决议模组制作

本页面所适用的版本可能已经过时,最后更新于1.1
(重定向自Decisions modding

CK3可以自行制作决议。决议是伯爵及以上统治者的可选行动。

位置[编辑 | 编辑源代码]

决议代码需写在mod目录中,common\decisions文件夹的.txt文件里。每个文本文件可包含多个决议。

结构[编辑 | 编辑源代码]

决议结构如下所示:

my_decision = {

	# 把键值等放在这里

}

键值/区块[编辑 | 编辑源代码]

下表列举出可以使用的键值和区块。布尔值可以是yes或no。

键值/区块 数据类型 描述 示例
title 覆盖标题,默认值:“ <key>”; 支持事件中的动态描述(first_valid,...); 范围:字符
title = <key> 
title = { ... }
picture 字符串(文件名称) 设置决议的图像
picture = "image_name.dds"
major 布尔值(yes/no) 重要;默认值为no。当设置为yes时,该决议将视为重要决议
major = yes/no
ai_goal 布尔值 如果设置,则AI将把此决议视为“目标”,并将其与例如头衔创建和地产建设之类的主要花销放同等地位考虑。

此项会忽略ai_check_interval。

此项只能用于预算十分重要,需要大宗花费的事务。原因是,与设置为高的ai_check_interval相比,其性能较低。

ai_goal = yes/no 
ai_check_frequency 整数 设置ai检查此项决议的间隔,以月数表示。

除非决议里已写入ai_goal=yes,否则必须设置。

间隔为0意味着AI永远不会检查此决议。

ai_check_frequency = 42
selection_tooltip 从决策列表中选择决策时,覆盖工具提示,默认值:“ <key> _tooltip”; 支持事件中的动态描述(first_valid,...); 范围:字符
selection_tooltip = <key> 
selection_tooltip = { .. }
desc 覆盖描述,默认值:“ <key> _desc”; 支持事件中的动态描述(first_valid,...); 范围:字符
desc = <key> 
desc = { ... }
confirm_text 覆盖确认文本,默认值:“ <key> _confirm”; 支持事件中的动态描述(first_valid,...); 范围:字符
confirm_text = <key> 
confirm_text = { ... }
is_shown 此项确定决议显示在决议栏中所需的条件。
is_shown = { ... }
is_valid_showing_failures_only 可以执行决定; 如果它们失败,这些将显示在确认按钮工具提示中; 范围:字符; 默认值:{always = yes}
is_valid_showing_failures_only = { ... }
is_valid 可以执行决定; 这些将显示在“需求”下的详细视图中; 范围:字符; 默认值:{always = yes}
is_valid = { ... }
cost 区块 设置决议花费的金钱、虔诚和威望。

每项资源的默认值为零。

不用将每项资源都定义出来。

cost = {
	gold = 42
	piety = 42
	prestige = 42
}
effect 区块 作出决定时执行的效果; 范围:字符
effect = { ... }
ai_potential AI执行决议的意愿。
ai_potential = { ... }
ai_will_do 返回执行决策的机会百分比。 0将永远不会执行它,100将永远执行它
ai_will_do = { ... }
widget 指定最多一个Custom Widgets以嵌入到决策中。 请参阅下面有关Custom Widgets的部分。

基本示例[编辑 | 编辑源代码]

custom_decision = {
	picture = "custom_decision.dds"
	
	desc = custom_decision_desc
	selection_tooltip = custom_decision_tooltip

	is_shown = {

		# Put conditions for the decision to show up here.

	}

	effect = {

		# Add effects of the decision here.

	}

	ai_check_frequency = 0 # Change this value if you want the AI to consider this decision.
}

决议ID[编辑 | 编辑源代码]

Each decision uses an internal ID for reference within the game's files. The internal name of a decision in the game's files can be found by following these steps:

每个决议都使用游戏文件中的内部ID来引用。游戏文件中决议ID可用以下步骤确定:

  • 写出决议名称。
  • 把所有字母都改为小写形式(A...Z->a...z)。
  • 用下划线(_)代替空格 ( ) 。
  • 在名字末尾添加 _decision。

Decisions with in-game names that do not match their internal name are included in the table below:

游戏内决议名称同内部ID不一致的决议如下表所示:

决议名称 决议ID
Call Hunt start_hunt
Search for Physician hire_physician
Borrow Gold from Holy Order borrow_from_holy_order
Challenge the Ruler tribal_challenge_ruler
Stop Gaining Weight stop_gain_weight
Stop Losing Weight stop_lose_weight
Attempt Suicide commit_suicide
Return Roma return_rome
Determine Bhakti select_personal_deity
Give Your Ancestor a Sky Burial give_sky_burial
Raise a Runestone raise_runestone
Found Holy Order create_holy_order
Revoke Holy Order Lease cancel_holy_order_lease
Go on a Pilgrimage go_on_pilgrimage
Undertake the Hajj go_on_hajj
Restore the Kingdom of Cornwall restore_dumnonia
Reclaim Constantinople set_capital_constantinople
Reclaim Rome set_capital_rome
Restore the Papacy restore_papacy
Form the Swiss Confederation form_switzerland_kingdom
Form Archduchy of Austria form_austria_kingdom
Dismantle the Papacy dismantle_papacy
Restore Carolingian Borders reform_carolingian_empire
Unify the Burgundies unify_burgundy_kingdom
Unify Italy unify_italian_empire
Adopt Feudalism (unused) convert_to_feudalism
Adopt Feudal / Clan Ways through Liege convert_to_feudalism_liege_converted
Adopt Feudal / Clan Ways convert_whole_realm_to_feudalism
Form the Outremer Empire create_outremer_empire
Sell Minor Titles sale_of_titles
Restore the Ash'ari Caliphate restore_sunni_caliphate
Restore Israel create_israel_kingdom
Restore the Faith High Priesthood jewish_restore_high_priesthood
Restore the Faith High Priesthood zoroastrian_restore_high_priesthood
Become the Saoshyant become_saoshyant
Dismantle German Pretenders dismantle_holy_pretender
Dismantle Greek Pretenders dismantle_byz_pretender
Form the Sultanate of Rum form_rum_sultanate
Revive Greater Armenia create_armenian_empire
Consecrate Bloodline declare_bloodline_holy
Build a Grand Church build_grand_church
Faith Cannibalism accept_cannibalism
Request Claim on Ireland england_request_laudabiliter
Inspire Opus Francigenum promote_gothic_innovations
Build a Glass Monument lunatic_building
Promote Christian Settlements promote_hungarian_settlement
Revive Táltosism revive_magyar_paganism
Unite the West Slavs unite_the_western_slavs
Unite the South Slavs unite_the_southern_slavs
Defenders of High God defenders_of_highgod
Found a New Kingdom found_kingdom
Found a New Empire found_empire
Amnesty for False Conversions encourage_confession_of_false_conversions
Restore the Holy Roman Empire restore_holy_roman_empire
Adopt Special Succession Type adopt_special_succession
Found the Kingdom of Aragon form_the_kingdom_of_aragon
Indulge in Drink stress_loss_drunkard
Consume Hashish Cakes stress_loss_hashishiyah
Visit a Brothel stress_loss_rakish
Seclude Yourself stress_loss_reclusive
Lash Out stress_loss_irritable
Flagellate stress_loss_flagellant
Visit the Market stress_loss_profligate
Donate to Charity stress_loss_improvident
Confess stress_loss_contrite
Indulge in Food stress_loss_comfort_eater
Shun Food stress_loss_inappetetic
Write Thoughts Down stress_loss_journaller
Talk to Confidant stress_loss_confider
Work off Some Stress stress_loss_athletic
Accuse the Krstjani of Heresy accuse_krstjani_of_heresy
Prepare to Cross the Carpathians launch_hungarian_migration
Restore the Roman Empire restore_roman_empire (as Byzantine Emperor)
restore_roman_empire_holy (as Holy Roman Emperor)
restore_roman_empire_italian (as Emperor of Italia)
Host Grand Rite host_witch_ritual_decision

Custom Widgets[编辑 | 编辑源代码]

A custom widget can be embedded into a decision.

GUI files must be placed at the decision_view_widgets path (see paths.settings). The name of the file must match the widget name.

Usually these widgets require a custom controller. This should be documented in the widget's GUI file.

The data context type available in the GUI depends on the controller type.

Available controllers:

Controller Type | Data Context Name   | Notes

-------------------+------------------------------------+-----------------------------------------------------------

default | EventWindowWidget | Default controller, no special behavior

create_holy_order  | DecisionViewWidgetCreateHolyOrder  | Show GUI to customize the new holy order.