角色:修订间差异

本页面所适用的版本可能已经过时,最后更新于1.4
无编辑摘要
Qi讨论 | 贡献
(未显示同一用户的2个中间版本)
第296行: 第296行:
|}
|}


== 传奇 ==
==传奇==
[[File:Creating a legend.png|thumb|350px|A legend being created]]
{{Expansion|lotd}}
{{expansion|lod}}
{{main| 传奇}}
Legends represent important deeds that a character achieved in life. The story of the legend will be written in various events as the legend is being completed. Creating a legend costs 200 {{iconify|Gold}} if {{iconify|Count}} or {{iconify|Duke}}, 300 if {{iconify|King}} and 400 if {{iconify|Emperor}}, and it also has a monthly maintenance cost until it is completed. {{icon|legitimizing legend}} Legitimizing legends also cost 75 {{iconify|Prestige}}. A legend needs at least 5 years before it can be completed or abandoned. Each legend can only be created once.


Legends are created from Legend Seeds. The primary way of obtaining Legend Seeds is by employing a [[File:Court chronicler court position.png|24px]] Court Chronicler with high Aptitude. They can also be obtained by doing certain deeds or being part of a certain dynasty.


When created, a legend can about either the ruler creating it or to one of its close or extended family members, living or dead, as long as they are at least 16 years old. If the protagonist is another character the ruler will gain {{green|+20}} {{iconify|Legitimacy}} if the protagonist does not have a trait considered a virtue, and {{green|+50}} if it does. Creating a legend also unlocks the Commission Legend Artifact decision.
传奇是一个 角色 的重要机制。
 
Once a legend is being created, it can be promoted by other characters. Promoting a legend has half of the maintenance cost of creating it and gives bonuses depending on the legend type. Promoting a legend requires one of the following:
* Know the language of the legend's creator
* Neighbor with the legend's creator
* Lover or Soulmate with the legend's creator
* Friend or Best Friend with the legend's creator
 
A legend's owner, as well as characters promoting it, unlock the [[File:Spread legend intent.png|24px]] Spread Legend intent for certain activities.
 
Legends come in three types and three levels of quality, which together determine what benefits they give. When a legend is created it will start at Famed quality. Once it has spread to 100 Baronies it can be upgraded to Illustrious quality and once it has spread to 300 Baronies it can be upgraded to Mythical quality.
{| class="mildtable plainlist"
! Quality
! Benefits
! {{icon|heroic legend}} Heroic
! {{icon|holy legend}} Holy
! {{icon|legitimizing legend}} Legitimizing
|-
! rowspan=3 | {{icon|legend}}<br>Famed
! [[File:Legend owner.png|24px]] Owner
|
* {{icon|prestige}} {{green|+10%}} Prestige
* {{icon|legitimacy}} {{green|+100}} Legitimacy
* {{icon|decision}} 50% chance unlocks the Clear Grounds for a Legendary Building decision
|
* {{icon|piety}} {{green|+10%}} Piety
* {{icon|legitimacy}} {{green|+100}} Legitimacy
* {{icon|decision}} 50% chance unlocks the Clear Grounds for a Legendary Building decision
|
* {{icon|renown}} {{green|+0.1}} Monthly Renown
* {{icon|renown}} {{green|+5%}} Renown
* {{icon|legitimacy}} {{green|+200}} Legitimacy
* {{icon|unpressed claim}} Get an Unpressed Claim on every title de jure of the primary title
* {{icon|decision}} 50% chance unlocks the Clear Grounds for a Legendary Building decision
|-
! [[File:Legend promoter.png|24px]] Promoter
|
* {{icon|prestige}} {{green|+2%}} Prestige
* {{icon|martial}} {{green|+1}} Martial
|
* {{icon|piety}} {{green|+2%}} Piety
* {{icon|learning}} {{green|+1}} Learning
|
* {{icon|renown}} {{green|+0.01}} Monthly Renown
* {{icon|stewardship}} {{green|+1}} Stewardship
|-
! [[File:Legend province modifier.png|24px]] County
|
* {{icon|opinion}} {{green|+5}} Popular Opinion
* {{icon|damage}} {{green|+5%}} Stationed Men-at-Arms Damage
|
* {{icon|opinion}} {{green|+5}} Popular Opinion
* {{icon|control}} {{green|+0.1}} Monthly Control
|
* {{icon|opinion}} {{green|+5}} Popular Opinion
* {{icon|development}} {{green|+1%}} Development Growth
|-
! rowspan=3 | {{icon|legend}}{{icon|legend}}<br>Illustrious
! [[File:Legend owner.png|24px]] Owner
|
* {{icon|prestige}} {{green|+15%}} Prestige
* {{icon|diplomacy}} {{green|+1}} Diplomacy per Level of Fame
* {{icon|legitimacy}} {{green|+200}} Legitimacy
* {{icon|decision}} 50% chance unlocks the Clear Grounds for a Legendary Building decision
* {{icon|decision}} Unlocks the Launch a Legendary Adventure decision
|
* {{icon|piety}} {{green|+15%}} Piety
* {{icon|diplomacy}} {{green|+1}} Diplomacy per Level of Devotion
* {{icon|legitimacy}} {{green|+200}} Legitimacy
* {{icon|decision}} 50% chance unlocks the Clear Grounds for a Legendary Building decision
* {{icon|decision}} Unlocks the Evangelize to the Realm decision
|
* {{icon|renown}} {{green|+0.25}} Monthly Renown
* {{icon|renown}} {{green|+10%}} Renown
* {{icon|legitimacy}} {{green|+400}} Legitimacy
* {{icon|unpressed claim}} Get an Unpressed Claim on every title de jure of the primary title's kingdom
* {{icon|decision}} 50% chance unlocks the Clear Grounds for a Legendary Building decision
* {{icon|decision}} Unlocks the Expand the Kingdom decision
|-
! [[File:Legend promoter.png|24px]] Promoter
|
* {{icon|prestige}} {{green|+6%}} Prestige
* {{icon|martial}} {{green|+2}} Martial
|
* {{icon|piety}} {{green|+4%}} Piety
* {{icon|learning}} {{green|+2}} Learning
|
* {{icon|renown}} {{green|+0.04}} Monthly Renown
* {{icon|stewardship}} {{green|+2}} Stewardship
|-
! [[File:Legend province modifier.png|24px]] County
|
* {{icon|opinion}} {{green|+10}} Popular Opinion
* {{icon|damage}} {{green|+10%}} Stationed Men-at-Arms Damage
|
* {{icon|opinion}} {{green|+10}} Popular Opinion
* {{icon|control}} {{green|+0.15}} Monthly Control
|
* {{icon|opinion}} {{green|+10}} Popular Opinion
* {{icon|development}} {{green|+2%}} Development Growth
|-
! rowspan=3 | {{icon|legend}}{{icon|legend}}{{icon|legend}}<br>Mythical
! [[File:Legend owner.png|24px]] Owner
|
* {{icon|prestige}} {{green|+25%}} Prestige
* {{icon|diplomacy}} {{green|+2}} Diplomacy per Level of Fame
* {{icon|legitimacy}} {{green|+300}} Legitimacy
* {{icon|decision}} Unlocks the Clear Grounds for a Legendary Building decision
* {{icon|decision}} Unlocks the Launch a Legendary Adventure decision
* {{icon|decision}} Unlocks the Demand Local Submission decision
|
* {{icon|piety}} {{green|+25%}} Piety
* {{icon|diplomacy}} {{green|+2}} Diplomacy per Level of Devotion
* {{icon|legitimacy}} {{green|+300}} Legitimacy
* {{icon|decision}} Unlocks the Clear Grounds for a Legendary Building decision
* {{icon|decision}} Unlocks the Evangelize to the Realm decision
* {{icon|decision}} Unlocks the Reassert Holy Mission or Evangelize Pacifism decision
|
* {{icon|renown}} {{green|+0.5}} Monthly Renown
* {{icon|renown}} {{green|+20%}} Renown
* {{icon|legitimacy}} {{green|+600}} Legitimacy
* {{icon|unpressed claim}} Get an Unpressed Claim on every title de jure of the primary title's empire
* {{icon|decision}} Unlocks the Clear Grounds for a Legendary Building decision
* {{icon|decision}} Unlocks the Consolidate the Kingdom decision
|-
! [[File:Legend promoter.png|24px]] Promoter
|
* {{icon|prestige}} {{green|+10%}} Prestige
* {{icon|martial}} {{green|+4}} Martial
|
* {{icon|piety}} {{green|+10%}} Piety
* {{icon|learning}} {{green|+4}} Learning
|
* {{icon|renown}} {{green|+0.1}} Monthly Renown
* {{icon|stewardship}} {{green|+4}} Stewardship
|-
! [[File:Legend province modifier.png|24px]] County
|
* {{icon|opinion}} {{green|+20}} Popular Opinion
* {{icon|damage}} {{green|+20%}} Stationed Men-at-Arms Damage
|
* {{icon|opinion}} {{green|+20}} Popular Opinion
* {{icon|control}} {{green|+0.25}} Monthly Control
|
* {{icon|opinion}} {{green|+20}} Popular Opinion
* {{icon|development}} {{green|+6%}} Development Growth
|-
! colspan=2 | Sources
|
* Having a skilled [[File:Chancellor job.png|24px]] Chancellor
* Having the {{iconify|Crusader}} trait
* Having the {{iconify|Mujahid}} trait
* Having the {{iconify|Warrior of the Faith}} trait
* Defeating a commander with the {{iconify|Greatest of Khans}} trait
* Killing the animal of a [[File:Hunt type legendary icon.png|24px]] Legendary Hunt
* Having an Accolade and a [[File:Activity feast.png|24px]] Feast
* Winning 3 [[File:Activity tournament.png|24px]] Grand Tournaments
* Raiding a barony that has a special building
* Winning a duel against an Emperor or Head of Faith
|
* Having a skilled [[File:Chancellor job.png|24px]] Chancellor
* Having the {{iconify|Crusader}} trait
* Having the {{iconify|Mujahid}} trait
* Having the {{iconify|Warrior of the Faith}} trait
* Having the {{iconify|Theologian}} trait
* Having the {{iconify|Sayyid}} trait
* Completing a [[File:Activity pilgrimage.png|24px]] Pilgrimage while the {{iconify|Pilgrim}} trait has enough experience
* Holding a holy site title
* Reforming or creating a faith
* Reaching the Religious Icon level of devotion
* Constructing a temple holding
|
* Having a skilled [[File:Chancellor job.png|24px]] Chancellor
* [[File:Heroic bloodline legacy track.png|24px]] Heroic Bloodline dynasty legacy
* Royal Court events
* Grand Wedding events
|}
Completing a legend ends the [[File:Legend owner.png|24px]] Owner and [[File:Legend promoter.png|24px]] Promoter bonuses but allows a new legend to be started. A county can receive bonuses from multiple legends.
 
=== Decision legend seeds ===
The following legend seeds can only be obtained by decisions.
{| class="mildtable plainlist"
! Legend seed
! Type
! Decision
! width=60% | Description
|-
| '''The Sovereignty'''
| {{icon|legitimizing legend}} Legitimizing
|
* Dynasty of Many Crowns
* Strengthen Bloodline
| ''Either through fate or by design, power falls into [dynasty name] hands. Our lands are many and our deeds great, and our dominion over the thrones of the world is preordained.''
|-
| '''A New Caesar'''
| {{icon|legitimizing legend}} Legitimizing
| Restore the Roman Empire
| ''Rome, once diminished to a distant memory, now rises again with a new Caesar, ready to bring civilization once again to a new age.''
|-
| '''The Empire of the Slavs'''
| {{icon|legitimizing legend}} Legitimizing
| Unite the Slavs
| ''The Slavic peoples spread far and wide across Europe, but now [character name] stands as the first Tsar of all Slavs!''
|-
| '''The Holy Blood'''
| {{icon|legitimizing legend}} Legitimizing
| Consecrate Bloodline
| ''[character name]'s blood flows through all members of the [dynasty name] family. Our devotion to [high god name] is absolute and our deeds done only in His/Her name.''
|-
| '''A New Priesthood'''
| {{icon|holy legend}} Holy
| Restore the Magi
| ''The Zoroastrian faith was lead by the great Magi of the past, but the order was dismantled. By the grace of Ahuramazda, Anahita, and Mithra, [character name] restored the Magi.''
|-
| '''The Prophecy Fulfilled'''
| {{icon|holy legend}} Holy
| Restore the Faith High Priesthood
| ''The diaspora was thought to be eternal, but under [character name], a new High Priesthood has emerged to lead the Jewish people into a new and brighter age.''
|-
| '''Dominion of the Sea'''
| {{icon|heroic legend}} Heroic
| Secure the High Kingdom of the North Sea
| ''The North Sea has been the dominion of the Danes, and now under the rulership of [character name], an empire rises above the waves.''
|-
| '''The Greatest of Khans'''
| {{icon|heroic legend}} Heroic
| Become Greatest of Khans
| ''All that is under the sky belongs to the greatest of all Khans. With the Mongol people united behind one Khagan, wolves howl and eagles cry as Genghis Khan burns his/her name across the world.''
|-
| '''The New Kaiser/Kaiserin'''
| {{icon|heroic legend}} Heroic
| Restore the Holy Roman Empire
| ''A new Kaiser/Kaiserin rises from the ashes to bring prosperity under his/her benevolent rule.''
|-
| '''The New King/Queen of Israel'''
| {{icon|heroic legend}} Heroic
| Restore Israel
| ''Israel, a Kingdom for God's chosen people, subjugated by Assyrians, Babylonians, and Romans. Our exodus from the Promised Land has sent our people on a journey across the world, but now a new Kingdom of Israel rises and God's people inhabit its lands once again!''
|-
| '''The Pirate King/Queen'''
| {{icon|heroic legend}} Heroic
| Elevate the Kingdom of Mann & the Isles
| ''Across the waves of Britannia, sailors tell stories of a great and dreadful pirate King/Queen, the terrifying [character name]. Even the mightiest of warriors turns pale when they see those boats appearing on their shores. Surrender would be the only option, if only the King/Queen would accept such a thing.''
|-
| '''The Fate of Hispania'''
| {{icon|heroic legend}} Heroic
| {{icon|foi}} Ended the Iberian Struggle
| ''The squabbling of the Iberian nobility is over, and [character first name] emerges as its savior. The [primary title tier] victorious.''
|-
| '''The Fate of The Persian Empire'''
| {{icon|heroic legend}} Heroic
| {{icon|foi}} Ended the Iranian Intermezzo
| ''The Iranian Intermezzo is at last at an end, and [character name] emerges as the hero to usher in a new age for the region.''
|}
 
=== Historical legend seeds ===
Historical legend seeds can only be used once per game, regardless of character. They are restricted to certain dynasties, cultures or faiths.
{| class="mildtable sortable plainlist"
! Legend seed
! Type
! Dynasty
! Culture
! Religion
! Title
! Level of fame/devotion
! Other requirements
|-
| '''New Troy'''
| {{icon|heroic legend}} Heroic
|
| {{icon|yes}} Any
| {{icon|yes}} Any
| {{iconify|County}} of Middle Seaxe
| {{iconify|Illustrious}}
|
|-
| '''Heirs of Vercingetorix'''
| {{icon|heroic legend}} Heroic
|
| {{icon|heritage}} Brythonic heritage
| {{icon|yes}} Any
|
* {{icon|no}}{{icon|empire}} Byzantine Empire
* {{icon|no}}{{icon|empire}} Holy Roman Empire
* {{icon|no}}{{icon|empire}} Roman Empire
| {{iconify|Illustrious}}
| {{icon|yes}} Realm capital is in the Francia region
|-
| '''Sons of Scota'''
| {{icon|heroic legend}} Heroic
|
|
* {{icon|heritage}} Goidelic heritage
* {{icon|heritage}} West Germanic heritage
| {{icon|yes}} Any
| {{iconify|Kingdom}} of Scotland
| {{iconify|Illustrious}}
|
|-
| '''Trojan Descendant'''
| {{icon|heroic legend}} Heroic
|
|
* {{icon|culture}} Cornish
* {{icon|culture}} Cornish descent
| {{icon|yes}} Any
| {{iconify|Duchy}} of Cornwall
| {{iconify|Exalted Among Men}}
|
|-
| '''The Cellar of Plenty'''
| {{icon|heroic legend}} Heroic
| Piast
| {{icon|yes}} Any
| {{icon|yes}} Any
| {{icon|yes}} Any
| {{iconify|Illustrious}}
|
|-
| '''Heirs of the Dragon Goddess'''
| {{icon|heroic legend}} Heroic
| Pagan
| {{icon|yes}} Any
| {{icon|yes}} Any
| {{iconify|Kingdom}} of Pagan
| {{iconify|Illustrious}}
|
|-
| '''Descendant of Bahram Chobin'''
| {{icon|heroic legend}} Heroic
| Mihran
| {{icon|heritage}} Iranian heritage
| {{icon|piety zoroastrian}} Zoroastrianism
| {{icon|yes}} Any
| {{iconify|Exalted Among Men}}
|
|-
| '''Sons of Loðbrók'''
| {{icon|heroic legend}} Heroic
| Sigurdr
| {{icon|unknown}} Any that can raise runestones
| {{icon|piety pagan}} Any Pagan
|
* {{icon|kingdom}} Any kingdom
* {{icon|empire}} Any empire
| {{iconify|Illustrious}}
|
|-
| '''The Song of El Cid'''
| {{icon|heroic legend}} Heroic
| Osorio
| {{icon|yes}} Any
| {{icon|yes}} Any
|
* {{icon|kingdom}} Any kingdom
* {{icon|empire}} Any empire
| {{icon|yes}} Any
| [[File:Icon group of characters.png|24px]] Rodrigo de Vivar
|-
| '''Blood of the Naga'''
| {{icon|holy legend}} Holy
|
|
* {{icon|culture}} Kashmiri
* {{icon|culture}} Kashmiri descent
| {{icon|yes}} Any
| {{iconify|Kingdom}} of Kashmir
| {{iconify|Devoted Servant}}
|
|-
| '''Shibi Chakravarti'''
| {{icon|holy legend}} Holy
| Chola
| {{icon|yes}} Any
| {{icon|yes}} Any
| {{icon|yes}} Any
| {{iconify|Paragon of Virtue}}
|
|-
| '''The Holy King'''
| {{icon|holy legend}} Holy
| Cerdicing
| {{icon|yes}} Any
| {{icon|yes}} Any
| {{icon|yes}} Any
| {{iconify|Devoted Servant}}
| {{icon|no}} Pagan independent rulers in the Britannia region
|-
| '''Sceafa, Grandson of Noah'''
| {{icon|holy legend}} Holy
| Cerdicing
| {{icon|yes}} Any
| {{icon|piety}}{{icon|piety islam}}{{icon|piety judaism}} Any Abrahamic
|
* {{icon|kingdom}} Any kingdom
* {{icon|empire}} Any empire
| {{iconify|Devoted Servant}}
|
|-
| '''Edward the Martyr'''
| {{icon|holy legend}} Holy
| Cerdicing
| {{icon|yes}} Any
| {{icon|piety}} Christianity
|
* {{icon|duchy}} Any duchy
* {{icon|kingdom}} Any kingdom
* {{icon|empire}} Any empire
| {{iconify|Devoted Servant}}
|
|-
| '''La Prise d'Orange'''
| {{icon|holy legend}} Holy
| Toulouse
| {{icon|yes}} Any
| {{icon|piety}} Christianity
| {{iconify|Duchy}} of Toulouse
| {{iconify|Devoted Servant}}
|
|-
| '''Kings of Semien'''
| {{icon|holy legend}} Holy
| Gideon
| {{icon|yes}} Any
| {{icon|piety judaism}} Judaism
| {{iconify|Duchy}} of Gondar
| [[File:Icon piety judaism 04.png|24px]] Paragon of Virtue
|
|-
| '''Sons of David'''
| {{icon|holy legend}} Holy
| Solomonid
| {{icon|yes}} Any
| {{icon|piety}}{{icon|piety islam}}{{icon|piety judaism}} Any Abrahamic
|
* {{icon|kingdom}} Any kingdom
* {{icon|empire}} Any empire
| {{iconify|Paragon of Virtue}}
|
|-
| '''Roman Heritage'''
| {{icon|legitimizing legend}} Legitimizing
|
| {{icon|yes}} Any
| {{icon|yes}} Any
|
* {{icon|kingdom}} Kingdom of Rum
* {{icon|empire}} Byzantine Empire
* {{icon|empire}} Holy Roman Empire
* {{icon|empire}} Roman Empire
| {{iconify|Illustrious}}
|
|-
| '''Gothic Kings'''
| {{icon|legitimizing legend}} Legitimizing
|
|
* {{icon|heritage}} Byzantine heritage
* {{icon|heritage}} North Germanic heritage
* {{icon|unknown}} Visigothic Codes tradition
| {{icon|yes}} Any
|
* {{icon|kingdom}} Any kingdom
* {{icon|empire}} Any empire
| {{iconify|Illustrious}}
|
|-
| '''Hunnic Heritage'''
| {{icon|legitimizing legend}} Legitimizing
|
|
* {{icon|heritage}} Magyar heritage
* {{icon|heritage}} Mongolic heritage
* {{icon|heritage}} Turkic heritage
* {{icon|heritage}} Hunnic heritage
| {{icon|yes}} Any
|
* {{icon|kingdom}} Any kingdom
* {{icon|empire}} Any empire
| {{iconify|Illustrious}}
|
|-
| '''The Blood of Cadell'''
| {{icon|legitimizing legend}} Legitimizing
|
| {{icon|heritage}} Brythonic heritage
| {{icon|yes}} Any
| {{iconify|Duchy}} of Powys
| {{iconify|Illustrious}}
|
|-
| '''The Legacy of Arthur Pendragon'''
| {{icon|legitimizing legend}} Legitimizing
|
|
* {{icon|heritage}} Brythonic heritage
* {{icon|heritage}} West Germanic heritage
| {{icon|yes}} Any
| {{icon|yes}} Any
| {{iconify|Illustrious}}
|
|-
| '''The Red Hand of Ulster'''
| {{icon|legitimizing legend}} Legitimizing
|
|
* {{icon|culture}} Irish
* {{icon|culture}} Irish descent
| {{icon|yes}} Any
| {{iconify|Duchy}} of Ulster
| {{iconify|Illustrious}}
|
|-
| '''Gur Lineage'''
| {{icon|legitimizing legend}} Legitimizing
|
| {{icon|heritage}} Iranian heritage
| {{icon|piety zoroastrian}} Zoroastrainism
| {{iconify|Duchy}} of Kesranid
| {{iconify|Exalted Among Men}}
|
|-
| '''The Heirs of Charlemagne'''
| {{icon|legitimizing legend}} Legitimizing
|
* Capet
* Karling
|
* {{icon|heritage}} Central Germanic heritage
* {{icon|heritage}} Frankish heritage
| {{icon|yes}} Any
|
* {{iconify|Kingdom}} of France
* {{iconify|Empire}} of Francia
* {{icon|empire}} Holy Roman Empire
| {{iconify|Illustrious}}
|
|-
| '''From Peasant to Basileus'''
| {{icon|legitimizing legend}} Legitimizing
| Makedon
| {{icon|yes}} Any
| {{icon|yes}} Any
| {{icon|empire}} Byzantine Empire
| {{iconify|Distinguished}}
| [[File:Icon group of characters.png|24px]] Basileus Basileios
|-
| '''Přemysl the Ploughman'''
| {{icon|legitimizing legend}} Legitimizing
| Přemyslid
| {{icon|yes}} Any
| {{icon|yes}} Any
|
* {{icon|duchy}} Any duchy
* {{icon|kingdom}} Any kingdom
* {{icon|empire}} Any empire
| {{iconify|Illustrious}}
|
|-
| '''Sons of Rurik'''
| {{icon|legitimizing legend}} Legitimizing
| Rurikid
| {{icon|yes}} Any
| {{icon|yes}} Any
|
* {{icon|kingdom}} Any kingdom
* {{icon|empire}} Any empire
| {{iconify|Distinguished}}
| {{icon|no}} Rurik Rurikid is alive
|-
| '''The Glittering Visitor'''
| {{icon|legitimizing legend}} Legitimizing
| Borjigin
| {{icon|yes}} Any
| {{icon|yes}} Any
|
* {{icon|duchy}} Any duchy
* {{icon|kingdom}} Any kingdom
* {{icon|empire}} Any empire
| {{iconify|Illustrious}}
|
|-
| '''Blood of Brahman'''
| {{icon|legitimizing legend}} Legitimizing
| Pallava
| {{icon|yes}} Any
| {{icon|piety eastern}} Hinduism
| {{icon|yes}} Any
| [[File:Icon piety eastern 04.png|24px]] Paragon of Virtue
|
|-
| '''The King of Turan: Afrasiyab'''
| {{icon|legitimizing legend}} Legitimizing
| Karakhanid
| {{icon|heritage}} Turkic heritage
| {{icon|yes}} Any
|
* {{icon|kingdom}} Any kingdom
* {{icon|empire}} Any empire
| {{iconify|Illustrious}}
|
|-
| '''Heirs of David'''
| {{icon|legitimizing legend}} Legitimizing
| Bagratuni
|
* {{icon|culture}} Georgian
* {{icon|culture}} Georgian descent
| {{icon|piety}}{{icon|piety islam}}{{icon|piety judaism}} Any Abrahamic
| {{iconify|Kingdom}} of Georgia
| {{iconify|Distinguished}}
|
|-
| '''Blood of Yazdegerd III'''
| {{icon|legitimizing legend}} Legitimizing
| Ghaznavid
| {{icon|heritage}} Iranian heritage
| {{icon|piety zoroastrian}} Zoroastrainism
|
* {{icon|kingdom}} Any kingdom
* {{icon|empire}} Any empire
| {{iconify|Illustrious}}
|
|-
| '''Hieros Gamos'''
| {{icon|legitimizing legend}} Legitimizing
| Yngling
| {{icon|culture}} Norse
| {{icon|asatru}} Norse
| {{icon|yes}} Any
| {{iconify|Illustrious}}
|
|}
 
{{Mechanics navbox}}
[[Category:Character]]
[[en:Character]]
[[Category: 角色]]
{{Mechanics navbox}}

2024年4月20日 (六) 15:42的版本

角色Character)是指游戏中的任何人,包括历史的或游戏中产生的。每一个角色都是一个独立的、活生生的个体,他们将单独行动,并有可能改变历史。角色可以是贵族或者出身卑微,可以有领地或无领地。

  • 贵族是一个家族的成员,家族属于一个宗族的组成部分。
  • 出身卑微的角色不是一个宗族的成员。如果他们被授予共和制或神权制政体头衔,他们将保持出身卑微状态。如果他们被赋予其他类型的头衔,他们将变成贵族,建立一个宗族。
  • 有领地角色至少有一个地产
  • 无领地角色没有任何地产。租赁地产的角色(例如领地祭司)也视为无领地角色。

推荐游玩的角色详见“有趣角色”。

外貌

角色使用3D肖像系统描绘。每位角色的外貌都由DNA系统内部决定,决定了他们的长相:面部结构、肤色、体重和发色等都以DNA形式存储。廷臣的DNA是动态生成的,使用统治者设计器可以直接编辑DNA。DNA存储为显性和隐性基因,并且会遗传给角色的子女,影响他们的外貌。

由于十字军之王III覆盖了欧亚和北非的大部分地区,角色可以来自不同的种族:西非、阿拉伯、亚洲、中西欧、北欧、北极、东非、北印、南印、地中海或斯拉夫。

他们的外貌进一步受年龄、体重和某些遗传特质决定。角色会随着岁月的流逝而变老。他们的外貌也会因疾病或受伤而受到不利影响;战伤可能会在他们脸上留下疤痕,而疾病会对他们的外貌造成可怕的影响。

理发

玩家可以通过理发窗口调整自己的统治者或统治者的亲族成员的外貌,可以改变头发和服饰以覆盖角色的默认外貌。

性取向

一个角色的性取向决定了他们对哪个性别的角色会获得吸引好感度修正,并能与之形成情人关系。角色在10岁左右时决定性取向,其后不能改变。AI角色永远不会试图和与他们的性取向不符的角色建立情人关系。性取向的初始分布和儿童获得某种性取向的机会都是由“性取向分布”游戏规则决定的。

如果玩家扮演孩子,有20%的概率出现一个事件允许选择性取向,否则基于游戏规则随机生成性取向。

男性图标 女性图标 取向 效果
Heterosexual.png Heterosexual.png 异性恋 只能和异性角色形成情人关系以及拥有吸引好感度
Homosexual male.png Homosexual female.png 同性恋 只能和同性角色形成情人关系以及拥有吸引好感度
Bisexual male.png Bisexual female.png 双性恋 可以和任何角色形成情人关系以及拥有吸引好感度
Asexual.png Asexual.png 无性恋 不可以和任何角色形成情人关系以及拥有吸引好感度

好感度

每个角色对其他角色都有自己的好感度。角色对玩家角色的好感会影响针对他的某些行动的成功率。AI角色的好感也决定了他们对其他角色的行为。

如果一个角色去世,他们的第一继承人将暂时继承封臣对上一位领主的部分好感,好感修正显示为对前任的好感

  • 25%对前任的 正面 好感
  • 50%对前任的 负面 好感。

对于领主而言,封臣的好感度极为重要。

  • 拥有负面好感度的封臣会更愿意加入针对领主的派系
  • 氏族制封臣根据他们对领主的好感度贡献赋税和征召兵。
  • 对于拥有神权制圣职专权传统的信仰,领地祭司根据他们对领主的好感度贡献赋税和征召兵(在好感度 +50时达到最大,贡献50%的赋税和100%征召兵)。

吸引

吸引好感度是一种好感修正,只会对符合该角色性取向的角色产生作用。65岁以上的男性角色和50岁以上的女性角色不受吸引的影响。

关系

当满足某些要求时,两个角色可以形成三类关系类型中的一种或两种,每类关系又有三个级别。关系对两个角色如何互相影响有很大的影响。

  • 童年关系只能存在于两个儿童角色之间,并可能在角色成年后演变为相应的普通关系
  • 普通关系可能会因事件而增进或者减弱
  • 进阶关系,只有存在成年关系的角色才能获得,每个角色只能有一个对应类型的进阶关系
  • 友情关系与仇恨关系相冲突
关系 童年关系 普通关系 进阶关系
友情 朋友
  • +60 好感
朋友Friend.png
  • +60 好感
  • 当该角色死亡 +10 压力
至交Best friend.png
  • +120 好感
  • 当该角色死亡 +10 压力
爱情 恋慕者
  • +60 好感
情人Lover.png
  • +60 好感
  • +25% 生育率
  • 当该角色死亡 +10 压力
灵魂伴侣Soulmate.png
  • +120 好感
  • +25% 生育率
  • 当该角色死亡 +10 压力
仇恨 霸凌者-出气筒
  • -20 好感
仇敌Rival.png
  • -60 好感
  • 当该角色死亡 -35 压力
死敌Nemesis.png
  • -120 好感
  • 当该角色死亡 -35 压力

暴政

暴政是有不公正行动的统治者获得的 负面好感修正。封臣廷臣都会对领主有此好感修正。一个角色可以拥有的最大暴政是 1000。如果领主有正当理由,将不会获得暴政。

行动 暴政
成功逮捕角色 +20 暴政
提高封建义务 如果没有权利让步或使用牵制,提升一级义务 +20 暴政
无剥夺头衔理由地剥夺头衔 +20 暴政
收回封臣 +5 暴政
驱逐封臣 +5 暴政
处决封臣 +10 暴政
事件 多样

暴政每月会衰减,加快衰减速率或减少暴政获得的途径如下:

条件 效果
基础衰减 每月暴政 -0.25
轻罪可免( 诡谋宗族传承 每月暴政 -0.05
翌日宽谅 ( 管理生活方式行政家技能树) 每月暴政 -0.15
信仰守护者( 学识生活方式神学家技能树)
以及
信仰有“正义”教义
-25% 暴政获得
简单难度 -25% 暴政获得(玩家)
非常简单难度 -75% 暴政获得(玩家)
追逐权力核心教义 -50% 暴政获得
信仰 冬尼波罗派或 塞地派
以及
信仰持有圣地白玛桂
-20% 暴政获得
信仰是 锡圭教或 比杜教
以及
信仰持有圣地尼亚尼
每月暴政 -0.1
-20% 暴政获得
冷酷性格特质 -20% 暴政获得
特殊建筑亚琛宫殿 -20% 暴政获得

如果拥有谋略生活方式“拷打者”技能树中的“暗含恶意”技能,角色每次暴政的 恐怖值获得 +0.5

Legitimacy

Legitimacy is a measure of a ruler character's right to rule. Legitimacy can be gained by winning wars, gaining titles, releasing valuable prisoners, creating legends, holding court, attending activities and winning wars, especially against rulers of higher title rank. Legitimacy can be lost by losing titles, exposed secrets, discovered hostile schemes, marrying Lowborn characters, plagues starting in the Domain, disinheriting dynasty members, and losing wars, especially civil wars. When a ruler dies its heirs will inherit part of the Legitimacy depending on how close a relative they were to the previous ruler.

Every ruler starts with a certain amount of Legitimacy. It primarily scales with dynasty Level of Splendor, as well as Court Grandeur if the ruler has a Royal Court. It is also increased by having the  Just,  Diplomat and  Sayyid traits and reduced by being a gender that doesn't match the faith's View on Gender doctrine.

Legitimacy is calculated on a scale ranging from 0 to 2800 and goes through 6 levels. How much Legitimacy is required for each level depends on the primary title rank:

Primary Title Rank
Level
 County  Duchy  Kingdom  Empire
Aspiring 60 90 120 150
Recognized 140 210 280 350
Rightful 240 360 480 600
True 400 600 800 1000
Ordained 600 900 1200 1500

Each era will further increase the required Legitimacy for each level by half of the Legitimacy required for level 1.

A ruler will be expected to have a Legitimacy level at least equal to their title rank.

Being above expectations provides the following benefits.

  • Reduced short reign duration
  • Reduced cost for Claim casus belli
  • Increased marriage acceptance
  • Increased popular opinion
  • Increased alliance acceptance
  • Reduced claimant faction acceptance
  • Reduced cost for swinging scales of power
  • Reduced cost for creating a title (higher reduction for duchies and kingdoms, lower reduction for empires)
  • Increased Monthly Renown

Being at and especially below expectations provides the following penalties.

  • Increased short reign duration
  • Increased cost for Claim casus belli
  • Reduced marriage acceptance
  • Reduced vassalization acceptance
  • Reduced popular opinion
  • Reduced alliance acceptance
  • Increased claimant faction acceptance
  • Increased cost for swinging scales of power
  • Reduced Monthly Renown

What are the exact bonuses and penalties scale with the primary title rank. A king one level above or below expectations will be affected more than a count one level above or below expectations.


个人外交能力

所有角色有一个基于角色能力的好感修正——个人外交能力。其值等于 外交能力减8

外交范围

外交范围是指两个人物可以相互交流的范围。相邻领地总是在彼此的外交范围内,不超过3片海域分隔的领地也一样。

如果宗族解锁了冒险传承中的1级传承“漫游癖好”,则外交距离 +30%

姓名

每位角色都有姓名。

  • 他们的名可以在出生(或者,对于生成的角色,在他们被创建时) 时根据他们的文化选择。
  • 有些文化可能有父名(源于父亲的名字)作为中间名。
  • 他们的姓由宗族决定。

绰号

主条目:绰号 绰号是给予角色的称号,在角色名称之前或者之后显示。主要通过 决议或事件获得。

AI个性

AI角色将使用基于以下属性的决策和角色交互:

  • 胆量Boldness:决定角色受到恐怖值的影响程度,高膽量的角色另外也更勇於開戰,更勇於囚禁實力強的封臣。
  • 怜悯Compassion:决定角色如何对待囚犯,高憐憫的角色更傾向釋放囚犯,更少參與或發動傷害他人的陰謀,低憐憫的角色更傾向處決與虐待囚犯,發動或參與傷害他人的陰謀。
  • 精力Energy:决定角色考虑决议的频率
  • 贪婪Greed:决定角色花费金钱的容易程度,更貪婪的角色更容易被金錢收買,使用收稅的內閣任務。
  • 荣誉Honor:决定角色对关系和同盟的尊重频率以及他们成为同谋的频率,高榮譽的角色也更傾向於尊重法律。
  • 理性Rationality:高理性的角色會更少發動勝算不高的戰爭,也會避免增加暴政,低理性的角色更常發動勝算不高的戰爭,也傾向做出增加暴政的行為。
  • 社交力Sociability:决定角色考虑角色互动的频率
  • 报复Vengefulness:高報復的角色會更傾向懲罰違法行為與報復仇敵。
  • 狂热Zeal:狂熱高的角色更傾向參與聖戰,做出能獲得虔誠的行為,與積極傳教。

每个属性的下限與上限为-100到+100。

每个AI角色都会根据最高的两个属性,用一个形容词和一个名词来描述其个性:

属性 -76至-100Very Negative -1至-75Negative +1至+75Positive +76至+100Very Positive
形容词 名词 形容词 名词 形容词 名词 形容词 名词
胆量 没骨气的 胆小鬼 怯懦的 懦夫 大胆的 赌徒 无畏的 冒险家
怜悯 邪恶的 恶棍 铁石心肠的 禽兽 富有同情心的 利他主义者 仁慈的 感同身受者
贪婪 安于现状的 跟屁虫 安于现状的 循规蹈矩者 贪婪的 吝啬鬼 贪得无厌的 掠夺者
荣誉 奸诈的 流氓 卑鄙的 无赖 正直的 淑女/绅士 刚正不阿的 典范
理性 胡言乱语的 疯子 没有理性的 蠢货 理性的 思想家 审时度势的 规划家
复仇 宽宏大量的 宽恕者 宽容的 怀柔者 忿忿不平的 吵闹者 记仇的 复仇者
狂热 不敬神的 无信者 愤世嫉俗的 背信者 虔诚的 信徒 热枕的 狂信者

传奇

主条目:传奇


传奇是一个角色的重要机制。