修正適用於不同的作用域。
創建一個角色修正[編輯 | 編輯原始碼]
角色修正定義於目錄:../common/modifiers
中的 .txt 文件。
一個角色修正的定義如下:
my_new_modifier = { icon = icon_name # 修正,例如 # tax_mult = 0.25 # county_opinion_add = -30 }
圖標[編輯 | 編輯原始碼]
每個修正都有一個圖標和其名稱一同顯示。可以在修正主代碼塊中使用icon=icon_name
。基礎遊戲有以下修正圖標可用:
名稱 | 圖標 | 名稱 | 圖標 |
---|---|---|---|
cat_positive | cat_negative | ||
cockroach_positive | cockroach_negative | ||
county_modifier_control_positive | county_modifier_control_negative | File:Modifier control negative.png | |
county_modifier_corruption_positive | county_modifier_corruption_negative | File:Modifier corruption negative.png | |
county_modifier_development_positive | county_modifier_development_negative | File:Modifier development negative.png | |
county_modifier_opinion_positive | county_modifier_opinion_negative | ||
diplomacy_positive | diplomacy_negative | ||
dog_positive | dog_negative | ||
dread_positive | dread_negative | ||
drink_positive | drink_negative | ||
economy_positive | economy_negative | ||
family_positive | family_negative | ||
feast_positive | feast_negative | ||
fertility_positive | fertility_negative | ||
food_positive | food_negative | ||
health_positive | health_negative | ||
horse_positive | horse_negative | ||
hunt_positive | hunt_negative | ||
intrigue_positive | intrigue_negative | ||
learning_positive | learning_negative | ||
letter_positive | letter_negative | ||
love_positive | love_negative | ||
magic_positive | magic_negative | ||
martial_positive | martial_negative | ||
outdoors_positive | outdoors_negative | ||
piety_positive | piety_negative | ||
prestige_positive | prestige_negative | ||
prison_positive | prison_negative | ||
prowess_positive | prowess_negative | ||
rat_positive | rat_negative | ||
rock_positive | rock_negative | ||
social_positive | social_negative | ||
spoon_positive | spoon_negative | ||
stewardship_positive | stewardship_negative | ||
stress_positive | stress_negative | ||
treatment_positive | treatment_negative |
腳本化的修正[編輯 | 編輯原始碼]
腳本化的修正如同腳本效果和觸發器一樣工作。使用name = yes
可以無參數地調用它們,也可以有許多參數。舉例:
== 修正举例 == example_modifier = { modifier = { add = { value = 10 multiply = $SCALE$ } $CHARACTER_1$ = { has_trait = ambitious } } opinion_modifier = { target = $CHARACTER_2$ who = $CHARACTER_1$ multiplier = { value = 0.25 multiply = $SCALE$ } } compare_modifier = { target = $CHARACTER_1$ value = stress multiplier = $SCALE$ } } == 调用举例 == random_list = { 1 = { example_modifier = { CHARACTER_1 = root CHARACTER_2 = root SCALE = 0.1 } } }
修正列表[編輯 | 編輯原始碼]
這些修正可用於修正的定義中,以產生不同效果。注意,這個列表由控制台指令script_docs
輸出生成。
名稱 | 描述 | 用法 | 支持作用域 | 分類 |
---|---|---|---|---|
diplomacy | 外交增加 | diplomacy = 1
外交+1,以下類推。人物能力最多疊到100 |
Character | |
martial | 軍事增加 | Character | ||
stewardship | 管理增加 | Character | ||
intrigue | 謀略增加 | Character | ||
learning | 學識增加 | Character | ||
prowess | 勇武增加 | Character | ||
negate_diplomacy_penalty_add | 抵消外交懲罰 | Character | ||
negate_martial_penalty_add | 抵消軍事懲罰 | Character | ||
negate_stewardship_penalty_add | 抵消管理懲罰 | Character | ||
negate_intrigue_penalty_add | 抵消謀略懲罰 | Character | ||
negate_learning_penalty_add | 抵消學識懲罰 | negate_learning_penalty_add = 2
位於 |
Character | |
negate_prowess_penalty_add | 抵消勇武懲罰 | Character | ||
no_prowess_loss_from_age | 角色不會承受高齡導致的勇武損失 | no_prowess_loss_from_age = yes
(角色不會承受高齡導致的武勇損失 = 是的) |
Character | |
diplomacy_per_piety_level | 每級奉獻等級使外交增加 | Character | ||
martial_per_piety_level | 每級奉獻等級使軍事增加 | Character | ||
stewardship_per_piety_level | 每級奉獻等級使管理增加 | Character | ||
intrigue_per_piety_level | 每級奉獻等級使謀略增加 | Character | ||
learning_per_piety_level | 每級奉獻等級使學識增加 | Character | ||
prowess_per_piety_level | 每級奉獻等級使勇武增加 | Character | ||
diplomacy_per_prestige_level | 每級威望等級使外交增加 | Character | ||
martial_per_prestige_level | 每級威望等級使軍事增加 | Character | ||
stewardship_per_prestige_level | 每級威望等級使管理增加 | Character | ||
intrigue_per_prestige_level | 每級威望等級使謀略增加 | Character | ||
learning_per_prestige_level | 每級威望等級使學識增加 | Character | ||
prowess_per_prestige_level | 每級威望等級使勇武增加 | Character | ||
piety_level_impact_mult | 奉獻等級影響係數增加 | Character | ||
prestige_level_impact_mult | 威望等級影響係數增加 | Character | ||
diplomacy_per_stress_level | 每級壓力等級使外交增加 | Character | ||
martial_per_stress_level | 每級壓力等級使軍事增加 | Character | ||
stewardship_per_stress_level | 每級壓力等級使管理增加 | Character | ||
intrigue_per_stress_level | 每級壓力等級使謀略增加 | Character | ||
learning_per_stress_level | 每級壓力等級使學識增加 | Character | ||
prowess_per_stress_level | 每級壓力等級使勇武增加 | Character | ||
random_skills_per_child | 每個孩子給予的隨機能力 | Character | ||
fertility | 生育力增加 | fertility = 0.2
(外交生活方式家庭重心,生育力+20%) |
Character | |
health | 健康增加 | health = 0.25
(溫室建築,健康:輕微增益) |
Character | |
negate_fertility_penalty_add | 抵消生育力懲罰 | Character | ||
negate_health_penalty_add | 抵消健康懲罰 | Character | ||
monthly_income | 每月省份稅收 | Province | ||
monthly_income_mult | 每月收入係數 | Character | ||
monthly_war_income_add | 戰爭期間的每月省份收入 | Province | ||
monthly_war_income_mult | 戰爭期間的每月收入係數 | Character | ||
monthly_income_per_stress_level_add | 每級壓力使每月收入增加 | Character | ||
monthly_income_per_stress_level_mult | 每級壓力使每月收入增加係數 | Character | ||
monthly_piety | 每月虔誠 | Character | ||
monthly_piety_gain_mult | 每月虔誠增加係數 | Character | ||
monthly_piety_gain_per_happy_powerful_vassal_add | 每位在內閣任職的強力封臣使每月虔誠增加 | monthly_piety_gain_per_happy_powerful_vassal_add = 0.2
(坎特伯雷大教堂) |
Character | |
monthly_piety_gain_per_happy_powerful_vassal_mult | 每位在內閣任職的強力封臣使每月虔誠增加係數 | Character | ||
monthly_piety_gain_per_dread_add | 每點恐怖值使每月虔誠增加 | Character | ||
monthly_piety_gain_per_dread_mult | 每點恐怖值使每月虔誠增加係數 | Character | ||
monthly_piety_gain_per_knight_add | 每位騎士使每月虔誠增加 | Character | ||
monthly_piety_gain_per_knight_mult | 每位騎士使每月虔誠增加係數 | Character | ||
monthly_prestige | 每月威望 | Character | ||
monthly_prestige_gain_mult | 每月威望增加係數 | Character | ||
monthly_prestige_gain_per_happy_powerful_vassal_add | 每位在內閣任職的強力封臣使每月威望增加 | Character | ||
monthly_prestige_gain_per_happy_powerful_vassal_mult | 每位在內閣任職的強力封臣使每月威望增加係數 | Character | ||
monthly_prestige_gain_per_dread_add | 每點恐怖值使每月威望增加 | Character | ||
monthly_prestige_gain_per_dread_mult | 每點恐怖值使每月威望增加係數 | Character | ||
monthly_prestige_gain_per_knight_add | 每位騎士使每月威望增加 | Character | ||
monthly_prestige_gain_per_knight_mult | 每位騎士使每月威望增加係數 | Character | ||
monthly_piety_from_buildings_mult | 建築產生的每月虔誠增加係數 | Character | ||
monthly_prestige_from_buildings_mult | 建築產生的每月威望增加係數 | Character | ||
monthly_dynasty_prestige | 每月宗族威望增加 | Character | ||
monthly_dynasty_prestige_mult | 每月宗族威望增加係數 | Character | ||
stress_gain_mult | 壓力增加係數 | stress_gain_mult = 0.5
這樣獲得壓力時,會多+50%的壓力 |
Character | |
stress_loss_mult | 壓力減少係數 | stress_loss_mult = 0.5
這樣減少壓力時,會多-50%的壓力 |
Character | |
monthly_dread | 每月恐怖值 | Character | ||
dread_gain_mult | 恐怖值增加係數 | dread_gain_mult = 0.5
原理類似於上方壓力增加的係數,下方類推 |
Character | |
dread_loss_mult | 恐怖值減少係數 | Character | ||
tyranny_gain_mult | 暴政增加係數 | Character | ||
tyranny_loss_mult | 暴政減少係數 | Character | ||
monthly_tyranny | 每月暴政增加 | Character | ||
dread_baseline_add | 基礎恐怖值增加 | Character | ||
dread_decay_add | 恐怖值消逝 | dread_decay_add = 1
這樣會導致你每月恐怖值下降的基本值+1,恐怖值會降得更快 dread_decay_add = -1 這樣導致每月恐怖值下降的基本值-1,恐怖值會降得更慢 |
Character | |
dread_decay_mult | 恐怖值消逝係數 | dread_decay_mult = -10
(密謀生活重心拷打者分支的終生惡名:恐怖值消逝:-1000%) |
Character | |
dread_per_tyranny_add | 每次暴政的恐怖值獲得 | Character | ||
dread_per_tyranny_mult | 每次暴政的恐怖值獲得係數 | Character | ||
domain_limit | 統治上限 | Character | ||
vassal_limit | 附庸上限 | Character | ||
domain_tax_mult | 直轄領地稅收係數 | Character | ||
domain_tax_same_faith_mult | 相同信仰的直轄領地稅收係數 | Character | ||
domain_tax_different_faith_mult | 不同信仰的直轄領地稅收係數 | Character | ||
domain_tax_mult_even_if_baron | 直轄男爵領地稅收 | Character | ||
domain_tax_same_faith_mult_even_if_baron | 相同信仰的直轄男爵領稅收 | Character | ||
domain_tax_different_faith_mult_even_if_baron | 不同信仰的直轄男爵領稅收 | Character | ||
vassal_tax_mult | 附庸稅係數 | Character | ||
men_at_arms_maintenance | 每月常備軍維護費 | men_at_arms_maintenance = -0.5
維護費-50% |
Character | |
men_at_arms_maintenance_per_dread_mult | 每點恐怖值對每月常備軍維護費減少的係數 | Character | ||
army_maintenance_mult | 軍隊維持費係數 | Character | ||
short_reign_duration_mult | 短期統治周期係數 | Character | ||
long_reign_bonus_mult | 長期統治增加係數 | Character | ||
diplomatic_range_mult | 外交距離係數 | Character | ||
inbreeding_chance | 近親繁殖機率 | Character | ||
positive_inactive_inheritance_chance | 繼承正面遺傳特質的概率 | Character | ||
negative_inactive_inheritance_chance | 繼承負面遺傳特質的概率 | Character | ||
positive_random_genetic_chance | 正面隨機基因機率 | Character | ||
negative_random_genetic_chance | 獲得新負面遺傳特質的概率 | Character | ||
genetic_trait_strengthen_chance | 遺傳特質增強機率 | Character | ||
life_expectancy | 壽命預期增加數年 | character_modifier = { life_expectancy = 5 # Adds +5 years to expected old age death } |
Character | |
years_of_fertility | 生育年齡 | Character | ||
knight_limit | 騎士上限 | Character | ||
knight_effectiveness_mult | 騎士戰鬥力增加係數 | Character | ||
title_creation_cost | 頭銜創建花費 | Character | ||
title_creation_cost_mult | 頭銜創建花費係數 | Character | ||
monthly_lifestyle_xp_gain_mult | 月度生活方式經驗增長係數 | Character | ||
mercenary_hire_cost_add | 僱傭兵僱傭花費增加 | Character | ||
mercenary_hire_cost_mult | 僱傭兵僱傭花費係數 | Character | ||
same_culture_mercenary_hire_cost_add | 相同文化僱傭兵僱傭花費增加 | Character | ||
same_culture_mercenary_hire_cost_mult | 相同文化僱傭兵僱傭花費係數 | Character | ||
holy_order_hire_cost_mult | 騎士團僱傭花費係數 | Character | ||
holy_order_hire_cost_add | 騎士團僱傭花費增加 | Character | ||
same_culture_holy_order_hire_cost_mult | 相同文化騎士團僱傭花費係數 | Character | ||
same_culture_holy_order_hire_cost_add | 相同文化騎士團僱傭花費增加 | Character | ||
opinion_of_female_rulers | 女性統治者好感 | Character | ||
opinion_of_male_rulers | 男性統治者好感 | Character | ||
opinion_of_same_culture | 相同文化好感 | Character | ||
opinion_of_different_culture | 不同文化好感 | Character | ||
opinion_of_same_faith | 相同信仰好感 | Character | ||
opinion_of_different_faith | 不同信仰好感 | Character | ||
opinion_of_liege | 領主好感 | Character | ||
opinion_of_vassal | 附庸好感 | Character | ||
opinion_of_different_faith_liege | 不同信仰領主好感 | Character | ||
same_culture_opinion | 相同文化好感 | Character | ||
different_culture_opinion | 不同文化好感 | Character | ||
same_faith_opinion | 相同信仰好感 | Character | ||
different_faith_opinion | 不同信仰好感 | Character | ||
direct_vassal_opinion | 直轄附庸好感 | Character | ||
fellow_vassal_opinion | 同僚好感度 | Character | ||
independent_ruler_opinion | 獨立統治者好感 | Character | ||
general_opinion | 大眾好感 | Character | ||
attraction_opinion | 外表吸引力好感 | Character | ||
religious_vassal_opinion | 宗教附庸好感 | Character | ||
religious_head_opinion | 宗教領袖好感 | Character | ||
spouse_opinion | 配偶好感 | Character | ||
twin_opinion | 雙胞胎好感 | Character | ||
close_relative_opinion | 近親好感 | Character | ||
dynasty_house_opinion | 家族好感 | Character | ||
dynasty_opinion | 宗族好感 | Character | ||
liege_opinion | 領主好感 | Character | ||
different_faith_liege_opinion | 不同信仰好感 | Character | ||
vassal_opinion | 附庸封臣的好感度 | Character | ||
clergy_opinion | 神職人員好感 | Character | ||
councillor_opinion | 內閣成員好感 | Character | ||
realm_priest_opinion | 國家主教的好感度(內閣職位中的主教) | Character | ||
powerful_vassal_opinion | 強力附庸好感 | Character | ||
courtier_opinion | 內閣成員好感 | Character | ||
guest_opinion | 賓客好感度 | Character | ||
courtier_and_guest_opinion | 朝臣與賓客的好感度 | Character | ||
prisoner_opinion | 囚徒好感 | Character | ||
player_heir_opinion | 繼承人好感 | Character | ||
child_opinion | 孩子的好感度 | Character | ||
child_except_player_heir_opinion | 除繼承人外其他孩子的好感度 | Character | ||
eligible_child_opinion | 有繼承資格的孩子的好感度 | Character | ||
eligible_child_except_player_heir_opinion | 除有繼承資格的孩子外其他孩子的好感度 | Character | ||
ignore_negative_culture_opinion | 無異文化的負面好感 | ignore_negative_culture_opinion = yes | Character | |
ignore_different_faith_opinion | 無異教的負面好感 | ignore_different_faith_opinion = yes | Character | |
pursue_efficiency | 追擊效率 | Combat | ||
counter_efficiency | 兵種克制效率 | Combat | ||
min_combat_roll | 最小戰鬥點數 | min_combat_roll = 4 | Combat | |
max_combat_roll | 最大戰鬥點數 | max_combat_roll = 4 | Combat | |
men_at_arms_limit | 影響單個軍團的規模 | Combat | ||
men_at_arms_cap | 影響軍團總數 | Combat | ||
embarkation_cost_mult | 登船時間花費 | Combat | ||
naval_movement_speed_mult | 海軍速度 | Combat | ||
siege_phase_time | 圍城階段時間修正 | Siege | ||
siege_morale_loss | 圍攻的守方士氣損失 | Siege | ||
revolting_siege_morale_loss_add | 叛軍省份被圍攻的守方士氣損失(數值) | Siege | ||
revolting_siege_morale_loss_mult | 叛軍省份被圍攻的守方士氣損失係數(百分比) | Siege | ||
vassal_tax_contribution_add | 封臣提供的稅收 | Government | ||
vassal_tax_contribution_mult | 封臣提供的稅收係數(百分比) | Government | ||
intimidated_vassal_tax_contribution_add | 心懷恐懼的封臣提供的稅收 | Character | ||
intimidated_vassal_tax_contribution_mult | 心懷恐懼的封臣提供的稅收係數(百分比) | Character | ||
cowed_vassal_tax_contribution_add | Character | |||
cowed_vassal_tax_contribution_mult | Character | |||
vassal_levy_contribution_add | 封臣提供的徵召兵 | Government | ||
vassal_levy_contribution_mult | 封臣提供的徵召兵係數(百分比) | Government | ||
intimidated_vassal_levy_contribution_add | Character | |||
intimidated_vassal_levy_contribution_mult | Character | |||
cowed_vassal_levy_contribution_add | Character | |||
cowed_vassal_levy_contribution_mult | Character | |||
happy_powerful_vassal_tax_contribution_add | 忠心的強力封臣提供的稅收 | Character | ||
happy_powerful_vassal_tax_contribution_mult | 忠心的強力封臣提供的稅收係數(百分比) | Character | ||
happy_powerful_vassal_levy_contribution_add | 忠心的強力封臣提供的徵召兵 | Character | ||
happy_powerful_vassal_levy_contribution_mult | 忠心的強力封臣提供的徵召兵係數(百分比) | Character | ||
scheme_power | 計謀強度 | Scheme | ||
scheme_resistance | 計謀阻力 | Scheme | ||
scheme_secrecy | 計謀保密性 | Scheme | ||
scheme_success_chance | 計謀成功率 | Scheme | ||
hostile_scheme_power_add | 敵對計謀強度 | Character | ||
hostile_scheme_power_mult | 敵對計謀強度係數(百分比) | Character | ||
personal_scheme_power_add | 個人計謀強度 | Character | ||
personal_scheme_power_mult | 個人計謀強度係數(百分比) | Character | ||
hostile_scheme_resistance_add | 敵對計謀阻力 | Character | ||
hostile_scheme_resistance_mult | 敵對計謀阻力係數(百分比) | Character | ||
personal_scheme_resistance_add | 個人計謀阻力 | Character | ||
personal_scheme_resistance_mult | 個人計謀阻力係數(百分比) | Character | ||
diplomacy_scheme_power | 外交計謀強度 | Character | ||
intrigue_scheme_power | 密謀計謀強度 | Character | ||
stewardship_scheme_power | Character | |||
martial_scheme_power | 軍事計謀強度 | Character | ||
prowess_scheme_power | Character | |||
learning_scheme_power | 學識計謀強度 | Character | ||
diplomacy_scheme_resistance | 外交計謀阻力 | Character | ||
intrigue_scheme_resistance | 陰謀計謀阻力 | Character | ||
stewardship_scheme_resistance | 管理計謀阻力 | Character | ||
martial_scheme_resistance | 軍事計謀阻力 | Character | ||
prowess_scheme_resistance | 英勇計謀阻力 | Character | ||
learning_scheme_resistance | 學識計謀阻力 | Character | ||
scheme_discovery_chance_mult | 計謀發現機率係數 | scheme_discovery_chance_mult = 0.25
計謀發現機率係數+25% |
Character | |
max_personal_schemes_add | 最大個人計謀 | Character | ||
max_hostile_schemes_add | 最大敵對計謀 | Character | ||
owned_hostile_scheme_success_chance_add | Character | |||
owned_personal_scheme_success_chance_add | Character | |||
enemy_hostile_scheme_success_chance_add | Character | |||
enemy_personal_scheme_success_chance_add | Character | |||
movement_speed | 指揮陸軍的移動數度 | Combat | ||
retreat_losses | 撤退損耗 | Combat | ||
hard_casualty_modifier | 我方戰死機率 | Combat | ||
enemy_hard_casualty_modifier | 敵方戰死機率 | Combat | ||
advantage | 戰鬥優勢 | Combat | ||
attacker_advantage | 攻擊方戰鬥優勢 | Combat | ||
defender_advantage | 防禦方戰鬥優勢 | Combat | ||
enemy_terrain_advantage | 敵軍地形戰鬥優勢 | Combat | ||
tolerance_advantage_mod | 宗教敵對度戰鬥優勢 | tolerance_advantage_mod = 5 | Combat | |
advantage_against_coreligionists | 對同宗教戰鬥優勢 | Combat | ||
random_advantage | 隨機戰鬥優勢 | Combat | ||
controlled_province_advantage | 己方控制省份戰鬥優勢 | Combat | ||
no_water_crossing_penalty | 渡河無優勢懲罰 | no_water_crossing_penalty = yes | Combat | |
raid_speed | 劫掠速度 | Combat | ||
hostile_county_attrition | 敵對省份損耗 | Combat | ||
supply_duration | 補給持續時間 | Combat | ||
supply_limit_mult | 補給限制係數(百分比) | Province | ||
supply_limit | 補給限制 | Province | ||
fort_level | 要塞等級 | Province | ||
supply_capacity_add | 補給能力 | Province | ||
supply_capacity_mult | 補給能力係數(百分比) | Province | ||
hostile_raid_time | 敵對劫掠時間 | Province | ||
max_loot_mult | 軍隊戰利品容量 | Province | ||
levy_size | 徵召兵規模 | Holding | ||
garrison_size | 要塞駐軍規模 | Holding | ||
levy_reinforcement_rate | 徵召兵補員效率 | Holding | ||
levy_reinforcement_rate_same_faith | 同宗徵召兵補員效率 | Character | ||
levy_reinforcement_rate_different_faith | 異教徵召兵補員效率 | Character | ||
levy_reinforcement_rate_even_if_baron | 男爵領徵召兵補員效率 | Character | ||
levy_reinforcement_rate_same_faith_even_if_baron | 同宗男爵領徵召兵補員效率 | Character | ||
levy_reinforcement_rate_different_faith_even_if_baron | 異教男爵領徵召兵補員效率 | Character | ||
levy_reinforcement_rate_friendly_territory | 友方領地徵召兵補員效率 | Holding | ||
build_speed | 建築速度 | Holding | ||
build_gold_cost | 建築金錢花費 | Holding | ||
build_piety_cost | 建築虔誠花費 | Holding | ||
build_prestige_cost | 建築威望花費 | Holding | ||
holding_build_speed | 省份地產建築速度 | Holding | ||
holding_build_gold_cost | 省份地產建築金錢花費 | Holding | ||
holding_build_piety_cost | 省份地產建築虔誠花費 | Holding | ||
holding_build_prestige_cost | 省份地產建築威望花費 | Holding | ||
tax_mult | 地產稅收係數(百分比) | Holding | ||
development_growth_factor | 發展度增長因素 | County | ||
development_growth | 發展度增長 | County | ||
character_capital_county_monthly_development_growth_add | 每月首都發展度 | Character | ||
monthly_county_control_change_add | 每月省份控制力 | County | ||
monthly_county_control_change_factor | 每月省份控制力係數 | County | ||
monthly_county_control_change_add_even_if_baron | County | |||
monthly_county_control_change_factor_even_if_baron | County | |||
county_opinion_add | 省份大眾好感 | County | ||
different_faith_county_opinion_mult | 異教省份大眾好感 | County | ||
county_opinion_add_even_if_baron | 男爵領大眾好感 | County | ||
different_faith_county_opinion_mult_even_if_baron | 異教男爵領大眾好感 | County | ||
mercenary_count_mult | Culture | |||
cultural_head_fascination_add | 作為文化頭領時,對關注的革新科技點數基值 | cultural_head_fascination_add = 10
作為文化頭領時,對注重的革新科技進度點數+10點 |
Character | |
cultural_head_fascination_mult | 文化頭領對關注的革新科技點數係數 | cultural_head_fascination_mult = 1.0
作為文化頭領時,對注重的革新科技進度點數+100% |
Character | |
faith_conversion_piety_cost_add | 改信時花費的虔誠基數 | Character | ||
faith_conversion_piety_cost_mult | 改信時花費的虔誠係數 | Character | ||
faith_creation_piety_cost_add | 創教時花費的虔誠基數 | Character | ||
faith_creation_piety_cost_mult | 創教時花費的虔誠係數 | Character | ||
ai_boldness | AI大膽程度,字面意思 | ai_boldness = dominant_negative_ai_value
明顯消極程度 ai_boldness = very_low_negative_ai_value 很低程度(很消極) ai_boldness = low_negative_ai_value 低等程度(消極) ai_boldness = medium_positive_ai_value 中等程度(積極) ai_boldness = high_positive_ai_value 高等程度(積極) ai_rationality = very_high_positive_ai_value 很高程度(很積極) ai_boldness = dominant_positive_ai_value 明顯積極程度 ai_boldness = 20 AI的大膽值+20(這個簡單粗暴多了......) 以下以此類推 |
AI | |
ai_compassion | AI同情心程度,字面意思 | AI | ||
ai_sociability | AI社交能力程度,字面意思 | AI | ||
ai_greed | AI貪婪程度,字面意思 | AI | ||
ai_energy | AI精力程度,應該是影響AI執行操作的次數 | AI | ||
ai_honor | AI有多重視榮譽 | AI | ||
ai_rationality | AI的理性程度,應該是影響AI執行操作時會考慮利害 | AI | ||
ai_vengefulness | AI的復仇欲,字面意思 | AI | ||
ai_zeal | AI的狂熱程度,字面意思 | AI | ||
ai_war_chance | AI | |||
ai_war_cooldown | AI | |||
castle_holding_build_speed | 城堡地產建築速度 | County | ||
castle_holding_build_gold_cost | 城堡地產建築金幣花費 | County | ||
castle_holding_build_piety_cost | 城堡地產建築虔誠花費 | County | ||
castle_holding_build_prestige_cost | County | |||
castle_holding_holding_build_speed | County | |||
castle_holding_holding_build_gold_cost | County | |||
castle_holding_holding_build_piety_cost | County | |||
castle_holding_holding_build_prestige_cost | County | |||
tribal_holding_build_speed | 部落地產建築速度 | County | ||
tribal_holding_build_gold_cost | 部落地產建築金幣花費 | County | ||
tribal_holding_build_piety_cost | 部落地產建築虔誠花費 | County | ||
tribal_holding_build_prestige_cost | 部落地產建築威望花費 | County | ||
tribal_holding_holding_build_speed | County | |||
tribal_holding_holding_build_gold_cost | County | |||
tribal_holding_holding_build_piety_cost | County | |||
tribal_holding_holding_build_prestige_cost | County | |||
city_holding_build_speed | 城市地產建築速度 | County | ||
city_holding_build_gold_cost | 城市地產建築金幣花費 | County | ||
city_holding_build_piety_cost | 城市地產建築虔誠花費 | County | ||
city_holding_build_prestige_cost | 城市地產建築威望花費 | County | ||
city_holding_holding_build_speed | County | |||
city_holding_holding_build_gold_cost | County | |||
city_holding_holding_build_piety_cost | County | |||
city_holding_holding_build_prestige_cost | County | |||
church_holding_build_speed | 宗教地產建築速度 | County | ||
church_holding_build_gold_cost | 城市地產建築金幣花費 | County | ||
church_holding_build_piety_cost | 城市地產建築虔誠花費 | County | ||
church_holding_build_prestige_cost | 城市地產建築威望花費 | County | ||
church_holding_holding_build_speed | County | |||
church_holding_holding_build_gold_cost | County | |||
church_holding_holding_build_piety_cost | County | |||
church_holding_holding_build_prestige_cost | County | |||
<culture>_opinion | 文化好感度 | 適用於對被修改的文化 | Character | |
monthly_diplomacy_lifestyle_xp_gain_mult | 外交生活方式技能經驗獲取係數 | monthly_diplomacy_lifestyle_xp_gain_mult = 0.5
外交生活方式技能經驗獲取係數+50%,下方以此類推 |
Character | |
monthly_martial_lifestyle_xp_gain_mult | 軍事生活方式技能經驗獲取係數 | Character | ||
monthly_stewardship_lifestyle_xp_gain_mult | 管理生活方式技能經驗獲取係數 | Character | ||
monthly_intrigue_lifestyle_xp_gain_mult | 計謀生活方式技能經驗獲取係數 | Character | ||
monthly_learning_lifestyle_xp_gain_mult | 學識生活方式技能經驗獲取係數 | Character |
政體相關修正[編輯 | 編輯原始碼]
這些修正影響某些政體的角色對其他角色的好感和貢獻。下表給出了語法,並且<government_name>有效值有:feudal_government(封建制)、republic_government(共和制)、theocracy_government(神權制)、clan_government(氏族制)、tribal_government(部落制)、mercenary_government(傭兵制)、holy_order_government(教會制,應該是採用在教宗身上的)。
名稱 | 描述 | 用法 | 支持作用域 | 分類 |
---|---|---|---|---|
<government_name>_opinion | 指定政體對君主的好感 | Character | ||
<government_name>_vassal_opinion | 指定政體對封臣的好感 | Character | ||
<government_name>_opinion_same_faith | 指定政體對相同宗教的好感 | Character | ||
<government_name>_tax_contribution_add | 指定政體領主提供的稅貢基數 | Character | ||
<government_name>_tax_contribution_mult | 指定政體領主提供的稅貢係數 | Character | ||
<government_name>_levy_contribution_add | 指定政體領主提供的徵召兵基數 | Character | ||
<government_name>_levy_contribution_mult | 指定政體領主提供的徵召兵係數 | Character |
計謀相關修正[編輯 | 編輯原始碼]
這些修正影響角色的計謀。下表給出了語法,並且<scheme_name>的有效值有:abduct、befriend、claim_throne、convert_to_witchcraft、courting、elope、fabricate_hook、murder、seduce、sway。
名稱 | 描述 | 用法 | 支持作用域 | 分類 |
---|---|---|---|---|
max_<scheme_name>_schemes_add | 指定類型計謀可執行上限 | max_abduct_schemes_add = 1
綁架計謀上限+1 max_befriend_schemes_add = 1 交朋友計謀上限+1 max_claim_throne_schemes_add = 1 索要王位計謀上限+1 max_convert_to_witchraft_schemes_add = 1 皈依巫術計謀上限+1 max_courting_schemes_add = 1 求愛計謀上限+1 max_elope_schemes_add = 1 私奔計謀上限+1 max_fabricate_hook_schemes_add = 1 製造牽制計謀上限+1 max_murder_schemes_add = 1 謀殺計謀上限+1 max_seduce_schemes_add = 1 勾引計謀上限+1 max_sway_schemes_add = 1 說服?(翻譯不能....)計謀上限+1 |
Character | |
<scheme_name>_scheme_power_add | 指定計謀強度增加基數 | abduct_scheme_power_add = 10
綁架計謀強度+10 |
Character | |
<scheme_name>_scheme_power_mult | 指定計謀強度增加係數 | abduct_scheme_power_mult = 1.0
各種影響綁架計謀成功率(正面因素)強度+100% |
Character | |
<scheme_name>_scheme_resistance_add | 抵禦指定計謀強度增加基數 | abduct_scheme_resistance__add = 10
針對你的綁架計謀成功率直接-10% |
Character | |
<scheme_name>_scheme_resistance_mult | 抵禦指定計謀強度增加係數 | abduct_scheme_resistance__mult = 1.0
各種影響針對你的綁架計謀成功率的正面因素強度-100% |
Character |
地形戰鬥修正[編輯 | 編輯原始碼]
這些修正改變不同地形戰鬥的效果。下表給出了語法,並且<terrain_name>的有效值有:plains、farmlands、hills、mountains、desert、desert_mountains、oasis、jungle、forest、taiga、wetlands、steppe、floodplains、drylands、winter。
名稱 | 描述 | 用法 | 支持作用域 | 分類 |
---|---|---|---|---|
<terrain_name>_attrition_mult | 地形損耗 | desert_attrition_mult = -0.25
在沙漠的損耗 |
Combat | |
<terrain_name>_cancel_negative_supply | 移除在不同地形的補給上限懲罰 | plains_cancel_negative_supply = yes
hills_cancel_negative_supply = yes mountain_cancel_negative_supply = yes desert_cancel_negative_supply = yes desert_mountains_cancel_negative_supply = yes oasis_cancel_negative_supply = yes jungle_cancel_negative_supply = yes forest_cancel_negative_supply = yes taiga_cancel_negative_supply = yes wetlands_cancel_negative_supply = yes steppe_cancel_negative_supply = yes floodplains_cancel_negative_supply = yes drylands_cancel_negative_supply = yes 移除在平原的補給上限懲罰 移除在高地的補給上限懲罰 移除在山地的補給上限懲罰 移除在沙漠的補給上限懲罰 移除在沙漠山脈的補給上限懲罰 移除在綠洲的補給上限懲罰 移除在叢林的補給上限懲罰 移除在森林的補給上限懲罰 移除在針葉林的補給上限懲罰 移除在濕地的補給上限懲罰 移除在草原的補給上限懲罰 移除在泛濫平原的補給上限懲罰 移除在旱地的補給上限懲罰 |
Combat | |
<terrain_name>_advantage | 地形戰鬥優勢 | desert_advantage = 5
沙漠地區優勢 |
Combat | |
<terrain_name>_min_combat_roll | 不同地形骰子最小點數 | desert_min_combat_roll = 5
沙漠地區骰子最小點數 |
Combat | |
<terrain_name>_max_combat_roll | 不同地形骰子最大點數 | desert_max_combat_roll = 5
沙漠地區骰子最大點數 |
Combat |
兵士相關修正[編輯 | 編輯原始碼]
這些修正影響角色的兵士單位的規模和戰鬥力。下表給出了語法,並且<men_at_arms_name>的有效值有:heavy_infantry、pikemen、archers、light_cavalry、heavy_cavalry、skirmishers、siege_weapon。
名稱 | 描述 | 用法 | 支持作用域 | 分類 |
---|---|---|---|---|
<men_at_arms_name>_max_size_add | 軍團最大規模 | heavy_infantry_max_size_add = 5
重步兵軍團的最大規模 |
Character | |
<men_at_arms_name>_max_size_mult | 軍團最大規模係數 | heavy_infantry_max_size_mult = 0.5
pikemen_max_size_mult = 0.5 archers_max_size_mult = 0.5 light_cavalry_max_size_mult = 0.5 heavy_cavalry_max_size_mult = 0.5 skirmishers_max_size_mult = 0.5 siege_weapon_max_size_mult = 0.5
槍兵軍團的最大規模+50% 弓兵軍團的最大規模+50% 輕騎兵軍團的最大規模+50% 重騎兵軍團的最大規模+50% 散兵軍團的最大規模+50% 兵器軍團的最大規模+50% |
Character | |
<men_at_arms_name>_siege_value_add | 增加指定軍團的攻城數值基值 | Character | ||
<men_at_arms_name>_siege_value_mult | skirmishers_siege_value_mult = 0.25
兵器軍團的攻城值+25% |
Character | ||
<men_at_arms_name>_damage_add | 增加指定軍團的傷害數值基值 | Character | ||
<men_at_arms_name>_damage_mult | heavy_infantry_damage_mult = 0.25
重步兵軍團的傷害係數+25% |
Character | ||
<men_at_arms_name>_toughness_add | 增加指定軍團的韌性數值基值(與傷害相對) | Character | ||
<men_at_arms_name>_toughness_mult | pikemen_toughness__mult = 0.25
槍兵軍團韌性+25% |
Character | ||
<men_at_arms_name>_pursuit_add | 增加指定軍團的追擊數值基值 | Character | ||
<men_at_arms_name>_pursuit_mult | light_cavalry_pursuit_mult = 0.25
輕騎兵兵軍團的追擊+25% |
Character | ||
<men_at_arms_name>_screen_add | 增加指定軍團的掩護數值基值(與追擊相對) | Character | ||
<men_at_arms_name>_screen_mult | heavy_cavalry_screen_mult = 0.25
重騎兵軍團的掩護+25% |
Character |
文檔 | Effects • 觸發器 • 修正 • 作用域 • 變量 • 數據類型 • 本地化 • 可定製的本地化 |
腳本 | AI • 劇本 • 角色 • 效果指令 • 內閣 • 文化 • 決議 • 宗族 • 事件 • 政體 • 歷史 • 地產 • 生活方式 • 軍隊 • 宗教 • Story cycles • 頭銜 • 特質 |
地圖 | 地圖 • 地形 |
圖形 | 3D模型 • Exporters • 界面 • Coat of arms • Graphical assets • Fonts • Particles • Shaders • Unit models |
音頻 | Music • Sound |
其他 | 控制台指令 • 校驗碼 • 模組結構 • Troubleshooting |