统治者设计器:修订间差异

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'''统治者设计器'''('''Ruler Designer''')是[[1.2 版本]]增加的免费功能。玩家可以在两个开局时间中设计新的[[角色]]代替原有的统治者,新角色的[[属性]]、[[特质]]、[[宗族]]和[[角色#外貌|外貌]]都可以自定义。玩家要在开始游戏选择了一名史实角色时,点击'''创建你自己的统治者'''选项以设计一名新的角色代替原有角色。
'''统治者设计器'''('''Ruler Designer''')是[[1.2 版本]]增加的免费功能。玩家可以在两个开局时间中设计新的[[角色]]代替原有的统治者,新角色的[[属性]]、[[特质]]、[[宗族]]和[[角色#外貌|外貌]] 都可以自定义。玩家要在开始游戏选择了一名史实角色时,点击'''创建你自己的统治者'''选项以设计一名新的角色代替原有角色。


== Essential Characteristics ==
== 核心特征 ==
The left panel allows you to set the basic characteristics that define the ruler. None of the options described here cost customization points (see the Attributes section below).
你可以在左边的面板设置统治者的基础特征。这些设置不需要花费定制点数(详见“属性”一栏)。


:* Sex and [[Character#Sexual_Orientation|sexual orientation]]. Your ruler's sexual orientation can be randomly generated (as determined by the game rules on sexuality) or chosen by you.
# 性别和[[ 角色# 性取向| 性取向]]。你的统治者的性取向可以随机生成(像[[游戏规则]] 里的性取向分布一样)或者由你选择。
:* [[Faith]] and [[Culture]]. No restrictions apply—you can freely choose dead [[religion]]s (such as Hellenism) or inactive cultures used by historical characters (such as German). Keep in mind your counties won't automatically convert to whatever faith or culture you choose! In particular, if you pick an inactive culture, there won't be a [[Cultural head]] until you convert at least one county to that culture.
# [[ 信仰]] [[ 文化]] 。这两项设置没有限制,你可以选择已消亡的[[ 宗教]] (比如希腊多神教)或文化(比如日耳曼)。注意,你的伯爵领和封臣不会自动转化为你选择的信仰或文化。尤其是当你选择了已消亡文化时,只有当你转变了至少一个伯爵领的文化,你的文化才会出现[[ 文化#文化领袖|文化领袖]]
:* Character name. As usual, you can choose yourself or randomize based on culture or faith.
# 角色名称。你可以自己输入名称,或者基于信仰或文化随机生成一个。
:* [[Dynasty]] and Realm. Besides choosing or randomizing a name for your dynasty, you can randomly generate a coat of arms for your dynasty and one for your [[primary title]].
# [[ 宗族]] 和领地。你可以自己输入你的宗族的名称或者随机生成一个,同时你还可以随机生成宗族或[[ 头衔]] 盾徽。


== Attributes== 
== 属性 == 
The right panel allows you to choose some of the character [[attributes]] of your ruler. These options can significantly provide benefits; as such, each is assigned a cost in **customization points**. Your customization point total is displayed in the upper part of the panel. While there is no hard limit, exceeding 400 points will disallow achievements in an Ironman game.
你可以在右边的面板选择你的统治者的[[ 属性]] 。除了体重,这些设置会显著地影响你的角色的强度,因此每一项都要消耗一定的*** 定制点数***。需要花费的定制点数会显示在该面板的上方。点数花费没有硬限制,但是花费超过400点数会导致无法在铁人模式获得成就。


=== Age and Weight ===
=== 年龄和体重 ===
Using these two sliders, you can set your character's [[age]] to between 0 and 120 (shown on the interface) and their starting [[weight]] from -100 to +100 (not shown).
你可以通过这两个滑块设置你的角色的[[ 年龄]] 在0到120岁之间(显示在界面上)和设置其[[ 体重]] -100 +100 之间(不会显示)。


Beneficial ages to a ruler cost more customization points. The range between 24 and 28 is considered a ruler's prime and thus costs the most, while 0 and 70 (or older) are the ages that cost the least. Starting age determines starting health, with younger rulers being more robust. That being said, older rulers do receive free lifestyle perk points and traits; this is a fixed amount based on age shown on the table below, without Education or intelligence traits affecting this.
年龄设置在壮年会消耗更多的定制点数。24到28岁是最好也是花费最高的,而0岁和70岁(以及更高)则是花费最少的。开始游戏时的年龄会决定健康状况,年轻的统治者会更强壮。年长的统治者会拥有更多可用的生活方式技能点和特质,而且这个数值是固定的,只基于年龄而不受教育或聪明特质的影响。


By contrast, weight doesn't cost anything despite having a significant impact on your ruler's health. Because noble characters have a tendency to easily gain weight over time, a simple strategy is to start underweight but not too much to incur a penalty, between -50 and 0. This corresponds to placing the slider in the second quartile.
体重不会花费定制点数,但是会显著地影响你的统治者的健康。由于贵族会随时间很容易地增加体重,因此一个简单的策略是调较低但未导致惩罚的体重(-50 到0之间),令滑块在左边四分之一的位置。


The starting health as determined by your ruler's starting age is as follows:
由年龄决定的开局健康状况如下:


{| class="mildtable"
{| class="mildtable"
! Age
! 年龄
! Health
! 健康
! Value
! 数值
|-
|-
| align=center | 0-47
| align=center | 0-47
| [[File:Health positive.png|24px]] Good
| [[File:Health positive.png|24px]] 平稳安泰
| 5.0
| 5.0
|-
|-
| align=center | 48-65
| align=center | 48-65
| [[File:Health.png|24px]] Fine
| [[File:Health.png|24px]] 身心无碍
| 4.0
| 4.0
|-
|-
| align=center | 66-120
| align=center | 66-120
| [[File:Health.png|24px]] Fine
| [[File:Health.png|24px]] 身心无碍
| 3.0
| 3.0
|}
|}


Your ruler also receives bonus lifestyle perk points based on his or her age. These are tied to the perk trees matching your Education, but you are otherwise free to spend them as you will.
你的统治者会基于年龄获得额外的生活方式技能点,类型与教育特质一致,但你可以自己解锁技能。


{| class="mildtable"
{| class="mildtable"
! Age
! 年龄
! Perk Points
! 技能点
|-
|-
| align=center | 0-17
| align=center | 0-17
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|-
|-
| align=center | 18-74
| align=center | 18-74
| align=center | <math> \text{RoundUp}\left( \frac{\text{age} - 17}{3}\right) </math>
| align=center | <math> \text{ 取整}\left( \frac{\text{age} - 17}{3}\right) </math>
|-
|-
| align=center | 75-120
| align=center | 75-120
第57行: 第57行:
|}
|}


For every 9 perk points a ruler receives, he or she also gets a bonus lifestyle trait, so a free lifestyle perk at age 42 and a second at 69. These are chosen at random from any of the three Lifestyle perk trees that match your Education, without you having to invest in the usual per-requisite perks.
每拥有9个技能点就会获得一个额外的生活方式特质,第一个在42岁,第二个在69岁。这些特质是基于教育特质随机生成的,但不需要解锁前置技能。


=== Traits ===
=== 特质 ===
You can choose the [[trait]]s for your character, classified into education, personality and other traits. Most of the usual restrictions for traits don't apply here. For example, you can start with any number of personality traits (instead of three for adults) or get the lifestyle traits for the various perk trees without having to complete said tree. The [[Traits]] page include the customization point cost of each trait that can be purchased; if a trait has no cost it's not available in the Ruler Designer. If a trait has congenital and non-congenital versions, only the former can be purchased.
You can choose the [[trait]]s for your character, classified into education, personality and other traits. Most of the usual restrictions for traits don't apply here. For example, you can start with any number of personality traits (instead of three for adults) or get the lifestyle traits for the various perk trees without having to complete said tree. The [[Traits]] page include the customization point cost of each trait that can be purchased; if a trait has no cost it's not available in the Ruler Designer. If a trait has congenital and non-congenital versions, only the former can be purchased.


Note that a trait's cost isn't affected by it being considered a virtue or sin under the ruler's faith, so in case you are unsure which traits to select, virtues allow you to eke out more benefit than their cost would imply.
Note that a trait's cost isn't affected by it being considered a virtue or sin under the ruler's faith, so in case you are unsure which traits to select, virtues allow you to eke out more benefit than their cost would imply.


=== Skills ===
=== 能力 ===
You can choose a value for each of the ruler's six [[Attributes#Skills|skills]], between 0 and 100. The customization point cost to increase a stat by +1 depends on the threshold of the skill ("terrible", "poor", etc) after the increase, but before traits are applies. For example, to increase diplomacy from 3 to 4 (a skill of 4 is "terrible") costs 2 points, but from 4 to 5 (a skill of 5 is "poor") costs 4.
You can choose a value for each of the ruler's six [[Attributes#Skills|skills]], between 0 and 100. The customization point cost to increase a stat by +1 depends on the threshold of the skill ("terrible", "poor", etc) after the increase, but before traits are applies. For example, to increase diplomacy from 3 to 4 (a skill of 4 is "terrible") costs 2 points, but from 4 to 5 (a skill of 5 is "poor") costs 4.


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Note that increasing prowess costs half as much as the other five core skills. It also determines your ruler's muscle mass, with maximum muscularity reached at prowess 25. This is purely cosmetic.
Note that increasing prowess costs half as much as the other five core skills. It also determines your ruler's muscle mass, with maximum muscularity reached at prowess 25. This is purely cosmetic.


=== Family ===
=== 亲族 ===
You can use these settings to have the game randomly generate family members for your adult ruler. You can choose to start married (no customization point cost) with a randomly generated spouse of matching faith and culture. You can also choose to start with sons and daughters, also of matching faith and culture. They inherit your DNA and congenital traits, but everything else is randomly determined. Each child of either gender costs 10 customization points, unaffected by your faith's view on gender. Male or female, a ruler is limited to a number of children equal to one for each year since they turned 16. For example, a 50-year-old character can start with at most 34 children.
You can use these settings to have the game randomly generate family members for your adult ruler. You can choose to start married (no customization point cost) with a randomly generated spouse of matching faith and culture. You can also choose to start with sons and daughters, also of matching faith and culture. They inherit your DNA and congenital traits, but everything else is randomly determined. Each child of either gender costs 10 customization points, unaffected by your faith's view on gender. Male or female, a ruler is limited to a number of children equal to one for each year since they turned 16. For example, a 50-year-old character can start with at most 34 children.


== Appearance ==
== 外貌 ==
The Ruler Designer features a robust character creator that permits tweaking the physical appearance of the character, including ethnicity, skin tone, height, and facial features. It can be roughly divided into two parts.
The Ruler Designer features a robust character creator that permits tweaking the physical appearance of the character, including ethnicity, skin tone, height, and facial features. It can be roughly divided into two parts.


=== Basic Customization ===
=== 基础自定义 ===
The first screen allows for a quick generation of the ruler's appearance. You can select one of the game's predefined ethniticies and randomly generate an appearance. This can be useful as a starting point before your further refine the character.
The first screen allows for a quick generation of the ruler's appearance. You can select one of the game's predefined ethniticies and randomly generate an appearance. This can be useful as a starting point before your further refine the character.


This screeen also allows access to the ruler's DNA, a string of text corresponding to the current values of your ruler's genes. You can copy the DNA to your computer's clipboard and share it with others. You can also paste text from your clipboard and, if it corresponds to a valid genetic code, the game will process the corresponding appearance.
This screeen also allows access to the ruler's DNA, a string of text corresponding to the current values of your ruler's genes. You can copy the DNA to your computer's clipboard and share it with others. You can also paste text from your clipboard and, if it corresponds to a valid genetic code, the game will process the corresponding appearance.


=== Further Customization ===
=== 进阶自定义 ===
The second screen allows you to manipulate the value of most of your character's genes through a graphical user interface, similar to character creators in various other games, so that you can fine-tune your ruler's appearance. None of these affect game mechanics in any way (e.g., putting height to the maximum doesn't confer the benefits of the {{iconify|Giant}} trait).
The second screen allows you to manipulate the value of most of your character's genes through a graphical user interface, similar to character creators in various other games, so that you can fine-tune your ruler's appearance. None of these affect game mechanics in any way (e.g., putting height to the maximum doesn't confer the benefits of the {{iconify|Giant}} trait).


A few genes can't be manipulated this way: body shape, body hair (for men), bust shape (for women), style of aging and eyebrow wrinkles. These genes still exist and all characters have them; they are merely hidden in the Ruler Designer interface. By copying the character's DNA to a text editor, you can change these genes directly then paste them back in the game.
A few genes can't be manipulated this way: body shape, body hair (for men), bust shape (for women), style of aging and eyebrow wrinkles. These genes still exist and all characters have them; they are merely hidden in the Ruler Designer interface. By copying the character's DNA to a text editor, you can change these genes directly then paste them back in the game.


== Notes ==
== 注意 ==
:* Once you are done customizing a ruler, you can select another one on the world map and repeat the process. However, achievements are disabled if two or more custom rulers were created. On the other hand, achievements are ''not'' disabled if you customize a single ruler but then end up playing a historical one. A crafty player can use this to their advantage, for example to replace an intended war target by a defenseless inbred baby.
:* Once you are done customizing a ruler, you can select another one on the world map and repeat the process. However, achievements are disabled if two or more custom rulers were created. On the other hand, achievements are ''not'' disabled if you customize a single ruler but then end up playing a historical one. A crafty player can use this to their advantage, for example to replace an intended war target by a defenseless inbred baby.


[[Category:角色]]
[[Category:角色]]
[[en:Ruler Designer]]
[[en:Ruler Designer]]

2021年6月12日 (六) 18:21的版本

统治者设计器Ruler Designer)是1.2 版本增加的免费功能。玩家可以在两个开局时间中设计新的角色代替原有的统治者,新角色的属性特质宗族外貌等都可以自定义。玩家要在开始游戏选择了一名史实角色时,点击创建你自己的统治者选项以设计一名新的角色代替原有角色。

核心特征

你可以在左边的面板设置统治者的基础特征。这些设置不需要花费定制点数(详见“属性”一栏)。

  1. 性别和性取向。你的统治者的性取向可以随机生成(像游戏规则里的性取向分布一样)或者由你选择。
  2. 信仰文化。这两项设置没有限制,你可以选择已消亡的宗教(比如希腊多神教)或文化(比如日耳曼)。注意,你的伯爵领和封臣不会自动转化为你选择的信仰或文化。尤其是当你选择了已消亡文化时,只有当你转变了至少一个伯爵领的文化,你的文化才会出现文化领袖
  3. 角色名称。你可以自己输入名称,或者基于信仰或文化随机生成一个。
  4. 宗族和领地。你可以自己输入你的宗族的名称或者随机生成一个,同时你还可以随机生成宗族或头衔盾徽。

属性

你可以在右边的面板选择你的统治者的属性。除了体重,这些设置会显著地影响你的角色的强度,因此每一项都要消耗一定的***定制点数***。需要花费的定制点数会显示在该面板的上方。点数花费没有硬限制,但是花费超过400点数会导致无法在铁人模式获得成就。

年龄和体重

你可以通过这两个滑块设置你的角色的年龄在0到120岁之间(显示在界面上)和设置其体重在-100到+100之间(不会显示)。

年龄设置在壮年会消耗更多的定制点数。24到28岁是最好也是花费最高的,而0岁和70岁(以及更高)则是花费最少的。开始游戏时的年龄会决定健康状况,年轻的统治者会更强壮。年长的统治者会拥有更多可用的生活方式技能点和特质,而且这个数值是固定的,只基于年龄而不受教育或聪明特质的影响。

体重不会花费定制点数,但是会显著地影响你的统治者的健康。由于贵族会随时间很容易地增加体重,因此一个简单的策略是调较低但未导致惩罚的体重(-50到0之间),令滑块在左边四分之一的位置。

由年龄决定的开局健康状况如下:

年龄 健康 数值
0-47 Health positive.png 平稳安泰 5.0
48-65 Health.png 身心无碍 4.0
66-120 Health.png 身心无碍 3.0

你的统治者会基于年龄获得额外的生活方式技能点,类型与教育特质一致,但你可以自己解锁技能。

年龄 技能点
0-17 0
18-74 [math]\displaystyle{ \text{取整}\left( \frac{\text{age} - 17}{3}\right) }[/math]
75-120 20

每拥有9个技能点就会获得一个额外的生活方式特质,第一个在42岁,第二个在69岁。这些特质是基于教育特质随机生成的,但不需要解锁前置技能。

特质

You can choose the traits for your character, classified into education, personality and other traits. Most of the usual restrictions for traits don't apply here. For example, you can start with any number of personality traits (instead of three for adults) or get the lifestyle traits for the various perk trees without having to complete said tree. The Traits page include the customization point cost of each trait that can be purchased; if a trait has no cost it's not available in the Ruler Designer. If a trait has congenital and non-congenital versions, only the former can be purchased.

Note that a trait's cost isn't affected by it being considered a virtue or sin under the ruler's faith, so in case you are unsure which traits to select, virtues allow you to eke out more benefit than their cost would imply.

能力

You can choose a value for each of the ruler's six skills, between 0 and 100. The customization point cost to increase a stat by +1 depends on the threshold of the skill ("terrible", "poor", etc) after the increase, but before traits are applies. For example, to increase diplomacy from 3 to 4 (a skill of 4 is "terrible") costs 2 points, but from 4 to 5 (a skill of 5 is "poor") costs 4.

Because the way costs increase when changing threshold, the most cost-effective skills are 1 point below a threshold change; these are listed in the Skills page. It's recommended that the base skill of your ruler be one of these values; you can then use traits to further increase it.

Note that increasing prowess costs half as much as the other five core skills. It also determines your ruler's muscle mass, with maximum muscularity reached at prowess 25. This is purely cosmetic.

亲族

You can use these settings to have the game randomly generate family members for your adult ruler. You can choose to start married (no customization point cost) with a randomly generated spouse of matching faith and culture. You can also choose to start with sons and daughters, also of matching faith and culture. They inherit your DNA and congenital traits, but everything else is randomly determined. Each child of either gender costs 10 customization points, unaffected by your faith's view on gender. Male or female, a ruler is limited to a number of children equal to one for each year since they turned 16. For example, a 50-year-old character can start with at most 34 children.

外貌

The Ruler Designer features a robust character creator that permits tweaking the physical appearance of the character, including ethnicity, skin tone, height, and facial features. It can be roughly divided into two parts.

基础自定义

The first screen allows for a quick generation of the ruler's appearance. You can select one of the game's predefined ethniticies and randomly generate an appearance. This can be useful as a starting point before your further refine the character.

This screeen also allows access to the ruler's DNA, a string of text corresponding to the current values of your ruler's genes. You can copy the DNA to your computer's clipboard and share it with others. You can also paste text from your clipboard and, if it corresponds to a valid genetic code, the game will process the corresponding appearance.

进阶自定义

The second screen allows you to manipulate the value of most of your character's genes through a graphical user interface, similar to character creators in various other games, so that you can fine-tune your ruler's appearance. None of these affect game mechanics in any way (e.g., putting height to the maximum doesn't confer the benefits of the  Giant trait).

A few genes can't be manipulated this way: body shape, body hair (for men), bust shape (for women), style of aging and eyebrow wrinkles. These genes still exist and all characters have them; they are merely hidden in the Ruler Designer interface. By copying the character's DNA to a text editor, you can change these genes directly then paste them back in the game.

注意

  • Once you are done customizing a ruler, you can select another one on the world map and repeat the process. However, achievements are disabled if two or more custom rulers were created. On the other hand, achievements are not disabled if you customize a single ruler but then end up playing a historical one. A crafty player can use this to their advantage, for example to replace an intended war target by a defenseless inbred baby.