等级 | 花费 | 要求 | 地产效果 | 伯爵领效果 | 领地效果 |
---|---|---|---|---|---|
1 | 100金钱 | — | — | — | |
2 | 150金钱 | 土垒 | — | — | |
3 | 195金钱 |
|
— | — | |
4 | 275金钱 |
|
敌对劫掠时间: +10% | — | |
5 | 400金钱 |
|
敌对劫掠时间: +10% | — | |
6 | 580金钱 |
|
敌对劫掠时间: +10% | — | |
7 | 825金钱 |
|
敌对劫掠时间: +10% | — | |
8 | 1145金钱 |
|
敌对劫掠时间: +10% | — |
(→山堡) |
(→瞭望塔) |
||
(未显示同一用户的4个中间版本) | |||
第1行: | 第1行: | ||
{{Version|1. | {{Version|1.13.2}}{{Buildings nav}}{{#lst:建筑|template}}<section begin="intro" /> | ||
工事建筑<ref>本页面的工事建筑属于{{Cite file|Crusader Kings III\game\common\buildings\00_standard_fortification_buildings.txt}}</ref>只能建造于城堡地产中,提供防御方优势、城防等级以及驻扎兵士加成等其他修正。<section end="intro" /> | 工事建筑<ref>本页面的工事建筑属于{{Cite file|Crusader Kings III\game\common\buildings\00_standard_fortification_buildings.txt}}</ref>只能建造于城堡地产中,提供防御方优势、城防等级以及驻扎兵士加成等其他修正。<section end="intro" /> | ||
第544行: | 第544行: | ||
* {{Building defender_holding_advantage|normal|5}} | * {{Building defender_holding_advantage|normal|5}} | ||
* {{Building travel_danger|-5}} | * {{Building travel_danger|-5}} | ||
* | * {{epidemic_resistance|5}} | ||
* {{Building stationed_heavy_infantry_damage_mult|low|5}} | * {{Building stationed_heavy_infantry_damage_mult|low|5}} | ||
* {{Building stationed_heavy_infantry_toughness_mult|low|5}} | * {{Building stationed_heavy_infantry_toughness_mult|low|5}} | ||
第563行: | 第563行: | ||
* {{Building defender_holding_advantage|normal|6}} | * {{Building defender_holding_advantage|normal|6}} | ||
* {{Building travel_danger|-6}} | * {{Building travel_danger|-6}} | ||
* | * {{epidemic_resistance|8}} | ||
* {{Building stationed_heavy_infantry_damage_mult|low|6}} | * {{Building stationed_heavy_infantry_damage_mult|low|6}} | ||
* {{Building stationed_heavy_infantry_toughness_mult|low|6}} | * {{Building stationed_heavy_infantry_toughness_mult|low|6}} | ||
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* {{Building defender_holding_advantage|normal|7}} | * {{Building defender_holding_advantage|normal|7}} | ||
* {{Building travel_danger|-7}} | * {{Building travel_danger|-7}} | ||
* | * {{epidemic_resistance|10}} | ||
* {{Building stationed_heavy_infantry_damage_mult|low|7}} | * {{Building stationed_heavy_infantry_damage_mult|low|7}} | ||
* {{Building stationed_heavy_infantry_toughness_mult|low|7}} | * {{Building stationed_heavy_infantry_toughness_mult|low|7}} | ||
第605行: | 第605行: | ||
* {{Building defender_holding_advantage|normal|8}} | * {{Building defender_holding_advantage|normal|8}} | ||
* {{Building travel_danger|-8}} | * {{Building travel_danger|-8}} | ||
* | * {{epidemic_resistance|12}} | ||
* {{Building stationed_heavy_infantry_damage_mult|low|8}} | * {{Building stationed_heavy_infantry_damage_mult|low|8}} | ||
* {{Building stationed_heavy_infantry_toughness_mult|low|8}} | * {{Building stationed_heavy_infantry_toughness_mult|low|8}} | ||
第727行: | 第727行: | ||
* {{Building max_garrison|good|2}} | * {{Building max_garrison|good|2}} | ||
| | | | ||
* {{Building | * {{Building monthly_county_control_growth_factor|0.1}} | ||
* {{Building | * {{Building monthly_county_control_decline_factor|-0.1}} | ||
| {{em dash}} | | {{em dash}} | ||
|- | |- | ||
第746行: | 第746行: | ||
* {{Building max_garrison|good|3}} | * {{Building max_garrison|good|3}} | ||
| | | | ||
* {{Building | * {{Building monthly_county_control_growth_factor|0.1}} | ||
* {{Building | * {{Building monthly_county_control_decline_factor|-0.1}} | ||
| {{em dash}} | | {{em dash}} | ||
|- | |- | ||
第756行: | 第756行: | ||
* {{iconify|battlements|[[革新#城垛|城垛]]}} | * {{iconify|battlements|[[革新#城垛|城垛]]}} | ||
| | | | ||
* {{Building | * {{Building fort_level|good|4}} | ||
* {{Building defender_holding_advantage|normal|4}} | * {{Building defender_holding_advantage|normal|4}} | ||
* {{Building | * {{Building travel_danger|-4}} | ||
* {{Building stationed_pikemen_damage_mult|low|4}} | |||
* {{Building stationed_pikemen_toughness_mult|low|4}} | |||
* {{Building stationed_skirmishers_damage_mult|low|4}} | * {{Building stationed_skirmishers_damage_mult|low|4}} | ||
* {{Building stationed_skirmishers_toughness_mult|low|4}} | * {{Building stationed_skirmishers_toughness_mult|low|4}} | ||
* {{Building | * {{Building max_garrison|good|4}} | ||
| | | | ||
* {{Building levy_size|0.02}} | * {{Building levy_size|0.02}} | ||
* {{Building | * {{Building monthly_county_control_growth_factor|0.1}} | ||
* {{Building | * {{Building monthly_county_control_decline_factor|-0.1}} | ||
| {{em dash}} | | {{em dash}} | ||
|- | |- | ||
第776行: | 第776行: | ||
* {{iconify|hoardings|[[革新#棚楼|棚楼]]}} | * {{iconify|hoardings|[[革新#棚楼|棚楼]]}} | ||
| | | | ||
* {{Building | * {{Building fort_level|good|5}} | ||
* {{Building defender_holding_advantage|normal|5}} | * {{Building defender_holding_advantage|normal|5}} | ||
* {{Building | * {{Building travel_danger|-5}} | ||
* {{Building stationed_pikemen_damage_mult|low|5}} | |||
* {{Building stationed_pikemen_toughness_mult|low|5}} | |||
* {{Building stationed_skirmishers_damage_mult|low|5}} | * {{Building stationed_skirmishers_damage_mult|low|5}} | ||
* {{Building stationed_skirmishers_toughness_mult|low|5}} | * {{Building stationed_skirmishers_toughness_mult|low|5}} | ||
* {{Building | * {{Building max_garrison|good|5}} | ||
| | | | ||
* {{Building levy_size|0.02}} | * {{Building levy_size|0.02}} | ||
* {{Building | * {{Building monthly_county_control_growth_factor|0.15}} | ||
* {{Building | * {{Building monthly_county_control_decline_factor|-0.15}} | ||
| {{em dash}} | | {{em dash}} | ||
|- | |- | ||
第796行: | 第796行: | ||
* {{iconify|hoardings|[[革新#棚楼|棚楼]]}} | * {{iconify|hoardings|[[革新#棚楼|棚楼]]}} | ||
| | | | ||
* {{Building | * {{Building fort_level|good|6}} | ||
* {{Building defender_holding_advantage|normal|6}} | * {{Building defender_holding_advantage|normal|6}} | ||
* {{Building | * {{Building travel_danger|-6}} | ||
* {{Building stationed_pikemen_damage_mult|low|6}} | |||
* {{Building stationed_pikemen_toughness_mult|low|6}} | |||
* {{Building stationed_skirmishers_damage_mult|low|6}} | * {{Building stationed_skirmishers_damage_mult|low|6}} | ||
* {{Building stationed_skirmishers_toughness_mult|low|6}} | * {{Building stationed_skirmishers_toughness_mult|low|6}} | ||
* {{Building | * {{Building max_garrison|good|6}} | ||
| | | | ||
* {{Building levy_size|0.02}} | * {{Building levy_size|0.02}} | ||
* {{Building | * {{Building monthly_county_control_growth_factor|0.15}} | ||
* {{Building | * {{Building monthly_county_control_decline_factor|-0.15}} | ||
| {{em dash}} | | {{em dash}} | ||
|- | |- | ||
第816行: | 第816行: | ||
* {{iconify|machicolations|[[革新#突堞|突堞]]}} | * {{iconify|machicolations|[[革新#突堞|突堞]]}} | ||
| | | | ||
* {{Building | * {{Building fort_level|good|7}} | ||
* {{Building defender_holding_advantage|normal|7}} | * {{Building defender_holding_advantage|normal|7}} | ||
* {{Building | * {{Building travel_danger|-7}} | ||
* {{Building stationed_pikemen_damage_mult|low|7}} | |||
* {{Building stationed_pikemen_toughness_mult|low|7}} | |||
* {{Building stationed_skirmishers_damage_mult|low|7}} | * {{Building stationed_skirmishers_damage_mult|low|7}} | ||
* {{Building stationed_skirmishers_toughness_mult|low|7}} | * {{Building stationed_skirmishers_toughness_mult|low|7}} | ||
* {{Building | * {{Building max_garrison|good|7}} | ||
| | | | ||
* {{Building levy_size|0.02}} | * {{Building levy_size|0.02}} | ||
* {{Building | * {{Building monthly_county_control_growth_factor|0.15}} | ||
* {{Building | * {{Building monthly_county_control_decline_factor|-0.15}} | ||
| {{em dash}} | | {{em dash}} | ||
|- | |- | ||
第836行: | 第836行: | ||
* {{iconify|machicolations|[[革新#突堞|突堞]]}} | * {{iconify|machicolations|[[革新#突堞|突堞]]}} | ||
| | | | ||
* {{Building | * {{Building fort_level|good|8}} | ||
* {{Building defender_holding_advantage|normal|8}} | * {{Building defender_holding_advantage|normal|8}} | ||
* {{Building | * {{Building travel_danger|-8}} | ||
* {{Building stationed_pikemen_damage_mult|low|8}} | |||
* {{Building stationed_pikemen_toughness_mult|low|8}} | |||
* {{Building stationed_skirmishers_damage_mult|low|8}} | * {{Building stationed_skirmishers_damage_mult|low|8}} | ||
* {{Building stationed_skirmishers_toughness_mult|low|8}} | * {{Building stationed_skirmishers_toughness_mult|low|8}} | ||
* {{Building | * {{Building max_garrison|good|8}} | ||
| | | | ||
* {{Building levy_size|0.02}} | * {{Building levy_size|0.02}} | ||
* {{Building | * {{Building monthly_county_control_growth_factor|0.2}} | ||
* {{Building | * {{Building monthly_county_control_decline_factor|-0.2}} | ||
| {{em dash}} | | {{em dash}} | ||
|} | |} |
2024年11月1日 (五) 01:08的最新版本
编辑前可能需要了解建筑模板的使用。
工事建筑[1]只能建造于城堡地产中,提供防御方优势、城防等级以及驻扎兵士加成等其他修正。
林中堡垒[编辑 | 编辑源代码]
这些防御工事与其所要保护的丛林融为一体,阻挡住胆敢进犯者,令他们淹没在丛林中。 |
- 建造时间
- 3 年
- 基本要求
- 城堡地产
- 非部落制
- 地形要求
- 此建筑可建造于 森林, 丛林和 针叶林地形。
- 升级
等级 | 名称 | 内部 ID | 描述 |
---|---|---|---|
1 | 圆木堡垒 | ramparts_01 | 小木堡如同森林的一部分,树木就是天然的栅栏。 |
2 | 土壁垒 | ramparts_02 | 长土埂环绕着堡垒,形成了防御边界,阻碍敌军的推进。 |
3 | 陷阱与壕沟 | ramparts_03 | 敌军接近防御工事时可能感觉安全了,但他们很快会发现自己落入陷阱或被刺穿,因为森林中处处暗藏危险。 |
4 | 壁垒墙 | ramparts_04 | 石头和栅栏城墙现在保护堡垒不受来犯之敌攻击,大大阻碍任何通过森林的进攻。 |
5 | 射击孔 | ramparts_05 | 在墙上开射击孔,我们能轻易看到来犯之敌并发射箭矢。 |
6 | 野战工事 | ramparts_06 | 在敌军预计会行经之处快速修建土垒,我们就能在对方试图穿行森林时智胜敌军,侧翼包抄他们。 |
7 | 雉堞壁垒墙 | ramparts_07 | 用雉堞升级城垛,我们在任何围攻中都有了明显的优势,因为我们的士兵能相对安全地移动,对任何攻击以同样的方式回击。 |
8 | 森林要塞 | ramparts_08 | 这些巨大的石制要塞如同森林中奇峰突起的高山,保护大片土地。 |
城墙与塔楼[编辑 | 编辑源代码]
石墙和令人生畏的棱堡塔楼提供极佳保护,免受劫掠和围攻。建造的防御工事越多,受工事保护的城堡就越难被攻克。 |
- 建造时间
- 3 年
- 基本要求
- 城堡地产
- 非部落制
- 地形要求
- 此建筑可建造于 农田, 洪泛平原, 平原和 湿地地形。
- 升级
等级 | 花费 | 要求 | 地产效果 | 伯爵领效果 | 领地效果 | |
---|---|---|---|---|---|---|
1 | 100金钱 | — | — | — | ||
2 | 150金钱 | 土垒 | 补给上限: +300 | — | — | |
3 | 195金钱 |
|
补给上限: +300 | — | ||
4 | 275金钱 |
|
补给上限: +300 | — | ||
5 | 400金钱 |
|
补给上限: +300 | — | ||
6 | 580金钱 |
|
— | |||
7 | 825金钱 |
|
— | |||
8 | 1145金钱 |
|
— |
等级 | 名称 | 内部 ID | 描述 |
---|---|---|---|
1 | 棱堡与幕墙 | curtain_walls_01 | 任何可观的防御工事的第一步都是树立棱堡与幕墙。它们对于防止敌人(和叛乱的农民)靠近卓有成效。 |
2 | 中庭 | curtain_walls_02 | 中庭是防守最严密的地方,最适合储存被围攻期间的关键补给。例如武器,盔甲和盐渍野猪头。 |
3 | 城墙塔楼 | curtain_walls_03 | 城墙塔楼提供了绝佳的优越位置,我们的士兵可以从这里安全地狙击来犯之敌。在和平时期也非常适合用于俯视农民。 |
4 | 第二道幕墙 | curtain_walls_04 | 增加的第二道幕墙造就了卓越的防御情势。如果敌军成功突破第一道墙,他们会迎面撞上又一道——足以让任何进攻者失去士气! |
5 | 墙间回廊 | curtain_walls_05 | 当敌军设法攻破外墙,他们会不知不觉间涌进“墙间回廊”——也被称为杀戮场。真是鬼才! |
6 | 外部庭院 | curtain_walls_06 | 更多的城墙意味着更多庭院,而且城墙的延伸也形成了更多安全的补给储存空间。有这么多的庭院,我们甚至能在城墙内安置一整个马厩的骑士战马——非常好的事情,假如我们的盐渍野猪头吃完了的话…… |
7 | 意大利样式要塞 | curtain_walls_07 | 意大利样式要塞,或称星形棱堡,是一种能抵御持续炮击的防御结构。好吧,也不能坚持很长时间,但至少足够安全地从密道逃走…… |
8 | 三角堡与内堡 | curtain_walls_08 | 内堡是抬高的平台,让我们的士兵能越过主胸墙之上射击,直接打击敌军!可是,这也意味着敌军知晓要朝哪个点射击……不过,安排在三角堡上的士兵可以尽力防止这种事发生;三角堡是三角形的外围工事,能分割围攻的敌军。 |
瞭望塔[编辑 | 编辑源代码]
若干巨大的瞭望塔耸立着,守卫着劳作的农民,为弓箭手们提供有利地形。 |
- 建造时间
- 3 年
- 基本要求
- 城堡地产
- 非部落制
- 地形要求
- 此建筑可建造于以下地形:
地形 | 可以建造 | 地形 | 可以建造 |
---|---|---|---|
沙漠 | 沙漠山地 | — | |
旱地 | 农田 | — | |
洪泛平原 | — | 森林 | — |
丘陵 | — | 丛林 | — |
山地 | — | 绿洲 | |
平原 | — | 草原 | |
针叶林 | — | 湿地 | — |
- 解锁效果
- 提高在该地产举办的狩猎活动的狩猎目击概率
- 升级
等级 | 花费 | 要求 | 地产效果 | 伯爵领效果 | 领地效果 |
---|---|---|---|---|---|
1 | 100金钱 | — | — | — | |
2 | 150金钱 | 土垒 | 敌对劫掠时间: +10% | — | |
3 | 195金钱 |
|
敌对劫掠时间: +10% | — | |
4 | 275金钱 |
|
敌对劫掠时间: +10% | — | |
5 | 400金钱 |
|
敌对劫掠时间: +15% | — | |
6 | 580金钱 |
|
— | ||
7 | 825金钱 |
|
— | ||
8 | 1145金钱 |
|
— |
等级 | 名称 | 内部 ID | 描述 |
---|---|---|---|
1 | 泥砖塔 | watchtowers_01 | 这些塔楼由泥砖砌成,提供了简单而有效的防御。 |
2 | 碉楼 | watchtowers_02 | 碉楼既能防御又能居住,且占据战略要地。 |
3 | 木制瞭望塔 | watchtowers_03 | 若干木制暸望塔俯瞰着在田里耕种的农民。弓箭手在有利的位置上能提供优秀的保护。 |
4 | 小型泥砖堡垒 | watchtowers_04 | 精致的泥砖堡垒,尽管小,相较于更普通的塔楼却提供了更优越的保护。战争时他们能保护一大群农民免遭劫掠,甚至储藏粮食以备荒年。 |
5 | 石制瞭望塔 | watchtowers_05 | 这些暸望塔提供了极佳的视野,不仅位弓箭手准备,也让领主们可以视察自己的农民。 |
6 | 射孔 | watchtowers_06 | 建造塔楼时预留许多箭矢能透过射出的小孔,弓箭手的射程和保护都大大提升了。 |
7 | 堡塔 | watchtowers_07 | 这些小碉楼经过极大加固,显示了拥有者的威望。如有劫掠,整支牛群都能进入塔楼并受到保护。 |
8 | 圆顶塔楼 | watchtowers_08 | 这些气势恢宏的塔楼完全由石头建成,上盖圆顶。其中采用的建筑技术让它们在劫掠者面前几乎无懈可击。 |
山堡[编辑 | 编辑源代码]
建于陡峭的山崖峭壁,这些巨型堡垒坚定地屹立在没有飞行能力的来犯敌军面前! |
- 建造时间
- 5 年
- 基本要求
- 城堡地产
- 非部落制
- 升级
等级 | 花费 | 要求 | 地产效果 | 伯爵领效果 | 领地效果 |
---|---|---|---|---|---|
1 | 100金钱 | — | — | — | |
2 | 150金钱 | 土垒 |
|
— | |
3 | 195金钱 |
|
|
— | |
4 | 275金钱 |
|
|
— | |
5 | 400金钱 |
|
|
— | |
6 | 580金钱 |
|
|
— | |
7 | 825金钱 |
|
|
— | |
8 | 1145金钱 |
|
|
— |
等级 | 名称 | 内部 ID | 描述 |
---|---|---|---|
1 | 小山堡 | hill_forts_01 | 山堡骄傲地屹立在山巅,迫使围攻者逆势攻击。 |
2 | 简单土垒 | hill_forts_02 | 山堡周围环绕着土垒,形成了无法通过的土墙,最坚强的士兵也会失去士气。 |
3 | 壕沟 | hill_forts_03 | 除了土墙之外,在设防的山丘周围挖出了大型壕沟。愚蠢的进攻者会因为泥泞又湿滑被困在底部,被他们的同伴溺死在泥里。 |
4 | 防御栅栏 | hill_forts_04 | 由削尖的圆木组成的大围墙环绕着山堡,形成抵达其内财宝路上的又一道阻碍。 |
5 | 卫兵室 | hill_forts_05 | 环绕山堡散布着卫兵室,只要有攻击到来,警戒的卫兵会立刻警告。 |
6 | 外墙 | hill_forts_06 | 一道道巨大的石墙环绕着山堡,一劳永逸地加固了山堡的牢不可破。 |
7 | 大山堡 | hill_forts_07 | 中心山堡大大扩张和加强,现在气势宏伟地直指苍穹。 |
8 | 复杂土垒 | hill_forts_08 | 环绕山堡的土垒复杂难懂,敌军几乎无法弄清哪里是他们应该发起突击的入口,这对于我们有利——尤其是看见半数敌军都落入了死亡陷阱…… |
参考资料[编辑 | 编辑源代码]
- ↑ 本页面的工事建筑属于
Crusader Kings III\game\common\buildings\00_standard_fortification_buildings.txt