修正列表

本頁面所適用的版本可能已經過時,最後更新於1.1

修正適用於不同的作用域。

創建一個角色修正[編輯 | 編輯原始碼]

角色修正定義於目錄:../common/modifiers中的 .txt 文件。

一個角色修正的定義如下:

my_new_modifier = {
	icon = icon_name
	
	# 修正,例如
	# tax_mult = 0.25
	# county_opinion_add = -30
}

圖標[編輯 | 編輯原始碼]

每個修正都有一個圖標和其名稱一同顯示。可以在修正主代碼塊中使用icon=icon_name。基礎遊戲有以下修正圖標可用:

名稱 圖標 名稱 圖標
cat_positive cat_negative
cockroach_positive cockroach_negative
county_modifier_control_positive county_modifier_control_negative File:Modifier control negative.png
county_modifier_corruption_positive county_modifier_corruption_negative File:Modifier corruption negative.png
county_modifier_development_positive county_modifier_development_negative File:Modifier development negative.png
county_modifier_opinion_positive county_modifier_opinion_negative
diplomacy_positive diplomacy_negative
dog_positive dog_negative
dread_positive dread_negative
drink_positive drink_negative
economy_positive economy_negative
family_positive family_negative
feast_positive feast_negative
fertility_positive fertility_negative
food_positive food_negative
health_positive health_negative
horse_positive horse_negative
hunt_positive hunt_negative
intrigue_positive intrigue_negative
learning_positive learning_negative
letter_positive letter_negative
love_positive love_negative
magic_positive magic_negative
martial_positive martial_negative
outdoors_positive outdoors_negative
piety_positive piety_negative
prestige_positive prestige_negative
prison_positive prison_negative
prowess_positive prowess_negative
rat_positive rat_negative
rock_positive rock_negative
social_positive social_negative
spoon_positive spoon_negative
stewardship_positive stewardship_negative
stress_positive stress_negative
treatment_positive treatment_negative

腳本化的修正[編輯 | 編輯原始碼]

腳本化的修正如同腳本效果和觸發器一樣工作。使用name = yes可以無參數地調用它們,也可以有許多參數。舉例:

== 修正举例 ==
example_modifier = {
	modifier = {
		add = { value = 10 multiply = $SCALE$ }
		$CHARACTER_1$ = {
			has_trait = ambitious
		}
	}
	opinion_modifier = {
		target = $CHARACTER_2$
		who = $CHARACTER_1$
		multiplier = { value = 0.25 multiply = $SCALE$ }
	}
	compare_modifier = {
		target = $CHARACTER_1$
		value = stress
		multiplier = $SCALE$
	}
}

== 调用举例 ==
random_list = {
	1 = {
		example_modifier = {
			CHARACTER_1 = root
			CHARACTER_2 = root
			SCALE = 0.1
		}
	}
}

修正列表[編輯 | 編輯原始碼]

這些修正可用於修正的定義中,以產生不同效果。注意,這個列表由控制台指令script_docs輸出生成。

名稱 描述 用法 支持作用域 分類
diplomacy 外交增加 diplomacy = 1

外交+1,以下類推。人物能力最多疊到100

Character
martial 軍事增加 Character
stewardship 管理增加 Character
intrigue 謀略增加 Character
learning 學識增加 Character
prowess 勇武增加 Character
negate_diplomacy_penalty_add 抵消外交懲罰 Character
negate_martial_penalty_add 抵消軍事懲罰 Character
negate_stewardship_penalty_add 抵消管理懲罰 Character
negate_intrigue_penalty_add 抵消謀略懲罰 Character
negate_learning_penalty_add 抵消學識懲罰 negate_learning_penalty_add = 2

位於common\religion\holy_sites\00_holy_sites.txt(阿旃陀聖地效果)

Character
negate_prowess_penalty_add 抵消勇武懲罰 Character
no_prowess_loss_from_age 角色不會承受高齡導致的勇武損失 no_prowess_loss_from_age = yes

(角色不會承受高齡導致的武勇損失 = 是的)

Character
diplomacy_per_piety_level 每級奉獻等級使外交增加 Character
martial_per_piety_level 每級奉獻等級使軍事增加 Character
stewardship_per_piety_level 每級奉獻等級使管理增加 Character
intrigue_per_piety_level 每級奉獻等級使謀略增加 Character
learning_per_piety_level 每級奉獻等級使學識增加 Character
prowess_per_piety_level 每級奉獻等級使勇武增加 Character
diplomacy_per_prestige_level 每級威望等級使外交增加 Character
martial_per_prestige_level 每級威望等級使軍事增加 Character
stewardship_per_prestige_level 每級威望等級使管理增加 Character
intrigue_per_prestige_level 每級威望等級使謀略增加 Character
learning_per_prestige_level 每級威望等級使學識增加 Character
prowess_per_prestige_level 每級威望等級使勇武增加 Character
piety_level_impact_mult 奉獻等級影響係數增加 Character
prestige_level_impact_mult 威望等級影響係數增加 Character
diplomacy_per_stress_level 每級壓力等級使外交增加 Character
martial_per_stress_level 每級壓力等級使軍事增加 Character
stewardship_per_stress_level 每級壓力等級使管理增加 Character
intrigue_per_stress_level 每級壓力等級使謀略增加 Character
learning_per_stress_level 每級壓力等級使學識增加 Character
prowess_per_stress_level 每級壓力等級使勇武增加 Character
random_skills_per_child 每個孩子給予的隨機能力 Character
fertility 生育力增加 fertility = 0.2

(外交生活方式家庭重心,生育力+20%)

Character
health 健康增加 health = 0.25

(溫室建築,健康:輕微增益)

Character
negate_fertility_penalty_add 抵消生育力懲罰 Character
negate_health_penalty_add 抵消健康懲罰 Character
monthly_income 每月省份稅收 Province
monthly_income_mult 每月收入係數 Character
monthly_war_income_add 戰爭期間的每月省份收入 Province
monthly_war_income_mult 戰爭期間的每月收入係數 Character
monthly_income_per_stress_level_add 每級壓力使每月收入增加 Character
monthly_income_per_stress_level_mult 每級壓力使每月收入增加係數 Character
monthly_piety 每月虔誠 Character
monthly_piety_gain_mult 每月虔誠增加係數 Character
monthly_piety_gain_per_happy_powerful_vassal_add 每位在內閣任職的強力封臣使每月虔誠增加 monthly_piety_gain_per_happy_powerful_vassal_add = 0.2

(坎特伯雷大教堂)

Character
monthly_piety_gain_per_happy_powerful_vassal_mult 每位在內閣任職的強力封臣使每月虔誠增加係數 Character
monthly_piety_gain_per_dread_add 每點恐怖值使每月虔誠增加 Character
monthly_piety_gain_per_dread_mult 每點恐怖值使每月虔誠增加係數 Character
monthly_piety_gain_per_knight_add 每位騎士使每月虔誠增加 Character
monthly_piety_gain_per_knight_mult 每位騎士使每月虔誠增加係數 Character
monthly_prestige 每月威望 Character
monthly_prestige_gain_mult 每月威望增加係數 Character
monthly_prestige_gain_per_happy_powerful_vassal_add 每位在內閣任職的強力封臣使每月威望增加 Character
monthly_prestige_gain_per_happy_powerful_vassal_mult 每位在內閣任職的強力封臣使每月威望增加係數 Character
monthly_prestige_gain_per_dread_add 每點恐怖值使每月威望增加 Character
monthly_prestige_gain_per_dread_mult 每點恐怖值使每月威望增加係數 Character
monthly_prestige_gain_per_knight_add 每位騎士使每月威望增加 Character
monthly_prestige_gain_per_knight_mult 每位騎士使每月威望增加係數 Character
monthly_piety_from_buildings_mult 建築產生的每月虔誠增加係數 Character
monthly_prestige_from_buildings_mult 建築產生的每月威望增加係數 Character
monthly_dynasty_prestige 每月宗族威望增加 Character
monthly_dynasty_prestige_mult 每月宗族威望增加係數 Character
stress_gain_mult 壓力增加係數 stress_gain_mult = 0.5

這樣獲得壓力時,會多+50%的壓力

Character
stress_loss_mult 壓力減少係數 stress_loss_mult = 0.5

這樣減少壓力時,會多-50%的壓力

Character
monthly_dread 每月恐怖值 Character
dread_gain_mult 恐怖值增加係數 dread_gain_mult = 0.5

原理類似於上方壓力增加的係數,下方類推

Character
dread_loss_mult 恐怖值減少係數 Character
tyranny_gain_mult 暴政增加係數 Character
tyranny_loss_mult 暴政減少係數 Character
monthly_tyranny 每月暴政增加 Character
dread_baseline_add 基礎恐怖值增加 Character
dread_decay_add 恐怖值消逝 dread_decay_add = 1

這樣會導致你每月恐怖值下降的基本值+1,恐怖值會降得更快

dread_decay_add = -1

這樣導致每月恐怖值下降的基本值-1,恐怖值會降得更慢

Character
dread_decay_mult 恐怖值消逝係數 dread_decay_mult = -10

(密謀生活重心拷打者分支的終生惡名:恐怖值消逝:-1000%

Character
dread_per_tyranny_add 每次暴政的恐怖值獲得 Character
dread_per_tyranny_mult 每次暴政的恐怖值獲得係數 Character
domain_limit 統治上限 Character
vassal_limit 附庸上限 Character
domain_tax_mult 直轄領地稅收係數 Character
domain_tax_same_faith_mult 相同信仰的直轄領地稅收係數 Character
domain_tax_different_faith_mult 不同信仰的直轄領地稅收係數 Character
domain_tax_mult_even_if_baron 直轄男爵領地稅收 Character
domain_tax_same_faith_mult_even_if_baron 相同信仰的直轄男爵領稅收 Character
domain_tax_different_faith_mult_even_if_baron 不同信仰的直轄男爵領稅收 Character
vassal_tax_mult 附庸稅係數 Character
men_at_arms_maintenance 每月常備軍維護費 men_at_arms_maintenance = -0.5

維護費-50%

Character
men_at_arms_maintenance_per_dread_mult 每點恐怖值對每月常備軍維護費減少的係數 Character
army_maintenance_mult 軍隊維持費係數 Character
short_reign_duration_mult 短期統治周期係數 Character
long_reign_bonus_mult 長期統治增加係數 Character
diplomatic_range_mult 外交距離係數 Character
inbreeding_chance 近親繁殖機率 Character
positive_inactive_inheritance_chance 繼承正面遺傳特質的概率 Character
negative_inactive_inheritance_chance 繼承負面遺傳特質的概率 Character
positive_random_genetic_chance 正面隨機基因機率 Character
negative_random_genetic_chance 獲得新負面遺傳特質的概率 Character
genetic_trait_strengthen_chance 遺傳特質增強機率 Character
life_expectancy 壽命預期增加數年
character_modifier = {
    life_expectancy = 5 # Adds +5 years to expected old age death
}
Character
years_of_fertility 生育年齡 Character
knight_limit 騎士上限 Character
knight_effectiveness_mult 騎士戰鬥力增加係數 Character
title_creation_cost 頭銜創建花費 Character
title_creation_cost_mult 頭銜創建花費係數 Character
monthly_lifestyle_xp_gain_mult 月度生活方式經驗增長係數 Character
mercenary_hire_cost_add 僱傭兵僱傭花費增加 Character
mercenary_hire_cost_mult 僱傭兵僱傭花費係數 Character
same_culture_mercenary_hire_cost_add 相同文化僱傭兵僱傭花費增加 Character
same_culture_mercenary_hire_cost_mult 相同文化僱傭兵僱傭花費係數 Character
holy_order_hire_cost_mult 騎士團僱傭花費係數 Character
holy_order_hire_cost_add 騎士團僱傭花費增加 Character
same_culture_holy_order_hire_cost_mult 相同文化騎士團僱傭花費係數 Character
same_culture_holy_order_hire_cost_add 相同文化騎士團僱傭花費增加 Character
opinion_of_female_rulers 女性統治者好感 Character
opinion_of_male_rulers 男性統治者好感 Character
opinion_of_same_culture 相同文化好感 Character
opinion_of_different_culture 不同文化好感 Character
opinion_of_same_faith 相同信仰好感 Character
opinion_of_different_faith 不同信仰好感 Character
opinion_of_liege 領主好感 Character
opinion_of_vassal 附庸好感 Character
opinion_of_different_faith_liege 不同信仰領主好感 Character
same_culture_opinion 相同文化好感 Character
different_culture_opinion 不同文化好感 Character
same_faith_opinion 相同信仰好感 Character
different_faith_opinion 不同信仰好感 Character
direct_vassal_opinion 直轄附庸好感 Character
fellow_vassal_opinion 同僚好感度 Character
independent_ruler_opinion 獨立統治者好感 Character
general_opinion 大眾好感 Character
attraction_opinion 外表吸引力好感 Character
religious_vassal_opinion 宗教附庸好感 Character
religious_head_opinion 宗教領袖好感 Character
spouse_opinion 配偶好感 Character
twin_opinion 雙胞胎好感 Character
close_relative_opinion 近親好感 Character
dynasty_house_opinion 家族好感 Character
dynasty_opinion 宗族好感 Character
liege_opinion 領主好感 Character
different_faith_liege_opinion 不同信仰好感 Character
vassal_opinion 附庸封臣的好感度 Character
clergy_opinion 神職人員好感 Character
councillor_opinion 內閣成員好感 Character
realm_priest_opinion 國家主教的好感度(內閣職位中的主教) Character
powerful_vassal_opinion 強力附庸好感 Character
courtier_opinion 內閣成員好感 Character
guest_opinion 賓客好感度 Character
courtier_and_guest_opinion 朝臣與賓客的好感度 Character
prisoner_opinion 囚徒好感 Character
player_heir_opinion 繼承人好感 Character
child_opinion 孩子的好感度 Character
child_except_player_heir_opinion 除繼承人外其他孩子的好感度 Character
eligible_child_opinion 有繼承資格的孩子的好感度 Character
eligible_child_except_player_heir_opinion 除有繼承資格的孩子外其他孩子的好感度 Character
ignore_negative_culture_opinion 無異文化的負面好感 ignore_negative_culture_opinion = yes Character
ignore_different_faith_opinion 無異教的負面好感 ignore_different_faith_opinion = yes Character
pursue_efficiency 追擊效率 Combat
counter_efficiency 兵種克制效率 Combat
min_combat_roll 最小戰鬥點數 min_combat_roll = 4 Combat
max_combat_roll 最大戰鬥點數 max_combat_roll = 4 Combat
men_at_arms_limit 影響單個軍團的規模 Combat
men_at_arms_cap 影響軍團總數 Combat
embarkation_cost_mult 登船時間花費 Combat
naval_movement_speed_mult 海軍速度 Combat
siege_phase_time 圍城階段時間修正 Siege
siege_morale_loss 圍攻的守方士氣損失 Siege
revolting_siege_morale_loss_add 叛軍省份被圍攻的守方士氣損失(數值) Siege
revolting_siege_morale_loss_mult 叛軍省份被圍攻的守方士氣損失係數(百分比) Siege
vassal_tax_contribution_add 封臣提供的稅收 Government
vassal_tax_contribution_mult 封臣提供的稅收係數(百分比) Government
intimidated_vassal_tax_contribution_add 心懷恐懼的封臣提供的稅收 Character
intimidated_vassal_tax_contribution_mult 心懷恐懼的封臣提供的稅收係數(百分比) Character
cowed_vassal_tax_contribution_add Character
cowed_vassal_tax_contribution_mult Character
vassal_levy_contribution_add 封臣提供的徵召兵 Government
vassal_levy_contribution_mult 封臣提供的徵召兵係數(百分比) Government
intimidated_vassal_levy_contribution_add Character
intimidated_vassal_levy_contribution_mult Character
cowed_vassal_levy_contribution_add Character
cowed_vassal_levy_contribution_mult Character
happy_powerful_vassal_tax_contribution_add 忠心的強力封臣提供的稅收 Character
happy_powerful_vassal_tax_contribution_mult 忠心的強力封臣提供的稅收係數(百分比) Character
happy_powerful_vassal_levy_contribution_add 忠心的強力封臣提供的徵召兵 Character
happy_powerful_vassal_levy_contribution_mult 忠心的強力封臣提供的徵召兵係數(百分比) Character
scheme_power 計謀強度 Scheme
scheme_resistance 計謀阻力 Scheme
scheme_secrecy 計謀保密性 Scheme
scheme_success_chance 計謀成功率 Scheme
hostile_scheme_power_add 敵對計謀強度 Character
hostile_scheme_power_mult 敵對計謀強度係數(百分比) Character
personal_scheme_power_add 個人計謀強度 Character
personal_scheme_power_mult 個人計謀強度係數(百分比) Character
hostile_scheme_resistance_add 敵對計謀阻力 Character
hostile_scheme_resistance_mult 敵對計謀阻力係數(百分比) Character
personal_scheme_resistance_add 個人計謀阻力 Character
personal_scheme_resistance_mult 個人計謀阻力係數(百分比) Character
diplomacy_scheme_power 外交計謀強度 Character
intrigue_scheme_power 密謀計謀強度 Character
stewardship_scheme_power Character
martial_scheme_power 軍事計謀強度 Character
prowess_scheme_power Character
learning_scheme_power 學識計謀強度 Character
diplomacy_scheme_resistance 外交計謀阻力 Character
intrigue_scheme_resistance 陰謀計謀阻力 Character
stewardship_scheme_resistance 管理計謀阻力 Character
martial_scheme_resistance 軍事計謀阻力 Character
prowess_scheme_resistance 英勇計謀阻力 Character
learning_scheme_resistance 學識計謀阻力 Character
scheme_discovery_chance_mult 計謀發現機率係數 scheme_discovery_chance_mult = 0.25

計謀發現機率係數+25%

Character
max_personal_schemes_add 最大個人計謀 Character
max_hostile_schemes_add 最大敵對計謀 Character
owned_hostile_scheme_success_chance_add Character
owned_personal_scheme_success_chance_add Character
enemy_hostile_scheme_success_chance_add Character
enemy_personal_scheme_success_chance_add Character
movement_speed 指揮陸軍的移動數度 Combat
retreat_losses 撤退損耗 Combat
hard_casualty_modifier 我方戰死機率 Combat
enemy_hard_casualty_modifier 敵方戰死機率 Combat
advantage 戰鬥優勢 Combat
attacker_advantage 攻擊方戰鬥優勢 Combat
defender_advantage 防禦方戰鬥優勢 Combat
enemy_terrain_advantage 敵軍地形戰鬥優勢 Combat
tolerance_advantage_mod 宗教敵對度戰鬥優勢 tolerance_advantage_mod = 5 Combat
advantage_against_coreligionists 對同宗教戰鬥優勢 Combat
random_advantage 隨機戰鬥優勢 Combat
controlled_province_advantage 己方控制省份戰鬥優勢 Combat
no_water_crossing_penalty 渡河無優勢懲罰 no_water_crossing_penalty = yes Combat
raid_speed 劫掠速度 Combat
hostile_county_attrition 敵對省份損耗 Combat
supply_duration 補給持續時間 Combat
supply_limit_mult 補給限制係數(百分比) Province
supply_limit 補給限制 Province
fort_level 要塞等級 Province
supply_capacity_add 補給能力 Province
supply_capacity_mult 補給能力係數(百分比) Province
hostile_raid_time 敵對劫掠時間 Province
max_loot_mult 軍隊戰利品容量 Province
levy_size 徵召兵規模 Holding
garrison_size 要塞駐軍規模 Holding
levy_reinforcement_rate 徵召兵補員效率 Holding
levy_reinforcement_rate_same_faith 同宗徵召兵補員效率 Character
levy_reinforcement_rate_different_faith 異教徵召兵補員效率 Character
levy_reinforcement_rate_even_if_baron 男爵領徵召兵補員效率 Character
levy_reinforcement_rate_same_faith_even_if_baron 同宗男爵領徵召兵補員效率 Character
levy_reinforcement_rate_different_faith_even_if_baron 異教男爵領徵召兵補員效率 Character
levy_reinforcement_rate_friendly_territory 友方領地徵召兵補員效率 Holding
build_speed 建築速度 Holding
build_gold_cost 建築金錢花費 Holding
build_piety_cost 建築虔誠花費 Holding
build_prestige_cost 建築威望花費 Holding
holding_build_speed 省份地產建築速度 Holding
holding_build_gold_cost 省份地產建築金錢花費 Holding
holding_build_piety_cost 省份地產建築虔誠花費 Holding
holding_build_prestige_cost 省份地產建築威望花費 Holding
tax_mult 地產稅收係數(百分比) Holding
development_growth_factor 發展度增長因素 County
development_growth 發展度增長 County
character_capital_county_monthly_development_growth_add 每月首都發展度 Character
monthly_county_control_change_add 每月省份控制力 County
monthly_county_control_change_factor 每月省份控制力係數 County
monthly_county_control_change_add_even_if_baron County
monthly_county_control_change_factor_even_if_baron County
county_opinion_add 省份大眾好感 County
different_faith_county_opinion_mult 異教省份大眾好感 County
county_opinion_add_even_if_baron 男爵領大眾好感 County
different_faith_county_opinion_mult_even_if_baron 異教男爵領大眾好感 County
mercenary_count_mult Culture
cultural_head_fascination_add 作為文化頭領時,對關注的革新科技點數基值 cultural_head_fascination_add = 10

作為文化頭領時,對注重的革新科技進度點數+10點

Character
cultural_head_fascination_mult 文化頭領對關注的革新科技點數係數 cultural_head_fascination_mult = 1.0

作為文化頭領時,對注重的革新科技進度點數+100%

Character
faith_conversion_piety_cost_add 改信時花費的虔誠基數 Character
faith_conversion_piety_cost_mult 改信時花費的虔誠係數 Character
faith_creation_piety_cost_add 創教時花費的虔誠基數 Character
faith_creation_piety_cost_mult 創教時花費的虔誠係數 Character
ai_boldness AI大膽程度,字面意思 ai_boldness = dominant_negative_ai_value

明顯消極程度

ai_boldness = very_low_negative_ai_value

很低程度(很消極)

ai_boldness = low_negative_ai_value

低等程度(消極)

ai_boldness = medium_positive_ai_value

中等程度(積極)

ai_boldness = high_positive_ai_value

高等程度(積極)

ai_rationality = very_high_positive_ai_value

很高程度(很積極)

ai_boldness = dominant_positive_ai_value

明顯積極程度

ai_boldness = 20

AI的大膽值+20(這個簡單粗暴多了......)

以下以此類推

AI
ai_compassion AI同情心程度,字面意思 AI
ai_sociability AI社交能力程度,字面意思 AI
ai_greed AI貪婪程度,字面意思 AI
ai_energy AI精力程度,應該是影響AI執行操作的次數 AI
ai_honor AI有多重視榮譽 AI
ai_rationality AI的理性程度,應該是影響AI執行操作時會考慮利害 AI
ai_vengefulness AI的復仇欲,字面意思 AI
ai_zeal AI的狂熱程度,字面意思 AI
ai_war_chance AI
ai_war_cooldown AI
castle_holding_build_speed 城堡地產建築速度 County
castle_holding_build_gold_cost 城堡地產建築金幣花費 County
castle_holding_build_piety_cost 城堡地產建築虔誠花費 County
castle_holding_build_prestige_cost County
castle_holding_holding_build_speed County
castle_holding_holding_build_gold_cost County
castle_holding_holding_build_piety_cost County
castle_holding_holding_build_prestige_cost County
tribal_holding_build_speed 部落地產建築速度 County
tribal_holding_build_gold_cost 部落地產建築金幣花費 County
tribal_holding_build_piety_cost 部落地產建築虔誠花費 County
tribal_holding_build_prestige_cost 部落地產建築威望花費 County
tribal_holding_holding_build_speed County
tribal_holding_holding_build_gold_cost County
tribal_holding_holding_build_piety_cost County
tribal_holding_holding_build_prestige_cost County
city_holding_build_speed 城市地產建築速度 County
city_holding_build_gold_cost 城市地產建築金幣花費 County
city_holding_build_piety_cost 城市地產建築虔誠花費 County
city_holding_build_prestige_cost 城市地產建築威望花費 County
city_holding_holding_build_speed County
city_holding_holding_build_gold_cost County
city_holding_holding_build_piety_cost County
city_holding_holding_build_prestige_cost County
church_holding_build_speed 宗教地產建築速度 County
church_holding_build_gold_cost 城市地產建築金幣花費 County
church_holding_build_piety_cost 城市地產建築虔誠花費 County
church_holding_build_prestige_cost 城市地產建築威望花費 County
church_holding_holding_build_speed County
church_holding_holding_build_gold_cost County
church_holding_holding_build_piety_cost County
church_holding_holding_build_prestige_cost County
<culture>_opinion 文化好感度 適用於對被修改的文化 Character
monthly_diplomacy_lifestyle_xp_gain_mult 外交生活方式技能經驗獲取係數 monthly_diplomacy_lifestyle_xp_gain_mult = 0.5

外交生活方式技能經驗獲取係數+50%,下方以此類推

Character
monthly_martial_lifestyle_xp_gain_mult 軍事生活方式技能經驗獲取係數 Character
monthly_stewardship_lifestyle_xp_gain_mult 管理生活方式技能經驗獲取係數 Character
monthly_intrigue_lifestyle_xp_gain_mult 計謀生活方式技能經驗獲取係數 Character
monthly_learning_lifestyle_xp_gain_mult 學識生活方式技能經驗獲取係數 Character

政體相關修正[編輯 | 編輯原始碼]

這些修正影響某些政體的角色對其他角色的好感和貢獻。下表給出了語法,並且<government_name>有效值有:feudal_government(封建制)、republic_government(共和制)、theocracy_government(神權制)、clan_government(氏族制)、tribal_government(部落制)、mercenary_government(傭兵制)、holy_order_government(教會制,應該是採用在教宗身上的)

名稱 描述 用法 支持作用域 分類
<government_name>_opinion 指定政體對君主的好感 Character
<government_name>_vassal_opinion 指定政體對封臣的好感 Character
<government_name>_opinion_same_faith 指定政體對相同宗教的好感 Character
<government_name>_tax_contribution_add 指定政體領主提供的稅貢基數 Character
<government_name>_tax_contribution_mult 指定政體領主提供的稅貢係數 Character
<government_name>_levy_contribution_add 指定政體領主提供的徵召兵基數 Character
<government_name>_levy_contribution_mult 指定政體領主提供的徵召兵係數 Character

計謀相關修正[編輯 | 編輯原始碼]

這些修正影響角色的計謀。下表給出了語法,並且<scheme_name>的有效值有:abduct、befriend、claim_throne、convert_to_witchcraft、courting、elope、fabricate_hook、murder、seduce、sway

名稱 描述 用法 支持作用域 分類
max_<scheme_name>_schemes_add 指定類型計謀可執行上限 max_abduct_schemes_add = 1

綁架計謀上限+1

max_befriend_schemes_add = 1

交朋友計謀上限+1

max_claim_throne_schemes_add = 1

索要王位計謀上限+1

max_convert_to_witchraft_schemes_add = 1

皈依巫術計謀上限+1

max_courting_schemes_add = 1

求愛計謀上限+1

max_elope_schemes_add = 1

私奔計謀上限+1

max_fabricate_hook_schemes_add = 1

製造牽制計謀上限+1

max_murder_schemes_add = 1

謀殺計謀上限+1

max_seduce_schemes_add = 1

勾引計謀上限+1

max_sway_schemes_add = 1

說服?(翻譯不能....)計謀上限+1

Character
<scheme_name>_scheme_power_add 指定計謀強度增加基數 abduct_scheme_power_add = 10

綁架計謀強度+10

Character
<scheme_name>_scheme_power_mult 指定計謀強度增加係數 abduct_scheme_power_mult = 1.0

各種影響綁架計謀成功率(正面因素)強度+100%

Character
<scheme_name>_scheme_resistance_add 抵禦指定計謀強度增加基數 abduct_scheme_resistance__add = 10

針對你的綁架計謀成功率直接-10%

Character
<scheme_name>_scheme_resistance_mult 抵禦指定計謀強度增加係數 abduct_scheme_resistance__mult = 1.0

各種影響針對你的綁架計謀成功率的正面因素強度-100%

Character

地形戰鬥修正[編輯 | 編輯原始碼]

這些修正改變不同地形戰鬥的效果。下表給出了語法,並且<terrain_name>的有效值有:plains、farmlands、hills、mountains、desert、desert_mountains、oasis、jungle、forest、taiga、wetlands、steppe、floodplains、drylands、winter

名稱 描述 用法 支持作用域 分類
<terrain_name>_attrition_mult 地形損耗 desert_attrition_mult = -0.25

在沙漠的損耗

Combat
<terrain_name>_cancel_negative_supply 移除在不同地形的補給上限懲罰 plains_cancel_negative_supply = yes

hills_cancel_negative_supply = yes

mountain_cancel_negative_supply = yes

desert_cancel_negative_supply = yes

desert_mountains_cancel_negative_supply = yes

oasis_cancel_negative_supply = yes

jungle_cancel_negative_supply = yes

forest_cancel_negative_supply = yes

taiga_cancel_negative_supply = yes

wetlands_cancel_negative_supply = yes

steppe_cancel_negative_supply = yes

floodplains_cancel_negative_supply = yes

drylands_cancel_negative_supply = yes 移除在平原的補給上限懲罰

移除在高地的補給上限懲罰

移除在山地的補給上限懲罰

移除在沙漠的補給上限懲罰

移除在沙漠山脈的補給上限懲罰

移除在綠洲的補給上限懲罰

移除在叢林的補給上限懲罰

移除在森林的補給上限懲罰

移除在針葉林的補給上限懲罰

移除在濕地的補給上限懲罰

移除在草原的補給上限懲罰

移除在泛濫平原的補給上限懲罰

移除在旱地的補給上限懲罰

Combat
<terrain_name>_advantage 地形戰鬥優勢 desert_advantage = 5

沙漠地區優勢

Combat
<terrain_name>_min_combat_roll 不同地形骰子最小點數 desert_min_combat_roll = 5

沙漠地區骰子最小點數

Combat
<terrain_name>_max_combat_roll 不同地形骰子最大點數 desert_max_combat_roll = 5

沙漠地區骰子最大點數

Combat

兵士相關修正[編輯 | 編輯原始碼]

這些修正影響角色的兵士單位的規模和戰鬥力。下表給出了語法,並且<men_at_arms_name>的有效值有:heavy_infantry、pikemen、archers、light_cavalry、heavy_cavalry、skirmishers、siege_weapon。

名稱 描述 用法 支持作用域 分類
<men_at_arms_name>_max_size_add 軍團最大規模 heavy_infantry_max_size_add = 5

重步兵軍團的最大規模

Character
<men_at_arms_name>_max_size_mult 軍團最大規模係數 heavy_infantry_max_size_mult = 0.5

pikemen_max_size_mult = 0.5

archers_max_size_mult = 0.5

light_cavalry_max_size_mult = 0.5

heavy_cavalry_max_size_mult = 0.5

skirmishers_max_size_mult = 0.5

siege_weapon_max_size_mult = 0.5


重步兵軍團的最大規模+50%

槍兵軍團的最大規模+50%

弓兵軍團的最大規模+50%

輕騎兵軍團的最大規模+50%

重騎兵軍團的最大規模+50%

散兵軍團的最大規模+50%

兵器軍團的最大規模+50%

Character
<men_at_arms_name>_siege_value_add 增加指定軍團的攻城數值基值 Character
<men_at_arms_name>_siege_value_mult skirmishers_siege_value_mult = 0.25

兵器軍團的攻城值+25%

Character
<men_at_arms_name>_damage_add 增加指定軍團的傷害數值基值 Character
<men_at_arms_name>_damage_mult heavy_infantry_damage_mult = 0.25

重步兵軍團的傷害係數+25%

Character
<men_at_arms_name>_toughness_add 增加指定軍團的韌性數值基值(與傷害相對) Character
<men_at_arms_name>_toughness_mult pikemen_toughness__mult = 0.25

槍兵軍團韌性+25%

Character
<men_at_arms_name>_pursuit_add 增加指定軍團的追擊數值基值 Character
<men_at_arms_name>_pursuit_mult light_cavalry_pursuit_mult = 0.25

輕騎兵兵軍團的追擊+25%

Character
<men_at_arms_name>_screen_add 增加指定軍團的掩護數值基值(與追擊相對) Character
<men_at_arms_name>_screen_mult heavy_cavalry_screen_mult = 0.25

重騎兵軍團的掩護+25%

Character