修正适用于不同的作用域。
创建一个角色修正
角色修正定义于目录:../common/modifiers中的 .txt 文件。
一个角色修正的定义如下:
my_new_modifier = {
icon = icon_name
# 修正,例如
# tax_mult = 0.25
# county_opinion_add = -30
}
图标
每个修正都有一个图标和其名称一同显示。可以在修正主代码块中使用icon=icon_name。基础游戏有以下修正图标可用:
| 名称 | 图标 | 名称 | 图标 |
|---|---|---|---|
| cat_positive | cat_negative | ||
| cockroach_positive | cockroach_negative | ||
| county_modifier_control_positive | county_modifier_control_negative | ||
| county_modifier_corruption_positive | county_modifier_corruption_negative | ||
| county_modifier_development_positive | county_modifier_development_negative | ||
| county_modifier_opinion_positive | county_modifier_opinion_negative | ||
| diplomacy_positive | diplomacy_negative | ||
| dog_positive | dog_negative | ||
| dread_positive | dread_negative | ||
| drink_positive | drink_negative | ||
| economy_positive | economy_negative | ||
| family_positive | family_negative | ||
| feast_positive | feast_negative | ||
| fertility_positive | fertility_negative | ||
| food_positive | food_negative | ||
| health_positive | health_negative | ||
| horse_positive | horse_negative | ||
| hunt_positive | hunt_negative | ||
| intrigue_positive | intrigue_negative | ||
| learning_positive | learning_negative | ||
| letter_positive | letter_negative | ||
| love_positive | love_negative | ||
| magic_positive | magic_negative | ||
| martial_positive | martial_negative | ||
| outdoors_positive | outdoors_negative | ||
| piety_positive | piety_negative | ||
| prestige_positive | prestige_negative | ||
| prison_positive | prison_negative | ||
| prowess_positive | prowess_negative | ||
| rat_positive | rat_negative | ||
| rock_positive | rock_negative | ||
| social_positive | social_negative | ||
| spoon_positive | spoon_negative | ||
| stewardship_positive | stewardship_negative | ||
| stress_positive | stress_negative | ||
| treatment_positive | treatment_negative |
脚本化的修正
脚本化的修正如同脚本效果和触发器一样工作。使用name = yes可以无参数地调用它们,也可以有许多参数。举例:
== 修正举例 ==
example_modifier = {
modifier = {
add = { value = 10 multiply = $SCALE$ }
$CHARACTER_1$ = {
has_trait = ambitious
}
}
opinion_modifier = {
target = $CHARACTER_2$
who = $CHARACTER_1$
multiplier = { value = 0.25 multiply = $SCALE$ }
}
compare_modifier = {
target = $CHARACTER_1$
value = stress
multiplier = $SCALE$
}
}
== 调用举例 ==
random_list = {
1 = {
example_modifier = {
CHARACTER_1 = root
CHARACTER_2 = root
SCALE = 0.1
}
}
}
修正列表
这些修正可用于修正的定义中,以产生不同效果。注意,这个列表由控制台指令script_docs输出生成。
| 名称 | 描述 | 使用 | 支持作用域 | 分类 |
|---|---|---|---|---|
| diplomacy | 外交增加 | Character | ||
| martial | 军事增加 | Character | ||
| stewardship | 管理增加 | Character | ||
| intrigue | 谋略增加 | Character | ||
| learning | 学识增加 | Character | ||
| prowess | 勇武增加 | Character | ||
| negate_diplomacy_penalty_add | 抵消外交惩罚 | Character | ||
| negate_martial_penalty_add | 抵消军事惩罚 | Character | ||
| negate_stewardship_penalty_add | 抵消管理惩罚 | Character | ||
| negate_intrigue_penalty_add | 抵消谋略惩罚 | Character | ||
| negate_learning_penalty_add | 抵消学识惩罚 | negate_learning_penalty_add = 2
位于 |
Character | |
| negate_prowess_penalty_add | 抵消勇武惩罚 | Character | ||
| no_prowess_loss_from_age | 角色是否承受高龄导致的勇武损失 | Character | ||
| diplomacy_per_piety_level | 每级奉献等级使外交增加 | Character | ||
| martial_per_piety_level | 每级奉献等级使军事增加 | Character | ||
| stewardship_per_piety_level | 每级奉献等级使管理增加 | Character | ||
| intrigue_per_piety_level | 每级奉献等级使谋略增加 | Character | ||
| learning_per_piety_level | 每级奉献等级使学识增加 | Character | ||
| prowess_per_piety_level | 每级奉献等级使勇武增加 | Character | ||
| diplomacy_per_prestige_level | 每级威望等级使外交增加 | Character | ||
| martial_per_prestige_level | 每级威望等级使军事增加 | Character | ||
| stewardship_per_prestige_level | 每级威望等级使管理增加 | Character | ||
| intrigue_per_prestige_level | 每级威望等级使谋略增加 | Character | ||
| learning_per_prestige_level | 每级威望等级使学识增加 | Character | ||
| prowess_per_prestige_level | 每级威望等级使勇武增加 | Character | ||
| piety_level_impact_mult | 奉献等级影响系数增加 | Character | ||
| prestige_level_impact_mult | 威望等级影响系数增加 | Character | ||
| diplomacy_per_stress_level | 每级压力等级使外交增加 | Character | ||
| martial_per_stress_level | 每级压力等级使军事增加 | Character | ||
| stewardship_per_stress_level | 每级压力等级使管理增加 | Character | ||
| intrigue_per_stress_level | 每级压力等级使谋略增加 | Character | ||
| learning_per_stress_level | 每级压力等级使学识增加 | Character | ||
| prowess_per_stress_level | 每级压力等级使勇武增加 | Character | ||
| random_skills_per_child | Character | |||
| fertility | 生育力增加 | fertility = 0.2
(外交生活方式家庭重心,生育力+20%) |
Character | |
| health | 健康增加 | health = 0.25
(温室建筑,健康:轻微增益) |
Character | |
| negate_fertility_penalty_add | 抵消生育力惩罚 | Character | ||
| negate_health_penalty_add | 抵消健康惩罚 | Character | ||
| monthly_income | 每月收入 | Character | ||
| monthly_income_mult | 每月收入系数 | Character | ||
| monthly_war_income_add | 战争期间的每月收入 | Character | ||
| monthly_war_income_mult | 战争期间的每月收入系数 | Character | ||
| monthly_income_per_stress_level_add | 每级压力使每月收入增加 | Character | ||
| monthly_income_per_stress_level_mult | 每级压力使每月收入增加系数 | Character | ||
| monthly_piety | 每月虔诚 | Character | ||
| monthly_piety_gain_mult | 每月虔诚增加系数 | Character | ||
| monthly_piety_gain_per_happy_powerful_vassal_add | 每位在内阁任职的强力封臣使每月虔诚增加 | monthly_piety_gain_per_happy_powerful_vassal_add = 0.2
(坎特伯雷大教堂) |
Character | |
| monthly_piety_gain_per_happy_powerful_vassal_mult | 每位在内阁任职的强力封臣使每月虔诚增加系数 | Character | ||
| monthly_piety_gain_per_dread_add | 每点恐怖值使每月虔诚增加 | Character | ||
| monthly_piety_gain_per_dread_mult | 每点恐怖值使每月虔诚增加系数 | Character | ||
| monthly_piety_gain_per_knight_add | 每位骑士使每月虔诚增加 | Character | ||
| monthly_piety_gain_per_knight_mult | 每位骑士使每月虔诚增加系数 | Character | ||
| monthly_prestige | 每月威望 | Character | ||
| monthly_prestige_gain_mult | 每月威望增加系数 | Character | ||
| monthly_prestige_gain_per_happy_powerful_vassal_add | 每位在内阁任职的强力封臣使每月威望增加 | Character | ||
| monthly_prestige_gain_per_happy_powerful_vassal_mult | 每位在内阁任职的强力封臣使每月威望增加系数 | Character | ||
| monthly_prestige_gain_per_dread_add | 每点恐怖值使每月威望增加 | Character | ||
| monthly_prestige_gain_per_dread_mult | 每点恐怖值使每月威望增加系数 | Character | ||
| monthly_prestige_gain_per_knight_add | 每位骑士使每月威望增加 | Character | ||
| monthly_prestige_gain_per_knight_mult | 每位骑士使每月威望增加系数 | Character | ||
| monthly_piety_from_buildings_mult | 建筑产生的每月虔诚增加系数 | Character | ||
| monthly_prestige_from_buildings_mult | 建筑产生的每月威望增加系数 | Character | ||
| monthly_dynasty_prestige | 每月宗族威望增加 | Character | ||
| monthly_dynasty_prestige_mult | 每月宗族威望增加系数 | Character | ||
| stress_gain_mult | 压力增加系数 | Character | ||
| stress_loss_mult | 压力减少系数 | Character | ||
| monthly_dread | 每月恐怖值 | Character | ||
| dread_gain_mult | 恐怖值增加系数 | Character | ||
| dread_loss_mult | 恐怖值减少系数 | Character | ||
| tyranny_gain_mult | 暴政增加系数 | Character | ||
| tyranny_loss_mult | 暴政减少系数 | Character | ||
| monthly_tyranny | 每月暴政增加 | Character | ||
| dread_baseline_add | 基础恐怖值增加 | Character | ||
| dread_decay_add | 恐怖值消逝 | Character | ||
| dread_decay_mult | 恐怖值消逝系数 | dread_decay_mult = -10
(密谋生活重心拷打者分支的终生恶名:恐怖值消逝:-1000%) |
Character | |
| dread_per_tyranny_add | 每次暴政的恐怖值获得 | Character | ||
| dread_per_tyranny_mult | 每次暴政的恐怖值获得系数 | Character | ||
| domain_limit | Character | |||
| vassal_limit | Character | |||
| domain_tax_mult | Character | |||
| domain_tax_same_faith_mult | Character | |||
| domain_tax_different_faith_mult | Character | |||
| domain_tax_mult_even_if_baron | Character | |||
| domain_tax_same_faith_mult_even_if_baron | Character | |||
| domain_tax_different_faith_mult_even_if_baron | Character | |||
| vassal_tax_mult | Character | |||
| men_at_arms_maintenance | Character | |||
| men_at_arms_maintenance_per_dread_mult | Character | |||
| army_maintenance_mult | Character | |||
| short_reign_duration_mult | Character | |||
| long_reign_bonus_mult | Character | |||
| diplomatic_range_mult | Character | |||
| inbreeding_chance | Character | |||
| positive_inactive_inheritance_chance | Character | |||
| negative_inactive_inheritance_chance | Character | |||
| positive_random_genetic_chance | Character | |||
| negative_random_genetic_chance | Character | |||
| genetic_trait_strengthen_chance | Character | |||
| life_expectancy | Character | |||
| years_of_fertility | Character | |||
| knight_limit | Character | |||
| knight_effectiveness_mult | Character | |||
| title_creation_cost | Character | |||
| title_creation_cost_mult | Character | |||
| monthly_lifestyle_xp_gain_mult | Character | |||
| mercenary_hire_cost_add | Character | |||
| mercenary_hire_cost_mult | Character | |||
| same_culture_mercenary_hire_cost_add | Character | |||
| same_culture_mercenary_hire_cost_mult | Character | |||
| holy_order_hire_cost_mult | Character | |||
| holy_order_hire_cost_add | Character | |||
| same_culture_holy_order_hire_cost_mult | Character | |||
| same_culture_holy_order_hire_cost_add | Character | |||
| opinion_of_female_rulers | Character | |||
| opinion_of_male_rulers | Character | |||
| opinion_of_same_culture | Character | |||
| opinion_of_different_culture | Character | |||
| opinion_of_same_faith | Character | |||
| opinion_of_different_faith | Character | |||
| opinion_of_liege | Character | |||
| opinion_of_vassal | Character | |||
| opinion_of_different_faith_liege | Character | |||
| same_culture_opinion | Character | |||
| different_culture_opinion | Character | |||
| same_faith_opinion | Character | |||
| different_faith_opinion | Character | |||
| direct_vassal_opinion | Character | |||
| fellow_vassal_opinion | Character | |||
| independent_ruler_opinion | Character | |||
| general_opinion | Character | |||
| attraction_opinion | Character | |||
| religious_vassal_opinion | Character | |||
| religious_head_opinion | Character | |||
| spouse_opinion | Character | |||
| twin_opinion | Character | |||
| close_relative_opinion | Character | |||
| dynasty_house_opinion | Character | |||
| dynasty_opinion | Character | |||
| liege_opinion | Character | |||
| different_faith_liege_opinion | Character | |||
| vassal_opinion | Character | |||
| clergy_opinion | Character | |||
| councillor_opinion | Character | |||
| realm_priest_opinion | Character | |||
| powerful_vassal_opinion | Character | |||
| courtier_opinion | Character | |||
| guest_opinion | Character | |||
| courtier_and_guest_opinion | Character | |||
| prisoner_opinion | Character | |||
| player_heir_opinion | Character | |||
| child_opinion | Character | |||
| child_except_player_heir_opinion | Character | |||
| eligible_child_opinion | Character | |||
| eligible_child_except_player_heir_opinion | Character | |||
| ignore_negative_culture_opinion | Character | |||
| ignore_different_faith_opinion | Character | |||
| pursue_efficiency | Combat | |||
| counter_efficiency | Combat | |||
| min_combat_roll | Combat | |||
| max_combat_roll | Combat | |||
| men_at_arms_limit | Combat | |||
| men_at_arms_cap | Combat | |||
| embarkation_cost_mult | Combat | |||
| naval_movement_speed_mult | Combat | |||
| siege_phase_time | Siege | |||
| siege_morale_loss | Siege | |||
| revolting_siege_morale_loss_add | Siege | |||
| revolting_siege_morale_loss_mult | Siege | |||
| vassal_tax_contribution_add | Government | |||
| vassal_tax_contribution_mult | Government | |||
| intimidated_vassal_tax_contribution_add | Character | |||
| intimidated_vassal_tax_contribution_mult | Character | |||
| cowed_vassal_tax_contribution_add | Character | |||
| cowed_vassal_tax_contribution_mult | Character | |||
| vassal_levy_contribution_add | Government | |||
| vassal_levy_contribution_mult | Government | |||
| intimidated_vassal_levy_contribution_add | Character | |||
| intimidated_vassal_levy_contribution_mult | Character | |||
| cowed_vassal_levy_contribution_add | Character | |||
| cowed_vassal_levy_contribution_mult | Character | |||
| happy_powerful_vassal_tax_contribution_add | Character | |||
| happy_powerful_vassal_tax_contribution_mult | Character | |||
| happy_powerful_vassal_levy_contribution_add | Character | |||
| happy_powerful_vassal_levy_contribution_mult | Character | |||
| scheme_power | Scheme | |||
| scheme_resistance | Scheme | |||
| scheme_secrecy | Scheme | |||
| scheme_success_chance | Scheme | |||
| hostile_scheme_power_add | Character | |||
| hostile_scheme_power_mult | Character | |||
| personal_scheme_power_add | Character | |||
| personal_scheme_power_mult | Character | |||
| hostile_scheme_resistance_add | Character | |||
| hostile_scheme_resistance_mult | Character | |||
| personal_scheme_resistance_add | Character | |||
| personal_scheme_resistance_mult | Character | |||
| diplomacy_scheme_power | Character | |||
| intrigue_scheme_power | Character | |||
| stewardship_scheme_power | Character | |||
| martial_scheme_power | Character | |||
| prowess_scheme_power | Character | |||
| learning_scheme_power | Character | |||
| diplomacy_scheme_resistance | Character | |||
| intrigue_scheme_resistance | Character | |||
| stewardship_scheme_resistance | Character | |||
| martial_scheme_resistance | Character | |||
| prowess_scheme_resistance | Character | |||
| learning_scheme_resistance | Character | |||
| scheme_discovery_chance_mult | Character | |||
| max_personal_schemes_add | Character | |||
| max_hostile_schemes_add | Character | |||
| owned_hostile_scheme_success_chance_add | Character | |||
| owned_personal_scheme_success_chance_add | Character | |||
| enemy_hostile_scheme_success_chance_add | Character | |||
| enemy_personal_scheme_success_chance_add | Character | |||
| movement_speed | Combat | |||
| retreat_losses | Combat | |||
| hard_casualty_modifier | Combat | |||
| enemy_hard_casualty_modifier | Combat | |||
| advantage | Combat | |||
| attacker_advantage | Combat | |||
| defender_advantage | Combat | |||
| enemy_terrain_advantage | Combat | |||
| tolerance_advantage_mod | Combat | |||
| advantage_against_coreligionists | Combat | |||
| random_advantage | Combat | |||
| controlled_province_advantage | Combat | |||
| no_water_crossing_penalty | Combat | |||
| raid_speed | Combat | |||
| hostile_county_attrition | Combat | |||
| supply_duration | Combat | |||
| supply_limit_mult | Province | |||
| supply_limit | Province | |||
| fort_level | Province | |||
| supply_capacity_add | Province | |||
| supply_capacity_mult | Province | |||
| hostile_raid_time | Province | |||
| levy_size | Holding | |||
| garrison_size | Holding | |||
| levy_reinforcement_rate | Holding | |||
| levy_reinforcement_rate_same_faith | Character | |||
| levy_reinforcement_rate_different_faith | Character | |||
| levy_reinforcement_rate_even_if_baron | Character | |||
| levy_reinforcement_rate_same_faith_even_if_baron | Character | |||
| levy_reinforcement_rate_different_faith_even_if_baron | Character | |||
| levy_reinforcement_rate_friendly_territory | Holding | |||
| build_speed | Holding | |||
| build_gold_cost | Holding | |||
| build_piety_cost | Holding | |||
| build_prestige_cost | Holding | |||
| holding_build_speed | Holding | |||
| holding_build_gold_cost | Holding | |||
| holding_build_piety_cost | Holding | |||
| holding_build_prestige_cost | Holding | |||
| tax_mult | Holding | |||
| development_growth_factor | County | |||
| development_growth | County | |||
| character_capital_county_monthly_development_growth_add | Character | |||
| monthly_county_control_change_add | County | |||
| monthly_county_control_change_factor | County | |||
| monthly_county_control_change_add_even_if_baron | County | |||
| monthly_county_control_change_factor_even_if_baron | County | |||
| county_opinion_add | County | |||
| different_faith_county_opinion_mult | County | |||
| county_opinion_add_even_if_baron | County | |||
| different_faith_county_opinion_mult_even_if_baron | County | |||
| mercenary_count_mult | Culture | |||
| cultural_head_fascination_add | Character | |||
| cultural_head_fascination_mult | Character | |||
| faith_conversion_piety_cost_add | Character | |||
| faith_conversion_piety_cost_mult | Character | |||
| faith_creation_piety_cost_add | Character | |||
| faith_creation_piety_cost_mult | Character | |||
| ai_boldness | AI | |||
| ai_compassion | AI | |||
| ai_sociability | AI | |||
| ai_greed | AI | |||
| ai_energy | AI | |||
| ai_honor | AI | |||
| ai_rationality | AI | |||
| ai_vengefulness | AI | |||
| ai_zeal | AI | |||
| ai_war_chance | AI | |||
| ai_war_cooldown | AI | |||
| castle_holding_build_speed | County | |||
| castle_holding_build_gold_cost | County | |||
| castle_holding_build_piety_cost | County | |||
| castle_holding_build_prestige_cost | County | |||
| castle_holding_holding_build_speed | County | |||
| castle_holding_holding_build_gold_cost | County | |||
| castle_holding_holding_build_piety_cost | County | |||
| castle_holding_holding_build_prestige_cost | County | |||
| tribal_holding_build_speed | County | |||
| tribal_holding_build_gold_cost | County | |||
| tribal_holding_build_piety_cost | County | |||
| tribal_holding_build_prestige_cost | County | |||
| tribal_holding_holding_build_speed | County | |||
| tribal_holding_holding_build_gold_cost | County | |||
| tribal_holding_holding_build_piety_cost | County | |||
| tribal_holding_holding_build_prestige_cost | County | |||
| city_holding_build_speed | County | |||
| city_holding_build_gold_cost | County | |||
| city_holding_build_piety_cost | County | |||
| city_holding_build_prestige_cost | County | |||
| city_holding_holding_build_speed | County | |||
| city_holding_holding_build_gold_cost | County | |||
| city_holding_holding_build_piety_cost | County | |||
| city_holding_holding_build_prestige_cost | County | |||
| church_holding_build_speed | County | |||
| church_holding_build_gold_cost | County | |||
| church_holding_build_piety_cost | County | |||
| church_holding_build_prestige_cost | County | |||
| church_holding_holding_build_speed | County | |||
| church_holding_holding_build_gold_cost | County | |||
| church_holding_holding_build_piety_cost | County | |||
| church_holding_holding_build_prestige_cost | County | |||
| <culture>_opinion | Check if this works for all modded cultures as well? | Character | ||
| monthly_diplomacy_lifestyle_xp_gain_mult | Character | |||
| monthly_martial_lifestyle_xp_gain_mult | Character | |||
| monthly_stewardship_lifestyle_xp_gain_mult | Character | |||
| monthly_intrigue_lifestyle_xp_gain_mult | Character | |||
| monthly_learning_lifestyle_xp_gain_mult | Character |
Government Related Modifiers
These modifiers affect the opinions and contributions of characters of certain governments towards other characters. The syntax is given in the table below and valid values for <government_name> are: feudal_government, republic_government, theocracy_government, clan_government, tribal_government, mercenary_government, holy_order_government.
| Name | Description | Usage | Supported Scopes | Category |
|---|---|---|---|---|
| <government_name>_opinion | Character | |||
| <government_name>_vassal_opinion | Character | |||
| <government_name>_opinion_same_faith | Character | |||
| <government_name>_tax_contribution_add | Character | |||
| <government_name>_tax_contribution_mult | Character | |||
| <government_name>_levy_contribution_add | Character | |||
| <government_name>_levy_contribution_mult | Character |
Scheme Related Modifiers
These modifiers affect the schemes of characters. The syntax is given in the table below and valid values for <scheme_name> are: abduct, befriend, claim_throne, convert_to_witchcraft, courting, elope, fabricate_hook, murder, seduce, sway.
| Name | Description | Usage | Supported Scopes | Category |
|---|---|---|---|---|
| max_<scheme_name>_schemes_add | Character | |||
| <scheme_name>_scheme_power_add | Character | |||
| <scheme_name>_scheme_power_mult | Character | |||
| <scheme_name>_scheme_resistance_add | Character | |||
| <scheme_name>_scheme_resistance_mult | Character |
Terrain Combat Modifiers
These modifiers change the effects of the different terrains on combat. The syntax is given in the table below and valid values for <terrain_name> are: plains, farmlands, hills, mountains, desert, desert_mountains, oasis, jungle, forest, taiga, wetlands, steppe, floodplains, drylands.
| Name | Description | Usage | Supported Scopes | Category |
|---|---|---|---|---|
| <terrain_name>_attrition_mult | Combat | |||
| <terrain_name>_cancel_negative_supply | Combat | |||
| <terrain_name>_advantage | Combat | |||
| <terrain_name>_min_combat_roll | Combat | |||
| <terrain_name>_max_combat_roll | Combat |
Men-at-Arms Related Modifiers
These modifiers affect the size and efficacy of Men-at-Arms units of a character. The syntax is given in the table below and valid values for <men_at_arms_name> are: heavy_infantry, pikemen, archers, light_cavalry, heavy_cavalry, skirmishers, siege_weapon.
| Name | Description | Usage | Supported Scopes | Category |
|---|---|---|---|---|
| <men_at_arms_name>_max_size_add | Character | |||
| <men_at_arms_name>_max_size_mult | Character | |||
| <men_at_arms_name>_siege_value_add | Character | |||
| <men_at_arms_name>_siege_value_mult | Character | |||
| <men_at_arms_name>_damage_add | Character | |||
| <men_at_arms_name>_damage_mult | Character | |||
| <men_at_arms_name>_toughness_add | Character | |||
| <men_at_arms_name>_toughness_mult | Character | |||
| <men_at_arms_name>_pursuit_add | Character | |||
| <men_at_arms_name>_pursuit_mult | Character | |||
| <men_at_arms_name>_screen_add | Character | |||
| <men_at_arms_name>_screen_mult | Character |
| 文档 | Effects • 触发器 • 修正 • 作用域 • 变量 • 数据类型 • 本地化 • 可定制的本地化 |
| 脚本 | AI • 剧本 • 角色 • 效果指令 • 内阁 • 文化 • 决议 • 宗族 • 事件 • 政体 • 历史 • 地产 • 生活方式 • 军队 • 宗教 • Story cycles • 头衔 • 特质 |
| 地图 | 地图 • 地形 |
| 图形 | 3D模型 • Exporters • 界面 • Coat of arms • Graphical assets • Fonts • Particles • Shaders • Unit models |
| 音频 | Music • Sound |
| 其他 | 控制台指令 • 校验码 • 模组结构 • Troubleshooting |