军事建筑:修订间差异

本页面所适用的版本可能已经过时,最后更新于1.1
(21:12, 15 November 2020‎ SolSys)
 
无编辑摘要
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{{Version|1.1}}{{Buildings nav}}<section begin=intro />
{{Version|1.1}}{{Buildings nav}}<section begin=intro />
Military buildings can be constructed in all castle, city and temple holdings as long as the barony has the required terrain. Military buildings specialize in increasing your levy, making your Men At Arms more powerful, or providing other military advantages. Note that all military buildings have their upgrades unlocked through the following innovations:
军事建筑可以建造于所有城堡、城市和神殿地产,只要男爵领有所需的地形。军事建筑专注于增加你的征召兵,让你的兵士更强大,或者提供其他军事优势。所有军事建筑需解锁以下革新来升级:
{| class="mildtable"
{| class="mildtable"
! Innovation
! 革新
! Era
! 时代
! Levels
! 等级
|-
|-
| {{iconify|Barracks}}
| {{iconify|Barracks|[[革新#兵营|兵营]]}}
| Tribal
| 部落时期
| 2+
| 2+
|-
|-
| {{iconify|Burhs}}
| {{iconify|Burhs|[[革新#乡堡|乡堡]]}}
| Early Medieval
| 中世纪早期
| 3+
| 3+
|-
|-
| {{iconify|Castle Baileys}}
| {{iconify|Castle Baileys|[[革新#城堡庭院|城堡庭院]]}}
| High Medieval
| 中世纪盛期
| 5+
| 5+
|-
|-
| {{iconify|Royal Armory}}
| {{iconify|Royal Armory|[[革新#君主军械库|君主军械库]]}}
| Late Medieval
| 中世纪晚期
| 7+
| 7+
|}
|}


Note that there are also [[Barony#Economic buildings with military bonuses|economic buildings with substantial military bonuses]].
注意,还存在[[ 男爵领# 拥有军事增益的经济建筑| 拥有军事增益的经济建筑]]
<section end=intro />
<section end=intro />
== Barracks ==
== 军营 ==
{{building box
{{building box
| file=Building barracks.png
| file=Building barracks.png
| desc=Barracks are sturdy buildings with the sole purpose of housing and readying local levies for war.
| desc= 军营是坚固的建筑,其唯一的用途就是为当地征召兵提供居住备战的场所。
}}
}}


; Construction time
; 建造时间
: {{construction time|standard}}
: {{construction time|standard}}


; Terrain requirements
; 地形要求
: {{terrain requirement
: {{terrain requirement
   | mode = table
   | mode = table
第49行: 第49行:
   }}
   }}
   
   
; Upgrades
; 升级
<tabber>
<tabber>
Game information=
 游戏资料=


{|class="mildtable plainlist" width=100%;
{|class="mildtable plainlist" width=100%;
! Level
! 等级
! Cost
! 花费
! Requirements
! 要求
! Holding effects
! 地产效果
! County effects
! 伯爵领效果
! Realm effects
! 领地效果
|-
|-
! 1
! 1
第67行: 第67行:
| {{em dash}}
| {{em dash}}
|
|
* {{icon|damage}} {{green|+2}} Heavy Infantry Damage
* {{icon|damage}} {{green|+2}} 重步兵伤害
* {{icon|damage}} {{green|+2}} Spearmen Damage
* {{icon|damage}} {{green|+2}} 长枪兵伤害
|-
|-
! 2
! 2
| {{Building cost|normal|2}}
| {{Building cost|normal|2}}
| {{iconify|Barracks}}
| {{iconify|Barracks|[[革新#兵营|兵营]]}}
| {{Building levies|good|2}}
| {{Building levies|good|2}}
| {{em dash}}
| {{em dash}}
|
|
* {{icon|damage}} {{green|+3}} Heavy Infantry Damage
* {{icon|damage}} {{green|+3}} 重步兵伤害
* {{icon|damage}} {{green|+3}} Spearmen Damage
* {{icon|damage}} {{green|+3}} 长枪兵伤害
* {{icon|toughness}} {{green|+2}} Heavy Infantry Toughness
* {{icon|toughness}} {{green|+2}} 重步兵坚韧
* {{icon|toughness}} {{green|+2}} Spearmen Toughness
* {{icon|toughness}} {{green|+2}} 长枪兵坚韧
|-
|-
! 3
! 3
| {{Building cost|normal|3}}
| {{Building cost|normal|3}}
|
|
* Holding is at least level 2
* 地产至少2级
* {{iconify|Burhs}}
* {{iconify|Burhs|[[革新#乡堡|乡堡]]}}
| {{Building levies|good|3}}
| {{Building levies|good|3}}
|
|
{{icon|time}} {{green|−2%}} Building construction time
{{icon|time}} {{green|−2%}} 建筑的建造时间
|
|
* {{icon|damage}} {{green|+4}} Heavy Infantry Damage
* {{icon|damage}} {{green|+4}} 重步兵伤害
* {{icon|damage}} {{green|+4}} Spearmen Damage
* {{icon|damage}} {{green|+4}} 长枪兵伤害
* {{icon|toughness}} {{green|+2}} Heavy Infantry Toughness
* {{icon|toughness}} {{green|+2}} 重步兵坚韧
* {{icon|toughness}} {{green|+2}} Spearmen Toughness
* {{icon|toughness}} {{green|+2}} 长枪兵坚韧
|-
|-
! 4
! 4
第100行: 第100行:
| {{Building levies|good|4}}
| {{Building levies|good|4}}
|
|
{{icon|time}} {{green|−2%}} Building construction time
{{icon|time}} {{green|−2%}} 建筑的建造时间
|
|
* {{icon|damage}} {{green|+5}} Heavy Infantry Damage
* {{icon|damage}} {{green|+5}} 重步兵伤害
* {{icon|damage}} {{green|+5}} Spearmen Damage
* {{icon|damage}} {{green|+5}} 长枪兵伤害
* {{icon|toughness}} {{green|+3}} Heavy Infantry Toughness
* {{icon|toughness}} {{green|+3}} 重步兵坚韧
* {{icon|toughness}} {{green|+3}} Spearmen Toughness
* {{icon|toughness}} {{green|+3}} 长枪兵坚韧
|-
|-
! 5
! 5
| {{Building cost|normal|5}}
| {{Building cost|normal|5}}
|
|
* Holding is at least level 3
* 地产至少3级
* {{iconify|Castle Baileys}}
* {{iconify|Castle Baileys|[[革新#城堡庭院|城堡庭院]]}}
| {{Building levies|good|5}}
| {{Building levies|good|5}}
|
|
{{icon|time}} {{green|−2%}} Building construction time
{{icon|time}} {{green|−2%}} 建筑的建造时间
|
|
* {{icon|damage}} {{green|+6}} Heavy Infantry Damage
* {{icon|damage}} {{green|+6}} 重步兵伤害
* {{icon|damage}} {{green|+6}} Spearmen Damage
* {{icon|damage}} {{green|+6}} 长枪兵伤害
* {{icon|toughness}} {{green|+3}} Heavy Infantry Toughness
* {{icon|toughness}} {{green|+3}} 重步兵坚韧
* {{icon|toughness}} {{green|+3}} Spearmen Toughness
* {{icon|toughness}} {{green|+3}} 长枪兵坚韧
|-
|-
! 6
! 6
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| {{Building levies|good|6}}
| {{Building levies|good|6}}
|
|
{{icon|time}} {{green|−2%}} Building construction time
{{icon|time}} {{green|−2%}} 建筑的建造时间
|
|
* {{icon|damage}} {{green|+7}} Heavy Infantry Damage
* {{icon|damage}} {{green|+7}} 重步兵伤害
* {{icon|damage}} {{green|+7}} Spearmen Damage
* {{icon|damage}} {{green|+7}} 长枪兵伤害
* {{icon|toughness}} {{green|+4}} Heavy Infantry Toughness
* {{icon|toughness}} {{green|+4}} 重步兵坚韧
* {{icon|toughness}} {{green|+4}} Spearmen Toughness
* {{icon|toughness}} {{green|+4}} 长枪兵坚韧
|-
|-
! 7
! 7
| {{Building cost|normal|7}}
| {{Building cost|normal|7}}
|
|
* Holding is level 4
* 地产4级
* {{iconify|Royal Armory}}
* {{iconify|Royal Armory|[[革新#君主军械库|君主军械库]]}}
|
|
* {{Building levies|good|7}}
* {{Building levies|good|7}}
* {{icon|levies}} {{green|+5%}} Levy reinforcement rate
* {{icon|levies}} {{green|+5%}} 征召兵补员速率
|
|
{{icon|time}} {{green|−2%}} Building construction time
{{icon|time}} {{green|−2%}} 建筑的建造时间
|
|
* {{icon|damage}} {{green|+8}} Heavy Infantry Damage
* {{icon|damage}} {{green|+8}} 重步兵伤害
* {{icon|damage}} {{green|+8}} Spearmen Damage
* {{icon|damage}} {{green|+8}} 长枪兵伤害
* {{icon|toughness}} {{green|+4}} Heavy Infantry Toughness
* {{icon|toughness}} {{green|+4}} 重步兵坚韧
* {{icon|toughness}} {{green|+4}} Spearmen Toughness
* {{icon|toughness}} {{green|+4}} 长枪兵坚韧
|- 
|- 
! 8
! 8
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|
|
* {{Building levies|good|8}}
* {{Building levies|good|8}}
* {{icon|levies}} {{green|+5%}} Levy reinforcement rate
* {{icon|levies}} {{green|+5%}} 征召兵补员速率
|
|
{{icon|time}} {{green|−2%}} Building construction time
{{icon|time}} {{green|−2%}} 建筑的建造时间
|
|
* {{icon|damage}} {{green|+9}} Heavy Infantry Damage
* {{icon|damage}} {{green|+9}} 重步兵伤害
* {{icon|damage}} {{green|+9}} Spearmen Damage
* {{icon|damage}} {{green|+9}} 长枪兵伤害
* {{icon|toughness}} {{green|+5}} Heavy Infantry Toughness
* {{icon|toughness}} {{green|+5}} 重步兵坚韧
* {{icon|toughness}} {{green|+5}} Spearmen Toughness
* {{icon|toughness}} {{green|+5}} 长枪兵坚韧
|}
|}
|-|
|-|
Description=
 描述=
{|class="mildtable plainlist" width=100%;
{|class="mildtable plainlist" width=100%;
! Level
! 等级
! Name
! 名称
! Internal ID
! 内部ID
! Description
! 描述
|-
|-
! 1
! 1
| Wooden Barracks
| 木制军营
| barracks_01
| barracks_01
| ''To house levies as they ready for war, they need at least a roof over their head. These simple wooden barracks, thrown together in a hurry by 'willing' carpenters and woodsmen, offer decent protection from the elements... Well, unless it rains.''
| '' 要安置备战的征召兵,头上的一个屋顶还是有必要的。这些简单的木制营房由“自愿”的木匠和樵夫匆匆堆砌起来,提供了能抵挡自然力的像样的庇护……嘛,至少是在没下雨的时候。''
|-
|-
! 2
! 2
| Levying Grounds
| 征召场地
| barracks_02
| barracks_02
| ''By clearing a large swathe of land of any obstructions, we can muster our soldiers in one place for division into units. The clear vision also allows for easier spotting of deserters.''
| '' 通过清理出一大块空地,我们可以将士兵集合到一处,再分为小单位。开阔的视野也更便于发现逃兵。''
|-
|-
! 3
! 3
| Stone Barrack
| 石制军营
| barracks_03
| barracks_03
| ''The sturdier stone barracks offer significantly more protection from the elements, and the carrying of the stones is great training for our men! A 'team-building' exercise, if you will.''
| '' 更坚固的石制营房为抵御恶劣的天气提供了相当多的保护,搬运石头对士兵也是一项极好的训练!假如你愿意,这就是一项“团建”活动。''
|-
|-
! 4
! 4
| Mobile Camps
| 移动营房
| barracks_04
| barracks_04
| ''The nature of the barrack is to be mobile, and what better way to stay mobile than to use sturdy and durable leather tents? Those farmers didn't need their livestock anyway!''
| '' 兵营天生就是要可移动的,所以有什么能比坚固耐用的皮质帐篷更好呢?反正那些农民也用不着他们的牲畜了!''
|-
|-
! 5
! 5
| Smithies
| 铁匠铺
| barracks_05
| barracks_05
| ''By enlisting camp smiths to maintain our levies' rusted spears and bent forks, we significantly increase our chances of success, even though the smiths might have preferred something just a little bit more prestigious.''
| '' 通过征召随营铁匠来修整我们部队的破枪锈矛可以大幅提升我们的取胜机会,虽然这些工匠可能喜欢更加体面一点。''
|-
|-
! 6
! 6
| Training Grounds
| 训练场地
| barracks_06
| barracks_06
| ''By putting up training dummies and obstacle courses, we can sift the chaff from the wheat – and that way we know which men to put at the front of the formations...''
| '' 通过设立训练假人和障碍训练课程,我们可以在士兵中筛选出不合格的家伙——如此我们就知道该把什么人安排在战阵的最前面了……''
|-
|-
! 7
! 7
| Conscription Centers
| 征兵中心
| barracks_07
| barracks_07
| ''By constructing dedicated conscription centers in all nearby villages, we ensure a steady stream of ill-willed, alcoholized troublemakers to swell our ranks.''
| '' 通过在附近村庄建造专门的军营,我们可以有保证源源不断的歪门邪道、酗酒闹事的家伙来壮大我们的行伍。''
|-
|-
! 8
! 8
| Permanent Barracks
| 永久军营
| barracks_08
| barracks_08
| ''While we often have to move our levies at a moment's notice, the construction of permanent and well-built barracks allow us a place to house the more elite soldiers and officers, should they happen by.''
| '' 我们经常得立刻调遣征召兵,永备建设的兵营让我们可以有一个地方来屯驻我们的精锐士兵与军官,如果他们真的出现了的话。''
|}
|}
</tabber>
</tabber>


== Camelry ==
== 骆驼养殖场 ==
{{building box
{{building box
| file=Building camel farms.png
| file=Building camel farms.png
| desc=These farms are dedicated to the breeding and raising of camels for use by the military, as well as by local peasants in their daily toil. Camels are flexible and sturdy mounts, ideally suited to a harsh desert climate.
| desc= 这些养殖场专门用来养殖骆驼,以供军用以及当地农民日常劳作使用。骆驼是既灵活又强壮的坐骑,非常适合沙漠的恶劣气候。
}}
}}


; Construction time
; 建造时间
: {{construction time|standard}}
: {{construction time|standard}}


; Terrain requirements
; 地形要求
: {{terrain requirement
: {{terrain requirement
   | mode = table
   | mode = table
第231行: 第231行:
   }}
   }}
   
   
; Upgrades
; 升级
<tabber>
<tabber>
Game information=
 游戏资料=


{|class="mildtable plainlist" width=100%;
{|class="mildtable plainlist" width=100%;
! Level
! 等级
! Cost
! 花费
! Requirements
! 要求
! Holding effects
! 地产效果
! County effects
! 伯爵领效果
! Realm effects
! 领地效果
|-
|-
! 1
! 1
第249行: 第249行:
| {{em dash}}
| {{em dash}}
|
|
* {{icon|knight}} {{green|+1}} Number of Knights
* {{icon|knight}} {{green|+1}} 骑士数量
* {{icon|damage}} {{green|+1}} Light Cavalry Damage
* {{icon|damage}} {{green|+1}} 轻骑兵伤害
* {{icon|pursuit}} {{green|+1}} Light Cavalry Pursuit
* {{icon|pursuit}} {{green|+1}} 轻骑兵追击
|-
|-
! 2
! 2
| {{Building cost|normal|2}}
| {{Building cost|normal|2}}
| {{iconify|Barracks}}
| {{iconify|Barracks|[[革新#兵营|兵营]]}}
| {{Building levies|small|2}}
| {{Building levies|small|2}}
| {{icon|supply}} {{green|+200}} Supply Limit
| {{icon|supply}} {{green|+200}} 补给上限
|
|
* {{icon|knight}} {{green|+1}} Number of Knights
* {{icon|knight}} {{green|+1}} 骑士数量
* {{icon|damage}} {{green|+2}} Light Cavalry Damage
* {{icon|damage}} {{green|+2}} 轻骑兵伤害
* {{icon|pursuit}} {{green|+2}} Light Cavalry Pursuit
* {{icon|pursuit}} {{green|+2}} 轻骑兵追击
* {{icon|toughness}} {{green|+1}} Light Cavalry Toughness
* {{icon|toughness}} {{green|+1}} 轻骑兵坚韧
* {{icon|screen}} {{green|+1}} Light Cavalry Screen
* {{icon|screen}} {{green|+1}} 轻骑兵掩护
|-
|-
! 3
! 3
| {{Building cost|normal|3}}
| {{Building cost|normal|3}}
|
|
* Holding is at least level 2
* 地产至少2级
* {{iconify|Burhs}}
* {{iconify|Burhs|[[革新#乡堡|乡堡]]}}
| {{Building levies|small|3}}
| {{Building levies|small|3}}
| {{icon|supply}} {{green|+200}} Supply Limit
| {{icon|supply}} {{green|+200}} 补给上限
|
|
* {{icon|knight}} {{green|+2}} Number of Knights
* {{icon|knight}} {{green|+2}} 骑士数量
* {{icon|damage}} {{green|+3}} Light Cavalry Damage
* {{icon|damage}} {{green|+3}} 轻骑兵伤害
* {{icon|pursuit}} {{green|+3}} Light Cavalry Pursuit
* {{icon|pursuit}} {{green|+3}} 轻骑兵追击
* {{icon|toughness}} {{green|+1}} Light Cavalry Toughness
* {{icon|toughness}} {{green|+1}} 轻骑兵坚韧
* {{icon|screen}} {{green|+1}} Light Cavalry Screen
* {{icon|screen}} {{green|+1}} 轻骑兵掩护
* {{icon|damage}} {{green|+1}} Archers Damage
* {{icon|damage}} {{green|+1}} 弓箭手伤害
|-
|-
! 4
! 4
第285行: 第285行:
|
|
* {{Building levies|small|4}}
* {{Building levies|small|4}}
* {{icon|gold}} {{green|+0.4}} Monthly Tax
* {{icon|gold}} {{green|+0.4}} 每月赋税
| {{icon|supply}} {{green|+200}} Supply Limit
| {{icon|supply}} {{green|+200}} 补给上限
|
|
* {{icon|knight}} {{green|+2}} Number of Knights
* {{icon|knight}} {{green|+2}} 骑士数量
* {{icon|damage}} {{green|+4}} Light Cavalry Damage
* {{icon|damage}} {{green|+4}} 轻骑兵伤害
* {{icon|pursuit}} {{green|+4}} Light Cavalry Pursuit
* {{icon|pursuit}} {{green|+4}} 轻骑兵追击
* {{icon|toughness}} {{green|+2}} Light Cavalry Toughness
* {{icon|toughness}} {{green|+2}} 轻骑兵坚韧
* {{icon|screen}} {{green|+2}} Light Cavalry Screen
* {{icon|screen}} {{green|+2}} 轻骑兵掩护
* {{icon|damage}} {{green|+1}} Archers Damage
* {{icon|damage}} {{green|+1}} 弓箭手伤害
|-
|-
! 5
! 5
| {{Building cost|normal|5}}
| {{Building cost|normal|5}}
|
|
* Holding is at least level 3
* 地产至少3级
* {{iconify|Castle Baileys}}
* {{iconify|Castle Baileys|[[革新#城堡庭院|城堡庭院]]}}
|
|
* {{Building levies|small|5}}
* {{Building levies|small|5}}
* {{icon|gold}} {{green|+0.4}} Monthly Tax
* {{icon|gold}} {{green|+0.4}} 每月赋税
| {{icon|supply}} {{green|+200}} Supply Limit
| {{icon|supply}} {{green|+200}} 补给上限
|
|
* {{icon|knight}} {{green|+3}} Number of Knights
* {{icon|knight}} {{green|+3}} 骑士数量
* {{icon|knight}} {{green|+5%}} Knight Effectiveness
* {{icon|knight}} {{green|+5%}} 骑士战斗力
* {{icon|damage}} {{green|+5}} Light Cavalry Damage
* {{icon|damage}} {{green|+5}} 轻骑兵伤害
* {{icon|pursuit}} {{green|+5}} Light Cavalry Pursuit
* {{icon|pursuit}} {{green|+5}} 轻骑兵追击
* {{icon|toughness}} {{green|+2}} Light Cavalry Toughness
* {{icon|toughness}} {{green|+2}} 轻骑兵坚韧
* {{icon|screen}} {{green|+2}} Light Cavalry Screen
* {{icon|screen}} {{green|+2}} 轻骑兵掩护
* {{icon|damage}} {{green|+1}} Archers Damage
* {{icon|damage}} {{green|+1}} 弓箭手伤害
|-
|-
! 6
! 6
第318行: 第318行:
|
|
* {{Building levies|small|6}}
* {{Building levies|small|6}}
* {{icon|gold}} {{green|+0.4}} Monthly Tax
* {{icon|gold}} {{green|+0.4}} 每月赋税
* {{icon|time}} {{green|+20%}} Hostile raid time
* {{icon|time}} {{green|+20%}} 敌对劫掠时间
| {{icon|supply}} {{green|+200}} Supply Limit
| {{icon|supply}} {{green|+200}} 补给上限
|
|
* {{icon|knight}} {{green|+3}} Number of Knights
* {{icon|knight}} {{green|+3}} 骑士数量
* {{icon|knight}} {{green|+5%}} Knight Effectiveness
* {{icon|knight}} {{green|+5%}} 骑士战斗力
* {{icon|damage}} {{green|+6}} Light Cavalry Damage
* {{icon|damage}} {{green|+6}} 轻骑兵伤害
* {{icon|pursuit}} {{green|+6}} Light Cavalry Pursuit
* {{icon|pursuit}} {{green|+6}} 轻骑兵追击
* {{icon|toughness}} {{green|+3}} Light Cavalry Toughness
* {{icon|toughness}} {{green|+3}} 轻骑兵坚韧
* {{icon|screen}} {{green|+3}} Light Cavalry Screen
* {{icon|screen}} {{green|+3}} 轻骑兵掩护
* {{icon|damage}} {{green|+1}} Archers Damage
* {{icon|damage}} {{green|+1}} 弓箭手伤害
|-
|-
! 7
! 7
| {{Building cost|normal|7}}
| {{Building cost|normal|7}}
|
|
* Holding is level 4
* 地产4级
* {{iconify|Royal Armory}}
* {{iconify|Royal Armory|[[革新#君主军械库|君主军械库]]}}
|
|
* {{Building levies|small|7}}
* {{Building levies|small|7}}
* {{icon|gold}} {{green|+0.4}} Monthly Tax
* {{icon|gold}} {{green|+0.4}} 每月赋税
* {{icon|time}} {{green|+20%}} Hostile raid time
* {{icon|time}} {{green|+20%}} 敌对劫掠时间
| {{icon|supply}} {{green|+200}} Supply Limit
| {{icon|supply}} {{green|+200}} 补给上限
|
|
* {{icon|knight}} {{green|+4}} Number of Knights
* {{icon|knight}} {{green|+4}} 骑士数量
* {{icon|knight}} {{green|+5%}} Knight Effectiveness
* {{icon|knight}} {{green|+5%}} 骑士战斗力
* {{icon|damage}} {{green|+7}} Light Cavalry Damage
* {{icon|damage}} {{green|+7}} 轻骑兵伤害
* {{icon|pursuit}} {{green|+7}} Light Cavalry Pursuit
* {{icon|pursuit}} {{green|+7}} 轻骑兵追击
* {{icon|toughness}} {{green|+3}} Light Cavalry Toughness
* {{icon|toughness}} {{green|+3}} 轻骑兵坚韧
* {{icon|screen}} {{green|+3}} Light Cavalry Screen
* {{icon|screen}} {{green|+3}} 轻骑兵掩护
* {{icon|damage}} {{green|+1}} Archers Damage
* {{icon|damage}} {{green|+1}} 弓箭手伤害
* {{icon|toughness}} {{green|+4}} Heavy Cavalry Toughness
* {{icon|toughness}} {{green|+4}} 重骑兵坚韧
|- 
|- 
! 8
! 8
第355行: 第355行:
|
|
* {{Building levies|small|8}}
* {{Building levies|small|8}}
* {{icon|gold}} {{green|+0.4}} Monthly Tax
* {{icon|gold}} {{green|+0.4}} 每月赋税
* {{icon|time}} {{green|+20%}} Hostile raid time
* {{icon|time}} {{green|+20%}} 敌对劫掠时间
| {{em dash}}<ref>[[forum:1426767|
| {{em dash}}<ref>[[forum:1426767|
CK III - CK3 - Gameplay - Camelry building upgrade loses supply]]</ref>
CK III - CK3 - Gameplay - Camelry building upgrade loses supply]]</ref>
|
|
* {{icon|knight}} {{green|+4}} Number of Knights
* {{icon|knight}} {{green|+4}} 骑士数量
* {{icon|knight}} {{green|+5%}} Knight Effectiveness
* {{icon|knight}} {{green|+5%}} 骑士战斗力
* {{icon|damage}} {{green|+8}} Light Cavalry Damage
* {{icon|damage}} {{green|+8}} 轻骑兵伤害
* {{icon|pursuit}} {{green|+8}} Light Cavalry Pursuit
* {{icon|pursuit}} {{green|+8}} 轻骑兵追击
* {{icon|toughness}} {{green|+4}} Light Cavalry Toughness
* {{icon|toughness}} {{green|+4}} 轻骑兵坚韧
* {{icon|screen}} {{green|+4}} Light Cavalry Screen
* {{icon|screen}} {{green|+4}} 轻骑兵掩护
* {{icon|damage}} {{green|+1}} Archers Damage
* {{icon|damage}} {{green|+1}} 弓箭手伤害
* {{icon|damage}} {{green|+2}} Heavy Cavalry Damage
* {{icon|damage}} {{green|+2}} 重骑兵伤害
* {{icon|toughness}} {{green|+4}} Heavy Cavalry Toughness
* {{icon|toughness}} {{green|+4}} 重骑兵坚韧
|}
|}
|-|
|-|
Description=
 描述=
{|class="mildtable plainlist" width=100%;
{|class="mildtable plainlist" width=100%;
! Level
! 等级
! Name
! 名称
! Internal ID
! 内部ID
! Description
! 描述
|-
|-
! 1
! 1
| Camel Breeders
| 骆驼饲养员
| camel_farms_01
| camel_farms_01
| ''These farms are dedicated to the breeding and raising of camels for use by the military, as well as by local peasants in their daily toil. Camels are flexible and sturdy mounts, ideally suited to a harsh desert climate.''
| '' 这些养殖场专门用来养殖骆驼,以供军用以及当地农民日常劳作使用。骆驼是既灵活又强壮的坐骑,非常适合沙漠的恶劣气候。''
|-
|-
! 2
! 2
| Scouting Posts
| 侦察哨所
| camel_farms_02
| camel_farms_02
| ''Camel riders regularly travel between the scouting posts, carrying with them supplies and news about current ongoings.''
| '' 骆驼骑手们时常往返于侦察哨所之间,携带着补给和关于目前境况的新闻。''
|-
|-
! 3
! 3
| Bowmakers
| 制弓人
| camel_farms_03
| camel_farms_03
| ''Camel cavalry do well when the riders are equipped with bows, and local bowmakers ensure a steady supply of archery equipment.''
| '' 骆驼骑兵在骑手装备有弓箭时战斗力极强,当地制弓人确保了弓箭装备的稳定供应。''
|-
|-
! 4
! 4
| Camel Markets
| 骆驼市场
| camel_farms_04
| camel_farms_04
| ''The market is always bustling with activity, with merchants trading hundreds of camels a day. This ensures that our breeders get access to the most resilient and enduring specimen.''
| '' 这个市场永远繁忙,商人一天能交易数百匹骆驼。这确保了我们的饲养员能获得最坚韧耐久的品种。''
|-
|-
! 5
! 5
| Nomadic Recruitment Grounds
| 游牧征募场地
| camel_farms_05
| camel_farms_05
| ''The fierce desert nomads make excellent soldiers, but they don't work for free. By providing them with superior mounts as payment, we ensure their loyalty in future conflicts.''
| '' 强悍的沙漠游牧民是极佳的士兵,但他们不白打仗。提供给他们更佳的坐骑作为佣金,我们确保了他们在未来冲突中的忠诚。''
|-
|-
! 6
! 6
| Military Stables
| 军用厩舍
| camel_farms_06
| camel_farms_06
| ''Large and sturdy stables house our prized war camels, protecting them from both thieves and the harshness of the desert.''
| '' 庞大而稳固的厩舍容纳了我们珍视的军用骆驼,保护他们不受盗贼和严酷的沙漠影响。''
|-
|-
! 7
! 7
| Armorers
| 盔甲士
| camel_farms_07
| camel_farms_07
| ''Making armor for camels is not an easy task, but the reward is well worth it. A charge by fearsome fully-armored camels can make any horse-based army turn their tail and flee.''
| '' 为骆驼制作盔甲不是容易的工作,但回报非常值得。骇人的全甲骆驼一次冲锋就能让骑马的军队夹着尾巴逃跑。''
|-
|-
! 8
! 8
| Advanced Breeders
| 高级育种师
| camel_farms_08
| camel_farms_08
| ''Scientists from all around have gathered here to try and breed the hardiest and intelligent types of camel they possibly can. With proper offices and a large herd of animals, they have created impressive beasts of war!''
| '' 各地的科学家云集此处,尽其所能尝试培育最坚强又通灵性的骆驼品种。有了适当的办公场所和大群动物,他们能创造出令人敬畏的战争巨兽!''
|}
|}
</tabber>
</tabber>


== Military camps ==
== 军用营地 ==
{{building box
{{building box
| file=Building military camps.png
| file=Building military camps.png
| desc=A simple training ground where local peasants are readied for war.
| desc= 一个简单的训练场所,当地农民在此备战。
}}
}}


; Construction time
; 建造时间
: {{construction time|quick}}
: {{construction time|quick}}


; Terrain requirements
; 地形要求
: {{terrain requirement
: {{terrain requirement
   | any = yes
   | any = yes
   }}
   }}
   
   
; Upgrades
; 升级
<tabber>
<tabber>
Game information=
 游戏资料=


{|class="mildtable plainlist" width=100%;
{|class="mildtable plainlist" width=100%;
! Level
! 等级
! Cost
! 花费
! Requirements
! 要求
! Holding effects
! 地产效果
! County effects
! 伯爵领效果
! Realm effects
! 领地效果
|-
|-
! 1
! 1
第452行: 第452行:
| {{em dash}}
| {{em dash}}
|
|
* {{icon|damage}} {{green|+2}} Archer Damage
* {{icon|damage}} {{green|+2}} 弓箭手伤害
* {{icon|damage}} {{green|+1}} Skirmisher Damage
* {{icon|damage}} {{green|+1}} 散兵伤害
* {{icon|pursuit}} {{green|+1}} Skirmisher Pursuit
* {{icon|pursuit}} {{green|+1}} 散兵追击
|-
|-
! 2
! 2
| {{Building cost|cheap|2}}
| {{Building cost|cheap|2}}
| {{iconify|Barracks}}
| {{iconify|Barracks|[[革新#兵营|兵营]]}}
| {{Building levies|normal|2}}
| {{Building levies|normal|2}}
| {{icon|supply}} {{green|+200}} Supply limit
| {{icon|supply}} {{green|+200}} 补给上限
|
|
* {{icon|damage}} {{green|+3}} Archer Damage
* {{icon|damage}} {{green|+3}} 弓箭手伤害
* {{icon|toughness}} {{green|+1}} Archer Toughness
* {{icon|toughness}} {{green|+1}} 弓箭手坚韧
* {{icon|damage}} {{green|+2}} Skirmisher Damage
* {{icon|damage}} {{green|+2}} 散兵伤害
* {{icon|pursuit}} {{green|+2}} Skirmisher Pursuit
* {{icon|pursuit}} {{green|+2}} 散兵追击
* {{icon|toughness}} {{green|+1}} Skirmisher Toughness
* {{icon|toughness}} {{green|+1}} 散兵坚韧
|-
|-
! 3
! 3
| {{Building cost|cheap|3}}
| {{Building cost|cheap|3}}
|
|
* Holding is at least level 2
* 地产至少2级
* {{iconify|Burhs}}
* {{iconify|Burhs|[[革新#乡堡|乡堡]]}}
| {{Building levies|normal|3}}
| {{Building levies|normal|3}}
| {{icon|supply}} {{green|+200}} Supply limit
| {{icon|supply}} {{green|+200}} 补给上限
|
|
* {{icon|damage}} {{green|+4}} Archer Damage
* {{icon|damage}} {{green|+4}} 弓箭手伤害
* {{icon|toughness}} {{green|+1}} Archer Toughness
* {{icon|toughness}} {{green|+1}} 弓箭手坚韧
* {{icon|damage}} {{green|+3}} Skirmisher Damage
* {{icon|damage}} {{green|+3}} 散兵伤害
* {{icon|pursuit}} {{green|+3}} Skirmisher Pursuit
* {{icon|pursuit}} {{green|+3}} 散兵追击
* {{icon|toughness}} {{green|+1}} Skirmisher Toughness
* {{icon|toughness}} {{green|+1}} 散兵坚韧
|-
|-
! 4
! 4
第487行: 第487行:
| {{Building levies|normal|4}}
| {{Building levies|normal|4}}
|
|
* {{icon|supply}} {{green|+200}} Supply limit
* {{icon|supply}} {{green|+200}} 补给上限
* {{icon|control}} {{green|+5%}} Monthy control
* {{icon|control}} {{green|+5%}} 每月控制力增长
|
|
* {{icon|damage}} {{green|+5}} Archer Damage
* {{icon|damage}} {{green|+5}} 弓箭手伤害
* {{icon|toughness}} {{green|+2}} Archer Toughness
* {{icon|toughness}} {{green|+2}} 弓箭手坚韧
* {{icon|damage}} {{green|+4}} Skirmisher Damage
* {{icon|damage}} {{green|+4}} 散兵伤害
* {{icon|pursuit}} {{green|+4}} Skirmisher Pursuit
* {{icon|pursuit}} {{green|+4}} 散兵追击
* {{icon|toughness}} {{green|+2}} Skirmisher Toughness
* {{icon|toughness}} {{green|+2}} 散兵坚韧
|-
|-
! 5
! 5
| {{Building cost|cheap|5}}
| {{Building cost|cheap|5}}
|
|
* Holding is at least level 3
* 地产至少3级
* {{iconify|Castle Baileys}}
* {{iconify|Castle Baileys|[[革新#城堡庭院|城堡庭院]]}}
| {{Building levies|normal|5}}
| {{Building levies|normal|5}}
|
|
* {{icon|supply}} {{green|+200}} Supply limit
* {{icon|supply}} {{green|+200}} 补给上限
* {{icon|control}} {{green|+5%}} Monthy control
* {{icon|control}} {{green|+5%}} 每月控制力增长
|
|
* {{icon|damage}} {{green|+6}} Archer Damage
* {{icon|damage}} {{green|+6}} 弓箭手伤害
* {{icon|toughness}} {{green|+2}} Archer Toughness
* {{icon|toughness}} {{green|+2}} 弓箭手坚韧
* {{icon|damage}} {{green|+5}} Skirmisher Damage
* {{icon|damage}} {{green|+5}} 散兵伤害
* {{icon|pursuit}} {{green|+5}} Skirmisher Pursuit
* {{icon|pursuit}} {{green|+5}} 散兵追击
* {{icon|toughness}} {{green|+2}} Skirmisher Toughness
* {{icon|toughness}} {{green|+2}} 散兵坚韧
* {{icon|toughness}} {{green|+1}} Light Cavalry Toughness
* {{icon|toughness}} {{green|+1}} 轻骑兵坚韧
|-
|-
! 6
! 6
第518行: 第518行:
| {{Building levies|normal|6}}
| {{Building levies|normal|6}}
|
|
* {{icon|supply}} {{green|+200}} Supply limit
* {{icon|supply}} {{green|+200}} 补给上限
* {{icon|control}} {{green|+5%}} Monthy control
* {{icon|control}} {{green|+5%}} 每月控制力增长
|
|
* {{icon|damage}} {{green|+7}} Archer Damage
* {{icon|damage}} {{green|+7}} 弓箭手伤害
* {{icon|toughness}} {{green|+3}} Archer Toughness
* {{icon|toughness}} {{green|+3}} 弓箭手坚韧
* {{icon|damage}} {{green|+6}} Skirmisher Damage
* {{icon|damage}} {{green|+6}} 散兵伤害
* {{icon|pursuit}} {{green|+6}} Skirmisher Pursuit
* {{icon|pursuit}} {{green|+6}} 散兵追击
* {{icon|toughness}} {{green|+3}} Skirmisher Toughness
* {{icon|toughness}} {{green|+3}} 散兵坚韧
* {{icon|toughness}} {{green|+1}} Light Cavalry Toughness
* {{icon|toughness}} {{green|+1}} 轻骑兵坚韧
|-
|-
! 7
! 7
| {{Building cost|cheap|7}}
| {{Building cost|cheap|7}}
|
|
* Holding is level 4
* 地产4级
* {{iconify|Royal Armory}}
* {{iconify|Royal Armory|[[革新#君主军械库|君主军械库]]}}
|
|
* {{Building levies|normal|7}}
* {{Building levies|normal|7}}
* {{icon|levies}} {{green|+5%}} Levy reinforcement rate
* {{icon|levies}} {{green|+5%}} 征召兵补员速率
|
|
* {{icon|supply}} {{green|+200}} Supply limit
* {{icon|supply}} {{green|+200}} 补给上限
* {{icon|control}} {{green|+5%}} Monthy control
* {{icon|control}} {{green|+5%}} 每月控制力增长
|
|
* {{icon|damage}} {{green|+8}} Archer Damage
* {{icon|damage}} {{green|+8}} 弓箭手伤害
* {{icon|toughness}} {{green|+3}} Archer Toughness
* {{icon|toughness}} {{green|+3}} 弓箭手坚韧
* {{icon|damage}} {{green|+7}} Skirmisher Damage
* {{icon|damage}} {{green|+7}} 散兵伤害
* {{icon|pursuit}} {{green|+7}} Skirmisher Pursuit
* {{icon|pursuit}} {{green|+7}} 散兵追击
* {{icon|toughness}} {{green|+3}} Skirmisher Toughness
* {{icon|toughness}} {{green|+3}} 散兵坚韧
* {{icon|toughness}} {{green|+1}} Light Cavalry Toughness
* {{icon|toughness}} {{green|+1}} 轻骑兵坚韧
|- 
|- 
! 8
! 8
第552行: 第552行:
|
|
* {{Building levies|normal|8}}
* {{Building levies|normal|8}}
* {{icon|levies}} {{green|+5%}} Levy reinforcement rate
* {{icon|levies}} {{green|+5%}} 征召兵补员速率
|
|
* {{icon|supply}} {{green|+200}} Supply limit
* {{icon|supply}} {{green|+200}} 补给上限
* {{icon|control}} {{green|+5%}} Monthy control
* {{icon|control}} {{green|+5%}} 每月控制力增长
|
|
* {{icon|damage}} {{green|+9}} Archer Damage
* {{icon|damage}} {{green|+9}} 弓箭手伤害
* {{icon|toughness}} {{green|+4}} Archer Toughness
* {{icon|toughness}} {{green|+4}} 弓箭手坚韧
* {{icon|damage}} {{green|+8}} Skirmisher Damage
* {{icon|damage}} {{green|+8}} 散兵伤害
* {{icon|pursuit}} {{green|+8}} Skirmisher Pursuit
* {{icon|pursuit}} {{green|+8}} 散兵追击
* {{icon|toughness}} {{green|+3}} Skirmisher Toughness
* {{icon|toughness}} {{green|+3}} 散兵坚韧
* {{icon|toughness}} {{green|+1}} Light Cavalry Toughness
* {{icon|toughness}} {{green|+1}} 轻骑兵坚韧
* {{icon|toughness}} {{green|+1}} Spearmen Toughness
* {{icon|toughness}} {{green|+1}} 长枪兵坚韧
* {{icon|toughness}} {{green|+1}} Heavy Infantry Toughness
* {{icon|toughness}} {{green|+1}} 重步兵坚韧
|}
|}
|-|
|-|
Description=
 描述=
{|class="mildtable plainlist" width=100%;
{|class="mildtable plainlist" width=100%;
! Level
! 等级
! Name
! 名称
! Internal ID
! 内部ID
! Description
! 描述
|-
|-
! 1
! 1
| Hide Tents
| 兽皮帐篷
| military_camps_01
| military_camps_01
| ''Upon calling levies, they are gathered into rudimentary camps where they get to sleep in simple tents. While not the most comfortable, it is a cheap and portable type of camp.''
| '' 召集征召兵时,他们在简陋的营地中集合,睡在朴素的帐篷里。虽然不是最舒服的,但这种营地既造价低廉又便于携带。''
|-
|-
! 2
! 2
| Camp Cooks
| 营地厨师
| military_camps_02
| military_camps_02
| ''By assigning a portion of the levies to collect and prepare food for the rest, more men are lured in from the countryside – drawn in by the smell of food.''
| '' 指派一部分征召兵去为其他人收集和准备食物,更多的人从郊区被引诱过来——食物香气的吸引力。''
|-
|-
! 3
! 3
| Training Fields
| 训练场
| military_camps_03
| military_camps_03
| ''Archery targets and dummies give the levies both distraction and a modicum of training, before being thrown into the heat of battle.''
| '' 箭靶和假人让征召兵有事可做,获得少量的训练,再被扔进激烈的战斗中。''
|-
|-
! 4
! 4
| Watchposts
| 岗哨
| military_camps_04
| military_camps_04
| ''Watchposts act as beacons, outlooks, and natural gathering spots. Even when not in times of muster, guards are always stationed here.''
| '' 岗哨兼有烽火台、暸望塔和自然物资收集点的功能。即使不是召集士兵的时间,这里也总有卫兵驻守。''
|-
|-
! 5
! 5
| Camp Smiths
| 营地铁匠
| military_camps_05
| military_camps_05
| ''The camp smiths do simple repairs and keep horses shoed.''
| '' 营地铁匠做简单的修补,并为马钉蹄铁。''
|-
|-
! 6
! 6
| Mustering Halls
| 征兵大厅
| military_camps_06
| military_camps_06
| ''Dedicated mustering halls placed in every village makes it much easier to press levies into service.''
| '' 每个村庄都有的专用征兵大厅令驱使征召兵服役更容易。''
|-
|-
! 7
! 7
| Militia Barracks
| 民兵军营
| military_camps_07
| military_camps_07
| ''Each town now has its own militia barracks, where weapons are stored should they be needed. The barracks also act as a meeting place for the officers responsible for the muster.''
| '' 每个城镇都有自己的民兵军营,存放有需要时会用到的武器。军营也作为负责招兵的军官会面的地点。''
|-
|-
! 8
! 8
| Levying Squares
| 征兵广场
| military_camps_08
| military_camps_08
| ''The larger levying squares provide not only a place for soldiers to gather, but also one to train for upcoming battles.''
| '' 更大的征兵广场不止提供了士兵集合的场地,也能作为准备即将到来的战斗的训练场。''
|}
|}
</tabber>
</tabber>


== Outposts ==
== 哨所 ==
{{building box
{{building box
| file=Building outposts.png
| file=Building outposts.png
| desc=A series of outposts skirt all significant settlements in this province, providing an early warning system in case of raids or animal attacks.
| desc= 一系列哨所矗立在该省份的所有主要定居点边缘,对劫掠或动物袭击提供早期预警系统。
}}
}}


; Construction time
; 建造时间
: {{construction time|quick}}
: {{construction time|quick}}


; Terrain requirements
; 地形要求
: {{terrain requirement
: {{terrain requirement
   | mode = table
   | mode = table
第638行: 第638行:
   }}
   }}
   
   
; Upgrades
; 升级
<tabber>
<tabber>
Game information=
 游戏资料=


{|class="mildtable plainlist" width=100%;
{|class="mildtable plainlist" width=100%;
! Level
! 等级
! Cost
! 花费
! Requirements
! 要求
! Holding effects
! 地产效果
! County effects
! 伯爵领效果
! Realm effects
! 领地效果
|-
|-
! 1
! 1
第661行: 第661行:
! 2
! 2
| {{Building cost|cheap|2}}
| {{Building cost|cheap|2}}
| {{iconify|Barracks}}
| {{iconify|Barracks|[[革新#兵营|兵营]]}}
|
|
* {{Building levies|poor|2}}
* {{Building levies|poor|2}}
* {{Building advantage|normal|2}}
* {{Building advantage|normal|2}}
| {{icon|control}} {{green|+0.1}} Monthly control
| {{icon|control}} {{green|+0.1}} 每月控制力增长
| {{em dash}}
| {{em dash}}
|-
|-
第671行: 第671行:
| {{Building cost|cheap|3}}
| {{Building cost|cheap|3}}
|
|
* Holding is at least level 2
* 地产至少2级
* {{iconify|Burhs}}
* {{iconify|Burhs|[[革新#乡堡|乡堡]]}}
|
|
* {{Building levies|poor|3}}
* {{Building levies|poor|3}}
* {{Building advantage|normal|3}}
* {{Building advantage|normal|3}}
| {{icon|control}} {{green|+0.1}} Monthly control
| {{icon|control}} {{green|+0.1}} 每月控制力增长
| {{icon|damage}} {{green|+1}} Skirmisher Damage
| {{icon|damage}} {{green|+1}} 散兵伤害
|-
|-
! 4
! 4
第685行: 第685行:
* {{Building levies|poor|4}}
* {{Building levies|poor|4}}
* {{Building advantage|normal|4}}
* {{Building advantage|normal|4}}
| {{icon|control}} {{green|+0.1}} Monthly control
| {{icon|control}} {{green|+0.1}} 每月控制力增长
|
|
* {{icon|damage}} {{green|+1}} Skirmisher Damage
* {{icon|damage}} {{green|+1}} 散兵伤害
* {{icon|pursuit}} {{green|+1}} Skirmisher Pursuit
* {{icon|pursuit}} {{green|+1}} 散兵追击
|-
|-
! 5
! 5
| {{Building cost|cheap|5}}
| {{Building cost|cheap|5}}
|
|
* Holding is at least level 3
* 地产至少3级
* {{iconify|Castle Baileys}}
* {{iconify|Castle Baileys|[[革新#城堡庭院|城堡庭院]]}}
|
|
* {{Building levies|poor|5}}
* {{Building levies|poor|5}}
* {{Building advantage|normal|5}}
* {{Building advantage|normal|5}}
|
|
* {{icon|control}} {{green|+0.1}} Monthly control
* {{icon|control}} {{green|+0.1}} 每月控制力增长
* {{icon|garrison}} {{green|+5%}} Garrison size
* {{icon|garrison}} {{green|+5%}} 守军规模
|
|
* {{icon|damage}} {{green|+1}} Skirmisher Damage
* {{icon|damage}} {{green|+1}} 散兵伤害
* {{icon|pursuit}} {{green|+1}} Skirmisher Pursuit
* {{icon|pursuit}} {{green|+1}} 散兵追击
|-
|-
! 6
! 6
第712行: 第712行:
* {{Building advantage|normal|6}}
* {{Building advantage|normal|6}}
|
|
* {{icon|control}} {{green|+0.1}} Monthly control
* {{icon|control}} {{green|+0.1}} 每月控制力增长
* {{icon|garrison}} {{green|+5%}} Garrison size
* {{icon|garrison}} {{green|+5%}} 守军规模
|
|
* {{icon|damage}} {{green|+1}} Skirmisher Damage
* {{icon|damage}} {{green|+1}} 散兵伤害
* {{icon|pursuit}} {{green|+1}} Skirmisher Pursuit
* {{icon|pursuit}} {{green|+1}} 散兵追击
* {{icon|damage}} {{green|+2}} Archer Damage
* {{icon|damage}} {{green|+2}} 弓箭手伤害
|-
|-
! 7
! 7
| {{Building cost|cheap|7}}
| {{Building cost|cheap|7}}
|
|
* Holding is level 4
* 地产4级
* {{iconify|Royal Armory}}
* {{iconify|Royal Armory|[[革新#君主军械库|君主军械库]]}}
|
|
* {{Building levies|poor|7}}
* {{Building levies|poor|7}}
* {{Building advantage|normal|7}}
* {{Building advantage|normal|7}}
|
|
* {{icon|control}} {{green|+0.1}} Monthly control
* {{icon|control}} {{green|+0.1}} 每月控制力增长
* {{icon|garrison}} {{green|+5%}} Garrison size
* {{icon|garrison}} {{green|+5%}} 守军规模
|
|
* {{icon|damage}} {{green|+1}} Skirmisher Damage
* {{icon|damage}} {{green|+1}} 散兵伤害
* {{icon|pursuit}} {{green|+1}} Skirmisher Pursuit
* {{icon|pursuit}} {{green|+1}} 散兵追击
* {{icon|toughness}} {{green|+1}} Skirmisher Toughness
* {{icon|toughness}} {{green|+1}} 散兵坚韧
* {{icon|screen}} {{green|+1}} Skirmisher Screen
* {{icon|screen}} {{green|+1}} 散兵掩护
* {{icon|damage}} {{green|+2}} Archer Damage
* {{icon|damage}} {{green|+2}} 弓箭手伤害
|- 
|- 
! 8
! 8
第744行: 第744行:
* {{Building advantage|normal|8}}
* {{Building advantage|normal|8}}
|
|
* {{icon|control}} {{green|+0.1}} Monthly control
* {{icon|control}} {{green|+0.1}} 每月控制力增长
* {{icon|control}} {{green|+15%}} Monthly control
* {{icon|control}} {{green|+15%}} 每月控制力增长
* {{icon|garrison}} {{green|+5%}} Garrison size
* {{icon|garrison}} {{green|+5%}} 守军规模
|
|
* {{icon|damage}} {{green|+1}} Skirmisher Damage
* {{icon|damage}} {{green|+1}} 散兵伤害
* {{icon|pursuit}} {{green|+1}} Skirmisher Pursuit
* {{icon|pursuit}} {{green|+1}} 散兵追击
* {{icon|toughness}} {{green|+1}} Skirmisher Toughness
* {{icon|toughness}} {{green|+1}} 散兵坚韧
* {{icon|screen}} {{green|+1}} Skirmisher Screen
* {{icon|screen}} {{green|+1}} 散兵掩护
* {{icon|damage}} {{green|+2}} Archer Damage
* {{icon|damage}} {{green|+2}} 弓箭手伤害
|}
|}
|-|
|-|
Description=
 描述=
{|class="mildtable plainlist" width=100%;
{|class="mildtable plainlist" width=100%;
! Level
! 等级
! Name
! 名称
! Internal ID
! 内部ID
! Description
! 描述
|-
|-
! 1
! 1
| Lookout Towers
| 警戒塔
| outposts_01
| outposts_01
| ''To track animals (and incoming raids), a series of outlooks are manned by vigilant guardsmen. If a dangerous beast is spotted, it doesn't take long for word to spread so that vulnerable cattle can be hurried to safety.''
| '' 为了追踪动物(和来犯之敌),一大批眺望处中配备了警觉的卫兵。如果发现了危险的野兽,传播消息不要花多长时间,脆弱的牛只能很快赶到安全的地方。''
|-
|-
! 2
! 2
| Military Outposts
| 军事前哨
| outposts_02
| outposts_02
| ''Along the many roads and winding paths, there are several outposts, manned by guards in the employ of local merchants. Their presence ensures that the area remains peaceful and safe, free of highwaymen.''
| '' 沿着众多蜿蜒的道路散布着数个哨所,配备着本地商人雇佣的卫兵。他们保证这个区域的和平与安全,不受拦路劫匪的侵害。''
|-
|-
! 3
! 3
| Hidden Weapons Caches
| 武器藏匿处
| outposts_03
| outposts_03
| ''One advantage of living in rough terrain is the ability to camouflage just about anything. Should a raid stumble by, locals can arm themselves with weapons from numerous hidden caches.''
| '' 生活在起伏地形中的其中一个好处是有办法掩藏任何东西。如果一场劫掠找上门来,当地人可以从无数藏匿处取得武装自己的武器。''
|-
|-
! 4
! 4
| Palisade Outposts
| 木桩哨所
| outposts_04
| outposts_04
| ''The rickety old outposts have now been replaced by sturdy and tough palisade towers. What more, they are almost perfectly hidden in the rough terrain.''
| '' 摇摇晃晃的老旧哨所现在被结实耐用的木桩塔楼取代。不仅如此,他们还几乎能完美隐藏在起伏的地形中。''
|-
|-
! 5
! 5
| Levying Posts
| 征兵哨所
| outposts_05
| outposts_05
| ''Near each tower now lies a levying post. In times of muster, levied peasants can safely gather near where they can find both weapon and protection.''
| '' 每座塔楼旁都有一间征兵哨所。召集士兵时,被征召的农民可以安全的聚集到附近,获得武器和庇护。''
|-
|-
! 6
! 6
| Frontier Outposts
| 前线哨所
| outposts_06
| outposts_06
| ''Contrary to the well-hidden outposts, the frontier variety is meant as a deterrent. Constructed out of tougher materials, the sheer size of these towers is enough to make any raider turn their heels.''
| '' 与那些隐藏起来的哨所相反,前线哨所的作用是威慑。这些塔楼使用更坚固的材料建造,单凭体量就能让任何劫掠者望风而逃。''
|-
|-
! 7
! 7
| Scouting Stations
| 侦察站
| outposts_07
| outposts_07
| ''To ensure that our scouts are well-fed and can travel light, we have erected a series of strategically-placed scouting outposts. Well-hidden from the prying eyes of the enemy, these buildings allow unparalleled intelligence to be gathered in times of invasion.''
| '' 为了保证我们的斥候吃得好又能轻装上阵,我们在战略要地建造了一系列侦察哨所。这些建筑隐藏于敌军窥视的视线之外,在有入侵时收集无价的情报。''
|-
|-
! 8
! 8
| Fortified Outposts
| 加固哨所
| outposts_08
| outposts_08
| ''Imposing stone-hewn outposts now rise towards the skies, making their presence felt by the soldiers and caravan guards housed within.''
| '' 凿石而成的哨所气势宏伟地直指苍穹,其内的士兵和商队卫兵实际感受到这些哨所的作用。''
|}
|}
</tabber>
</tabber>


== Regimental grounds ==
== 军团训练场 ==
{{building box
{{building box
| file=Building regimental grounds.png
| file=Building regimental grounds.png
| desc=The regimental grounds not only contain several buildings designed to house large amounts of levies but is also connected to a vast swathe of land for them to train for war.
| desc= 军队训练场不仅容纳了为大规模征召兵设计的房屋,也与大片供他们训练备战的场地相连。
}}
}}


; Construction time
; 建造时间
: {{construction time|slow}}
: {{construction time|slow}}


; Terrain requirements
; 地形要求
: {{terrain requirement
: {{terrain requirement
   | mode = sentence
   | mode = sentence
第820行: 第820行:
   }}
   }}
   
   
; Upgrades
; 升级
<tabber>
<tabber>
Game information=
 游戏资料=


{|class="mildtable plainlist" width=100%;
{|class="mildtable plainlist" width=100%;
! Level
! 等级
! Cost
! 花费
! Requirements
! 要求
! Holding effects
! 地产效果
! County effects
! 伯爵领效果
! Realm effects
! 领地效果
|-
|-
! 1
! 1
第837行: 第837行:
|
|
* {{Building levies|excellent|1}}
* {{Building levies|excellent|1}}
* {{icon|levies}} {{green|+5%}} Levy reinforcement rate
* {{icon|levies}} {{green|+5%}} 征召兵补员速率
| {{em dash}}
| {{em dash}}
| {{icon|gold}} {{green|−0.2%}} Men-at-Arms maintenance
| {{icon|gold}} {{green|−0.2%}} 兵士维护费
|-
|-
! 2
! 2
| {{Building cost|expensive|2}}
| {{Building cost|expensive|2}}
| {{iconify|Barracks}}
| {{iconify|Barracks|[[革新#兵营|兵营]]}}
|
|
* {{Building levies|excellent|2}}
* {{Building levies|excellent|2}}
* {{icon|levies}} {{green|+10%}} Levy reinforcement rate
* {{icon|levies}} {{green|+10%}} 征召兵补员速率
| {{icon|control}} {{green|+5%}} Monthly control
| {{icon|control}} {{green|+5%}} 每月控制力增长
| {{icon|gold}} {{green|−0.4%}} Men-at-Arms maintenance
| {{icon|gold}} {{green|−0.4%}} 兵士维护费
|-
|-
! 3
! 3
| {{Building cost|expensive|3}}
| {{Building cost|expensive|3}}
|
|
* Holding is at least level 2
* 地产至少2级
* {{iconify|Burhs}}
* {{iconify|Burhs|[[革新#乡堡|乡堡]]}}
|
|
* {{Building levies|excellent|3}}
* {{Building levies|excellent|3}}
* {{icon|levies}} {{green|+15%}} Levy reinforcement rate
* {{icon|levies}} {{green|+15%}} 征召兵补员速率
| {{icon|control}} {{green|+5%}} Monthly control
| {{icon|control}} {{green|+5%}} 每月控制力增长
|
|
* {{icon|gold}} {{green|−0.6%}} Men-at-Arms maintenance
* {{icon|gold}} {{green|−0.6%}} 兵士维护费
* {{icon|damage}} {{green|+2}} Heavy Infantry Damage
* {{icon|damage}} {{green|+2}} 重步兵伤害
* {{icon|toughness}} {{green|+1}} Heavy Infantry Toughness
* {{icon|toughness}} {{green|+1}} 重步兵坚韧
* {{icon|damage}} {{green|+2}} Spearmen Damage
* {{icon|damage}} {{green|+2}} 长枪兵伤害
* {{icon|toughness}} {{green|+1}} Spearmen Toughness
* {{icon|toughness}} {{green|+1}} 长枪兵坚韧
|-
|-
! 4
! 4
第871行: 第871行:
|
|
* {{Building levies|excellent|4}}
* {{Building levies|excellent|4}}
* {{icon|levies}} {{green|+20%}} Levy reinforcement rate
* {{icon|levies}} {{green|+20%}} 征召兵补员速率
|
|
* {{icon|control}} {{green|+5%}} Monthly control
* {{icon|control}} {{green|+5%}} 每月控制力增长
* {{icon|levies}} {{green|+2%}} Levy size
* {{icon|levies}} {{green|+2%}} 征召兵规模
|
|
* {{icon|gold}} {{green|−0.8%}} Men-at-Arms maintenance
* {{icon|gold}} {{green|−0.8%}} 兵士维护费
* {{icon|damage}} {{green|+2}} Heavy Infantry Damage
* {{icon|damage}} {{green|+2}} 重步兵伤害
* {{icon|toughness}} {{green|+1}} Heavy Infantry Toughness
* {{icon|toughness}} {{green|+1}} 重步兵坚韧
* {{icon|damage}} {{green|+2}} Spearmen Damage
* {{icon|damage}} {{green|+2}} 长枪兵伤害
* {{icon|toughness}} {{green|+1}} Spearmen Toughness
* {{icon|toughness}} {{green|+1}} 长枪兵坚韧
|-
|-
! 5
! 5
| {{Building cost|expensive|5}}
| {{Building cost|expensive|5}}
|
|
* Holding is at least level 3
* 地产至少3级
* {{iconify|Castle Baileys}}
* {{iconify|Castle Baileys|[[革新#城堡庭院|城堡庭院]]}}
|
|
* {{Building levies|excellent|5}}
* {{Building levies|excellent|5}}
* {{icon|levies}} {{green|+25%}} Levy reinforcement rate
* {{icon|levies}} {{green|+25%}} 征召兵补员速率
* {{icon|supply}} {{green|+1000}} Supply limit
* {{icon|supply}} {{green|+1000}} 补给上限
|
|
* {{icon|control}} {{green|+5%}} Monthly control
* {{icon|control}} {{green|+5%}} 每月控制力增长
* {{icon|levies}} {{green|+2%}} Levy size
* {{icon|levies}} {{green|+2%}} 征召兵规模
|
|
* {{icon|gold}} {{green|−1%}} Men-at-Arms maintenance
* {{icon|gold}} {{green|−1%}} 兵士维护费
* {{icon|damage}} {{green|+2}} Heavy Infantry Damage
* {{icon|damage}} {{green|+2}} 重步兵伤害
* {{icon|toughness}} {{green|+1}} Heavy Infantry Toughness
* {{icon|toughness}} {{green|+1}} 重步兵坚韧
* {{icon|damage}} {{green|+2}} Spearmen Damage
* {{icon|damage}} {{green|+2}} 长枪兵伤害
* {{icon|toughness}} {{green|+1}} Spearmen Toughness
* {{icon|toughness}} {{green|+1}} 长枪兵坚韧
|-
|-
! 6
! 6
第906行: 第906行:
|
|
* {{Building levies|excellent|6}}
* {{Building levies|excellent|6}}
* {{icon|levies}} {{green|+30%}} Levy reinforcement rate
* {{icon|levies}} {{green|+30%}} 征召兵补员速率
* {{icon|supply}} {{green|+1000}} Supply limit
* {{icon|supply}} {{green|+1000}} 补给上限
|
|
* {{icon|control}} {{green|+5%}} Monthly control
* {{icon|control}} {{green|+5%}} 每月控制力增长
* {{icon|levies}} {{green|+2%}} Levy size
* {{icon|levies}} {{green|+2%}} 征召兵规模
|
|
* {{icon|gold}} {{green|−1.2%}} Men-at-Arms maintenance
* {{icon|gold}} {{green|−1.2%}} 兵士维护费
* {{icon|damage}} {{green|+3}} Heavy Infantry Damage
* {{icon|damage}} {{green|+3}} 重步兵伤害
* {{icon|toughness}} {{green|+2}} Heavy Infantry Toughness
* {{icon|toughness}} {{green|+2}} 重步兵坚韧
* {{icon|damage}} {{green|+3}} Spearmen Damage
* {{icon|damage}} {{green|+3}} 长枪兵伤害
* {{icon|toughness}} {{green|+2}} Spearmen Toughness
* {{icon|toughness}} {{green|+2}} 长枪兵坚韧
|-
|-
! 7
! 7
| {{Building cost|expensive|7}}
| {{Building cost|expensive|7}}
|
|
* Holding is level 4
* 地产4级
* {{iconify|Royal Armory}}
* {{iconify|Royal Armory|[[革新#君主军械库|君主军械库]]}}
|
|
* {{Building levies|excellent|7}}
* {{Building levies|excellent|7}}
* {{icon|levies}} {{green|+35%}} Levy reinforcement rate
* {{icon|levies}} {{green|+35%}} 征召兵补员速率
* {{icon|supply}} {{green|+1000}} Supply limit
* {{icon|supply}} {{green|+1000}} 补给上限
|
|
* {{icon|control}} {{green|+5%}} Monthly control
* {{icon|control}} {{green|+5%}} 每月控制力增长
* {{icon|levies}} {{green|+2%}} Levy size
* {{icon|levies}} {{green|+2%}} 征召兵规模
|
|
* {{icon|gold}} {{green|−1.4%}} Men-at-Arms maintenance
* {{icon|gold}} {{green|−1.4%}} 兵士维护费
* {{icon|damage}} {{green|+3}} Heavy Infantry Damage
* {{icon|damage}} {{green|+3}} 重步兵伤害
* {{icon|toughness}} {{green|+2}} Heavy Infantry Toughness
* {{icon|toughness}} {{green|+2}} 重步兵坚韧
* {{icon|damage}} {{green|+3}} Spearmen Damage
* {{icon|damage}} {{green|+3}} 长枪兵伤害
* {{icon|toughness}} {{green|+2}} Spearmen Toughness
* {{icon|toughness}} {{green|+2}} 长枪兵坚韧
* {{icon|knight}} {{green|+1}} Number of Knights
* {{icon|knight}} {{green|+1}} 骑士数量
|- 
|- 
! 8
! 8
第943行: 第943行:
|
|
* {{Building levies|excellent|8}}
* {{Building levies|excellent|8}}
* {{icon|levies}} {{green|+40%}} Levy reinforcement rate
* {{icon|levies}} {{green|+40%}} 征召兵补员速率
* {{icon|supply}} {{green|+1000}} Supply limit
* {{icon|supply}} {{green|+1000}} 补给上限
|
|
* {{icon|control}} {{green|+5%}} Monthly control
* {{icon|control}} {{green|+5%}} 每月控制力增长
* {{icon|levies}} {{green|+2%}} Levy size
* {{icon|levies}} {{green|+2%}} 征召兵规模
|
|
* {{icon|gold}} {{green|−1.6%}} Men-at-Arms maintenance
* {{icon|gold}} {{green|−1.6%}} 兵士维护费
* {{icon|damage}} {{green|+3}} Heavy Infantry Damage
* {{icon|damage}} {{green|+3}} 重步兵伤害
* {{icon|toughness}} {{green|+2}} Heavy Infantry Toughness
* {{icon|toughness}} {{green|+2}} 重步兵坚韧
* {{icon|damage}} {{green|+3}} Spearmen Damage
* {{icon|damage}} {{green|+3}} 长枪兵伤害
* {{icon|toughness}} {{green|+2}} Spearmen Toughness
* {{icon|toughness}} {{green|+2}} 长枪兵坚韧
* {{icon|knight}} {{green|+1}} Number of Knights
* {{icon|knight}} {{green|+1}} 骑士数量
* {{icon|gold}} {{green|−1%}} Army maintenance
* {{icon|gold}} {{green|−1%}} 军队金钱维护费
|}
|}
|-|
|-|
Description=
 描述=
{|class="mildtable plainlist" width=100%;
{|class="mildtable plainlist" width=100%;
! Level
! 等级
! Name
! 名称
! Internal ID
! 内部ID
! Description
! 描述
|-
|-
! 1
! 1
| Regimental Clearings
| 军用空地
| regimental_grounds_01
| regimental_grounds_01
| ''Large swathes of land are readied for the arrival of levies, providing ample space for tents and practice.''
| '' 大片经过处理的土地等待着征召兵的到来,给营帐和训练提供足够的空间。''
|-
|-
! 2
! 2
| Quartermaster's Offices
| 军需官署
| regimental_grounds_02
| regimental_grounds_02
| ''Houses built in a fairly competent fashion house most of the levies, making the act of readying them for war all that much easier.''
| '' 军需官署的管理人员确保每一名被征召的士兵有自己的岗位、有地方睡觉、也有能指向其敌人的武器。''
|-
|-
! 3
! 3
| Semi-permanent Housing
| 半永久住房
| regimental_grounds_03
| regimental_grounds_03
| ''Houses built in a fairly competent fashion house most of the levies, making the act of readying them for war all that much easier.''
| '' 以相当令人满意的方式建造的住房中居住着大部分征召兵,让他们都更容易对战争做好准备。''
|-
|-
! 4
! 4
| Regimental Barracks
| 军团兵营
| regimental_grounds_04
| regimental_grounds_04
| ''Sturdy stone barracks line the edges of the dedicated military training fields, truly staggering amounts of levies can be readied here.''
| '' 结实的石砌兵营环绕着专用军训场地的边沿,惊人数量的征召兵可以在这里做好准备。''
|-
|-
! 5
! 5
| Military Granaries
| 军用粮仓
| regimental_grounds_05
| regimental_grounds_05
| ''Granaries dedicated to feeding the levies stand ready year-round, making the raising of troops nearly effortless.''
| '' 专用于喂饱征召兵的粮仓全年准备充分,令召集部队几乎不需费力。''
|-
|-
! 6
! 6
| Blacksmiths
| 铁匠铺
| regimental_grounds_06
| regimental_grounds_06
| ''Several smithies are constructed around the outskirts of the grounds, supporting the levies with weapons and repairs.''
| '' 数个铁匠铺环绕着场地外围而修建,向征召兵们提供武器与修理服务。''
|-
|-
! 7
! 7
| Officer's Lodgings
| 军官住所
| regimental_grounds_07
| regimental_grounds_07
| ''The officer's lodgings are built to a higher standard than regular barracks, after all  every soldier should aspire to become an officer!''
| '' 军官住所建造标准高于普通兵营,毕竟 —所有士兵都应该想要成为军官!''
|-
|-
! 8
! 8
| Expanded Grounds
| 扩建场地
| regimental_grounds_08
| regimental_grounds_08
| ''The regimental grounds not only contain several buildings designed to house large amounts of levies but is also connected to a vast swathe of land for them to train for war.''
| '' 军队训练场不仅容纳了为大规模征召兵设计的房屋,也与大片供他们训练备战的场地相连。''
|}
|}
</tabber>
</tabber>


== References ==
== 参考资料 ==
<references />
<references />


[[Category:建筑]]
[[Category:建筑]]
[[en:Military buildings]]
[[en:Military buildings]]

2020年11月16日 (一) 14:20的版本

军事建筑可以建造于所有城堡、城市和神殿地产,只要男爵领有所需的地形。军事建筑专注于增加你的征召兵,让你的兵士更强大,或者提供其他军事优势。所有军事建筑需解锁以下革新来升级:

革新 时代 等级
 兵营 部落时期 2+
 乡堡 中世纪早期 3+
 城堡庭院 中世纪盛期 5+
 君主军械库 中世纪晚期 7+

注意,还存在拥有军事增益的经济建筑

军营

Building barracks.png 军营是坚固的建筑,其唯一的用途就是为当地征召兵提供居住备战的场所。
建造时间
3 年
地形要求
此建筑可建造于以下地形:
地形 可以建造 地形 可以建造
沙漠 沙漠山地
旱地 Yes 农田 Yes
洪泛平原 森林 Yes
丘陵 Yes 丛林 Yes
山地 Yes 绿洲
平原 Yes 草原 Yes
针叶林 Yes 湿地 Yes
升级
等级 花费 要求 地产效果 伯爵领效果 领地效果
1 1金钱 征召兵: +125
  • +2 重步兵伤害
  • +2 长枪兵伤害
2 2金钱  兵营 征召兵: +225
  • +3 重步兵伤害
  • +3 长枪兵伤害
  • +2 重步兵坚韧
  • +2 长枪兵坚韧
3 3金钱 征召兵: +325

−2% 建筑的建造时间

  • +4 重步兵伤害
  • +4 长枪兵伤害
  • +2 重步兵坚韧
  • +2 长枪兵坚韧
4 4金钱 征召兵: +425

−2% 建筑的建造时间

  • +5 重步兵伤害
  • +5 长枪兵伤害
  • +3 重步兵坚韧
  • +3 长枪兵坚韧
5 5金钱 征召兵: +525

−2% 建筑的建造时间

  • +6 重步兵伤害
  • +6 长枪兵伤害
  • +3 重步兵坚韧
  • +3 长枪兵坚韧
6 6金钱 征召兵: +625

−2% 建筑的建造时间

  • +7 重步兵伤害
  • +7 长枪兵伤害
  • +4 重步兵坚韧
  • +4 长枪兵坚韧
7 7金钱
  • 征召兵: +725
  • +5% 征召兵补员速率

−2% 建筑的建造时间

  • +8 重步兵伤害
  • +8 长枪兵伤害
  • +4 重步兵坚韧
  • +4 长枪兵坚韧
8 8金钱
  • 征召兵: +825
  • +5% 征召兵补员速率

−2% 建筑的建造时间

  • +9 重步兵伤害
  • +9 长枪兵伤害
  • +5 重步兵坚韧
  • +5 长枪兵坚韧

等级 名称 内部ID 描述
1 木制军营 barracks_01 要安置备战的征召兵,头上的一个屋顶还是有必要的。这些简单的木制营房由“自愿”的木匠和樵夫匆匆堆砌起来,提供了能抵挡自然力的像样的庇护……嘛,至少是在没下雨的时候。
2 征召场地 barracks_02 通过清理出一大块空地,我们可以将士兵集合到一处,再分为小单位。开阔的视野也更便于发现逃兵。
3 石制军营 barracks_03 更坚固的石制营房为抵御恶劣的天气提供了相当多的保护,搬运石头对士兵也是一项极好的训练!假如你愿意,这就是一项“团建”活动。
4 移动营房 barracks_04 兵营天生就是要可移动的,所以有什么能比坚固耐用的皮质帐篷更好呢?反正那些农民也用不着他们的牲畜了!
5 铁匠铺 barracks_05 通过征召随营铁匠来修整我们部队的破枪锈矛可以大幅提升我们的取胜机会,虽然这些工匠可能喜欢更加体面一点。
6 训练场地 barracks_06 通过设立训练假人和障碍训练课程,我们可以在士兵中筛选出不合格的家伙——如此我们就知道该把什么人安排在战阵的最前面了……
7 征兵中心 barracks_07 通过在附近村庄建造专门的军营,我们可以有保证源源不断的歪门邪道、酗酒闹事的家伙来壮大我们的行伍。
8 永久军营 barracks_08 我们经常得立刻调遣征召兵,永备建设的兵营让我们可以有一个地方来屯驻我们的精锐士兵与军官,如果他们真的出现了的话。

骆驼养殖场

Building camel farms.png 这些养殖场专门用来养殖骆驼,以供军用以及当地农民日常劳作使用。骆驼是既灵活又强壮的坐骑,非常适合沙漠的恶劣气候。
建造时间
3 年
地形要求
此建筑可建造于以下地形:
地形 可以建造 地形 可以建造
沙漠 Yes 沙漠山地 Yes
旱地 农田
洪泛平原 Yes 森林
丘陵 丛林
山地 绿洲 Yes
平原 草原
针叶林 湿地
升级
等级 花费 要求 地产效果 伯爵领效果 领地效果
1 1金钱 征召兵: +75
  • +1 骑士数量
  • +1 轻骑兵伤害
  • +1 轻骑兵追击
2 2金钱  兵营 征召兵: +125 +200 补给上限
  • +1 骑士数量
  • +2 轻骑兵伤害
  • +2 轻骑兵追击
  • +1 轻骑兵坚韧
  • +1 轻骑兵掩护
3 3金钱 征召兵: +175 +200 补给上限
  • +2 骑士数量
  • +3 轻骑兵伤害
  • +3 轻骑兵追击
  • +1 轻骑兵坚韧
  • +1 轻骑兵掩护
  • +1 弓箭手伤害
4 4金钱
  • 征召兵: +225
  • +0.4 每月赋税
+200 补给上限
  • +2 骑士数量
  • +4 轻骑兵伤害
  • +4 轻骑兵追击
  • +2 轻骑兵坚韧
  • +2 轻骑兵掩护
  • +1 弓箭手伤害
5 5金钱
  • 征召兵: +275
  • +0.4 每月赋税
+200 补给上限
  • +3 骑士数量
  • +5% 骑士战斗力
  • +5 轻骑兵伤害
  • +5 轻骑兵追击
  • +2 轻骑兵坚韧
  • +2 轻骑兵掩护
  • +1 弓箭手伤害
6 6金钱
  • 征召兵: +325
  • +0.4 每月赋税
  • +20% 敌对劫掠时间
+200 补给上限
  • +3 骑士数量
  • +5% 骑士战斗力
  • +6 轻骑兵伤害
  • +6 轻骑兵追击
  • +3 轻骑兵坚韧
  • +3 轻骑兵掩护
  • +1 弓箭手伤害
7 7金钱
  • 征召兵: +375
  • +0.4 每月赋税
  • +20% 敌对劫掠时间
+200 补给上限
  • +4 骑士数量
  • +5% 骑士战斗力
  • +7 轻骑兵伤害
  • +7 轻骑兵追击
  • +3 轻骑兵坚韧
  • +3 轻骑兵掩护
  • +1 弓箭手伤害
  • +4 重骑兵坚韧
8 8金钱
  • 征召兵: +425
  • +0.4 每月赋税
  • +20% 敌对劫掠时间
[1]
  • +4 骑士数量
  • +5% 骑士战斗力
  • +8 轻骑兵伤害
  • +8 轻骑兵追击
  • +4 轻骑兵坚韧
  • +4 轻骑兵掩护
  • +1 弓箭手伤害
  • +2 重骑兵伤害
  • +4 重骑兵坚韧

等级 名称 内部ID 描述
1 骆驼饲养员 camel_farms_01 这些养殖场专门用来养殖骆驼,以供军用以及当地农民日常劳作使用。骆驼是既灵活又强壮的坐骑,非常适合沙漠的恶劣气候。
2 侦察哨所 camel_farms_02 骆驼骑手们时常往返于侦察哨所之间,携带着补给和关于目前境况的新闻。
3 制弓人 camel_farms_03 骆驼骑兵在骑手装备有弓箭时战斗力极强,当地制弓人确保了弓箭装备的稳定供应。
4 骆驼市场 camel_farms_04 这个市场永远繁忙,商人一天能交易数百匹骆驼。这确保了我们的饲养员能获得最坚韧耐久的品种。
5 游牧征募场地 camel_farms_05 强悍的沙漠游牧民是极佳的士兵,但他们不白打仗。提供给他们更佳的坐骑作为佣金,我们确保了他们在未来冲突中的忠诚。
6 军用厩舍 camel_farms_06 庞大而稳固的厩舍容纳了我们珍视的军用骆驼,保护他们不受盗贼和严酷的沙漠影响。
7 盔甲士 camel_farms_07 为骆驼制作盔甲不是容易的工作,但回报非常值得。骇人的全甲骆驼一次冲锋就能让骑马的军队夹着尾巴逃跑。
8 高级育种师 camel_farms_08 各地的科学家云集此处,尽其所能尝试培育最坚强又通灵性的骆驼品种。有了适当的办公场所和大群动物,他们能创造出令人敬畏的战争巨兽!

军用营地

Building military camps.png 一个简单的训练场所,当地农民在此备战。
建造时间
2 年
地形要求
此建筑可以在任何地形上建造。
升级
等级 花费 要求 地产效果 伯爵领效果 领地效果
1 1金钱 征召兵: +100
  • +2 弓箭手伤害
  • +1 散兵伤害
  • +1 散兵追击
2 2金钱  兵营 征召兵: +175 +200 补给上限
  • +3 弓箭手伤害
  • +1 弓箭手坚韧
  • +2 散兵伤害
  • +2 散兵追击
  • +1 散兵坚韧
3 3金钱 征召兵: +250 +200 补给上限
  • +4 弓箭手伤害
  • +1 弓箭手坚韧
  • +3 散兵伤害
  • +3 散兵追击
  • +1 散兵坚韧
4 4金钱 征召兵: +325
  • +200 补给上限
  • +5% 每月控制力增长
  • +5 弓箭手伤害
  • +2 弓箭手坚韧
  • +4 散兵伤害
  • +4 散兵追击
  • +2 散兵坚韧
5 5金钱 征召兵: +400
  • +200 补给上限
  • +5% 每月控制力增长
  • +6 弓箭手伤害
  • +2 弓箭手坚韧
  • +5 散兵伤害
  • +5 散兵追击
  • +2 散兵坚韧
  • +1 轻骑兵坚韧
6 6金钱 征召兵: +475
  • +200 补给上限
  • +5% 每月控制力增长
  • +7 弓箭手伤害
  • +3 弓箭手坚韧
  • +6 散兵伤害
  • +6 散兵追击
  • +3 散兵坚韧
  • +1 轻骑兵坚韧
7 7金钱
  • 征召兵: +550
  • +5% 征召兵补员速率
  • +200 补给上限
  • +5% 每月控制力增长
  • +8 弓箭手伤害
  • +3 弓箭手坚韧
  • +7 散兵伤害
  • +7 散兵追击
  • +3 散兵坚韧
  • +1 轻骑兵坚韧
8 8金钱
  • 征召兵: +625
  • +5% 征召兵补员速率
  • +200 补给上限
  • +5% 每月控制力增长
  • +9 弓箭手伤害
  • +4 弓箭手坚韧
  • +8 散兵伤害
  • +8 散兵追击
  • +3 散兵坚韧
  • +1 轻骑兵坚韧
  • +1 长枪兵坚韧
  • +1 重步兵坚韧

等级 名称 内部ID 描述
1 兽皮帐篷 military_camps_01 召集征召兵时,他们在简陋的营地中集合,睡在朴素的帐篷里。虽然不是最舒服的,但这种营地既造价低廉又便于携带。
2 营地厨师 military_camps_02 指派一部分征召兵去为其他人收集和准备食物,更多的人从郊区被引诱过来——食物香气的吸引力。
3 训练场 military_camps_03 箭靶和假人让征召兵有事可做,获得少量的训练,再被扔进激烈的战斗中。
4 岗哨 military_camps_04 岗哨兼有烽火台、暸望塔和自然物资收集点的功能。即使不是召集士兵的时间,这里也总有卫兵驻守。
5 营地铁匠 military_camps_05 营地铁匠做简单的修补,并为马钉蹄铁。
6 征兵大厅 military_camps_06 每个村庄都有的专用征兵大厅令驱使征召兵服役更容易。
7 民兵军营 military_camps_07 每个城镇都有自己的民兵军营,存放有需要时会用到的武器。军营也作为负责招兵的军官会面的地点。
8 征兵广场 military_camps_08 更大的征兵广场不止提供了士兵集合的场地,也能作为准备即将到来的战斗的训练场。

哨所

Building outposts.png 一系列哨所矗立在该省份的所有主要定居点边缘,对劫掠或动物袭击提供早期预警系统。
建造时间
2 年
地形要求
此建筑可建造于以下地形:
地形 可以建造 地形 可以建造
沙漠 Yes 沙漠山地 Yes
旱地 农田
洪泛平原 森林 Yes
丘陵 丛林 Yes
山地 Yes 绿洲
平原 草原 Yes
针叶林 Yes 湿地 Yes
升级
等级 花费 要求 地产效果 伯爵领效果 领地效果
1 1金钱
  • 征召兵: +50
  • 防御方优势: +2
2 2金钱  兵营
  • 征召兵: +75
  • 防御方优势: +4
+0.1 每月控制力增长
3 3金钱
  • 征召兵: +100
  • 防御方优势: +6
+0.1 每月控制力增长 +1 散兵伤害
4 4金钱
  • 征召兵: +125
  • 防御方优势: +8
+0.1 每月控制力增长
  • +1 散兵伤害
  • +1 散兵追击
5 5金钱
  • 征召兵: +150
  • 防御方优势: +10
  • +0.1 每月控制力增长
  • +5% 守军规模
  • +1 散兵伤害
  • +1 散兵追击
6 6金钱
  • 征召兵: +175
  • 防御方优势: +12
  • +0.1 每月控制力增长
  • +5% 守军规模
  • +1 散兵伤害
  • +1 散兵追击
  • +2 弓箭手伤害
7 7金钱
  • 征召兵: +200
  • 防御方优势: +14
  • +0.1 每月控制力增长
  • +5% 守军规模
  • +1 散兵伤害
  • +1 散兵追击
  • +1 散兵坚韧
  • +1 散兵掩护
  • +2 弓箭手伤害
8 8金钱
  • 征召兵: +225
  • 防御方优势: +16
  • +0.1 每月控制力增长
  • +15% 每月控制力增长
  • +5% 守军规模
  • +1 散兵伤害
  • +1 散兵追击
  • +1 散兵坚韧
  • +1 散兵掩护
  • +2 弓箭手伤害

等级 名称 内部ID 描述
1 警戒塔 outposts_01 为了追踪动物(和来犯之敌),一大批眺望处中配备了警觉的卫兵。如果发现了危险的野兽,传播消息不要花多长时间,脆弱的牛只能很快赶到安全的地方。
2 军事前哨 outposts_02 沿着众多蜿蜒的道路散布着数个哨所,配备着本地商人雇佣的卫兵。他们保证这个区域的和平与安全,不受拦路劫匪的侵害。
3 武器藏匿处 outposts_03 生活在起伏地形中的其中一个好处是有办法掩藏任何东西。如果一场劫掠找上门来,当地人可以从无数藏匿处取得武装自己的武器。
4 木桩哨所 outposts_04 摇摇晃晃的老旧哨所现在被结实耐用的木桩塔楼取代。不仅如此,他们还几乎能完美隐藏在起伏的地形中。
5 征兵哨所 outposts_05 每座塔楼旁都有一间征兵哨所。召集士兵时,被征召的农民可以安全的聚集到附近,获得武器和庇护。
6 前线哨所 outposts_06 与那些隐藏起来的哨所相反,前线哨所的作用是威慑。这些塔楼使用更坚固的材料建造,单凭体量就能让任何劫掠者望风而逃。
7 侦察站 outposts_07 为了保证我们的斥候吃得好又能轻装上阵,我们在战略要地建造了一系列侦察哨所。这些建筑隐藏于敌军窥视的视线之外,在有入侵时收集无价的情报。
8 加固哨所 outposts_08 凿石而成的哨所气势宏伟地直指苍穹,其内的士兵和商队卫兵实际感受到这些哨所的作用。

军团训练场

Building regimental grounds.png 军队训练场不仅容纳了为大规模征召兵设计的房屋,也与大片供他们训练备战的场地相连。
建造时间
5 年
地形要求
此建筑可建造于 农田和 洪泛平原地形。
升级
等级 花费 要求 地产效果 伯爵领效果 领地效果
1 1金钱
  • 征召兵: +150
  • +5% 征召兵补员速率
−0.2% 兵士维护费
2 2金钱  兵营
  • 征召兵: +275
  • +10% 征召兵补员速率
+5% 每月控制力增长 −0.4% 兵士维护费
3 3金钱
  • 征召兵: +400
  • +15% 征召兵补员速率
+5% 每月控制力增长
  • −0.6% 兵士维护费
  • +2 重步兵伤害
  • +1 重步兵坚韧
  • +2 长枪兵伤害
  • +1 长枪兵坚韧
4 4金钱
  • 征召兵: +525
  • +20% 征召兵补员速率
  • +5% 每月控制力增长
  • +2% 征召兵规模
  • −0.8% 兵士维护费
  • +2 重步兵伤害
  • +1 重步兵坚韧
  • +2 长枪兵伤害
  • +1 长枪兵坚韧
5 5金钱
  • 征召兵: +650
  • +25% 征召兵补员速率
  • +1000 补给上限
  • +5% 每月控制力增长
  • +2% 征召兵规模
  • −1% 兵士维护费
  • +2 重步兵伤害
  • +1 重步兵坚韧
  • +2 长枪兵伤害
  • +1 长枪兵坚韧
6 6金钱
  • 征召兵: +775
  • +30% 征召兵补员速率
  • +1000 补给上限
  • +5% 每月控制力增长
  • +2% 征召兵规模
  • −1.2% 兵士维护费
  • +3 重步兵伤害
  • +2 重步兵坚韧
  • +3 长枪兵伤害
  • +2 长枪兵坚韧
7 7金钱
  • 征召兵: +900
  • +35% 征召兵补员速率
  • +1000 补给上限
  • +5% 每月控制力增长
  • +2% 征召兵规模
  • −1.4% 兵士维护费
  • +3 重步兵伤害
  • +2 重步兵坚韧
  • +3 长枪兵伤害
  • +2 长枪兵坚韧
  • +1 骑士数量
8 8金钱
  • 征召兵: +1025
  • +40% 征召兵补员速率
  • +1000 补给上限
  • +5% 每月控制力增长
  • +2% 征召兵规模
  • −1.6% 兵士维护费
  • +3 重步兵伤害
  • +2 重步兵坚韧
  • +3 长枪兵伤害
  • +2 长枪兵坚韧
  • +1 骑士数量
  • −1% 军队金钱维护费

等级 名称 内部ID 描述
1 军用空地 regimental_grounds_01 大片经过处理的土地等待着征召兵的到来,给营帐和训练提供足够的空间。
2 军需官署 regimental_grounds_02 军需官署的管理人员确保每一名被征召的士兵有自己的岗位、有地方睡觉、也有能指向其敌人的武器。
3 半永久住房 regimental_grounds_03 以相当令人满意的方式建造的住房中居住着大部分征召兵,让他们都更容易对战争做好准备。
4 军团兵营 regimental_grounds_04 结实的石砌兵营环绕着专用军训场地的边沿,惊人数量的征召兵可以在这里做好准备。
5 军用粮仓 regimental_grounds_05 专用于喂饱征召兵的粮仓全年准备充分,令召集部队几乎不需费力。
6 铁匠铺 regimental_grounds_06 数个铁匠铺环绕着场地外围而修建,向征召兵们提供武器与修理服务。
7 军官住所 regimental_grounds_07 军官住所建造标准高于普通兵营,毕竟——所有士兵都应该想要成为军官!
8 扩建场地 regimental_grounds_08 军队训练场不仅容纳了为大规模征召兵设计的房屋,也与大片供他们训练备战的场地相连。

参考资料