经济建筑:修订间差异

本页面所适用的版本可能已经过时,最后更新于1.1
(21:12, 15 November 2020‎ SolSys)
 
(21:12, 15 November 2020‎ SolSys)
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{{Version|1.1}}{{Buildings nav}}<section begin=intro />
{{Version|1.1}}{{Buildings nav}}<section begin=intro />
Each type of terrain has a possible selection of economic buildings. Every barony type may build economic buildings suitable to their terrain.
每种地形都有可选的经济建筑。每种地产类型都可以建造适合于它们地形的经济建筑。


All economic buildings provide monthly tax and have their upgrades unlocked via the following innovations:
所有经济建筑提供每月赋税,通过解锁以下革新升级:


{| class="mildtable"
{| class="mildtable"
! Innovation
! 革新
! Era
! 时代
! Levels
! 等级
|-
|-
| {{iconify|Crop Rotation}}
| {{iconify|Crop Rotation|[[革新#轮作|轮作]]}}
| Tribal
| 部落时期
| 2+
| 2+
|-
|-
| {{iconify|Manorialism}}
| {{iconify|Manorialism|[[革新#庄园制度|庄园制度]]}}
| Early Medieval
| 中世纪早期
| 3+
| 3+
|-
|-
| {{iconify|Windmills}}
| {{iconify|Windmills|[[革新#风车磨坊|风车磨坊]]}}
| High Medieval
| 中世纪盛期
| 5+
| 5+
|-
|-
| {{iconify|Cranes}}
| {{iconify|Cranes|[[革新#起重机|起重机]]}}
| Late Medieval
| 中世纪晚期
| 7+
| 7+
|}
|}


Note that there are also [[Barony#Economic buildings with military bonuses|economic buildings with substantial military bonuses]] alongside gold.
注意,[[ 男爵领# 拥有军事增益的经济建筑| 拥有军事增益的经济建筑]] 也提供金钱。
<section end=intro />
<section end=intro />
== Desert agriculture ==
== 沙漠农业 ==
{{building box
{{building box
| file=Building plantations.png
| file=Building plantations.png
| desc=These plantations focus on growing the fruits and vegetables that are hardy enough to withstand the harsh climate.
| desc= 这些种植园专注于培育足以抵御恶劣的气候的水果和蔬菜。
}}
}}


; Construction time
; 建造时间
: {{construction time|quick}}
: {{construction time|quick}}


; Terrain requirements
; 地形要求
: {{terrain requirement
: {{terrain requirement
   | mode = table
   | mode = table
第45行: 第45行:
   }}
   }}
   
   
; Upgrades
; 升级
<tabber>
<tabber>
Game information=
 游戏资料=


{|class="mildtable plainlist" width=100%;
{|class="mildtable plainlist" width=100%;
! Level
! 等级
! Cost
! 花费
! Requirements
! 要求
! Holding effects
! 地产效果
! County effects
! 伯爵领效果
! Realm effects
! 领地效果
|-
|-
! 1
! 1
第66行: 第66行:
! 2
! 2
| {{Building cost|cheap|2}}
| {{Building cost|cheap|2}}
| {{iconify|Crop Rotation}}
| {{iconify|Crop Rotation|[[革新#轮作|轮作]]}}
|
|
* {{Building tax|poor|2}}
* {{Building tax|poor|2}}
* {{icon|gold}} {{green|+1%}} Holding Taxes
* {{icon|gold}} {{green|+1%}} 地产赋税
| {{em dash}}
| {{em dash}}
| {{em dash}}
| {{em dash}}
第76行: 第76行:
| {{Building cost|cheap|3}}
| {{Building cost|cheap|3}}
|
|
* Holding is at least level 2
* 地产至少2级
* {{iconify|Manorialism}}
* {{iconify|Manorialism|[[革新#庄园制度|庄园制度]]}}
|
|
* {{Building tax|poor|3}}
* {{Building tax|poor|3}}
* {{icon|gold}} {{green|+1%}} Holding Taxes
* {{icon|gold}} {{green|+1%}} 地产赋税
| {{em dash}}
| {{em dash}}
| {{icon|toughness}} {{green|+1}} Light Cavalry Toughness
| {{icon|toughness}} {{green|+1}} 轻骑兵坚韧
|-
|-
! 4
! 4
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|
|
* {{Building tax|poor|4}}
* {{Building tax|poor|4}}
* {{icon|gold}} {{green|+2%}} Holding Taxes
* {{icon|gold}} {{green|+2%}} 地产赋税
| {{em dash}}
| {{em dash}}
| {{icon|toughness}} {{green|+1}} Light Cavalry Toughness
| {{icon|toughness}} {{green|+1}} 轻骑兵坚韧
|-
|-
! 5
! 5
| {{Building cost|cheap|5}}
| {{Building cost|cheap|5}}
|
|
* Holding is at least level 3
* 地产至少3级
* {{iconify|Windmills}}
* {{iconify|Windmills|[[革新#风车磨坊|风车磨坊]]}}
|
|
* {{Building tax|poor|5}}
* {{Building tax|poor|5}}
* {{icon|gold}} {{green|+2%}} Holding Taxes
* {{icon|gold}} {{green|+2%}} 地产赋税
* {{icon|supply}} {{green|+200}} Supply limit
* {{icon|supply}} {{green|+200}} 补给上限
| {{icon|development}} {{green|+2%}} Monthly development
| {{icon|development}} {{green|+2%}} 发展度增长
| {{icon|toughness}} {{green|+1}} Light Cavalry Toughness
| {{icon|toughness}} {{green|+1}} 轻骑兵坚韧
|-
|-
! 6
! 6
第110行: 第110行:
|
|
* {{Building tax|poor|6}}
* {{Building tax|poor|6}}
* {{icon|gold}} {{green|+2%}} Holding Taxes
* {{icon|gold}} {{green|+2%}} 地产赋税
* {{icon|supply}} {{green|+400}} Supply limit
* {{icon|supply}} {{green|+400}} 补给上限
| {{icon|development}} {{green|+2%}} Monthly development
| {{icon|development}} {{green|+2%}} 发展度增长
| {{icon|toughness}} {{green|+1}} Light Cavalry Toughness
| {{icon|toughness}} {{green|+1}} 轻骑兵坚韧
|-
|-
! 7
! 7
| {{Building cost|cheap|7}}
| {{Building cost|cheap|7}}
|
|
* Holding is level 4
* 地产4级
* {{iconify|Cranes}}
* {{iconify|Cranes|[[革新#起重机|起重机]]}}
*
*
|
|
* {{Building tax|poor|7}}
* {{Building tax|poor|7}}
* {{icon|gold}} {{green|+2%}} Holding Taxes
* {{icon|gold}} {{green|+2%}} 地产赋税
* {{icon|supply}} {{green|+400}} Supply limit
* {{icon|supply}} {{green|+400}} 补给上限
| {{icon|development}} {{green|+5%}} Monthly development
| {{icon|development}} {{green|+5%}} 发展度增长
| {{icon|toughness}} {{green|+1}} Light Cavalry Toughness
| {{icon|toughness}} {{green|+1}} 轻骑兵坚韧
|- 
|- 
! 8
! 8
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|
|
* {{Building tax|poor|8}}
* {{Building tax|poor|8}}
* {{icon|gold}} {{green|+2%}} Holding Taxes
* {{icon|gold}} {{green|+2%}} 地产赋税
* {{icon|supply}} {{green|+600}} Supply limit
* {{icon|supply}} {{green|+600}} 补给上限
| {{icon|development}} {{green|+5%}} Monthly development
| {{icon|development}} {{green|+5%}} 发展度增长
| {{icon|toughness}} {{green|+1}} Light Cavalry Toughness
| {{icon|toughness}} {{green|+1}} 轻骑兵坚韧
|}
|}
|-|
|-|
Description=
 描述=
{|class="mildtable plainlist" width=100%;
{|class="mildtable plainlist" width=100%;
! Level
! 等级
! Name
! 名称
! Internal ID
! 内部 ID
! Description
! 描述
|-
|-
! 1
! 1
| Small Plantations
| 小种植园
| plantations_01
| plantations_01
| ''Despite the lack of water, these small plantations succeed in growing particularly hardy fruit.''
| '' 尽管缺水,这些小种植园依靠种植尤其坚韧的水果而获得成功。''
|-
|-
! 2
! 2
| Trading Posts
| 贸易站
| plantations_02
| plantations_02
| ''Hardy desert nomads travel between trading posts, bringing food with them to wherever it is needed the most.''
| '' 吃苦耐劳的沙漠游牧民往返于贸易站之间,将食物带给最有需要的人。''
|-
|-
! 3
! 3
| Weavers
| 织布工
| plantations_03
| plantations_03
| ''Weavers spin cloth in their workshops, which they then trade to the desert nomads.''
| '' 织布工在工坊里纺布,之后交易给沙漠游牧民。''
|-
|-
! 4
! 4
| Wellsprings
| 泉源
| plantations_04
| plantations_04
| ''With limited water, a new well is sure to make the area prosper. Several such springs have been discovered, and proper wells have been constructed.''
| '' 水资源有限,新水井肯定能让这个区域繁荣。发现了数个这样的泉水,已建造了相应的水井。''
|-
|-
! 5
! 5
| Caravanserais
| 商队驿站
| plantations_05
| plantations_05
| ''Larger trade caravans need a place to stay so that their animals can rest. The caravanserai provides the space they need and is also an excellent place to tax their goods.''
| '' 大的贸易商队需要驻足之地让他们的动物休息。商队驿站提供了他们所需的空间,也是向他们的货物课税的绝佳场所。''
|-
|-
! 6
! 6
| Date Groves
| 海枣树丛
| plantations_06
| plantations_06
| ''With more land being suitable for plantations, date groves are being cultivated. The sweet dates last for a long time, and are a valuable good for traders.''
| '' 用更多适合的土地来修建种植园,栽培海枣树丛。甜蜜的海枣能保存很长时间,也是种商人值钱的货物。''
|-
|-
! 7
! 7
| Irrigation
| 灌溉
| plantations_07
| plantations_07
| ''By flooding fields with water from the wells, they can support something more than pure subsistence farming. This is a large task however, making the desert bloom is not easy.''
| '' 用井水漫灌田地,就能支撑起超出生存最基础所需的农业。不过这是一项大工程,让沙漠繁盛可不那么容易。''
|-
|-
! 8
! 8
| Large Plantations
| 大种植园
| plantations_08
| plantations_08
| ''These plantations now produce a definite surplus, which can be traded and sold for a profit.''
| '' 这些种植园现在的产出绝对有盈余,能用来贸易,出售获利。''
|}
|}
</tabber>
</tabber>


== Farms & Fields ==
== 农场与耕地 ==
{{building box
{{building box
| file=Building cereal fields.png
| file=Building cereal fields.png
| desc=Farms and fields are the backbones of any economy. Fueling man, beast, army, and feast – there is no understating the power of simple grain.
| desc= 农场与耕地是任何经济的中坚力量。为人、畜、军和宴席提供能量——区区谷物的力量怎么说都不夸张。
}}
}}


; Construction time
; 建造时间
: {{construction time|standard}}
: {{construction time|standard}}


; Terrain requirements
; 地形要求
: {{terrain requirement
: {{terrain requirement
   | mode = table
   | mode = table
第206行: 第206行:
   }}
   }}


; Upgrades
; 升级
<tabber>
<tabber>
  Game information = 
  Game information = 
  
  
{|class="mildtable plainlist" width=100%;
{|class="mildtable plainlist" width=100%;
! Level
! 等级
! Cost
! 花费
! Requirements
! 要求
! Holding effects
! 地产效果
! County effects
! 伯爵领效果
! Realm effects
! 领地效果
|-
|-
! 1
! 1
第227行: 第227行:
! 2
! 2
| {{Building cost|normal|2}}
| {{Building cost|normal|2}}
| {{iconify|Crop Rotation}}
| {{iconify|Crop Rotation|[[革新#轮作|轮作]]}}
| {{Building tax|good|2}}
| {{Building tax|good|2}}
| {{icon|gold}} {{green|+1%}} Holding Taxes
| {{icon|gold}} {{green|+1%}} 地产赋税
| {{em dash}}
| {{em dash}}
|-
|-
第235行: 第235行:
| {{Building cost|normal|3}}
| {{Building cost|normal|3}}
|
|
* Holding is at least level 2
* 地产至少2级
* {{iconify|Manorialism}}
* {{iconify|Manorialism|[[革新#庄园制度|庄园制度]]}}
| {{Building tax|good|3}}
| {{Building tax|good|3}}
|
|
* {{icon|gold}} {{green|+1%}} Holding Taxes
* {{icon|gold}} {{green|+1%}} 地产赋税
* {{icon|supply}} {{green|+400}} Supply limit
* {{icon|supply}} {{green|+400}} 补给上限
| {{em dash}}
| {{em dash}}
|-
|-
第248行: 第248行:
| {{Building tax|good|4}}
| {{Building tax|good|4}}
|
|
* {{icon|gold}} {{green|+1%}} Holding Taxes
* {{icon|gold}} {{green|+1%}} 地产赋税
* {{icon|supply}} {{green|+400}} Supply limit
* {{icon|supply}} {{green|+400}} 补给上限
* {{icon|development}} {{green|+5%}} Monthly development
* {{icon|development}} {{green|+5%}} 发展度增长
| {{em dash}}
| {{em dash}}
|-
|-
第256行: 第256行:
| {{Building cost|normal|5}}
| {{Building cost|normal|5}}
|
|
* Holding is at least level 3
* 地产至少3级
* {{iconify|Windmills}}
* {{iconify|Windmills|[[革新#风车磨坊|风车磨坊]]}}
| {{Building tax|good|5}}
| {{Building tax|good|5}}
|
|
* {{icon|gold}} {{green|+1%}} Holding Taxes
* {{icon|gold}} {{green|+1%}} 地产赋税
* {{icon|supply}} {{green|+400}} Supply limit
* {{icon|supply}} {{green|+400}} 补给上限
* {{icon|supply}} {{green|+5%}} Supply limit
* {{icon|supply}} {{green|+5%}} 补给上限
* {{icon|development}} {{green|+5%}} Monthly development
* {{icon|development}} {{green|+5%}} 发展度增长
| {{em dash}}
| {{em dash}}
|-
|-
第271行: 第271行:
| {{Building tax|good|6}}
| {{Building tax|good|6}}
|
|
* {{icon|gold}} {{green|+1%}} Holding Taxes
* {{icon|gold}} {{green|+1%}} 地产赋税
* {{icon|supply}} {{green|+400}} Supply limit
* {{icon|supply}} {{green|+400}} 补给上限
* {{icon|supply}} {{green|+5%}} Supply limit
* {{icon|supply}} {{green|+5%}} 补给上限
* {{icon|development}} {{green|+5%}} Monthly development
* {{icon|development}} {{green|+5%}} 发展度增长
* {{icon|gold}} {{green|−5%}} Temple building construction cost
* {{icon|gold}} {{green|−5%}} 神殿建筑建造花费
| {{em dash}}
| {{em dash}}
|-
|-
第281行: 第281行:
| {{Building cost|normal|7}}
| {{Building cost|normal|7}}
|
|
* Holding is level 4
* 地产4级
* {{iconify|Cranes}}
* {{iconify|Cranes|[[革新#起重机|起重机]]}}
| {{Building tax|good|7}}
| {{Building tax|good|7}}
|
|
* {{icon|gold}} {{green|+1%}} Holding Taxes
* {{icon|gold}} {{green|+1%}} 地产赋税
* {{icon|supply}} {{green|+400}} Supply limit
* {{icon|supply}} {{green|+400}} 补给上限
* {{icon|supply}} {{green|+5%}} Supply limit
* {{icon|supply}} {{green|+5%}} 补给上限
* {{icon|development}} {{green|+5%}} Monthly development
* {{icon|development}} {{green|+5%}} 发展度增长
* {{icon|gold}} {{green|−5%}} Temple building construction cost
* {{icon|gold}} {{green|−5%}} 神殿建筑建造花费
* {{icon|levies}} {{green|+5%}} Levy reinforcement rate
* {{icon|levies}} {{green|+5%}} 征召兵补员速率
| {{em dash}}
| {{em dash}}
|- 
|- 
第298行: 第298行:
| {{Building tax|good|8}}
| {{Building tax|good|8}}
|
|
* {{icon|gold}} {{green|+2%}} Holding Taxes
* {{icon|gold}} {{green|+2%}} 地产赋税
* {{icon|supply}} {{green|+1600}} Supply limit<ref>{{cite file|00_terrain_specific_buildings.txt}}, {{cite file|cereal_fields_08}}, <code>supply_limit = 1600</code>.</ref>
* {{icon|supply}} {{green|+1600}} 补给上限<ref>{{cite file|00_terrain_specific_buildings.txt}}, {{cite file|cereal_fields_08}}, <code>supply_limit = 1600</code>.</ref>
* {{icon|supply}} {{green|+5%}} Supply limit
* {{icon|supply}} {{green|+5%}} 补给上限
* {{icon|development}} {{green|+5%}} Monthly development
* {{icon|development}} {{green|+5%}} 发展度增长
* {{icon|gold}} {{green|−5%}} Temple building construction cost
* {{icon|gold}} {{green|−5%}} 神殿建筑建造花费
* {{icon|levies}} {{green|+5%}} Levy reinforcement rate
* {{icon|levies}} {{green|+5%}} 征召兵补员速率
| {{em dash}}
| {{em dash}}
|}
|}
|-|
|-|
Description=
 描述=
{|class="mildtable plainlist" width=100%;
{|class="mildtable plainlist" width=100%;
! Level
! 等级
! Name
! 名称
! Internal ID
! 内部 ID
! Description
! 描述
|-
|-
! 1
! 1
| Crop Fields
| 庄稼地
| cereal_fields_01
| cereal_fields_01
| ''Crop fields, the backbone of the feudal economy, each manned by a small but generous family of peasants – all but willing to surrender most of what they produce in tithe to the crown!''
| '' 庄稼地是封建经济的支柱,每一块都由一个规模小但慷慨大方的农民家庭打理——几乎都很愿意将他们大部分的产出捐献给君王!''
|-
|-
! 2
! 2
| Hamlets
| 小村庄
| cereal_fields_02
| cereal_fields_02
| ''The construction of more hamlets means that more peasants can be put to work in the fields. And as we all know, more peasants mean more taxes!''
| '' 庄稼地是封建经济的支柱,每一块都由一个规模小但慷慨大方的农民家庭打理——几乎都很愿意将他们大部分的产出捐献给君王!''
|-
|-
! 3
! 3
| Barns & Storehouses
| 谷仓与仓库
| cereal_fields_03
| cereal_fields_03
| ''The erection of barns and larger storehouses allows peasants to preserve hay and straw, gives them a place to store their tools, and acts as an impromptu place to house traveling armies (or vagabonds...).''
| '' 修建谷仓与仓库让农民能储存干草和稻草,有地方存放工具,并可以随时作为行经军队(或流浪者……)的住处。''
|-
|-
! 4
! 4
| Farmsteads
| 农庄
| cereal_fields_04
| cereal_fields_04
| ''Larger farmsteads support larger peasant families. When families have space to grow, they will produce children that can be put to toil in the fields – as is the natural order of things!''
| '' 更大的农庄能支撑起更大的农民家庭。只要家庭有空间增长,他们就会生更多能下地干重活的小孩——正如事物的自然之理!''
|-
|-
! 5
! 5
| Granaries
| 粮仓
| cereal_fields_05
| cereal_fields_05
| ''Granaries allow farmers to store grain, vegetables, and fruit for long periods. Of course, the farmers are happy to give it all up for our soldiers, should they happen to march on through!''
| '' 粮仓让农民能长期储存谷物、蔬菜和水果。当然农民会很乐意把这些都送给我们刚好行军路过的军队!''
|-
|-
! 6
! 6
| Granges & Tithe Barns
| 农场与什一税仓库
| cereal_fields_06
| cereal_fields_06
| ''Tithe barns act as a place for farmers to put the portion of their produce that should befall the clergy – of course, this also makes it easier for us to tax them.''
| '' 什一税仓库是农民存放他们应该献给神职人员的那部分产出的地方——当然,这也让我们更方便征他们的税。''
|-
|-
! 7
! 7
| Vast Crop Fields
| 广大农作物耕地
| cereal_fields_07
| cereal_fields_07
| ''By 'encouraging' our grateful peasant subjects to till more and larger fields closer to each other's lands, we are sure to get a higher yield. Of course, this encroaching on each other's lands might bring conflict between the farmers – alas, it is a sacrifice we are willing to make!''
| '' 通过“鼓励”我们心怀感激的农民臣民们耕种更多更大的耕地,并使相互之间的耕地更接近,我们肯定能获得更高收益。当然,互相蚕食土地或许会导致农民间的冲突——哎呀,这是我们愿意做出的牺牲!''
|-
|-
! 8
! 8
| Grain Silos
| 谷物筒仓
| cereal_fields_08
| cereal_fields_08
| ''These massive silos aim to store grain in vast quantities throughout the entire year. There's so much that no single army can consume it all, of course, that is presuming that no rats enter the silos...''
| '' 这些巨大的筒仓意在整年储存大量谷物。数量多到一整支军队都吃不完,当然,这是假设了没有老鼠能进入筒仓……''
|}
|}
</tabber>
</tabber>


== Forestries ==
== 林业 ==
{{building box
{{building box
| file=Building logging camps.png
| file=Building logging camps.png
| desc=Large amounts of lumber, resin, charcoal, and other resources are harvested from these forests, providing an excellent, nearby source of building material for the surrounding towns.
| desc= 这些森林产出大量木材、树脂、木炭和其他资源,为周围的城镇提供了优秀而路途近的建材来源。
}}
}}


; Construction time
; 建造时间
: {{construction time|standard}}
: {{construction time|standard}}


; Terrain requirements
; 地形要求
: {{terrain requirement
: {{terrain requirement
   | mode = table
   | mode = table
第373行: 第373行:
   }}
   }}


; Upgrades
; 升级
<tabber>
<tabber>
Game information=
 游戏资料=


{|class="mildtable plainlist" width=100%;
{|class="mildtable plainlist" width=100%;
! Level
! 等级
! Cost
! 花费
! Requirements
! 要求
! Holding effects
! 地产效果
! County effects
! 伯爵领效果
! Realm effects
! 领地效果
|-
|-
! 1
! 1
第396行: 第396行:
! 2
! 2
| {{Building cost|cheap|2}}
| {{Building cost|cheap|2}}
| {{iconify|Crop Rotation}}
| {{iconify|Crop Rotation|[[革新#轮作|轮作]]}}
|
|
* {{Building tax|normal|2}}
* {{Building tax|normal|2}}
* {{Building speed|good|2}}
* {{Building speed|good|2}}
| {{icon|gold}} {{green|−5%}} Temple building construction cost
| {{icon|gold}} {{green|−5%}} 神殿建筑建造花费
| {{em dash}}
| {{em dash}}
|-
|-
第406行: 第406行:
| {{Building cost|cheap|3}}
| {{Building cost|cheap|3}}
|
|
* Holding is at least level 2
* 地产至少2级
* {{iconify|Manorialism}}
* {{iconify|Manorialism|[[革新#庄园制度|庄园制度]]}}
|
|
* {{Building tax|normal|3}}
* {{Building tax|normal|3}}
* {{Building speed|good|3}}
* {{Building speed|good|3}}
| {{icon|gold}} {{green|−5%}} Temple building construction cost
| {{icon|gold}} {{green|−5%}} 神殿建筑建造花费
| {{icon|gold}} {{green|−1%}} Army Gold Maintenance
| {{icon|gold}} {{green|−1%}} 军队金钱维护费
|-
|-
! 4
! 4
第421行: 第421行:
* {{Building speed|good|4}}
* {{Building speed|good|4}}
|
|
* {{icon|gold}} {{green|−5%}} Temple building construction cost
* {{icon|gold}} {{green|−5%}} 神殿建筑建造花费
* {{icon|supply}} {{green|+300}} Supply limit
* {{icon|supply}} {{green|+300}} 补给上限
| {{icon|gold}} {{green|−1%}} Army Gold Maintenance
| {{icon|gold}} {{green|−1%}} 军队金钱维护费
|-
|-
! 5
! 5
| {{Building cost|cheap|5}}
| {{Building cost|cheap|5}}
|
|
* Holding is at least level 3
* 地产至少3级
* {{iconify|Windmills}}
* {{iconify|Windmills|[[革新#风车磨坊|风车磨坊]]}}
|
|
* {{Building tax|normal|5}}
* {{Building tax|normal|5}}
* {{Building speed|good|5}}
* {{Building speed|good|5}}
|
|
* {{icon|gold}} {{green|−5%}} Temple building construction cost
* {{icon|gold}} {{green|−5%}} 神殿建筑建造花费
* {{icon|supply}} {{green|+300}} Supply limit
* {{icon|supply}} {{green|+300}} 补给上限
* {{icon|gold}} {{green|+1%}} Holding Taxes
* {{icon|gold}} {{green|+1%}} 地产赋税
| {{icon|gold}} {{green|−1%}} Army Gold Maintenance
| {{icon|gold}} {{green|−1%}} 军队金钱维护费
|-
|-
! 6
! 6
第446行: 第446行:
* {{Building speed|good|6}}
* {{Building speed|good|6}}
|
|
* {{icon|gold}} {{green|−5%}} Temple building construction cost
* {{icon|gold}} {{green|−5%}} 神殿建筑建造花费
* {{icon|supply}} {{green|+600}} Supply limit
* {{icon|supply}} {{green|+600}} 补给上限
* {{icon|gold}} {{green|+1%}} Holding Taxes
* {{icon|gold}} {{green|+1%}} 地产赋税
| {{icon|gold}} {{green|−1%}} Army Gold Maintenance
| {{icon|gold}} {{green|−1%}} 军队金钱维护费
|-
|-
! 7
! 7
| {{Building cost|cheap|7}}
| {{Building cost|cheap|7}}
|
|
* Holding is level 4
* 地产4级
* {{iconify|Cranes}}
* {{iconify|Cranes|[[革新#起重机|起重机]]}}
*
*
|
|
第461行: 第461行:
* {{Building speed|good|7}}
* {{Building speed|good|7}}
|
|
* {{icon|gold}} {{green|−5%}} Temple building construction cost
* {{icon|gold}} {{green|−5%}} 神殿建筑建造花费
* {{icon|supply}} {{green|+600}} Supply limit
* {{icon|supply}} {{green|+600}} 补给上限
* {{icon|gold}} {{green|+2%}} Holding Taxes
* {{icon|gold}} {{green|+2%}} 地产赋税
| {{icon|gold}} {{green|−1%}} Army Gold Maintenance
| {{icon|gold}} {{green|−1%}} 军队金钱维护费
|- 
|- 
! 8
! 8
第473行: 第473行:
* {{Building speed|good|8}}
* {{Building speed|good|8}}
|
|
* {{icon|gold}} {{green|−5%}} Temple building construction cost
* {{icon|gold}} {{green|−5%}} 神殿建筑建造花费
* {{icon|supply}} {{green|+600}} Supply limit
* {{icon|supply}} {{green|+600}} 补给上限
* {{icon|gold}} {{green|+2%}} Holding Taxes
* {{icon|gold}} {{green|+2%}} 地产赋税
* {{icon|development}} {{green|+2%}} Monthly development
* {{icon|development}} {{green|+2%}} 发展度增长
| {{icon|gold}} {{green|−1%}} Army Gold Maintenance
| {{icon|gold}} {{green|−1%}} 军队金钱维护费
|}
|}
|-|
|-|
Description=
 描述=
{|class="mildtable plainlist" width=100%;
{|class="mildtable plainlist" width=100%;
! Level
! 等级
! Name
! 名称
! Internal ID
! 内部 ID
! Description
! 描述
|-
|-
! 1
! 1
| Logging Camps
| 伐木营地
| logging_camps_01
| logging_camps_01
| ''Woodcutters have set up camp along the outskirts of the forest, working long days with cutting down trees.''
| '' 伐木工沿着森林边缘设立了营地,每天长时间工作砍伐树木。''
|-
|-
! 2
! 2
| Resin Collectors
| 树脂采集者
| logging_camps_02
| logging_camps_02
| ''All along the forest resin is being collected for use as an adhesive, or to be sold to the clergy for use in various rites.''
| '' 森林中采集的树脂一直被用作粘合剂,或被卖给神职人员用于各种仪式。''
|-
|-
! 3
! 3
| Charcoal Burners
| 烧炭工
| logging_camps_03
| logging_camps_03
| ''The charcoal burners work tirelessly through smoke and smog to produce the valuable material that is so sought after by blacksmiths.''
| '' 烧炭工在烟雾中不知疲倦地工作,生产铁匠所寻求的高价值材料。''
|-
|-
! 4
! 4
| Wood Pastures
| 林间牧场
| logging_camps_04
| logging_camps_04
| ''Among the trees pastures can be found, with the animals feeding on the naturally occurring seeds and nuts. For a few months in particular each year, a glut of nuts fatten the animals up for the winter.''
| '' 林木间可以找到牧场,动物食用自然产出的种子和坚果。每年中有数个月,充足的坚果养肥了准备过冬的动物们。''
|-
|-
! 5
! 5
| Tilled Fields
| 耕地
| logging_camps_05
| logging_camps_05
| ''Where trees once stood, fields now lie. Former forest makes for formidable farmland.''
| '' 林木曾今屹立之地,现在是一片片田野。过去的森林成了万亩良田。''
|-
|-
! 6
! 6
| Honey Pastures
| 养蜂地
| logging_camps_06
| logging_camps_06
| ''On the edge of the forest, apiaries are placed to capitalize on the now-abundant amount of wildflowers that have appeared where the forest once stood.''
| '' 森林边缘设立了蜂房,以利用在过去曾是森林的地方出现的数量繁多的野花。''
|-
|-
! 7
! 7
| Forest Glassworks
| 森林玻璃厂
| logging_camps_07
| logging_camps_07
| ''The forest makes the perfect place for the glassblower to work. With easy access to most materials they need, valuable glass can be produced and traded with.''
| '' 森林是玻璃工人工作的绝佳地点。很容易就能获得他们所需的大部分材料,能生产和交易高价值的玻璃。''
|-
|-
! 8
! 8
| Sawmills
| 锯木厂
| logging_camps_08
| logging_camps_08
| ''While axes and simple saws have served us so far, the sawmill is to those like god is to men. Now the forest can be consumed in almost no time, with its valuable wood fueling our cities and towns.''
| '' 斤斧和简单的锯子一直到目前都能满足我们的需要,但锯木厂相比起这些工具就像神明与人相比。现在森林可以瞬间被吞食,高价值的树木供应给我们的城市和乡镇。''
|}
|}
</tabber>
</tabber>


== Hill farms ==
== 山丘农场 ==
{{building box
{{building box
| file=Building hill farms.png
| file=Building hill farms.png
| desc=The rolling hills of this province stand covered in fields. While farming on a slope helps with keeping crops watered, the limited area means smaller yields.
| desc= 该省份起伏的山峦跨遍大地。在斜坡上种植虽有助于灌溉农作物,但有限的种植面积也意味着更少的收成。
}}
}}


; Construction time
; 建造时间
: {{construction time|standard}}
: {{construction time|standard}}


; Terrain requirements
; 地形要求
: {{terrain requirement
: {{terrain requirement
   | mode = sentence
   | mode = sentence
第544行: 第544行:
   }}
   }}
   
   
; Upgrades
; 升级
<tabber>
<tabber>
Game information=
 游戏资料=


{|class="mildtable plainlist" width=100%;
{|class="mildtable plainlist" width=100%;
! Level
! 等级
! Cost
! 花费
! Requirements
! 要求
! Holding effects
! 地产效果
! County effects
! 伯爵领效果
! Realm effects
! 领地效果
|-
|-
! 1
! 1
第565行: 第565行:
! 2
! 2
| {{Building cost|cheap|2}}
| {{Building cost|cheap|2}}
| {{iconify|Crop Rotation}}
| {{iconify|Crop Rotation|[[革新#轮作|轮作]]}}
| {{Building tax|normal|2}}
| {{Building tax|normal|2}}
| {{em dash}}
| {{em dash}}
| {{icon|toughness}} {{green|+1}} Spearmen Toughness
| {{icon|toughness}} {{green|+1}} 长枪兵坚韧
|-
|-
! 3
! 3
| {{Building cost|cheap|3}}
| {{Building cost|cheap|3}}
|
|
* Holding is at least level 2
* 地产至少2级
* {{iconify|Manorialism}}
* {{iconify|Manorialism|[[革新#庄园制度|庄园制度]]}}
| {{Building tax|normal|3}}
| {{Building tax|normal|3}}
| {{icon|supply}} {{green|+300}} Supply limit
| {{icon|supply}} {{green|+300}} 补给上限
| {{icon|toughness}} {{green|+1}} Spearmen Toughness
| {{icon|toughness}} {{green|+1}} 长枪兵坚韧
|-
|-
! 4
! 4
第583行: 第583行:
| {{em dash}}
| {{em dash}}
| {{Building tax|normal|4}}
| {{Building tax|normal|4}}
| {{icon|supply}} {{green|+300}} Supply limit
| {{icon|supply}} {{green|+300}} 补给上限
| {{icon|toughness}} {{green|+2}} Spearmen Toughness
| {{icon|toughness}} {{green|+2}} 长枪兵坚韧
|-
|-
! 5
! 5
| {{Building cost|cheap|5}}
| {{Building cost|cheap|5}}
|
|
* Holding is at least level 3
* 地产至少3级
* {{iconify|Windmills}}
* {{iconify|Windmills|[[革新#风车磨坊|风车磨坊]]}}
| {{Building tax|normal|5}}
| {{Building tax|normal|5}}
|
|
* {{icon|supply}} {{green|+300}} Supply limit
* {{icon|supply}} {{green|+300}} 补给上限
* {{icon|supply}} {{green|+2%}} Supply limit
* {{icon|supply}} {{green|+2%}} 补给上限
| {{icon|toughness}} {{green|+2}} Spearmen Toughness
| {{icon|toughness}} {{green|+2}} 长枪兵坚韧
|-
|-
! 6
! 6
第602行: 第602行:
| {{Building tax|normal|6}}
| {{Building tax|normal|6}}
|
|
* {{icon|supply}} {{green|+300}} Supply limit
* {{icon|supply}} {{green|+300}} 补给上限
* {{icon|supply}} {{green|+2%}} Supply limit
* {{icon|supply}} {{green|+2%}} 补给上限
* {{icon|development}} {{green|+5%}} Monthly development
* {{icon|development}} {{green|+5%}} 发展度增长
| {{icon|toughness}} {{green|+2}} Spearmen Toughness
| {{icon|toughness}} {{green|+2}} 长枪兵坚韧
|-
|-
! 7
! 7
| {{Building cost|cheap|7}}
| {{Building cost|cheap|7}}
|
|
* Holding is level 4
* 地产4级
* {{iconify|Cranes}}
* {{iconify|Cranes|[[革新#起重机|起重机]]}}
*
*
| {{Building tax|normal|7}}
| {{Building tax|normal|7}}
|
|
* {{icon|supply}} {{green|+600}} Supply limit
* {{icon|supply}} {{green|+600}} 补给上限
* {{icon|supply}} {{green|+2%}} Supply limit
* {{icon|supply}} {{green|+2%}} 补给上限
* {{icon|development}} {{green|+5%}} Monthly development
* {{icon|development}} {{green|+5%}} 发展度增长
| {{icon|toughness}} {{green|+2}} Spearmen Toughness
| {{icon|toughness}} {{green|+2}} 长枪兵坚韧
|- 
|- 
! 8
! 8
第625行: 第625行:
| {{Building tax|normal|8}}
| {{Building tax|normal|8}}
|
|
* {{icon|supply}} {{green|+600}} Supply limit
* {{icon|supply}} {{green|+600}} 补给上限
* {{icon|supply}} {{green|+2%}} Supply limit
* {{icon|supply}} {{green|+2%}} 补给上限
* {{icon|development}} {{green|+5%}} Monthly development
* {{icon|development}} {{green|+5%}} 发展度增长
| {{icon|toughness}} {{green|+2}} Spearmen Toughness
| {{icon|toughness}} {{green|+2}} 长枪兵坚韧
|}
|}
|-|
|-|
Description=
 描述=
{|class="mildtable plainlist" width=100%;
{|class="mildtable plainlist" width=100%;
! Level
! 等级
! Name
! 名称
! Internal ID
! 内部 ID
! Description
! 描述
|-
|-
! 1
! 1
| Hillside Fields
| 梯田
| hill_farms_01
| hill_farms_01
| ''Along the sides of the many hills there are numerous small fields, growing crops and sustaining a small peasant population.''
| '' 沿着众多山丘的山坡上有着无数小块田地,种植着谷物,支撑起一小群农民人口。''
|-
|-
! 2
! 2
| Fell Pastures
| 山原牧场
| hill_farms_02
| hill_farms_02
| ''Cattle is brought to the uncultivated uplands, or fells, and allowed to graze on the plentiful grasses that grow there.''
| '' 牛被带到这片未开发的高地,或称山原,吃着生长在这里的丰富草甸。''
|-
|-
! 3
! 3
| Root Cellars
| 菜窖
| hill_farms_03
| hill_farms_03
| ''Root cellars allow for year-round storage of vegetables, something that is of dire importance in the sparsely-fertile hills.''
| '' 菜窖能储存蔬菜长达一年,对于土地贫瘠的山丘极端重要。''
|-
|-
! 4
! 4
| Vegetable Fields
| 菜田
| hill_farms_04
| hill_farms_04
| ''Large fields of vegetables provide the sparse farms with much-needed food.''
| '' 大片菜田为零星的农场提供了急需的食物。''
|-
|-
! 5
! 5
| Lynchets
| 田埂
| hill_farms_05
| hill_farms_05
| ''By diverting water from a nearby stream into a terrace, the hillside fields can be kept fertile for longer.''
| '' 从附近的小溪引水进入梯田,可以使岗田更长久地保持肥沃。''
|-
|-
! 6
! 6
| Roads & Stairs
| 道路与台阶
| hill_farms_06
| hill_farms_06
| ''By connecting the spread-out farms and hamlets with proper roads and stairs, we increase our efficiency at taxing them.''
| '' 用适当的道路和阶梯将散落各处的农场和小村连接起来,我们提高了向他们课税的效率。''
|-
|-
! 7
! 7
| Winter Granaries
| 冬季粮仓
| hill_farms_07
| hill_farms_07
| ''During the harsher months of the year, there's not much for animals to eat, something which the winter granary solves.''
| '' 一年中的艰苦岁月里,没有多少动物可吃,冬季粮仓可以解决这个问题。''
|-
|-
! 8
! 8
| Apple Orchards
| 苹果园
| hill_farms_08
| hill_farms_08
| ''The rolling hills provide the perfect environment for orchards, particularly of the apple variety.''
| '' 起伏的山丘对于果园来说最适合不过,尤其是各类苹果。''
|}
|}
</tabber>
</tabber>


== Manor houses ==
== 庄园宅第 ==
{{building box
{{building box
| file=Building farm estates.png
| file=Building farm estates.png
| desc=The Lords and Ladies of the manor employ hundreds of peasants to till their fields and tend to their livestock. The more power they hold, the more land their subjects can work and, most importantly, the more tax they will produce!
| desc= 庄园的领主们雇佣了成百名的农民耕种他们的土地,照料他们的牲畜。他们越有权力,他们的臣民就能在越多的土地上劳作,最重要的是,他们能产出越多税收!
}}
}}


; Construction time
; 建造时间
: {{construction time|slow}}
: {{construction time|slow}}


; Terrain requirements
; 地形要求
: {{terrain requirement
: {{terrain requirement
   | mode = sentence
   | mode = sentence
第695行: 第695行:
   }}
   }}
   
   
; Upgrades
; 升级
<tabber>
<tabber>
Game information=
 游戏资料=


{|class="mildtable plainlist" width=100%;
{|class="mildtable plainlist" width=100%;
! Level
! 等级
! Cost
! 花费
! Requirements
! 要求
! Holding effects
! 地产效果
! County effects
! 伯爵领效果
! Realm effects
! 领地效果
|-
|-
! 1
! 1
第716行: 第716行:
! 2
! 2
| {{Building cost|expensive|2}}
| {{Building cost|expensive|2}}
| {{iconify|Crop Rotation}}
| {{iconify|Crop Rotation|[[革新#轮作|轮作]]}}
|
|
* {{Building tax|excellent|2|roundingnote=yes}}
* {{Building tax|excellent|2|roundingnote=yes}}
* {{icon|supply}} {{green|+500}} Supply limit
* {{icon|supply}} {{green|+500}} 补给上限
* {{icon|supply}} {{green|+15%}} Supply limit
* {{icon|supply}} {{green|+15%}} 补给上限
| {{em dash}}
| {{em dash}}
| {{em dash}}
| {{em dash}}
第727行: 第727行:
| {{Building cost|expensive|3}}
| {{Building cost|expensive|3}}
|
|
* Holding is at least level 2
* 地产至少2级
* {{iconify|Manorialism}}
* {{iconify|Manorialism|[[革新#庄园制度|庄园制度]]}}
|
|
* {{Building tax|excellent|3}}
* {{Building tax|excellent|3}}
* {{icon|supply}} {{green|+500}} Supply limit
* {{icon|supply}} {{green|+500}} 补给上限
* {{icon|supply}} {{green|+15%}} Supply limit
* {{icon|supply}} {{green|+15%}} 补给上限
| {{icon|development}} {{green|+2%}} Monthly development
| {{icon|development}} {{green|+2%}} 发展度增长
| {{em dash}}
| {{em dash}}
|-
|-
第741行: 第741行:
|
|
* {{Building tax|excellent|4}}
* {{Building tax|excellent|4}}
* {{icon|supply}} {{green|+1000}} Supply limit
* {{icon|supply}} {{green|+1000}} 补给上限
* {{icon|supply}} {{green|+15%}} Supply limit
* {{icon|supply}} {{green|+15%}} 补给上限
| {{icon|development}} {{green|+2%}} Monthly development
| {{icon|development}} {{green|+2%}} 发展度增长
| {{em dash}}
| {{em dash}}
|-
|-
第749行: 第749行:
| {{Building cost|expensive|5}}
| {{Building cost|expensive|5}}
|
|
* Holding is at least level 3
* 地产至少3级
* {{iconify|Windmills}}
* {{iconify|Windmills|[[革新#风车磨坊|风车磨坊]]}}
|
|
* {{Building tax|excellent|5}}
* {{Building tax|excellent|5}}
* {{icon|supply}} {{green|+1000}} Supply limit
* {{icon|supply}} {{green|+1000}} 补给上限
* {{icon|supply}} {{green|+15%}} Supply limit
* {{icon|supply}} {{green|+15%}} 补给上限
* {{icon|levies}} {{green|+5%}} Levy size
* {{icon|levies}} {{green|+5%}} 征召兵规模
| {{icon|development}} {{green|+2%}} Monthly development
| {{icon|development}} {{green|+2%}} 发展度增长
| {{em dash}}
| {{em dash}}
|-
|-
第764行: 第764行:
|
|
* {{Building tax|excellent|6}}
* {{Building tax|excellent|6}}
* {{icon|supply}} {{green|+1000}} Supply limit
* {{icon|supply}} {{green|+1000}} 补给上限
* {{icon|supply}} {{green|+15%}} Supply limit
* {{icon|supply}} {{green|+15%}} 补给上限
* {{icon|levies}} {{green|+5%}} Levy size
* {{icon|levies}} {{green|+5%}} 征召兵规模
|
|
* {{icon|development}} {{green|+5%}} Monthly development
* {{icon|development}} {{green|+5%}} 发展度增长
* {{icon|gold}} {{green|+1%}} Holding taxes
* {{icon|gold}} {{green|+1%}} 地产赋税
| {{em dash}}
| {{em dash}}
|-
|-
第775行: 第775行:
| {{Building cost|expensive|7}}
| {{Building cost|expensive|7}}
|
|
* Holding is level 4
* 地产4级
* {{iconify|Cranes}}
* {{iconify|Cranes|[[革新#起重机|起重机]]}}
*
*
|
|
* {{Building tax|excellent|7}}
* {{Building tax|excellent|7}}
* {{icon|supply}} {{green|+1000}} Supply limit
* {{icon|supply}} {{green|+1000}} 补给上限
* {{icon|supply}} {{green|+15%}} Supply limit
* {{icon|supply}} {{green|+15%}} 补给上限
* {{icon|levies}} {{green|+5%}} Levy size
* {{icon|levies}} {{green|+5%}} 征召兵规模
|
|
* {{icon|development}} {{green|+5%}} Monthly development
* {{icon|development}} {{green|+5%}} 发展度增长
* {{icon|gold}} {{green|+1%}} Holding taxes
* {{icon|gold}} {{green|+1%}} 地产赋税
* {{icon|control}} {{green|+0.2}} Monthly control
* {{icon|control}} {{green|+0.2}} 每月控制力增长
| {{em dash}}
| {{em dash}}
|- 
|- 
第794行: 第794行:
|
|
* {{Building tax|excellent|8}}
* {{Building tax|excellent|8}}
* {{icon|supply}} {{green|+1000}} Supply limit
* {{icon|supply}} {{green|+1000}} 补给上限
* {{icon|supply}} {{green|+15%}} Supply limit
* {{icon|supply}} {{green|+15%}} 补给上限
* {{icon|levies}} {{green|+5%}} Levy size
* {{icon|levies}} {{green|+5%}} 征召兵规模
|
|
* {{icon|development}} {{green|+5%}} Monthly development
* {{icon|development}} {{green|+5%}} 发展度增长
* {{icon|gold}} {{green|+2%}} Holding taxes
* {{icon|gold}} {{green|+2%}} 地产赋税
* {{icon|control}} {{green|+0.2}} Monthly control
* {{icon|control}} {{green|+0.2}} 每月控制力增长
| {{em dash}}
| {{em dash}}
|}
|}
|-|
|-|
Description=
 描述=
{|class="mildtable plainlist" width=100%;
{|class="mildtable plainlist" width=100%;
! Level
! 等级
! Name
! 名称
! Internal ID
! 内部 ID
! Description
! 描述
|-
|-
! 1
! 1
| Mansions
| 宅邸
| farm_estates_01
| farm_estates_01
| ''Mansions house land-owning families, their staff, and the peasants who work their fields.''
| '' 宅邸中居住着拥有土地的家族,他们的佣人,以及在他们田地里劳作的农民。''
|-
|-
! 2
! 2
| Gardens & Vegetable Plantations
| 菜园与蔬菜种植
| farm_estates_02
| farm_estates_02
| ''Attached to the manors are large gardens and fields of ripe vegetables, making them essentially self-sustainable.''
| '' 大片有着成熟蔬菜的菜园和田地附属于庄园,使其能自给自足。''
|-
|-
! 3
! 3
| Farm Estates
| 农场庄园
| farm_estates_03
| farm_estates_03
| ''Farm estates hold jurisdiction over the fields, forests, and outbuildings that surround them.''
| '' 农场庄园对周边的田地、森林和附属建筑拥有管辖权。''
|-
|-
! 4
! 4
| Hundred-acre Fields
| 百亩田
| farm_estates_04
| farm_estates_04
| ''The massive hundred-acre fields employ scores of peasants, and brings vast wealth upon the family who owns the land.''
| '' 广袤的百亩田雇佣了大量农民,为拥有这片土地的家族带来巨大的财富。''
|-
|-
! 5
! 5
| Freeholds
| 自由保有地产
| farm_estates_05
| farm_estates_05
| ''Freeholds are massive, with vast lands surrounding them  as they are passed on in a hereditary fashion, the families they house have ample time to optimize the yield of their lands.''
| '' 自由保有地产的范围广大,有大片土地环绕 —以世袭的方式继承,其中居住的家族有充足的时间优化土地的产出。''
|-
|-
! 6
! 6
| Windmills
| 风力磨坊
| farm_estates_06
| farm_estates_06
| ''Windmills take most of the labor out of grinding flour, massively increasing efficiency.''
| '' 风力磨坊让大量劳动力从磨面粉中解放出来,极大增加了效率。''
|-
|-
! 7
! 7
| Consolidated Landholdings
| 整合土地所有权
| farm_estates_07
| farm_estates_07
| ''Several different manors, all run as one  by letting the most productive families take the reins from the less productive ones, we guarantee excellent results.''
| '' 数个不同庄园如同一个庄园般运作 —让产出最多的家族掌管产出较少的,我们保证了上佳的表现。''
|-
|-
! 8
! 8
| Grand Estates
| 大庄园
| farm_estates_08
| farm_estates_08
| ''Vast estates of a scale rarely seen, these grand complexes can maintain a household of thousands.''
| '' 规模空前的巨大庄园,这些大型综合体可以供养人口数千的家族。''
|}
|}
</tabber>
</tabber>


== Quarries ==
== 采石场 ==
{{building box
{{building box
| file=Building quarries.png
| file=Building quarries.png
| desc=The mountains of this province provide local construction with an excellent supply of building material.
| desc= 该省份的山地给当地建筑工程提供了十分优良的建筑材料。
}}
}}


; Construction time
; 建造时间
: {{construction time|quick}}
: {{construction time|quick}}


; Terrain requirements
; 地形要求
: {{terrain requirement
: {{terrain requirement
   | mode = sentence
   | mode = sentence
第869行: 第869行:
   }}
   }}
   
   
; Upgrades
; 升级
<tabber>
<tabber>
Game information=
 游戏资料=


{|class="mildtable plainlist" width=100%;
{|class="mildtable plainlist" width=100%;
! Level
! 等级
! Cost
! 花费
! Requirements
! 要求
! Holding effects
! 地产效果
! County effects
! 伯爵领效果
! Realm effects
! 领地效果
|-
|-
! 1
! 1
第892行: 第892行:
! 2
! 2
| {{Building cost|cheap|2}}
| {{Building cost|cheap|2}}
| {{iconify|Crop Rotation}}
| {{iconify|Crop Rotation|[[革新#轮作|轮作]]}}
|
|
* {{Building tax|poor|2}}
* {{Building tax|poor|2}}
* {{Building speed|good|2}}
* {{Building speed|good|2}}
| {{em dash}}
| {{em dash}}
| {{icon|gold}} {{green|−1%}} Men-at-Arms maintenance
| {{icon|gold}} {{green|−1%}} 兵士维护费
|-
|-
! 3
! 3
| {{Building cost|cheap|3}}
| {{Building cost|cheap|3}}
|
|
* Holding is at least level 2
* 地产至少2级
* {{iconify|Manorialism}}
* {{iconify|Manorialism|[[革新#庄园制度|庄园制度]]}}
|
|
* {{Building tax|poor|3}}
* {{Building tax|poor|3}}
* {{Building speed|good|3}}
* {{Building speed|good|3}}
| {{icon|development}} {{green|+2%}} Monthly development
| {{icon|development}} {{green|+2%}} 发展度增长
| {{icon|gold}} {{green|−1%}} Men-at-Arms maintenance
| {{icon|gold}} {{green|−1%}} 兵士维护费
|-
|-
! 4
! 4
第917行: 第917行:
* {{Building speed|good|4}}
* {{Building speed|good|4}}
|
|
* {{icon|development}} {{green|+2%}} Monthly development
* {{icon|development}} {{green|+2%}} 发展度增长
* {{icon|gold}} {{green|−5%}} Building construction gold cost
* {{icon|gold}} {{green|−5%}} 建筑建造的金钱花费
| {{icon|gold}} {{green|−1%}} Men-at-Arms maintenance
| {{icon|gold}} {{green|−1%}} 兵士维护费
|-
|-
! 5
! 5
| {{Building cost|cheap|5}}
| {{Building cost|cheap|5}}
|
|
* Holding is at least level 3
* 地产至少3级
* {{iconify|Windmills}}
* {{iconify|Windmills|[[革新#风车磨坊|风车磨坊]]}}
|
|
* {{Building tax|poor|5}}
* {{Building tax|poor|5}}
* {{Building speed|good|5}}
* {{Building speed|good|5}}
|
|
* {{icon|development}} {{green|+2%}} Monthly development
* {{icon|development}} {{green|+2%}} 发展度增长
* {{icon|gold}} {{green|−5%}} Building construction gold cost
* {{icon|gold}} {{green|−5%}} 建筑建造的金钱花费
| {{icon|gold}} {{green|−2%}} Men-at-Arms maintenance
| {{icon|gold}} {{green|−2%}} 兵士维护费
|-
|-
! 6
! 6
第940行: 第940行:
* {{Building tax|poor|6}}
* {{Building tax|poor|6}}
* {{Building speed|good|6}}
* {{Building speed|good|6}}
* {{icon|garrison}} {{green|+10%}} Garrison size
* {{icon|garrison}} {{green|+10%}} 守军规模
|
|
* {{icon|development}} {{green|+2%}} Monthly development
* {{icon|development}} {{green|+2%}} 发展度增长
* {{icon|gold}} {{green|−5%}} Building construction gold cost
* {{icon|gold}} {{green|−5%}} 建筑建造的金钱花费
| {{icon|gold}} {{green|−2%}} Men-at-Arms maintenance
| {{icon|gold}} {{green|−2%}} 兵士维护费
|-
|-
! 7
! 7
| {{Building cost|cheap|7}}
| {{Building cost|cheap|7}}
|
|
* Holding is level 4
* 地产4级
* {{iconify|Cranes}}
* {{iconify|Cranes|[[革新#起重机|起重机]]}}
|
|
* {{Building tax|poor|7}}
* {{Building tax|poor|7}}
* {{Building speed|good|7}}
* {{Building speed|good|7}}
* {{icon|garrison}} {{green|+10%}} Garrison size
* {{icon|garrison}} {{green|+10%}} 守军规模
|
|
* {{icon|development}} {{green|+2%}} Monthly development
* {{icon|development}} {{green|+2%}} 发展度增长
* {{icon|gold}} {{green|−5%}} Building construction gold cost
* {{icon|gold}} {{green|−5%}} 建筑建造的金钱花费
|
|
* {{icon|gold}} {{green|−2%}} Men-at-Arms maintenance
* {{icon|gold}} {{green|−2%}} 兵士维护费
* {{icon|toughness}} {{green|+1}} Heavy Infantry Toughness
* {{icon|toughness}} {{green|+1}} 重步兵坚韧
* {{icon|toughness}} {{green|+1}} Spearmen Toughness
* {{icon|toughness}} {{green|+1}} 长枪兵坚韧
|- 
|- 
! 8
! 8
第969行: 第969行:
* {{Building tax|poor|8}}
* {{Building tax|poor|8}}
* {{Building speed|good|8}}
* {{Building speed|good|8}}
* {{icon|garrison}} {{green|+10%}} Garrison size
* {{icon|garrison}} {{green|+10%}} 守军规模
|
|
* {{icon|development}} {{green|+2%}} Monthly development
* {{icon|development}} {{green|+2%}} 发展度增长
* {{icon|gold}} {{green|−5%}} Building construction gold cost
* {{icon|gold}} {{green|−5%}} 建筑建造的金钱花费
|
|
* {{icon|gold}} {{green|−2%}} Men-at-Arms maintenance
* {{icon|gold}} {{green|−2%}} 兵士维护费
* {{icon|toughness}} {{green|+2}} Heavy Infantry Toughness
* {{icon|toughness}} {{green|+2}} 重步兵坚韧
* {{icon|toughness}} {{green|+2}} Spearmen Toughness
* {{icon|toughness}} {{green|+2}} 长枪兵坚韧
* {{icon|toughness}} {{green|+4}} Heavy Cavalry Toughness
* {{icon|toughness}} {{green|+4}} 重骑兵坚韧
|}
|}
|-|
|-|
Description=
 描述=
{|class="mildtable plainlist" width=100%;
{|class="mildtable plainlist" width=100%;
! Level
! 等级
! Name
! 名称
! Internal ID
! 内部 ID
! Description
! 描述
|-
|-
! 1
! 1
| Simple Stone Quarries
| 简易采石场
| quarries_01
| quarries_01
| ''Easily-accessible quarried stone provides building materials for nearby constructions.''
| '' 易于获取的荒料为附近的建造项目提供了建筑材料。''
|-
|-
! 2
! 2
| Shallow Ore Mines
| 浅矿井
| quarries_02
| quarries_02
| ''Simple mines line the foot of the mountain, collecting ore from easily accessible surface ore deposits.''
| '' 简单的矿井沿着山脚排列,从容易获得的表层矿藏里收集矿石。''
|-
|-
! 3
! 3
| Watermills
| 水磨
| quarries_03
| quarries_03
| ''By routing water to the mining sites, its power can be harnessed by water mills to power tools which help in the excavation.''
| '' 引水到采矿地点,水磨可以利用水力,驱动能帮助开采的工具。''
|-
|-
! 4
! 4
| Large Stone Quarries
| 大型采石场
| quarries_04
| quarries_04
| ''As the demand for building materials goes up, the quarries attract more and more workers. The quarries are growing larger and deeper by the passing year.''
| '' 建筑材料的需求增大,采石场吸引了越来越多的工人。年深日久,这些采石场变得越来越大,越来越深。''
|-
|-
! 5
! 5
| Large Mines
| 大矿井
| quarries_05
| quarries_05
| ''The need for metals keeps growing, and new techniques aren't everything – production must be scaled up, and more mines are opening!''
| '' 金属的需求持续增加,新的技术也不是万能的——产量必须提升,更多矿井将要开工!''
|-
|-
! 6
! 6
| Massive Stone Quarries
| 巨型采石场
| quarries_06
| quarries_06
| ''Several enormous open-pit mines see workers carve blocks of stone on an almost industrial level. Exhausted quarries lie like gaping mouths all over the province, their contents now forming numerous castles and walls.''
| '' 若干巨大的露天矿坑中,工人几乎以工业级别的效率切下石块。开采殆尽的矿场如同张开的巨口,在这个省份到处都是,他们产出的石料现在组成了难以计数的城堡和城墙。''
|-
|-
! 7
! 7
| Shaft Mines
| 竖矿井
| quarries_07
| quarries_07
| ''With the advent of new techniques, workers can reach deeper metals hidden beyond the surface. The most important of which is a new way of draining flooded shafts.''
| '' 有了新技术,工人可以获得深藏于地面之下的金属。最重要的一项技术是从被淹没的竖井中抽水的新方法。''
|-
|-
! 8
! 8
| Blast Furnaces
| 高炉
| quarries_08
| quarries_08
| ''Blast furnaces run hot day-round, smelting iron, lead, and copper. The quality of the metal they produce is beyond excellent.''
| '' 高炉日夜燃烧,熔炼铁、铅和铜。生产的金属质量卓越。''
|}
|}
</tabber>
</tabber>


== Tradeport ==
== 贸易港 ==
{{building box
{{building box
| file=Building tradeport.png
| file=Building tradeport.png
| desc=Merchant galleys load and off-load their cargo at this port.
| desc= 商船在这个港口装卸货物。
}}
}}


; Construction time
; 建造时间
: {{construction time|quick}}
: {{construction time|quick}}


; Terrain requirements
; 地形要求
: {{terrain requirement
: {{terrain requirement
   | any = yes
   | any = yes
   }} However, the province must be coastal.
   }} 但是,此伯爵领必须沿海。
   
   
; Upgrades
; 升级
<tabber>
<tabber>
Game information=
 游戏资料=


{|class="mildtable plainlist" width=100%;
{|class="mildtable plainlist" width=100%;
! Level
! 等级
! Cost
! 花费
! Requirements
! 要求
! Holding effects
! 地产效果
! County effects
! 伯爵领效果
! Realm effects
! 领地效果
|-
|-
! 1
! 1
第1,059行: 第1,059行:
| {{em dash}}
| {{em dash}}
| {{Building tax|normal|1|roundingnote=yes}}
| {{Building tax|normal|1|roundingnote=yes}}
| {{icon|development}} {{green|+5%}} Monthly development
| {{icon|development}} {{green|+5%}} 发展度增长
| {{em dash}}
| {{em dash}}
|-
|-
! 2
! 2
| {{Building cost|normal|2}}
| {{Building cost|normal|2}}
| {{iconify|Crop Rotation}}
| {{iconify|Crop Rotation|[[革新#轮作|轮作]]}}
| {{Building tax|normal|2}}
| {{Building tax|normal|2}}
| {{icon|development}} {{green|+10%}} Monthly development
| {{icon|development}} {{green|+10%}} 发展度增长
| {{em dash}}
| {{em dash}}
|-
|-
第1,072行: 第1,072行:
| {{Building cost|normal|3}}
| {{Building cost|normal|3}}
|
|
* Holding is at least level 2
* 地产至少2级
* {{iconify|Manorialism}}
* {{iconify|Manorialism|[[革新#庄园制度|庄园制度]]}}
| {{Building tax|normal|3}}
| {{Building tax|normal|3}}
| {{icon|development}} {{green|+15%}} Monthly development
| {{icon|development}} {{green|+15%}} 发展度增长
| {{em dash}}
| {{em dash}}
|-
|-
第1,082行: 第1,082行:
| {{em dash}}
| {{em dash}}
| {{Building tax|normal|4}}
| {{Building tax|normal|4}}
| {{icon|development}} {{green|+20%}} Monthly development
| {{icon|development}} {{green|+20%}} 发展度增长
| {{em dash}}
| {{em dash}}
|-
|-
第1,088行: 第1,088行:
| {{Building cost|normal|5}}
| {{Building cost|normal|5}}
|
|
* Holding is at least level 3
* 地产至少3级
* {{iconify|Windmills}}
* {{iconify|Windmills|[[革新#风车磨坊|风车磨坊]]}}
| {{Building tax|normal|5}}
| {{Building tax|normal|5}}
| {{icon|development}} {{green|+25%}} Monthly development
| {{icon|development}} {{green|+25%}} 发展度增长
| {{em dash}}
| {{em dash}}
|-
|-
第1,098行: 第1,098行:
| {{em dash}}
| {{em dash}}
| {{Building tax|normal|6}}
| {{Building tax|normal|6}}
| {{icon|development}} {{green|+30%}} Monthly development
| {{icon|development}} {{green|+30%}} 发展度增长
| {{em dash}}
| {{em dash}}
|-
|-
第1,104行: 第1,104行:
| {{Building cost|normal|7}}
| {{Building cost|normal|7}}
|
|
* Holding is level 4
* 地产4级
* {{iconify|Cranes}}
* {{iconify|Cranes|[[革新#起重机|起重机]]}}
| {{Building tax|normal|7}}
| {{Building tax|normal|7}}
| {{icon|development}} {{green|+35%}} Monthly development
| {{icon|development}} {{green|+35%}} 发展度增长
| {{em dash}}
| {{em dash}}
|- 
|- 
第1,114行: 第1,114行:
| {{em dash}}
| {{em dash}}
| {{Building tax|normal|8}}
| {{Building tax|normal|8}}
| {{icon|development}} {{green|+40%}} Monthly development
| {{icon|development}} {{green|+40%}} 发展度增长
| {{em dash}}
| {{em dash}}
|}
|}
|-|
|-|
Description=
 描述=
{|class="mildtable plainlist" width=100%;
{|class="mildtable plainlist" width=100%;
! Level
! 等级
! Name
! 名称
! Internal ID
! 内部 ID
! Description
! 描述
|-
|-
! 1
! 1
| Small Harbor
| 小海港
| common_tradeport_01
| common_tradeport_01
| ''A humble harbor sits at the shore, allowing ships to load and off-load their cargo without much effort.''
| '' 一个坐落在海岸上的不起眼的港口,船只可以在这里轻松地装卸货物。''
|-
|-
! 2
! 2
| Fishing Net Weavers
| 渔网织工
| common_tradeport_02
| common_tradeport_02
| ''A workshop where fishing nets are woven has been set up here. Day in and day out nets are made and repaired tirelessly.''
| '' 这里建起了一座编织渔网的工坊。日复一日,工人们不知疲倦地制作和修复渔网。''
|-
|-
! 3
! 3
| Tradeport
| 贸易港
| common_tradeport_03
| common_tradeport_03
| ''The harbor has become a hub for trade and travel in the area. Ships from all around the coast come here to trade.''
| '' 这座港口已成为这片地区的贸易与旅行中心。来自沿海各地的船只都来这里进行贸易。''
|-
|-
! 4
! 4
| Shipwrights
| 造船工
| common_tradeport_04
| common_tradeport_04
| ''Skillful shipwrights gather at this port to construct and repair ships for the highest bidder.''
| '' 熟练的船工聚集在这个港口以建造或修理出价最高的船。''
|-
|-
! 5
! 5
| Expanded Docks
| 扩建的港区
| common_tradeport_05
| common_tradeport_05
| ''No longer will merchant ships have to compete for a spot to load and unload their precious cargo  the abundant space on the dock gives more than enough room for everyone to do business!''
| '' 商船再也无需为了装卸他们的珍贵货物的停靠点也相互争锋了 —泊位的充足区域给了所有生意人足够的空间!''
|-
|-
! 6
! 6
| Shipyards
| 造船厂
| common_tradeport_06
| common_tradeport_06
| ''Several ships lay ready in the yards, waiting for a crew to man them in times of need for the crown.''
| '' 船厂中数艘船整装待发,船员在君主有需要时就会登船启航。''
|-
|-
! 7
! 7
| Grand Port
| 大海港
| common_tradeport_07
| common_tradeport_07
| ''This grand port offers plenty of room for merchants and fishermen to dock and handle their cargo. Travelers from far and wide come here, seeking safety in the haven that is the port.''
| '' 这个大海港为商人和渔民提供了停泊和买卖货物所需的充足空间。远道而来的旅人在这座港口,寻求避风港的庇佑。''
|-
|-
! 8
! 8
| Drydocks
| 干船坞
| common_tradeport_08
| common_tradeport_08
| ''A revolutionary new means of docking ships has arrived in the form of the drydock. The ship is sailed into a narrow passage, where the water is pumped out. The ship is then suspended on blocks of stone, and can then be repaired and maintained with ease.''
| '' 干船坞干船坞是革命式的新泊船方法。船只先驶入狭窄的水道,再从中排干水。接着船只就会立在石磊上,可以轻松修理和保养船只。''
|}
|}
</tabber>
</tabber>


== Wetland farms ==
== 湿地农场 ==
{{building box
{{building box
| file=Building peat quarries.png
| file=Building peat quarries.png
| desc=While wetlands will never offer the same opportunities for growing crops as plains, a seasonal glut of vegetation allow for the raising of animals. There are also opportunities for extracting both peat and salt.
| desc= 虽然湿地的产出永远比不上平原种植的谷物,但按季节生长的丰富植被也能用于养殖动物。而且也有机会采掘泥炭和盐。
}}
}}


; Construction time
; 建造时间
: {{construction time|standard}}
: {{construction time|standard}}


; Terrain requirements
; 地形要求
: {{terrain requirement
: {{terrain requirement
   | mode = sentence
   | mode = sentence
第1,182行: 第1,182行:
   }}
   }}


; Upgrades
; 升级
<tabber>
<tabber>
Game information=
 游戏资料=


{|class="mildtable plainlist" width=100%;
{|class="mildtable plainlist" width=100%;
! Level
! 等级
! Cost
! 花费
! Requirements
! 要求
! Holding effects
! 地产效果
! County effects
! 伯爵领效果
! Realm effects
! 领地效果
|-
|-
! 1
! 1
第1,205行: 第1,205行:
! 2
! 2
| {{Building cost|cheap|2}}
| {{Building cost|cheap|2}}
| {{iconify|Crop Rotation}}
| {{iconify|Crop Rotation|[[革新#轮作|轮作]]}}
|
|
* {{Building tax|normal|2}}
* {{Building tax|normal|2}}
* {{Building speed|normal|2}}
* {{Building speed|normal|2}}
| {{icon|gold}} {{green|−5%}} Building construction gold cost
| {{icon|gold}} {{green|−5%}} 建筑建造的金钱花费
| {{em dash}}
| {{em dash}}
|-
|-
第1,215行: 第1,215行:
| {{Building cost|cheap|3}}
| {{Building cost|cheap|3}}
|
|
* Holding is at least level 2
* 地产至少2级
* {{iconify|Manorialism}}
* {{iconify|Manorialism|[[革新#庄园制度|庄园制度]]}}
|
|
* {{Building tax|normal|3}}
* {{Building tax|normal|3}}
* {{Building speed|normal|3}}
* {{Building speed|normal|3}}
|
|
* {{icon|gold}} {{green|−5%}} Building construction gold cost
* {{icon|gold}} {{green|−5%}} 建筑建造的金钱花费
* {{icon|supply}} {{green|+200}} Supply limit
* {{icon|supply}} {{green|+200}} 补给上限
| {{em dash}}
| {{em dash}}
|-
|-
第1,232行: 第1,232行:
* {{Building speed|normal|4}}
* {{Building speed|normal|4}}
|
|
* {{icon|gold}} {{green|−5%}} Building construction gold cost
* {{icon|gold}} {{green|−5%}} 建筑建造的金钱花费
* {{icon|supply}} {{green|+200}} Supply limit
* {{icon|supply}} {{green|+200}} 补给上限
* {{icon|supply}} {{green|+5%}} Supply limit
* {{icon|supply}} {{green|+5%}} 补给上限
| {{em dash}}
| {{em dash}}
|-
|-
第1,240行: 第1,240行:
| {{Building cost|cheap|5}}
| {{Building cost|cheap|5}}
|
|
* Holding is at least level 3
* 地产至少3级
* {{iconify|Windmills}}
* {{iconify|Windmills|[[革新#风车磨坊|风车磨坊]]}}
|
|
* {{Building tax|normal|5}}
* {{Building tax|normal|5}}
* {{Building speed|normal|5}}
* {{Building speed|normal|5}}
* {{icon|time}} {{green|+10%}} Hostile raid time
* {{icon|time}} {{green|+10%}} 敌对劫掠时间
|
|
* {{icon|gold}} {{green|−5%}} Building construction gold cost
* {{icon|gold}} {{green|−5%}} 建筑建造的金钱花费
* {{icon|supply}} {{green|+200}} Supply limit
* {{icon|supply}} {{green|+200}} 补给上限
* {{icon|supply}} {{green|+5%}} Supply limit
* {{icon|supply}} {{green|+5%}} 补给上限
| {{em dash}}
| {{em dash}}
|-
|-
第1,258行: 第1,258行:
* {{Building tax|normal|6}}
* {{Building tax|normal|6}}
* {{Building speed|normal|6}}
* {{Building speed|normal|6}}
* {{icon|time}} {{green|+10%}} Hostile raid time
* {{icon|time}} {{green|+10%}} 敌对劫掠时间
|
|
* {{icon|gold}} {{green|−5%}} Building construction gold cost
* {{icon|gold}} {{green|−5%}} 建筑建造的金钱花费
* {{icon|supply}} {{green|+200}} Supply limit
* {{icon|supply}} {{green|+200}} 补给上限
* {{icon|supply}} {{green|+5%}} Supply limit
* {{icon|supply}} {{green|+5%}} 补给上限
* {{icon|development}} {{green|+5%}} Monthly development
* {{icon|development}} {{green|+5%}} 发展度增长
| {{em dash}}
| {{em dash}}
|-
|-
第1,269行: 第1,269行:
| {{Building cost|cheap|7}}
| {{Building cost|cheap|7}}
|
|
* Holding is level 4
* 地产4级
* {{iconify|Cranes}}
* {{iconify|Cranes|[[革新#起重机|起重机]]}}
|
|
* {{Building tax|normal|7}}
* {{Building tax|normal|7}}
* {{Building speed|normal|7}}
* {{Building speed|normal|7}}
* {{icon|time}} {{green|+10%}} Hostile raid time
* {{icon|time}} {{green|+10%}} 敌对劫掠时间
|
|
* {{icon|gold}} {{green|−10%}} Building construction gold cost
* {{icon|gold}} {{green|−10%}} 建筑建造的金钱花费
* {{icon|supply}} {{green|+200}} Supply limit
* {{icon|supply}} {{green|+200}} 补给上限
* {{icon|supply}} {{green|+5%}} Supply limit
* {{icon|supply}} {{green|+5%}} 补给上限
* {{icon|development}} {{green|+5%}} Monthly development
* {{icon|development}} {{green|+5%}} 发展度增长
| {{em dash}}
| {{em dash}}
|- 
|- 
第1,288行: 第1,288行:
* {{Building tax|normal|8}}
* {{Building tax|normal|8}}
* {{Building speed|normal|8}}
* {{Building speed|normal|8}}
* {{icon|time}} {{green|+10%}} Hostile raid time
* {{icon|time}} {{green|+10%}} 敌对劫掠时间
|
|
* {{icon|gold}} {{green|−10%}} Building construction gold cost
* {{icon|gold}} {{green|−10%}} 建筑建造的金钱花费
* {{icon|supply}} {{green|+600}} Supply limit
* {{icon|supply}} {{green|+600}} 补给上限
* {{icon|supply}} {{green|+5%}} Supply limit
* {{icon|supply}} {{green|+5%}} 补给上限
* {{icon|development}} {{green|+5%}} Monthly development
* {{icon|development}} {{green|+5%}} 发展度增长
| {{em dash}}
| {{em dash}}
|}
|}
|-|
|-|
Description=
 描述=
{|class="mildtable plainlist" width=100%;
{|class="mildtable plainlist" width=100%;
! Level
! 等级
! Name
! 名称
! Internal ID
! 内部 ID
! Description
! 描述
|-
|-
! 1
! 1
| Cattle Lands
| 牧牛地
| peat_quarries_01
| peat_quarries_01
| ''The fertility of the wetlands makes excellent grazing for pastoral animals of all sizes.''
| '' 湿地的肥沃适于放牧各种大小的畜牧动物。''
|-
|-
! 2
! 2
| Peat Quarries
| 泥炭采掘场
| peat_quarries_02
| peat_quarries_02
| ''A significant amount of peat is quarried here. Its presence aids in the development of new farms and fields.''
| '' 大量泥炭在此采掘,帮助发展了新的农场和田地。''
|-
|-
! 3
! 3
| Hay Meadows
| 干草场
| peat_quarries_03
| peat_quarries_03
| ''Around the wetlands themselves a large amount of grass and straw grows, which is harvested and used as feed for the winter.''
| '' 湿地到处生长着大量青草与禾秆,可以收割用于冬天喂养。''
|-
|-
! 4
! 4
| Salt Wells
| 盐井
| peat_quarries_04
| peat_quarries_04
| ''Workers use large pans to heat water and extract salt from the wetlands. This salt is then used to preserve meat, which is then traded.''
| '' 工人用大锅加热水并从湿地中提取盐。这些盐之后用于保存肉类,肉类再用来贸易。''
|-
|-
! 5
! 5
| Walled Wetlands
| 湿地围墙
| peat_quarries_05
| peat_quarries_05
| ''By walling off the wetlands, the peasants can more easily control the growth of plants, and protect the valuable harvest therein.''
| '' 围起湿地后,农民就更容易控制植物的生长,并保护其内有价值的收获。''
|-
|-
! 6
! 6
| Wetland Fields
| 湿地农田
| peat_quarries_06
| peat_quarries_06
| ''The unique properties of the wetlands allow peasants to successfully grow many plants they wouldn't otherwise be able to, such as hemp or flax.''
| '' 湿地独有的特性让农民能种植许多其他地方长不了的植物,例如麻与亚麻。''
|-
|-
! 7
! 7
| Large Peat Quarries
| 大泥炭采掘场
| peat_quarries_07
| peat_quarries_07
| ''More and more peat is being quarried here, with most being exported all over as fertilizer.''
| '' 这里采掘出越来越多的泥炭,大部分作为肥料出口。''
|-
|-
! 8
! 8
| Large Wetland Ranches
| 湿地大牧场
| peat_quarries_08
| peat_quarries_08
| ''Large herds of animals feed on the abundant plant life in the wetlands, growing big and fat.''
| '' 大群动物以湿地内丰富的植物为食,长得又大又肥。''
|}
|}
</tabber>
</tabber>


== References ==
== 参考资料 ==
<references />
<references />


[[Category:建筑]]
[[Category:建筑]]
[[en:Economic buildings]]
[[en:Economic buildings]]

2020年11月16日 (一) 13:54的版本

每种地形都有可选的经济建筑。每种地产类型都可以建造适合于它们地形的经济建筑。

所有经济建筑提供每月赋税,通过解锁以下革新升级:

革新 时代 等级
 轮作 部落时期 2+
 庄园制度 中世纪早期 3+
 风车磨坊 中世纪盛期 5+
 起重机 中世纪晚期 7+

注意,拥有军事增益的经济建筑也提供金钱。

沙漠农业

Building plantations.png 这些种植园专注于培育足以抵御恶劣的气候的水果和蔬菜。
建造时间
2 年
地形要求
此建筑可建造于以下地形:
地形 可以建造 地形 可以建造
沙漠 Yes 沙漠山地
旱地 Yes 农田
洪泛平原 森林
丘陵 丛林
山地 绿洲 Yes
平原 草原
针叶林 湿地
升级
等级 花费 要求 地产效果 伯爵领效果 领地效果
1 1金钱 赋税: +0.25/月
2 2金钱  轮作
  • 赋税: +0.4/月
  • +1% 地产赋税
3 3金钱
  • 赋税: +0.55/月
  • +1% 地产赋税
+1 轻骑兵坚韧
4 4金钱
  • 赋税: +0.7/月
  • +2% 地产赋税
+1 轻骑兵坚韧
5 5金钱
  • 赋税: +0.85/月
  • +2% 地产赋税
  • +200 补给上限
+2% 发展度增长 +1 轻骑兵坚韧
6 6金钱
  • 赋税: +1/月
  • +2% 地产赋税
  • +400 补给上限
+2% 发展度增长 +1 轻骑兵坚韧
7 7金钱
  • 赋税: +1.15/月
  • +2% 地产赋税
  • +400 补给上限
+5% 发展度增长 +1 轻骑兵坚韧
8 8金钱
  • 赋税: +1.3/月
  • +2% 地产赋税
  • +600 补给上限
+5% 发展度增长 +1 轻骑兵坚韧

等级 名称 内部 ID 描述
1 小种植园 plantations_01 尽管缺水,这些小种植园依靠种植尤其坚韧的水果而获得成功。
2 贸易站 plantations_02 吃苦耐劳的沙漠游牧民往返于贸易站之间,将食物带给最有需要的人。
3 织布工 plantations_03 织布工在工坊里纺布,之后交易给沙漠游牧民。
4 泉源 plantations_04 水资源有限,新水井肯定能让这个区域繁荣。发现了数个这样的泉水,已建造了相应的水井。
5 商队驿站 plantations_05 大的贸易商队需要驻足之地让他们的动物休息。商队驿站提供了他们所需的空间,也是向他们的货物课税的绝佳场所。
6 海枣树丛 plantations_06 用更多适合的土地来修建种植园,栽培海枣树丛。甜蜜的海枣能保存很长时间,也是种商人值钱的货物。
7 灌溉 plantations_07 用井水漫灌田地,就能支撑起超出生存最基础所需的农业。不过这是一项大工程,让沙漠繁盛可不那么容易。
8 大种植园 plantations_08 这些种植园现在的产出绝对有盈余,能用来贸易,出售获利。

农场与耕地

Building cereal fields.png 农场与耕地是任何经济的中坚力量。为人、畜、军和宴席提供能量——区区谷物的力量怎么说都不夸张。
建造时间
3 年
地形要求
此建筑可建造于以下地形:
地形 可以建造 地形 可以建造
沙漠 沙漠山地
旱地 Yes 农田 Yes
洪泛平原 Yes 森林
丘陵 丛林
山地 绿洲
平原 Yes 草原
针叶林 湿地
升级
等级 花费 要求 地产效果 伯爵领效果 领地效果
1 1金钱 赋税: +0.5/月
2 2金钱  轮作 赋税: +0.8/月 +1% 地产赋税
3 3金钱 赋税: +1.1/月
  • +1% 地产赋税
  • +400 补给上限
4 4金钱 赋税: +1.4/月
  • +1% 地产赋税
  • +400 补给上限
  • +5% 发展度增长
5 5金钱 赋税: +1.7/月
  • +1% 地产赋税
  • +400 补给上限
  • +5% 补给上限
  • +5% 发展度增长
6 6金钱 赋税: +2/月
  • +1% 地产赋税
  • +400 补给上限
  • +5% 补给上限
  • +5% 发展度增长
  • −5% 神殿建筑建造花费
7 7金钱 赋税: +2.3/月
  • +1% 地产赋税
  • +400 补给上限
  • +5% 补给上限
  • +5% 发展度增长
  • −5% 神殿建筑建造花费
  • +5% 征召兵补员速率
8 8金钱 赋税: +2.6/月
  • +2% 地产赋税
  • +1600 补给上限[1]
  • +5% 补给上限
  • +5% 发展度增长
  • −5% 神殿建筑建造花费
  • +5% 征召兵补员速率

等级 名称 内部 ID 描述
1 庄稼地 cereal_fields_01 庄稼地是封建经济的支柱,每一块都由一个规模小但慷慨大方的农民家庭打理——几乎都很愿意将他们大部分的产出捐献给君王!
2 小村庄 cereal_fields_02 庄稼地是封建经济的支柱,每一块都由一个规模小但慷慨大方的农民家庭打理——几乎都很愿意将他们大部分的产出捐献给君王!
3 谷仓与仓库 cereal_fields_03 修建谷仓与仓库让农民能储存干草和稻草,有地方存放工具,并可以随时作为行经军队(或流浪者……)的住处。
4 农庄 cereal_fields_04 更大的农庄能支撑起更大的农民家庭。只要家庭有空间增长,他们就会生更多能下地干重活的小孩——正如事物的自然之理!
5 粮仓 cereal_fields_05 粮仓让农民能长期储存谷物、蔬菜和水果。当然农民会很乐意把这些都送给我们刚好行军路过的军队!
6 农场与什一税仓库 cereal_fields_06 什一税仓库是农民存放他们应该献给神职人员的那部分产出的地方——当然,这也让我们更方便征他们的税。
7 广大农作物耕地 cereal_fields_07 通过“鼓励”我们心怀感激的农民臣民们耕种更多更大的耕地,并使相互之间的耕地更接近,我们肯定能获得更高收益。当然,互相蚕食土地或许会导致农民间的冲突——哎呀,这是我们愿意做出的牺牲!
8 谷物筒仓 cereal_fields_08 这些巨大的筒仓意在整年储存大量谷物。数量多到一整支军队都吃不完,当然,这是假设了没有老鼠能进入筒仓……

林业

Building logging camps.png 这些森林产出大量木材、树脂、木炭和其他资源,为周围的城镇提供了优秀而路途近的建材来源。
建造时间
3 年
地形要求
此建筑可建造于以下地形:
地形 可以建造 地形 可以建造
沙漠 沙漠山地
旱地 农田
洪泛平原 森林 Yes
丘陵 丛林 Yes
山地 绿洲
平原 草原
针叶林 Yes 湿地
升级
等级 花费 要求 地产效果 伯爵领效果 领地效果
1 1金钱
  • 赋税: +0.35/月
  • 建筑的建造时间: −2.5%[2]
2 2金钱  轮作
  • 赋税: +0.55/月
  • 建筑的建造时间: −5%
−5% 神殿建筑建造花费
3 3金钱
  • 赋税: +0.75/月
  • 建筑的建造时间: −7.5%
−5% 神殿建筑建造花费 −1% 军队金钱维护费
4 4金钱
  • 赋税: +0.95/月
  • 建筑的建造时间: −10%
  • −5% 神殿建筑建造花费
  • +300 补给上限
−1% 军队金钱维护费
5 5金钱
  • 赋税: +1.15/月
  • 建筑的建造时间: −12.5%
  • −5% 神殿建筑建造花费
  • +300 补给上限
  • +1% 地产赋税
−1% 军队金钱维护费
6 6金钱
  • 赋税: +1.35/月
  • 建筑的建造时间: −15%
  • −5% 神殿建筑建造花费
  • +600 补给上限
  • +1% 地产赋税
−1% 军队金钱维护费
7 7金钱
  • 赋税: +1.55/月
  • 建筑的建造时间: −17.5%
  • −5% 神殿建筑建造花费
  • +600 补给上限
  • +2% 地产赋税
−1% 军队金钱维护费
8 8金钱
  • 赋税: +1.75/月
  • 建筑的建造时间: −20%
  • −5% 神殿建筑建造花费
  • +600 补给上限
  • +2% 地产赋税
  • +2% 发展度增长
−1% 军队金钱维护费

等级 名称 内部 ID 描述
1 伐木营地 logging_camps_01 伐木工沿着森林边缘设立了营地,每天长时间工作砍伐树木。
2 树脂采集者 logging_camps_02 森林中采集的树脂一直被用作粘合剂,或被卖给神职人员用于各种仪式。
3 烧炭工 logging_camps_03 烧炭工在烟雾中不知疲倦地工作,生产铁匠所寻求的高价值材料。
4 林间牧场 logging_camps_04 林木间可以找到牧场,动物食用自然产出的种子和坚果。每年中有数个月,充足的坚果养肥了准备过冬的动物们。
5 耕地 logging_camps_05 林木曾今屹立之地,现在是一片片田野。过去的森林成了万亩良田。
6 养蜂地 logging_camps_06 森林边缘设立了蜂房,以利用在过去曾是森林的地方出现的数量繁多的野花。
7 森林玻璃厂 logging_camps_07 森林是玻璃工人工作的绝佳地点。很容易就能获得他们所需的大部分材料,能生产和交易高价值的玻璃。
8 锯木厂 logging_camps_08 斤斧和简单的锯子一直到目前都能满足我们的需要,但锯木厂相比起这些工具就像神明与人相比。现在森林可以瞬间被吞食,高价值的树木供应给我们的城市和乡镇。

山丘农场

Building hill farms.png 该省份起伏的山峦跨遍大地。在斜坡上种植虽有助于灌溉农作物,但有限的种植面积也意味着更少的收成。
建造时间
3 年
地形要求
此建筑可建造于 丘陵地形。
升级
等级 花费 要求 地产效果 伯爵领效果 领地效果
1 1金钱 赋税: +0.35/月
2 2金钱  轮作 赋税: +0.55/月 +1 长枪兵坚韧
3 3金钱 赋税: +0.75/月 +300 补给上限 +1 长枪兵坚韧
4 4金钱 赋税: +0.95/月 +300 补给上限 +2 长枪兵坚韧
5 5金钱 赋税: +1.15/月
  • +300 补给上限
  • +2% 补给上限
+2 长枪兵坚韧
6 6金钱 赋税: +1.35/月
  • +300 补给上限
  • +2% 补给上限
  • +5% 发展度增长
+2 长枪兵坚韧
7 7金钱 赋税: +1.55/月
  • +600 补给上限
  • +2% 补给上限
  • +5% 发展度增长
+2 长枪兵坚韧
8 8金钱 赋税: +1.75/月
  • +600 补给上限
  • +2% 补给上限
  • +5% 发展度增长
+2 长枪兵坚韧

等级 名称 内部 ID 描述
1 梯田 hill_farms_01 沿着众多山丘的山坡上有着无数小块田地,种植着谷物,支撑起一小群农民人口。
2 山原牧场 hill_farms_02 牛被带到这片未开发的高地,或称山原,吃着生长在这里的丰富草甸。
3 菜窖 hill_farms_03 菜窖能储存蔬菜长达一年,对于土地贫瘠的山丘极端重要。
4 菜田 hill_farms_04 大片菜田为零星的农场提供了急需的食物。
5 田埂 hill_farms_05 从附近的小溪引水进入梯田,可以使岗田更长久地保持肥沃。
6 道路与台阶 hill_farms_06 用适当的道路和阶梯将散落各处的农场和小村连接起来,我们提高了向他们课税的效率。
7 冬季粮仓 hill_farms_07 一年中的艰苦岁月里,没有多少动物可吃,冬季粮仓可以解决这个问题。
8 苹果园 hill_farms_08 起伏的山丘对于果园来说最适合不过,尤其是各类苹果。

庄园宅第

Building farm estates.png 庄园的领主们雇佣了成百名的农民耕种他们的土地,照料他们的牲畜。他们越有权力,他们的臣民就能在越多的土地上劳作,最重要的是,他们能产出越多税收!
建造时间
5 年
地形要求
此建筑可建造于 农田地形。
升级
等级 花费 要求 地产效果 伯爵领效果 领地效果
1 1金钱 赋税: +0.7/月
2 2金钱  轮作
  • 赋税: +1.15/月
  • +500 补给上限
  • +15% 补给上限
3 3金钱
  • 赋税: +1.6/月
  • +500 补给上限
  • +15% 补给上限
+2% 发展度增长
4 4金钱
  • 赋税: +2.05/月
  • +1000 补给上限
  • +15% 补给上限
+2% 发展度增长
5 5金钱
  • 赋税: +2.5/月
  • +1000 补给上限
  • +15% 补给上限
  • +5% 征召兵规模
+2% 发展度增长
6 6金钱
  • 赋税: +2.95/月
  • +1000 补给上限
  • +15% 补给上限
  • +5% 征召兵规模
  • +5% 发展度增长
  • +1% 地产赋税
7 7金钱
  • 赋税: +3.4/月
  • +1000 补给上限
  • +15% 补给上限
  • +5% 征召兵规模
  • +5% 发展度增长
  • +1% 地产赋税
  • +0.2 每月控制力增长
8 8金钱
  • 赋税: +3.85/月
  • +1000 补给上限
  • +15% 补给上限
  • +5% 征召兵规模
  • +5% 发展度增长
  • +2% 地产赋税
  • +0.2 每月控制力增长

等级 名称 内部 ID 描述
1 宅邸 farm_estates_01 宅邸中居住着拥有土地的家族,他们的佣人,以及在他们田地里劳作的农民。
2 菜园与蔬菜种植 farm_estates_02 大片有着成熟蔬菜的菜园和田地附属于庄园,使其能自给自足。
3 农场庄园 farm_estates_03 农场庄园对周边的田地、森林和附属建筑拥有管辖权。
4 百亩田 farm_estates_04 广袤的百亩田雇佣了大量农民,为拥有这片土地的家族带来巨大的财富。
5 自由保有地产 farm_estates_05 自由保有地产的范围广大,有大片土地环绕——以世袭的方式继承,其中居住的家族有充足的时间优化土地的产出。
6 风力磨坊 farm_estates_06 风力磨坊让大量劳动力从磨面粉中解放出来,极大增加了效率。
7 整合土地所有权 farm_estates_07 数个不同庄园如同一个庄园般运作——让产出最多的家族掌管产出较少的,我们保证了上佳的表现。
8 大庄园 farm_estates_08 规模空前的巨大庄园,这些大型综合体可以供养人口数千的家族。

采石场

Building quarries.png 该省份的山地给当地建筑工程提供了十分优良的建筑材料。
建造时间
2 年
地形要求
此建筑可建造于 沙漠山地和 山地地形。
升级
等级 花费 要求 地产效果 伯爵领效果 领地效果
1 1金钱
  • 赋税: +0.25/月
  • 建筑的建造时间: −2.5%[3]
2 2金钱  轮作
  • 赋税: +0.4/月
  • 建筑的建造时间: −5%
−1% 兵士维护费
3 3金钱
  • 赋税: +0.55/月
  • 建筑的建造时间: −7.5%
+2% 发展度增长 −1% 兵士维护费
4 4金钱
  • 赋税: +0.7/月
  • 建筑的建造时间: −10%
  • +2% 发展度增长
  • −5% 建筑建造的金钱花费
−1% 兵士维护费
5 5金钱
  • 赋税: +0.85/月
  • 建筑的建造时间: −12.5%
  • +2% 发展度增长
  • −5% 建筑建造的金钱花费
−2% 兵士维护费
6 6金钱
  • 赋税: +1/月
  • 建筑的建造时间: −15%
  • +10% 守军规模
  • +2% 发展度增长
  • −5% 建筑建造的金钱花费
−2% 兵士维护费
7 7金钱
  • 赋税: +1.15/月
  • 建筑的建造时间: −17.5%
  • +10% 守军规模
  • +2% 发展度增长
  • −5% 建筑建造的金钱花费
  • −2% 兵士维护费
  • +1 重步兵坚韧
  • +1 长枪兵坚韧
8 8金钱
  • 赋税: +1.3/月
  • 建筑的建造时间: −20%
  • +10% 守军规模
  • +2% 发展度增长
  • −5% 建筑建造的金钱花费
  • −2% 兵士维护费
  • +2 重步兵坚韧
  • +2 长枪兵坚韧
  • +4 重骑兵坚韧

等级 名称 内部 ID 描述
1 简易采石场 quarries_01 易于获取的荒料为附近的建造项目提供了建筑材料。
2 浅矿井 quarries_02 简单的矿井沿着山脚排列,从容易获得的表层矿藏里收集矿石。
3 水磨 quarries_03 引水到采矿地点,水磨可以利用水力,驱动能帮助开采的工具。
4 大型采石场 quarries_04 建筑材料的需求增大,采石场吸引了越来越多的工人。年深日久,这些采石场变得越来越大,越来越深。
5 大矿井 quarries_05 金属的需求持续增加,新的技术也不是万能的——产量必须提升,更多矿井将要开工!
6 巨型采石场 quarries_06 若干巨大的露天矿坑中,工人几乎以工业级别的效率切下石块。开采殆尽的矿场如同张开的巨口,在这个省份到处都是,他们产出的石料现在组成了难以计数的城堡和城墙。
7 竖矿井 quarries_07 有了新技术,工人可以获得深藏于地面之下的金属。最重要的一项技术是从被淹没的竖井中抽水的新方法。
8 高炉 quarries_08 高炉日夜燃烧,熔炼铁、铅和铜。生产的金属质量卓越。

贸易港

Building tradeport.png 商船在这个港口装卸货物。
建造时间
2 年
地形要求
此建筑可以在任何地形上建造。 但是,此伯爵领必须沿海。
升级
等级 花费 要求 地产效果 伯爵领效果 领地效果
1 1金钱 赋税: +0.35/月 +5% 发展度增长
2 2金钱  轮作 赋税: +0.55/月 +10% 发展度增长
3 3金钱 赋税: +0.75/月 +15% 发展度增长
4 4金钱 赋税: +0.95/月 +20% 发展度增长
5 5金钱 赋税: +1.15/月 +25% 发展度增长
6 6金钱 赋税: +1.35/月 +30% 发展度增长
7 7金钱 赋税: +1.55/月 +35% 发展度增长
8 8金钱 赋税: +1.75/月 +40% 发展度增长

等级 名称 内部 ID 描述
1 小海港 common_tradeport_01 一个坐落在海岸上的不起眼的港口,船只可以在这里轻松地装卸货物。
2 渔网织工 common_tradeport_02 这里建起了一座编织渔网的工坊。日复一日,工人们不知疲倦地制作和修复渔网。
3 贸易港 common_tradeport_03 这座港口已成为这片地区的贸易与旅行中心。来自沿海各地的船只都来这里进行贸易。
4 造船工 common_tradeport_04 熟练的船工聚集在这个港口以建造或修理出价最高的船。
5 扩建的港区 common_tradeport_05 商船再也无需为了装卸他们的珍贵货物的停靠点也相互争锋了——泊位的充足区域给了所有生意人足够的空间!
6 造船厂 common_tradeport_06 船厂中数艘船整装待发,船员在君主有需要时就会登船启航。
7 大海港 common_tradeport_07 这个大海港为商人和渔民提供了停泊和买卖货物所需的充足空间。远道而来的旅人在这座港口,寻求避风港的庇佑。
8 干船坞 common_tradeport_08 干船坞干船坞是革命式的新泊船方法。船只先驶入狭窄的水道,再从中排干水。接着船只就会立在石磊上,可以轻松修理和保养船只。

湿地农场

Building peat quarries.png 虽然湿地的产出永远比不上平原种植的谷物,但按季节生长的丰富植被也能用于养殖动物。而且也有机会采掘泥炭和盐。
建造时间
3 年
地形要求
此建筑可建造于 湿地地形。
升级
等级 花费 要求 地产效果 伯爵领效果 领地效果
1 1金钱
  • 赋税: +0.35/月
  • 建筑的建造时间: −1%
2 2金钱  轮作
  • 赋税: +0.55/月
  • 建筑的建造时间: −2%
−5% 建筑建造的金钱花费
3 3金钱
  • 赋税: +0.75/月
  • 建筑的建造时间: −3%
  • −5% 建筑建造的金钱花费
  • +200 补给上限
4 4金钱
  • 赋税: +0.95/月
  • 建筑的建造时间: −4%
  • −5% 建筑建造的金钱花费
  • +200 补给上限
  • +5% 补给上限
5 5金钱
  • 赋税: +1.15/月
  • 建筑的建造时间: −5%
  • +10% 敌对劫掠时间
  • −5% 建筑建造的金钱花费
  • +200 补给上限
  • +5% 补给上限
6 6金钱
  • 赋税: +1.35/月
  • 建筑的建造时间: −6%
  • +10% 敌对劫掠时间
  • −5% 建筑建造的金钱花费
  • +200 补给上限
  • +5% 补给上限
  • +5% 发展度增长
7 7金钱
  • 赋税: +1.55/月
  • 建筑的建造时间: −7%
  • +10% 敌对劫掠时间
  • −10% 建筑建造的金钱花费
  • +200 补给上限
  • +5% 补给上限
  • +5% 发展度增长
8 8金钱
  • 赋税: +1.75/月
  • 建筑的建造时间: −8%
  • +10% 敌对劫掠时间
  • −10% 建筑建造的金钱花费
  • +600 补给上限
  • +5% 补给上限
  • +5% 发展度增长

等级 名称 内部 ID 描述
1 牧牛地 peat_quarries_01 湿地的肥沃适于放牧各种大小的畜牧动物。
2 泥炭采掘场 peat_quarries_02 大量泥炭在此采掘,帮助发展了新的农场和田地。
3 干草场 peat_quarries_03 湿地到处生长着大量青草与禾秆,可以收割用于冬天喂养。
4 盐井 peat_quarries_04 工人用大锅加热水并从湿地中提取盐。这些盐之后用于保存肉类,肉类再用来贸易。
5 湿地围墙 peat_quarries_05 围起湿地后,农民就更容易控制植物的生长,并保护其内有价值的收获。
6 湿地农田 peat_quarries_06 湿地独有的特性让农民能种植许多其他地方长不了的植物,例如麻与亚麻。
7 大泥炭采掘场 peat_quarries_07 这里采掘出越来越多的泥炭,大部分作为肥料出口。
8 湿地大牧场 peat_quarries_08 大群动物以湿地内丰富的植物为食,长得又大又肥。

参考资料

  1. 00_terrain_specific_buildings.txt, cereal_fields_08, supply_limit = 1600.
  2. Tooltip in game rounds down. See game\common\script_values\00_building_values.txt, @good_build_speed_base = -0.025.
  3. Tooltip in game rounds down. See game\common\script_values\00_building_values.txt, @good_build_speed_base = -0.025.