使用游戏提供的高度模块化设计,很容易在游戏中添加新宗教。
宗教组[编辑 | 编辑源代码]
每个宗教属于一个宗教组。三个原版宗教组是亚伯拉罕宗教组、东方宗教组和原始宗教组。例如:
- 基督教和伊斯兰教属于亚伯拉罕宗教组
- 斯拉夫原始宗教和原始宗教属于原始宗教组
宗教组位于/common/religion/religion_families
。宗教组使用带有字母数字ID的标签定义。举例,亚伯拉罕宗教组定义如下:
rf_abrahamic = { graphical_faith = "orthodox_gfx" hostility_doctrine = abrahamic_hostility_doctrine doctrine_background_icon = core_tenet_banner_christian.dds }
下表是设置宗教组时可以使用的所有参数。
属性 | 类型 | 描述 | 举例 |
---|---|---|---|
name | localization key | 如果没有设置,则将对象的键值作为本地化键值。 | name = name_of_the_family |
is_pagan | boolean | 指定该组是否为原始宗教(默认值是yes)。 | is_pagan = no |
graphical_faith | gfx | 该宗教组内的所有宗教默认为此3D模型(目前用于神殿地产)。优先顺序是从最低级开始:信仰 > 宗教 > 宗教组。 | graphical_faith = catholic_gfx |
piety_icon_group | gfx | 该宗教组内的所有宗教默认为此组虔诚图标。优先顺序是从最低级开始:信仰 > 宗教 > 宗教组。 | piety_icon_group = christian |
doctrine_background_icon | gfx | 该宗教组内的所有宗教默认为此教义背景图标。优先顺序是从最低级开始:信仰 > 宗教 > 宗教组。 | doctrine_background_icon = core_tenet_banner_christian.dds |
hostility_doctrine | doctrine | INTERFACE ONLY:Use this doctrine when displaying hostility information for the whole religious family (if not scripted, then show no information) | hostility_doctrine = christian_hostility_doctrine |
宗教结构[编辑 | 编辑源代码]
宗教位于/common/religion/religions
文件夹。每个宗教使用一个文件定义,并且属于该宗教的信仰也在其中定义。宗教使用带有字母数字ID的标签定义。下面是一个虚构宗教的例子(本地化和信仰将在下文讨论):
sea_cults = { family = rf_pagan graphical_faith = pagan_gfx doctrine = pagan_hostility_doctrine pagan_roots = yes #Main Group doctrine = doctrine_spiritual_head doctrine = doctrine_gender_male_dominated doctrine = doctrine_pluralism_fundamentalist doctrine = doctrine_theocracy_lay_clergy #Marriage doctrine = doctrine_concubines doctrine = doctrine_divorce_allowed doctrine = doctrine_bastardry_legitimization doctrine = doctrine_consanguinity_cousins #Crimes doctrine = doctrine_homosexuality_shunned doctrine = doctrine_adultery_men_shunned doctrine = doctrine_adultery_women_accepted doctrine = doctrine_kinslaying_accepted doctrine = doctrine_deviancy_accepted doctrine = doctrine_witchcraft_crime #Clerical Functions doctrine = doctrine_clerical_function_taxation doctrine = doctrine_clerical_gender_either doctrine = doctrine_clerical_marriage_allowed doctrine = doctrine_clerical_succession_spiritual_appointment traits = { virtues = { brave lunatic_1 wrathful } sins = { patient content shy } } reserved_male_names = { Lobbo Lobbeu Lobst Lob Lobr Loabstr Lobb Lub Leurbo } reserved_female_names = { Lobba Lobbelia Lobsta Loba Lober Loabstra Lobba Lubas Leurbos } holy_order_names = { { name = "holy_order_claw_bearers" } { name = "holy_order_clackers" } { name = "holy_order_servants_of_the_lobbo" } { name = "holy_order_the_pile" } } holy_order_maa = { huscarl } custom_faith_icons = { custom_faith_1 custom_faith_2 custom_faith_3 custom_faith_4 custom_faith_5 custom_faith_6 custom_faith_7 custom_faith_8 custom_faith_9 custom_faith_10 lobbist lobbist_reformed } localization = { ... } faiths = { ... } }
下表是设置宗教时可以使用的所有参数。
属性 | 类型 | 描述 | 举例 |
---|---|---|---|
family | religion family | 宗教所属的宗教组。 | family = family_name |
graphical_faith | gfx | 该宗教组内的所有信仰默认为此3D模型(目前用于神殿地产)。优先顺序是从最低级开始:信仰 > 宗教 > 宗教组。 | graphical_faith = catholic_gfx |
piety_icon_group | gfx | 该宗教组内的所有信仰默认为此组虔诚图标。优先顺序是从最低级开始:信仰 > 宗教 > 宗教组。 | piety_icon_group = christian |
doctrine_background_icon | image file | 该宗教组内的所有信仰默认为此教义背景图标。优先顺序是从最低级开始:信仰 > 宗教 > 宗教组。 | doctrine_background_icon = core_tenet_banner_christian.dds |
pagan_roots | boolean | If yes, then faiths without the unreformed doctrine are considered reformed by the interface. | pagan_roots = yes |
doctrine | doctrine | 在宗教内定义的教义将应用于其中的所有信仰。这只是在游戏开局时;这纯粹是为了方便写脚本,相当于把教义放在所有信仰内。在具体的信仰内定义不同的教义可以覆盖它。Note that doctrines that allow more than one pick can not be defined on a religion level, as there's no obvious override system that would work then. 教义不能在信仰部分之后定义。 | doctrine = doctrine_spiritual_head |
traits | clause | 定义哪些特质被认为是美德和罪恶。Notes on virtues and sins: List traits that are virtues for all followers. Trait groups also work. If more than one trait in a group is defined (or the group itself), only the first will be shown in the UI
sins = { ... } # (sins) # Virtues and sins give an opinion bonus/penalty (see VIRTUOUS_TRAIT and SINFUL_TRAIT defines). For that it is the "viewer's" faith that matters. # E.g. if generous is a christian virtue, all christian characters will think more highly of all others with that trait, even if the others are not christian. # Holders of the traits will also get the virtue_owner_modifier/sin_owner_modifier for each matching trait. # Virtues and sins can optionally have a multiplier to scale the effects (default is 1): virtues = { brave = 0.5 } # scales both the opinion effect and the modifier # And they can specify a custom modifier (default is virtue_owner_modifier/sin_owner_modifier): sins = { stubborn = { monthly_prestige = -0.1 } } # When using a custom modifier you can specify a scale as well (default is 1): sins = { stubborn = { monthly_prestige = -0.1 scale = 2 } } # scales both the opinion effect and the modifier |
virtues = { brave generous } sins = { stubborn = { monthly_prestige = -0.1 scale = 2 } } |
reserved_male_names | list<string> | 在此处列出的名称应用于所有没有定义 reserved_male_names 的信仰。新生男童选择基于宗教的名称时可以选择这些名称。
|
reserved_male_names = { Rodrigo Johan Paradoxus } |
reserved_female_names | list<string> | 和reserved_male_names 一样,只是应用于女性角色。
|
|
custom_faith_icons | list<gfx> | 创建自定义信仰时,这些是可用的图标。gfx/interface/icons/religion/%s.dds ,其中 %s 是名称。Also needs a text icon
|
custom_faith_icons = { custom_faith_1 custom_faith_2 custom_faith_3 } |
localization | list<localization keys> | See localization inside faiths below. | |
holy_order_names | list<clause> | 该宗教的骑士团可以使用的名称和盾徽。These are used if there are none available for the faith. If there are none left here, it uses "holy_order_default" as name and a randomly generated CoA instead. | holy_order_names = { { name = "holy_order_name1" coat_of_arms = "holy_order_coa1" } { name = "holy_order_name2" coat_of_arms = "holy_order_coa2" } ... } |
holy_order_maa | list<regiment type> | Men-At-Arms types mostly used for holy orders. The culture of the headquarters of the holy order must have unlocked the required innovation. (It will use the last available type in the list.) | holy_order_maa = { huscarl } |
faiths | list<Faiths> | 见下文 |
信仰[编辑 | 编辑源代码]
Faiths are defined within the faith clause of a religion. They can overwrite default doctrines and graphics set for the whole religion. Here is an example of a fictional faith within the religion defined above.
faiths = { lobbist = { color = { 0.2 0.2 0.9 } icon = lobbist reformed_icon = lobbist_reformed holy_site = uppsala holy_site = lejre holy_site = paderborn holy_site = zeeland holy_site = ranaheim doctrine = unreformed_faith_doctrine doctrine = tenet_warmonger doctrine = tenet_human_sacrifice doctrine = tenet_ancestor_worship } }
Below is a list of all parameters that can be set for faiths.
Attribute | Type | Description | Example |
---|---|---|---|
color | rgb | color = { 0.2 0.2 0.9 } | |
icon | gfx | 如果你想要使用其他信仰图标。 | icon = bosnian_church |
graphical_faith | gfx | 该信仰(以及基于该信仰的自定义信仰)使用此3D模型(目前用于神殿地产)。优先顺序是从最低级开始:信仰 > 宗教 > 宗教组。 | graphical_faith = catholic_gfx |
piety_icon_group | gfx | 该信仰(以及基于该信仰的自定义信仰)使用此组虔诚图标。优先顺序是从最低级开始:信仰 > 宗教 > 宗教组。 | piety_icon_group = christian |
doctrine_background_icon | gfx | 该信仰(以及基于该信仰的自定义信仰)使用此教义背景图标。优先顺序是从最低级开始:信仰 > 宗教 > 宗教组。 | |
religious_head | title | 信仰领袖应该持有的头衔。如果没有设置,将不会拥有信仰领袖(除非在脚本的其他地方创建) | religious_head = d_coptic_papacy |
holy_site | holy site | 圣地,在holy_site 文件夹中定义。你可以添加任意数量的圣地。
|
holy_site = jerusalem |
doctrine | doctrine | ||
reserved_male_names/reserved_female_names | list<string> | ||
localization |
本地化[编辑 | 编辑源代码]
The localization clause in both faiths and religions provides key-value pairs for localization. However, this clause does not include object localization for the religion/faith itself and its basic properties. The following localization keys also need defining:
- <religion/faith_name>
- <religion/faith_name>_adj
- <religion/faith_name>_adherent
- <religion/faith_name>_adherent_plural
- <religion/faith_name>_desc
Below is a list of keys that need to be paired for localization. Although you can use this as a reference, it is also possible to simply copy and paste this list from a vanilla file and add your own keys where needed. Although many items in the list are not relevant to many religions/faiths, they can simply be assigned to a key used by another more relevant item. (e.g. FertilityGodName in Christianity is given as "$christianity_high_god_name$" in the localization file):
- HighGodName
- HighGodNamePossessive
- HighGodNameSheHe
- HighGodHerselfHimself
- HighGodHerHis
- HighGodNameAlternate
- HighGodNameAlternatePossessive
- CreatorName
- CreatorNamePossessive
- CreatorSheHe
- CreatorHerHis
- CreatorHerHim
- HealthGodName
- HealthGodNamePossessive
- HealthGodSheHe
- HealthGodHerHis
- HealthGodHerHim
- FertilityGodName
- FertilityGodNamePossessive
- FertilityGodSheHe
- FertilityGodHerHis
- FertilityGodHerHim
- WealthGodName
- WealthGodNamePossessive
- WealthGodSheHe
- WealthGodHerHis
- WealthGodHerHim
- HouseholdGodName
- HouseholdGodNamePossessive
- HouseholdGodSheHe
- HouseholdGodHerHis
- HouseholdGodHerHim
- FateGodName
- FateGodNamePossessive
- FateGodSheHe
- FateGodHerHis
- FateGodHerHim
- KnowledgeGodName
- KnowledgeGodNamePossessive
- KnowledgeGodSheHe
- KnowledgeGodHerHis
- KnowledgeGodHerHim
- WarGodName
- WarGodNamePossessive
- WarGodSheHe
- WarGodHerHis
- WarGodHerHim
- TricksterGodName
- TricksterGodNamePossessive
- TricksterGodSheHe
- TricksterGodHerHis
- TricksterGodHerHim
- NightGodName
- NightGodNamePossessive
- NightGodSheHe
- NightGodHerHis
- NightGodHerHim
- WaterGodName
- WaterGodNamePossessive
- WaterGodSheHe
- WaterGodHerHis
- WaterGodHerHim
- PantheonTerm
- PantheonTermHasHave
- GoodGodNames (list)
- DevilName
- DevilNamePossessive
- DevilSheHe
- DevilHerHis
- DevilHerselfHimself
- EvilGodNames (list)
- HouseOfWorship
- HouseOfWorshipPlural
- ReligiousSymbol
- ReligiousText
- ReligiousHeadName
- ReligiousHeadTitleName
- DevoteeMale
- DevoteeMalePlural
- DevoteeFemalePlural
- DevoteeNeuter
- DevoteeNeuterPlural
- PriestMale
- PriestMalePlural
- PriestFemale
- PriestFemalePlural
- PriestNeuter
- PriestNeuterPlural
- AltPriestTermPlural
- BishopMale
- BishopMalePlural
- BishopFemale
- BishopFemalePlural
- BishopNeuter
- BishopNeuterPlural
- DivineRealm
- PositiveAfterLife
- NegativeAfterLife
- DeathDeityName
- DeathDeityNamePossessive
- DeathDeitySheHe
- DeathDeityHerHis
- WitchGodName
- WitchGodHerHis
- WitchGodSheHe
- WitchGodHerHim
- WitchGodMistressMaster
- WitchGodMotherFather
- GHWName
- GHWNamePlural
图像[编辑 | 编辑源代码]
创建宗教和信仰时不要求图像模组制作,因为原版游戏内有大量的图标,要么用于其他宗教,要么留给自定义信仰。但是,如果你感觉原版中没有适合你的宗教的图标,也可以轻易地添加新图标。在路径/gfx/interface/icons/religion
,创建一个新的 100x100 dds文件。文件名称是在宗教文件中引用该图标的方式。(例如icon = lobbist
将引用/gfx/interface/icons/religion/lobbist.dds
)。
圣地[编辑 | 编辑源代码]
- 另见:圣地 ID
Custom holy sites can be added in a text document in the /common/religion/holy_sites
folder. Each site is identified by a name, and contains information on the location of the site and the benefits (or potentially negatives) it brings.
jerusalem = { county = c_jerusalem character_modifier = { monthly_piety_gain_mult = 0.2 } flag = jerusalem_conversion_bonus # +20% County Conversion }
下面是可以分配给圣地的属性。只有伯爵领是必要的。
属性 | 类型 | 描述 | 举例 |
---|---|---|---|
county | title | 圣地所在的伯爵领。 | county = c_jerusalem |
barony | title | 圣地所在的男爵领。 | barony = b_vaticano |
character modifier | modifier | 当该圣地的持有者信奉对应信仰时,这个修正应用于所有该信仰的角色 | character_modifier = {
monthly_piety_gain_mult = 0.2 } |
flag | flag | flag = jerusalem_conversion_bonus |
圣地也需要以下本地化键值:
- holy_site_<name>_name
- holy_site_<name>_effect_name
- holy_site_<name>_effects
holy_site_jerusalem_name:0 "Jerusalem" holy_site_jerusalem_effect_name:0 "From [holy_site|E] #weak ($holy_site_jerusalem_name$)#!" holy_site_jerusalem_effects:0 "County Conversion Speed: #P +20%#!"
核心教义ID[编辑 | 编辑源代码]
每个核心教义在游戏文件中有一个内部ID用于引用。一般,核心教义的ID来自于它的名称:
- 使用默认的非变体名称(即,不是特定信仰使用的异名)
- 将所有大写字母转为小写(
A...Z->a...z
) - 将所有空格(
_
) - 在名称前添加
tenet_
不满足上述方式的核心教义ID列于下表:
名称 | 核心教义 ID |
---|---|
生而兴旺 | tenet_mystical_birthright |
神慰圣事 | tenet_consolamentum |
教权制 | tenet_pentarchy |
宗教法 | tenet_religious_legal_pronouncements |
圣诳 | tenet_sacred_shadows |
认可假意改信 | tenet_false_conversion_sanction |
斗争与顺服 | tenet_struggle_submission |
调和信仰的民间传统 | tenet_unreformed_syncretism |
文档 | Effects • 触发器 • 修正 • 作用域 • 变量 • 数据类型 • 本地化 • 可定制的本地化 |
脚本 | AI • 剧本 • 角色 • 效果指令 • 内阁 • 文化 • 决议 • 宗族 • 事件 • 政体 • 历史 • 地产 • 生活方式 • 军队 • 宗教 • Story cycles • 头衔 • 特质 |
地图 | 地图 • 地形 |
图形 | 3D模型 • Exporters • 界面 • Coat of arms • Graphical assets • Fonts • Particles • Shaders • Unit models |
音频 | Music • Sound |
其他 | 控制台指令 • 校验码 • 模组结构 • Troubleshooting |