本地化:修订间差异

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== Linking ==
== 链接 ==


Localization strings can link to game concepts as follows:
本地化字符串可以链接到游戏概念,如下所示:


<pre>
<pre>
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# So for example
# So for example
[faith|E]
[faith|E]
</pre>
By default the concept starts with first letter in upper case, you can set the first letter in lower case as follows :
<pre>
[concept_key|El]
# So for example
"The word [faith|El] is now starting by a lower case letter"
</pre>
The expression linking to the game concept can be customized as follows :
<pre>
[Concept('concept_key','Customized expression')|E]
# So for example
"The game concept link [Concept('faith','religion')|E] is now written as religion."
</pre>
</pre>



2021年9月17日 (五) 09:09的版本

本地化文件位于localization文件夹中。

与大多数其他文件不同,本地化文件具有.yml扩展名。

所有文件名称类似于:<某一事项>_l_<语言>.yml

文件格式是有BOM的UTF-8。

文本格式化以字符#开始,字符#!结束。

#<格式化代码> <文本> #!

例如:
#P +15%#!

插入其他本地化键值:$<其他键值>$(例如$special_contract_march_short$)

举例:

l_english:
 innovation_motte:0 "Mottes"
 innovation_motte_desc:0 "Simple yet effective, building our castles on raised earthen mounds is the best way to ensure we quite literally have the high ground over our enemies."
 unlock_tribal_economic_buildings:0 "Unlocks all Tribal Era [economic_buildings|E]"
 unlock_tribal_military_buildings:0 "Unlocks all Tribal Era [military_buildings|E]"
 unlock_march_contract:0 "Unlocks the #high $special_contract_march_short$#! [feudal_contract|E]"

指令

指令必须用于本地化是动态并且基于某些条件而改变的实例。调用一个指令将显示特定文本字符串。

性别

这些指令将显示根据作用域中角色的性别而变化的文本。

指令
GetHerHim
GetHerHis
GetHerHisMy
GetHersHis
GetHerselfHimself
GetLadyLord
GetSheHe

角色名称

这些指令将显示角色名称的某些变体。此列表不完整。

指令
GetFirstName
GetFirstNameBase
GetFirstNameNicknamed
GetFirstNameNicknamedNoTooltip
GetFirstNameNicknamedNoTooltipRegnal
GetFirstNameNicknamedOrMe
GetFirstNameNicknamedOrMeNoTooltip
GetFirstNameNicknamedOrMeNoTooltipRegnal
GetFirstNameNicknamedOrMeRegnal
GetFirstNameNicknamedPossessive
GetFirstNameNicknamedPossessiveNoTooltip
GetFirstNameNicknamedPossessiveNoTooltipRegnal
GetFirstNameNicknamedPossessiveOrMy
GetFirstNameNicknamedPossessiveOrMyNoTooltip
GetFirstNameNicknamedPossessiveOrMyNoTooltipRegnal
GetFirstNameNicknamedPossessiveOrMyRegnal
GetFirstNameNicknamedPossessiveRegnal
GetFirstNameNicknamedRegnal
GetFirstNameNoTooltip
GetFirstNameNoTooltipRegnal
GetFirstNameOrMe
GetFirstNameOrMeNoTooltip
GetFirstNameOrMeNoTooltipRegnal
GetFirstNameOrMeRegnal
GetFirstNamePossessive
GetFirstNamePossessiveNoTooltip
GetFirstNamePossessiveNoTooltipRegnal
GetFirstNamePossessiveOrMy
GetFirstNamePossessiveOrMyNoTooltip
GetFirstNamePossessiveOrMyNoTooltipRegnal
GetFirstNamePossessiveOrMyRegnal
GetFirstNamePossessiveRegnal
GetFirstNameRegnal
GetFullName
GetFullNameNicknamed
GetFullNameNicknamedNoTooltip
GetFullNameNicknamedNoTooltipRegnal
GetFullNameNicknamedOrMe
GetFullNameNicknamedOrMeNoTooltip
GetFullNameNicknamedOrMeNoTooltipRegnal
GetFullNameNicknamedOrMeRegnal
GetFullNameNicknamedPossessive
GetFullNameNicknamedPossessiveNoTooltip
GetFullNameNicknamedPossessiveNoTooltipRegnal
GetFullNameNicknamedPossessiveOrMy
GetFullNameNicknamedPossessiveOrMyNoTooltip
GetFullNameNicknamedPossessiveOrMyNoTooltipRegnal
GetFullNameNicknamedPossessiveOrMyRegnal
GetFullNameNicknamedPossessiveRegnal
GetFullNameNicknamedRegnal
GetFullNameNoTooltip
GetFullNameNoTooltipRegnal
GetFullNameOrMe
GetFullNameOrMeNoTooltip
GetFullNameOrMeNoTooltipRegnal
GetFullNameOrMeRegnal
GetFullNamePossessive
GetFullNamePossessiveNoTooltip
GetFullNamePossessiveNoTooltipRegnal
GetFullNamePossessiveOrMy
GetFullNamePossessiveOrMyNoTooltip
GetFullNamePossessiveOrMyNoTooltipRegnal
GetFullNamePossessiveOrMyRegnal
GetFullNamePossessiveRegnal
GetFullNameRegnal
GetName
GetNameNicknamed
GetNameNicknamedNoTooltip
GetNameNicknamedNoTooltipRegnal
GetNameNicknamedOrMe
GetNameNicknamedOrMeNoTooltip
GetNameNicknamedOrMeNoTooltipRegnal
GetNameNicknamedOrMeRegnal
GetNameNicknamedPossessive
GetNameNicknamedPossessiveNoTooltip
GetNameNicknamedPossessiveNoTooltipRegnal
GetNameNicknamedPossessiveOrMy
GetNameNicknamedPossessiveOrMyNoTooltip
GetNameNicknamedPossessiveOrMyNoTooltipRegnal
GetNameNicknamedPossessiveOrMyRegnal
GetNameNicknamedPossessiveRegnal
GetNameNicknamedRegnal
GetNameNoTooltip
GetNameNoTooltipRegnal
GetNameOrMe
GetNameOrMeNoTooltip
GetNameOrMeNoTooltipRegnal
GetNameOrMeRegnal
GetNamePossessive
GetNamePossessiveNoTooltip
GetNamePossessiveNoTooltipRegnal
GetNamePossessiveOrMy
GetNamePossessiveOrMyNoTooltip
GetNamePossessiveOrMyNoTooltipRegnal
GetNamePossessiveOrMyRegnal
GetNamePossessiveRegnal
GetNameRegnal

特殊字符

一些字符集执行特殊功能。

指令 描述 示例
\n 换行。仅在某些情况下有效。
#P Formats text "positive"
#P A very good thing has happened#!
OR
[GetFullName|P]
#N Formats text "negative"
#N A rather bad thing has happened#!
OR
[GetFullName|N]
#help Text is shown using a help style
#help If you do not give either Gold or Soldiers to the war effort, your [head_of_faith|E] will condemn you and you will lose [piety|E].#!
#I Text is displayed in an informational style
#I Click to view your [GetPlayer.GetCouncillorPosition( 'councillor_court_chaplain' ).GetPositionName]#!
#W Text is displayed as a warning
#W Only your younger children lacks [guardians|E]#!
#T Text is displayed as a title
#T Randomize Dynasty Name#!
#E Text is displayed as a game concept
#E Randomize#!
#X Text is displayed as a warning in italic format
#X Choosing a New Appearance will discard ALL previous changes!#!
#S Formats text bold and italic
#S Occupying Counties:#!
#V Formats text white
#V This text is white #!
OR
[GetFullName|V]
#U Transform text to uppercase
[TITLE.GetName|U]
#L Transform text to lowercase
[TITLE.GetName|L]
#EMP Text is emphasized
#EMP Emphasis here #!
#weak Text has a lighter color
#weak footnote or aside #!
#bold Text is displayed in bold
You have #bold NOT #! done this
#italic Text is displayed in italics
You #weak will #! do this

链接

本地化字符串可以链接到游戏概念,如下所示:

[concept_key|E]

# So for example
[faith|E]

By default the concept starts with first letter in upper case, you can set the first letter in lower case as follows :

[concept_key|El]

# So for example
"The word [faith|El] is now starting by a lower case letter"

The expression linking to the game concept can be customized as follows :

[Concept('concept_key','Customized expression')|E]

# So for example
"The game concept link [Concept('faith','religion')|E] is now written as religion."

Rounding numbers

If a numeric value has a decimal portion, it can be rounded by using the desired number of decimal places, such as:

# Round to 2 decimals
[some_value|2]

# Remove all decimals:
[some_value|0]

Note that the value is always rounded down.

参考资料