(添加部分翻译) |
(同步到官方百科 20:43, 18 October 2020 WeirdMatter) |
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{{Version|1.0}}{{需要翻译}} | {{Version|1.0}}{{需要翻译}} | ||
Modifiers are applied to different scopes. | Modifiers are applied to different scopes. | ||
==Creating a Character Modifier== | == Creating a Character Modifier == | ||
Character modifiers are defined in .txt files in the directory: ../common/modifiers | Character modifiers are defined in .txt files in the directory: ../common/modifiers | ||
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} | } | ||
</pre> | </pre> | ||
===Icons=== | === Icons === | ||
Each modifier has an icon that is displayed with its name. It can be set by using <code>icon=icon_name</code> in the main modifier block. The base game has the following modifier icons available: | |||
==Scripted Modifiers== | {| class="wikitable" | ||
! Name | |||
! Icon | |||
! Name | |||
! Icon | |||
|- | |||
| cat_positive | |||
| {{icon|cat_positive}} | |||
| cat_negative | |||
| {{icon|cat_negative}} | |||
|- | |||
| cockroach_positive | |||
| {{icon|cockroach_positive}} | |||
| cockroach_negative | |||
| {{icon|cockroach_negative}} | |||
|- | |||
| county_modifier_control_positive | |||
| {{icon|control_positive}} | |||
| county_modifier_control_negative | |||
| {{icon|control_negative}} | |||
|- | |||
| county_modifier_corruption_positive | |||
| {{icon|corruption_positive}} | |||
| county_modifier_corruption_negative | |||
| {{icon|corruption_negative}} | |||
|- | |||
| county_modifier_development_positive | |||
| {{icon|development_positive}} | |||
| county_modifier_development_negative | |||
| {{icon|development_negative}} | |||
|- | |||
| county_modifier_opinion_positive | |||
| {{icon|opinion_positive}} | |||
| county_modifier_opinion_negative | |||
| {{icon|opinion_negative}} | |||
|- | |||
| diplomacy_positive | |||
| {{icon|diplomacy_positive}} | |||
| diplomacy_negative | |||
| {{icon|diplomacy_negative}} | |||
|- | |||
| dog_positive | |||
| {{icon|dog_positive}} | |||
| dog_negative | |||
| {{icon|dog_negative}} | |||
|- | |||
| dread_positive | |||
| {{icon|dread_positive}} | |||
| dread_negative | |||
| {{icon|dread_negative}} | |||
|- | |||
| drink_positive | |||
| {{icon|drink_positive}} | |||
| drink_negative | |||
| {{icon|drink_negative}} | |||
|- | |||
| economy_positive | |||
| {{icon|economy_positive}} | |||
| economy_negative | |||
| {{icon|economy_negative}} | |||
|- | |||
| family_positive | |||
| {{icon|family_positive}} | |||
| family_negative | |||
| {{icon|family_negative}} | |||
|- | |||
| feast_positive | |||
| {{icon|feast_positive}} | |||
| feast_negative | |||
| {{icon|feast_negative}} | |||
|- | |||
| fertility_positive | |||
| {{icon|fertility_positive}} | |||
| fertility_negative | |||
| {{icon|fertility_negative}} | |||
|- | |||
| food_positive | |||
| {{icon|food_positive}} | |||
| food_negative | |||
| {{icon|food_negative}} | |||
|- | |||
| health_positive | |||
| {{icon|health_positive}} | |||
| health_negative | |||
| {{icon|health_negative}} | |||
|- | |||
| horse_positive | |||
| {{icon|horse_positive}} | |||
| horse_negative | |||
| {{icon|horse_negative}} | |||
|- | |||
| hunt_positive | |||
| {{icon|hunt_positive}} | |||
| hunt_negative | |||
| {{icon|hunt_negative}} | |||
|- | |||
| intrigue_positive | |||
| {{icon|intrigue_positive}} | |||
| intrigue_negative | |||
| {{icon|intrigue_negative}} | |||
|- | |||
| learning_positive | |||
| {{icon|learning_positive}} | |||
| learning_negative | |||
| {{icon|learning_negative}} | |||
|- | |||
| letter_positive | |||
| {{icon|letter_positive}} | |||
| letter_negative | |||
| {{icon|letter_negative}} | |||
|- | |||
| love_positive | |||
| {{icon|love_positive}} | |||
| love_negative | |||
| {{icon|love_negative}} | |||
|- | |||
| magic_positive | |||
| {{icon|magic_positive}} | |||
| magic_negative | |||
| {{icon|magic_negative}} | |||
|- | |||
| martial_positive | |||
| {{icon|martial_positive}} | |||
| martial_negative | |||
| {{icon|martial_negative}} | |||
|- | |||
| outdoors_positive | |||
| {{icon|outdoors_positive}} | |||
| outdoors_negative | |||
| {{icon|outdoors_negative}} | |||
|- | |||
| piety_positive | |||
| {{icon|piety_positive}} | |||
| piety_negative | |||
| {{icon|piety_negative}} | |||
|- | |||
| prestige_positive | |||
| {{icon|prestige_positive}} | |||
| prestige_negative | |||
| {{icon|prestige_negative}} | |||
|- | |||
| prison_positive | |||
| {{icon|prison_positive}} | |||
| prison_negative | |||
| {{icon|prison_negative}} | |||
|- | |||
| prowess_positive | |||
| {{icon|prowess_positive}} | |||
| prowess_negative | |||
| {{icon|prowess_negative}} | |||
|- | |||
| rat_positive | |||
| {{icon|rat_positive}} | |||
| rat_negative | |||
| {{icon|rat_negative}} | |||
|- | |||
| rock_positive | |||
| {{icon|rock_positive}} | |||
| rock_negative | |||
| {{icon|rock_negative}} | |||
|- | |||
| social_positive | |||
| {{icon|social_positive}} | |||
| social_negative | |||
| {{icon|social_negative}} | |||
|- | |||
| spoon_positive | |||
| {{icon|spoon_positive}} | |||
| spoon_negative | |||
| {{icon|spoon_negative}} | |||
|- | |||
| stewardship_positive | |||
| {{icon|stewardship_positive}} | |||
| stewardship_negative | |||
| {{icon|stewardship_negative}} | |||
|- | |||
| stress_positive | |||
| {{icon|stress_positive}} | |||
| stress_negative | |||
| {{icon|stress_negative}} | |||
|- | |||
| treatment_positive | |||
| {{icon|treatment_positive}} | |||
| treatment_negative | |||
| {{icon|treatment_negative}} | |||
|} | |||
== Scripted Modifiers == | |||
Scripted modifiers work like scripted effects and triggers. They can be invoked without parameters using "name = yes" or can take any number of parameters. Example: | Scripted modifiers work like scripted effects and triggers. They can be invoked without parameters using "name = yes" or can take any number of parameters. Example: | ||
<pre> | <pre> | ||
第51行: | 第240行: | ||
</pre> | </pre> | ||
==List of Modifiers== | == List of Modifiers == | ||
These modifiers can be used in the definition of Modifiers to apply different effects to them. Note that this list has been generated from the output of the "script_docs" console command. | These modifiers can be used in the definition of Modifiers to apply different effects to them. Note that this list has been generated from the output of the "script_docs" console command. | ||
{| class="wikitable sortable" width="100%" | {| class="wikitable sortable" width="100%" | ||
! width="15%" |Name | ! width="15%" | Name | ||
! width="15%" |Description | ! width="15%" | Description | ||
! width="25%" |Usage | ! width="25%" | Usage | ||
! width="20%" |Supported Scopes | ! width="20%" | Supported Scopes | ||
! width="20%" |Category | ! width="20%" | Category | ||
|- | |- | ||
|diplomacy | |diplomacy | ||
第79行: | 第268行: | ||
|- | |- | ||
|intrigue | |intrigue | ||
| | |谋 略 增加 | ||
| | | | ||
| | | | ||
第115行: | 第304行: | ||
|- | |- | ||
|negate_intrigue_penalty_add | |negate_intrigue_penalty_add | ||
|抵消 | |抵消谋 略 惩罚 | ||
| | | | ||
| | | | ||
第124行: | 第313行: | ||
|negate_learning_penalty_add = 2 | |negate_learning_penalty_add = 2 | ||
位 | 位 于<code>common\religion\holy_sites\00_holy_sites.txt</code> (阿旃陀圣地效果) | ||
| | | | ||
|Character | |Character | ||
第159行: | 第348行: | ||
|- | |- | ||
|intrigue_per_piety_level | |intrigue_per_piety_level | ||
|每级奉献等级使 | |每级奉献等级使谋 略 增加 | ||
| | | | ||
| | | | ||
第195行: | 第384行: | ||
|- | |- | ||
|intrigue_per_prestige_level | |intrigue_per_prestige_level | ||
|每级威望等级使 | |每级威望等级使谋 略 增加 | ||
| | | | ||
| | | | ||
第243行: | 第432行: | ||
|- | |- | ||
|intrigue_per_stress_level | |intrigue_per_stress_level | ||
|每级压力等级使 | |每级压力等级使谋 略 增加 | ||
| | | | ||
| | | | ||
第441行: | 第630行: | ||
|- | |- | ||
|monthly_dynasty_prestige | |monthly_dynasty_prestige | ||
|每月 | |每月 宗 族威望增加 | ||
| | | | ||
| | | | ||
第447行: | 第636行: | ||
|- | |- | ||
|monthly_dynasty_prestige_mult | |monthly_dynasty_prestige_mult | ||
|每月 | |每月 宗 族威望增加系数 | ||
| | | | ||
| | | | ||
第2,003行: | 第2,192行: | ||
|- | |- | ||
|} | |} | ||
===Government Related Modifiers=== | === Government Related Modifiers === | ||
These modifiers affect the opinions and contributions of characters of certain governments towards other characters. The syntax is given in the table below and valid values for <government_name> are: '''''feudal_government, republic_government, theocracy_government, clan_government, tribal_government, mercenary_government, holy_order_government'''''. | These modifiers affect the opinions and contributions of characters of certain governments towards other characters. The syntax is given in the table below and valid values for <government_name> are: '''''feudal_government, republic_government, theocracy_government, clan_government, tribal_government, mercenary_government, holy_order_government'''''. | ||
{| class="wikitable sortable" width="100%" | {| class="wikitable sortable" width="100%" | ||
! width="15%" |Name | ! width="15%" | Name | ||
! width="15%" |Description | ! width="15%" | Description | ||
! width="25%" |Usage | ! width="25%" | Usage | ||
! width="20%" |Supported Scopes | ! width="20%" | Supported Scopes | ||
! width="20%" |Category | ! width="20%" | Category | ||
|- | |- | ||
|<government_name>_opinion | |<government_name>_opinion | ||
第2,054行: | 第2,243行: | ||
|Character | |Character | ||
|} | |} | ||
===Scheme Related Modifiers=== | === Scheme Related Modifiers === | ||
These modifiers affect the schemes of characters. The syntax is given in the table below and valid values for <scheme_name> are: '''''abduct, befriend, claim_throne, convert_to_witchcraft, courting, elope, fabricate_hook, murder, seduce, sway'''''. | These modifiers affect the schemes of characters. The syntax is given in the table below and valid values for <scheme_name> are: '''''abduct, befriend, claim_throne, convert_to_witchcraft, courting, elope, fabricate_hook, murder, seduce, sway'''''. | ||
{| class="wikitable sortable" width="100%" | {| class="wikitable sortable" width="100%" | ||
! width="15%" |Name | ! width="15%" | Name | ||
! width="15%" |Description | ! width="15%" | Description | ||
! width="25%" |Usage | ! width="25%" | Usage | ||
! width="20%" |Supported Scopes | ! width="20%" | Supported Scopes | ||
! width="20%" |Category | ! width="20%" | Category | ||
|- | |- | ||
|max_<scheme_name>_schemes_add | |max_<scheme_name>_schemes_add | ||
第2,093行: | 第2,282行: | ||
|Character | |Character | ||
|} | |} | ||
===Terrain Combat Modifiers=== | === Terrain Combat Modifiers === | ||
These modifiers change the effects of the different terrains on combat. The syntax is given in the table below and valid values for <terrain_name> are: '''''plains, farmlands, hills, mountains, desert, desert_mountains, oasis, jungle, forest, taiga, wetlands, steppe, floodplains, drylands'''''. | These modifiers change the effects of the different terrains on combat. The syntax is given in the table below and valid values for <terrain_name> are: '''''plains, farmlands, hills, mountains, desert, desert_mountains, oasis, jungle, forest, taiga, wetlands, steppe, floodplains, drylands'''''. | ||
{| class="wikitable sortable" width="100%" | {| class="wikitable sortable" width="100%" | ||
! width="15%" |Name | ! width="15%" | Name | ||
! width="15%" |Description | ! width="15%" | Description | ||
! width="25%" |Usage | ! width="25%" | Usage | ||
! width="20%" |Supported Scopes | ! width="20%" | Supported Scopes | ||
! width="20%" |Category | ! width="20%" | Category | ||
|- | |- | ||
|<terrain_name>_attrition_mult | |<terrain_name>_attrition_mult | ||
第2,132行: | 第2,321行: | ||
|Combat | |Combat | ||
|} | |} | ||
===Men-at-Arms Related Modifiers=== | === Men-at-Arms Related Modifiers === | ||
These modifiers affect the size and efficacy of Men-at-Arms units of a character. The syntax is given in the table below and valid values for <men_at_arms_name> are: '''''heavy_infantry, pikemen, archers, light_cavalry, heavy_cavalry, skirmishers, siege_weapon'''''. | These modifiers affect the size and efficacy of Men-at-Arms units of a character. The syntax is given in the table below and valid values for <men_at_arms_name> are: '''''heavy_infantry, pikemen, archers, light_cavalry, heavy_cavalry, skirmishers, siege_weapon'''''. | ||
{| class="wikitable sortable" width="100%" | {| class="wikitable sortable" width="100%" | ||
! width="15%" |Name | ! width="15%" | Name | ||
! width="15%" |Description | ! width="15%" | Description | ||
! width="25%" |Usage | ! width="25%" | Usage | ||
! width="20%" |Supported Scopes | ! width="20%" | Supported Scopes | ||
! width="20%" |Category | ! width="20%" | Category | ||
|- | |- | ||
|<men_at_arms_name>_max_size_add | |<men_at_arms_name>_max_size_add |
2020年10月19日 (一) 10:19的版本
Modifiers are applied to different scopes.
Creating a Character Modifier
Character modifiers are defined in .txt files in the directory: ../common/modifiers
A character modifier is defined as given below:
my_new_modifier = { icon = icon_name # Modifiers, such as # tax_mult = 0.25 # county_opinion_add = -30 }
Icons
Each modifier has an icon that is displayed with its name. It can be set by using icon=icon_name
in the main modifier block. The base game has the following modifier icons available:
Name | Icon | Name | Icon |
---|---|---|---|
cat_positive | cat_negative | ||
cockroach_positive | cockroach_negative | ||
county_modifier_control_positive | county_modifier_control_negative | File:Modifier control negative.png | |
county_modifier_corruption_positive | county_modifier_corruption_negative | File:Modifier corruption negative.png | |
county_modifier_development_positive | county_modifier_development_negative | File:Modifier development negative.png | |
county_modifier_opinion_positive | county_modifier_opinion_negative | ||
diplomacy_positive | diplomacy_negative | ||
dog_positive | dog_negative | ||
dread_positive | dread_negative | ||
drink_positive | drink_negative | ||
economy_positive | economy_negative | ||
family_positive | family_negative | ||
feast_positive | feast_negative | ||
fertility_positive | fertility_negative | ||
food_positive | food_negative | ||
health_positive | health_negative | ||
horse_positive | horse_negative | ||
hunt_positive | hunt_negative | ||
intrigue_positive | intrigue_negative | ||
learning_positive | learning_negative | ||
letter_positive | letter_negative | ||
love_positive | love_negative | ||
magic_positive | magic_negative | ||
martial_positive | martial_negative | ||
outdoors_positive | outdoors_negative | ||
piety_positive | piety_negative | ||
prestige_positive | prestige_negative | ||
prison_positive | prison_negative | ||
prowess_positive | prowess_negative | ||
rat_positive | rat_negative | ||
rock_positive | rock_negative | ||
social_positive | social_negative | ||
spoon_positive | spoon_negative | ||
stewardship_positive | stewardship_negative | ||
stress_positive | stress_negative | ||
treatment_positive | treatment_negative |
Scripted Modifiers
Scripted modifiers work like scripted effects and triggers. They can be invoked without parameters using "name = yes" or can take any number of parameters. Example:
== Example modifier == example_modifier = { modifier = { add = { value = 10 multiply = $SCALE$ } $CHARACTER_1$ = { has_trait = ambitious } } opinion_modifier = { target = $CHARACTER_2$ who = $CHARACTER_1$ multiplier = { value = 0.25 multiply = $SCALE$ } } compare_modifier = { target = $CHARACTER_1$ value = stress multiplier = $SCALE$ } } == Example invocation == random_list = { 1 = { example_modifier = { CHARACTER_1 = root CHARACTER_2 = root SCALE = 0.1 } } }
List of Modifiers
These modifiers can be used in the definition of Modifiers to apply different effects to them. Note that this list has been generated from the output of the "script_docs" console command.
Name | Description | Usage | Supported Scopes | Category |
---|---|---|---|---|
diplomacy | 外交增加 | Character | ||
martial | 军事增加 | Character | ||
stewardship | 管理增加 | Character | ||
intrigue | 谋略增加 | Character | ||
learning | 学识增加 | Character | ||
prowess | 勇武增加 | Character | ||
negate_diplomacy_penalty_add | 抵消外交惩罚 | Character | ||
negate_martial_penalty_add | 抵消军事惩罚 | Character | ||
negate_stewardship_penalty_add | 抵消管理惩罚 | Character | ||
negate_intrigue_penalty_add | 抵消谋略惩罚 | Character | ||
negate_learning_penalty_add | 抵消学识惩罚 | negate_learning_penalty_add = 2
位于 |
Character | |
negate_prowess_penalty_add | 抵消勇武惩罚 | Character | ||
no_prowess_loss_from_age | 角色是否承受高龄导致的勇武损失 | Character | ||
diplomacy_per_piety_level | 每级奉献等级使外交增加 | Character | ||
martial_per_piety_level | 每级奉献等级使军事增加 | Character | ||
stewardship_per_piety_level | 每级奉献等级使管理增加 | Character | ||
intrigue_per_piety_level | 每级奉献等级使谋略增加 | Character | ||
learning_per_piety_level | 每级奉献等级使学识增加 | Character | ||
prowess_per_piety_level | 每级奉献等级使勇武增加 | Character | ||
diplomacy_per_prestige_level | 每级威望等级使外交增加 | Character | ||
martial_per_prestige_level | 每级威望等级使军事增加 | Character | ||
stewardship_per_prestige_level | 每级威望等级使管理增加 | Character | ||
intrigue_per_prestige_level | 每级威望等级使谋略增加 | Character | ||
learning_per_prestige_level | 每级威望等级使学识增加 | Character | ||
prowess_per_prestige_level | 每级威望等级使勇武增加 | Character | ||
piety_level_impact_mult | 奉献等级影响系数增加 | Character | ||
prestige_level_impact_mult | 威望等级影响系数增加 | Character | ||
diplomacy_per_stress_level | 每级压力等级使外交增加 | Character | ||
martial_per_stress_level | 每级压力等级使军事增加 | Character | ||
stewardship_per_stress_level | 每级压力等级使管理增加 | Character | ||
intrigue_per_stress_level | 每级压力等级使谋略增加 | Character | ||
learning_per_stress_level | 每级压力等级使学识增加 | Character | ||
prowess_per_stress_level | 每级压力等级使勇武增加 | Character | ||
random_skills_per_child | Character | |||
fertility | 生育力增加 | fertility = 0.2
(外交生活方式家庭重心,生育力+20%) |
Character | |
health | 健康增加 | health = 0.25
(温室建筑,健康:轻微增益) |
Character | |
negate_fertility_penalty_add | 抵消生育力惩罚 | Character | ||
negate_health_penalty_add | 抵消健康惩罚 | Character | ||
monthly_income | 每月收入 | Character | ||
monthly_income_mult | 每月收入系数 | Character | ||
monthly_war_income_add | 战争期间的每月收入 | Character | ||
monthly_war_income_mult | 战争期间的每月收入系数 | Character | ||
monthly_income_per_stress_level_add | 每级压力使每月收入增加 | Character | ||
monthly_income_per_stress_level_mult | 每级压力使每月收入增加系数 | Character | ||
monthly_piety | 每月虔诚 | Character | ||
monthly_piety_gain_mult | 每月虔诚增加系数 | Character | ||
monthly_piety_gain_per_happy_powerful_vassal_add | 每位在内阁任职的强力封臣使每月虔诚增加 | monthly_piety_gain_per_happy_powerful_vassal_add = 0.2
(坎特伯雷大教堂) |
Character | |
monthly_piety_gain_per_happy_powerful_vassal_mult | 每位在内阁任职的强力封臣使每月虔诚增加系数 | Character | ||
monthly_piety_gain_per_dread_add | 每点恐怖值使每月虔诚增加 | Character | ||
monthly_piety_gain_per_dread_mult | 每点恐怖值使每月虔诚增加系数 | Character | ||
monthly_piety_gain_per_knight_add | 每位骑士使每月虔诚增加 | Character | ||
monthly_piety_gain_per_knight_mult | 每位骑士使每月虔诚增加系数 | Character | ||
monthly_prestige | 每月威望 | Character | ||
monthly_prestige_gain_mult | 每月威望增加系数 | Character | ||
monthly_prestige_gain_per_happy_powerful_vassal_add | 每位在内阁任职的强力封臣使每月威望增加 | Character | ||
monthly_prestige_gain_per_happy_powerful_vassal_mult | 每位在内阁任职的强力封臣使每月威望增加系数 | Character | ||
monthly_prestige_gain_per_dread_add | 每点恐怖值使每月威望增加 | Character | ||
monthly_prestige_gain_per_dread_mult | 每点恐怖值使每月威望增加系数 | Character | ||
monthly_prestige_gain_per_knight_add | 每位骑士使每月威望增加 | Character | ||
monthly_prestige_gain_per_knight_mult | 每位骑士使每月威望增加系数 | Character | ||
monthly_piety_from_buildings_mult | 建筑产生的每月虔诚增加系数 | Character | ||
monthly_prestige_from_buildings_mult | 建筑产生的每月威望增加系数 | Character | ||
monthly_dynasty_prestige | 每月宗族威望增加 | Character | ||
monthly_dynasty_prestige_mult | 每月宗族威望增加系数 | Character | ||
stress_gain_mult | 压力增加系数 | Character | ||
stress_loss_mult | 压力减少系数 | Character | ||
monthly_dread | 每月恐怖值 | Character | ||
dread_gain_mult | 恐怖值增加系数 | Character | ||
dread_loss_mult | 恐怖值减少系数 | Character | ||
tyranny_gain_mult | 暴政增加系数 | Character | ||
tyranny_loss_mult | 暴政减少系数 | Character | ||
monthly_tyranny | 每月暴政增加 | Character | ||
dread_baseline_add | 基础恐怖值增加 | Character | ||
dread_decay_add | 恐怖值消逝 | Character | ||
dread_decay_mult | 恐怖值消逝系数 | dread_decay_mult = -10
(密谋生活重心拷打者分支的终生恶名:恐怖值消逝:-1000%) |
Character | |
dread_per_tyranny_add | 每次暴政的恐怖值获得 | Character | ||
dread_per_tyranny_mult | 每次暴政的恐怖值获得系数 | Character | ||
domain_limit | Character | |||
vassal_limit | Character | |||
domain_tax_mult | Character | |||
domain_tax_same_faith_mult | Character | |||
domain_tax_different_faith_mult | Character | |||
domain_tax_mult_even_if_baron | Character | |||
domain_tax_same_faith_mult_even_if_baron | Character | |||
domain_tax_different_faith_mult_even_if_baron | Character | |||
vassal_tax_mult | Character | |||
men_at_arms_maintenance | Character | |||
men_at_arms_maintenance_per_dread_mult | Character | |||
army_maintenance_mult | Character | |||
short_reign_duration_mult | Character | |||
long_reign_bonus_mult | Character | |||
diplomatic_range_mult | Character | |||
inbreeding_chance | Character | |||
positive_inactive_inheritance_chance | Character | |||
negative_inactive_inheritance_chance | Character | |||
positive_random_genetic_chance | Character | |||
negative_random_genetic_chance | Character | |||
genetic_trait_strengthen_chance | Character | |||
life_expectancy | Character | |||
years_of_fertility | Character | |||
knight_limit | Character | |||
knight_effectiveness_mult | Character | |||
title_creation_cost | Character | |||
title_creation_cost_mult | Character | |||
monthly_lifestyle_xp_gain_mult | Character | |||
mercenary_hire_cost_add | Character | |||
mercenary_hire_cost_mult | Character | |||
same_culture_mercenary_hire_cost_add | Character | |||
same_culture_mercenary_hire_cost_mult | Character | |||
holy_order_hire_cost_mult | Character | |||
holy_order_hire_cost_add | Character | |||
same_culture_holy_order_hire_cost_mult | Character | |||
same_culture_holy_order_hire_cost_add | Character | |||
opinion_of_female_rulers | Character | |||
opinion_of_male_rulers | Character | |||
opinion_of_same_culture | Character | |||
opinion_of_different_culture | Character | |||
opinion_of_same_faith | Character | |||
opinion_of_different_faith | Character | |||
opinion_of_liege | Character | |||
opinion_of_vassal | Character | |||
opinion_of_different_faith_liege | Character | |||
same_culture_opinion | Character | |||
different_culture_opinion | Character | |||
same_faith_opinion | Character | |||
different_faith_opinion | Character | |||
direct_vassal_opinion | Character | |||
fellow_vassal_opinion | Character | |||
independent_ruler_opinion | Character | |||
general_opinion | Character | |||
attraction_opinion | Character | |||
religious_vassal_opinion | Character | |||
religious_head_opinion | Character | |||
spouse_opinion | Character | |||
twin_opinion | Character | |||
close_relative_opinion | Character | |||
dynasty_house_opinion | Character | |||
dynasty_opinion | Character | |||
liege_opinion | Character | |||
different_faith_liege_opinion | Character | |||
vassal_opinion | Character | |||
clergy_opinion | Character | |||
councillor_opinion | Character | |||
realm_priest_opinion | Character | |||
powerful_vassal_opinion | Character | |||
courtier_opinion | Character | |||
guest_opinion | Character | |||
courtier_and_guest_opinion | Character | |||
prisoner_opinion | Character | |||
player_heir_opinion | Character | |||
child_opinion | Character | |||
child_except_player_heir_opinion | Character | |||
eligible_child_opinion | Character | |||
eligible_child_except_player_heir_opinion | Character | |||
ignore_negative_culture_opinion | Character | |||
ignore_different_faith_opinion | Character | |||
pursue_efficiency | Combat | |||
counter_efficiency | Combat | |||
min_combat_roll | Combat | |||
max_combat_roll | Combat | |||
men_at_arms_limit | Combat | |||
men_at_arms_cap | Combat | |||
embarkation_cost_mult | Combat | |||
naval_movement_speed_mult | Combat | |||
siege_phase_time | Siege | |||
siege_morale_loss | Siege | |||
revolting_siege_morale_loss_add | Siege | |||
revolting_siege_morale_loss_mult | Siege | |||
vassal_tax_contribution_add | Government | |||
vassal_tax_contribution_mult | Government | |||
intimidated_vassal_tax_contribution_add | Character | |||
intimidated_vassal_tax_contribution_mult | Character | |||
cowed_vassal_tax_contribution_add | Character | |||
cowed_vassal_tax_contribution_mult | Character | |||
vassal_levy_contribution_add | Government | |||
vassal_levy_contribution_mult | Government | |||
intimidated_vassal_levy_contribution_add | Character | |||
intimidated_vassal_levy_contribution_mult | Character | |||
cowed_vassal_levy_contribution_add | Character | |||
cowed_vassal_levy_contribution_mult | Character | |||
happy_powerful_vassal_tax_contribution_add | Character | |||
happy_powerful_vassal_tax_contribution_mult | Character | |||
happy_powerful_vassal_levy_contribution_add | Character | |||
happy_powerful_vassal_levy_contribution_mult | Character | |||
scheme_power | Scheme | |||
scheme_resistance | Scheme | |||
scheme_secrecy | Scheme | |||
scheme_success_chance | Scheme | |||
hostile_scheme_power_add | Character | |||
hostile_scheme_power_mult | Character | |||
personal_scheme_power_add | Character | |||
personal_scheme_power_mult | Character | |||
hostile_scheme_resistance_add | Character | |||
hostile_scheme_resistance_mult | Character | |||
personal_scheme_resistance_add | Character | |||
personal_scheme_resistance_mult | Character | |||
diplomacy_scheme_power | Character | |||
intrigue_scheme_power | Character | |||
stewardship_scheme_power | Character | |||
martial_scheme_power | Character | |||
prowess_scheme_power | Character | |||
learning_scheme_power | Character | |||
diplomacy_scheme_resistance | Character | |||
intrigue_scheme_resistance | Character | |||
stewardship_scheme_resistance | Character | |||
martial_scheme_resistance | Character | |||
prowess_scheme_resistance | Character | |||
learning_scheme_resistance | Character | |||
scheme_discovery_chance_mult | Character | |||
max_personal_schemes_add | Character | |||
max_hostile_schemes_add | Character | |||
owned_hostile_scheme_success_chance_add | Character | |||
owned_personal_scheme_success_chance_add | Character | |||
enemy_hostile_scheme_success_chance_add | Character | |||
enemy_personal_scheme_success_chance_add | Character | |||
movement_speed | Combat | |||
retreat_losses | Combat | |||
hard_casualty_modifier | Combat | |||
enemy_hard_casualty_modifier | Combat | |||
advantage | Combat | |||
attacker_advantage | Combat | |||
defender_advantage | Combat | |||
enemy_terrain_advantage | Combat | |||
tolerance_advantage_mod | Combat | |||
advantage_against_coreligionists | Combat | |||
random_advantage | Combat | |||
controlled_province_advantage | Combat | |||
no_water_crossing_penalty | Combat | |||
raid_speed | Combat | |||
hostile_county_attrition | Combat | |||
supply_duration | Combat | |||
supply_limit_mult | Province | |||
supply_limit | Province | |||
fort_level | Province | |||
supply_capacity_add | Province | |||
supply_capacity_mult | Province | |||
hostile_raid_time | Province | |||
levy_size | Holding | |||
garrison_size | Holding | |||
levy_reinforcement_rate | Holding | |||
levy_reinforcement_rate_same_faith | Character | |||
levy_reinforcement_rate_different_faith | Character | |||
levy_reinforcement_rate_even_if_baron | Character | |||
levy_reinforcement_rate_same_faith_even_if_baron | Character | |||
levy_reinforcement_rate_different_faith_even_if_baron | Character | |||
levy_reinforcement_rate_friendly_territory | Holding | |||
build_speed | Holding | |||
build_gold_cost | Holding | |||
build_piety_cost | Holding | |||
build_prestige_cost | Holding | |||
holding_build_speed | Holding | |||
holding_build_gold_cost | Holding | |||
holding_build_piety_cost | Holding | |||
holding_build_prestige_cost | Holding | |||
tax_mult | Holding | |||
development_growth_factor | County | |||
development_growth | County | |||
character_capital_county_monthly_development_growth_add | Character | |||
monthly_county_control_change_add | County | |||
monthly_county_control_change_factor | County | |||
monthly_county_control_change_add_even_if_baron | County | |||
monthly_county_control_change_factor_even_if_baron | County | |||
county_opinion_add | County | |||
different_faith_county_opinion_mult | County | |||
county_opinion_add_even_if_baron | County | |||
different_faith_county_opinion_mult_even_if_baron | County | |||
mercenary_count_mult | Culture | |||
cultural_head_fascination_add | Character | |||
cultural_head_fascination_mult | Character | |||
faith_conversion_piety_cost_add | Character | |||
faith_conversion_piety_cost_mult | Character | |||
faith_creation_piety_cost_add | Character | |||
faith_creation_piety_cost_mult | Character | |||
ai_boldness | AI | |||
ai_compassion | AI | |||
ai_sociability | AI | |||
ai_greed | AI | |||
ai_energy | AI | |||
ai_honor | AI | |||
ai_rationality | AI | |||
ai_vengefulness | AI | |||
ai_zeal | AI | |||
ai_war_chance | AI | |||
ai_war_cooldown | AI | |||
castle_holding_build_speed | County | |||
castle_holding_build_gold_cost | County | |||
castle_holding_build_piety_cost | County | |||
castle_holding_build_prestige_cost | County | |||
castle_holding_holding_build_speed | County | |||
castle_holding_holding_build_gold_cost | County | |||
castle_holding_holding_build_piety_cost | County | |||
castle_holding_holding_build_prestige_cost | County | |||
tribal_holding_build_speed | County | |||
tribal_holding_build_gold_cost | County | |||
tribal_holding_build_piety_cost | County | |||
tribal_holding_build_prestige_cost | County | |||
tribal_holding_holding_build_speed | County | |||
tribal_holding_holding_build_gold_cost | County | |||
tribal_holding_holding_build_piety_cost | County | |||
tribal_holding_holding_build_prestige_cost | County | |||
city_holding_build_speed | County | |||
city_holding_build_gold_cost | County | |||
city_holding_build_piety_cost | County | |||
city_holding_build_prestige_cost | County | |||
city_holding_holding_build_speed | County | |||
city_holding_holding_build_gold_cost | County | |||
city_holding_holding_build_piety_cost | County | |||
city_holding_holding_build_prestige_cost | County | |||
church_holding_build_speed | County | |||
church_holding_build_gold_cost | County | |||
church_holding_build_piety_cost | County | |||
church_holding_build_prestige_cost | County | |||
church_holding_holding_build_speed | County | |||
church_holding_holding_build_gold_cost | County | |||
church_holding_holding_build_piety_cost | County | |||
church_holding_holding_build_prestige_cost | County | |||
<culture>_opinion | Check if this works for all modded cultures as well? | Character | ||
monthly_diplomacy_lifestyle_xp_gain_mult | Character | |||
monthly_martial_lifestyle_xp_gain_mult | Character | |||
monthly_stewardship_lifestyle_xp_gain_mult | Character | |||
monthly_intrigue_lifestyle_xp_gain_mult | Character | |||
monthly_learning_lifestyle_xp_gain_mult | Character |
Government Related Modifiers
These modifiers affect the opinions and contributions of characters of certain governments towards other characters. The syntax is given in the table below and valid values for <government_name> are: feudal_government, republic_government, theocracy_government, clan_government, tribal_government, mercenary_government, holy_order_government.
Name | Description | Usage | Supported Scopes | Category |
---|---|---|---|---|
<government_name>_opinion | Character | |||
<government_name>_vassal_opinion | Character | |||
<government_name>_opinion_same_faith | Character | |||
<government_name>_tax_contribution_add | Character | |||
<government_name>_tax_contribution_mult | Character | |||
<government_name>_levy_contribution_add | Character | |||
<government_name>_levy_contribution_mult | Character |
Scheme Related Modifiers
These modifiers affect the schemes of characters. The syntax is given in the table below and valid values for <scheme_name> are: abduct, befriend, claim_throne, convert_to_witchcraft, courting, elope, fabricate_hook, murder, seduce, sway.
Name | Description | Usage | Supported Scopes | Category |
---|---|---|---|---|
max_<scheme_name>_schemes_add | Character | |||
<scheme_name>_scheme_power_add | Character | |||
<scheme_name>_scheme_power_mult | Character | |||
<scheme_name>_scheme_resistance_add | Character | |||
<scheme_name>_scheme_resistance_mult | Character |
Terrain Combat Modifiers
These modifiers change the effects of the different terrains on combat. The syntax is given in the table below and valid values for <terrain_name> are: plains, farmlands, hills, mountains, desert, desert_mountains, oasis, jungle, forest, taiga, wetlands, steppe, floodplains, drylands.
Name | Description | Usage | Supported Scopes | Category |
---|---|---|---|---|
<terrain_name>_attrition_mult | Combat | |||
<terrain_name>_cancel_negative_supply | Combat | |||
<terrain_name>_advantage | Combat | |||
<terrain_name>_min_combat_roll | Combat | |||
<terrain_name>_max_combat_roll | Combat |
Men-at-Arms Related Modifiers
These modifiers affect the size and efficacy of Men-at-Arms units of a character. The syntax is given in the table below and valid values for <men_at_arms_name> are: heavy_infantry, pikemen, archers, light_cavalry, heavy_cavalry, skirmishers, siege_weapon.
Name | Description | Usage | Supported Scopes | Category |
---|---|---|---|---|
<men_at_arms_name>_max_size_add | Character | |||
<men_at_arms_name>_max_size_mult | Character | |||
<men_at_arms_name>_siege_value_add | Character | |||
<men_at_arms_name>_siege_value_mult | Character | |||
<men_at_arms_name>_damage_add | Character | |||
<men_at_arms_name>_damage_mult | Character | |||
<men_at_arms_name>_toughness_add | Character | |||
<men_at_arms_name>_toughness_mult | Character | |||
<men_at_arms_name>_pursuit_add | Character | |||
<men_at_arms_name>_pursuit_mult | Character | |||
<men_at_arms_name>_screen_add | Character | |||
<men_at_arms_name>_screen_mult | Character |
文档 | Effects • 触发器 • 修正 • 作用域 • 变量 • 数据类型 • 本地化 • 可定制的本地化 |
脚本 | AI • 剧本 • 角色 • 效果指令 • 内阁 • 文化 • 决议 • 宗族 • 事件 • 政体 • 历史 • 地产 • 生活方式 • 军队 • 宗教 • Story cycles • 头衔 • 特质 |
地图 | 地图 • 地形 |
图形 | 3D模型 • Exporters • 界面 • Coat of arms • Graphical assets • Fonts • Particles • Shaders • Unit models |
音频 | Music • Sound |
其他 | 控制台指令 • 校验码 • 模组结构 • Troubleshooting |