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十字军之王3是我们大受欢迎的中世纪战略模拟游戏十字军之王的最新一代。扩张并建设你的领地吧,无论你所统治的是一个强大的王国还是一块普通的伯爵领。在一个横跨世界且充满细节的地图种用婚姻、外交和刀剑去增强权势,赢得荣耀。

但通往王冠之路从来不乏坎坷与荆棘。你的权谋是你最有力的武器,而智慧是一切计谋成功的关键。强敌环伺,奸贼潜伏,因此你必须保卫你和你家族的未来。在不流血的战争中征战不休,用惩戒与匕首保证你的皇冠在你的血脉间传续。

在这里,我们将添加一些社区中的问题和开发者的回答。这篇文章将周期性的更新,所以请随时关注!

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常见问题[编辑 | 编辑源代码]

Icon CK3b.png CK3将在何时发布?

  • 十字军之王3将在今年的P社嘉年华中公布,敬情期待点此购买

Icon CK3b.png CK3预购有几个版本?

  • 几乎所有的零售渠道都能预购十字军之王3。
  • 所有平台都提供以下两种版本:
  1. 标准版 - 建议零售价:49.99$
  • 游戏本体
  1. 皇家版 - 建议零售价:79.99$
  • 基础游戏
  • 扩展包,包含接下来的三个DLC和补充包: 阿拔斯宫廷风尚北境群雄皇廷(未推出)与一个未知风味包。
  • 所有版本都包括预售奖励: 神圣罗马帝国服饰
  • 预售奖励建议零售价2.99$

Icon CK3b.png什么时候季票(两年票)开始单卖?

  • 2020年9月1日开始,售价39.9$

Icon CK3b.png 购买皇家版有什么好处?可以直接当国王吗?

  • 省钱。

Icon CK3b.png 季票(两年票)包含什么内容?

  • 扩展包:
    • 扩展包奖励:阿拔斯宫廷风尚
      • 中东和北非的一套额外服装和化妆服装选项。
    • 第一个风味包: 北境群雄
    • 第一个主要扩展包: 皇廷(未推出)
    • 第二个风味包: 未知
  • 预售奖励: 神圣罗马帝国服饰
    • 为中欧的平民、战士和统治者收集额外的服装和头饰。

Icon CK3b.png 预售奖励与扩展包奖励何时会解锁?

  • 这两个奖励会在2020年9月1日CK3发布时解锁
  • 目前,奖励只能通过以下方式获得:
    • 要获得预售奖励,需要预购标准版或皇家版。
    • 要获得扩展包奖励,需要预购/购买皇家版或购买扩展包。

Icon CK3b.png 预售奖励与扩展包奖励的内容是不是额外服饰?如果我们不预购标准版或皇家版,是不是说所有角色都只会穿同款式的衣服?

  • 非也。在基础游戏里角色也会穿不同款式的衣服。这两个奖励只是添加了更多款式而已。

Icon CK3b.png 发布后我们可以期待什么样的内容?

  • 我们的DLC会有风味包与主要扩展包两种形式:
    • 风味包 - 建议零售价:2.99$
      • 专注于某个地区或主题的游戏内容。
    • 主要扩展包 - 建议零售价:29.99$
      • 更多,更丰富的扩展内容和机制来扩展和丰富您的体验。
    • 免费更新:和往常一样,每个主要扩展包都将附带免费更新,其中将提供新功能、修复和更改,以改善我们的玩家体验。
  • 如果你熟悉P社游戏的尿性,你应该知道我们的CK3 DLC会比往常的游戏更贵。这是因为我们希望将更多时间花在 CK3 扩展包上,并提供内容更丰富的DLC,以及更好、更令人兴奋的内容和增强的机制。在主要扩展包之间,将发布较小的风味包,为一个主题或世界上的某些特定地区增添一些趣味,让每个人都有一些可以消磨时光的东西。

Icon CK3b.png CK3会有哪几种语言?

  • 目前,CK3支持的语言会有英文、法文、德文、俄文、简体中文,西班牙文与朝鲜文。
  • 虽然有人反应要波兰文、意大利文、土耳其文,葡萄牙语-巴西(葡萄牙人实惨)与更多语言,但我们目前不打算在列表中中添加更多语言。但如果有变化,我们会告诉你。

Icon CK3b.png 你有十字军之王 3 Discord 服务器吗?

Icon CK3b.png 我购买了CK3之后何时能开始游玩?

  • 做好准备,你可以在欧洲中部夏令时间2020年9月1日星期二下午六点游玩CK3。

Icon CK3b.png 如果我购买了XGP电脑版CK3,我会得到那个版本?将来我是否可以购买DLC?

  • XGP电脑平台上的CK3仅包含基础游戏,并且必须单独购买 DLC。XGP订阅者在参与Game Pass期间将享受任何CK3 DLC的10%折扣。

Icon CK3b.png 我可以预先加载游戏吗?

  • 游戏不会预加载。CK3将于欧洲中部夏令时间9月1日星期二下午六点发布。

Icon CK3b.png 统治者设计器?

  • CK3的统治者设计器将在未来的免费更新中提供。

Icon CK3b.png 会在Steam,Paradox Plaza与PC Gamepass跨平台吗?

  • 当然!

Icon CK3b.png CK3在GeForce Now平台上可用吗?

  • CK3会在发布的同一天在GetForce Now可用。

Icon CK3b.png 多人游戏中最都能有几位玩家?

  • 最多能有64名玩家。

Icon CK3b.png 开始与结束日期是多少?

  • CK3的时间段是基于玩家在CK2里喜欢玩哪个时间段来选择的。
  • 事实证明,玩家更喜欢在1066年开始或者以异教徒的身份在867年开始,所以在发布时只有这两个开始日期。结束日期依旧是1453年。

Icon CK3b.png 我们是否能跟欧陆风云一样在“官方”结束日期之后继续游戏?

  • 游戏规则里有这一条,可以。

Icon CK3b.png CK3里会有白化病患者吗?

Icon CK3b.png 3D模型会不会反应角色身上的一切,如畸形,没有四肢等?

  • 会有的,我们正在做如疤痕、烧伤、没有四肢,疾病等3D模型。

Icon CK3b.png 是新引擎吗?

  • 我们使用的是最新版本的克劳塞维茨引擎。

Icon CK3b.png 对于没有接触过CK系列的玩家,游戏中有没有更详细的教程呢?

  • 是的。我们不假设玩家在游玩三代之前玩过二代(或一代)。可以看开发日志与游戏内置的百科全书。

Icon CK3b.png 当我给孩子取与他祖先相同的名字时,系统会自动添加辈分吗?例如:詹姆斯→詹姆斯二世。

  • 当然。这些是领地辈分,与家族无关而与头衔有关。例如有一个神罗皇帝叫詹姆斯,200年后又有一名神罗皇帝叫詹姆斯,那他就叫詹姆斯二世。

Icon CK3b.png 会有特定文化的头衔前缀吗?例如凯撒、巴西琉斯,雅尔等。

  • 是的!生成的贵族也会有来自哪里的有关的名字。例如“·(of)约克”与“·德(de)·托特纳姆”

Icon CK3b.png 游戏中会有自建帝国吗?

  • 一定。

Icon CK3b.png 角色搜索器会作报告还是或者在寻找潜在的内阁成员或配偶时会不会进入有机游戏循环?

  • 哦,当然。我们有一个新版本的角色查找器!

Icon CK3b.png 你计划在CK3里添加社团或类似的系统吗?

  • 发布时CK3没有计划社团系统。

Icon CK3b.png 还会有控制台或调试模式吗?

  • 有一个要在调试模式下打开的控制台,你可以在控制台输入命令。

Icon CK3b.png 角色会有声音吗?

  • 角色没有声音。

Icon CK3b.png 未来会加入游牧与异教徒吗?

  • 异教徒开始时就有,游牧会成为部落。

Icon CK3b.png P社提不提供Mod开发工具?因为我们现在必须使用Notepad++,IntelliJ IDEA甚至PHPStorm(哭),更不用说缺少地图编辑器了。

  • 就像IR一样有地图编辑器。
  • 对于脚本,我们内部使用文本编辑器。大多Sublime Text额不是Notepad++。

Icon CK3b.png 如果异教要进行活人祭祀,宗教认可的人体实验(以适当的生活方式)是否是一种选择?

  • 与你问的并不完全相同,但我们的确在其他情况下进行了人体实验与活人献祭。

Icon CK3b.png CK3会有自己原创的OST还是从CK2里搬运/抄袭大部分歌曲?

  • 全新的。

Icon CK3b.png 还会不会有不同文化的相关机制吗?例如诺斯人能劫掠,爱尔兰人有凯尔特继承法之类。

  • 会。

Icon CK3b.png 游戏速度选项是否还跟CKⅡ相似?

  • 是的,有一倍速到五倍速,大致与CK2匹配。

Icon CK3b.png 目前计划有多少种宠物?

  • 猫和狗。取决于你在监狱里有多孤独,你还可以拥有更多宠物,例如宠物石头。

Icon CK3b.png 在没有扩展包的情况下,我们能玩哪几种宗教?

  • 所有。

Icon CK3b.png 发布时可以进行多人游戏吗?

  • 可以。

Icon CK3b.png Mod制作者可以添加影响其他角色外观与服饰的变量(例如幻想种族)吗?

  • 可以,您甚至能根据需要为自己的角色建模。肖像完全可修改。

Icon CK3b.png 如何描写身体/心理障碍?

  • 尽可能尊重。虽然他们依旧有角色惩罚,但我们尽量确保这在医学上是准确的,并注意不要陷入刻板印象中。

Icon CK3b.png 稍稍偏题一下,随机生成纹章尊不遵循纹章规则?

  • 会,我们的美工师与文章设计师已经很用心了!

Icon CK3b.png 会有宠物吗?在某些崇拜他们的信仰中会给我们虔诚增益吗?

  • 会有的!您甚至可以亲自命名他们。目前还没有崇拜狗与猫的信仰。

Icon CK3b.png CK3的PEGI分级是多少?裸体/血腥/纳垢能给我带来的所有奇妙疾病,游戏将变得多么生动?

  • 16岁。

Icon CK3b.png 会有一个选项来禁用裸体模型吗?

  • 会。

Icon CK3b.png 你们将如何处理关于淡水的乘船旅行时间不会很长的事实?

  • 军队在海上呆太久会有损耗。

Icon CK3b.png 我们可以重命名省份吗?

  • 所有头衔都能被重命名。

Icon CK3b.png 孩子们会不会像以前一样有更高的死亡风险?

  • 贵族的儿童死亡率不如农民高,也就是说,孩子可能生来就有病,也可能在幼年时就病入膏肓。

Icon CK3b.png ck3 会像IR一样有可通航的河流吗?

  • CK3中有可通航的河流,就像CK2一样。

Icon CK3b.png 我们可以用哪些不同的方式杀死我们的角色?

  • 谋杀、刺死、战死、屈服于于疾病、自杀等等。 你应该找到你的选择……只要你满意。

Icon CK3b.png 一个统治者的最大年龄是多少?还有没有永生特质?

  • 统治者的最大年龄是基于他们的健康(修改各种健康特质等等)所以这很难说。我们有人活过100岁了,但这很罕见。并且永生特质被移除了(但你也能永生:眨眼:)。


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Dynasties, Houses[编辑 | 编辑源代码]

Icon CK3b.png Can we transfer baron level vassals to other vassals?

  • You cannot transfer barony vassals out of a given county, and the county holder will always be that baron's liege.

Icon CK3b.png Can we inherit baronies from other counties and detach them as our direct vassals?

  • No. You can still inherit baronies from your own counties, but not from a county belonging to someone else. If such a situation would happen, it will be inherited by the county holder instead.
  • As stated already, baronies will always be considered to be a part of a county. However, we do have a concept of leasing baronies to other rulers, such as Holy Orders. This effectively gives them control of the holding along with the income it generates, without it "leaving" your realm.

Icon CK3b.png Are the Barons characters or do they work as a community or "building"?

  • They are still very much held by actual characters. We just put less emphasis on them.

Icon CK3b.png How do Legacies work in terms of mixing-and-matching? That is, when I accumulate enough Renown for a Legacy pick, can I take any that's available for me, or when I start down a track am I locked in until I finish it?

  • You can take any, but you're going to want to progress down an entire track before starting a new one. The Legacies at the end are much more powerful than the ones at the start.

Icon CK3b.png Are AI characters motivated to create houses of their own so we get to see some glorious sprawling dynasties?

  • Oh, very much so.

Icon CK3b.png If I found a house, can I choose the name and motto?

  • Of course!

Icon CK3b.png Will cadet branches shields have representation of the founding houses coat of arms like the cadet branches of House bourbon?

  • Cadet branch coat of arms are partially based on the house they split off from.

Icon CK3b.png Will all known dynastic/heraldic shields be in the game from the start.

  • Not all of them, no. But we are actively working to make as many of them as historically accurate and immersive as possible. I think that heraldry nerds will really like what we are doing.

Icon CK3b.png Is it possible for you to lose the status of the head of the dynasty by family conflict for example, like a younger brother fighting you for it?

  • Technically yes, if that brother forms their own house and becomes more powerful than you.

Icon CK3b.png Can a marriage between two cadet dynasties create a new independent dynasty?

  • No it won’t, the children will be of the dynasty from the primary partner in the marriage

Icon CK3b.png Is there a possibility that the position of "Dynast" could be renamed, e.g. to "Head Dynast" or "Senior Dynast", given that a "dynast" is normally any (eligible/male) member of the dynasty?

  • We've changed 'Dynast' to 'Dynasty Head' for clarity.

Icon CK3b.png I understand that the head of the most powerful house head becomes the head of the dynasty, but what determines who is the most powerful house head? Which factors are the most relevant?

  • Military strength is the main factor


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Medieval Map[编辑 | 编辑源代码]

Icon CK3b.png Will we be able to change the terrain through scripts, as results of events or whatnot?

  • No

Icon CK3b.png Do the bridges on the Thames indicate major rivers will no longer be crossed at any point in ck3? And will there be more rivers traversable by boat?

  • That is indeed the case. Major rivers have designated fords that allow for crossing. The Thames for example.

Icon CK3b.png Am I correct in thinking I see empty baronies where we will be able to construct additional cities/temples/castles? Same as empty holding slots in CK2?

  • Correct. Not all holdings will be constructed at game start, so you'll have to build them later on in the game.

Icon CK3b.png What will be the size of the map? Is it a globe or is it flat?

  • The map (flat) will roughly match that of CK2. China won't be on the map.
  • We will however, have a few new additions:
    • the entirety of Tibet will be present, unlike CK2 where the most eastern parts were excluded
    • and sub-Saharan Africa is also extended, where we’ve gone all the way to the Nigerian coast.
    • We are also extending the map to include more of Mongolia and Bengal as well!

Icon CK3b.png Can I zoom in enough to display barony names on the maps?

  • No, but County names are shown as you zoom in. There are three zoom levels.

Icon CK3b.png Map certainly is bigger, how does it affect performance?

  • The size of the map, the number of provinces, titles and characters all obviously affect performance, but remember that CK3 is a new game and has been built with this in mind from the start.

Icon CK3b.png Regarding impassable terrain and choke points will AI actually attack you if the war depends on it? Will there be only certain mountain passes that troops can go through?

  • The AI will try to not attack into extremely unfavorable terrain, it will prefer to do other things if you're camping in a choke-point, such as siege your secondary holdings.
  • Major mountain chains will only have passes you can go through, yes.

Icon CK3b.png Roughly how many baronies are in the game compared to cities in Imperator or provinces in EUIV?

  • More than EU4. Unsure how it will compare to Imperator.
  • Empty baronies are considered owned by the county holder.

Icon CK3b.png What is probably the projection of the CK3 map?

  • It's a bespoke projection that we developed in-house to fulfill requirements specific to CK3, and so it doesn't correspond to any standard projection or previous PDS title.

Icon CK3b.png Will the map extend itself to European Atlantic islands or will we only have a few of the canaries again?

  • The map ends just west of the Canaries. The whole Western African coast is in.

Icon CK3b.png Will the map go any further south in Africa?

  • The map includes the entire Western African coast; it goes almost to the equator.

Icon CK3b.png How far east will the map go? Will it be the same as CK2?

  • The game goes as far East as Burma, so slightly further than CK2.

Icon CK3b.png Will the Aztecs show up on the shores of Europe in CK3?

  • No

Icon CK3b.png How moddable is the map? Is it easier to make a map than in ck2?

  • You can fully mod the map and we, like Imperator, have tools built into the game for doing so.

Icon CK3b.png In the terrain mapmode, will there be some sort of coloured glow around the edges of your borders like in Imperator Rome, so we can more easily distinguish our borders?

  • We have the gradient borders with the glow on zoom to show the nations yes.

Icon CK3b.png Historically speaking, some terrain elements such as Caucasus mountains have prevented massive invasions throughout centuries (from north to east) by granting defending party a massive advantage to fight in choke points. Will these kind of choke points grant any additional bonus in combat, other than limiting the path from which enemy can enter your territory?

  • Geographical bottle necks mostly limits the enemies movement, but that also allows you to easier know where they'll be coming.
  • You can easily position your army to block their path, and if you happen to be standing in mountains, you'll get a significant advantage bonus in combat.
  • Remember also that you are able to build defensive building, further increasing the advantage bonus you can get in combat.


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War[编辑 | 编辑源代码]

Icon CK3b.png Will there be set Cultural bonuses to men at arms like in CK2 with retinues, or are we able to customize them if they appear at all?

  • Not as such, but as mentioned in the DD, there are plenty of different Men-at-Arms that are unique to different cultures.
  • Steppe cultures will for example, have access to Horse Archers, while Greeks have access to superior Heavy Cavalry in the form of Cataphracts.
  • Men at arms are not constantly raised, unlike in CK2. They're also very different from levies, while in CK2 they were pretty similar. They're costly to change, but not prohibitively so.

Icon CK3b.png Any chance castle holdings can exert a ZOC?

  • Not in the sense as in EU4. The hostile county attrition can be thought of as a "soft ZOC" that doesn't hinder movement, but do have penalties for moving armies without consideration.

Icon CK3b.png Does it mean that, if you siege down fortified Baronies, you are immediately given control of other Baronies in the County, without the need to enter them?

  • You are essentially vying for control of the county. Occupying all fortified holdings within a county will make you automatically occupy everything else as well.

Icon CK3b.png Will religions/cultures that allowed Shield-maidens in CK2 (e.g. Norse Germanic) be allowed to have female Knights and/or Commanders?

  • Yes

Icon CK3b.png I read before that 20 knights or so equal 200 levies. TBH, I'd think this makes knights, aside from role-play purposes, rather useless. There's a few things to take into account here: firstly I would assume that I, as the ruler, am the one responsible for knighting and knighthood? I don't want to micro manage 30-40 minor titles and then these knights only have the power of 300-400 levies.

  • Knight isn't a title as such that you hand out. They default to the most capable characters within your realm (based on Prowess), which you then can adjust if you want to. The game is still in the process of being balanced. I can't say how powerful a single Knight will be, but rest assured, we want Knights to be powerful and a force to be reckoned with.
  • Knights fight alongside your normal troops, but are much more powerful than any single Levy or Men-at-Arm, dealing and taking damage much like they would. They can be wounded, captured or worse: killed... so be careful who you send to war! ... Or maybe do it on purpose in an unfair fight.

Icon CK3b.png How well does the AI take the new attrition in foreign territory mechanic? Does this stop them from rushing your capital like in ck2?

  • Rushing into your enemies territory will cause your armies to take very heavy attrition, and the AI knows this. They will try to siege their way to the war goal area.

Icon CK3b.png Will the presence of commanders be abstracted in the same way it was done in CK2? With battle events triggering independently of how the battle is going or will they have a more tangible presence on the battlefield, perhaps acting as an extra knight?

  • Battle events are influenced to some extent by the state of the battle. The commander is involved in some, knights in others.

Icon CK3b.png Will capturing opponents in battle still be as random as ck2 and will capturing the enemy king still give you 100% war score? Will battles be overall more deadly and risky? Like will you see more characters die/be captured.

  • It is based on their presence in the battle as a commander or knight. Overwhelming victory is more likely to result in capture. Capturing the enemy ruler will win the war.
  • Since we have characters fighting directly in the combats (Knights), more characters are exposed to the dangers of combat than in CK2. It's dangerous to be a knight.

Icon CK3b.png In warfare does CK2 uses shattered retreat, or is there again a rule to switching between shattered retreat, and direct retreat to the next province?

  • We do have shattered retreat.

Icon CK3b.png Will we see any limit on how many knights there will be and can non-knight and non-commander characters still also fight in battle?

  • You have a limit on how many knights you can have based on a number of factors (E.G., tier, government). Only knights and commanders are present in battle.

Icon CK3b.png Naval Combat, yay or nay?

  • There will be no Naval Combat at Launch, however we aren't closed to that specific feature in a far future.

Icon CK3b.png How different are the peace negotiations going to be? Like CK2 will you only be able to use the casus belli you started the war for?

  • Same as in CK2.

Icon CK3b.png Will we get armour for characters portraits?

  • Yes

Icon CK3b.png What defines the unit model of a troop on map?

  • Currently the model depends on the quality of the troops and the culture.

Icon CK3b.png Will ck3 at launch have Holy Fury style crusades or base ck2 style crusades?

  • CK3 crusade mechanics are heavily inspired by Holy Fury crusades.

Icon CK3b.png Will there be different semi-random tactics that will be used during a battle like in CK2?

  • The combat system has been completely reworked for CK3.

Icon CK3b.png Will it still be possible to take prisoners as consorts

  • Yes

Icon CK3b.png Will Jihads have a Jihad Screen, like the new Crusade screen?

  • Yes

Icon CK3b.png Is the army quality determined purely on the ratio of men at arms, or cam you actually increase the quality of your realm’s levies?

  • Army quality is an indicator for how good the average soldier is in an army compared to the number of soldiers. It's based on the amount of Men-at-Arms and Knights, along with how good they are. Having a few powerful Knights may increase quality more than having a bunch of really bad ones for example.

Icon CK3b.png When you have units embark does the cost also take into account where you are traveling to and the distance. For example if i'm in Ireland will embarking my troops to Jerusalem cost me more than if I were to embark them to Santiago?

  • In a way, yes. The intial embarkment cost remains the same, regardless of where you put your movement order. Your army will however, have an increased troop maintenance while at sea.


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发展度&建筑[编辑 | 编辑源代码]

Icon CK3b.png 每个公国的首府是否固定为特定男爵领? 如果没有,如果你移动首都,那么公国的首府会被摧毁吗?

  • 公国建筑都将建在一个特定的男爵领地。例如,埃塞克斯公国建筑必须在伦敦建造。

Icon CK3b.png 现在还存在奇观吗?

  • 他们不会像CK2奇观系统那样复杂,只会代表历史特殊建筑。

Icon CK3b.png 那么是什么构成了少数地产?

  • 部落和空地产。

Icon CK3b.png 既然男爵领现在在地图上,我猜一个省份不能再获得新地产槽,对吗?

  • 郡无法获得一开始没有的地产槽,但许多省份确实有许多可以建地产的空地产,尤其是在867年开局。

Icon CK3b.png 省份发展度可能会因劫掠或破坏而迅速降低吗?

  • 有降低发展度的许多方法。

Icon CK3b.png 会有独特的文化建筑吗?

  • 不可以。您可以在男爵领中建造哪些建筑物的主要因素取决于地形。
  • 例如,农田和沙漠之间的差异非常显著。农田将有更高的经济产出,而沙漠则允许出更强壮的战士。

Icon CK3b.png 关于管理值和发展度,有没有更多经济方面的数值来保持王国的强大,比如食物和人口,或者所有这些又被抽象为金钱?

  • 建筑、发展度、控制力、封臣税。大概还有一些。但这一切都归结为金钱,是的。

Icon CK3b.png 是否有可能进行影响多个省份的修缮?比如修路或灌溉?

  • 有影响公国所有省份的公国建筑。


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Schemes, Secrets, Hooks[编辑 | 编辑源代码]

Icon CK3b.png Can anyone attempt to seduce anyone, or do you have to be a homo/hetero match with the target?

  • The target has to have the possibility of being attracted to the Seducer for there being any chance of success.
  • By default you can also only Seduce characters you could be attracted to.

Icon CK3b.png Can you go public with a secret you have willingly, so other people loose their hook on you?

  • You can refuse Blackmail, at which point your secret will be exposed.

Icon CK3b.png Will secrets have reduced chances of being discovered if they were undiscovered for a long time after their origin/most of the original agents are dead or abroad?

  • There's no difference to discovery at the moment, but it's possible for certain secrets to "get lost" if the people involved in them dies. Of course, to speed that up you'd have to get an entirely *new* murder secret. There's just no rest for the wicked.

Icon CK3b.png Does this mean that if an agent if found the others are still secret?

  • Yes! The target will know that someone is scheming, but they won't know who else is involved. Makes the Agent's best friend look vaguely suspicious though, doesn't it?

Icon CK3b.png Do the plotters get secret on all people that participated in the murder plot?

  • Not at the moment. We've tried it out, and it led to a lot of "loose" secrets lying around, where discovering them could be helpful, but it didn't really tell you anything about what had been going on. So at the moment, agents are only at risk while the Scheme is going on.

Icon CK3b.png Some questions though: how is the "closeness" of Agents assessed?

  • In various ways by looking at the relationship between the target and the agent. So being family, a councillor, etc. all increases the Scheme Power they grant.

Icon CK3b.png You said that a plot discovered before its execution won't be traced back at you. Is this a hard "won't in every case", or is there a loyalty factor related to your relation with the agent?

  • Right now this is a hard limit, but having your scheme discovered at all significantly increases the chance that you will be discovered when you try to execute it.

Icon CK3b.png Will agents hold a secret against you?

  • Not at the moment, no. We don't want every agent to immediately turn around and Blackmail you

Icon CK3b.png Something you guys could do to really help with this often tedious process would be to add a little check button to give a non-feudal title (i.e. not a barony) to a random courtier that the game generates specifically for handing out that title.

  • All I can say about this is that we are very aware of which parts of CK2 feel a little more tedious than they really should. This is not a promise of one thing or another, but we're aware of this!

Icon CK3b.png Can you be an Agent? Say, from your liege's plot? If so, with its own series of events and decisions to choose from?

  • No, so far we've limited it to AI only, since it can be such a huge risk that you don't really have any control over... There will be a lot of ways to affect Scheme Defense and discovery chances, not only through your Spymaster!

Icon CK3b.png Can we hook people into accepting seduction?

  • No

Icon CK3b.png What about Claim Titles plots?

  • We'll talk about getting claims another time ;)

Icon CK3b.png What about slandering?

  • Nothing to talk about with this right now

Icon CK3b.png Can we finally plot to seduce our wife and use a hook we acquired on her (has a mysterious lover) on her?

  • You cannot Blackmail someone over a Secret that you are a part of!

Icon CK3b.png Can steps be accelerated and skipped by some events?

  • Progress (and success chance and everything else) can be affected by events

Icon CK3b.png Can we, as a child, plot to murder our siblings/friends? Of course without buying favors of all vassals, but unsuccessfully playing William Tell for example.

  • Right now children cannot run murder schemes. You're giving me ideas, though…

Icon CK3b.png Would it be possible to add a bisexual trait? Seems silly to make attraction so binary, especially when we have evidence that all 3 existed before modern times.

  • There are bisexual characters in the game, yes. We've been talking about it various places. Sexuality is modeled outside of the trait system now, with slightly more nuance

Icon CK3b.png Is there any sort of cultural variation to what is considered a secret or blackmail-worthy?

  • There is indeed something handling this that we'll get back to in the future!

Icon CK3b.png Is there a way for me to find out what secrets other people know. Say I'm planning on blackmailing the King and someone else fonds out the fact that he's having relations with his sister, I'd quite like to bump off that chap so as to keep sole power over the king.

  • Not an easy way of knowing, no. Since Secrets are, well, secret, we would have to not only knows the Secret, but also who knows about who knows about the Secret, and then it becomes an entire new layer on top!

Icon CK3b.png Are the chances of an assassination attempt success just a plain 50/50, or will there be other factors that modify the probabilities?

  • The chances of success depend on a variety of factors, including your agents.

Icon CK3b.png Will we be able to do murder plots on our kids (when they're adults, of course)?

  • Yes, but only if you are playing a Sadistic character!

Icon CK3b.png How challenging has it been/is it to make the AI use the more complex plot system of ck3? Will the AI act on impulse or pursue goals in a somewhat reasonable manner?

  • Unlike CK2 characters will generally pursue more reasonable schemes in CK3, they will for example try to murder their way up the succession (depending on their current position), take vengeance on rivals, etc.


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Council, Powerful Vassals, Spouse Councillor[编辑 | 编辑源代码]

Icon CK3b.png Are bishops exclusively councillors now, rather than landed holders of temples? In the sense that a count would have a single bishop for his temples, and duke for his, and the king for his?

  • Yes and no. That is the system for your religious councillor, but ecclesiastic characters can absolutely hold land in their own right too. So you can have, say, an archbishop who is refusing to give you taxes, while the Prince-Bishop of York (who directly holds the Duchy of York and its vassals) is factioning against you. Or the Church may be your biggest supporter. Depends on you, really. Every ruler has their own bishops.

Icon CK3b.png With powerful vassals now being the only ones you need to change succession laws, how do you plan to offset that major power loss for "normal" vassals? Or should we care (even) less about them now?

  • That's a little bit more tied into some sub-systems that I don't believe I'm allowed to talk about right now, but essentially there's a combination of factors that make you more likely to have fewer, more powerful vassals, as well as somewhat buffing the potential threat of factions (since multiple characters means more potential knights and men-at-arms).

Icon CK3b.png If half of realm is in one religion and half is in other religion does each of those religions have they own political head? Or just 1 for realm. If there is one for realm does it collect revenues from priest from other religions or it's opinion based but still they are under control of main religion head.

  • Well, your bishop, if you have one, is the theological councillor for your realm. They collect taxes from any bishops under them who have the same religion (e.g., a Catholic bishop wouldn't collect from an Orthodox one), and from the temple holdings in your personal domain, regardless of the religion in the counties of those temple holdings. They're in charge of the land, even if they don't own it, and common-folk still pay rent to a lease-holder even if that lease-holder is of a different religion and very preachy about it.

Icon CK3b.png Can you please explain how bishops differ in CK III?

  • If we ignore bishops who hold land in their own right ("I am Bishop Mark, and I directly own the County of Tolouse, so I am Bishop of Tolouse"), a bishop is a variant of the court chaplain position which some religions have, and some do not.
  • If you have a bishop, they get all of the taxes and levies from every temple holding in your direct domain, as well as a portion of taxes from your vassals' same-religion bishops (if they have 'em). You will, mainly, be dealing with that bishop, and they're intended to be more troublesome, fractious individuals than single bishops in CK2 were.
  • The "archbishop" title in the dev diary is flavour text; the exact type of bishop you get depends on your religion and tier. A count might only have a bishop, whilst a duke has an archbishop, and so on. Since it's flavour, that's all pretty subject to change, and we're still getting our unlanded bishop ranks sorted.

Icon CK3b.png Have you considered having the “spouse” councillor position be extended to allow your heir to co-rule if you are widowed?

  • That might be interesting in the future, but not at release. No promises.

Icon CK3b.png It seems that your spouse will have a more important role in running the realm. Will how high your relationship is influence how well she/he does that job and will there be more events associated with getting along with your spouse? Will your spouse actively try and murder you if you cheat on them?

  • Yes! A spouse who has a high opinion of you will actively seek out new ways to help you and your realm, and may even unlock unique opportunities not available otherwise // If they have a certain type of personality... yes, definitely.

Icon CK3b.png With secret and hooks being a thing could someone be revealed to be a bastard after birth in ck3, possibly making them lose their claims?

  • Yes and no. If new evidence comes to light after a character’s birth which calls their parentage into question, they will suffer substantial diplomacy and prestige penalties. However, they will not lose access to their claims. Uncovering evidence of disputed heritage is, of course, an excellent thing to blackmail people over ;)

Icon CK3b.png Will you be able to take just any lowborn schmuck off of the streets to make them your steward if they have good enough stats?

  • As long as they are in your court or a guest, yes. However, your noble vassals won’t be happy about it...

Icon CK3b.png Do council actions still work by having a percent chance per year event firing?

  • Asks like "convert county" have a progress bar, so you know roughly when it will complete. There's still also associated random event that might happen while the councillor is undertaking the task.

Icon CK3b.png How is vassal interaction with the liege compared to CK2? Is there still a favor system and with laws and council power?

  • The favor system will be replaced by the more involved hooks system. There will be laws that govern your vassals and succession laws.


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Characters & Portraits[编辑 | 编辑源代码]

Icon CK3b.png Will we be able to customize character outfits? Haircuts and stuff?

  • There will exist a barbershop where you can customize hair, facial hair, clothes and to a limited degree hair color (no outlandish colors though).

Icon CK3b.png What is the "should_be_naked_trigger" thing that showed up a few weeks ago supposed to be for?

  • Its primary use is for certain religious sects.

Icon CK3b.png It seems like stats can go pretty high though; Emir Djafir has a skill at 24, though most seem to have their high skill in the teens. I think anything above 20 really should be an outlier, not as common as it was in CK2.

  • Skill values are still subject to change; don't pay too much attention to their current values, they are more than likely going to change.

Icon CK3b.png How easily will one gain or lose personality traits? If these traits are now so definitive of the characters, I hope a random event will not see us change personality drastically.

  • It's *very* hard to change your personality, and random events will never do it. There are a few ways you can alter your personality slowly over time, and depending on how you play your character stress might also have an impact.

Icon CK3b.png Could you tell us what represent the small heart beside the age and name ? yellow or green?

  • Its the character's overall health. It's fairly abstracted (you will never be able to tell exactly when a character is going to die) but it will give you an indication - a very ill character might have a black shriveled heart for example.

Icon CK3b.png Are genetic traits invisible or visible?

  • Visible, though characters can also carry recessive traits... those are not visible, but can be inherited by their offspring!

Icon CK3b.png Will there be any kind of animations for events? The character models moving around, briefly interacting etc.

  • There will be animations relevant to the context of the event. Like a character being shocked when his spouse is caught cheating

Icon CK3b.png Will the adult age remain at 16 as in CK2 or will it be different and or more dynamic to reflect the values of the middle ages.

  • The adult age is the same, but character portraits now age gradually rather than at hard boundaries. No more giant beards at 16!

Icon CK3b.png Do ethnicities blend well in CK3? For example let's say a black African Moor and a white Spaniard had a child, would they look like a mixed person does in real life or would it lean strongly towards one of the parent's race?

  • There is some randomness in it to mimic real life but yes children look like a blend of their parents' appearances.

Icon CK3b.png As homosexuality will be part of the development, is there a possibility of adoption of child?

  • Adoption is not planned for release.

Icon CK3b.png Are clothes of characters strictly tied to their title like count and duke, and can we change their clothes and stuff?

  • Yes the rank of a character decides how fancy clothes and headgear they have access to and yes you can change the clothing and hairstyles/beards in the barbershop

Icon CK3b.png Can my characters lead troops in Jerusalem, and in a single moment teleport to England for a game of charades, and then again in a moment teleport back to Jerusalem?

  • Most events require you to pass an ‘is_available_for_events’ trigger, which will fail if you are actively leading an army.

Icon CK3b.png Can/will members of your family leave your court and seek out titles on their own?

  • Yes, if they are not close in line to inherit something, they can become wanderers.

Icon CK3b.png Will there be any way to disown children, without resorting to murder?

  • Yes, there's a Dynasty Head interaction to Disinherit members of your dynasty

Icon CK3b.png Will characters look like their parents even if their culture is changed?

  • Yes, the DNA and ethnicity are separate from the culture the character has, you can integrate into a culture and change that whilst ethnicity and DNA remain the same and those are what determines the genetic look of children


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Courts, Guests, and Wanderers[编辑 | 编辑源代码]

Icon CK3b.png Is there a mechanism for culling excess courtiers globally, or slowing their creation as the game runs long?

  • One of the goals with wanderers is to make use of those excess courtiers. They will leave their court and try to go someplace where they're more needed.
  • We generally only generate new characters when there are no wanderers available. Some wanderers are eventually killed off if they find no place to go.

Icon CK3b.png Will married characters and characters with children travel alone, or with their family? Or both, according to their backstory?

  • Characters tend to travel with their spouse and underage children, unless they are separated by some unfortunate incident.

Icon CK3b.png Only 7 courtiers?

  • You will usually have more than 7 courtiers and guests. The fewer courtiers you have, the more guests come to visit.
  • If you want to recruit every guest that comes along, you are free to do so - you can create quite a big court if you want to. The biggest challenge in keeping a really big court is giving everyone a good reason to stay!

Icon CK3b.png Will wanderers move through adjacent realms or teleport randomly? I'm saying that it would be easier for central European realms to attract wanderers than fringe realms in Scandinavia. Could be an interesting aspect of the game

  • Most of the time, they will move to an adjacent area. However, in certain situations they magically teleport across the map!

Icon CK3b.png Can we invite specific people to our court?

  • You can invite specific people to court, but they will be a lot more hesitant to say yes than in CK2. However, you can use hooks (as mentioned by Voffvoffhunden in a previous DD) to "convince" characters to become your courtier, even if they'd rather stay where they are.

Icon CK3b.png Will we be able to press a courtier's claim and have them be our vassal without having to give them a barony or something first to make them our vassal?

  • Pressing a courtier's claim will make them your vassal (if possible).

Icon CK3b.png How long will they stay "without a reason" after being recruited this way?

  • This might be rebalanced before release, but currently courtiers who can leave will leave after 3 years on average. However, this number can vary a lot.
  • For examples, claimants who think you might be able to press their claims will be more patient. Courtiers who really like you or are related to you will also generally stay for a longer time

Icon CK3b.png Will courtiers play a greater focus in Roleplay?

  • Yes they will, through appearance as agents and characters in events


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Lifestyles[编辑 | 编辑源代码]

Icon CK3b.png How moddable is the lifestyle system?

  • Very, you can add new perks, change which perks lead to the next ones in the trees, add new per trees, focuses and lifestyles entirely!

Icon CK3b.png Are these going to interact with legacies at all? Can an Architect patriarch declare that all family members must study architecture, causing every new child to start with a free perk in the architecture tree, for instance?

  • There are legacies which gives the entire Dynasty a % boost in experience gain

Icon CK3b.png Once you complete a tree, can you keep focusing on it to have the passive bonus?

  • You focus on Lifestyles and gain XP within it, not trees. You can always have any focus selected.

Icon CK3b.png Can traits affect learning experience when you chose a lifestyle?

  • Some do, like the tiered Intelligence genetic traits.

Icon CK3b.png Immortality?

  • No, but it is moddable. You will be able to choose the "effective age" and "real age" as you mod it.

Icon CK3b.png This mechanism can give us "XP" in others lifestyles?

  • Not this particular mechanic, as you will still only receive events in the same Lifestyle.
  • For example, if you focus is 'Stewardship - Domain', you might also receive 'Stewardship - Duty' and 'Stewardship - Wealth' events.
  • However, in rare circumstances it is possible to earn progress towards a Perk, or even a full Perk, from a Lifestyle you are not currently leading.

Icon CK3b.png It doesn't look different from CK2 events.

  • CK3 events and the choices you make in them tend to have a much more noticeable impact than they did in CK2. A central design goal has been to reduce the amount of 'noise' and make each event you receive actually matter.

Icon CK3b.png During a ruler's life are they locked entirely into a single lifestyle (other than the one time perk reset)? Is switching to a different lifestyle, while retaining perks gained by the last lifestyle impossible?

  • When you change your Focus you can pick a new Focus from any the 5 different Lifestyles. You also keep all perks you earned from any Lifestyle active, even when practicing a different Lifestyle.
  • Apart from a short cool-down after picking a new Focus, you can change your character's Focus (and thus Lifestyle) whenever you please.

Icon CK3b.png With addition of stress, will personality traits be more interesting?

  • That's one of the major reasons for the stress system. Traits that give good boosts might in some causes encourage you to take different actions to avoid stress.

Icon CK3b.png What gameplay aspects will affect the personality of the character, is it possible change it with depression or something?

  • Personality is mostly fixed after childhood. The main cause of change after childhood is a Stress-induced mid life crisis.

Icon CK3b.png Will we be able to see the other side of lifestyle events that our vassals or liege have picked?

  • Yes, you may occasionally be involved in the lifestyle events of your liege or vassals, and will have some influence in how they play out.

Icon CK3b.png There will be supernatural events?

  • There will not be any explicitly supernatural events at launch.

Icon CK3b.png Can events change your Lifestyle, like a lunatic character maybe for some reason completely change their Lifestyle from like chivalry to torture.

  • No, changing lifestyle is a player choice.

Icon CK3b.png How will alchemy and witchcraft be handled?

  • There will be no supernatural content in the base game. However, the knowledge you gain pursuing alchemy or witchcraft may have other uses...

Icon CK3b.png Will there be any lifestyle events specific to your ruler's religion too, e.g. specific Sunni events and specific Catholic events?

  • Lifestyle events have been designed to work with many different cultures and religions, so we won’t have religion-specific lifestyle events at launch.

Icon CK3b.png It looks like as you get older you unlock better and better traits, but in real life this is usually not the case. What is your vision on this topic?

  • People do generally get better at what they do in real life as well.

Icon CK3b.png Will education traits be more important now when they also increase gained xp and presumably also give a major boost to attributes?

  • Yes, education is much more important in CK3. Heavily a well-educated heir can make a noticeable difference in what they can achieve during their rule.

Icon CK3b.png How long does it take to complete a Focus tree?

  • It takes approximately 25 years to complete 1 focus tree without any experience bonuses or lifestyle events.

Icon CK3b.png How would perks work if your heir was unlanded before your previous character's death?

  • If they are unlanded you get XP scaled with age and skills to spend yourself, if they are landed then they will already have some but you can re-spec as normal, for the stress cost.

Icon CK3b.png Will the Learning focus trees have some impact on your ability to create custom reformations/heresies.

  • Yes, in a major way

Icon CK3b.png How varied are the Romance / Elope / Seduce events? They were a little repetitive in CK2, do they vary more in CK3?

  • The events are very varied between the different schemes. I also like to think that the internal variety is quite significant. You'll definitely feel the difference depending on who you're romancing or seducing!

Icon CK3b.png Will the tribal government that used to be nomadic in ck2 have any difference from other tribals? will the game represent some difference between them?

  • Nomads will not exist on release; realms that were nomadic in CK2 will be tribal.

Icon CK3b.png Will more lifestyles be able to be created with mods?

  • It is very easy to mod in more lifestyles, focuses, and trees.

Icon CK3b.png You mentioned one ability which would notify you when your ruler is one year away from death. Does this mean that there will be a hard-coded lifespan?

  • No it’s not a hard coded life span, it’s still random but the alert just is us being sneaky and delaying the outcome of death instead of having hard coded timings

Icon CK3b.png With the Learning Lifestyle with a Medicine Focus can you discover herb based contraceptives, (spermicide) to have lovers with a lower chance of bastards?

  • We have something similar to that, but it's not specifically tied to the Medicine Focus

Icon CK3b.png Do the Lifestyle focuses generally play out the same way for every character ala CK2?

  • The traits are unlocked by the perk trees themselves, rather than events. That also means you don't have the semi-linear progress Lifestyle events had in CK2. Instead there's a huge pool of possible events for all Lifestyles

Icon CK3b.png Is it possible to nudge your children towards a specific lifestyle or is the AI completely autonomous in choosing one?

  • Your children will heavily tend to go for the Lifestyle corresponding to their education, which you have full control over as their guardian.

Icon CK3b.png Since only rulers use the lifestyles system, what happens when a ruler loses his land?

  • They will stop progressing in their lifestyle until landed again.

Icon CK3b.png Is there going to be some kind of hunting options to compensate that it's not a Lifestyle?

  • You will be able to take a decision to go on a hunt like in CK2, it’s primarily a stress outlet for your character. And there's no gender lock on it in CK3.

Icon CK3b.png Can a Chivalry focused man acquire their homosexual Soulmate via the tree?

  • Yes

Icon CK3b.png If your character lives long enough (beit through immortality or some other means), can you collect multiple lifestyle traits (such as both seducer and scholar) or are you stuck with one lifestyle trait per character at any given time?

  • You can have multiple lifestyle traits; that's common even without immortality. Immortality can be modded in, but is not in the vanilla game.

Icon CK3b.png Will there be any way to see what lifestyles and perks another character has chosen?

  • Yes, you can inspect anyone's lifestyle trees.

Icon CK3b.png Will Scotland have clan or tribal government?

  • Scotland is Feudal in 1066, Tribal in 867.

Icon CK3b.png If you receive a nickname like "the drunkard" and then conquer the entirety of Europe, will your nickname change to, say "the conqueror" , or will your vassals still remember you as the guy who passed out drunk that one time?

  • Nicknames can get replaced, and we've got priorities for more "significant" nicknames. "Conqueror" would take priority over "Drunkard"


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Seduction, Torture and the Intrigue Perk Trees[编辑 | 编辑源代码]

Icon CK3b.png Roughly how long does it take to fill up one perk tree?

  • Depends on a few things (particularly whether your Lifestyle matches your Education), but a long-lived character will typically be able to fill out between 2 and 3 trees.
  • That might change for release, of course, but that's what we have it at right now.

Icon CK3b.png Can you choose to seduce someone even if your character's sexual orientation doesn't match their gender?

  • Yes. Without the perk you'll have some significant penalties, but the perk removes those.

Icon CK3b.png Just to clarify, does this mean that e.g. a homosexual woman can seduce a straight man but that the reverse wouldn't work? If so, does the AI still prefer to seduce based on their preferences?

  • Yes, you can act against your own sexual orientation, but you cannot make others do the same.

Icon CK3b.png What penalties are there if you get caught seducing e.g. the heir apparent's wife?

  • There will be consequences. Exactly what kind depends on how your faith views adulterous behavior, so keep your eyes open for a future dev diary on religions

Icon CK3b.png Can you start more than one lifestyle trees from specific category? Like could I start Seducer and then start Schemer mixing both, but mastering none?

  • Yes, you can mix and match perks from different trees, and even from different Lifestyles as you please.
  • It is the entire Lifestyle (Intrigue, in this case) which gets a perk unlock, and then you can choose to spend it on any one of the three trees.
  • So you can for example pick the first Torturer perk even though you've so far gone halfway down the Seducer tree.

Icon CK3b.png Is the Romance scheme available for same-sex targets with the right orientation?

  • Yes, you can use romantic schemes on people whose orientation matches your gender. You can try and romance anyone but the Success Chance factors will vary greatly depending on their personality

Icon CK3b.png Will I be able to seduce the Pope?

  • Yes, and there's a special event for it

Icon CK3b.png How realistic is your character's seduction ability? As some random Countess, can I seduce the Pope, or the Byzantine Emperor?

  • Tier differences affect success chances for succession, so it's harder to seduce above your station. You can definitely seduce the Pope or Emperor if you're good enough, though, no matter how lowly a Countess you are.
  • Whether that's "realistic" or not really comes down to your real-life seduction abilities, I guess

Icon CK3b.png Are you able to seduce your wife/husband with seduction?

  • Yes, you can make them your lover or soulmate.


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教程&百科全书[编辑 | 编辑源代码]

Icon CK3b.png 百科全书是只能有网络时使用还是可以跟游戏一起下载,即使离线游玩也可以用?

  • 它不需要任何在线连接或下载,它只是作为游戏的一部分运行。

Icon CK3b.png 鼠标卷动是什么?是好是坏?

  • 鼠标卷动是当鼠标光标靠近游戏窗口边缘时围绕地图移动相机的行为。如果禁用,当光标点击或接近边缘时,相机将不再移动。
  • 一些玩家希望在窗口模式下玩游戏或使用多个显示器时禁用鼠标卷动,因为他们通常倾向于将鼠标光标移到游戏窗口之外,但在这样做时又不希望相机移动。
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Governments, Vassal Management, Laws, and Raiding[编辑 | 编辑源代码]

Icon CK3b.png Is it possible for a third party to intercept a raiding army and steal their hard-earned gold, or is it only the invaded realm that can benefit from this?

  • If your realm hasn't been raided, you won't be hostile, and thus won't be able to do that.

Icon CK3b.png If an army defeating raiders earns the gold, then can this be exploited to take gold from your vassals? That is, you wait until raiders have looted your vassals' land and then crush them to gain your vassals' gold?

  • You can do that, yes. Your vassals won't lose gold, but they will have the Recently Looted modifier on the affected baronies.
  • Which does indirectly affect you, but will definitely be worse for your vassals than you personally.

Icon CK3b.png Can you build buildings from the Domain tab? That would be very convenient.

  • Currently not *directly* from there, but the holding view can be shown while the Domain tab is shown, and clicking on a holding in the Domain tab will open it.
  • So you can get there pretty quickly, though it certainly would be neat to be able to do it directly.

Icon CK3b.png Are the governments moddable? Can we mod it to be Republics and Theocracies?

  • Yes, modding will be easy
  • I don't think we've decided yet how moddable that will be. Republics and theocracies don't work well with the dynastic gameplay of CK3 though.

Icon CK3b.png What happens when the vassal dies and their heir inherits? What if their heir was already a vassal duke under you (so they're now, say, a double duke)? Is the contract inherited or does it default to normal?

  • If I remember correctly, inheritance will override an existing contract if it causes a change in liege or an increase in tier.
  • So a duke dying and giving his stuff to his count or unlanded son will cause the contract to still apply. But if the son was a duke or king, the son would keep his own contract.

Icon CK3b.png Why did you change the name Gavelkind?

  • The name "gavelkind" was inaccurate outside the British Isles. We'd rather have a clear, unambiguous, and easily understood name than one which is highly regional.

Icon CK3b.png No succession type for the Byzantine and Germanic Empires?

  • Byzantium is its own beast, and requires a lot of thought to do right. The CK2 solution was not optimal, and we didn't want to repeat what we did there.
  • Just slapping an elective variant on it and renaming its government to 'Imperial' doesn't do it justice, we would want actual mechanics to represent the intricacies of byzantine politics.
  • All I can say at this point is that whenever in the future we choose to deal with Byzantium we will make sure that we do it well.

Icon CK3b.png Do we get at least viceroyalties in the base game?

  • Viceroyalties was one of the main examples of a feature from CK2 that we absolutely did not want to carry over to CK3.
  • Not only was it way too micromanagement heavy and spammy, but you also had to constantly interact with the system to play optimally - even during stressful times such as during wars.
  • Again, if we choose to make a Viceroyalty feature post-release, we're going to start from scratch and do it properly.

Icon CK3b.png Powerful vassals still needing to occupy important seats on the council instead of honourary roles, even if they're completely incompetent, why?

  • This is a conscious choice as it creates drama and interesting choice. Do you want to have an actually competent Steward, or bite the bullet and put your angry but powerful vassal in the position to placate them? Also, the Council roles come with very powerful bonuses to the holder, so there's no surprise that they want to hold them!

Icon CK3b.png Clan invasion potentially being OP depending on requirements to use it (unsure how difficult reaching high levels of fame will be)

  • It's very hard to get to that point, much harder than the Invasion requirements in CK2. Essentially, not every ruler will reach that level of fame, and those who do probably get to work for it!
  • Another omission about the Clan government form is that vassals will insist on having an alliance with their liege, which will most likely have to be arranged through marriage.
  • The power of Clans rises and wanes as the years pass - at their peak, they can challenge very powerful Feudal realms where the contracts are negotiated favorably, but at their lows, they are more than susceptible to both factions and being picked apart from the outside. In that sense, Clans are somewhat similar to how Feudal realms played in CK2.
  • Note that we have overhauled the Feudal Contract.

Icon CK3b.png Since we won't have to raise fleets, how will raiding work. In ck2 fleet has its own wealth storage and you get event increasing province's output after arriving there with raid fleet.

  • The raid loot is stored on the army, and you get it when the army returns to your lands.


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武装兵士&雇佣兵&宣战理由[编辑 | 编辑源代码]

Icon CK3b.png 部队的力量现在隐藏了吗?

  • 不,这个在开发日志类型的视图隐藏了它,但在其他地方可以看到部队数量。

Icon CK3b.png 武装兵士和骑士的最大数量是如何确定的?

  • 它们由您的等级和各种修正决定。尽管它们有一些相同的因素,武装兵士数量和骑士数量是分开计算的。所以更大的领地通常会有更多的兵士与骑士。

Icon CK3b.png 可不可以分别调动征召兵、骑士和武装兵士?

  • 可以。可以将您的部队分配到不同的军队中,这样您就不必一次召集所有部队。

Icon CK3b.png 当我们征集封臣部队时,我们能否只征召武装兵士或征召兵?

  • 封臣不提供武装兵士。

Icon CK3b.png 如果我们升级兵士规模,他们是否仍然使用一个军团槽或更多。所以理论上有可能成为完整的职业部队。

  • 仍然只占用一个军团槽,所以如果你有金钱,即使插槽数量有限,也可以招募很多。

Icon CK3b.png 我们可以升级兵士等级还是他们从战斗经验中获得经验?

  • 都不能,他们的战力主要取决于他们的规模。

Icon CK3b.png 地形加成仍然只适用于防御方还是无论你现在是否是进攻方都可以获得加成?

  • 即使您是进攻方,地形加成也适用于武装兵士。
  • 至于对双方优势的整体影响,主要有利于防守方。


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Factions & Civil Wars[编辑 | 编辑源代码]

Icon CK3b.png Can a Duke or Count join a peasant revolt against their liege? To use it to their own advantage?

  • Landed vassals who share a Faith with a Populist Faction may join it. If the Populist Revolt succeeds, they will become part of the new realm which is split off of their former leige's realm.
  • Landed characters can never join the Peasant Rabble faction.

Icon CK3b.png Are populist/peasant faction's military power based on province development or something else?

  • County military power is based off of how many levies it provides to its holder, which is indirectly influenced by development.

Icon CK3b.png Do you have to deal only with counties you have directly ? Meaning counties ruled by vassals can't join a faction against you? If no, do vassal who rules counties which have joined a faction will automatically join this faction too ? If no what happen if the faction win and your vassal didn't joined this faction, does he lose his counties?

  • Populist Factions always target the top liege in a realm, regardless of who personally holds the county. Peasant Rabble always target the actual holder of the county.
  • Vassals join and leave factions independent of counties. It is possible for 100% of a vassal's holdings to be part of a Populist Faction without the vassal themselves being in the Faction, and visa versa.
  • Indeed, this is likely if the vassal and the counties have differing cultures/religions.

Icon CK3b.png Do vassals who didn't pledge the faction will join you to defeat a civil war or just lurking at you like in CK2?

  • Non-faction vassals will not help you directly in civil wars, but will continue providing levies and taxes to you as normal.

Icon CK3b.png More about Factions management.

  • Claimant Factions and Liberty Factions are primarily governed by opinion, but keeping your vassals even moderately happy (around +30 opinion currently, numbers subject to change) will keep them out of both of those factions.
  • If you don't want to play a benevolent ruler, a high dread value is just as effective at keeping them in line.
  • By contrast, opinion and dread have only a minor impact on Independence Factions and Populist Factions. Those two are more concerned about structural problems with your realm, and can generally be fixed by re-arranging your liege <-> vassal hierarchy to achieve the following objectives:
    • Ensure you are the Rightful Liege of all of your direct vassals (by creating or usurping the appropriate Duchy/Kingdom/Empire title, or transferring them to someone who holds it).
    • Ensure your direct vassals share your religion and culture. This is less important if your religion is more tolerant, such as when playing in India.
    • Ensure the holders of individual counties share a culture and/or faith with those counties.
  • Discontent is mostly out of your control, but it won't be ticking up all of the time; only Factions whose military power rivals your own can gain Discontent, and if you manage to reduce the power of the faction back below 80% discontent will start going down instead.
  • In addition, several events you can receive (especially within the Stewardship - Duty Focus) give you the option to reduce discontent in active Factions, or 'persuade' Faction members to leave them for a minimum of 10 years.

Icon CK3b.png What is the stance of populist factions against other realms, and would it possible to interact with them if you are ruler of their religion and culture?

  • The realities of our warfare system require all parties in competing wars to be hostile to each other.
  • Otherwise you can end up in the extremely frustrating situation where as Asturias you have occupied half of the Umayyad's territory, the Catholic rebellion has occupied the other half, and neither of you can earn enough war score to actually win the war.

Icon CK3b.png Can I use a hook to persuade a fellow vassal to join my faction?

  • Absolutely!

Icon CK3b.png Will there be some kind of "exhaustion" in counties to prevent endless rebellions?

  • Crushing a Peasant or Populist Revolt will give all counties in the faction a substantial opinion boost of their holder for 10 years (subject to change, balance, and of course modding) which heavily disincentives them from creating or joining new factions.
  • This gives you time to address whatever problems were making the counties unhappy in the first place (including converting their culture or religion to yours, if that is how you want to solve it).

Icon CK3b.png So, successful populist can create always not existed or random realm, or also currently established for example king of France hold Duchy of Normandy as secondary and Normandy populist want his own, local ruler?

  • Populist Factions prefer to usurp an appropriate existing title if possible.
  • For example, if the Umayyads conquers all of Spain and then lose to a Castillian Catholic Revolt, the new King will take the title of the King of Castille, either usurping it from the Umayyads (if they hold it) or creating it (if it has been destroyed).
  • Only if that is not possible will they generate a new dynamic revolt title, which will be named after the most powerful county in the faction.

Icon CK3b.png Will foreign powers have the ability to influence a faction or civil war?

  • Not currently, but that is an excellent idea. Probably won't make it in for release, but hopefully we can add it in a future patch.

Icon CK3b.png So how does a vassal or vassals leaving a faction with over 80% military affect growing discontent?

  • If a vassal leaving a faction drops it below 80% military power, discontent will stop growing and begin shrinking instead.

Icon CK3b.png If a claimant is placed on the throne, will members of the faction that placed them there like the ruler more and be liked by them more?

  • Claimants and the faction members who put them on the throne gain mutual opinion bonuses of each other.
  • In addition, all of the faction members will gain a favor hook on their new liege, which the AI often uses to reduce their feudal obligations if possible.

Icon CK3b.png Can people not of the populist faction's religion/ethnicity join it and then become part of the new realm?

  • As the ruler of a realm, you are ultimately responsible for the actions of your vassals.
  • If one of your vassals abuses their power and greatly upsets the populace, you face the decision of either being forced to revoke their titles to place someone more competent in charge, or dealing with the inevitable fallout when the populace revolts.
  • Imprisonment as a way to force an early revolt can be a powerful tool, absolutely. Unjust imprisonments will cause you to gain Tyranny however, so make sure the trade-off is worth it before you do!

Icon CK3b.png Can you join rebellions that are ongoing in your realm?

  • You can not join a faction after the rebellion has already begun.

Icon CK3b.png Lets say I am a vassal and my liege has a hook on me for some reason or the other. If he tries to use it to stop me from supporting a faction can I choose to ignore the hook under great penalty?

  • Currently no, you can not ignore the hook just because you really don't want to have it. In general, you really want to avoid people getting hooks on you, especially if they are your liege.
  • It would be pretty simple to mod in a decision that lets you remove a hook in exchange for substantial prestige penalties or something, though.

Icon CK3b.png Will there be Varangian Guard still as mercenaries or as something else?

  • Yes they exist as mercs!

Icon CK3b.png Can you have mercenaries hired, but not raised? Can they raid?

  • Yes. No.


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Religion & Faith[编辑 | 编辑源代码]

Icon CK3b.png How will this affect events? Will there be events which require 'catholism' or will there be events that require a faith that does have all of catholism's tenets?

  • We have both kinds of events. Doctrinal or tenet events are more about specific practices, while catholic-specific ones would go beyond the tenets and doctrines into more nuanced stuff.
  • Due the the massive scope of the religion system, there are only a handful of the later.

Icon CK3b.png The interface says something about "clerical appointment: spiritual, for life". So there is some kind of investiture system? How are they appointed?

  • Investiture mechanics are fixed for each faith.
  • Dynamic investiture, along with the addition of anti-papacies, is something we really want to add in a future patch.
  • Sacred lies is only for custom religions.

Icon CK3b.png What is fervor?

  • The religious hierarchy only consists of those 3 'levels'. There are no sub-Faiths; Catholicism, Orthodoxy, Cathar, and Paulicianism are all co-equal Faiths under Christianity.
  • What each Faith considers to be heretical is based on the religious hostility system, which will be discussed in a future Dev Diary (along with fervor).
  • Just because all 4 are Christian Faiths doesn't mean Catholics will view Cathars the same way they view an Orthodox!

Icon CK3b.png Can the number of Tenets for a Faith be modded?

  • Technically yes. However the game's GUI only supports 3. With 4 it looks really janky and with 5 important information starts going off the screen.

Icon CK3b.png Let's say we're interested in a different religion. From the Learning Lifestyles Diary we learned about a tenet in the Scholar tree (Apostate) that made faith conversion cost -75%. Is any person able to convert to any faith as long as they have the piety for it? Or do you need a spouse/concubine/consort/ to convert like in CK2?

  • You can convert to any Faith at any time, but the cost to change your faith is dynamic which makes your situation have a large impact on how easy (or even how possible!) it is to convert.
    • Switching to another Faith within the same Religion is cheapest/easiest. Switching to another Religion is harder, and switching to another Religion Family is the hardest.
    • Being married to (or having a concubine of) your target Faith provides a significant discount to the above cost.
    • The Apostate perk, as mentioned, also provides a significant discount.
    • Converting from an organized/reformed Faith to an unreformed pagan Faith carries a hefty penalty.
    • Non-tribal rulers trying to convert to an unreformed pagan Faith also suffer an additional penalty.
    • Converting to a 'dead' Religion (no living followers) carries an absolutely massive penalty, making it impossible for all but the most learned and determined rulers.

Icon CK3b.png Will be Hellenism playable like in CKII Holy Fury?

  • The Hellenistic period may be seen to end either with the final conquest of the Greek heartlands by Rome in 146BC following the Achaean War, with the final defeat of the Ptolemaic Kingdom at the Battle of Actium in 31 BC, or even the move by Roman emperor Constantine the Great of the capital of the Roman Empire to Constantinople in AD 330.
  • 867 is the earlier date you can start in Crusader Kings 3 so it doesn't make a lot of sense for it to be playable within the game's time frame.
  • Technically, you could play it. It's there so you can potentially play as it. It's not really meant to be playable though.

Icon CK3b.png Is Celtic Paganism in the game?

  • Celtic paganism is not in.

Icon CK3b.png And Egyptian paganism?

  • Egyptian paganism is... kind of in? Kushitism (shown in the DD's screenshot) draws many elements and influences from it, including the inclusion of various Egyptian gods as part of its pantheon. However, it is not immediately recognizable as the Egyptian paganism that was popularized after Napoleon's Egyptian Campaign, since it focuses more on Upper Egypt/Nubia than Lower Egypt.

Icon CK3b.png And Gnostic Christianity?

  • Gnostic Christianity is in. Several varieties, in fact. They all have special relationships with each other (and manicheanism). Pantheons are also represented for all polytheistic Faiths, as well.
  • Not all of them have the 'pick a god' mechanics that existed in CK2, but when a character goes to war they'll pray to their Faith's war deity, when they pray for a bountiful harvest they'll pray to their harvest/wealth deity, when lamenting a misfortune your character might curse their Faith's fate deity, etc.

Icon CK3b.png And Zorastrianism?

  • Zoroastrianism is part of the Oriental family. It's quite different from the other Oriental religions though, so we gave it some unique mechanics to separate it from them. It will be in the base game.

Icon CK3b.png Magyar and Tengrism?

  • Yes, Magyar and Tengrism are separate religions.

Icon CK3b.png Hinduism?

  • No, the Hinduism Religion is comprised of many different Faiths.

Icon CK3b.png Will you be able to make a same sex positive religion?

  • You can make same-sex relations acceptable, but marriage will still only be opposite due to historical constraints.

Icon CK3b.png Will there be polyandry in doctrines?

  • Yes, if you set Polygamous Marriage along with Female Dominated. Female Rulers will then be able to have up to 4 husbands.

Icon CK3b.png Will the sympathy for others religion work same as in CK2?

  • Not like in CK2 but there are some tenants that effect how faiths view each other.

Icon CK3b.png How are faiths where people choose one of multiple gods in a pantheon to follow represented? Will it be possible to create such custom faiths?

  • Some Hindu Faiths have a 'Bhakti' Tenet which allow followers to devote themselves to a single god.
  • Custom Hindu Faiths keep this feature, but allowing other Faiths to do this will require mods.

Icon CK3b.png Is Slavic paganism a single Faith, or is divided into multiple ones?

  • Single Faith.

Icon CK3b.png how many Muslim faiths are there in total?

  • Around 20.


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Custom Faith & Pagan Reformation[编辑 | 编辑源代码]

Icon CK3b.png Where would the holy sites be located for newly created faiths?

  • Holy sites will be inherited from the parent Faith.

Icon CK3b.png Can the AI create heresies and custom faiths?

  • The AI does not use this feature, and will only spawn historical heresies like Lollardy and Waldensianism.
  • Only players can form historically inaccurate heresies.

Icon CK3b.png What will be the benefits of non-temporal head, considering its created only after controlling 2 holy sites it should bring nice things.

  • As a temporal head you can direct your faith's Great Holy Wars, choosing both the target and personally keeping all of the land after the war.
  • Spiritual heads cannot be played by players, but will launch undirected Great Holy Wars (similar to crusades) and can grant gold and claims to pious followers.

Icon CK3b.png Can pagan religions be reformed multiple times? (Someone reforms it first, but I did not convert and later create my own reformed version?)

  • No, but if you convert to the reformed pagan faith you can schism off your own branch as normal.

Icon CK3b.png Can you choose the Icon and the Name? Can you name the reformed pagan faith?

  • Yes and yes.

Icon CK3b.png Can the tenets be changed through a religious council dynamically?

  • The codebase can support this, but there will not be any in-game content for this on release. We plan on adding events/mechanics around this in the future (mods, of course, will also have free reign to do whatever they want with this.)

Icon CK3b.png Is human sacrifice going to be something Pagan faiths start with, looking at the Norse, or are they going to have to reform into it?

  • Two pagan faiths start with Human Sacrifice. You've guessed one of them.

Icon CK3b.png Will female-dominated, enatic faiths have the ai focus on matrilineal marriage properly this time around?

  • Female rulers should always try to arrange matrilineal marriages, yes. This is especially true in female-preference succession realms.

Icon CK3b.png Will the AI reform pagan faiths like in CK2?

  • Yes, but they will not modify their Faith's Tenets/Doctrines. The only thing they will do is remove the Unreformed Doctrine and create a Head of Faith, if possible.

Icon CK3b.png Will reformed pagan faiths have any heresies the AI can adopt?

  • Reformed Paganism can occasionally have heresy outbreaks of 'Old Paganism'.
  • Additional custom heresies do not currently exist (but could potentially be modded in).

Icon CK3b.png Can multiple faiths have the exact same set of tennants/etc. and how will those faiths treat each other?

  • You cannot form a Faith that has identical Tenets/Doctrines to an already existing one.

Icon CK3b.png Is the prophet lifestyle trait still being hidden for a future dev diary?

  • The prophet perk reduces the Piety cost of creating a new Faith or reforming a pagan Faith by 50%.

Icon CK3b.png Will you be able to reform the Roman empire?

  • Yes the Roman Empire exists as a title that can be created.

Icon CK3b.png Which dead faiths can be brought back to life besides hellenism and zunism?

  • Any dead faith.

Icon CK3b.png Can you make your own descriptions to custom faiths?

  • yes.


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A Medieval Tapestry[编辑 | 编辑源代码]

Icon CK3b.png I presume in default settings in Catholic realms for example homosexual characters will still be expected to marry someone of the opposite gender, but will it be just the same small reduction to fertility it was in CK2?

  • Concubines/Consorts will always be of the opposing gender. It's more a relationship of convenience rather than an actual loving relationship.
  • Your sexuality will not affect the way your culture and religion expects you to live your life, so in default Catholic realms a man will be expected to marry a woman no matter his sexuality!
  • People will still get married to the opposite sex even if they're not attracted to them, yes. Lack of attraction mainly affects things like seduction, romance, becoming a lover, and such. Being your spouse's lover boosts fertility, so that's something a homosexual character would not be likely to obtain.

Icon CK3b.png And to clarify, you mention how characters determine their sexuality & gender - does this have bearing on what they are allowed to do, too? e.g. as an edge-case, if a woman wanted to identify as a man, could she secretly enter knightly training?

  • The granularity of the View on Gender doctrine will be limited on release, but things such as who is allowed to be a knight is decided in script, so it will be easy to mod if you want to tweak it! Currently, we do not support changing gender identification.

Icon CK3b.png Can we start as a homo/bi/a/sexual character?

  • You can start as a character that's not heterosexual, yes! There are some on game-start.

Icon CK3b.png Once the game has launched, how to become homo/bi/a/sexual?

  • The only way you can affect a character's sexuality is if you're playing a child as they discover theirs and you get a specific event that lets you "chose".
  • This event is pretty rare, and you can not change your sexuality once it is set. We don't want to portray sexuality as a choice.

Icon CK3b.png What about claim inheritance?

  • Women do not get implicit claims if the Male Dominated tenet is active, and vice versa, but they will still inherit claims just like anyone would.
  • An implicit claim is a new type of claim in CK3 where a child has the claim even while their parent is alive. The tooltip is unclear on this, and it has been clarified!

Icon CK3b.png What are the proportions of heterosexuals, homosexuals, bisexuals and asexuals in the default setting ?

  • Currently 89%, 5%, 5%, 1%.

Icon CK3b.png Will there be in-game rules for altering the percentages of how prevalent sexualities are?

  • Yes!

Icon CK3b.png Will character traits affect/be affected by the sexuality of the characters? Because if not, It would be hilarious but also a bit depressing to try to imagine the mindset/sexual frustration of an asexual character who also happened to be lustful.

  • No, you can still be lustful and asexual (in real life too).


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骑士团[编辑 | 编辑源代码]

Icon CK3b.png 在角色被要求誓发终身愿之前,我们能否判断角色会不会加入骑士团或成为神职人员?

  • 能,它会在您发送请求之前显示在交互预览窗口中!

Icon CK3b.png 虽然每个国王/皇帝拥有骑士团数量从零到一左右,但每个信仰也都会有自己的骑士团?

  • 是的,每个信仰都可以拥有自己的骑士团。
  • 大多数国王/皇帝不会有,因为这相当昂贵,但假设有一个信仰的信徒都很富有,那么一个信仰最终可能会得到一堆骑士团!

Icon CK3b.png 创建新的骑士团时,名称是如何决定的? 您可以作为建立者或庇护者自定义名称吗?

  • 不可以。我们预先编写了跟信仰和宗教相对应名称(基督骑士团有:圣杯骑士团、裹尸布卫士和医院骑士团),如果名字用完了,骑士团将以您租给的男爵领地命名他们。

Icon CK3b.png 我们可以选择我们骑士团的名字吗?

  • 你不能选择他们的名字,它是从历史名称池中挑选出来的,如果名称用完了,就会根据总部生成一个。

Icon CK3b.png 自建信仰也可以创建骑士团吗?

  • 自建信仰绝对可以打造自己的骑士团!

Icon CK3b.png 骑士团还能控制多个领地的地产吗?如果能的话,对于那些不控制他们总部,因此不是他们庇护人的国王/皇帝来说,这有什么好处?

  • 能,他们可以分布在多片领地上。这我不太记得了,但你应该会因为给他们地产而获得奖励。

Icon CK3b.png 是什么阻止每人拥有数十个骑士团?

  • 一个骑士团的庇护人不能创建新骑士团。

Icon CK3b.png 自建信仰如何命名? 它会基于统治者、头衔,还是您可以自己选择?

  • 自己命名。


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Fervor, Religious Hostility & Doctrine[编辑 | 编辑源代码]

Icon CK3b.png Is there any way to change the religious hostility value in game without changing tenets? Could you in some fashion manage to make Catholics and Orthodox consider each other "Righteous", and thus co-valid paths to salvation?

  • You need to use either a Tenet or a Doctrine to change religious hostility. Either option works just as well; Ecumenism is a Doctrine for example, while Christian Syncretism is a Tenet.
  • Currently only Gnostics are able to achieve a Righteous view of other Faiths, but mods can change or expand upon this to enable schism reformations and the like without too much trouble.

Icon CK3b.png Will fervor be a map encompassing thing for that entire faith? Or is there any chance we might have more localized fervor / moral authority?

  • Fervor is global for the entire Faith.
  • However, the more dynamic nature of the Fervor system means that Faiths simply won't end up in the 'heresy death-spiral' that CK2 had, since Fervor will jump back up after an outbreak and give the original Faith some breathing room to recover and deal with the heretics.

Icon CK3b.png How many custom faiths can we create in one game?

  • Only one per lifetime, but there's no campaign limit.

Icon CK3b.png Are basic and fundamental religion doctrines moddable?

  • Yes! All the doctrines and tenants are very moddable!

Icon CK3b.png Will Magyar paganism have the same holy sites as Tengrism?

  • No they have their own.

Icon CK3b.png Will all these new features concerning Holy Orders be already in the base game, or will there features left out for future DLCs?

  • Everything we presented in the DD will be available for release!

Icon CK3b.png Does the Nestorian faith appear on the map in the default start date?

  • Yes, in Socotra and parts of Mongolia.

Icon CK3b.png Can multiple pagan faiths exist under a wider Religion and be reformed independently?

  • Yep!

Icon CK3b.png Will different Muslim faiths have their own caliphs? Or will every Sunni and Shia faith have one caliph representing them?

  • Each Faith has its own Head of Faith.

Icon CK3b.png Can holy orders do banking?

  • Yes, and you generally do not want to default on your loans...

Icon CK3b.png If i owe a lot of money to holy orders and im really poor can i just pull a Philip the IV and destroy them to fix my debt?

  • If you are their patron, you can revoke their lease and there isn't much they can do about it. Otherwise you can just refuse to pay, but the Pope will not be happy...

Icon CK3b.png Will CK3 address the issue of rulers hating heretics more than infidels?

  • Yes with the faith hostility setup, someone who is a hostile faith compared to just somewhat astray from yours will be disliked more.

Icon CK3b.png Will ck3 have a way to 'mend a schism' between 2 related faith similar to th decision in ck2? Maybe even a way to mend the sunni/shia split?

  • There is a Decision to mend the Catholic/Orthodox split on launch. Other schisms may be mend-able in future patches.


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Map Features & Map Modes and Map Scope[编辑 | 编辑源代码]

Icon CK3b.png Will we still be able to break down realms into sub-realms by holding Ctrl and left clicking on them? That was a very cool CK2 feature.

  • Yes. CTRL-Left and Right clicking is still available in Realm map mode.

Icon CK3b.png Will there be hot keys for these map modes?

  • Indeed! All map modes have hot keys.

Icon CK3b.png What does development do? And how does CK3 treat supply limit?

  • Development is a value representing the infrastructure and technological advancements of a county, increasing taxes, levies, and supply limit.
  • Supply limit is very similar to our other games. If you army is large enough to go above the supply limit, the army will lose supply. When the supply of the army is low, it will start to take attrition.

Icon CK3b.png The Notre Dame building states it is Level 1 Notre Dame: does that mean like Great Works in CK2, these special buildings would have levels?

  • Some special buildings do. Such as the mentioned Alhambra. Notre-Dame doesn't however. The "Level 1" is always displayed by default. We'll look into that though.

Icon CK3b.png Special building will only be constructable in specific counties ? Like Notre-dame only in Paris?

  • Correct. Special buildings are located in specific locations only.

Icon CK3b.png Can you build more Great Works/Special buildings?

  • We have a number of pre-defined special buildings. Some of these exist at game start, while other will have to be constructed.
  • They are spread out across the map fairly evenly, though certainly not everywhere. They are intended to be something of a contested hotspot that you'll want to conquer.

Icon CK3b.png Are holdings within the province fixed? Like do you have a fixed amount of construable holdings like CK2?

  • A barony may only have a single holding, and the amount of baronies are fixed.
  • Not all will be constructed from game start however, leaving room for new holdings to be built as you make progress.

Icon CK3b.png Will buildings like the Pyramids and the Hagia Sophia get graphical models on the map like they have in CK2?

  • Some special buildings will be visible on the map. Both the Pyramids and the Hagia Sophia are examples of those. We haven't added them all of them to the map just yet.

Icon CK3b.png Is there a graphical distinction between buildings of different cultures on the map? I honestly can't really see any.

  • There is a difference, yes. It might be difficult to tell from the zoom level I used for most of the screenshots though. They won't look the same in India as in Europe for example.


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Cultures & Cultural Innovations[编辑 | 编辑源代码]

Icon CK3b.png Is there a Briton culture? Icelandic?

  • We have three Brythonic cultures (Cornish, Welsh, & Breton), but Briton in the Roman sense is long-dead by 867, and British in the modern sense is almost a thousand years away.
  • Icelandic, as in CK2, is represented by Iceland alone retaining Norse culture in 1066.

Icon CK3b.png Does the technology you have access to, say succession laws, depend on the characters culture or the province culture of the capital?

  • Character culture! And, well, sure! I don't think your vassals are likely to necessarily take that well, and the peasants will resent some uppity foreigner coming in and telling them that their traditions are bunkum (at least until you educate them till they think they're Greek too). Selling your local traditions down the line for technological advancement is, sadly, a bit of a human tradition, I'm afraid.

Icon CK3b.png Does this imply that cultural heads don't have to be independent? some of the earlier screenshots seem to imply they had to be independent?

  • Cultural heads do not have to be independent.
  • Indeed, many won't be, since we have more than a few mighty empires scattered around that totally subsume cultures within their borders.

Icon CK3b.png Also how hard a requirement is there on the system for there to always be a cultural head?

  • It is actually technically possible not to have a head (you'd need to have absolutely _no_ landed rulers of that culture), but you're not disadvantaged for it.
  • Such cultures just get a random fascination and innovate as though they had a cultural head with poor (but not terrible) learning.

Icon CK3b.png How will new, but historical cultures (e.g. Portuguese) emerge in CK3?

  • Depends on the culture: some come about via decision, some via event, so it's fairly case-by-case.
  • Typically, a new culture takes all non-special innovations from its predecessor(s): for instance, Norman takes all of the non-special innovations from both French and Norse.

Icon CK3b.png Are there still cultural specific features like Basque/Zhangzhung equality and Tanistry?

  • With some exceptions, those are mostly special innovations now (or decided by faith doctrine, if appropriate), but yes, they're still around!
  • To be clear: special innovations are restricted in where/who can develop them, but not where they can be used. Irish characters could still use tanistry in India, if they ended up there.

Icon CK3b.png Since technology is related to culture; if I’m a Celtic ruler and own a lot of Norse provinces; will I be able to have Viking Longships?

  • Actually, yes! Per the dev diary, if either a certain percentage of counties within Scandinavia were to become Irish, or if a certain total percentage of Irish counties were in Scandinavia, you'd be able to start unlocking the longships innovation, as your culture would have effectively become a part of the Scandinavian cultural sphere.

Icon CK3b.png Will spouses' culture have an effect on culture opinion?

  • At launch, no, but we really want to do more with spouses in the game over-time, emphasizing the important role they often tended to play in administering to the realm and as a figurehead for popular (and unpopular) policies.

Icon CK3b.png Will Dutch be in the German culture group? Will French in the finished game be more culturally divided? Lastly, as a Belgian, I'm bothered by the cultural division in what's modern day Belgium...

  • Dutch is in the Central Germanic culture group, I'm afraid. Not that it didn't have close links to the Scandinavian cultures, just not as close as to Franconian (and, to a much lesser extent, sorta-Saxon).
  • Culture is also not always based on language, even if the judgement is a bit arbitrary and that's the usual baseline: see the Vlachs chumming it up with the South Slavs despite speaking Romance languages which would very determinedly not be mutually-intelligible with Bulgarians, Serbians, and so on.
  • French will just be Occitan and French at release. :) A little unfair, I know, but polishing the culture map is one of those tasks that we can keep going at on and on and on forever. Aaaaaaaand, to be honest, probably will. So, as with most other culture fractalising suggestions so far, never say never!
  • On Brabant & Flanders: I'll have a discussion with some people internally and see if we've got a specific reason for why they are the way they are. ;) Won't promise you anything back, but if it's an oversight, we'll look into it!

Icon CK3b.png Let's say I'm Finnish and embraced Greek culture, will my Finnish provinces be able to train cataphracts?

  • Cataphracts, and all cultural MaA, are men-at-arms, so they're not trained directly by a county.
  • In your scenario, you'd purchase them as normal, and they'd effectively be imports from Greece coming to serve at your court in exchange for their pay. Sort of a reverse-Varangian thing, which is kinda a cool AAR concept.

Icon CK3b.png How will empires thrive/decay?

  • Similarly to CK2 - it is all up to the top liege and their vassals on how they decide to work.
  • The larger the realm, the harder it's to control as a single person. With added personal schemes, factions, vassal contracts and factions there is a lot more granularity as to how an empire can be controlled, or how it can be destroyed from the inside.

Icon CK3b.png Will we be able to create our own/custom Kingom and Empire titles?

  • Yes, forming Custom Kingdoms and Empires is a thing

Icon CK3b.png Will "In Taberna" be available in the game as a background song?

  • Fan favourite La Taberna will make a return.

Icon CK3b.png What are some ways that a character can change his or her culture?

  • Through Education or a Decision is the most common, events can change it too

Icon CK3b.png If a culture acquires a region-specific innovation, will it keep it if it moves to a different region?

  • Innovations are never lost once they are unlocked, the knowledge has been gained by your culture

Icon CK3b.png City sprawl will be a thing?

  • It will not be something we have for release.

Icon CK3b.png Approximately how many cultures have unique innovations?

  • Every cultures will have access to a special Innovation that is only available to a select group of cultures.
  • Sometimes it is completely unique to them (Scottish Schiltron, for example) while in other instances it is shared among several related cultures (such as Horse Archers).


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Art Focus[编辑 | 编辑源代码]

Icon CK3b.png Do characters portraits change if they become fat or malnourished, or if ladies become pregnant?

  • Yes, yes and yes.

Icon CK3b.png I would love to see buildings sprawling around holdings!

  • When making the holdings for the base game our main focus was on making sure that they were easily readable and a clear sense of progression could be seen over time.
  • For release we aren't including a building sprawls system, but we have heard the feedback and we have people in the project that are keen to see the sprawl make a return. So while it wont make it in for release, we may see it come back in the future to help show the growth of provinces.

Icon CK3b.png What about cavalry unit models?

  • There are no cavalry unit models at release, but we don't rule it out that might be something we add in the future.

Icon CK3b.png Coat of arms seems off-centered and cutting off animal parts on the shields.

  • Those cantons obscuring the charges are actually based directly on some historical references, mostly English and Norman. Here's a real example of the Sharingbourne arms from the Powell Roll (c. 1348).
  • Good spot with the frame being off-centre, we're checking this.

Icon CK3b.png How flexible is the heraldic system going to be? Will it change my coat of arms when I manage to unite the Kingdoms of England and Bohemia? Will this be represented in the coat of arms when I form the Anglobohemian empire?

  • We do have dynamic quartering for cadet dynasties, but for realms/titles we played it safe and only made a handful of historical examples ready for release.
  • It's entirely possible that it's something we could expand on in the future though.

Icon CK3b.png Will there be an ingame CoA editor at launch, like with the ck2 ruler designer DLC?

  • No fancy editor at launch, unfortunately. The script that drives our CoA is really powerful though, and it's what we use in-house, so it will be possible to make some really nice stuff if you take the time to learn it.

Icon CK3b.png Can we mod the Coat of Arms?

  • Very editable! The textures are simply raw elements (e.g. a lion or a cross) and then we position and colour them in script.

Icon CK3b.png Will the hair colors for the barber be locked based on your ethnicity?

  • Barber will be unlocked for hairstyles, hair types, hair colors and any mixture of clothing.
  • You can be an European Duke wearing Indian Armor, or a Mongolian raider wearing crusader armor if you wish.

Icon CK3b.png What is the pixel size of the dynastic emblems?

  • 128x128.

Icon CK3b.png Is there an option to make the interface a smaller or bigger?

  • There is an option available to change the GUI scaling.

Icon CK3b.png Is there support for vector graphics for heraldry and CoA?

  • CoA are puzzled together with .dds file elements that are up to 256x256.

Icon CK3b.png What is the resolution of the map files? (asking for modding purposes)

  • 8192x4096.


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决议[编辑 | 编辑源代码]

Icon CK3b.png 人物头像下的“蝴蝶”标志是什么?

  • 您选择了哪种生活方式的标志!在那张照片里它是神学的一双手。

Icon CK3b.png 朝圣时我可以携带我的配偶和/或孩子吗?

  • 这是您必须在没有家人的情况下进行的旅程,但您可能会在旅途中遇到其他信仰的角色!

Icon CK3b.png 是否存在特定于宗教的节日? 斋月,复活节之类的事情?

  • 此类系统不会在发布时出现在游戏中,但如果我们可能在下一步添加,这样的话会很好。


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Events Scripting[编辑 | 编辑源代码]

Icon CK3b.png If you would like to utilize one "minor inline trigger" for another seperate script. Would it be best to referense to that file, create an identical inline trigger or edit it out from the original and move the trigger to an shared file?

  • Assuming the new use case is in a separate file, you'd move the trigger to a shared scripted trigger database (for maximum Script Hygiene).

Icon CK3b.png Do we have variables in ck3 to work with?

  • Yes! We have a set_variable function with a fairly broad amount of utility, which can act as an ordinary variable (taking value from a number of places), a boolean, a flag, or a few other sundry options.

Icon CK3b.png These ordered_lists and the math will be quite nice. And the first_valid trigger is neat as well. Is there something similar for the scene background?

  • There isn't currently a first_valid system for anything but triggered copy, as far as I know, I'm afraid.
  • As for lists, certainly! We've got scripted lists (per the diary), temporary lists (existing for a single block of script), & global lists (as you're wanting here).

Icon CK3b.png Is there an "overwrite/update" functionality for events? And speaking of all those fancy new triggers, commands and on_actions: What are your favourite new additions when compared to CK2?

  • Currently, we do not have an overwrite/update function.
  • As for which is my favourite, gosh, difficult. I didn't get a chance to show it off this dev diary, but I think I'd have to say random_in_list is the one that I personally get the most use out of! Filter through a load of appropriate characters for an event, add them to a list, then pick a random character from that list according to a set of weights I tweak to my preference for interest. Lots of flexibility, and let's you put in just so much drama tailored to your personal preference.
  • Want to grab all your vassals, courtiers, close family, then pick out the one with the most and largest claims? Boom, simple, easy, robust. Want to do the same but instead find the one that has the best murder/attempted murder secret against someone important to you? Same list, different weights, only marginally more difficult. Want to find the character in that list with the most missing body-parts and infectious diseases? Easy, doable. :D

Icon CK3b.png Does that mean that they can have more than 4 options (or that the "more" option to cycle through is automatically generated)?

  • Although the "more" option is not automatically generated, we do not have a hard limit of four options, though the base title certainly prefers to remain at four options or less without a more cycle.

Icon CK3b.png Do you use a GUI of some kind to manage all these, and visualize the relationships?

  • Hand-crafted in the editor, m'friend. Which editor varies according to personal taste (as long as it works), but the most common ones by far are Sublime & Notepad++.

Icon CK3b.png Are the ai_values the same ones as in CK2? And what's their value range?

  • I believe we have a couple of new ones, though I think it's outside my purview to discuss which ones. The range is -100 to +100.

Icon CK3b.png Is event_target still around and has there been any important changes to how it works?

  • They are called saved scopes these days, mainly cause event target got conflated with what that means in code and script documentation, they function pretty much the same you do save_scope_as = name to save them and then scope:name to find them.

Icon CK3b.png Are pre-triggers still in?

  • No, they proved to be fairly unnecessary when you don't use mean time to happen for everything so aren't checking lots of things regularly all the time to the point that going into the script system to evaluate triggers becomes a noticeable overhead.

Icon CK3b.png in CK2 a common scripting sleight of hand was to have the Pope trigger certain maintenance or narrative events since he's always around - will CK3 use a similar system or is there something in-built to take care of those kinds of situations?

  • There is a yearly_global_pulse which is fired one on Jan 1st every year and has no scope set as root or any saved scopes, that can be used as a master caller to run maintenance effects and trigger events reliably instead of needing to use a character as a dummy stand in like the Pope.

Icon CK3b.png Does the code for creating characters differ in CK3 from CK2 significantly, and/or has any new functionalities been added to it?

  • There are a fair few more bells and whistles on it, mainly to make it generate better random characters in an entire culture group or inheriting a dynasty into a new house and being able to be given random traits from a list of valid ones.
  • To make it a bit easier to generate nicer random characters more easily there is also a new database of scripted character templates so you can make something like new_warrior_character as a template and give them a list of things you want them to be able to get for example always giving them a martial education and a lifestyle trait that is military or fighting based as well as being able to specify some min-max bounds for martial skill and prowess.
  • The rest of the character's info will be determined via defaulting to whoever employs them for things like faith or specified/overridden in the create_character invocation in script.

Icon CK3b.png So if I understand it there won't be the CK2 system where it's create_character and then five different types of create_character for every attribute/education type (i.e. create priest, create soldier, etc.), and instead I can make a custom create_character like, for example, "new_hot_character" which will make a character that always as a minimum has traits to make them attractive?

  • Exactly! There is a line in the effect where you would do template = new_hot_character and that will then be the base for them

Icon CK3b.png When you say there's a database of scripted character templates, do you mean there's a unique file or folder that is focused purely on scripting new character creation templates, or this is more just a standard scripted effect?

  • Its a unique database folder, common/scripted_character_templates, where the entries made in files there have a key and then all the various values you want and can use it in the effect like I mentioned above by doing template = key_of_entry.


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压力[编辑 | 编辑源代码]

Icon CK3b.png 宠物会减轻压力吗?’'

  • 会!

Icon CK3b.png AI 通过决议时会考虑压力吗?

  • AI自然会做出符合自己个性的决定,这应该会限制他们总体上增加的压力。
  • 但是,我们正在研究他们已经处于高压力等级时,如何进一步阻止他们选择会增加压力的选项。

Icon CK3b.png 角色可不可能在尝试减轻压力时无意中自杀?

  • 这是可能的。要小心!

Icon CK3b.png 会不会有零压力等级,还是压力等级最低是一? 会不会有一些事件与实现较低的压力水平有关?

  • 会有,所有人开始时都是没有惩罚的零压力等级。
  • 现在我们没有相对应的压力应对机制特质;然而,如果我们决定在以后重新审视这些东西,游戏也许会支持此类Mod。

Icon CK3b.png 自杀是某些三压力等级角色的选择之一吗?

  • 自杀是某些情况下角色的一种选择,包括当他们处于高压力水平时。
  • 但这不是一个轻率的决定,因为该行为可能会对您的继承者产生严重影响……

Icon CK3b.png 所有的压力应对机制都是基于令人上瘾的“放纵”吗?

  • 还有更多合法的形式! 虽然不是每个统治者都会发现自己倾向这些,但其他应对机制包括写日记和锻炼。

Icon CK3b.png 有应对机制是否有任何不利之处?或者相反,没有应对机制是否有任何有利之处?

  • 除了十分罕见的健身,倾诉者与写日记者之外,几乎所有的应对机制都有缺点。事实上,如果有人找到你的日记,我认为写日记者也可能有缺点。
  • 无论如何,举几个例子:经常去妓院会导致性病、烦躁和选择“猛烈抨击”会下降你封臣对你的好感等。

Icon CK3b.png 我会死于压力吗?

  • 压力会导致您的死亡。尽管必须处于极端水平才能发生,但依旧能通过恶化您的健康状况还是使您心肌梗塞让你魂归天国。


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音频[编辑 | 编辑源代码]

Icon CK3b.png CK2在音频方面有许多问题。大多数事件触发时我听到的声音是错误的4秒,并且很快变得刺耳。游戏的前 100 小时配乐很好听,但在无数的游戏会话中他无法提供你应拥有的良好体验。高兴的开发人员似乎意识到了这些问题。

  • 因为音乐会在100小时候变得令人厌烦(只是原因之一),我们做了不同的音乐系统。希望这更能贴合情景。(笑)
  • 此外,我们的任何其他游戏中都有更多的音乐。

Icon CK3b.png 会使用我们这个时代制作的中世纪音乐吗?或者只是在游戏时代创造的音乐?

  • CK3 的音乐现在是动态的,可以对玩家的动作做出反应(例如你开战了,音乐会改变以反映你处于战时状态)。有很多情景提示可以修改环境声音和音乐。
  • 音乐是为了保持在中世纪统治领地的身临其境的感觉。

Icon CK3b.png 地图上的氛围声音是与地理位置相关还是与地形类型相关?

  • 好吧,不要太死板,它是不同系统的混合。有些是基于地形类型的,而其他氛围是基于位置产生的。


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Feudal Contracts[编辑 | 编辑源代码]

Icon CK3b.png When a vassal dies, does their same contract get passed to their heir?

  • If the person dying is a higher tier than the heir then the heir gets the person's dying's contract.
  • If they are the same tier or below then the heir if already landed will keep their current contract.

Icon CK3b.png What does coinage rights do? Also, in one of the preview videos of the game we could see something called fortification rights that you could also grant to your vassals. Is that still a thing? How does it work?

  • Coinage rights give the vassal 0.3 monthly development growth in their capital county and costs the liege 0.02 in development growth.
  • Fortification rights is still in, the character I was playing just did not have that innovation unlocked in their culture. If they do then it appears and can give the vassal cheaper castle holding and build costs and a fort level whilst making the liege pay more for their castle build costs.

Icon CK3b.png How does the Council Right work? The vassal is automatically added to council in Advisor role? Or just that when a vassal asks for a position on the council, refusing would incur tyranny/bad rep?

  • They get free use of the demand council position interaction, which the liege cannot refuse, allowing them to pick a council position and get it. Hooks can also be used for that interaction if you do not have the council rights.
  • Of course, this means the council rights position is limited to only as many council positions you have that your vassals can occupy.

Icon CK3b.png Will we be able to negotiate with a group of vassals at once, or copy-paste contracts? For example, it might be interesting for a King of England and Scotland to have a different set of obligations for his English and Scottish vassals, but it would be quite a hassle to have to change half a dozen contracts in the same fashion if, say, one wants their English vassals to provide more taxes and less levies.

  • Currently they are handled individually, which to a degree self mitigates it by virtue of encouraging you to make dukes to control the counts and kings to manage the dukes etc.
  • But it is something we are keeping in mind for the future to see if the management of them becomes too annoying and how we can ease that.
  • I would argue that if we need a copy and paste button then the system has become too micro and that is in itself another issue.

Icon CK3b.png When taking over a vassal from someone else, or vassalizing an independent ruler, what will the contract be set to? Will we immediately start negotiating?

  • I answered this at the top of this post, but its basically you keep yours unless you had none of the person you are inheriting from is better.
  • If you are a brand new vassal then its default tax and levies and no fine print options.

Icon CK3b.png When granting an unlanded courtier a title, will we be able to freely set the contract? I mean, i they don't like it, sure, we can find someone else...

  • It will be the default as above.

Icon CK3b.png How does it look on the other side when the liege (or vassal) presses the magic button?

  • You will be informed of the change to your contract and deal with it ;)
  • The AI won't do too many changes at once though and of course if you really dislike it you can rebel to be free of it all.

Icon CK3b.png How will the contract work for non-feudal realms (e.g. Clans)? Do they have similar feature?

  • Only Feudal characters use the contract with individual obligations, the Clans have a static contract which scales based on opinion.

Icon CK3b.png Is is moddable? If a mod adds new government types, can they be set to use the Feudal contracts mechanic?

  • Yep it is fully moddable, the government definitions have a list of the contract options they have available to them so you can add different contract options there to new or existing governments.

Icon CK3b.png Poor Duke Otto is being forced to pay higher taxes against his will and wishes, but he still likes his king even more? as seen by the +5 opinion modifier, despite this being an act of tyranny by his liege.

  • That value is the opinion modifiers directly from the contract options, so the +5 there is coming from the fact he still has low levies which gives a +5.
  • The tyranny is then separate from the contract's obligations but because you gave an unfair one.
  • Could probably clear up that is not Duke Otto's opinion of you overall but the modifier sum from the obligations picked. Will note that down.

Icon CK3b.png Wouldn't it make more sense to have feudal contracts tied to titles rather than people?

  • I'd disagree it offers more technical flexibility, it'd offer more technical confusion and nightmarish rule managing scenarios.
  • And what you really are asking for here is multiple lieges and independent people partially being vassals, which is a whole other can of worms that would be a technical, user experience, and design nightmare for, in my opinion, pretty limited gain.

Icon CK3b.png Is the opinion penalty from high obligations permanent?

  • As far as I remember yes, the penalty is permanent for the passive opinion from obligation levels.

Icon CK3b.png If a liege and a vassal have different cultures, and therefore access to different fine print options through different innovations, which ruler's culture determines what options are available?

  • They are taken from the liege.

Icon CK3b.png Can vassals force their liege to change their contracts via factions or rebellions?

  • They can force them to change crown authority levels, but factions cannot change individual contracts.
  • That can be done through trading points (e.g. lower taxes for more troops) or risk gaining tyranny if you do this unjustly.
  • Hooks will let you change them without having to trade off points!

Icon CK3b.png Can you suggest contracts as a vassal to your liege?

  • Vassals can negotiate a different contract with their liege yes, they have the added requirement of proposing a fair trade unlike the liege who can make unfair ones and gain tyranny.

Icon CK3b.png will you be able to use stress as a weapon against your rivals?

  • Well, in a way. Murdering their close family if they're compassionate will definitely stress them out.
  • Keeping them in your dungeon/torturing them will also induce a lot of stress. There are ways.

Icon CK3b.png If a liege and a vassal have different cultures, and therefore access to different fine print options through different innovations, which ruler's culture determines what options are available?

  • They are taken from the liege.

Icon CK3b.png Are vassal levy/tax contributions also dependant on their relations with you in addition to the feudal contract?

  • Feudal Contracts are just that - a contract. Opinion/relations do not play into it, but a pissed-off vassal will be likely to go for the Liberty faction in order to lower their obligations. The more extortionate the contract, the less they will like you. Opinion is still a thing in Clan realms though, so there you have to make sure all your vassals love you!


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Portraits system[编辑 | 编辑源代码]

Icon CK3b.png Will all physical traits (aside from the obvious ones like dwarfism and gigantism) of characters be decided by genetics, and not just facial ones? Like height, length of arms, etc?

  • There are giant, dwarf, hunchbacked, clubfoot and spindly traits that affect your physique aside from face.
  • You can genetically inherit height or type of body build as well, but you can't genetically engineer yourself a family with naturally long arms if that's what you are asking for.

Icon CK3b.png In this Dev Diary, what disease do they all have, respectively?

  • Respectively: Typhus, Smallpox, Leprosy, Great Pox (Syphilis), Bubonic plague, Bubonic plague

Icon CK3b.png What about Attractive or Ugly traits?

  • we have tiered traits for beauty and ugliness. Characters with pretty traits will also visually age slower.

Icon CK3b.png Is there any Inbred trait?

  • Yes, there is an Inbred trait, though we don't have genetics for inbreeding.
  • Characters with "pretty" traits will look (on average) "prettier", while "ugly ones" will look "uglier".

Icon CK3b.png How will the characters look once they are dead?

  • They will be grayed out, but you can click on them to see how they were before they died.

Icon CK3b.png Will there be an option for lepers to hide their faces behind masks?

  • The masks are used by disfigured characters by default.
  • If you're using the option to hide graphical looking diseases they would be worn by lepers as well.
  • It's a good idea to make them selectable in the barbershop though, I'll note that down.

Icon CK3b.png Will all characters age with the same speed, or could you have grey hair already in your twenites in CK3? Same with balding or wrinkles?

  • There is some randomness (and inheritance) in the way people age.
  • Also, as Nicou pointed out, beautiful people age more slowly in the game.

Icon CK3b.png It is perfectly possible to mod DNAs as well as adding new ones? Should I interpret this as a sign that entirely new sets of body parts could technically be modded in?

  • Yes it should technically be possible to mod in new types of attachments to the body.

Icon CK3b.png What is it that prevents the drift towards averages on the inter-regional scale? Are environmental factors accounted for in any way? It seems to me that over numerous generations nobles from different regions will start to look similar.

  • Newly generated characters should reduce this effect as they will use one of the preset ethnicities.

Icon CK3b.png Do characters instantly grow a huge beard when they reach a certain age or do they start with more subtle ones?

  • Beards are one of the few things that we couldn't make gradual, unfortunately. So they will appear from age 18. Stubble, however, does fade in gradually. I would love to add growing beards at a later point though.

Icon CK3b.png What do the less nightmarish versions of diseased characters look like?

  • They use either the "common illness" effect (pale and hollow eyed) or a face mask for the very severe ones.

Icon CK3b.png Do we inherit our parents body types?

  • There is some inherited variation in body types making characters genetically more skinny, chubby or muscular. Those are all sliders of course. But the greatest variation comes from in-game factors.
  • Height will vary quite greatly even when not affected by a trait. The height distribution is based roughly on medieval peoples' heights (meaning averages are shorter than today but tall people - even by modern standards - will still appear occasionally)

Icon CK3b.png Why is some of the clothing so extremely shiny? Even for silk I think this is somewhat overdone and could be scaled back. It also seems like way too many characters wear silk if that's what it's supposed to be.

  • The selection of characters in the diary are heavily skewed towards more high ranking characters, simply because they are more important in the game and also have a bit more of the cool stuff when it comes to clothes and headgear.
  • In hindsight, I probably could have included more low ranking characters for a better representation in the screenshots. But there's a lot of characters wearing clothes of simpler fabrics as well.

Icon CK3b.png Can characters that spend time in the south or north get tan/pale temporary modifiers?

  • That's a very nice idea but unfortunately not something we have implemented. Characters of Mediterranean ethnicity do have more tanned skin though, of course.

Icon CK3b.png Is it possible for you to see if your spouse has cheated on you? For example if you are both french in CK2 and she cheated on you with a German, you could sometimes see a German child.

  • It will usually not be super obvious when the spouse and the real father are of similar ethnicities but there might be giveaway signs such as hair colour or an unusual feature.
  • Of course, in the case of less closely related ethnicities, it would be more apparent.

Icon CK3b.png Is there an option to turn of the 3D animations specifically? Or is performance impacted greatly by the 3D animations/portraits?

  • Yes there is an option to turn off portrait animations.

Icon CK3b.png Do we inherit our parents hair colour?

  • It is a simplified system compared to real genetics so it will have roughly the same chance to pick either parents' hair colour.

Icon CK3b.png You have probably researched it but pretty faces are mostly symmetrical faces. It should therefore be possible to create pretty faces. Is this the solution you chose?

  • Pretty and beautiful faces will generally be closer to the average (less extreme features) as well as have smoother and more youthful looking skin.
  • And the opposite is the case for ugly characters.

Icon CK3b.png I think I spotted a little case of incomplete beheading, or possibly a neckseam?

  • Well spotted. It's a known issue and I'm hoping we can get a fix in.

Icon CK3b.png I know we have giant and dwarf traits for height, but will there be varying heights for normal characters without those traits as well??

  • Yes "normal height" characters will have heights that vary quite a bit, and it is inherited like other genes


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Performance & AI[编辑 | 编辑源代码]

Icon CK3b.png Will we as modder able to start our own thread?

  • No, but significant parts of the script system is handled in parallel.

Icon CK3b.png How much does the GPU have to say for the performance? I have a i5 6600 CPU, 16 GB DDR3 RAM, so slightly better CPU than your old rig and sameish RAM I guess, but my current GPU is an AMD RX460, which I believe is somewhat lower than your old GPU.

  • GPU performance can be a bit odd. Usually the impact is pretty minimal as long as it is powerful enough to maintain 60 FPS, and then gets a bigger and bigger impact on tick speed as it gets worse than that.
  • Going beyond what's needed for 60 FPS does tend to speed the game up a bit, but it's less of a difference than a CPU makes.
  • Your CPU is a bit worse than my old CPU (15% or so weaker), and your GPU significantly worse (4x weaker), so chances are your performance will be worse than in my video.
  • Your GPU is worse than our recommended GPU (40% or so worse), but significantly better than our min spec GPU. So you might need to turn down some graphical settings.
  • My best guess is that with lower settings your framerate will be fine but less stable than mine, while your tick rate will probably be a decent amount lower but still pretty fast.

Icon CK3b.png Will big scripts affect the performance? I know you guys used the same scripting system in development, so did you run any tests to see the extend of say an immersion mod will slow the game down? Any optimization done to this?

  • Definitely. Script is a major performance cost. The main optimization is the parallelization. In some cases we also provide triggers or list builders that have more constraints but are more performant.

Icon CK3b.png Will there be an AI difficulty setting?

  • There's no AI difficulty setting. There's an overall difficulty setting, but that has no effect on the AI code.
  • You almost never see AI settings in strategy games that actually make the AI smarter at higher levels, because strategy games are usually so complicated that it's usually not feasible to make an AI that corresponds to more than "normal" difficulty. Which is why they tend to get boosts instead. Only going down in difficulty tends to make the AI less smart.

Icon CK3b.png What would've been the disadvantages of having the rendering done on the main thread and the gamestate management on a sub-thread?

  • The thread that handles all the UI updating tells the render thread to talk to the GPU, so we haven't run into any issues there.

Icon CK3b.png What I take away from this dev diary is, that CK3 will most likely run even faster than CK2 on most systems, is that correct?

  • On my machine (before upgrading) the tick rate is the same, but the frame rate significantly better and more stable.
  • So the main difference I expect most people (with good enough GPUs to run CK3 well) is improved frame rate.
  • Machines beyond 4 physical cores likely do a bit better than CK2 on the tick rate thanks to improved threading.

Icon CK3b.png I have Intel Core i7-4700HQ CPU and Nvidia Geforce GT 745M laptop, can I play this game at all?

  • That GPU is less than half as powerful as the Intel one we currently have listed in the min spec, so your chances probably aren't great I'm afraid.
  • The CPU would do fine though.

Icon CK3b.png What's the horizontal axis of that graph? Seconds, minutes, in-game years?

  • Years

Icon CK3b.png How many types of graphical settings are there in CK 3?

  • The standard 3D graphics settings, plus some CK-specific stuff.

Icon CK3b.png Do you have SSAO option for people with high-end gpu ?

  • We've got SSAO (Screen space ambient occlusion) for the character portraits.

Icon CK3b.png Did you experiment with double buffering game state, or at least parts of it?

  • While double buffering definitely has some advantages, it also massively complicates a lot of things, and essentially means having to rework a lot of systems from the ground up.
  • The time spent locking is low enough at this point that it seems unlikely for double buffering to be worth it.

Icon CK3b.png Max speed seems to be a lot faster than in CK2 depending on your specs, are the other speeds similarly effected?

  • Speed 5 is uncapped, speeds 1 through 4 have a target tick rate, so don't depend on the speed of your PC (unless your PC isn't fast enough to achieve that speed).
  • The target tick rates don't match exactly to CK2; they've been tweaked a bit.

Icon CK3b.png Sometimes in CK2 the AI does stupid stuff like wasting piety and gold when it really should be saving them to become a king

  • The AI does have some systems specifically for this. The AI prioritizes atm keeping the counties in its capital duchy.
  • All money the AI earns is divided between a few different pools:
   Short term: Vast majority of expenses
   Long term: Creating titles, buildings, a few other things
   Warchest: Savings in case of war; needs to be full in order for it to declare
   Special: Things like the Pope trying to always keep some money around in case people ask for money

Icon CK3b.png Does AI see the whole map? Or are they properly constrained by the fog of war?

  • The AI simulates fog of war to some extent, so it'll stop chasing you once you're in fog of war.
  • It's still vaguely aware of how many troops you have and such though

Icon CK3b.png Does CK3 still disappear unimportant characters (no titles, not married, no children, etc...) or were you able to get rid of that optimization from CK2?

  • That's no longer a thing.
  • People with no reason to stay in your court might go wandering however.
  • And once a character has been stuck wandering a while (due to there being no relevant court for them to go to, and them not matching the criteria for any of the many things that pull from the wandering character pool), their health slowly gets worse.
  • So the lifespan of wanderers with nowhere to go is shorter, but they don't simply get disappeared.

Icon CK3b.png Will the AI have their own gameplay style procedurally generated based on existing traits, or can you set the AI personality before the game starts? ex. Setting ALL rulers to warmongering conquerors, peaceful and defensive rulers, etc.

  • It's a tricky one. AI will have a personality based on their traits and will try to act accordingly, but you can't set all AI in the world to be the same, since every character is so unique.
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Modding[编辑 | 编辑源代码]

Icon CK3b.png Will there be a documentation of all the available conditions, commands, scopes etc. on release?

  • There is a script_docs console command which outputs all triggers, effects, scope types, event target links, modifiers, and on actions to log files.

Icon CK3b.png What about mods changing localisation files (like improved localisations for other languages)? Will they affect checksum?

  • Localization and gui still effects the checksum yes as both need to be checked otherwise using the new more powerful gui and localization system mods could cause cheating and out of sync issues.

Icon CK3b.png In terms of modding, is it possible to create non-human characters, such as the dragons in AGOT?

  • It should be possible but with some limitations. Humanoids like orcs and elves should be easier to achieve

Icon CK3b.png Where else can we add new UI elements? Will we be able to create new interfaces like Empire of China's?

  • You can add new elements under any existing interface, so it should be entirely possible to create your own interfaces for mod only features

Icon CK3b.png Will it be possible to mod higher tiers than Emperors?

  • No, the tiers are not moddable, its too core a part of the game code to be changeable in mods easily

Icon CK3b.png Can we add new holding types via modding?

  • Yes, that's pretty easy to do

Icon CK3b.png Will we be able to add new levels to traits?

  • Yes

Icon CK3b.png How will map modding work? One of my biggest gripes with Imperator Rome modding was that the map, country, and history setup was all in a single massive setup file.

  • We have a similar split of files like CK2 did with various map, province and history folders containing the files to change. Not a handful of massive csv files like Imperator has.

Icon CK3b.png Has the character id system been changed?

  • Historical Character IDs can be any string now.

Icon CK3b.png How moddable are succession laws?

  • You can mod in new ones but they will need to pick a specific rule to use which does have a hardcoded number, you can make your own partition law with extra requirements or fancy names but you cannot make a new type of succession as that is in code.
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传承[编辑 | 编辑源代码]

Icon CK3b.png 在特定的游戏过程中,一个宗族获得的威望合理的涨幅是多少?

  • 这取决于你的游戏风格。如果你是那种想当图长的玩家(经典的地图填色家)那么比起让宗族开枝散叶的玩家,你获得的宗族威望相对会更低,要保证你的子嗣要不断地于强大的外部君主结婚,等等,我是说宗族威望涨幅在1-2.5算“普通”。如果你将你宗族的种子撒向全世界,那么也可以解锁所有宗族传承,但你不管怎么做,这件事要达成必定不会很快。

Icon CK3b.png 传承有“历史”吗?例如塞尔柱王朝会在1066年开局中会获得一些军事传承?

  • 我们考虑过这件事,最初也同意过,但最终被废除。因为我们真不想你扮演其中一个角色时沿着特定的道路前进。但是像塞尔柱家族这样的著名皇家将比大多数宗族点出第一项传承快很多。

Icon CK3b.png AI宗族族长会根据什么来点宗族传承?性格特质?

  • 他们会坚持一条路线。所以你不必担心他们夺取了你宗族族长之位后浪费你来之不易的宗族威望。

Icon CK3b.png 生育力增益有上限吗?

  • 有趣的是,我们开发游戏时发现我低估了亲族传承的生育力增益,所以我逐渐降低了此数值。第一版本的亲族传承第一项的生育力加成为25%,这看起来会让世界人口大爆发。10%更加合理,但仍然显著。多产特质实际上使用了兔子的图标!

Icon CK3b.png 传承会不会随着游戏进展而自动点出还是我们必须对此作些什么,就像生活方式一样?

  • 只要你的宗族由一位有地君主,整个宗族就会获得一丁点的宗族威望,但真要解锁一些东西,你必须要让你宗族开枝散叶。你不需要选择重心或其他的,这是为生活方式准备的。

Icon CK3b.png 多级封臣都是宗族成员时此效果是否会叠加,还是仅适用于最高领地/每个伯爵领一次?

  • 控制修正仅适用于你的领地,否则堆叠起来会很恐怖。
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成就[编辑 | 编辑源代码]

Icon CK3b.png 我认为铁人模式会不会成为达成成就的必然条件?

  • 的确是!

Icon CK3b.png “手足相争”成就是需要让希梅纳诸子获得西班牙皇冠还是只需要以他们开局?

  • 只需以他们开局。希梅纳诸子指乌拉卡、桑乔,阿方索与加西亚。我们也允许以埃尔薇拉开局做成就,但因为她开局没有领地,所以实际上不能以她开局游玩。

Icon CK3b.png 我对用来结束CKⅡ的“结局标签”(例如CKⅡ中可建立的印度,海外与斯拉夫联盟等等)感到好奇——能否确认一下CKⅢ中会不会有类似的标签?如果没有,我可能会对我的第一个Mod有想法。

  • 即使我们没有像EUⅣ一样的结局标签系统,但印度,海外与斯拉维亚也都可以通过决议建立。

Icon CK3b.png 图尔战役发生在远离伊比利亚的普瓦捷,这对给定的成就意味着什么?

  • 在比利牛斯山脉的两侧,图尔象征着伊斯兰向西欧扩张的结束。老实说,这件事是真是假还有待考究。(毕竟,那时的倭马亚哈里发国经历过阿拔斯革命仅约二十年),但这场战役任然具有一定的情感与文化意义(笑)。除了作为战场外,普瓦捷本身并没有特别重要的意义。
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Videos[编辑 | 编辑源代码]

Icon CK3b.png Announcements

Icon CK3b.png News, Video Update

Icon CK3b.png Introducing CK3

Press & Reviews[编辑 | 编辑源代码]

Icon CK3b.png Reviews


Icon CK3b.png Articles


Icon CK3b.png Videos