Events modding/doc

script_docs[编辑 | 编辑源代码]

event_scopes[编辑 | 编辑源代码]

Event Scope Types:
none
value
bool
flag
color
character
landed title
activity
secret
province
scheme
combat
combat side
title and vassal change
faith
great holy war
religion
war
story cycle
casus belli
dynasty
dynasty house
faction
culture
army
holy order
council task
mercenary company
culture group
事件作用域类型:
无
值
布尔
标识
颜色
人物
实地头衔
activity
秘密
省份
scheme
战斗
交战方
title and vassal change
信仰
大圣战
宗教
战争
story cycle
宣战理由
dynasty
dynasty house
派系
文化
army
holy order
council task
mercenary company
文化组

event_targets[编辑 | 编辑源代码]

Event Target Documentation:

--------------------

house_head - Unknown, add something in code registration
Input Scopes: dynasty house
Output Scopes: character

--------------------

capital_vassal - Unknown, add something in code registration
Input Scopes: landed title
Output Scopes: landed title

--------------------

controlled_faith - Unknown, add something in code registration
Input Scopes: landed title
Output Scopes: faith

--------------------

current_heir - Unknown, add something in code registration
Input Scopes: landed title
Output Scopes: character

--------------------

de_facto_liege - Unknown, add something in code registration
Input Scopes: landed title
Output Scopes: landed title

--------------------

de_jure_liege - Unknown, add something in code registration
Input Scopes: landed title
Output Scopes: landed title

--------------------

holder - Unknown, add something in code registration
Input Scopes: landed title
Output Scopes: character

--------------------

lessee - Unknown, add something in code registration
Input Scopes: landed title
Output Scopes: character

--------------------

lessee_title - Unknown, add something in code registration
Input Scopes: landed title
Output Scopes: landed title

--------------------

previous_holder - Unknown, add something in code registration
Input Scopes: landed title
Output Scopes: character

--------------------

title_capital_county - Unknown, add something in code registration
Input Scopes: landed title
Output Scopes: landed title

--------------------

title_province - Unknown, add something in code registration
Input Scopes: landed title
Output Scopes: province

--------------------

culture_head - Unknown, add something in code registration
Input Scopes: culture
Output Scopes: character

--------------------

betrothed - Unknown, add something in code registration
Input Scopes: character
Output Scopes: character

--------------------

capital_barony - Unknown, add something in code registration
Input Scopes: character
Output Scopes: landed title

--------------------

capital_county - Unknown, add something in code registration
Input Scopes: character
Output Scopes: landed title

--------------------

capital_province - Unknown, add something in code registration
Input Scopes: character
Output Scopes: province

--------------------

commanding_army - Unknown, add something in code registration
Input Scopes: character
Output Scopes: army

--------------------

concubinist - Unknown, add something in code registration
Input Scopes: character
Output Scopes: character

--------------------

council_task - Unknown, add something in code registration
Input Scopes: character
Output Scopes: council task

--------------------

council_task - Unknown, add something in code registration
Requires Data: yes
Input Scopes: character
Output Scopes: council task

--------------------

councillor_task_target - Unknown, add something in code registration
Input Scopes: character

--------------------

court_owner - Unknown, add something in code registration
Input Scopes: character
Output Scopes: character

--------------------

cp - Unknown, add something in code registration
Requires Data: yes
Input Scopes: character
Output Scopes: character

--------------------

designated_heir - Unknown, add something in code registration
Input Scopes: character
Output Scopes: character

--------------------

dynasty - Unknown, add something in code registration
Input Scopes: character
Output Scopes: dynasty

--------------------

employer - Unknown, add something in code registration
Input Scopes: character
Output Scopes: character

--------------------

father - Unknown, add something in code registration
Input Scopes: character
Output Scopes: character

--------------------

ghw_beneficiary - Unknown, add something in code registration
Input Scopes: character
Output Scopes: character

--------------------

host - Unknown, add something in code registration
Input Scopes: character
Output Scopes: character

--------------------

house - Unknown, add something in code registration
Input Scopes: character
Output Scopes: dynasty house

--------------------

imprisoner - Unknown, add something in code registration
Input Scopes: character
Output Scopes: character

--------------------

joined_faction - Unknown, add something in code registration
Input Scopes: character
Output Scopes: faction

--------------------

killer - Unknown, add something in code registration
Input Scopes: character
Output Scopes: character

--------------------

knight_army - Unknown, add something in code registration
Input Scopes: character
Output Scopes: army

--------------------

liege - Unknown, add something in code registration
Input Scopes: character
Output Scopes: character

--------------------

liege_or_court_owner - Unknown, add something in code registration
Input Scopes: character
Output Scopes: character

--------------------

matchmaker - Unknown, add something in code registration
Input Scopes: character
Output Scopes: character

--------------------

mother - Unknown, add something in code registration
Input Scopes: character
Output Scopes: character

--------------------

player_heir - Unknown, add something in code registration
Input Scopes: character
Output Scopes: character

--------------------

pregnancy_assumed_father - Unknown, add something in code registration
Input Scopes: character
Output Scopes: character

--------------------

pregnancy_real_father - Unknown, add something in code registration
Input Scopes: character
Output Scopes: character

--------------------

primary_heir - Unknown, add something in code registration
Input Scopes: character
Output Scopes: character

--------------------

primary_partner - Unknown, add something in code registration
Input Scopes: character
Output Scopes: character

--------------------

primary_spouse - Unknown, add something in code registration
Input Scopes: character
Output Scopes: character

--------------------

primary_title - Unknown, add something in code registration
Input Scopes: character
Output Scopes: landed title

--------------------

real_father - Unknown, add something in code registration
Input Scopes: character
Output Scopes: character

--------------------

realm_priest - Unknown, add something in code registration
Input Scopes: character
Output Scopes: character

--------------------

top_liege - Unknown, add something in code registration
Input Scopes: character
Output Scopes: character

--------------------

vassal_contract_obligation_level - The level of the provided contract type in the scoped objects current vassal contract
Requires Data: yes
Input Scopes: character
Output Scopes: value

--------------------

culture_group - Unknown, add something in code registration
Input Scopes: character, landed title, province, culture
Output Scopes: culture group

--------------------

great_holy_war - Unknown, add something in code registration
Input Scopes: faith
Output Scopes: great holy war

--------------------

religious_head - Unknown, add something in code registration
Input Scopes: faith
Output Scopes: character

--------------------

religious_head_title - Unknown, add something in code registration
Input Scopes: faith
Output Scopes: landed title

--------------------

secret_owner - Unknown, add something in code registration
Input Scopes: secret
Output Scopes: character

--------------------

secret_target - Unknown, add something in code registration
Input Scopes: secret
Output Scopes: character

--------------------

province_owner - Unknown, add something in code registration
Input Scopes: province
Output Scopes: character

--------------------

culture - Unknown, add something in code registration
Input Scopes: character, landed title, province
Output Scopes: culture

--------------------

holy_order_patron - Unknown, add something in code registration
Input Scopes: holy order
Output Scopes: character

--------------------

leader - Unknown, add something in code registration
Input Scopes: holy order
Output Scopes: character

--------------------

title - Unknown, add something in code registration
Input Scopes: holy order
Output Scopes: landed title

--------------------

army_commander - Unknown, add something in code registration
Input Scopes: army
Output Scopes: character

--------------------

army_owner - Unknown, add something in code registration
Input Scopes: army
Output Scopes: character

--------------------

blue - The blue value of a color
Input Scopes: color
Output Scopes: value

--------------------

brightness - The brightness value of a color
Input Scopes: color
Output Scopes: value

--------------------

green - The green value of a color
Input Scopes: color
Output Scopes: value

--------------------

hue - The hue value of a color
Input Scopes: color
Output Scopes: value

--------------------

red - The red value of a color
Input Scopes: color
Output Scopes: value

--------------------

saturation - The saturation value of a color
Input Scopes: color
Output Scopes: value

--------------------

combat - Unknown, add something in code registration
Input Scopes: combat side
Output Scopes: combat

--------------------

enemy_side - Unknown, add something in code registration
Input Scopes: combat side
Output Scopes: combat side

--------------------

side_commander - Unknown, add something in code registration
Input Scopes: combat side
Output Scopes: character

--------------------

side_primary_participant - Unknown, add something in code registration
Input Scopes: combat side
Output Scopes: character

--------------------

ghw_designated_winner - Unknown, add something in code registration
Input Scopes: great holy war
Output Scopes: character

--------------------

ghw_target_character - Unknown, add something in code registration
Input Scopes: great holy war
Output Scopes: character

--------------------

ghw_target_title - Unknown, add something in code registration
Input Scopes: great holy war
Output Scopes: landed title

--------------------

ghw_title_recipient - Unknown, add something in code registration
Input Scopes: great holy war
Output Scopes: character

--------------------

ghw_war - Unknown, add something in code registration
Input Scopes: great holy war
Output Scopes: war

--------------------

ghw_war_declarer - Unknown, add something in code registration
Input Scopes: great holy war
Output Scopes: character

--------------------

dynast - Unknown, add something in code registration
Input Scopes: dynasty
Output Scopes: character

--------------------

scheme_defender - Unknown, add something in code registration
Input Scopes: scheme
Output Scopes: character

--------------------

scheme_owner - Unknown, add something in code registration
Input Scopes: scheme
Output Scopes: character

--------------------

scheme_target - Unknown, add something in code registration
Input Scopes: scheme
Output Scopes: character

--------------------

councillor - Scope to the councillor in a council task
Input Scopes: council task
Output Scopes: character

--------------------

claimant - Unknown, add something in code registration
Input Scopes: war, casus belli
Output Scopes: character

--------------------

primary_attacker - Unknown, add something in code registration
Input Scopes: war, casus belli
Output Scopes: character

--------------------

primary_defender - Unknown, add something in code registration
Input Scopes: war, casus belli
Output Scopes: character

--------------------

combat_attacker - Unknown, add something in code registration
Input Scopes: combat
Output Scopes: combat side

--------------------

combat_defender - Unknown, add something in code registration
Input Scopes: combat
Output Scopes: combat side

--------------------

combat_war - Unknown, add something in code registration
Input Scopes: combat
Output Scopes: war

--------------------

location - Unknown, add something in code registration
Input Scopes: character, combat, army
Output Scopes: province

--------------------

faith - Unknown, add something in code registration
Input Scopes: character, landed title, province, great holy war
Output Scopes: faith

--------------------

story_owner - Unknown, add something in code registration
Input Scopes: story cycle
Output Scopes: character

--------------------

faction_leader - Unknown, add something in code registration
Input Scopes: faction
Output Scopes: character

--------------------

faction_target - Unknown, add something in code registration
Input Scopes: faction
Output Scopes: character

--------------------

faction_war - Unknown, add something in code registration
Input Scopes: faction
Output Scopes: war

--------------------

special_character - Unknown, add something in code registration
Input Scopes: faction
Output Scopes: character

--------------------

special_title - Unknown, add something in code registration
Input Scopes: faction
Output Scopes: landed title

--------------------

religion - Unknown, add something in code registration
Input Scopes: character, landed title, province, faith, great holy war
Output Scopes: religion

--------------------

casus_belli - Unknown, add something in code registration
Input Scopes: war
Output Scopes: casus belli

--------------------

activity_owner - Unknown, add something in code registration
Input Scopes: activity
Output Scopes: character

--------------------

activity_province - Unknown, add something in code registration
Input Scopes: activity
Output Scopes: province

--------------------

war - Unknown, add something in code registration
Input Scopes: casus belli
Output Scopes: war

--------------------

barony - Unknown, add something in code registration
Input Scopes: landed title, province
Output Scopes: landed title

--------------------

barony_controller - Unknown, add something in code registration
Input Scopes: landed title, province
Output Scopes: character

--------------------

county - Unknown, add something in code registration
Input Scopes: landed title, province
Output Scopes: landed title

--------------------

county_controller - Unknown, add something in code registration
Input Scopes: landed title, province
Output Scopes: character

--------------------

duchy - Unknown, add something in code registration
Input Scopes: landed title, province
Output Scopes: landed title

--------------------

empire - Unknown, add something in code registration
Input Scopes: landed title, province
Output Scopes: landed title

--------------------

kingdom - Unknown, add something in code registration
Input Scopes: landed title, province
Output Scopes: landed title

--------------------

array_define - Reference the value of a numeric value in an array define: array_define:Namespace|Name|Index. Index is 0-based.
Requires Data: yes
Global Link: yes
Output Scopes: value

--------------------

character - Unknown, add something in code registration
Requires Data: yes
Global Link: yes
Output Scopes: character

--------------------

compare_value - A comparison trigger that will return its value in the context it is used eg: root.gold
Wild Card: yes
Output Scopes: value

--------------------

culture - Unknown, add something in code registration
Requires Data: yes
Global Link: yes
Output Scopes: culture

--------------------

culture_group - Unknown, add something in code registration
Requires Data: yes
Global Link: yes
Output Scopes: culture group

--------------------

custom - Adds custom text between scope changes
Requires Data: yes

--------------------

define - Reference the value of a numeric define: define:Namespace|Name
Requires Data: yes
Global Link: yes
Output Scopes: value

--------------------

dummy_female - Unknown, add something in code registration
Global Link: yes
Output Scopes: character

--------------------

dummy_male - Unknown, add something in code registration
Global Link: yes
Output Scopes: character

--------------------

dynasty - Unknown, add something in code registration
Requires Data: yes
Output Scopes: dynasty

--------------------

faith - Unknown, add something in code registration
Requires Data: yes
Global Link: yes
Output Scopes: faith

--------------------

flag - Flag literals eg: flag:the_boss
Requires Data: yes
Global Link: yes
Output Scopes: flag

--------------------

global_var - Reference a previous set global variable via its name eg: global_var:important_thing
Requires Data: yes
Global Link: yes

--------------------

house - Unknown, add something in code registration
Requires Data: yes
Output Scopes: dynasty house

--------------------

local_var - Reference a previous set local variable via its name eg: local_var:person_of_interest
Requires Data: yes
Global Link: yes

--------------------

named_script_value - A script value that will calculate and returns its value in the context it is used
Wild Card: yes
Output Scopes: value

--------------------

no - Boolean literal for false values
Global Link: yes
Output Scopes: bool

--------------------

prev - The previous scope

--------------------

province - Directly scope to a specific province by its ID
Requires Data: yes
Global Link: yes
Output Scopes: province

--------------------

religion - Unknown, add something in code registration
Requires Data: yes
Global Link: yes
Output Scopes: religion

--------------------

root - The head of the current top scope eg: reciever of an event, taker of a decision
Global Link: yes

--------------------

scope - Reference a previously saved scope via its name eg: scope:target
Requires Data: yes
Global Link: yes

--------------------

this - The current scope

--------------------

title - Unknown, add something in code registration
Requires Data: yes
Global Link: yes
Output Scopes: landed title

--------------------

value - A numeric literal value eg: 1, 5.2, -6
Wild Card: yes
Global Link: yes
Output Scopes: value

--------------------

var - Reference a previous set variable via its name eg: var:mortal_enemy
Requires Data: yes

--------------------

yes - Boolean literal for true values
Global Link: yes
Output Scopes: bool

--------------------

Event Targets Saved from Code:

context
actor
activity
recipient
target
owner
scheme
agent
combat
combat_side
combat_enemy_side
duel_target
child
mother
father
real_father
is_bastard
first
second
attacker
defender
attackers
defenders
war
invalidated_by_script
killer
story
secondary_actor
secondary_recipient
matrilineal
discoverer
landed_title
title
friendly_commander
enemy_commander
friendly_battle_owner
enemy_battle_owner
province
victory
imprisoner
none
target_titles
secret_exposer
blackmailer
gift
hook
claimant
holder
county
barony
councillor
councillor_liege
liege
courtier
host
guest
characters
gold_paid
gold_received
vassal
faction
target_character
new_title
army
old_location
new_location
old_employer
new_employer
previous_controller
occupied_baronies
duel_value
faction_member
selected_doctrines
cb_prestige_factor
old_faith
new_faith
faith
army_owner
lessee
ruler
decision_type
value
real_value
great_holy_war
name_character_target
base
replacement
new_holy_order
council_task
patron
leader
candidate
holder_candidate
previous_holder
previous_defender
num_missing
quarter
opinion_of_liege
exposed
commanders
knights
is_child_of_concubine
concubine
character
court_physician
old_culture
special
dangerous
secret_owner
secret_target
mass_action
spouse
new_holder
raider
wipe
text_target
script
reason
death
timeout
事件目标文档:

--------------------

house_head - 未知,在代码注册项添加一些说明
输入作用域:dynasty house
输出作用域:character

--------------------

capital_vassal - 未知,在代码注册项添加一些说明
输入作用域:landed title
输出作用域:landed title

--------------------

controlled_faith - 未知,在代码注册项添加一些说明
输入作用域:landed title
输出作用域:faith

--------------------

current_heir - 未知,在代码注册项添加一些说明
输入作用域:landed title
输出作用域:character

--------------------

de_facto_liege - 未知,在代码注册项添加一些说明
输入作用域:landed title
输出作用域:landed title

--------------------

de_jure_liege - 未知,在代码注册项添加一些说明
输入作用域:landed title
输出作用域:landed title

--------------------

holder - 未知,在代码注册项添加一些说明
输入作用域:landed title
输出作用域:character

--------------------

lessee - 未知,在代码注册项添加一些说明
输入作用域:landed title
输出作用域:character

--------------------

lessee_title - 未知,在代码注册项添加一些说明
输入作用域:landed title
输出作用域:landed title

--------------------

previous_holder - 未知,在代码注册项添加一些说明
输入作用域:landed title
输出作用域:character

--------------------

title_capital_county - 未知,在代码注册项添加一些说明
输入作用域:landed title
输出作用域:landed title

--------------------

title_province - 未知,在代码注册项添加一些说明
输入作用域:landed title
输出作用域:province

--------------------

culture_head - 未知,在代码注册项添加一些说明
输入作用域:culture
输出作用域:character

--------------------

betrothed - 未知,在代码注册项添加一些说明
输入作用域:character
输出作用域:character

--------------------

capital_barony - 未知,在代码注册项添加一些说明
输入作用域:character
输出作用域:landed title

--------------------

capital_county - 未知,在代码注册项添加一些说明
输入作用域:character
输出作用域:landed title

--------------------

capital_province - 未知,在代码注册项添加一些说明
输入作用域:character
输出作用域:province

--------------------

commanding_army - 未知,在代码注册项添加一些说明
输入作用域:character
输出作用域:army

--------------------

concubinist - 未知,在代码注册项添加一些说明
输入作用域:character
输出作用域:character

--------------------

council_task - 未知,在代码注册项添加一些说明
输入作用域:character
输出作用域:council task

--------------------

council_task - 未知,在代码注册项添加一些说明
请求数据:是
输入作用域:character
输出作用域:council task

--------------------

councillor_task_target - 未知,在代码注册项添加一些说明
输入作用域:character

--------------------

court_owner - 未知,在代码注册项添加一些说明
输入作用域:character
输出作用域:character

--------------------

cp - 未知,在代码注册项添加一些说明
请求数据:是
输入作用域:character
输出作用域:character

--------------------

designated_heir - 未知,在代码注册项添加一些说明
输入作用域:character
输出作用域:character

--------------------

dynasty - 未知,在代码注册项添加一些说明
输入作用域:character
输出作用域:dynasty

--------------------

employer - 未知,在代码注册项添加一些说明
输入作用域:character
输出作用域:character

--------------------

father - 未知,在代码注册项添加一些说明
输入作用域:character
输出作用域:character

--------------------

ghw_beneficiary - 未知,在代码注册项添加一些说明
输入作用域:character
输出作用域:character

--------------------

host - 未知,在代码注册项添加一些说明
输入作用域:character
输出作用域:character

--------------------

house - 未知,在代码注册项添加一些说明
输入作用域:character
输出作用域:dynasty house

--------------------

imprisoner - 未知,在代码注册项添加一些说明
输入作用域:character
输出作用域:character

--------------------

joined_faction - 未知,在代码注册项添加一些说明
输入作用域:character
输出作用域:faction

--------------------

killer - 未知,在代码注册项添加一些说明
输入作用域:character
输出作用域:character

--------------------

knight_army - 未知,在代码注册项添加一些说明
输入作用域:character
输出作用域:army

--------------------

liege - 未知,在代码注册项添加一些说明
输入作用域:character
输出作用域:character

--------------------

liege_or_court_owner - 未知,在代码注册项添加一些说明
输入作用域:character
输出作用域:character

--------------------

matchmaker - 未知,在代码注册项添加一些说明
输入作用域:character
输出作用域:character

--------------------

mother - 未知,在代码注册项添加一些说明
输入作用域:character
输出作用域:character

--------------------

player_heir - 未知,在代码注册项添加一些说明
输入作用域:character
输出作用域:character

--------------------

pregnancy_assumed_father - 未知,在代码注册项添加一些说明
输入作用域:character
输出作用域:character

--------------------

pregnancy_real_father - 未知,在代码注册项添加一些说明
输入作用域:character
输出作用域:character

--------------------

primary_heir - 未知,在代码注册项添加一些说明
输入作用域:character
输出作用域:character

--------------------

primary_partner - 未知,在代码注册项添加一些说明
输入作用域:character
输出作用域:character

--------------------

primary_spouse - 未知,在代码注册项添加一些说明
输入作用域:character
输出作用域:character

--------------------

primary_title - 未知,在代码注册项添加一些说明
输入作用域:character
输出作用域:landed title

--------------------

real_father - 未知,在代码注册项添加一些说明
输入作用域:character
输出作用域:character

--------------------

realm_priest - 未知,在代码注册项添加一些说明
输入作用域:character
输出作用域:character

--------------------

top_liege - 未知,在代码注册项添加一些说明
输入作用域:character
输出作用域:character

--------------------

vassal_contract_obligation_level - The level of the provided contract type in the scoped objects current vassal contract
请求数据:是
输入作用域:character
输出作用域:value

--------------------

culture_group - 未知,在代码注册项添加一些说明
输入作用域:character, landed title, province, culture
输出作用域:culture group

--------------------

great_holy_war - 未知,在代码注册项添加一些说明
输入作用域:faith
输出作用域:great holy war

--------------------

religious_head - 未知,在代码注册项添加一些说明
输入作用域:faith
输出作用域:character

--------------------

religious_head_title - 未知,在代码注册项添加一些说明
输入作用域:faith
输出作用域:landed title

--------------------

secret_owner - 未知,在代码注册项添加一些说明
输入作用域:secret
输出作用域:character

--------------------

secret_target - 未知,在代码注册项添加一些说明
输入作用域:secret
输出作用域:character

--------------------

province_owner - 未知,在代码注册项添加一些说明
输入作用域:province
输出作用域:character

--------------------

culture - 未知,在代码注册项添加一些说明
输入作用域:character, landed title, province
输出作用域:culture

--------------------

holy_order_patron - 未知,在代码注册项添加一些说明
输入作用域:holy order
输出作用域:character

--------------------

leader - 未知,在代码注册项添加一些说明
输入作用域:holy order
输出作用域:character

--------------------

title - 未知,在代码注册项添加一些说明
输入作用域:holy order
输出作用域:landed title

--------------------

army_commander - 未知,在代码注册项添加一些说明
输入作用域:army
输出作用域:character

--------------------

army_owner - 未知,在代码注册项添加一些说明
输入作用域:army
输出作用域:character

--------------------

blue - The blue value of a color
输入作用域:color
输出作用域:value

--------------------

brightness - The brightness value of a color
输入作用域:color
输出作用域:value

--------------------

green - The green value of a color
输入作用域:color
输出作用域:value

--------------------

hue - The hue value of a color
输入作用域:color
输出作用域:value

--------------------

red - The red value of a color
输入作用域:color
输出作用域:value

--------------------

saturation - The saturation value of a color
输入作用域:color
输出作用域:value

--------------------

combat - 未知,在代码注册项添加一些说明
输入作用域:combat side
输出作用域:combat

--------------------

enemy_side - 未知,在代码注册项添加一些说明
输入作用域:combat side
输出作用域:combat side

--------------------

side_commander - 未知,在代码注册项添加一些说明
输入作用域:combat side
输出作用域:character

--------------------

side_primary_participant - 未知,在代码注册项添加一些说明
输入作用域:combat side
输出作用域:character

--------------------

ghw_designated_winner - 未知,在代码注册项添加一些说明
输入作用域:great holy war
输出作用域:character

--------------------

ghw_target_character - 未知,在代码注册项添加一些说明
输入作用域:great holy war
输出作用域:character

--------------------

ghw_target_title - 未知,在代码注册项添加一些说明
输入作用域:great holy war
输出作用域:landed title

--------------------

ghw_title_recipient - 未知,在代码注册项添加一些说明
输入作用域:great holy war
输出作用域:character

--------------------

ghw_war - 未知,在代码注册项添加一些说明
输入作用域:great holy war
输出作用域:war

--------------------

ghw_war_declarer - 未知,在代码注册项添加一些说明
输入作用域:great holy war
输出作用域:character

--------------------

dynast - 未知,在代码注册项添加一些说明
输入作用域:dynasty
输出作用域:character

--------------------

scheme_defender - 未知,在代码注册项添加一些说明
输入作用域:scheme
输出作用域:character

--------------------

scheme_owner - 未知,在代码注册项添加一些说明
输入作用域:scheme
输出作用域:character

--------------------

scheme_target - 未知,在代码注册项添加一些说明
输入作用域:scheme
输出作用域:character

--------------------

councillor - Scope to the councillor in a council task
输入作用域:council task
输出作用域:character

--------------------

claimant - 未知,在代码注册项添加一些说明
输入作用域:war, casus belli
输出作用域:character

--------------------

primary_attacker - 未知,在代码注册项添加一些说明
输入作用域:war, casus belli
输出作用域:character

--------------------

primary_defender - 未知,在代码注册项添加一些说明
输入作用域:war, casus belli
输出作用域:character

--------------------

combat_attacker - 未知,在代码注册项添加一些说明
输入作用域:combat
输出作用域:combat side

--------------------

combat_defender - 未知,在代码注册项添加一些说明
输入作用域:combat
输出作用域:combat side

--------------------

combat_war - 未知,在代码注册项添加一些说明
输入作用域:combat
输出作用域:war

--------------------

location - 未知,在代码注册项添加一些说明
输入作用域:character, combat, army
输出作用域:province

--------------------

faith - 未知,在代码注册项添加一些说明
输入作用域:character, landed title, province, great holy war
输出作用域:faith

--------------------

story_owner - 未知,在代码注册项添加一些说明
输入作用域:story cycle
输出作用域:character

--------------------

faction_leader - 未知,在代码注册项添加一些说明
输入作用域:faction
输出作用域:character

--------------------

faction_target - 未知,在代码注册项添加一些说明
输入作用域:faction
输出作用域:character

--------------------

faction_war - 未知,在代码注册项添加一些说明
输入作用域:faction
输出作用域:war

--------------------

special_character - 未知,在代码注册项添加一些说明
输入作用域:faction
输出作用域:character

--------------------

special_title - 未知,在代码注册项添加一些说明
输入作用域:faction
输出作用域:landed title

--------------------

religion - 未知,在代码注册项添加一些说明
输入作用域:character, landed title, province, faith, great holy war
输出作用域:religion

--------------------

casus_belli - 未知,在代码注册项添加一些说明
输入作用域:war
输出作用域:casus belli

--------------------

activity_owner - 未知,在代码注册项添加一些说明
输入作用域:activity
输出作用域:character

--------------------

activity_province - 未知,在代码注册项添加一些说明
输入作用域:activity
输出作用域:province

--------------------

war - 未知,在代码注册项添加一些说明
输入作用域:casus belli
输出作用域:war

--------------------

barony - 未知,在代码注册项添加一些说明
输入作用域:landed title, province
输出作用域:landed title

--------------------

barony_controller - 未知,在代码注册项添加一些说明
输入作用域:landed title, province
输出作用域:character

--------------------

county - 未知,在代码注册项添加一些说明
输入作用域:landed title, province
输出作用域:landed title

--------------------

county_controller - 未知,在代码注册项添加一些说明
输入作用域:landed title, province
输出作用域:character

--------------------

duchy - 未知,在代码注册项添加一些说明
输入作用域:landed title, province
输出作用域:landed title

--------------------

empire - 未知,在代码注册项添加一些说明
输入作用域:landed title, province
输出作用域:landed title

--------------------

kingdom - 未知,在代码注册项添加一些说明
输入作用域:landed title, province
输出作用域:landed title

--------------------

array_define - Reference the value of a numeric value in an array define: array_define:Namespace|Name|Index. Index is 0-based.
请求数据:是
全局关联:是
输出作用域:value

--------------------

character - 未知,在代码注册项添加一些说明
请求数据:是
全局关联:是
输出作用域:character

--------------------

compare_value - A comparison trigger that will return its value in the context it is used eg: root.gold
通配符:是
输出作用域:value

--------------------

culture - 未知,在代码注册项添加一些说明
请求数据:是
全局关联:是
输出作用域:culture

--------------------

culture_group - 未知,在代码注册项添加一些说明
请求数据:是
全局关联:是
输出作用域:culture group

--------------------

custom - Adds custom text between scope changes
请求数据:是

--------------------

define - Reference the value of a numeric define: define:Namespace|Name
请求数据:是
全局关联:是
输出作用域:value

--------------------

dummy_female - 未知,在代码注册项添加一些说明
全局关联:是
输出作用域:character

--------------------

dummy_male - 未知,在代码注册项添加一些说明
全局关联:是
输出作用域:character

--------------------

dynasty - 未知,在代码注册项添加一些说明
请求数据:是
输出作用域:dynasty

--------------------

faith - 未知,在代码注册项添加一些说明
请求数据:是
全局关联:是
输出作用域:faith

--------------------

flag - Flag literals eg: flag:the_boss
请求数据:是
全局关联:是
输出作用域:flag

--------------------

global_var - Reference a previous set global variable via its name eg: global_var:important_thing
请求数据:是
全局关联:是

--------------------

house - 未知,在代码注册项添加一些说明
请求数据:是
输出作用域:dynasty house

--------------------

local_var - Reference a previous set local variable via its name eg: local_var:person_of_interest
请求数据:是
全局关联:是

--------------------

named_script_value - A script value that will calculate and returns its value in the context it is used
通配符:是
输出作用域:value

--------------------

no - Boolean literal for false values
全局关联:是
输出作用域:bool

--------------------

prev - The previous scope

--------------------

province - Directly scope to a specific province by its ID
请求数据:是
全局关联:是
输出作用域:province

--------------------

religion - 未知,在代码注册项添加一些说明
请求数据:是
全局关联:是
输出作用域:religion

--------------------

root - The head of the current top scope eg: reciever of an event, taker of a decision
全局关联:是

--------------------

scope - Reference a previously saved scope via its name eg: scope:target
请求数据:是
全局关联:是

--------------------

this - 当前作用域

--------------------

title - 未知,在代码注册项添加一些说明
请求数据:是
全局关联:是
输出作用域:landed title

--------------------

value - A numeric literal value eg: 1, 5.2, -6
通配符:是
全局关联:是
输出作用域:value

--------------------

var - Reference a previous set variable via its name eg: var:mortal_enemy
请求数据:是

--------------------

yes - Boolean literal for true values
全局关联:是
输出作用域:bool

--------------------

从代码保存的事件目标:

context
actor
activity
recipient
target
owner
scheme
agent
combat
combat_side
combat_enemy_side
duel_target
child
mother
father
real_father
is_bastard
first
second
attacker
defender
attackers
defenders
war
invalidated_by_script
killer
story
secondary_actor
secondary_recipient
matrilineal
discoverer
landed_title
title
friendly_commander
enemy_commander
friendly_battle_owner
enemy_battle_owner
province
victory
imprisoner
none
target_titles
secret_exposer
blackmailer
gift
hook
claimant
holder
county
barony
councillor
councillor_liege
liege
courtier
host
guest
characters
gold_paid
gold_received
vassal
faction
target_character
new_title
army
old_location
new_location
old_employer
new_employer
previous_controller
occupied_baronies
duel_value
faction_member
selected_doctrines
cb_prestige_factor
old_faith
new_faith
faith
army_owner
lessee
ruler
decision_type
value
real_value
great_holy_war
name_character_target
base
replacement
new_holy_order
council_task
patron
leader
candidate
holder_candidate
previous_holder
previous_defender
num_missing
quarter
opinion_of_liege
exposed
commanders
knights
is_child_of_concubine
concubine
character
court_physician
old_culture
special
dangerous
secret_owner
secret_target
mass_action
spouse
new_holder
raider
wipe
text_target
script
reason
death
timeout