修正列表

本页面所适用的版本可能已经过时,最后更新于1.1

修正适用于不同的作用域。

创建一个角色修正[编辑 | 编辑源代码]

角色修正定义于目录:../common/modifiers中的 .txt 文件。

一个角色修正的定义如下:

my_new_modifier = {
	icon = icon_name
	
	# 修正,例如
	# tax_mult = 0.25
	# county_opinion_add = -30
}

图标[编辑 | 编辑源代码]

每个修正都有一个图标和其名称一同显示。可以在修正主代码块中使用icon=icon_name。基础游戏有以下修正图标可用:

名称 图标 名称 图标
cat_positive cat_negative
cockroach_positive cockroach_negative
county_modifier_control_positive county_modifier_control_negative File:Modifier control negative.png
county_modifier_corruption_positive county_modifier_corruption_negative File:Modifier corruption negative.png
county_modifier_development_positive county_modifier_development_negative File:Modifier development negative.png
county_modifier_opinion_positive county_modifier_opinion_negative
diplomacy_positive diplomacy_negative
dog_positive dog_negative
dread_positive dread_negative
drink_positive drink_negative
economy_positive economy_negative
family_positive family_negative
feast_positive feast_negative
fertility_positive fertility_negative
food_positive food_negative
health_positive health_negative
horse_positive horse_negative
hunt_positive hunt_negative
intrigue_positive intrigue_negative
learning_positive learning_negative
letter_positive letter_negative
love_positive love_negative
magic_positive magic_negative
martial_positive martial_negative
outdoors_positive outdoors_negative
piety_positive piety_negative
prestige_positive prestige_negative
prison_positive prison_negative
prowess_positive prowess_negative
rat_positive rat_negative
rock_positive rock_negative
social_positive social_negative
spoon_positive spoon_negative
stewardship_positive stewardship_negative
stress_positive stress_negative
treatment_positive treatment_negative

脚本化的修正[编辑 | 编辑源代码]

脚本化的修正如同脚本效果和触发器一样工作。使用name = yes可以无参数地调用它们,也可以有许多参数。举例:

== 修正举例 ==
example_modifier = {
	modifier = {
		add = { value = 10 multiply = $SCALE$ }
		$CHARACTER_1$ = {
			has_trait = ambitious
		}
	}
	opinion_modifier = {
		target = $CHARACTER_2$
		who = $CHARACTER_1$
		multiplier = { value = 0.25 multiply = $SCALE$ }
	}
	compare_modifier = {
		target = $CHARACTER_1$
		value = stress
		multiplier = $SCALE$
	}
}

== 调用举例 ==
random_list = {
	1 = {
		example_modifier = {
			CHARACTER_1 = root
			CHARACTER_2 = root
			SCALE = 0.1
		}
	}
}

修正列表[编辑 | 编辑源代码]

这些修正可用于修正的定义中,以产生不同效果。注意,这个列表由控制台指令script_docs输出生成。

名称 描述 用法 支持作用域 分类
diplomacy 外交增加 diplomacy = 1

外交+1,以下类推。人物能力最多叠到100

Character
martial 军事增加 Character
stewardship 管理增加 Character
intrigue 谋略增加 Character
learning 学识增加 Character
prowess 勇武增加 Character
negate_diplomacy_penalty_add 抵消外交惩罚 Character
negate_martial_penalty_add 抵消军事惩罚 Character
negate_stewardship_penalty_add 抵消管理惩罚 Character
negate_intrigue_penalty_add 抵消谋略惩罚 Character
negate_learning_penalty_add 抵消学识惩罚 negate_learning_penalty_add = 2

位于common\religion\holy_sites\00_holy_sites.txt(阿旃陀圣地效果)

Character
negate_prowess_penalty_add 抵消勇武惩罚 Character
no_prowess_loss_from_age 角色不会承受高龄导致的勇武损失 no_prowess_loss_from_age = yes

(角色不会承受高龄导致的武勇损失 = 是的)

Character
diplomacy_per_piety_level 每级奉献等级使外交增加 Character
martial_per_piety_level 每级奉献等级使军事增加 Character
stewardship_per_piety_level 每级奉献等级使管理增加 Character
intrigue_per_piety_level 每级奉献等级使谋略增加 Character
learning_per_piety_level 每级奉献等级使学识增加 Character
prowess_per_piety_level 每级奉献等级使勇武增加 Character
diplomacy_per_prestige_level 每级威望等级使外交增加 Character
martial_per_prestige_level 每级威望等级使军事增加 Character
stewardship_per_prestige_level 每级威望等级使管理增加 Character
intrigue_per_prestige_level 每级威望等级使谋略增加 Character
learning_per_prestige_level 每级威望等级使学识增加 Character
prowess_per_prestige_level 每级威望等级使勇武增加 Character
piety_level_impact_mult 奉献等级影响系数增加 Character
prestige_level_impact_mult 威望等级影响系数增加 Character
diplomacy_per_stress_level 每级压力等级使外交增加 Character
martial_per_stress_level 每级压力等级使军事增加 Character
stewardship_per_stress_level 每级压力等级使管理增加 Character
intrigue_per_stress_level 每级压力等级使谋略增加 Character
learning_per_stress_level 每级压力等级使学识增加 Character
prowess_per_stress_level 每级压力等级使勇武增加 Character
random_skills_per_child 每个孩子给予的随机能力 Character
fertility 生育力增加 fertility = 0.2

(外交生活方式家庭重心,生育力+20%)

Character
health 健康增加 health = 0.25

(温室建筑,健康:轻微增益)

Character
negate_fertility_penalty_add 抵消生育力惩罚 Character
negate_health_penalty_add 抵消健康惩罚 Character
monthly_income 每月省份税收 Province
monthly_income_mult 每月收入系数 Character
monthly_war_income_add 战争期间的每月省份收入 Province
monthly_war_income_mult 战争期间的每月收入系数 Character
monthly_income_per_stress_level_add 每级压力使每月收入增加 Character
monthly_income_per_stress_level_mult 每级压力使每月收入增加系数 Character
monthly_piety 每月虔诚 Character
monthly_piety_gain_mult 每月虔诚增加系数 Character
monthly_piety_gain_per_happy_powerful_vassal_add 每位在内阁任职的强力封臣使每月虔诚增加 monthly_piety_gain_per_happy_powerful_vassal_add = 0.2

(坎特伯雷大教堂)

Character
monthly_piety_gain_per_happy_powerful_vassal_mult 每位在内阁任职的强力封臣使每月虔诚增加系数 Character
monthly_piety_gain_per_dread_add 每点恐怖值使每月虔诚增加 Character
monthly_piety_gain_per_dread_mult 每点恐怖值使每月虔诚增加系数 Character
monthly_piety_gain_per_knight_add 每位骑士使每月虔诚增加 Character
monthly_piety_gain_per_knight_mult 每位骑士使每月虔诚增加系数 Character
monthly_prestige 每月威望 Character
monthly_prestige_gain_mult 每月威望增加系数 Character
monthly_prestige_gain_per_happy_powerful_vassal_add 每位在内阁任职的强力封臣使每月威望增加 Character
monthly_prestige_gain_per_happy_powerful_vassal_mult 每位在内阁任职的强力封臣使每月威望增加系数 Character
monthly_prestige_gain_per_dread_add 每点恐怖值使每月威望增加 Character
monthly_prestige_gain_per_dread_mult 每点恐怖值使每月威望增加系数 Character
monthly_prestige_gain_per_knight_add 每位骑士使每月威望增加 Character
monthly_prestige_gain_per_knight_mult 每位骑士使每月威望增加系数 Character
monthly_piety_from_buildings_mult 建筑产生的每月虔诚增加系数 Character
monthly_prestige_from_buildings_mult 建筑产生的每月威望增加系数 Character
monthly_dynasty_prestige 每月宗族威望增加 Character
monthly_dynasty_prestige_mult 每月宗族威望增加系数 Character
stress_gain_mult 压力增加系数 stress_gain_mult = 0.5

这样获得压力时,会多+50%的压力

Character
stress_loss_mult 压力减少系数 stress_loss_mult = 0.5

这样减少压力时,会多-50%的压力

Character
monthly_dread 每月恐怖值 Character
dread_gain_mult 恐怖值增加系数 dread_gain_mult = 0.5

原理类似于上方压力增加的系数,下方类推

Character
dread_loss_mult 恐怖值减少系数 Character
tyranny_gain_mult 暴政增加系数 Character
tyranny_loss_mult 暴政减少系数 Character
monthly_tyranny 每月暴政增加 Character
dread_baseline_add 基础恐怖值增加 Character
dread_decay_add 恐怖值消逝 dread_decay_add = 1

这样会导致你每月恐怖值下降的基本值+1,恐怖值会降得更快

dread_decay_add = -1

这样导致每月恐怖值下降的基本值-1,恐怖值会降得更慢

Character
dread_decay_mult 恐怖值消逝系数 dread_decay_mult = -10

(密谋生活重心拷打者分支的终生恶名:恐怖值消逝:-1000%

Character
dread_per_tyranny_add 每次暴政的恐怖值获得 Character
dread_per_tyranny_mult 每次暴政的恐怖值获得系数 Character
domain_limit 统治上限 Character
vassal_limit 附庸上限 Character
domain_tax_mult 直辖领地税收系数 Character
domain_tax_same_faith_mult 相同信仰的直辖领地税收系数 Character
domain_tax_different_faith_mult 不同信仰的直辖领地税收系数 Character
domain_tax_mult_even_if_baron 直辖男爵领地税收 Character
domain_tax_same_faith_mult_even_if_baron 相同信仰的直辖男爵领税收 Character
domain_tax_different_faith_mult_even_if_baron 不同信仰的直辖男爵领税收 Character
vassal_tax_mult 附庸税系数 Character
men_at_arms_maintenance 每月常备军维护费 men_at_arms_maintenance = -0.5

维护费-50%

Character
men_at_arms_maintenance_per_dread_mult 每点恐怖值对每月常备军维护费减少的系数 Character
army_maintenance_mult 军队维持费系数 Character
short_reign_duration_mult 短期统治周期系数 Character
long_reign_bonus_mult 长期统治增加系数 Character
diplomatic_range_mult 外交距离系数 Character
inbreeding_chance 近亲繁殖几率 Character
positive_inactive_inheritance_chance 继承正面遗传特质的概率 Character
negative_inactive_inheritance_chance 继承负面遗传特质的概率 Character
positive_random_genetic_chance 正面随机基因几率 Character
negative_random_genetic_chance 获得新负面遗传特质的概率 Character
genetic_trait_strengthen_chance 遗传特质增强几率 Character
life_expectancy 寿命预期增加数年
character_modifier = {
    life_expectancy = 5 # Adds +5 years to expected old age death
}
Character
years_of_fertility 生育年龄 Character
knight_limit 骑士上限 Character
knight_effectiveness_mult 骑士战斗力增加系数 Character
title_creation_cost 头衔创建花费 Character
title_creation_cost_mult 头衔创建花费系数 Character
monthly_lifestyle_xp_gain_mult 月度生活方式经验增长系数 Character
mercenary_hire_cost_add 雇佣兵雇佣花费增加 Character
mercenary_hire_cost_mult 雇佣兵雇佣花费系数 Character
same_culture_mercenary_hire_cost_add 相同文化雇佣兵雇佣花费增加 Character
same_culture_mercenary_hire_cost_mult 相同文化雇佣兵雇佣花费系数 Character
holy_order_hire_cost_mult 骑士团雇佣花费系数 Character
holy_order_hire_cost_add 骑士团雇佣花费增加 Character
same_culture_holy_order_hire_cost_mult 相同文化骑士团雇佣花费系数 Character
same_culture_holy_order_hire_cost_add 相同文化骑士团雇佣花费增加 Character
opinion_of_female_rulers 女性统治者好感 Character
opinion_of_male_rulers 男性统治者好感 Character
opinion_of_same_culture 相同文化好感 Character
opinion_of_different_culture 不同文化好感 Character
opinion_of_same_faith 相同信仰好感 Character
opinion_of_different_faith 不同信仰好感 Character
opinion_of_liege 领主好感 Character
opinion_of_vassal 附庸好感 Character
opinion_of_different_faith_liege 不同信仰领主好感 Character
same_culture_opinion 相同文化好感 Character
different_culture_opinion 不同文化好感 Character
same_faith_opinion 相同信仰好感 Character
different_faith_opinion 不同信仰好感 Character
direct_vassal_opinion 直辖附庸好感 Character
fellow_vassal_opinion 同僚好感度 Character
independent_ruler_opinion 独立统治者好感 Character
general_opinion 大众好感 Character
attraction_opinion 外表吸引力好感 Character
religious_vassal_opinion 宗教附庸好感 Character
religious_head_opinion 宗教领袖好感 Character
spouse_opinion 配偶好感 Character
twin_opinion 双胞胎好感 Character
close_relative_opinion 近亲好感 Character
dynasty_house_opinion 家族好感 Character
dynasty_opinion 宗族好感 Character
liege_opinion 领主好感 Character
different_faith_liege_opinion 不同信仰好感 Character
vassal_opinion 附庸封臣的好感度 Character
clergy_opinion 神职人员好感 Character
councillor_opinion 内阁成员好感 Character
realm_priest_opinion 国家主教的好感度(内阁职位中的主教) Character
powerful_vassal_opinion 强力附庸好感 Character
courtier_opinion 内阁成员好感 Character
guest_opinion 宾客好感度 Character
courtier_and_guest_opinion 朝臣与宾客的好感度 Character
prisoner_opinion 囚徒好感 Character
player_heir_opinion 继承人好感 Character
child_opinion 孩子的好感度 Character
child_except_player_heir_opinion 除继承人外其他孩子的好感度 Character
eligible_child_opinion 有继承资格的孩子的好感度 Character
eligible_child_except_player_heir_opinion 除有继承资格的孩子外其他孩子的好感度 Character
ignore_negative_culture_opinion 无异文化的负面好感 ignore_negative_culture_opinion = yes Character
ignore_different_faith_opinion 无异教的负面好感 ignore_different_faith_opinion = yes Character
pursue_efficiency 追击效率 Combat
counter_efficiency 兵种克制效率 Combat
min_combat_roll 最小战斗点数 min_combat_roll = 4 Combat
max_combat_roll 最大战斗点数 max_combat_roll = 4 Combat
men_at_arms_limit 影响单个军团的规模 Combat
men_at_arms_cap 影响军团总数 Combat
embarkation_cost_mult 登船时间花费 Combat
naval_movement_speed_mult 海军速度 Combat
siege_phase_time 围城阶段时间修正 Siege
siege_morale_loss 围攻的守方士气损失 Siege
revolting_siege_morale_loss_add 叛军省份被围攻的守方士气损失(数值) Siege
revolting_siege_morale_loss_mult 叛军省份被围攻的守方士气损失系数(百分比) Siege
vassal_tax_contribution_add 封臣提供的税收 Government
vassal_tax_contribution_mult 封臣提供的税收系数(百分比) Government
intimidated_vassal_tax_contribution_add 心怀恐惧的封臣提供的税收 Character
intimidated_vassal_tax_contribution_mult 心怀恐惧的封臣提供的税收系数(百分比) Character
cowed_vassal_tax_contribution_add Character
cowed_vassal_tax_contribution_mult Character
vassal_levy_contribution_add 封臣提供的征召兵 Government
vassal_levy_contribution_mult 封臣提供的征召兵系数(百分比) Government
intimidated_vassal_levy_contribution_add Character
intimidated_vassal_levy_contribution_mult Character
cowed_vassal_levy_contribution_add Character
cowed_vassal_levy_contribution_mult Character
happy_powerful_vassal_tax_contribution_add 忠心的强力封臣提供的税收 Character
happy_powerful_vassal_tax_contribution_mult 忠心的强力封臣提供的税收系数(百分比) Character
happy_powerful_vassal_levy_contribution_add 忠心的强力封臣提供的征召兵 Character
happy_powerful_vassal_levy_contribution_mult 忠心的强力封臣提供的征召兵系数(百分比) Character
scheme_power 计谋强度 Scheme
scheme_resistance 计谋阻力 Scheme
scheme_secrecy 计谋保密性 Scheme
scheme_success_chance 计谋成功率 Scheme
hostile_scheme_power_add 敌对计谋强度 Character
hostile_scheme_power_mult 敌对计谋强度系数(百分比) Character
personal_scheme_power_add 个人计谋强度 Character
personal_scheme_power_mult 个人计谋强度系数(百分比) Character
hostile_scheme_resistance_add 敌对计谋阻力 Character
hostile_scheme_resistance_mult 敌对计谋阻力系数(百分比) Character
personal_scheme_resistance_add 个人计谋阻力 Character
personal_scheme_resistance_mult 个人计谋阻力系数(百分比) Character
diplomacy_scheme_power 外交计谋强度 Character
intrigue_scheme_power 密谋计谋强度 Character
stewardship_scheme_power Character
martial_scheme_power 军事计谋强度 Character
prowess_scheme_power Character
learning_scheme_power 学识计谋强度 Character
diplomacy_scheme_resistance 外交计谋阻力 Character
intrigue_scheme_resistance 阴谋计谋阻力 Character
stewardship_scheme_resistance 管理计谋阻力 Character
martial_scheme_resistance 军事计谋阻力 Character
prowess_scheme_resistance 英勇计谋阻力 Character
learning_scheme_resistance 学识计谋阻力 Character
scheme_discovery_chance_mult 计谋发现几率系数 scheme_discovery_chance_mult = 0.25

计谋发现几率系数+25%

Character
max_personal_schemes_add 最大个人计谋 Character
max_hostile_schemes_add 最大敌对计谋 Character
owned_hostile_scheme_success_chance_add Character
owned_personal_scheme_success_chance_add Character
enemy_hostile_scheme_success_chance_add Character
enemy_personal_scheme_success_chance_add Character
movement_speed 指挥陆军的移动数度 Combat
retreat_losses 撤退损耗 Combat
hard_casualty_modifier 我方战死几率 Combat
enemy_hard_casualty_modifier 敌方战死几率 Combat
advantage 战斗优势 Combat
attacker_advantage 攻击方战斗优势 Combat
defender_advantage 防御方战斗优势 Combat
enemy_terrain_advantage 敌军地形战斗优势 Combat
tolerance_advantage_mod 宗教敌对度战斗优势 tolerance_advantage_mod = 5 Combat
advantage_against_coreligionists 对同宗教战斗优势 Combat
random_advantage 随机战斗优势 Combat
controlled_province_advantage 己方控制省份战斗优势 Combat
no_water_crossing_penalty 渡河无优势惩罚 no_water_crossing_penalty = yes Combat
raid_speed 劫掠速度 Combat
hostile_county_attrition 敌对省份损耗 Combat
supply_duration 补给持续时间 Combat
supply_limit_mult 补给限制系数(百分比) Province
supply_limit 补给限制 Province
fort_level 要塞等级 Province
supply_capacity_add 补给能力 Province
supply_capacity_mult 补给能力系数(百分比) Province
hostile_raid_time 敌对劫掠时间 Province
max_loot_mult 军队战利品容量 Province
levy_size 征召兵规模 Holding
garrison_size 要塞驻军规模 Holding
levy_reinforcement_rate 征召兵补员效率 Holding
levy_reinforcement_rate_same_faith 同宗征召兵补员效率 Character
levy_reinforcement_rate_different_faith 异教征召兵补员效率 Character
levy_reinforcement_rate_even_if_baron 男爵领征召兵补员效率 Character
levy_reinforcement_rate_same_faith_even_if_baron 同宗男爵领征召兵补员效率 Character
levy_reinforcement_rate_different_faith_even_if_baron 异教男爵领征召兵补员效率 Character
levy_reinforcement_rate_friendly_territory 友方领地征召兵补员效率 Holding
build_speed 建筑速度 Holding
build_gold_cost 建筑金钱花费 Holding
build_piety_cost 建筑虔诚花费 Holding
build_prestige_cost 建筑威望花费 Holding
holding_build_speed 省份地产建筑速度 Holding
holding_build_gold_cost 省份地产建筑金钱花费 Holding
holding_build_piety_cost 省份地产建筑虔诚花费 Holding
holding_build_prestige_cost 省份地产建筑威望花费 Holding
tax_mult 地产税收系数(百分比) Holding
development_growth_factor 发展度增长因素 County
development_growth 发展度增长 County
character_capital_county_monthly_development_growth_add 每月首都发展度 Character
monthly_county_control_change_add 每月省份控制力 County
monthly_county_control_change_factor 每月省份控制力系数 County
monthly_county_control_change_add_even_if_baron County
monthly_county_control_change_factor_even_if_baron County
county_opinion_add 省份大众好感 County
different_faith_county_opinion_mult 异教省份大众好感 County
county_opinion_add_even_if_baron 男爵领大众好感 County
different_faith_county_opinion_mult_even_if_baron 异教男爵领大众好感 County
mercenary_count_mult Culture
cultural_head_fascination_add 作为文化头领时,对关注的革新科技点数基值 cultural_head_fascination_add = 10

作为文化头领时,对注重的革新科技进度点数+10点

Character
cultural_head_fascination_mult 文化头领对关注的革新科技点数系数 cultural_head_fascination_mult = 1.0

作为文化头领时,对注重的革新科技进度点数+100%

Character
faith_conversion_piety_cost_add 改信时花费的虔诚基数 Character
faith_conversion_piety_cost_mult 改信时花费的虔诚系数 Character
faith_creation_piety_cost_add 创教时花费的虔诚基数 Character
faith_creation_piety_cost_mult 创教时花费的虔诚系数 Character
ai_boldness AI大胆程度,字面意思 ai_boldness = dominant_negative_ai_value

明显消极程度

ai_boldness = very_low_negative_ai_value

很低程度(很消极)

ai_boldness = low_negative_ai_value

低等程度(消极)

ai_boldness = medium_positive_ai_value

中等程度(积极)

ai_boldness = high_positive_ai_value

高等程度(积极)

ai_rationality = very_high_positive_ai_value

很高程度(很积极)

ai_boldness = dominant_positive_ai_value

明显积极程度

ai_boldness = 20

AI的大胆值+20(这个简单粗暴多了......)

以下以此类推

AI
ai_compassion AI同情心程度,字面意思 AI
ai_sociability AI社交能力程度,字面意思 AI
ai_greed AI贪婪程度,字面意思 AI
ai_energy AI精力程度,应该是影响AI执行操作的次数 AI
ai_honor AI有多重视荣誉 AI
ai_rationality AI的理性程度,应该是影响AI执行操作时会考虑利害 AI
ai_vengefulness AI的复仇欲,字面意思 AI
ai_zeal AI的狂热程度,字面意思 AI
ai_war_chance AI
ai_war_cooldown AI
castle_holding_build_speed 城堡地产建筑速度 County
castle_holding_build_gold_cost 城堡地产建筑金币花费 County
castle_holding_build_piety_cost 城堡地产建筑虔诚花费 County
castle_holding_build_prestige_cost County
castle_holding_holding_build_speed County
castle_holding_holding_build_gold_cost County
castle_holding_holding_build_piety_cost County
castle_holding_holding_build_prestige_cost County
tribal_holding_build_speed 部落地产建筑速度 County
tribal_holding_build_gold_cost 部落地产建筑金币花费 County
tribal_holding_build_piety_cost 部落地产建筑虔诚花费 County
tribal_holding_build_prestige_cost 部落地产建筑威望花费 County
tribal_holding_holding_build_speed County
tribal_holding_holding_build_gold_cost County
tribal_holding_holding_build_piety_cost County
tribal_holding_holding_build_prestige_cost County
city_holding_build_speed 城市地产建筑速度 County
city_holding_build_gold_cost 城市地产建筑金币花费 County
city_holding_build_piety_cost 城市地产建筑虔诚花费 County
city_holding_build_prestige_cost 城市地产建筑威望花费 County
city_holding_holding_build_speed County
city_holding_holding_build_gold_cost County
city_holding_holding_build_piety_cost County
city_holding_holding_build_prestige_cost County
church_holding_build_speed 宗教地产建筑速度 County
church_holding_build_gold_cost 城市地产建筑金币花费 County
church_holding_build_piety_cost 城市地产建筑虔诚花费 County
church_holding_build_prestige_cost 城市地产建筑威望花费 County
church_holding_holding_build_speed County
church_holding_holding_build_gold_cost County
church_holding_holding_build_piety_cost County
church_holding_holding_build_prestige_cost County
<culture>_opinion 文化好感度 适用于对被修改的文化 Character
monthly_diplomacy_lifestyle_xp_gain_mult 外交生活方式技能经验获取系数 monthly_diplomacy_lifestyle_xp_gain_mult = 0.5

外交生活方式技能经验获取系数+50%,下方以此类推

Character
monthly_martial_lifestyle_xp_gain_mult 军事生活方式技能经验获取系数 Character
monthly_stewardship_lifestyle_xp_gain_mult 管理生活方式技能经验获取系数 Character
monthly_intrigue_lifestyle_xp_gain_mult 计谋生活方式技能经验获取系数 Character
monthly_learning_lifestyle_xp_gain_mult 学识生活方式技能经验获取系数 Character

政体相关修正[编辑 | 编辑源代码]

这些修正影响某些政体的角色对其他角色的好感和贡献。下表给出了语法,并且<government_name>有效值有:feudal_government(封建制)、republic_government(共和制)、theocracy_government(神权制)、clan_government(氏族制)、tribal_government(部落制)、mercenary_government(佣兵制)、holy_order_government(教会制,应该是采用在教宗身上的)

名称 描述 用法 支持作用域 分类
<government_name>_opinion 指定政体对君主的好感 Character
<government_name>_vassal_opinion 指定政体对封臣的好感 Character
<government_name>_opinion_same_faith 指定政体对相同宗教的好感 Character
<government_name>_tax_contribution_add 指定政体领主提供的税贡基数 Character
<government_name>_tax_contribution_mult 指定政体领主提供的税贡系数 Character
<government_name>_levy_contribution_add 指定政体领主提供的征召兵基数 Character
<government_name>_levy_contribution_mult 指定政体领主提供的征召兵系数 Character

计谋相关修正[编辑 | 编辑源代码]

这些修正影响角色的计谋。下表给出了语法,并且<scheme_name>的有效值有:abduct、befriend、claim_throne、convert_to_witchcraft、courting、elope、fabricate_hook、murder、seduce、sway

名称 描述 用法 支持作用域 分类
max_<scheme_name>_schemes_add 指定类型计谋可执行上限 max_abduct_schemes_add = 1

绑架计谋上限+1

max_befriend_schemes_add = 1

交朋友计谋上限+1

max_claim_throne_schemes_add = 1

索要王位计谋上限+1

max_convert_to_witchraft_schemes_add = 1

皈依巫术计谋上限+1

max_courting_schemes_add = 1

求爱计谋上限+1

max_elope_schemes_add = 1

私奔计谋上限+1

max_fabricate_hook_schemes_add = 1

制造牵制计谋上限+1

max_murder_schemes_add = 1

谋杀计谋上限+1

max_seduce_schemes_add = 1

勾引计谋上限+1

max_sway_schemes_add = 1

说服?(翻译不能....)计谋上限+1

Character
<scheme_name>_scheme_power_add 指定计谋强度增加基数 abduct_scheme_power_add = 10

绑架计谋强度+10

Character
<scheme_name>_scheme_power_mult 指定计谋强度增加系数 abduct_scheme_power_mult = 1.0

各种影响绑架计谋成功率(正面因素)强度+100%

Character
<scheme_name>_scheme_resistance_add 抵御指定计谋强度增加基数 abduct_scheme_resistance__add = 10

针对你的绑架计谋成功率直接-10%

Character
<scheme_name>_scheme_resistance_mult 抵御指定计谋强度增加系数 abduct_scheme_resistance__mult = 1.0

各种影响针对你的绑架计谋成功率的正面因素强度-100%

Character

地形战斗修正[编辑 | 编辑源代码]

这些修正改变不同地形战斗的效果。下表给出了语法,并且<terrain_name>的有效值有:plains、farmlands、hills、mountains、desert、desert_mountains、oasis、jungle、forest、taiga、wetlands、steppe、floodplains、drylands、winter

名称 描述 用法 支持作用域 分类
<terrain_name>_attrition_mult 地形损耗 desert_attrition_mult = -0.25

在沙漠的损耗

Combat
<terrain_name>_cancel_negative_supply 移除在不同地形的补给上限惩罚 plains_cancel_negative_supply = yes

hills_cancel_negative_supply = yes

mountain_cancel_negative_supply = yes

desert_cancel_negative_supply = yes

desert_mountains_cancel_negative_supply = yes

oasis_cancel_negative_supply = yes

jungle_cancel_negative_supply = yes

forest_cancel_negative_supply = yes

taiga_cancel_negative_supply = yes

wetlands_cancel_negative_supply = yes

steppe_cancel_negative_supply = yes

floodplains_cancel_negative_supply = yes

drylands_cancel_negative_supply = yes 移除在平原的补给上限惩罚

移除在高地的补给上限惩罚

移除在山地的补给上限惩罚

移除在沙漠的补给上限惩罚

移除在沙漠山脉的补给上限惩罚

移除在绿洲的补给上限惩罚

移除在丛林的补给上限惩罚

移除在森林的补给上限惩罚

移除在针叶林的补给上限惩罚

移除在湿地的补给上限惩罚

移除在草原的补给上限惩罚

移除在泛滥平原的补给上限惩罚

移除在旱地的补给上限惩罚

Combat
<terrain_name>_advantage 地形战斗优势 desert_advantage = 5

沙漠地区优势

Combat
<terrain_name>_min_combat_roll 不同地形骰子最小点数 desert_min_combat_roll = 5

沙漠地区骰子最小点数

Combat
<terrain_name>_max_combat_roll 不同地形骰子最大点数 desert_max_combat_roll = 5

沙漠地区骰子最大点数

Combat

兵士相关修正[编辑 | 编辑源代码]

这些修正影响角色的兵士单位的规模和战斗力。下表给出了语法,并且<men_at_arms_name>的有效值有:heavy_infantry、pikemen、archers、light_cavalry、heavy_cavalry、skirmishers、siege_weapon。

名称 描述 用法 支持作用域 分类
<men_at_arms_name>_max_size_add 军团最大规模 heavy_infantry_max_size_add = 5

重步兵军团的最大规模

Character
<men_at_arms_name>_max_size_mult 军团最大规模系数 heavy_infantry_max_size_mult = 0.5

pikemen_max_size_mult = 0.5

archers_max_size_mult = 0.5

light_cavalry_max_size_mult = 0.5

heavy_cavalry_max_size_mult = 0.5

skirmishers_max_size_mult = 0.5

siege_weapon_max_size_mult = 0.5


重步兵军团的最大规模+50%

枪兵军团的最大规模+50%

弓兵军团的最大规模+50%

轻骑兵军团的最大规模+50%

重骑兵军团的最大规模+50%

散兵军团的最大规模+50%

兵器军团的最大规模+50%

Character
<men_at_arms_name>_siege_value_add 增加指定军团的攻城数值基值 Character
<men_at_arms_name>_siege_value_mult skirmishers_siege_value_mult = 0.25

兵器军团的攻城值+25%

Character
<men_at_arms_name>_damage_add 增加指定军团的伤害数值基值 Character
<men_at_arms_name>_damage_mult heavy_infantry_damage_mult = 0.25

重步兵军团的伤害系数+25%

Character
<men_at_arms_name>_toughness_add 增加指定军团的韧性数值基值(与伤害相对) Character
<men_at_arms_name>_toughness_mult pikemen_toughness__mult = 0.25

枪兵军团韧性+25%

Character
<men_at_arms_name>_pursuit_add 增加指定军团的追击数值基值 Character
<men_at_arms_name>_pursuit_mult light_cavalry_pursuit_mult = 0.25

轻骑兵兵军团的追击+25%

Character
<men_at_arms_name>_screen_add 增加指定军团的掩护数值基值(与追击相对) Character
<men_at_arms_name>_screen_mult heavy_cavalry_screen_mult = 0.25

重骑兵军团的掩护+25%

Character