等级 | 花费 | 要求 | 地产效果 | 伯爵领效果 | 领地效果 |
---|---|---|---|---|---|
1 | 100金钱 | — | — | — | |
2 | 150金钱 | 土垒 | — | — | |
3 | 195金钱 |
|
— | — | |
4 | 275金钱 |
|
敌对劫掠时间: +10% | — | |
5 | 400金钱 |
|
敌对劫掠时间: +10% | — | |
6 | 580金钱 |
|
敌对劫掠时间: +10% | — | |
7 | 825金钱 |
|
敌对劫掠时间: +10% | — | |
8 | 1145金钱 |
|
敌对劫掠时间: +10% | — |
(→林中堡垒) |
无编辑摘要 |
||
(未显示同一用户的2个中间版本) | |||
第1行: | 第1行: | ||
{{Version|1.9}}{{Buildings nav}}{{#lst:男爵领|template}}<section begin=intro /> | {{Version|1.9}}{{Buildings nav}}{{#lst:男爵领|template}}<section begin=intro /> | ||
工事 建筑<ref>本页面的工事建筑属于{{Cite file|Crusader Kings III\game\common\buildings\00_standard_fortification_buildings.txt}}</ref> 只能建造于城堡地产中, 提供防御方优势、城防等级以及驻扎兵士加成等其他修正。<section end=intro /> | |||
== 林中堡垒 == | == 林中堡垒 == | ||
第12行: | 第12行: | ||
; 基本要求 | ; 基本要求 | ||
* | * 城堡 地产 | ||
* 非部落制 | * 非部落制 | ||
第222行: | 第222行: | ||
</tabber> | </tabber> | ||
== | == 城墙与塔楼 == | ||
{{Building box | {{Building box | ||
| file=Building | | file=Building curtain walls.png | ||
| desc=建 | | desc= 石墙和令人生畏的棱堡塔楼提供极佳保护,免受劫掠和围攻。 建 造 的 防御工事越多 , 受工事保护的城 堡 就越难被攻克。 | ||
}} | }} | ||
; 建造时间 | ; 建造时间 | ||
: {{construction time| | : {{construction time|standard}} | ||
; 基本要求 | |||
* 城堡地产 | |||
* 非部落制 | |||
; 地形要求 | ; 地形要求 | ||
: {{terrain requirement | : {{terrain requirement | ||
| mode = sentence | | mode = sentence | ||
| | | farmlands = yes | ||
| | | plains = yes | ||
| | | wetlands = yes | ||
| floodplains = yes | |||
}} | }} | ||
第253行: | 第257行: | ||
|- | |- | ||
! 1 | ! 1 | ||
| {{Building | | {{Building cost_gold|cheap|1}} | ||
| | | {{em dash}} | ||
| | | | ||
* {{Building | * {{Building max_garrison|normal|1}} | ||
* {{Building | * {{building monthly_income|poor|1}} | ||
* {{Building | * {{Building fort_level|normal|1}} | ||
| | * {{Building stationed_heavy_cavalry_damage_mult|low|1}} | ||
| | * {{Building stationed_heavy_cavalry_toughness_mult|low|1}} | ||
* {{Building travel_danger|-1}} | |||
| {{em dash}} | |||
| {{em dash}} | |||
|- | |- | ||
! 2 | ! 2 | ||
| {{Building | | {{Building cost_gold|cheap|2}} | ||
| {{iconify| | | {{iconify|mottes|[[革新#土垒|土垒]]}} | ||
| | | | ||
* {{Building | * {{Building max_garrison|normal|2}} | ||
* {{Building | * {{building monthly_income|poor|2}} | ||
* {{Building | * {{Building fort_level|normal|2}} | ||
| {{ | * {{Building stationed_heavy_cavalry_damage_mult|low|2}} | ||
* {{Building stationed_heavy_cavalry_toughness_mult|low|2}} | |||
* {{Building travel_danger|-2}} | |||
| {{Building supply_limit|300}} | |||
| {{em dash}} | |||
| — | | — | ||
|- | |- | ||
! 3 | ! 3 | ||
| {{Building | | {{Building cost_gold|cheap|3}} | ||
| | | | ||
* 地产至少2级 | * 地产至少2级 | ||
* {{iconify| | * {{iconify|battlements|[[革新#城垛|城垛]]}} | ||
| | | | ||
* {{Building | * {{Building max_garrison|normal|3}} | ||
* {{Building | * {{building monthly_income|poor|3}} | ||
* {{Building | * {{Building fort_level|normal|3}} | ||
* {{Building stationed_heavy_cavalry_damage_mult|low|3}} | |||
| {{ | * {{Building stationed_heavy_cavalry_toughness_mult|low|3}} | ||
* {{Building travel_danger|-3}} | |||
| {{Building supply_limit|300}} | |||
| {{em dash}} | |||
|- | |- | ||
! 4 | ! 4 | ||
| {{Building | | {{Building cost_gold|cheap|4}} | ||
| | | | ||
* 地产至少2级 | |||
* {{iconify|battlements|[[革新#城垛|城垛]]}} | |||
| | | | ||
* {{Building | * {{Building max_garrison|normal|4}} | ||
* {{ | * {{building monthly_income|poor|4}} | ||
* {{Building | * {{Building fort_level|normal|4}} | ||
* {{Building stationed_heavy_cavalry_damage_mult|low|4}} | |||
* {{ | * {{Building stationed_heavy_cavalry_toughness_mult|low|4}} | ||
* {{ | * {{Building travel_danger|-4}} | ||
| {{ | | {{Building supply_limit|300}} | ||
| {{em dash}} | |||
|- | |- | ||
! 5 | ! 5 | ||
| {{Building | | {{Building cost_gold|cheap|5}} | ||
| | | | ||
* 地产至少3级 | * 地产至少3级 | ||
* {{iconify| | * {{iconify|hoardings|[[革新#棚楼|棚楼]]}} | ||
| | | | ||
* {{ | * {{Building max_garrison|normal|5}} | ||
* {{ | * {{building monthly_income|poor|5}} | ||
| {{ | * {{Building fort_level|normal|5}} | ||
* {{Building defender_holding_advantage|normal|2}} | |||
* {{Building stationed_heavy_cavalry_damage_mult|low|5}} | |||
* {{Building stationed_heavy_cavalry_toughness_mult|low|5}} | |||
* {{Building travel_danger|-5}} | |||
| {{Building supply_limit|300}} | |||
| {{em dash}} | |||
|- | |- | ||
! 6 | ! 6 | ||
| {{Building | | {{Building cost_gold|cheap|6}} | ||
| | | | ||
* 地产至少3级 | |||
* {{iconify|hoardings|[[革新#棚楼|棚楼]]}} | |||
| | | | ||
* {{Building | * {{Building max_garrison|normal|6}} | ||
* {{ | * {{building monthly_income|poor|6}} | ||
* {{Building | * {{Building fort_level|normal|6}} | ||
* {{Building defender_holding_advantage|normal|2}} | |||
* {{ | * {{Building stationed_heavy_cavalry_damage_mult|low|6}} | ||
* {{ | * {{Building stationed_heavy_cavalry_toughness_mult|low|6}} | ||
* {{Building travel_danger|-6}} | |||
| | | | ||
* {{ | * {{Building supply_limit|300}} | ||
* {{Building supply_limit_mult|0.02}} | |||
| {{em dash}} | |||
|- | |- | ||
! 7 | ! 7 | ||
| {{Building | | {{Building cost_gold|cheap|7}} | ||
| | | | ||
* 地产4级 | * 地产4级 | ||
* {{iconify| | * {{iconify|machicolations|[[革新#突堞|突堞]]}} | ||
| | | | ||
* {{ | * {{Building max_garrison|normal|7}} | ||
* {{ | * {{building monthly_income|poor|7}} | ||
* {{Building fort_level|normal|7}} | |||
* {{Building defender_holding_advantage|normal|2}} | |||
* {{Building stationed_heavy_cavalry_damage_mult|low|7}} | |||
* {{Building stationed_heavy_cavalry_toughness_mult|low|7}} | |||
* {{Building travel_danger|-7}} | |||
| | | | ||
* {{ | * {{Building supply_limit|300}} | ||
* {{Building supply_limit_mult|0.02}} | |||
| {{em dash}} | |||
|- | |- | ||
! 8 | ! 8 | ||
| {{Building | | {{Building cost_gold|cheap|8}} | ||
| | | | ||
* | * 地产4级 | ||
* {{ | * {{iconify|machicolations|[[革新#突堞| 突堞]]}} | ||
| | | | ||
* {{ | * {{Building max_garrison|normal|8}} | ||
* {{ | * {{building monthly_income|poor|8}} | ||
* {{Building fort_level|normal|8}} | |||
* {{Building defender_holding_advantage|normal|2}} | |||
* {{Building stationed_heavy_cavalry_damage_mult|low|8}} | |||
* {{Building stationed_heavy_cavalry_toughness_mult|low|8}} | |||
* {{Building travel_danger|-8}} | |||
| | | | ||
* {{ | * {{Building supply_limit|300}} | ||
* {{Building supply_limit_mult|0.02}} | |||
| {{em dash}} | |||
|} | |} | ||
|-| | |-| | ||
第363行: | 第392行: | ||
|- | |- | ||
! 1 | ! 1 | ||
| | | 棱 堡 与幕墙 | ||
| | | curtain_walls_01 | ||
| '' | | '' 任何可观的防御工事的第一步都是树立棱 堡 与幕墙。它们对于防止敌人(和叛乱的农民)靠近卓有成效 。'' | ||
|- | |- | ||
! 2 | ! 2 | ||
| | | 中庭 | ||
| | | curtain_walls_02 | ||
| '' | | '' 中庭是防守最严密 的 地方 ,最 适合储存被围攻期间 的 关键补给。例如武器,盔甲和盐渍野猪头 。'' | ||
|- | |- | ||
! 3 | ! 3 | ||
| | | 城墙塔楼 | ||
| | | curtain_walls_03 | ||
| '' | | '' 城 墙 塔楼提供 了 绝佳 的 优越位置 , 我 们的 士兵可以从这里安全地狙击来犯之敌。 在 和平时期也非常适合用于俯视农民 。'' | ||
|- | |- | ||
! 4 | ! 4 | ||
| | | 第二道幕墙 | ||
| | | curtain_walls_04 | ||
| '' | | '' 增加的第二道幕墙造就了卓越 的 防御情势。如果敌军 成 功突破第一道 墙, 他们会迎面撞 上又一道 ——足以让任何进攻者失去士气!'' | ||
|- | |- | ||
! 5 | ! 5 | ||
| | | 墙间回廊 | ||
| | | curtain_walls_05 | ||
| '' | | '' 当敌军设法 攻 破外墙 , 他们 会 不知不觉间涌进“墙间回廊”——也被称为杀戮场 。 真是鬼才!'' | ||
|- | |- | ||
! 6 | ! 6 | ||
| 外 | | 外 部庭院 | ||
| | | curtain_walls_06 | ||
| '' | | '' 更多 的 城 墙 意味 着 更多庭院 , 而且城墙的延伸也形成了更多安全的补给储存空间。有这么多的庭院,我们甚至能在城墙内安置 一 整个马厩的骑士战马——非常好的事情,假如我们的盐渍野猪头吃完 了的 话……'' | ||
|- | |- | ||
! 7 | ! 7 | ||
| 大 | | 意 大 利样式要塞 | ||
| | | curtain_walls_07 | ||
| '' | | '' 意大利样式要塞,或称星形棱 堡, 是一种能抵御持续炮击的防御结构。好吧,也不能坚持很长时间,但至少足够安全 地 从密道逃走……'' | ||
|- | |- | ||
! 8 | ! 8 | ||
| | | 三角堡与内堡 | ||
| | | curtain_walls_08 | ||
| '' | | '' 内 堡 是抬高的平台,让我们 的 士兵能越过主胸墙之上射击,直接打击敌军!可是 , 这也意味着 敌军 知晓要朝 哪 个点射 击 ……不过,安排在三角堡上 的 士兵可以尽力防止 这 种事发生;三角堡 是 三角形的外围工事,能分割围攻的 敌军 。'' | ||
|} | |} | ||
</tabber> | </tabber> | ||
== | == 瞭望 塔 == | ||
{{Building box | {{Building box | ||
| file=Building | | file=Building watchtowers.png | ||
| desc= | | desc= 若干巨大 的 瞭望 塔 耸立着 , 守卫着劳作 的 农民 , 为弓箭手们提供有利地形 。 | ||
}} | }} | ||
; 建造时间 | ; 建造时间 | ||
: {{construction time|standard}} | : {{construction time|standard}} | ||
; 基本要求 | |||
* 城堡地产 | |||
* 非部落制 | |||
; 地形要求 | ; 地形要求 | ||
: {{terrain requirement | : {{terrain requirement | ||
| | | desert = yes | ||
| | | drylands = yes | ||
| | | oasis = yes | ||
| | | steppe = yes | ||
}} | }} | ||
; 解锁效果 | |||
: 提高在该地产举办的{{icon|hunt}}狩猎活动的狩猎目击概率 | |||
; 升级 | ; 升级 | ||
<tabber> | <tabber> | ||
第435行: | 第470行: | ||
|- | |- | ||
! 1 | ! 1 | ||
| {{Building cost gold| | | {{Building cost gold|cheap|1}} | ||
| | | {{em dash}} | ||
| | | | ||
* {{ | * {{Building max_garrison|normal|1}} | ||
* {{Building | * {{Building defender_holding_advantage|normal|1}} | ||
* {{Building | * {{Building fort_level|normal|1}} | ||
| | * {{Building stationed_heavy_infantry_damage_mult|low|1}} | ||
| | * {{Building stationed_heavy_infantry_toughness_mult|low|1}} | ||
* {{Building stationed_light_cavalry_damage_mult|low|1}} | |||
* {{Building stationed_light_cavalry_toughness_mult|low|1}} | |||
* {{Building travel_danger|-1}} | |||
| {{em dash}} | |||
| {{em dash}} | |||
|- | |- | ||
! 2 | ! 2 | ||
| {{Building cost gold| | | {{Building cost gold|cheap|2}} | ||
| {{iconify| | | {{iconify|mottes|[[革新#土垒|土垒]]}} | ||
| | | | ||
* {{ | * {{Building max_garrison|normal|2}} | ||
* {{Building | * {{Building defender_holding_advantage|normal|2}} | ||
* {{Building | * {{Building fort_level|normal|2}} | ||
| {{ | * {{Building stationed_heavy_infantry_damage_mult|low|2}} | ||
| | * {{Building stationed_heavy_infantry_toughness_mult|low|2}} | ||
* {{Building stationed_light_cavalry_damage_mult|low|2}} | |||
* {{Building stationed_light_cavalry_toughness_mult|low|2}} | |||
* {{Building travel_danger|-2}} | |||
| {{Building hostile_raid_time|0.1}} | |||
| {{em dash}} | |||
|- | |- | ||
! 3 | ! 3 | ||
| {{Building cost gold| | | {{Building cost gold|cheap|3}} | ||
| | | | ||
* 地产至少2级 | * 地产至少2级 | ||
* {{iconify|Battlements|[[革新#城垛|城垛]]}} | * {{iconify|Battlements|[[革新#城垛|城垛]]}} | ||
| | | | ||
* {{ | * {{Building max_garrison|normal|3}} | ||
* {{Building | * {{Building defender_holding_advantage|normal|3}} | ||
* {{Building | * {{Building fort_level|normal|3}} | ||
| {{ | * {{Building stationed_heavy_infantry_damage_mult|low|3}} | ||
| {{ | * {{Building stationed_heavy_infantry_toughness_mult|low|3}} | ||
* {{Building stationed_light_cavalry_damage_mult|low|3}} | |||
* {{Building stationed_light_cavalry_toughness_mult|low|3}} | |||
* {{Building travel_danger|-3}} | |||
| {{Building hostile_raid_time|0.1}} | |||
| {{em dash}} | |||
|- | |- | ||
! 4 | ! 4 | ||
| {{Building cost gold| | | {{Building cost gold|cheap|4}} | ||
| | | | ||
* 地产至少2级 | |||
* {{iconify|Battlements|[[革新#城垛|城垛]]}} | |||
| | | | ||
* {{ | * {{Building max_garrison|normal|4}} | ||
* {{Building | * {{Building defender_holding_advantage|normal|4}} | ||
* {{Building | * {{Building fort_level|normal|4}} | ||
| {{ | * {{Building supply_limit|300}} | ||
| {{ | * {{Building stationed_heavy_infantry_damage_mult|low|4}} | ||
* {{Building stationed_heavy_infantry_toughness_mult|low|4}} | |||
* {{Building stationed_light_cavalry_damage_mult|low|4}} | |||
* {{Building stationed_light_cavalry_toughness_mult|low|4}} | |||
* {{Building travel_danger|-4}} | |||
| {{Building hostile_raid_time|0.1}} | |||
| {{em dash}} | |||
|- | |- | ||
! 5 | ! 5 | ||
| {{Building cost gold| | | {{Building cost gold|cheap|5}} | ||
| | | | ||
* 地产至少3级 | * 地产至少3级 | ||
* {{iconify| | * {{iconify|hoardings|[[革新#棚楼|棚楼]]}} | ||
| | | | ||
* {{ | * {{Building max_garrison|normal|5}} | ||
* {{ | * {{Building defender_holding_advantage|normal|5}} | ||
* {{Building | * {{Building fort_level|normal|5}} | ||
* {{Building | * {{Building supply_limit|300}} | ||
| {{ | * {{Building stationed_heavy_infantry_damage_mult|low|5}} | ||
| {{ | * {{Building stationed_heavy_infantry_toughness_mult|low|5}} | ||
* {{Building stationed_light_cavalry_damage_mult|low|5}} | |||
* {{Building stationed_light_cavalry_toughness_mult|low|5}} | |||
* {{Building travel_danger|-5}} | |||
| {{Building hostile_raid_time|0.15}} | |||
| {{em dash}} | |||
|- | |- | ||
! 6 | ! 6 | ||
| {{Building cost gold| | | {{Building cost gold|cheap|6}} | ||
| | | | ||
* 地产至少3级 | |||
* {{iconify|hoardings|[[革新#棚楼|棚楼]]}} | |||
| | | | ||
* {{ | * {{Building max_garrison|normal|6}} | ||
* {{Building | * {{Building defender_holding_advantage|normal|6}} | ||
* {{Building | * {{Building fort_level|normal|6}} | ||
* {{Building | * {{Building supply_limit|300}} | ||
* {{Building stationed_heavy_infantry_damage_mult|low|6}} | |||
* {{Building stationed_heavy_infantry_toughness_mult|low|6}} | |||
* {{Building stationed_light_cavalry_damage_mult|low|6}} | |||
* {{Building stationed_light_cavalry_toughness_mult|low|6}} | |||
* {{Building travel_danger|-6}} | |||
| | | | ||
* {{ | * {{Building hostile_raid_time|0.15}} | ||
* {{ | * {{Building supply_limit_mult|0.05}} | ||
| {{ | | {{em dash}} | ||
|- | |- | ||
! 7 | ! 7 | ||
| {{Building cost gold| | | {{Building cost gold|cheap|7}} | ||
| | | | ||
* 地产4级 | * 地产4级 | ||
* {{iconify| | * {{iconify|machicolations|[[革新#突堞|突堞]]}} | ||
| | |||
* {{Building max_garrison|normal|7}} | |||
* {{Building defender_holding_advantage|normal|7}} | |||
* {{Building fort_level|normal|7}} | |||
* {{Building supply_limit|600}} | |||
* {{Building stationed_heavy_infantry_damage_mult|low|7}} | |||
* {{Building stationed_heavy_infantry_toughness_mult|low|7}} | |||
* {{Building stationed_light_cavalry_damage_mult|low|7}} | |||
* {{Building stationed_light_cavalry_toughness_mult|low|7}} | |||
* {{Building travel_danger|-7}} | |||
| | | | ||
* {{Building hostile_raid_time|0.15}} | |||
* {{Building supply_limit_mult|0.05}} | |||
* {{Building | | {{em dash}} | ||
* {{Building | |||
| | |||
|- | |- | ||
! 8 | ! 8 | ||
| {{Building cost gold| | | {{Building cost gold|cheap|8}} | ||
| | | | ||
* {{ | * 地产4级 | ||
* {{Building | * {{iconify|machicolations|[[革新#突堞|突堞]]}} | ||
* {{Building | | | ||
* {{Building | * {{Building max_garrison|normal|8}} | ||
* {{Building defender_holding_advantage|normal|8}} | |||
* {{Building fort_level|normal|8}} | |||
* {{Building supply_limit|600}} | |||
* {{Building stationed_heavy_infantry_damage_mult|low|8}} | |||
* {{Building stationed_heavy_infantry_toughness_mult|low|8}} | |||
* {{Building stationed_light_cavalry_damage_mult|low|8}} | |||
* {{Building stationed_light_cavalry_toughness_mult|low|8}} | |||
* {{Building travel_danger|-8}} | |||
| | | | ||
* {{ | * {{Building hostile_raid_time|0.2}} | ||
* {{ | * {{Building supply_limit_mult|0.05}} | ||
| {{ | | {{em dash}} | ||
|} | |} | ||
|-| | |-| | ||
第539行: | 第621行: | ||
|- | |- | ||
! 1 | ! 1 | ||
| | | 泥砖塔 | ||
| | | watchtowers_01 | ||
| '' | | '' 这些塔楼由泥砖砌成,提供了简单而有效 的防御。'' | ||
|- | |- | ||
! 2 | ! 2 | ||
| | | 碉楼 | ||
| | | watchtowers_02 | ||
| '' | | '' 碉楼既能 防 御又能居住,且占据战略要 地。'' | ||
|- | |- | ||
! 3 | ! 3 | ||
| | | 木制瞭望 塔 | ||
| | | watchtowers_03 | ||
| '' | | '' 若干木制暸望 塔 俯瞰着在田里耕种的农民。弓箭手在有利的位置上能 提供优 秀 的 保护 。'' | ||
|- | |- | ||
! 4 | ! 4 | ||
| | | 小型泥砖堡垒 | ||
| | | watchtowers_04 | ||
| '' | | '' 精致 的 泥砖堡垒,尽管小,相较于更普通的塔楼却提供 了 更优 越的 保护 。 战争时 他们 能保护 一 大群农民免遭劫掠,甚至储藏粮食 以 备荒年。'' | ||
|- | |- | ||
! 5 | ! 5 | ||
| | | 石制瞭望塔 | ||
| | | watchtowers_05 | ||
| '' | | '' 这些暸望塔提供了极佳的视野 ,不 仅位弓箭手准备, 也 让领主们可以视察自己的农民 。'' | ||
|- | |- | ||
! 6 | ! 6 | ||
| | | 射孔 | ||
| | | watchtowers_06 | ||
| '' | | '' 建造塔楼时预留许 多 箭矢能透过射出 的 小孔 , 弓箭手 的 射程和保护都大大提升 了。'' | ||
|- | |- | ||
! 7 | ! 7 | ||
| | | 堡塔 | ||
| | | watchtowers_07 | ||
| '' | | '' 这些小碉楼经过极 大 加固 , 显示了拥有者 的 威望 。 如有劫掠 , 整支牛群都 能 进入塔楼并受到保护。'' | ||
|- | |- | ||
! 8 | ! 8 | ||
| | | 圆顶塔楼 | ||
| | | watchtowers_08 | ||
| '' | | '' 这些气势恢宏 的 塔楼完全由石头建成 , 上盖圆顶。其中采用的建筑技术 让 它 们 在劫掠者面前几乎无懈 可击。'' | ||
|} | |} | ||
</tabber> | </tabber> | ||
== | |||
== 山堡 == | |||
{{Building box | {{Building box | ||
| file=Building | | file=Building hill forts.png | ||
| desc= | | desc= 建于陡峭的山崖峭壁,这些 巨 型堡垒坚定地屹 立 在没有飞行能力 的 来犯敌军面前! | ||
}} | }} | ||
; 建造时间 | ; 建造时间 | ||
: {{construction time| | : {{construction time|slow}} | ||
; 基本要求 | |||
* 城堡地产 | |||
* 非部落制 | |||
; 地形要求 | ; 地形要求 | ||
: {{terrain requirement | : {{terrain requirement | ||
| | | mode = sentence | ||
| | | desert mountains = yes | ||
| hills = yes | |||
| mountains = yes | |||
| | |||
| | |||
}} | }} | ||
第613行: | 第697行: | ||
|- | |- | ||
! 1 | ! 1 | ||
| {{Building cost gold| | | {{Building cost gold|cheap|1}} | ||
| | | {{em dash}} | ||
| | | | ||
* {{Building | * {{Building max_garrison|good|1}} | ||
* {{Building | * {{Building defender_holding_advantage|normal|1}} | ||
* {{Building | * {{Building fort_level|good|1}} | ||
| | * {{Building stationed_skirmishers_damage_mult|low|1}} | ||
| | * {{Building stationed_skirmishers_toughness_mult|low|1}} | ||
* {{Building stationed_pikemen_damage_mult|low|1}} | |||
* {{Building stationed_pikemen_toughness_mult|low|1}} | |||
* {{Building travel_danger|-1}} | |||
| {{em dash}} | |||
| {{em dash}} | |||
|- | |- | ||
! 2 | ! 2 | ||
| {{Building cost gold| | | {{Building cost gold|cheap|2}} | ||
| {{iconify| | | {{iconify|mottes|[[革新#土垒|土垒]]}} | ||
| | | | ||
* {{Building | * {{Building max_garrison|good|2}} | ||
* {{Building | * {{Building defender_holding_advantage|normal|2}} | ||
* {{Building | * {{Building fort_level|good|2}} | ||
| {{ | * {{Building stationed_skirmishers_damage_mult|low|2}} | ||
| | * {{Building stationed_skirmishers_toughness_mult|low|2}} | ||
* {{Building stationed_pikemen_damage_mult|low|2}} | |||
* {{Building stationed_pikemen_toughness_mult|low|2}} | |||
* {{Building travel_danger|-2}} | |||
| {{Building monthly_county_control_change_factor|0.1}} | |||
| {{em dash}} | |||
|- | |- | ||
! 3 | ! 3 | ||
| {{Building cost gold| | | {{Building cost gold|cheap|3}} | ||
| | | | ||
* 地产至少2级 | * 地产至少2级 | ||
* {{iconify| | * {{iconify|battlements|[[革新#城垛|城垛]]}} | ||
| | | | ||
* {{Building | * {{Building max_garrison|good|3}} | ||
* {{Building | * {{Building defender_holding_advantage|normal|3}} | ||
* {{Building | * {{Building fort_level|good|3}} | ||
| {{ | * {{Building stationed_skirmishers_damage_mult|low|3}} | ||
| {{ | * {{Building stationed_skirmishers_toughness_mult|low|3}} | ||
* {{Building stationed_pikemen_damage_mult|low|3}} | |||
* {{Building stationed_pikemen_toughness_mult|low|3}} | |||
* {{Building travel_danger|-3}} | |||
| {{Building monthly_county_control_change_factor|0.1}} | |||
| {{em dash}} | |||
|- | |- | ||
! 4 | ! 4 | ||
| {{Building cost gold| | | {{Building cost gold|cheap|4}} | ||
| | | | ||
* 地产至少2级 | |||
* {{iconify|battlements|[[革新#城垛|城垛]]}} | |||
| | | | ||
* {{Building | * {{Building max_garrison|good|4}} | ||
* {{ | * {{Building defender_holding_advantage|normal|4}} | ||
* {{Building | * {{Building fort_level|good|4}} | ||
* {{Building | * {{Building stationed_skirmishers_damage_mult|low|4}} | ||
* {{Building stationed_skirmishers_toughness_mult|low|4}} | |||
| {{ | * {{Building stationed_pikemen_damage_mult|low|4}} | ||
* {{Building stationed_pikemen_toughness_mult|low|4}} | |||
* {{Building travel_danger|-4}} | |||
| | |||
* {{Building monthly_county_control_change_factor|0.1}} | |||
* {{Building levy_size|0.02}} | |||
| {{em dash}} | |||
|- | |- | ||
! 5 | ! 5 | ||
| {{Building cost gold| | | {{Building cost gold|cheap|5}} | ||
| | | | ||
* 地产至少3级 | * 地产至少3级 | ||
* {{iconify| | * {{iconify|hoardings|[[革新#棚楼|棚楼]]}} | ||
| | |||
* {{Building max_garrison|good|5}} | |||
* {{Building defender_holding_advantage|normal|5}} | |||
* {{Building fort_level|good|5}} | |||
* {{Building stationed_skirmishers_damage_mult|low|5}} | |||
* {{Building stationed_skirmishers_toughness_mult|low|5}} | |||
* {{Building stationed_pikemen_damage_mult|low|5}} | |||
* {{Building stationed_pikemen_toughness_mult|low|5}} | |||
* {{Building travel_danger|-5}} | |||
| | | | ||
* {{Building | * {{Building monthly_county_control_change_factor|0.15}} | ||
* {{Building levy_size|0.02}} | |||
* {{Building | | {{em dash}} | ||
|- | |- | ||
! 6 | ! 6 | ||
| {{Building cost gold| | | {{Building cost gold|cheap|6}} | ||
| | | | ||
* 地产至少3级 | |||
* {{iconify|hoardings|[[革新#棚楼|棚楼]]}} | |||
| | | | ||
* {{Building | * {{Building max_garrison|good|6}} | ||
* {{ | * {{Building defender_holding_advantage|normal|6}} | ||
* {{Building | * {{Building fort_level|good|6}} | ||
* {{Building | * {{Building stationed_skirmishers_damage_mult|low|6}} | ||
* {{Building stationed_skirmishers_toughness_mult|low|6}} | |||
* {{Building stationed_pikemen_damage_mult|low|6}} | |||
* {{Building stationed_pikemen_toughness_mult|low|6}} | |||
* {{Building travel_danger|-6}} | |||
| | | | ||
* {{ | * {{Building monthly_county_control_change_factor|0.15}} | ||
* {{Building levy_size|0.02}} | |||
| {{em dash}} | |||
* {{ | |||
|- | |- | ||
! 7 | ! 7 | ||
| {{Building cost gold| | | {{Building cost gold|cheap|7}} | ||
| | | | ||
* 地产4级 | * 地产4级 | ||
* {{iconify| | * {{iconify|machicolations|[[革新#突堞|突堞]]}} | ||
| | |||
* {{Building max_garrison|good|7}} | |||
* {{Building defender_holding_advantage|normal|7}} | |||
* {{Building fort_level|good|7}} | |||
* {{Building stationed_skirmishers_damage_mult|low|7}} | |||
* {{Building stationed_skirmishers_toughness_mult|low|7}} | |||
* {{Building stationed_pikemen_damage_mult|low|7}} | |||
* {{Building stationed_pikemen_toughness_mult|low|7}} | |||
* {{Building travel_danger|-7}} | |||
| | | | ||
* {{Building | * {{Building monthly_county_control_change_factor|0.15}} | ||
* {{Building levy_size|0.02}} | |||
| {{em dash}} | |||
* {{Building | |||
| | |||
|- | |- | ||
! 8 | ! 8 | ||
| {{Building cost gold| | | {{Building cost gold|cheap|8}} | ||
| | | | ||
* {{Building | * 地产4级 | ||
* {{ | * {{iconify|machicolations|[[革新#突堞|突堞]]}} | ||
* {{Building | | | ||
* {{Building | * {{Building max_garrison|good|8}} | ||
* {{Building defender_holding_advantage|normal|8}} | |||
* {{Building fort_level|good|8}} | |||
* {{Building stationed_skirmishers_damage_mult|low|8}} | |||
* {{Building stationed_skirmishers_toughness_mult|low|8}} | |||
* {{Building stationed_pikemen_damage_mult|low|8}} | |||
* {{Building stationed_pikemen_toughness_mult|low|8}} | |||
* {{Building travel_danger|-8}} | |||
| | | | ||
* {{ | * {{Building monthly_county_control_change_factor|0.2}} | ||
* {{Building levy_size|0.02}} | |||
| {{em dash}} | |||
* {{ | |||
|} | |} | ||
|-| | |-| | ||
第724行: | 第847行: | ||
|- | |- | ||
! 1 | ! 1 | ||
| | | 小山堡 | ||
| | | hill_forts_01 | ||
| '' | | '' 山堡骄傲地屹立在山巅 , 迫使围攻者逆势攻击 。'' | ||
|- | |- | ||
! 2 | ! 2 | ||
| | | 简单土垒 | ||
| | | hill_forts_02 | ||
| '' | | '' 山堡周围环绕着土垒 , 形成了无法通过的土墙,最坚强的士兵也会失去士气 。'' | ||
|- | |- | ||
! 3 | ! 3 | ||
| | | 壕沟 | ||
| | | hill_forts_03 | ||
| '' | | '' 除了土墙之外, 在 设防 的 山丘周围挖出了大型壕沟 。 愚蠢的进攻者会因为泥泞又湿滑被困 在 底部,被他们 的 同伴溺死在泥里 。'' | ||
|- | |- | ||
! 4 | ! 4 | ||
| | | 防御栅栏 | ||
| | | hill_forts_04 | ||
| '' | | '' 由削尖的圆木组成 的 大围墙环绕着山 堡, 形成抵达其内财宝路上 的 又 一 道阻碍 。'' | ||
|- | |- | ||
! 5 | ! 5 | ||
| | | 卫兵室 | ||
| | | hill_forts_05 | ||
| '' | | '' 环绕山堡散布着卫兵室 , 只要有攻击到来 , 警戒 的 卫兵会立刻警告 。'' | ||
|- | |- | ||
! 6 | ! 6 | ||
| | | 外墙 | ||
| | | hill_forts_06 | ||
| '' | | '' 一道道巨大 的 石墙环绕着山堡 , 一劳永逸地加固了山堡 的 牢不可破 。'' | ||
|- | |- | ||
! 7 | ! 7 | ||
| 堡 | | 大山 堡 | ||
| | | hill_forts_07 | ||
| '' | | '' 中心山堡大 大 扩张和 加 强 , 现在气势宏伟地直指苍穹 。'' | ||
|- | |- | ||
! 8 | ! 8 | ||
| | | 复杂土垒 | ||
| | | hill_forts_08 | ||
| '' | | '' 环绕山堡 的 土垒复杂难懂 , 敌军 几乎无 法弄清哪里是他们应该发起突 击 的入口,这对于我们有利——尤其是看见半数敌军都落入了死亡陷阱……'' | ||
|} | |} | ||
</tabber> | </tabber> |
2023年6月1日 (四) 22:15的最新版本
工事建筑[1]只能建造于城堡地产中,提供防御方优势、城防等级以及驻扎兵士加成等其他修正。
林中堡垒[编辑 | 编辑源代码]
这些防御工事与其所要保护的丛林融为一体,阻挡住胆敢进犯者,令他们淹没在丛林中。 |
- 建造时间
- 3 年
- 基本要求
- 城堡地产
- 非部落制
- 地形要求
- 此建筑可建造于 森林, 丛林和 针叶林地形。
- 升级
等级 | 名称 | 内部 ID | 描述 |
---|---|---|---|
1 | 圆木堡垒 | ramparts_01 | 小木堡如同森林的一部分,树木就是天然的栅栏。 |
2 | 土壁垒 | ramparts_02 | 长土埂环绕着堡垒,形成了防御边界,阻碍敌军的推进。 |
3 | 陷阱与壕沟 | ramparts_03 | 敌军接近防御工事时可能感觉安全了,但他们很快会发现自己落入陷阱或被刺穿,因为森林中处处暗藏危险。 |
4 | 壁垒墙 | ramparts_04 | 石头和栅栏城墙现在保护堡垒不受来犯之敌攻击,大大阻碍任何通过森林的进攻。 |
5 | 射击孔 | ramparts_05 | 在墙上开射击孔,我们能轻易看到来犯之敌并发射箭矢。 |
6 | 野战工事 | ramparts_06 | 在敌军预计会行经之处快速修建土垒,我们就能在对方试图穿行森林时智胜敌军,侧翼包抄他们。 |
7 | 雉堞壁垒墙 | ramparts_07 | 用雉堞升级城垛,我们在任何围攻中都有了明显的优势,因为我们的士兵能相对安全地移动,对任何攻击以同样的方式回击。 |
8 | 森林要塞 | ramparts_08 | 这些巨大的石制要塞如同森林中奇峰突起的高山,保护大片土地。 |
城墙与塔楼[编辑 | 编辑源代码]
石墙和令人生畏的棱堡塔楼提供极佳保护,免受劫掠和围攻。建造的防御工事越多,受工事保护的城堡就越难被攻克。 |
- 建造时间
- 3 年
- 基本要求
- 城堡地产
- 非部落制
- 地形要求
- 此建筑可建造于 农田, 洪泛平原, 平原和 湿地地形。
- 升级
等级 | 花费 | 要求 | 地产效果 | 伯爵领效果 | 领地效果 | |
---|---|---|---|---|---|---|
1 | 100金钱 | — | — | — | ||
2 | 150金钱 | 土垒 | 补给上限: +300 | — | — | |
3 | 195金钱 |
|
补给上限: +300 | — | ||
4 | 275金钱 |
|
补给上限: +300 | — | ||
5 | 400金钱 |
|
补给上限: +300 | — | ||
6 | 580金钱 |
|
— | |||
7 | 825金钱 |
|
— | |||
8 | 1145金钱 |
|
— |
等级 | 名称 | 内部 ID | 描述 |
---|---|---|---|
1 | 棱堡与幕墙 | curtain_walls_01 | 任何可观的防御工事的第一步都是树立棱堡与幕墙。它们对于防止敌人(和叛乱的农民)靠近卓有成效。 |
2 | 中庭 | curtain_walls_02 | 中庭是防守最严密的地方,最适合储存被围攻期间的关键补给。例如武器,盔甲和盐渍野猪头。 |
3 | 城墙塔楼 | curtain_walls_03 | 城墙塔楼提供了绝佳的优越位置,我们的士兵可以从这里安全地狙击来犯之敌。在和平时期也非常适合用于俯视农民。 |
4 | 第二道幕墙 | curtain_walls_04 | 增加的第二道幕墙造就了卓越的防御情势。如果敌军成功突破第一道墙,他们会迎面撞上又一道——足以让任何进攻者失去士气! |
5 | 墙间回廊 | curtain_walls_05 | 当敌军设法攻破外墙,他们会不知不觉间涌进“墙间回廊”——也被称为杀戮场。真是鬼才! |
6 | 外部庭院 | curtain_walls_06 | 更多的城墙意味着更多庭院,而且城墙的延伸也形成了更多安全的补给储存空间。有这么多的庭院,我们甚至能在城墙内安置一整个马厩的骑士战马——非常好的事情,假如我们的盐渍野猪头吃完了的话…… |
7 | 意大利样式要塞 | curtain_walls_07 | 意大利样式要塞,或称星形棱堡,是一种能抵御持续炮击的防御结构。好吧,也不能坚持很长时间,但至少足够安全地从密道逃走…… |
8 | 三角堡与内堡 | curtain_walls_08 | 内堡是抬高的平台,让我们的士兵能越过主胸墙之上射击,直接打击敌军!可是,这也意味着敌军知晓要朝哪个点射击……不过,安排在三角堡上的士兵可以尽力防止这种事发生;三角堡是三角形的外围工事,能分割围攻的敌军。 |
瞭望塔[编辑 | 编辑源代码]
若干巨大的瞭望塔耸立着,守卫着劳作的农民,为弓箭手们提供有利地形。 |
- 建造时间
- 3 年
- 基本要求
- 城堡地产
- 非部落制
- 地形要求
- 此建筑可建造于以下地形:
地形 | 可以建造 | 地形 | 可以建造 |
---|---|---|---|
沙漠 | 沙漠山地 | — | |
旱地 | 农田 | — | |
洪泛平原 | — | 森林 | — |
丘陵 | — | 丛林 | — |
山地 | — | 绿洲 | |
平原 | — | 草原 | |
针叶林 | — | 湿地 | — |
- 解锁效果
- 提高在该地产举办的狩猎活动的狩猎目击概率
- 升级
等级 | 花费 | 要求 | 地产效果 | 伯爵领效果 | 领地效果 |
---|---|---|---|---|---|
1 | 100金钱 | — | — | — | |
2 | 150金钱 | 土垒 | 敌对劫掠时间: +10% | — | |
3 | 195金钱 |
|
敌对劫掠时间: +10% | — | |
4 | 275金钱 |
|
敌对劫掠时间: +10% | — | |
5 | 400金钱 |
|
敌对劫掠时间: +15% | — | |
6 | 580金钱 |
|
— | ||
7 | 825金钱 |
|
— | ||
8 | 1145金钱 |
|
— |
等级 | 名称 | 内部 ID | 描述 |
---|---|---|---|
1 | 泥砖塔 | watchtowers_01 | 这些塔楼由泥砖砌成,提供了简单而有效的防御。 |
2 | 碉楼 | watchtowers_02 | 碉楼既能防御又能居住,且占据战略要地。 |
3 | 木制瞭望塔 | watchtowers_03 | 若干木制暸望塔俯瞰着在田里耕种的农民。弓箭手在有利的位置上能提供优秀的保护。 |
4 | 小型泥砖堡垒 | watchtowers_04 | 精致的泥砖堡垒,尽管小,相较于更普通的塔楼却提供了更优越的保护。战争时他们能保护一大群农民免遭劫掠,甚至储藏粮食以备荒年。 |
5 | 石制瞭望塔 | watchtowers_05 | 这些暸望塔提供了极佳的视野,不仅位弓箭手准备,也让领主们可以视察自己的农民。 |
6 | 射孔 | watchtowers_06 | 建造塔楼时预留许多箭矢能透过射出的小孔,弓箭手的射程和保护都大大提升了。 |
7 | 堡塔 | watchtowers_07 | 这些小碉楼经过极大加固,显示了拥有者的威望。如有劫掠,整支牛群都能进入塔楼并受到保护。 |
8 | 圆顶塔楼 | watchtowers_08 | 这些气势恢宏的塔楼完全由石头建成,上盖圆顶。其中采用的建筑技术让它们在劫掠者面前几乎无懈可击。 |
山堡[编辑 | 编辑源代码]
建于陡峭的山崖峭壁,这些巨型堡垒坚定地屹立在没有飞行能力的来犯敌军面前! |
- 建造时间
- 5 年
- 基本要求
- 城堡地产
- 非部落制
- 升级
等级 | 花费 | 要求 | 地产效果 | 伯爵领效果 | 领地效果 |
---|---|---|---|---|---|
1 | 100金钱 | — | — | — | |
2 | 150金钱 | 土垒 | 控制力增长: +10% | — | |
3 | 195金钱 |
|
控制力增长: +10% | — | |
4 | 275金钱 |
|
|
— | |
5 | 400金钱 |
|
|
— | |
6 | 580金钱 |
|
|
— | |
7 | 825金钱 |
|
|
— | |
8 | 1145金钱 |
|
|
— |
等级 | 名称 | 内部 ID | 描述 |
---|---|---|---|
1 | 小山堡 | hill_forts_01 | 山堡骄傲地屹立在山巅,迫使围攻者逆势攻击。 |
2 | 简单土垒 | hill_forts_02 | 山堡周围环绕着土垒,形成了无法通过的土墙,最坚强的士兵也会失去士气。 |
3 | 壕沟 | hill_forts_03 | 除了土墙之外,在设防的山丘周围挖出了大型壕沟。愚蠢的进攻者会因为泥泞又湿滑被困在底部,被他们的同伴溺死在泥里。 |
4 | 防御栅栏 | hill_forts_04 | 由削尖的圆木组成的大围墙环绕着山堡,形成抵达其内财宝路上的又一道阻碍。 |
5 | 卫兵室 | hill_forts_05 | 环绕山堡散布着卫兵室,只要有攻击到来,警戒的卫兵会立刻警告。 |
6 | 外墙 | hill_forts_06 | 一道道巨大的石墙环绕着山堡,一劳永逸地加固了山堡的牢不可破。 |
7 | 大山堡 | hill_forts_07 | 中心山堡大大扩张和加强,现在气势宏伟地直指苍穹。 |
8 | 复杂土垒 | hill_forts_08 | 环绕山堡的土垒复杂难懂,敌军几乎无法弄清哪里是他们应该发起突击的入口,这对于我们有利——尤其是看见半数敌军都落入了死亡陷阱…… |
参考资料[编辑 | 编辑源代码]
- ↑ 本页面的工事建筑属于
Crusader Kings III\game\common\buildings\00_standard_fortification_buildings.txt