1.11 版本:修订间差异

(创建页面,内容为“{{Version column}} Patch 1.11, aka "Peacock", was released on 2023-11-09<ref>Forum, Dev Diary #140 - Legacy of Persia & 1.11 'Peacock' Free Update, 2023-11-09.</ref>. It was released alongside the Legacy of Persia flavor pack. == Legacy of Persia Features == * Added the Iranian Intermezzo Struggle covering the conflict in Iran between the Caliphate and resurgent Iranian dynasties. The struggle can be ended by fulfilling one of three decis…”)
 
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{{Version column}}
{{Version column}}
Patch 1.11, aka "Peacock", was released on 2023-11-09<ref>Forum, [[forum:1606790|Dev Diary #140 - Legacy of Persia & 1.11 'Peacock' Free Update]], 2023-11-09.</ref>. It was released alongside the [[Legacy of Persia]] flavor pack.
1.11 版本,又称“Peacock孔雀”,发布于2023-11-09<ref>Forum, [[forum:1606790|Dev Diary #140 - Legacy of Persia & 1.11 'Peacock' Free Update]], 2023-11-09.</ref> 。这个版本与[[ 波斯遗产]] 特色包同步发行。


== Legacy of Persia Features ==
== 波斯遗产特性 ==
* Added the Iranian Intermezzo Struggle covering the conflict in Iran between the Caliphate and resurgent Iranian dynasties. The struggle can be ended by fulfilling one of three decisions or by triggering the “Concession ending phase. During the struggle supporters and detractors of the Caliph will have access to new rules, decisions, interactions and events.
新增伊朗间奏曲斗争,涵盖哈里发国与复兴伊朗王朝间的冲突。可通过完成[[决议#伊朗间奏曲|三项决议]]之一或触发“妥协 结束阶段来终止斗争。斗争期间哈里发的支持者与反对者可获得新规则、决议、互动和事件
* Added a new Dynasty Legacy: Brilliance, focusing on reclaiming the glory of the old dynasties of Persia.
* 新增宗族传承:辉煌传承,聚焦重振古波斯王朝荣光
* Added a new UI Skin for Iranian Heritage cultures and characters living in the region.
* 为伊朗传承文化及该地区角色新增专属界面皮肤
* New Portrait Assets: added new hairstyles, clothes, and beards in the Greater Iranian region.
* 新增肖像素材:大伊朗地区新增发型、服饰和胡须
* Added many new events, decisions and interactions when playing in the Greater Iranian area relating to the new Struggle, Zoroastrianism, Islam, Clan realms, characters traveling in the Iranian Region, Tax Collectors, and more.
* 新增众多与大伊朗地区相关的事件、决议和互动,涉及新斗争、祆教、伊斯兰教、氏族制领地、伊朗地区旅行、税吏等
* Added a number of new Cultural Traditions to Iranian culture: Fierce Independence, Pragmatic Creed, Jirga, Enlightened Magnates, Beacon of Learning, Irrigation Experts, and Frontier Warriors.
* 为伊朗文化新增多项文化传统:艰苦的独立、务实信条、支尔格大会、开明贵族、学术灯塔、灌溉专家、边疆战士
* Added new types of Men at Arms: Asawira (unlocks within the Brilliance dynasty legacy), Tarkhan (unlocks from Frontier Warriors), Zupin (unlocks from Pragmatic Creed), and Tawashi (unlocks from Fierce Independence).
* 新增兵士类型:阿萨维拉(辉煌传承解锁)、答剌罕军(边疆战士传统解锁)、楚宾矛兵(务实信条传统解锁)、塔瓦希(艰苦的独立传统解锁)
* Added two Extra Tax Decrees when playing inside the Iranian region. Dehqan and Maguh. For more about tax decrees see Clan Vassals under Free Features.
* 伊朗地区新增两种额外征税法令:德赫干与马古赫地位(详见免费特性“氏族制封臣”部分)
* Added a new Court Scholar court position for cultures with the Beacon of Learning cultural tradition. When employed, court scholars will over time increase in skill and good or excellent Court Scholars can be sponsored to create a Research Project inspiration, resulting in new innovations for your culture or new modifiers for your clan. Court Scholars also have an increased chance of gaining the book or alchemy inspirations.
* 为拥有学术灯塔传统的文化新增宫廷学者职位。雇佣后随技能提升,优秀学者可资助研究项目获得文化革新或氏族新修正。宫廷学者获得书籍/炼金灵感的概率提升
* Added a new Master Assassin court position which boosts murder schemes. Rulers with a faith that belongs to a faith with the Fedayeen tenet can recruit Master Assassins.
* 新增刺客大师宫廷职位(提升谋杀阴谋成功率),信奉圣谋杀/菲达因核心教义的信仰可招募
* Added 3 new struggle music tracks as well as 3 new Persian Region Mood Tracks.
* 新增3首斗争主题曲及3首波斯地区氛围音乐


== Free Features ==
== 免费特性 ==
* Added a new bookmark page for Iran in 867, with recommended playable characters and biographies.
* 867 年伊朗新增剧本页(含推荐角色及传记)
* House Unity is a new measure of the internal stability in the ruling house of a Clan realm. Unity comes in 5 levels, from Antagonistic to Harmonious and is shaped by the actions taken by clan members towards each other. Clans with high unity levels will enjoy a high level of internal stability while making conquest harder while those with a low unity level will be better at conquering new lands but be internally unstable. Each level unlocks special rules, decisions, interactions and abilities.
* 家族团结度:衡量氏族领地统治家族内部稳定的新机制。分5级(对抗至和谐),受家族成员互动影响。高团结度提升内部稳定但降低征服效率,低团结度反之。每级解锁特殊规则、决议、互动和能力
* Clan Vassals can now be assigned to Tax Jurisdictions, handled by a Tax Collector. Depending on the aptitude of the Tax Collector and what Tax Decree is assigned to the Jurisdiction the associated Vassals will provide and enjoy different benefits and penalties. The existing Vassal obligations, Ghazi, Iqta and Jizya, are now Tax Decrees in the new system.
* 氏族封臣现可分配至税务管辖区(由税吏管理)。根据税吏资质及管辖区征税法令,封臣将获得不同增益/惩罚。现有封臣义务(加齐、伊克塔、吉兹亚)已转为新体系的征税法令
* Viziers: Clan realms of duchy tier or above can now assign a landless character to be their Vizier. Viziers provide extra tax jurisdictions and their aptitude helps all tax collectors in the realm. The more empowered they are the bigger the benefits, though Viziers may also try to embezzle your funds. Vizier excesses can be fined via the Mulct interaction. A Vizier can also substitute your spouse in the confidant counselor position, if you desire.
* 维齐尔:公爵级及以上氏族可任命无地角色为维齐尔。维齐尔提供额外税务管辖区,其资质提升全境税吏效率。赋权越高收益越大(但可能贪污)。可通过“对维齐尔罚款”互动惩戒。维齐尔可替代配偶担任心腹内阁成员
* When starting in 867 the Turkic Seljuk dynasty will now invade Iran in the late 10th century, an associated game rule can regulate when the invasion happens.
* 867 开局时突厥塞尔柱王朝将于10世纪末入侵伊朗(相关游戏规则可调节入侵时间)
* Added event chain for the Zanj Rebellion in lower Mesopotamia shortly after the start of the 867 campaign.
* 新增867开局后下美索不达米亚地区“赞吉起义”事件链
* Added a number of new special buildings in the Iranian region: The Minaret of Jam, the Walls of Gorgan, Alamut Castle, Falak-ol-Aflak Citadel, the Dome of Soltaniyeh, The Rainbow Mountains, the Imam Reza Shrine, the Sar-i Sang mines, the Ark of Bukhara, the Tomb of Batsheba, and Maharloo Lake Necropolis of Rostam, Tomb of Cyrus the Great, Palace of Ctesiphon, and the ancient Mines of Sar-i Sang.
* 伊朗地区新增特殊建筑:贾姆宣礼塔、戈尔甘长城、阿拉穆特城堡、诸天之天城堡、苏丹尼耶拱北、彩虹山脉、伊玛目里达圣陵、萨尔桑格青金石矿、捕喝城堡、拔示巴墓、马哈尔卢湖、居鲁士墓(未实装)、泰西封大王宫、萨尔桑格古矿井


== Balance ==
== 平衡 ==
* Cost for disinheriting bastard children or children with disputed heritage is lowered. If the illegitimacy is a secret and the father knows the secret, the cost is lowered and the secret is revealed.
* 剥夺私生子/有争议的血统子嗣继承权的花费降低(若身世秘密被父亲知晓则花费更低且剥夺后秘密曝光)
* Certain Wars will now resolve quicker, as the warscore from battles and attacker occupations have been increased by 150%: conquests (county & duchy), holy war (county & duchy), subjugation, vassalization, struggle clash, border raid, expel interloper, and excommunication war.
* 特定战争(伯爵领/公国征服战争、伯爵领/公国圣战、降服、附庸、斗争冲突、边境劫掠、伊比利亚再征服、绝罚战争)因战斗/占领获得的战争分数提升150% ,加速结束进程
* Conquest & Invasion CBs now have a dynamic cost scaling with realm size, this should make the CB's cheaper for smaller realms and more expensive for very large ones.
* 征服/入侵宣战理由现根据领地规模动态调整花费(小领地更便宜,大领地更昂贵)
* Chthonic Redoubts are no longer impossible to convert in Mountains (-75% instead of -100%).
* 地下堡垒传统转化难度调整(山地转化惩罚从-100% 改为-75%
* De Jure CBs are now available one era earlier than before.
* 法理宣战理由现比原版本提前一个时代解锁
* Forming the HRE is now possible using any core Carolingian kingdom, not just East Francia, and the De Jure can now include the Empire of Francia if West Francia or enough Francian kingdoms are part of the realm of the one forming the HRE.
* 组建神圣罗马帝国条件放宽:可用任何核心加洛林王国(不限东法兰克),法理版图也可吞并法兰克帝国若西法兰克或足够法兰克王国加入领地
* Rebalanced the Piety & Prestige costs for Conquests and Invasions to make them more accessible for smaller realms.
* 调整征服/入侵的虔诚/威望花费(使小领地更易发动)
* Reduced prestige gain from Amenities and exceeding your Grandeur level.
* 降低宫廷舒适度和超越预期宫廷显赫度等级获得的威望
* Reduced prestige gain from the Marauder Accolade.
* 降低“掠夺者”勋号提供的威望
* Removed all sources of prestige % gain bonus from innovations to reduce inflation (total 20%).
* 移除革新中所有威望增益加成(总计20% )以抑制通胀
* Significantly reduced Prestige gain from Artifacts (monthly gains, prestige per dread/knight, etc).
* 大幅降低宝物提供的威望(月度收益/ 恐惧值/骑士数转化等)
* Slightly reduced prestige % bonuses from Diplomacy lifestyle perks.
* 微调外交生活重心特质的威望加成
* Slightly reduced prestige from the Bodyguard position.
* 微调贴身侍卫职位提供的威望
* Switched some innovations around for Arabic Heritage cultures so that the Caliph can revoke titles on game start.
* 调整阿拉伯传承文化革新顺序(使哈里发开局即可剥夺头衔)
* The AI should now have a much easier time forming the HRE from an 867 start.
* AI 在867开局时更易组建神圣罗马帝国
* The AI no longer pays Prestige to revoke Court Positions, as they would never abuse court positions in the first place - and the prestige loss would cause them to fairly often be unable to declare wars.
* AI 撤销宫廷职位不再消耗威望(因其本不滥用该机制,且威望损失常致其无法宣战)
* The Mongols now get better Siege Engineer characters.
* 蒙古入侵将领现拥有更佳攻城工程技能
* The Mongols now have a bonus to cavalry damage and toughness, to offset their lack of Stationing Bonuses.
* 蒙古入侵军队现获骑兵伤害/坚韧加成(弥补无驻地加成的缺陷)
* The Mongols now spawn with trebuchets instead of mangonels.
* 蒙古入侵初始军队配备射石机以替代野驴炮
* Harm events will no longer target the player by default, only the AI.
* 伤害事件默认仅针对AI(不再针对玩家)
* Increased the odds of successfully getting through harm events unscathed from 80:20/50:50/60:40 for poor/average/good options to 40:60/60:40/70:30.
* 提高伤害事件安全通过概率:<code>poor</code>/<code>average</code>/<code>good</code>选项从80:20/50:50/60:40 调整为40:60/60:40/70:30
* Reduced the overall likelihood of harm events of all kinds by an order of magnitude (except for the general incapability due to age chainlet), and of incapability foreboding events specifically by a further half again.
* 全类型伤害事件总体发生率降低十倍(高龄导致的失能事件链除外),失能预兆事件再减半
* Camel cavalry accolade only gives bonuses to camel cavalry.
* 骆驼骑兵勋号仅加成效用于骆驼骑兵
* The Create Cadet Branch is now available for Clan Members only if they are in another realm than their House Head.
* 创建支系现仅限与家主分属不同领地的氏族成员
* Some common activity pulse actions now grant mystic lifestyle experience for pilgrimages and witch rites.
* 朝圣/大巫祭等常见活动现提供神秘主义者特质经验
* If you have an epiphany about the sanctity of nature during a hunt you will also get some mystic lifestyle experience (this is another activity pulse action, though somewhat rarer than the very common one for pilgrimages).
* 狩猎时若感悟自然神圣性可获得神秘主义者特质经验(较朝圣更罕见)
* You will get Mystic Lifestyle experience for visiting points of interest in religious sites and wonders while traveling. This is not restricted to religious sites of your own religion, and it also means it's easier to get mystic XP once more grand cathedrals are built up later in the game.
* 宗教圣地/奇观旅行时访问兴趣点可获得神秘主义者特质经验(不限本信仰圣地,后期大教堂建成后更易获取)
* Added Mystic Lifestyle experience to some events, mainly travel ones that already had to do with mystics.
* 部分事件(主要是涉及神秘主义的旅行事件)新增神秘主义者特质经验
* Holding a mystical communion will grant some mystic xp.
* 举行神秘集会可获得神秘主义者特质经验


== AI ==
== AI ==
* Lowered the value of higher tier alliances and increased the penalty for Female above 30 years.
* 降低高等级同盟价值,提高30岁以上女性联姻惩罚


== Interface ==
== 界面 ==
* Character modifiers can be now clicked and display an expanded view of all existing modifiers. Players can now see all modifiers on the character, and not only the first 10 items.
* 角色修正条目现可点击展开查看全部(不再仅显示前10项)
* Show a difficulty warning in the lobby for rulers in regency.
* 摄政统治者的游戏大厅新增难度警告
* Remove decision_custom_widget_container option from decision configuration window.
* 决议配置窗口移除<code>decision_custom_widget_container</code>选项
* Remove decision_has_second_step for decisions. Now if a decision needs to use the custom step, the decision must specify decision_to_second_step_button.
* 决议移除<code>decision_has_second_step</code>参数(需自定义步骤的决议必须指定<code>decision_to_second_step_button</code>)
* The MaA stats shown in their tooltip in the military view now properly adds bonuses from being stationed, like they already do in the separate MaA window.
* 军事视图的兵士数据提示现正确显示驻地加成(与独立兵士窗口一致)
* Added steam rich presence for Iberian Struggle.
* 新增伊比利亚斗争的Steam动态状态
* Added steam rich presence for Persian Struggle.
* 新增波斯斗争的Steam动态状态
* Clan Rulers now display their house crest instead of their main title coat of arms in the bookmark screen.
* 氏族统治者在剧本界面显示家族纹章(替代主头衔纹章)
* Significantly reduced the amount of suggestions for hostages.
* 大幅减少人质推荐数量


== Art ==
== 美工 ==
* Added Managed Forest to the Barbershop backgrounds.
* 理发师背景新增“管理森林”
* Added Coat of Arms: 26 new coats of arms, between muslim and Iranian imagery and writing.
* 新增26款纹章(融合穆斯林与伊朗图案文字)
* Added 6 Event backgrounds (Bathhouse, Cave, Zoroastrian Temple, Iranian Courtyard, Iranian Docks and Iranian Throneroom).
* 新增6种事件背景(浴场、洞穴、祆教寺庙、伊朗庭院、伊朗码头、伊朗王座厅)
* Added 3 Male Iranian Nobility Clothes (with low and high nobility variations).
* 新增3款男性伊朗贵族服饰(含高低贵族变体)
* Added 3 Female Iranian Nobility Clothes (with low and high nobility variations).
* 新增3款女性伊朗贵族服饰(含高低贵族变体)
* Added 1 Iranian Armor (male and female).
* 新增1款伊朗铠甲(男女通用)
* Added 1 Iranian War Helmet (male and female).
* 新增1款伊朗战盔(男女通用)
* Added 2 Turkic-heritage headgear (Count and Duke level, male).
* 新增2款突厥传承头饰(伯爵/公爵级,男性)
* Added 8 Iranian-Heritage headgear (Count, Duke, King and Emperor levels, both male and female).
* 新增8款伊朗传承头饰(伯爵/公爵/国王/皇帝级,男女通用)
* Added Disfigured Mask for Iranian and Turkic characters.
* 伊朗/突厥角色新增毁容面具
* Added 3 Iranian Beard Styles.
* 新增3款伊朗胡须样式
* Added 6 Iranian Hairstyles (3 male and 3 female).
* 新增6款伊朗发型(3男3女)
* Added 8 patterns for Iranian clothes (with 8 trim variations).
* 伊朗服饰新增8种图案(含8种镶边变体)
* Added new Iranian Military Unit Models (3 levels).
* 新增伊朗军事单位模型(3个等级)
* Added Iranian-Heritage holding 3D Meshes and Illustrations (Castles and Cities).
* 新增伊朗传承地产3D模型与插图(城堡与城市)
* Added Zoroastrian holding 3D Meshes and Illustrations (Temples).
* 新增祆教地产3D模型与插图(寺庙)
* Added unique art for 6 Court artifacts (Sassanian Sword, Peacock Throne, Oxus Bracelet, Turkic Casket, Achaemenid Drinking Vessel, Incense Burner Cat Sculpture).
* 新增6件宫廷宝物专属美术:萨珊剑、孔雀御座、乌浒水手镯、突厥匣子、阿契美尼德饮器、香炉雕塑
* Added 14 new Special Building Meshes (Minaret of Jam, Alamut Castle, Ark of Bukhara, Falak-ol-Aflak Citadel, Great Mosque of Samarra, Great Wall of Gorgan, House of Wisdom, Imam-Reza Shrine, Maharloo Lake, Mount Damavand, Palace of Ctesiphon, Rainbow Mountain, Soltaniyeh, Tomb of Cyrus).
* 伊朗地区新增特殊建筑:贾姆宣礼塔、阿拉穆特城堡、捕喝城堡、诸天之天城堡、萨迈拉大清真寺、戈尔甘长城、智慧宫、伊玛目里达圣陵、马哈尔卢湖、达马万德山、泰西封大王宫、彩虹山脉、苏丹尼耶拱北、居鲁士墓(未实装)
* Trait Icons for Extolled by House, Accused of Decadence, Supporter and Detractor of the Caliphate.
* 新增特质图标:被家族赞颂、被控腐化、哈里发支持者与反对者
* Added 6 Men-at-Arms icons and illustrations (Asawira, Mubarizun, Tarkhan, Tawashi, Zupin Spearmen, Ayyar).
* 新增6种兵士图标与插图:阿萨维拉、穆巴里尊、楚宾矛兵、塔瓦希、楚宾矛兵、游侠
* Added 11 Decision (and Story Event) Illustrations.
* 新增11项决议(及故事事件)插图
* Added New Loading Screen.
* 新增载入画面
* Added 5 Icons for House Unity levels.
* 新增5种家族团结度等级图标
* Added Iranian Skin for the HUD.
* 新增伊朗风格的HUD皮肤
* Added 8 Tax Decree Icons.
* 新增8种征税法令图标
* Added Tax Collection alerts and icons.
* 新增征税提示与图标
* Added 2 Religious Tenet Illustrations (Communal Possessions and Fedayeen).
* 新增2种宗教教义插图:公有财产与菲达因
* Added 7 Cultural Tradition Illustrations (Frontier Warriors, Jirga, Beacon of Learning, Pragmatic Creed, Fierce Independence, Garden Architects, Irrigation Experts).
* 新增7种文化传统插图:边疆战士、支尔格大会、学术灯塔、务实信条、艰苦的独立、花园建筑师、灌溉专家
* Added Legacy Track Illustration (Brilliance).
* 新增传承路线插图:辉煌传承
* Art Script: Split up the portrait modifiers to different files with groups based on priority. Higher priority value means it will override any modifiers with lower priority. This way we don't have to weigh everything against everything else; instead, we can know with certainty that armors, for example, will always override regular clothes. Scripted characters are now found in the priority just above base modifiers, with priority 2.
* 美术脚本:将肖像修饰拆分为不同文件并按优先级分组。高优先级值将覆盖低优先级修饰(例如盔甲始终覆盖常服)。脚本角色优先级设为2(略高于基础修饰)
* Art Script: Changed the old way of assigning accessories to scripted characters. Instead of per-accessory we now do per-character. So, each character has a single entry in a single file where all their accessories are added. This goes for developer characters as well.
* 美术脚本:更改脚本角色配饰分配方式(从按配饰改为按角色),每个角色在单一文件中有独立条目(开发者角色同理)
* Fixed an issue where many western women wouldn't wear any headgear after the year 1300.
* 修复1300年后西方女性不戴头饰的问题
* For players with Northern Lords, those cloaks will now be used by more culture groups than just the Norse.
* 拥有北境群雄DLC的玩家,其斗篷现可用于更多文化群(不限于诺斯)
* Fixed certain millennials refusing to wear anything but filthy rags.
* 修复某些角色只愿穿破布的问题
* Enforce Divorce interaction now has an icon.
* 强制离婚互动现拥有图标


== Audio ==
== 音频 ==
* 3 new struggle music tracks.
* 新增3首斗争主题曲
* 3 new Persian region mood tracks.
* 新增3首波斯地区氛围音乐
* 1 new declare war music track for the Struggle.
* 新增1首斗争宣战音乐
* 2 new struggle ending effects for positive and negative outcomes.
* 新增2种斗争结束音效(正/负面结局)
* 3 new special building sound effects for the Persian special buildings.
* 波斯特殊建筑新增3种音效
* 2 new bookmark sound effects for the involved Struggle characters.
* 斗争角色剧本页新增2种音效


== Localization ==
== 本地化 ==
* Fixed Dutch patronymic surnames not being possessive for daughters.
* 修复荷兰语父姓对女儿的所有格错误
* Fixed broken localization in some Right-Hand Man feed messages.
* 修复“得力助手”消息的文本损坏问题
* Added localization when Influence Ward's Personality interaction is blocked by the Ward having too many traits already.
* 新增当“影响监护人性格”互动因性格特质过多被阻时的提示文本
* Fixed missing text when accused of violating sumptuary law by your liege.
* 修复被领主指控违反禁奢令时的文本缺失
* Fixed row break issue for Simplified Chinese letter event.
* 修复简体中文信函事件的换行问题
* Various other minor localization fixes.
* 其他细微本地化修复


== Game Content ==
== 游戏内容 ==
* Added a new set of unique succession laws for Clan, activated by the Unity level.
* 氏族制新增专属继承法(由团结度激活)
* Jizya is now a Special Doctrine for most of the Islamic faith except: Alhomadism, Druze, Alevism, Alawite and Qarmatians. The former tenet still exists for custom faiths.
* [[教义#吉兹亚|吉兹亚]]教义现为伊斯兰教(除阿赫迈德派、德鲁兹派、阿列维派、阿拉维派、卡尔马特派外)的特殊教义,自定义信仰仍保留原核心教义
* Ashari now has Legalism instead of Jizya.
* 艾什尔里派现以律法主义核心教义替代吉兹亚
* Ismailism now has Mendicant Preachers instead of Jizya.
* 伊斯玛仪派现以托钵宣道者核心教义替代吉兹亚
* Muladism now has Communal Identity instead of Jizya.
* 穆瓦拉德派现以团体身份核心教义替代吉兹亚
* Maturidi now has Legalism instead of Literalism and Adaptive instead of Struggle and Submission.
* 马图里迪派现以律法主义核心教义替代字面解经,顺应核心教义替代斗争与顺服
* Adjusted for community feedback about Life in Color event background, plus adjusted text to compensate.
* 根据社区反馈调整{{ruby||}}事件背景及文本
* Added mother/father and bastard variations for child born memories.
* 新增私生子相关的出生记忆(父/ 母视角)


== User Modding ==
== 用户模组 ==
* Add on_action when realm capital is changed.
* 新增领地首府变更时的<code>on_action</code>效果
* Smug Kid is now judging you .
* 傲慢孩童现在会评判你
* Enable ignoring interaction recipient cooldowns.
* 支持忽略互动接收方冷却时间
* Added set_house_head effect.
* 新增<code>set_house_head</code>效果
* Added on_building_cancelled effect to the province on actions when construction of a building in the province is canceled.
* 新增建筑取消建造时省份的<code>on_building_cancelled</code>效果
* Added on_building_started effect to the province on actions when construction of a building begins in the province.
* 新增建筑开始建造时省份的<code>on_building_started</code>效果
* Added on_canceled effect to building types to execute when construction of a building type is canceled.
* 新增建筑取消建造时建筑类型的<code>on_canceled</code>效果
* Added on_start effect to building types to execute when construction of a building type starts.
* 新增建筑开始建造时建筑类型的<code>on_start</code>效果
* Added paying character to building effect and on_actions.
* 建筑效果和事件新增付款角色参数
* Renamed 'ai_war_chest' to 'war_chest_gold' for consistency.
* <code>ai_war_chest</code>更名为<code>war_chest_gold</code>保持统一
* Renamed 'war_chest_gold', 'war_chest_prestige', 'war_chest_gold' to 'ghw_'+previous name for consistency.
* <code>war_chest_gold</code>和<code>war_chest_prestige</code>和<code>war_chest_gold</code>统一添加<code>ghw_</code>前缀
* Inline values in comparison triggers using = only are now not valid, this is to prevent syntax ambiguity between a scope comparison and a scope change. You must use == for an inline comparison to be explicit.
* 仅使用“="的内联值比较触发器不再有效(避免语法歧义),必须用"== ”明确比较
* Added set_character_secret_faith to set a secret faith on a character.
* 新增<code>set_character_secret_faith</code>效果设置角色秘密信仰
* Added remove_character_secret_faith to remove the secret faith on a character.
* 新增<code>remove_character_secret_faith</code>效果移除角色秘密信仰
* Added a simpler has_any_artifact_claim trigger and set it to be used by the artifact_war cb to lessen its performance impact.
* 新增简化版<code>has_any_artifact_claim</code>触发器(用于宝物战争宣战理由以优化性能)
* Changed bookmark field from default = yes/no to weight = scriptablevalue, used to determine default bookmark.
* 剧本选择权重从<code>default=yes/no</code>改为<code>weight=</code>可脚本化值


== Databases ==
== 数据库 ==
* Updated databases for landholders throughout Iran, ensuring that there are more historical characters to play as, and that all rulers have a suitable amount of vassals on start.
* 更新伊朗全境领主数据库(增加可玩历史角色,确保开局附庸数量合理)
* Updated the 867 start date to better reflect the ongoing conflicts as part of implementing the Iranian Intermezzo struggle.
* 调整867开局配置(更好反映伊朗间奏曲斗争背景的冲突)
* Updated the cultural and faith setup of the Greater Iranian region, including adding the new Brahui culture.
* 更新大伊朗地区文化/信仰设置(新增布拉灰文化)
* Armenian rulers in 867 and 1066 now start religiously protected, to avoid their faith disappearing much too quickly every game.
* 867/1066 年亚美尼亚统治者开局获宗教保护(避免信仰过早消失)
* Added Nestorian community to Suyab in Zhetysu in 867, representing their metropolitan see.
* 867 年七河区域碎叶伯爵领新增聂斯托里派社区(代表其主教座堂)
* Made the Karenids a cadet house of the ancient Arsacids, from which they descend.
* 凯伦家族归入古安息宗族支系
* Merged Abbasids back into the Hashimid dynasty.
* 阿拔斯家族重归哈希姆宗族
* Nizam al-Mulk now starts as Alp Arslan's vizier, and the two have a good working relationship.
* 尼扎姆·穆勒克开局被阿尔普·阿尔斯兰任命为维齐尔,同时二人关系良好
* Made Upper/Lower Lotharingia the default duchy titles, with Lorraine a French variant, and added Krain as a German variant of Kranj.
* 原上下洛林公国默认名称改为上下洛塔林吉亚(保留上下洛林为法兰西文化别名),新增克拉尼伯爵领的中日耳曼传承别名克赖恩
* Added the Sayyid trait to some characters from the Hammudid house who were missing it.
* 哈穆德家族部分角色新增“赛义德”特质


== Bug Fixes ==
== Bug 修复 ==
* Temporal, for life doctrine does not allow for the unlimited firing of court chaplains anymore. Except for the first time after starting the game. That one is a freebee. Under the Temporal Clerical Appointment doctrine, the Realm Priest or Court Chaplain seat will not get auto-filled the moment the previous holder dies.
* “世俗,终身”教义不再允许无限撤换宫廷司祭(仅游戏开局首次除外)
* Event Extracurricular Learning shall never clone or lose a herbalist
* {{ruby|课外学习|destiny_child.1020}}事件不再克隆或丢失草药师
* Fixed an Out of Sync that can happen when joining a game where a character who was involved in a struggle has become the leader of a mercenary group.
* 修复斗争中角色成为雇佣兵团领袖时加入游戏导致的同步错误
* Fixed a crash related to expanding weight and prisoner modifiers.
* 修复体重计算和囚犯修正相关的崩溃
* Fixed toast messages sometimes not showing up.
* 修复提示消息偶尔不显示的问题
* Made sure Tournament environment backgrounds show up as they should (jungle was unused).
* 确保比武大会环境背景正常显示(丛林背景已启用)
* You can no longer demand the conversion of someone you're at war with.
* 不可要求战争中的对象改信
* Added missing nickname desc for "the Crownless", which an unnamed cheese-loving designer hid in a secret file away from the rest of the nicknames.
* 修复缺失的[[绰号#无冕者|无冕者]]绰号描述(原被隐藏于独立文件)
* Changed Tocharian color to differentiate them from the surrounding heritages a bit.
* 调整吐火罗文化颜色(区别于周边传承文化)
* Unlocked a load of struggle parameters that were previously hardlocked to the Iberian struggle in script, making them a bit more mod-friendly.
* 解锁原伊比利亚斗争专属参数(增强模组兼容性)
* Added a temporary fortification when trying to depose a Diarch with no fort level.
* 罢免无城防等级的共治者时生成临时工事
* County modifiers were never recalculated when a struggle ends, so they could keep positive or negative modifiers for a long time after the struggle has completed.
* 修复斗争结束后伯爵领修正长期残留的问题
* Denouncing a dynasty member will now always apply the associated trait correctly.
* 谴责家族成员现始终正确应用相关特质
* Fixed war declared overview window pausing observer mode.
* 修复宣战概览窗口导致观察者模式暂停的问题
* Fixed all instances of incorrect max level of aptitude.
* 修复所有资质等级上限错误
* Fixed an issue where modifiers from vassal contracts were not fully applied correctly.
* 修复封臣契约修正未完全生效的问题
* Fixed the AI never considering giving gifts to a bankrupt liege in the Send Gift interaction.
* 修复AI在“赠送礼物”互动中从不考虑资助破产领主的问题
* Fixed the filter window in the character list of the struggle involvement window not being clickable if it was sticking out of the main involvement window.
* 修复斗争参与窗口的角色列表过滤器超出主窗口时不可点击的问题
* Hostages will no longer appear as someone you can marry when using Find Spouse interaction.
* 人质不再出现于“寻找配偶”的候选名单
* The Disrespected Elders modifier from getting yelled at by an old man during Meet Peers activity will now disappear much sooner.
* “会见同辈"活动中被长者呵斥而获得的"不敬长者”修正将更快消失
* Adds clarifying text to Succession Law selection window explaining that special title succession laws always take precedence over realm succession laws.
* 继承法选择窗口新增说明:特殊头衔继承法优先于领地继承法
* Children will no longer gain more than 1 childhood trait after turning 3 years old or when generated through templates.
* 儿童满3岁或通过模板生成时不再获得多个童年特质
* Fixed any ruler who had their capital as Mecca gaining the Hajjaj trait, instead of only Muslim rulers.
* 修复非穆斯林统治者定都麦加时错误获得“朝觐者”特质
* Fixed incorrect values and loc in Invite to Activity rank difference modifiers.
* 修复邀请参加活动互动获得等级修正数值与文本错误
* Invasion wars will highlight the correct counties in war overview.
* 入侵战争现正确高亮目标伯爵领
* Invasion wars will highlight the correct counties that the attacker is going to win when victorious
* 获胜时将正确高亮攻击方将赢得的伯爵领
* Temporary bride and groom modifiers are now removed if the Wedding is invalidated before completion.
* 婚礼取消时临时新郎/新娘修正将被移除
* Reduced amount of AI wearing glasses.
* 减少AI佩戴眼镜的概率
* Fixed Educate Child message not containing any text.
* 修复“教育子女”消息无文本的问题
* Fixed all cases where playable starting ruler's governments did not match their holding type.
* 修复开局可玩统治者政府类型与地产不匹配的问题
* Fixed issues with avalanche in county letter event.
* 修复伯爵领信函事件雪崩问题
* Fixed it being possible to request wards or guardians from other courts if another is already traveling to the target.
* 修复目标对象已有旅行者时仍可请求监护/监护人的问题
* Fixed missing loc for hostile scheme reluctance modifier for own Head of Faith.
* 修复谋杀本信仰领袖的“敌对阴谋阻力”修正缺失文本
* Fixed stated kinswoman/man relations between lowborns with no shared family.
* 修复无亲缘关系的平民错误显示亲属关系
* Fixed traveling wards, guardians, and hostages who were invalidated not returning home.
* 修复失效的监护人/ 被监护人/人质未返家问题
* Mades some decision titles more stylistically consistent.
* 统一部分决议标题风格
* Not returning a hostage upon reaching adulthood will now reduce your Prestige income from hostages, and the chance of other ruler's sending child hostages to you, for 10 years.
* 拒绝归还成年人质将在10年内降低威望收入及他人送质意愿
* Ensure random_list weights cannot get negative weights.
* 确保随机列表权重不为负值
* Court event "Basileusophile" no longer displays an unlocalized line in the purple undergarment creation option.
* 修复{{ruby|<头衔前名>的狂热粉丝|court.4806}}宫廷事件中紫衣选项的未本地化文本
* Fixed unavailable option tooltip in Under the Weather travel event.
* 修复{{ruby|危险:身体不适|travel_danger_events.6040}}旅行事件中不可用选项的提示
* Ghazi Status CB piety reduction now only applies to holy wars.
* 加齐身份宣战理由的虔诚减免仅限圣战
* Removed a minor character from Austria, as their associated barony does not exist.
* 移除奥地利某次要角色(其关联男爵领不存在)
* Fixed an issue where calling a baron to an offensive war would deduct 700+ prestige.
* 修复征召男爵参加进攻战扣除700+ 威望的问题
* Infants will no longer get Wet Nurse events about child development.
* 婴儿不再触发乳母事件
* Incapable Clan Vassals will no longer demand your children.
* 无能氏族封臣不再索要玩家子女


==References==
== 参考资料==
<references/>
<references/>
[[Category:Patches]]
 
[[Category: 补丁]]
[[en:Patch 1.11]]
[[en:Patch 1.11]]

2025年6月2日 (一) 11:07的版本

十字军之王 III
DLC Roads to Power.png 权力之路
1.141.14.0.21.14.11.14.2.11.14.2.21.14.3
1.131.13.0.31.13.0.41.13.11.13.1.21.13.2
DLC Legends of the Dead.png 不朽传说
1.121.12.2.11.12.31.12.41.12.5
DLC Legacy of Persia.png 波斯遗产
1.111.11.0.11.11.11.11.21.11.31.11.41.11.5
DLC Tours and Tournaments.png 巡游与比武大会
1.101.10.0.11.10.11.10.2
1.91.9.0.31.9.0.41.9.11.9.21.9.2.1
DLC Fate of Iberia.png 伊比利亚的命运
1.81.8.11.8.2
1.71.7.11.7.2
1.61.6.0.11.6.11.6.1.11.6.1.2
DLC Royal Court.png 帝王宫廷
1.51.5.0.21.5.11.5.1.1
DLC Northern Lords.png 北境群雄
1.41.4.21.4.4
1.31.3.1
Icon CK3b.png 基础版本
1.21.2.2
1.11.1.21.1.31.1.3.1
1.01.0.3

1.11 版本,又称“Peacock孔雀”,发布于2023-11-09[1]。这个版本与波斯遗产特色包同步发行。

波斯遗产特性

  • 新增伊朗间奏曲斗争,涵盖哈里发国与复兴伊朗王朝间的冲突。可通过完成三项决议之一或触发“妥协”结束阶段来终止斗争。斗争期间哈里发的支持者与反对者可获得新规则、决议、互动和事件
  • 新增宗族传承:辉煌传承,聚焦重振古波斯王朝荣光
  • 为伊朗传承文化及该地区角色新增专属界面皮肤
  • 新增肖像素材:大伊朗地区新增发型、服饰和胡须
  • 新增众多与大伊朗地区相关的事件、决议和互动,涉及新斗争、祆教、伊斯兰教、氏族制领地、伊朗地区旅行、税吏等
  • 为伊朗文化新增多项文化传统:艰苦的独立、务实信条、支尔格大会、开明贵族、学术灯塔、灌溉专家、边疆战士
  • 新增兵士类型:阿萨维拉(辉煌传承解锁)、答剌罕军(边疆战士传统解锁)、楚宾矛兵(务实信条传统解锁)、塔瓦希(艰苦的独立传统解锁)
  • 伊朗地区新增两种额外征税法令:德赫干与马古赫地位(详见免费特性“氏族制封臣”部分)
  • 为拥有学术灯塔传统的文化新增宫廷学者职位。雇佣后随技能提升,优秀学者可资助研究项目获得文化革新或氏族新修正。宫廷学者获得书籍/炼金灵感的概率提升
  • 新增刺客大师宫廷职位(提升谋杀阴谋成功率),信奉圣谋杀/菲达因核心教义的信仰可招募
  • 新增3首斗争主题曲及3首波斯地区氛围音乐

免费特性

  • 867年伊朗新增剧本页(含推荐角色及传记)
  • 家族团结度:衡量氏族领地统治家族内部稳定的新机制。分5级(对抗至和谐),受家族成员互动影响。高团结度提升内部稳定但降低征服效率,低团结度反之。每级解锁特殊规则、决议、互动和能力
  • 氏族封臣现可分配至税务管辖区(由税吏管理)。根据税吏资质及管辖区征税法令,封臣将获得不同增益/惩罚。现有封臣义务(加齐、伊克塔、吉兹亚)已转为新体系的征税法令
  • 维齐尔:公爵级及以上氏族可任命无地角色为维齐尔。维齐尔提供额外税务管辖区,其资质提升全境税吏效率。赋权越高收益越大(但可能贪污)。可通过“对维齐尔罚款”互动惩戒。维齐尔可替代配偶担任心腹内阁成员
  • 867开局时突厥塞尔柱王朝将于10世纪末入侵伊朗(相关游戏规则可调节入侵时间)
  • 新增867开局后下美索不达米亚地区“赞吉起义”事件链
  • 伊朗地区新增特殊建筑:贾姆宣礼塔、戈尔甘长城、阿拉穆特城堡、诸天之天城堡、苏丹尼耶拱北、彩虹山脉、伊玛目里达圣陵、萨尔桑格青金石矿、捕喝城堡、拔示巴墓、马哈尔卢湖、居鲁士墓(未实装)、泰西封大王宫、萨尔桑格古矿井

平衡

  • 剥夺私生子/有争议的血统子嗣继承权的花费降低(若身世秘密被父亲知晓则花费更低且剥夺后秘密曝光)
  • 特定战争(伯爵领/公国征服战争、伯爵领/公国圣战、降服、附庸、斗争冲突、边境劫掠、伊比利亚再征服、绝罚战争)因战斗/占领获得的战争分数提升150%,加速结束进程
  • 征服/入侵宣战理由现根据领地规模动态调整花费(小领地更便宜,大领地更昂贵)
  • 地下堡垒传统转化难度调整(山地转化惩罚从-100%改为-75%)
  • 法理宣战理由现比原版本提前一个时代解锁
  • 组建神圣罗马帝国条件放宽:可用任何核心加洛林王国(不限东法兰克),法理版图也可吞并法兰克帝国若西法兰克或足够法兰克王国加入领地
  • 调整征服/入侵的虔诚/威望花费(使小领地更易发动)
  • 降低宫廷舒适度和超越预期宫廷显赫度等级获得的威望
  • 降低“掠夺者”勋号提供的威望
  • 移除革新中所有威望增益加成(总计20%)以抑制通胀
  • 大幅降低宝物提供的威望(月度收益/恐惧值/骑士数转化等)
  • 微调外交生活重心特质的威望加成
  • 微调贴身侍卫职位提供的威望
  • 调整阿拉伯传承文化革新顺序(使哈里发开局即可剥夺头衔)
  • AI在867开局时更易组建神圣罗马帝国
  • AI撤销宫廷职位不再消耗威望(因其本不滥用该机制,且威望损失常致其无法宣战)
  • 蒙古入侵将领现拥有更佳攻城工程技能
  • 蒙古入侵军队现获骑兵伤害/坚韧加成(弥补无驻地加成的缺陷)
  • 蒙古入侵初始军队配备射石机以替代野驴炮
  • 伤害事件默认仅针对AI(不再针对玩家)
  • 提高伤害事件安全通过概率:poor/average/good选项从80:20/50:50/60:40调整为40:60/60:40/70:30
  • 全类型伤害事件总体发生率降低十倍(高龄导致的失能事件链除外),失能预兆事件再减半
  • 骆驼骑兵勋号仅加成效用于骆驼骑兵
  • 创建支系现仅限与家主分属不同领地的氏族成员
  • 朝圣/大巫祭等常见活动现提供神秘主义者特质经验
  • 狩猎时若感悟自然神圣性可获得神秘主义者特质经验(较朝圣更罕见)
  • 宗教圣地/奇观旅行时访问兴趣点可获得神秘主义者特质经验(不限本信仰圣地,后期大教堂建成后更易获取)
  • 部分事件(主要是涉及神秘主义的旅行事件)新增神秘主义者特质经验
  • 举行神秘集会可获得神秘主义者特质经验

AI

  • 降低高等级同盟价值,提高30岁以上女性联姻惩罚

界面

  • 角色修正条目现可点击展开查看全部(不再仅显示前10项)
  • 摄政统治者的游戏大厅新增难度警告
  • 决议配置窗口移除decision_custom_widget_container选项
  • 决议移除decision_has_second_step参数(需自定义步骤的决议必须指定decision_to_second_step_button
  • 军事视图的兵士数据提示现正确显示驻地加成(与独立兵士窗口一致)
  • 新增伊比利亚斗争的Steam动态状态
  • 新增波斯斗争的Steam动态状态
  • 氏族统治者在剧本界面显示家族纹章(替代主头衔纹章)
  • 大幅减少人质推荐数量

美工

  • 理发师背景新增“管理森林”
  • 新增26款纹章(融合穆斯林与伊朗图案文字)
  • 新增6种事件背景(浴场、洞穴、祆教寺庙、伊朗庭院、伊朗码头、伊朗王座厅)
  • 新增3款男性伊朗贵族服饰(含高低贵族变体)
  • 新增3款女性伊朗贵族服饰(含高低贵族变体)
  • 新增1款伊朗铠甲(男女通用)
  • 新增1款伊朗战盔(男女通用)
  • 新增2款突厥传承头饰(伯爵/公爵级,男性)
  • 新增8款伊朗传承头饰(伯爵/公爵/国王/皇帝级,男女通用)
  • 伊朗/突厥角色新增毁容面具
  • 新增3款伊朗胡须样式
  • 新增6款伊朗发型(3男3女)
  • 伊朗服饰新增8种图案(含8种镶边变体)
  • 新增伊朗军事单位模型(3个等级)
  • 新增伊朗传承地产3D模型与插图(城堡与城市)
  • 新增祆教地产3D模型与插图(寺庙)
  • 新增6件宫廷宝物专属美术:萨珊剑、孔雀御座、乌浒水手镯、突厥匣子、阿契美尼德饮器、香炉雕塑
  • 伊朗地区新增特殊建筑:贾姆宣礼塔、阿拉穆特城堡、捕喝城堡、诸天之天城堡、萨迈拉大清真寺、戈尔甘长城、智慧宫、伊玛目里达圣陵、马哈尔卢湖、达马万德山、泰西封大王宫、彩虹山脉、苏丹尼耶拱北、居鲁士墓(未实装)
  • 新增特质图标:被家族赞颂、被控腐化、哈里发支持者与反对者
  • 新增6种兵士图标与插图:阿萨维拉、穆巴里尊、楚宾矛兵、塔瓦希、楚宾矛兵、游侠
  • 新增11项决议(及故事事件)插图
  • 新增载入画面
  • 新增5种家族团结度等级图标
  • 新增伊朗风格的HUD皮肤
  • 新增8种征税法令图标
  • 新增征税提示与图标
  • 新增2种宗教教义插图:公有财产与菲达因
  • 新增7种文化传统插图:边疆战士、支尔格大会、学术灯塔、务实信条、艰苦的独立、花园建筑师、灌溉专家
  • 新增传承路线插图:辉煌传承
  • 美术脚本:将肖像修饰拆分为不同文件并按优先级分组。高优先级值将覆盖低优先级修饰(例如盔甲始终覆盖常服)。脚本角色优先级设为2(略高于基础修饰)
  • 美术脚本:更改脚本角色配饰分配方式(从按配饰改为按角色),每个角色在单一文件中有独立条目(开发者角色同理)
  • 修复1300年后西方女性不戴头饰的问题
  • 拥有北境群雄DLC的玩家,其斗篷现可用于更多文化群(不限于诺斯)
  • 修复某些角色只愿穿破布的问题
  • 强制离婚互动现拥有图标

音频

  • 新增3首斗争主题曲
  • 新增3首波斯地区氛围音乐
  • 新增1首斗争宣战音乐
  • 新增2种斗争结束音效(正/负面结局)
  • 波斯特殊建筑新增3种音效
  • 斗争角色剧本页新增2种音效

本地化

  • 修复荷兰语父姓对女儿的所有格错误
  • 修复“得力助手”消息的文本损坏问题
  • 新增当“影响监护人性格”互动因性格特质过多被阻时的提示文本
  • 修复被领主指控违反禁奢令时的文本缺失
  • 修复简体中文信函事件的换行问题
  • 其他细微本地化修复

游戏内容

  • 氏族制新增专属继承法(由团结度激活)
  • 吉兹亚教义现为伊斯兰教(除阿赫迈德派、德鲁兹派、阿列维派、阿拉维派、卡尔马特派外)的特殊教义,自定义信仰仍保留原核心教义
  • 艾什尔里派现以律法主义核心教义替代吉兹亚
  • 伊斯玛仪派现以托钵宣道者核心教义替代吉兹亚
  • 穆瓦拉德派现以团体身份核心教义替代吉兹亚
  • 马图里迪派现以律法主义核心教义替代字面解经,顺应核心教义替代斗争与顺服
  • 根据社区反馈调整()事件背景及文本
  • 新增私生子相关的出生记忆(父/母视角)

用户模组

  • 新增领地首府变更时的on_action效果
  • 傲慢孩童现在会评判你
  • 支持忽略互动接收方冷却时间
  • 新增set_house_head效果
  • 新增建筑取消建造时省份的on_building_cancelled效果
  • 新增建筑开始建造时省份的on_building_started效果
  • 新增建筑取消建造时建筑类型的on_canceled效果
  • 新增建筑开始建造时建筑类型的on_start效果
  • 建筑效果和事件新增付款角色参数
  • ai_war_chest更名为war_chest_gold保持统一
  • war_chest_goldwar_chest_prestigewar_chest_gold统一添加ghw_前缀
  • 仅使用“="的内联值比较触发器不再有效(避免语法歧义),必须用"==”明确比较
  • 新增set_character_secret_faith效果设置角色秘密信仰
  • 新增remove_character_secret_faith效果移除角色秘密信仰
  • 新增简化版has_any_artifact_claim触发器(用于宝物战争宣战理由以优化性能)
  • 剧本选择权重从default=yes/no改为weight=可脚本化值

数据库

  • 更新伊朗全境领主数据库(增加可玩历史角色,确保开局附庸数量合理)
  • 调整867开局配置(更好反映伊朗间奏曲斗争背景的冲突)
  • 更新大伊朗地区文化/信仰设置(新增布拉灰文化)
  • 867/1066年亚美尼亚统治者开局获宗教保护(避免信仰过早消失)
  • 867年七河区域碎叶伯爵领新增聂斯托里派社区(代表其主教座堂)
  • 凯伦家族归入古安息宗族支系
  • 阿拔斯家族重归哈希姆宗族
  • 尼扎姆·穆勒克开局被阿尔普·阿尔斯兰任命为维齐尔,同时二人关系良好
  • 原上下洛林公国默认名称改为上下洛塔林吉亚(保留上下洛林为法兰西文化别名),新增克拉尼伯爵领的中日耳曼传承别名克赖恩
  • 哈穆德家族部分角色新增“赛义德”特质

Bug修复

  • “世俗,终身”教义不再允许无限撤换宫廷司祭(仅游戏开局首次除外)
  • 课外学习(destiny_child.1020)事件不再克隆或丢失草药师
  • 修复斗争中角色成为雇佣兵团领袖时加入游戏导致的同步错误
  • 修复体重计算和囚犯修正相关的崩溃
  • 修复提示消息偶尔不显示的问题
  • 确保比武大会环境背景正常显示(丛林背景已启用)
  • 不可要求战争中的对象改信
  • 修复缺失的无冕者绰号描述(原被隐藏于独立文件)
  • 调整吐火罗文化颜色(区别于周边传承文化)
  • 解锁原伊比利亚斗争专属参数(增强模组兼容性)
  • 罢免无城防等级的共治者时生成临时工事
  • 修复斗争结束后伯爵领修正长期残留的问题
  • 谴责家族成员现始终正确应用相关特质
  • 修复宣战概览窗口导致观察者模式暂停的问题
  • 修复所有资质等级上限错误
  • 修复封臣契约修正未完全生效的问题
  • 修复AI在“赠送礼物”互动中从不考虑资助破产领主的问题
  • 修复斗争参与窗口的角色列表过滤器超出主窗口时不可点击的问题
  • 人质不再出现于“寻找配偶”的候选名单
  • “会见同辈"活动中被长者呵斥而获得的"不敬长者”修正将更快消失
  • 继承法选择窗口新增说明:特殊头衔继承法优先于领地继承法
  • 儿童满3岁或通过模板生成时不再获得多个童年特质
  • 修复非穆斯林统治者定都麦加时错误获得“朝觐者”特质
  • 修复邀请参加活动互动获得等级修正数值与文本错误
  • 入侵战争现正确高亮目标伯爵领
  • 获胜时将正确高亮攻击方将赢得的伯爵领
  • 婚礼取消时临时新郎/新娘修正将被移除
  • 减少AI佩戴眼镜的概率
  • 修复“教育子女”消息无文本的问题
  • 修复开局可玩统治者政府类型与地产不匹配的问题
  • 修复伯爵领信函事件雪崩问题
  • 修复目标对象已有旅行者时仍可请求监护/监护人的问题
  • 修复谋杀本信仰领袖的“敌对阴谋阻力”修正缺失文本
  • 修复无亲缘关系的平民错误显示亲属关系
  • 修复失效的监护人/被监护人/人质未返家问题
  • 统一部分决议标题风格
  • 拒绝归还成年人质将在10年内降低威望收入及他人送质意愿
  • 确保随机列表权重不为负值
  • 修复<头衔前名>的狂热粉丝(court.4806)宫廷事件中紫衣选项的未本地化文本
  • 修复危险:身体不适(travel_danger_events.6040)旅行事件中不可用选项的提示
  • 加齐身份宣战理由的虔诚减免仅限圣战
  • 移除奥地利某次要角色(其关联男爵领不存在)
  • 修复征召男爵参加进攻战扣除700+威望的问题
  • 婴儿不再触发乳母事件
  • 无能氏族封臣不再索要玩家子女

参考资料