工事建筑:修订间差异

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{{Version|1.9}}{{Buildings nav}}{{#lst:建筑|template}}<section begin=intro />
{{Version|1.13.2}}{{Buildings nav}}{{#lst:建筑|template}}<section begin="intro" />
 工事建筑<ref>本页面的工事建筑属于{{Cite file|Crusader Kings III\game\common\buildings\00_standard_fortification_buildings.txt}}</ref>只能建造于城堡地产中,提供防御方优势、城防等级以及驻扎兵士加成等其他修正。<section end=intro />
 工事建筑<ref>本页面的工事建筑属于{{Cite file|Crusader Kings III\game\common\buildings\00_standard_fortification_buildings.txt}}</ref>只能建造于城堡地产中,提供防御方优势、城防等级以及驻扎兵士加成等其他修正。<section end="intro" />


== 林中堡垒 ==
== 林中堡垒 ==
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| {{em dash}}
| {{em dash}}
* {{Building levy|normal|1}}
* {{Building max_garrison|normal|1}}
* {{Building fort_level|normal|1}}
* {{Building fort_level|normal|1}}
* {{Building travel_danger|-1}}
* {{Building stationed_archers_damage_mult|low|1}}
* {{Building stationed_archers_damage_mult|low|1}}
* {{Building stationed_skirmishers_damage_mult|low|1}}
* {{Building stationed_skirmishers_damage_mult|low|1}}
* {{Building stationed_skirmishers_toughness_mult|normal|1}}
* {{Building stationed_skirmishers_toughness_mult|normal|1}}
* {{Building travel_danger|-1}}
* {{Building levy|normal|1}}
* {{Building max_garrison|normal|1}}
| {{em dash}}
| {{em dash}}
| {{em dash}}
| {{em dash}}
第53行: 第53行:
| {{iconify|mottes|[[革新#土垒|土垒]]}}
| {{iconify|mottes|[[革新#土垒|土垒]]}}
* {{Building levy|normal|2}}
* {{Building max_garrison|normal|2}}
* {{Building fort_level|normal|2}}
* {{Building fort_level|normal|2}}
* {{Building tax_mult|0.02}}
* {{Building tax_mult|0.02}}
* {{Building travel_danger|-2}}
* {{Building stationed_archers_damage_mult|low|2}}
* {{Building stationed_archers_damage_mult|low|2}}
* {{Building stationed_skirmishers_damage_mult|low|2}}
* {{Building stationed_skirmishers_damage_mult|low|2}}
* {{Building stationed_skirmishers_toughness_mult|normal|2}}
* {{Building stationed_skirmishers_toughness_mult|normal|2}}
* {{Building travel_danger|-2}}
* {{Building levy|normal|2}}
* {{Building max_garrison|normal|2}}
| {{em dash}}
| {{em dash}}
| {{em dash}}
| {{em dash}}
第70行: 第70行:
* {{iconify|battlements|[[革新#城垛|城垛]]}}
* {{iconify|battlements|[[革新#城垛|城垛]]}}
* {{Building levy|normal|3}}
* {{Building max_garrison|normal|3}}
* {{Building fort_level|normal|3}}
* {{Building fort_level|normal|3}}
* {{Building tax_mult|0.02}}
* {{Building defender_holding_advantage|normal|1}}
* {{Building defender_holding_advantage|normal|1}}
* {{Building tax_mult|0.02}}
* {{Building travel_danger|-3}}
* {{Building stationed_archers_damage_mult|low|3}}
* {{Building stationed_archers_damage_mult|low|3}}
* {{Building stationed_skirmishers_damage_mult|low|3}}
* {{Building stationed_skirmishers_damage_mult|low|3}}
* {{Building stationed_skirmishers_toughness_mult|normal|3}}
* {{Building stationed_skirmishers_toughness_mult|normal|3}}
* {{Building travel_danger|-3}}
* {{Building levy|normal|3}}
* {{Building max_garrison|normal|3}}
| {{em dash}}
| {{em dash}}
| {{em dash}}
| {{em dash}}
第88行: 第88行:
* {{iconify|battlements|[[革新#城垛|城垛]]}}
* {{iconify|battlements|[[革新#城垛|城垛]]}}
* {{Building levy|normal|4}}
* {{Building max_garrison|normal|4}}
* {{Building fort_level|normal|4}}
* {{Building fort_level|normal|4}}
* {{Building tax_mult|0.02}}
* {{Building defender_holding_advantage|normal|1}}
* {{Building defender_holding_advantage|normal|1}}
* {{Building tax_mult|0.02}}
* {{Building travel_danger|-4}}
* {{Building stationed_archers_damage_mult|low|4}}
* {{Building stationed_archers_damage_mult|low|4}}
* {{Building stationed_skirmishers_damage_mult|low|4}}
* {{Building stationed_skirmishers_damage_mult|low|4}}
* {{Building stationed_skirmishers_toughness_mult|normal|4}}
* {{Building stationed_skirmishers_toughness_mult|normal|4}}
* {{Building travel_danger|-4}}
* {{Building levy|normal|4}}
* {{Building max_garrison|normal|4}}
| {{Building hostile_raid_time|0.1}}
| {{Building hostile_raid_time|0.1}}
| {{em dash}}
| {{em dash}}
第106行: 第106行:
* {{iconify|hoardings|[[革新#棚楼|棚楼]]}}
* {{iconify|hoardings|[[革新#棚楼|棚楼]]}}
* {{Building levy|normal|5}}
* {{Building max_garrison|normal|5}}
* {{Building fort_level|normal|5}}
* {{Building fort_level|normal|5}}
* {{Building tax_mult|0.02}}
* {{Building defender_holding_advantage|normal|1}}
* {{Building defender_holding_advantage|normal|1}}
* {{Building tax_mult|0.02}}
* {{Building travel_danger|-5}}
* {{Building stationed_archers_damage_mult|low|5}}
* {{Building stationed_archers_damage_mult|low|5}}
* {{Building stationed_skirmishers_damage_mult|low|5}}
* {{Building stationed_skirmishers_damage_mult|low|5}}
* {{Building stationed_skirmishers_toughness_mult|normal|5}}
* {{Building stationed_skirmishers_toughness_mult|normal|5}}
* {{Building travel_danger|-5}}
* {{Building levy|normal|5}}
* {{Building max_garrison|normal|5}}
| {{Building hostile_raid_time|0.1}}
| {{Building hostile_raid_time|0.1}}
| {{em dash}}
| {{em dash}}
第124行: 第124行:
* {{iconify|hoardings|[[革新#棚楼|棚楼]]}}
* {{iconify|hoardings|[[革新#棚楼|棚楼]]}}
* {{Building levy|normal|6}}
* {{Building max_garrison|normal|6}}
* {{Building fort_level|normal|6}}
* {{Building fort_level|normal|6}}
* {{Building tax_mult|0.02}}
* {{Building defender_holding_advantage|normal|2}}
* {{Building defender_holding_advantage|normal|2}}
* {{Building tax_mult|0.02}}
* {{Building travel_danger|-6}}
* {{Building stationed_archers_damage_mult|low|6}}
* {{Building stationed_archers_damage_mult|low|6}}
* {{Building stationed_skirmishers_damage_mult|low|6}}
* {{Building stationed_skirmishers_damage_mult|low|6}}
* {{Building stationed_skirmishers_toughness_mult|normal|6}}
* {{Building stationed_skirmishers_toughness_mult|normal|6}}
* {{Building travel_danger|-6}}
* {{Building levy|normal|6}}
* {{Building max_garrison|normal|6}}
| {{Building hostile_raid_time|0.1}}
| {{Building hostile_raid_time|0.1}}
| {{em dash}}
| {{em dash}}
第142行: 第142行:
* {{iconify|machicolations|[[革新#突堞|突堞]]}}
* {{iconify|machicolations|[[革新#突堞|突堞]]}}
* {{Building levy|normal|7}}
* {{Building max_garrison|normal|7}}
* {{Building fort_level|normal|7}}
* {{Building fort_level|normal|7}}
* {{Building tax_mult|0.02}}
* {{Building defender_holding_advantage|normal|2}}
* {{Building defender_holding_advantage|normal|2}}
* {{Building tax_mult|0.02}}
* {{Building travel_danger|-7}}
* {{Building stationed_archers_damage_mult|low|7}}
* {{Building stationed_archers_damage_mult|low|7}}
* {{Building stationed_skirmishers_damage_mult|low|7}}
* {{Building stationed_skirmishers_damage_mult|low|7}}
* {{Building stationed_skirmishers_toughness_mult|normal|7}}
* {{Building stationed_skirmishers_toughness_mult|normal|7}}
* {{Building travel_danger|-7}}
* {{Building levy|normal|7}}
* {{Building max_garrison|normal|7}}
| {{Building hostile_raid_time|0.1}}
| {{Building hostile_raid_time|0.1}}
| {{em dash}}
| {{em dash}}
第160行: 第160行:
* {{iconify|machicolations|[[革新#突堞|突堞]]}}
* {{iconify|machicolations|[[革新#突堞|突堞]]}}
* {{Building levy|normal|8}}
* {{Building max_garrison|normal|8}}
* {{Building fort_level|normal|8}}
* {{Building fort_level|normal|8}}
* {{Building tax_mult|0.02}}
* {{Building defender_holding_advantage|normal|2}}
* {{Building defender_holding_advantage|normal|2}}
* {{Building tax_mult|0.02}}
* {{Building travel_danger|-8}}
* {{Building stationed_archers_damage_mult|low|8}}
* {{Building stationed_archers_damage_mult|low|8}}
* {{Building stationed_skirmishers_damage_mult|low|8}}
* {{Building stationed_skirmishers_damage_mult|low|8}}
* {{Building stationed_skirmishers_toughness_mult|normal|8}}
* {{Building stationed_skirmishers_toughness_mult|normal|8}}
* {{Building travel_danger|-8}}
* {{Building max_garrison|normal|8}}
* {{Building levy|normal|8}}
| {{Building hostile_raid_time|0.1}}
| {{Building hostile_raid_time|0.1}}
| {{em dash}}
| {{em dash}}
第260行: 第260行:
| {{em dash}}
| {{em dash}}
* {{Building max_garrison|normal|1}}
* {{building monthly_income|poor|1}}
* {{building monthly_income|poor|1}}
* {{Building fort_level|normal|1}}
* {{Building fort_level|normal|1}}
* {{Building travel_danger|-1}}
* {{Building stationed_heavy_cavalry_damage_mult|low|1}}
* {{Building stationed_heavy_cavalry_damage_mult|low|1}}
* {{Building stationed_heavy_cavalry_toughness_mult|low|1}}
* {{Building stationed_heavy_cavalry_toughness_mult|low|1}}
* {{Building travel_danger|-1}}
* {{Building max_garrison|normal|1}}
| {{em dash}}
| {{em dash}}
| {{em dash}}
| {{em dash}}
第273行: 第273行:
| {{iconify|mottes|[[革新#土垒|土垒]]}}
| {{iconify|mottes|[[革新#土垒|土垒]]}}
* {{Building max_garrison|normal|2}}
* {{building monthly_income|poor|2}}
* {{building monthly_income|poor|2}}
* {{Building fort_level|normal|2}}
* {{Building fort_level|normal|2}}
* {{Building travel_danger|-2}}
* {{Building stationed_heavy_cavalry_damage_mult|low|2}}
* {{Building stationed_heavy_cavalry_damage_mult|low|2}}
* {{Building stationed_heavy_cavalry_toughness_mult|low|2}}
* {{Building stationed_heavy_cavalry_toughness_mult|low|2}}
* {{Building travel_danger|-2}}
* {{Building max_garrison|normal|2}}
| {{Building supply_limit|300}}
| {{Building supply_limit|300}}
| {{em dash}}
| {{em dash}}
第289行: 第289行:
* {{iconify|battlements|[[革新#城垛|城垛]]}}
* {{iconify|battlements|[[革新#城垛|城垛]]}}
* {{Building max_garrison|normal|3}}
* {{building monthly_income|poor|3}}
* {{building monthly_income|poor|3}}
* {{Building fort_level|normal|3}}
* {{Building fort_level|normal|3}}
* {{Building travel_danger|-3}}
* {{Building stationed_heavy_cavalry_damage_mult|low|3}}
* {{Building stationed_heavy_cavalry_damage_mult|low|3}}
* {{Building stationed_heavy_cavalry_toughness_mult|low|3}}
* {{Building stationed_heavy_cavalry_toughness_mult|low|3}}
* {{Building travel_danger|-3}}
* {{Building max_garrison|normal|3}}
| {{Building supply_limit|300}}
| {{Building supply_limit|300}}
| {{em dash}}
| {{em dash}}
第304行: 第304行:
* {{iconify|battlements|[[革新#城垛|城垛]]}}
* {{iconify|battlements|[[革新#城垛|城垛]]}}
* {{Building max_garrison|normal|4}}
* {{building monthly_income|poor|4}}
* {{building monthly_income|poor|4}}
* {{Building fort_level|normal|4}}
* {{Building fort_level|normal|4}}
* {{Building travel_danger|-4}}
* {{Building stationed_heavy_cavalry_damage_mult|low|4}}
* {{Building stationed_heavy_cavalry_damage_mult|low|4}}
* {{Building stationed_heavy_cavalry_toughness_mult|low|4}}
* {{Building stationed_heavy_cavalry_toughness_mult|low|4}}
* {{Building travel_danger|-4}}
* {{Building max_garrison|normal|4}}
| {{Building supply_limit|300}}
| {{Building supply_limit|300}}
| {{em dash}}
| {{em dash}}
第319行: 第319行:
* {{iconify|hoardings|[[革新#棚楼|棚楼]]}}
* {{iconify|hoardings|[[革新#棚楼|棚楼]]}}
* {{Building max_garrison|normal|5}}
* {{building monthly_income|poor|5}}
* {{building monthly_income|poor|5}}
* {{Building fort_level|normal|5}}
* {{Building fort_level|normal|5}}
* {{Building defender_holding_advantage|normal|2}}
* {{Building defender_holding_advantage|normal|2}}
* {{Building travel_danger|-5}}
* {{Building stationed_heavy_cavalry_damage_mult|low|5}}
* {{Building stationed_heavy_cavalry_damage_mult|low|5}}
* {{Building stationed_heavy_cavalry_toughness_mult|low|5}}
* {{Building stationed_heavy_cavalry_toughness_mult|low|5}}
* {{Building travel_danger|-5}}
* {{Building max_garrison|normal|5}}
| {{Building supply_limit|300}}
| {{Building supply_limit|300}}
| {{em dash}}
| {{em dash}}
第335行: 第335行:
* {{iconify|hoardings|[[革新#棚楼|棚楼]]}}
* {{iconify|hoardings|[[革新#棚楼|棚楼]]}}
* {{Building max_garrison|normal|6}}
* {{building monthly_income|poor|6}}
* {{building monthly_income|poor|6}}
* {{Building fort_level|normal|6}}
* {{Building fort_level|normal|6}}
* {{Building defender_holding_advantage|normal|2}}
* {{Building defender_holding_advantage|normal|2}}
* {{Building travel_danger|-6}}
* {{Building stationed_heavy_cavalry_damage_mult|low|6}}
* {{Building stationed_heavy_cavalry_damage_mult|low|6}}
* {{Building stationed_heavy_cavalry_toughness_mult|low|6}}
* {{Building stationed_heavy_cavalry_toughness_mult|low|6}}
* {{Building travel_danger|-6}}
* {{Building max_garrison|normal|6}}
|
|
* {{Building supply_limit_mult|0.02}}
* {{Building supply_limit|300}}
* {{Building supply_limit|300}}
* {{Building supply_limit_mult|0.02}}
| {{em dash}}
| {{em dash}}
|-
|-
第353行: 第353行:
* {{iconify|machicolations|[[革新#突堞|突堞]]}}
* {{iconify|machicolations|[[革新#突堞|突堞]]}}
* {{Building max_garrison|normal|7}}
* {{building monthly_income|poor|7}}
* {{building monthly_income|poor|7}}
* {{Building fort_level|normal|7}}
* {{Building fort_level|normal|7}}
* {{Building defender_holding_advantage|normal|2}}
* {{Building defender_holding_advantage|normal|2}}
* {{Building travel_danger|-7}}
* {{Building stationed_heavy_cavalry_damage_mult|low|7}}
* {{Building stationed_heavy_cavalry_damage_mult|low|7}}
* {{Building stationed_heavy_cavalry_toughness_mult|low|7}}
* {{Building stationed_heavy_cavalry_toughness_mult|low|7}}
* {{Building travel_danger|-7}}
* {{Building max_garrison|normal|7}}
|
|
* {{Building supply_limit_mult|0.02}}
* {{Building supply_limit|300}}
* {{Building supply_limit|300}}
* {{Building supply_limit_mult|0.02}}
| {{em dash}}
| {{em dash}}
|- 
|- 
第371行: 第371行:
* {{iconify|machicolations|[[革新#突堞|突堞]]}}
* {{iconify|machicolations|[[革新#突堞|突堞]]}}
* {{Building max_garrison|normal|8}}
* {{building monthly_income|poor|8}}
* {{building monthly_income|poor|8}}
* {{Building fort_level|normal|8}}
* {{Building fort_level|normal|8}}
* {{Building defender_holding_advantage|normal|2}}
* {{Building defender_holding_advantage|normal|2}}
* {{Building travel_danger|-8}}
* {{Building stationed_heavy_cavalry_damage_mult|low|8}}
* {{Building stationed_heavy_cavalry_damage_mult|low|8}}
* {{Building stationed_heavy_cavalry_toughness_mult|low|8}}
* {{Building stationed_heavy_cavalry_toughness_mult|low|8}}
* {{Building travel_danger|-8}}
* {{Building max_garrison|normal|8}}
|
|
* {{Building supply_limit_mult|0.02}}
* {{Building supply_limit|300}}
* {{Building supply_limit|300}}
* {{Building supply_limit_mult|0.02}}
| {{em dash}}
| {{em dash}}
|}
|}
第473行: 第473行:
| {{em dash}}
| {{em dash}}
* {{Building max_garrison|normal|1}}
* {{Building fort_level|normal|1}}
* {{Building defender_holding_advantage|normal|1}}
* {{Building defender_holding_advantage|normal|1}}
* {{Building fort_level|normal|1}}
* {{Building travel_danger|-1}}
* {{Building stationed_heavy_infantry_damage_mult|low|1}}
* {{Building stationed_heavy_infantry_damage_mult|low|1}}
* {{Building stationed_heavy_infantry_toughness_mult|low|1}}
* {{Building stationed_heavy_infantry_toughness_mult|low|1}}
* {{Building stationed_light_cavalry_damage_mult|low|1}}
* {{Building stationed_light_cavalry_damage_mult|low|1}}
* {{Building stationed_light_cavalry_toughness_mult|low|1}}
* {{Building stationed_light_cavalry_toughness_mult|low|1}}
* {{Building travel_danger|-1}}
* {{Building max_garrison|normal|1}}
| {{em dash}}
| {{em dash}}
| {{em dash}}
| {{em dash}}
第488行: 第488行:
| {{iconify|mottes|[[革新#土垒|土垒]]}}
| {{iconify|mottes|[[革新#土垒|土垒]]}}
* {{Building max_garrison|normal|2}}
* {{Building fort_level|normal|2}}
* {{Building defender_holding_advantage|normal|2}}
* {{Building defender_holding_advantage|normal|2}}
* {{Building fort_level|normal|2}}
* {{Building travel_danger|-2}}
* {{Building stationed_heavy_infantry_damage_mult|low|2}}
* {{Building stationed_heavy_infantry_damage_mult|low|2}}
* {{Building stationed_heavy_infantry_toughness_mult|low|2}}
* {{Building stationed_heavy_infantry_toughness_mult|low|2}}
* {{Building stationed_light_cavalry_damage_mult|low|2}}
* {{Building stationed_light_cavalry_damage_mult|low|2}}
* {{Building stationed_light_cavalry_toughness_mult|low|2}}
* {{Building stationed_light_cavalry_toughness_mult|low|2}}
* {{Building travel_danger|-2}}
* {{Building max_garrison|normal|2}}
| {{Building hostile_raid_time|0.1}}
| {{Building hostile_raid_time|0.1}}
| {{em dash}}
| {{em dash}}
第505行: 第505行:
* {{iconify|Battlements|[[革新#城垛|城垛]]}}
* {{iconify|Battlements|[[革新#城垛|城垛]]}}
* {{Building max_garrison|normal|3}}
* {{Building fort_level|normal|3}}
* {{Building defender_holding_advantage|normal|3}}
* {{Building defender_holding_advantage|normal|3}}
* {{Building fort_level|normal|3}}
* {{Building travel_danger|-3}}
* {{Building stationed_heavy_infantry_damage_mult|low|3}}
* {{Building stationed_heavy_infantry_damage_mult|low|3}}
* {{Building stationed_heavy_infantry_toughness_mult|low|3}}
* {{Building stationed_heavy_infantry_toughness_mult|low|3}}
* {{Building stationed_light_cavalry_damage_mult|low|3}}
* {{Building stationed_light_cavalry_damage_mult|low|3}}
* {{Building stationed_light_cavalry_toughness_mult|low|3}}
* {{Building stationed_light_cavalry_toughness_mult|low|3}}
* {{Building travel_danger|-3}}
* {{Building max_garrison|normal|3}}
| {{Building hostile_raid_time|0.1}}
| {{Building hostile_raid_time|0.1}}
| {{em dash}}
| {{em dash}}
第522行: 第522行:
* {{iconify|Battlements|[[革新#城垛|城垛]]}}
* {{iconify|Battlements|[[革新#城垛|城垛]]}}
* {{Building max_garrison|normal|4}}
* {{Building supply_limit|300}}
* {{Building fort_level|normal|4}}
* {{Building defender_holding_advantage|normal|4}}
* {{Building defender_holding_advantage|normal|4}}
* {{Building fort_level|normal|4}}
* {{Building travel_danger|-4}}
* {{Building supply_limit|300}}
* {{Building stationed_heavy_infantry_damage_mult|low|4}}
* {{Building stationed_heavy_infantry_damage_mult|low|4}}
* {{Building stationed_heavy_infantry_toughness_mult|low|4}}
* {{Building stationed_heavy_infantry_toughness_mult|low|4}}
* {{Building stationed_light_cavalry_damage_mult|low|4}}
* {{Building stationed_light_cavalry_damage_mult|low|4}}
* {{Building stationed_light_cavalry_toughness_mult|low|4}}
* {{Building stationed_light_cavalry_toughness_mult|low|4}}
* {{Building travel_danger|-4}}
* {{Building max_garrison|normal|4}}
| {{Building hostile_raid_time|0.1}}
| {{Building hostile_raid_time|0.1}}
| {{em dash}}
| {{em dash}}
第540行: 第540行:
* {{iconify|hoardings|[[革新#棚楼|棚楼]]}}
* {{iconify|hoardings|[[革新#棚楼|棚楼]]}}
* {{Building max_garrison|normal|5}}
* {{Building supply_limit|300}}
* {{Building fort_level|normal|5}}
* {{Building defender_holding_advantage|normal|5}}
* {{Building defender_holding_advantage|normal|5}}
* {{Building fort_level|normal|5}}
* {{Building travel_danger|-5}}
* {{Building supply_limit|300}}
* {{epidemic_resistance|5}}
* {{Building stationed_heavy_infantry_damage_mult|low|5}}
* {{Building stationed_heavy_infantry_damage_mult|low|5}}
* {{Building stationed_heavy_infantry_toughness_mult|low|5}}
* {{Building stationed_heavy_infantry_toughness_mult|low|5}}
* {{Building stationed_light_cavalry_damage_mult|low|5}}
* {{Building stationed_light_cavalry_damage_mult|low|5}}
* {{Building stationed_light_cavalry_toughness_mult|low|5}}
* {{Building stationed_light_cavalry_toughness_mult|low|5}}
* {{Building travel_danger|-5}}
* {{Building max_garrison|normal|5}}
| {{Building hostile_raid_time|0.15}}
| {{Building hostile_raid_time|0.15}}
| {{em dash}}
| {{em dash}}
第558行: 第559行:
* {{iconify|hoardings|[[革新#棚楼|棚楼]]}}
* {{iconify|hoardings|[[革新#棚楼|棚楼]]}}
* {{Building max_garrison|normal|6}}
* {{Building supply_limit|300}}
* {{Building fort_level|normal|6}}
* {{Building defender_holding_advantage|normal|6}}
* {{Building defender_holding_advantage|normal|6}}
* {{Building fort_level|normal|6}}
* {{Building travel_danger|-6}}
* {{Building supply_limit|300}}
* {{epidemic_resistance|8}}
* {{Building stationed_heavy_infantry_damage_mult|low|6}}
* {{Building stationed_heavy_infantry_damage_mult|low|6}}
* {{Building stationed_heavy_infantry_toughness_mult|low|6}}
* {{Building stationed_heavy_infantry_toughness_mult|low|6}}
* {{Building stationed_light_cavalry_damage_mult|low|6}}
* {{Building stationed_light_cavalry_damage_mult|low|6}}
* {{Building stationed_light_cavalry_toughness_mult|low|6}}
* {{Building stationed_light_cavalry_toughness_mult|low|6}}
* {{Building travel_danger|-6}}
* {{Building max_garrison|normal|6}}
|
|
* {{Building supply_limit_mult|0.05}}
* {{Building hostile_raid_time|0.15}}
* {{Building hostile_raid_time|0.15}}
* {{Building supply_limit_mult|0.05}}
| {{em dash}}
| {{em dash}}
|-
|-
第578行: 第580行:
* {{iconify|machicolations|[[革新#突堞|突堞]]}}
* {{iconify|machicolations|[[革新#突堞|突堞]]}}
* {{Building max_garrison|normal|7}}
* {{Building supply_limit|600}}
* {{Building fort_level|normal|7}}
* {{Building defender_holding_advantage|normal|7}}
* {{Building defender_holding_advantage|normal|7}}
* {{Building fort_level|normal|7}}
* {{Building travel_danger|-7}}
* {{Building supply_limit|600}}
* {{epidemic_resistance|10}}
* {{Building stationed_heavy_infantry_damage_mult|low|7}}
* {{Building stationed_heavy_infantry_damage_mult|low|7}}
* {{Building stationed_heavy_infantry_toughness_mult|low|7}}
* {{Building stationed_heavy_infantry_toughness_mult|low|7}}
* {{Building stationed_light_cavalry_damage_mult|low|7}}
* {{Building stationed_light_cavalry_damage_mult|low|7}}
* {{Building stationed_light_cavalry_toughness_mult|low|7}}
* {{Building stationed_light_cavalry_toughness_mult|low|7}}
* {{Building travel_danger|-7}}
* {{Building max_garrison|normal|7}}
|
|
* {{Building supply_limit_mult|0.05}}
* {{Building hostile_raid_time|0.15}}
* {{Building hostile_raid_time|0.15}}
* {{Building supply_limit_mult|0.05}}
| {{em dash}}
| {{em dash}}
|- 
|- 
第598行: 第601行:
* {{iconify|machicolations|[[革新#突堞|突堞]]}}
* {{iconify|machicolations|[[革新#突堞|突堞]]}}
* {{Building max_garrison|normal|8}}
* {{Building supply_limit|600}}
* {{Building fort_level|normal|8}}
* {{Building defender_holding_advantage|normal|8}}
* {{Building defender_holding_advantage|normal|8}}
* {{Building fort_level|normal|8}}
* {{Building travel_danger|-8}}
* {{Building supply_limit|600}}
* {{epidemic_resistance|12}}
* {{Building stationed_heavy_infantry_damage_mult|low|8}}
* {{Building stationed_heavy_infantry_damage_mult|low|8}}
* {{Building stationed_heavy_infantry_toughness_mult|low|8}}
* {{Building stationed_heavy_infantry_toughness_mult|low|8}}
* {{Building stationed_light_cavalry_damage_mult|low|8}}
* {{Building stationed_light_cavalry_damage_mult|low|8}}
* {{Building stationed_light_cavalry_toughness_mult|low|8}}
* {{Building stationed_light_cavalry_toughness_mult|low|8}}
* {{Building travel_danger|-8}}
* {{Building max_garrison|normal|8}}
|
|
* {{Building supply_limit_mult|0.05}}
* {{Building hostile_raid_time|0.2}}
* {{Building hostile_raid_time|0.2}}
* {{Building supply_limit_mult|0.05}}
| {{em dash}}
| {{em dash}}
|}
|}
第661行: 第665行:
|}
|}
</tabber>
</tabber>


== 山堡 ==
== 山堡 ==
第700行: 第703行:
| {{em dash}}
| {{em dash}}
* {{Building max_garrison|good|1}}
* {{Building fort_level|good|1}}
* {{Building defender_holding_advantage|normal|1}}
* {{Building defender_holding_advantage|normal|1}}
* {{Building fort_level|good|1}}
* {{Building travel_danger|-1}}
* {{Building stationed_pikemen_damage_mult|low|1}}
* {{Building stationed_pikemen_toughness_mult|low|1}}
* {{Building stationed_skirmishers_damage_mult|low|1}}
* {{Building stationed_skirmishers_damage_mult|low|1}}
* {{Building stationed_skirmishers_toughness_mult|low|1}}
* {{Building stationed_skirmishers_toughness_mult|low|1}}
* {{Building stationed_pikemen_damage_mult|low|1}}
* {{Building max_garrison|good|1}}
* {{Building stationed_pikemen_toughness_mult|low|1}}
* {{Building travel_danger|-1}}
| {{em dash}}
| {{em dash}}
| {{em dash}}
| {{em dash}}
第715行: 第718行:
| {{iconify|mottes|[[革新#土垒|土垒]]}}
| {{iconify|mottes|[[革新#土垒|土垒]]}}
* {{Building max_garrison|good|2}}
* {{Building fort_level|good|2}}
* {{Building defender_holding_advantage|normal|2}}
* {{Building defender_holding_advantage|normal|2}}
* {{Building fort_level|good|2}}
* {{Building travel_danger|-2}}
* {{Building stationed_pikemen_damage_mult|low|2}}
* {{Building stationed_pikemen_toughness_mult|low|2}}
* {{Building stationed_skirmishers_damage_mult|low|2}}
* {{Building stationed_skirmishers_damage_mult|low|2}}
* {{Building stationed_skirmishers_toughness_mult|low|2}}
* {{Building stationed_skirmishers_toughness_mult|low|2}}
* {{Building stationed_pikemen_damage_mult|low|2}}
* {{Building max_garrison|good|2}}
* {{Building stationed_pikemen_toughness_mult|low|2}}
|
* {{Building travel_danger|-2}}
* {{Building monthly_county_control_growth_factor|0.1}}
| {{Building monthly_county_control_change_factor|0.1}}
* {{Building monthly_county_control_decline_factor|-0.1}}
| {{em dash}}
| {{em dash}}
|-
|-
第732行: 第737行:
* {{iconify|battlements|[[革新#城垛|城垛]]}}
* {{iconify|battlements|[[革新#城垛|城垛]]}}
* {{Building max_garrison|good|3}}
* {{Building fort_level|good|3}}
* {{Building defender_holding_advantage|normal|3}}
* {{Building defender_holding_advantage|normal|3}}
* {{Building fort_level|good|3}}
* {{Building travel_danger|-3}}
* {{Building stationed_pikemen_damage_mult|low|3}}
* {{Building stationed_pikemen_toughness_mult|low|3}}
* {{Building stationed_skirmishers_damage_mult|low|3}}
* {{Building stationed_skirmishers_damage_mult|low|3}}
* {{Building stationed_skirmishers_toughness_mult|low|3}}
* {{Building stationed_skirmishers_toughness_mult|low|3}}
* {{Building stationed_pikemen_damage_mult|low|3}}
* {{Building max_garrison|good|3}}
* {{Building stationed_pikemen_toughness_mult|low|3}}
|
* {{Building travel_danger|-3}}
* {{Building monthly_county_control_growth_factor|0.1}}
| {{Building monthly_county_control_change_factor|0.1}}
* {{Building monthly_county_control_decline_factor|-0.1}}
| {{em dash}}
| {{em dash}}
|-
|-
第749行: 第756行:
* {{iconify|battlements|[[革新#城垛|城垛]]}}
* {{iconify|battlements|[[革新#城垛|城垛]]}}
* {{Building max_garrison|good|4}}
* {{Building fort_level|good|4}}
* {{Building defender_holding_advantage|normal|4}}
* {{Building defender_holding_advantage|normal|4}}
* {{Building fort_level|good|4}}
* {{Building travel_danger|-4}}
* {{Building stationed_pikemen_damage_mult|low|4}}
* {{Building stationed_pikemen_toughness_mult|low|4}}
* {{Building stationed_skirmishers_damage_mult|low|4}}
* {{Building stationed_skirmishers_damage_mult|low|4}}
* {{Building stationed_skirmishers_toughness_mult|low|4}}
* {{Building stationed_skirmishers_toughness_mult|low|4}}
* {{Building stationed_pikemen_damage_mult|low|4}}
* {{Building max_garrison|good|4}}
* {{Building stationed_pikemen_toughness_mult|low|4}}
* {{Building travel_danger|-4}}
|
|
* {{Building monthly_county_control_change_factor|0.1}}
* {{Building levy_size|0.02}}
* {{Building levy_size|0.02}}
* {{Building monthly_county_control_growth_factor|0.1}}
* {{Building monthly_county_control_decline_factor|-0.1}}
| {{em dash}}
| {{em dash}}
|-
|-
第768行: 第776行:
* {{iconify|hoardings|[[革新#棚楼|棚楼]]}}
* {{iconify|hoardings|[[革新#棚楼|棚楼]]}}
* {{Building max_garrison|good|5}}
* {{Building fort_level|good|5}}
* {{Building defender_holding_advantage|normal|5}}
* {{Building defender_holding_advantage|normal|5}}
* {{Building fort_level|good|5}}
* {{Building travel_danger|-5}}
* {{Building stationed_pikemen_damage_mult|low|5}}
* {{Building stationed_pikemen_toughness_mult|low|5}}
* {{Building stationed_skirmishers_damage_mult|low|5}}
* {{Building stationed_skirmishers_damage_mult|low|5}}
* {{Building stationed_skirmishers_toughness_mult|low|5}}
* {{Building stationed_skirmishers_toughness_mult|low|5}}
* {{Building stationed_pikemen_damage_mult|low|5}}
* {{Building max_garrison|good|5}}
* {{Building stationed_pikemen_toughness_mult|low|5}}
* {{Building travel_danger|-5}}
|
|
* {{Building monthly_county_control_change_factor|0.15}}
* {{Building levy_size|0.02}}
* {{Building levy_size|0.02}}
* {{Building monthly_county_control_growth_factor|0.15}}
* {{Building monthly_county_control_decline_factor|-0.15}}
| {{em dash}}
| {{em dash}}
|-
|-
第787行: 第796行:
* {{iconify|hoardings|[[革新#棚楼|棚楼]]}}
* {{iconify|hoardings|[[革新#棚楼|棚楼]]}}
* {{Building max_garrison|good|6}}
* {{Building fort_level|good|6}}
* {{Building defender_holding_advantage|normal|6}}
* {{Building defender_holding_advantage|normal|6}}
* {{Building fort_level|good|6}}
* {{Building travel_danger|-6}}
* {{Building stationed_pikemen_damage_mult|low|6}}
* {{Building stationed_pikemen_toughness_mult|low|6}}
* {{Building stationed_skirmishers_damage_mult|low|6}}
* {{Building stationed_skirmishers_damage_mult|low|6}}
* {{Building stationed_skirmishers_toughness_mult|low|6}}
* {{Building stationed_skirmishers_toughness_mult|low|6}}
* {{Building stationed_pikemen_damage_mult|low|6}}
* {{Building max_garrison|good|6}}
* {{Building stationed_pikemen_toughness_mult|low|6}}
* {{Building travel_danger|-6}}
|
|
* {{Building monthly_county_control_change_factor|0.15}}
* {{Building levy_size|0.02}}
* {{Building levy_size|0.02}}
* {{Building monthly_county_control_growth_factor|0.15}}
* {{Building monthly_county_control_decline_factor|-0.15}}
| {{em dash}}
| {{em dash}}
|-
|-
第806行: 第816行:
* {{iconify|machicolations|[[革新#突堞|突堞]]}}
* {{iconify|machicolations|[[革新#突堞|突堞]]}}
* {{Building max_garrison|good|7}}
* {{Building fort_level|good|7}}
* {{Building defender_holding_advantage|normal|7}}
* {{Building defender_holding_advantage|normal|7}}
* {{Building fort_level|good|7}}
* {{Building travel_danger|-7}}
* {{Building stationed_pikemen_damage_mult|low|7}}
* {{Building stationed_pikemen_toughness_mult|low|7}}
* {{Building stationed_skirmishers_damage_mult|low|7}}
* {{Building stationed_skirmishers_damage_mult|low|7}}
* {{Building stationed_skirmishers_toughness_mult|low|7}}
* {{Building stationed_skirmishers_toughness_mult|low|7}}
* {{Building stationed_pikemen_damage_mult|low|7}}
* {{Building max_garrison|good|7}}
* {{Building stationed_pikemen_toughness_mult|low|7}}
* {{Building travel_danger|-7}}
|
|
* {{Building monthly_county_control_change_factor|0.15}}
* {{Building levy_size|0.02}}
* {{Building levy_size|0.02}}
* {{Building monthly_county_control_growth_factor|0.15}}
* {{Building monthly_county_control_decline_factor|-0.15}}
| {{em dash}}
| {{em dash}}
|- 
|- 
第825行: 第836行:
* {{iconify|machicolations|[[革新#突堞|突堞]]}}
* {{iconify|machicolations|[[革新#突堞|突堞]]}}
* {{Building max_garrison|good|8}}
* {{Building fort_level|good|8}}
* {{Building defender_holding_advantage|normal|8}}
* {{Building defender_holding_advantage|normal|8}}
* {{Building fort_level|good|8}}
* {{Building travel_danger|-8}}
* {{Building stationed_pikemen_damage_mult|low|8}}
* {{Building stationed_pikemen_toughness_mult|low|8}}
* {{Building stationed_skirmishers_damage_mult|low|8}}
* {{Building stationed_skirmishers_damage_mult|low|8}}
* {{Building stationed_skirmishers_toughness_mult|low|8}}
* {{Building stationed_skirmishers_toughness_mult|low|8}}
* {{Building stationed_pikemen_damage_mult|low|8}}
* {{Building max_garrison|good|8}}
* {{Building stationed_pikemen_toughness_mult|low|8}}
* {{Building travel_danger|-8}}
|
|
* {{Building monthly_county_control_change_factor|0.2}}
* {{Building levy_size|0.02}}
* {{Building levy_size|0.02}}
* {{Building monthly_county_control_growth_factor|0.2}}
* {{Building monthly_county_control_decline_factor|-0.2}}
| {{em dash}}
| {{em dash}}
|}
|}

2024年11月1日 (五) 01:08的最新版本

工事建筑[1]只能建造于城堡地产中,提供防御方优势、城防等级以及驻扎兵士加成等其他修正。

林中堡垒[编辑 | 编辑源代码]

Building ramparts.png 这些防御工事与其所要保护的丛林融为一体,阻挡住胆敢进犯者,令他们淹没在丛林中。
建造时间
3 年
基本要求
  • 城堡地产
  • 非部落制
地形要求
此建筑可建造于 森林, 丛林和 针叶林地形。
升级
等级 花费 要求 地产效果 伯爵领效果 领地效果
1 100金钱
  • 城防等级: +1
  • 危险:Travel default active.png −1
  • 驻扎弓箭手伤害: +10%
  • 驻扎散兵伤害: +10%
  • 驻扎散兵坚韧: +15%
  • 征召兵: +100
  • 守军: +150
2 150金钱  土垒
  • 城防等级: +2
  • 地产赋税: +2%
  • 危险:Travel default active.png −2
  • 驻扎弓箭手伤害: +12.5%
  • 驻扎散兵伤害: +12.5%
  • 驻扎散兵坚韧: +20%
  • 征召兵: +175
  • 守军: +300
3 195金钱
  • 城防等级: +3
  • 地产赋税: +2%
  • 防御方优势: +2
  • 危险:Travel default active.png −3
  • 驻扎弓箭手伤害: +15%
  • 驻扎散兵伤害: +15%
  • 驻扎散兵坚韧: +25%
  • 征召兵: +250
  • 守军: +450
4 275金钱
  • 城防等级: +4
  • 地产赋税: +2%
  • 防御方优势: +2
  • 危险:Travel default active.png −4
  • 驻扎弓箭手伤害: +17.5%
  • 驻扎散兵伤害: +17.5%
  • 驻扎散兵坚韧: +30%
  • 征召兵: +325
  • 守军: +600
敌对劫掠时间:Icon raid.png +10%
5 400金钱
  • 城防等级: +5
  • 地产赋税: +2%
  • 防御方优势: +2
  • 危险:Travel default active.png −5
  • 驻扎弓箭手伤害: +20%
  • 驻扎散兵伤害: +20%
  • 驻扎散兵坚韧: +35%
  • 征召兵: +400
  • 守军: +750
敌对劫掠时间:Icon raid.png +10%
6 580金钱
  • 城防等级: +6
  • 地产赋税: +2%
  • 防御方优势: +4
  • 危险:Travel default active.png −6
  • 驻扎弓箭手伤害: +22.5%
  • 驻扎散兵伤害: +22.5%
  • 驻扎散兵坚韧: +40%
  • 征召兵: +475
  • 守军: +900
敌对劫掠时间:Icon raid.png +10%
7 825金钱
  • 城防等级: +7
  • 地产赋税: +2%
  • 防御方优势: +4
  • 危险:Travel default active.png −7
  • 驻扎弓箭手伤害: +25%
  • 驻扎散兵伤害: +25%
  • 驻扎散兵坚韧: +45%
  • 征召兵: +550
  • 守军: +1050
敌对劫掠时间:Icon raid.png +10%
8 1145金钱
  • 城防等级: +8
  • 地产赋税: +2%
  • 防御方优势: +4
  • 危险:Travel default active.png −8
  • 驻扎弓箭手伤害: +27.5%
  • 驻扎散兵伤害: +27.5%
  • 驻扎散兵坚韧: +50%
  • 守军: +1200
  • 征召兵: +625
敌对劫掠时间:Icon raid.png +10%

等级 名称 内部 ID 描述
1 圆木堡垒 ramparts_01 小木堡如同森林的一部分,树木就是天然的栅栏。
2 土壁垒 ramparts_02 长土埂环绕着堡垒,形成了防御边界,阻碍敌军的推进。
3 陷阱与壕沟 ramparts_03 敌军接近防御工事时可能感觉安全了,但他们很快会发现自己落入陷阱或被刺穿,因为森林中处处暗藏危险。
4 壁垒墙 ramparts_04 石头和栅栏城墙现在保护堡垒不受来犯之敌攻击,大大阻碍任何通过森林的进攻。
5 射击孔 ramparts_05 在墙上开射击孔,我们能轻易看到来犯之敌并发射箭矢。
6 野战工事 ramparts_06 在敌军预计会行经之处快速修建土垒,我们就能在对方试图穿行森林时智胜敌军,侧翼包抄他们。
7 雉堞壁垒墙 ramparts_07 用雉堞升级城垛,我们在任何围攻中都有了明显的优势,因为我们的士兵能相对安全地移动,对任何攻击以同样的方式回击。
8 森林要塞 ramparts_08 这些巨大的石制要塞如同森林中奇峰突起的高山,保护大片土地。

城墙与塔楼[编辑 | 编辑源代码]

Building curtain walls.png 石墙和令人生畏的棱堡塔楼提供极佳保护,免受劫掠和围攻。建造的防御工事越多,受工事保护的城堡就越难被攻克。
建造时间
3 年
基本要求
  • 城堡地产
  • 非部落制
地形要求
此建筑可建造于 农田, 洪泛平原, 平原和 湿地地形。
升级
等级 花费 要求 地产效果 伯爵领效果 领地效果
1 100金钱
  • 赋税: +0.25/月
  • 城防等级: +1
  • 危险:Travel default active.png −1
  • 驻扎重骑兵伤害: +10%
  • 驻扎重骑兵坚韧: +10%
  • 守军: +150
2 150金钱  土垒
  • 赋税: +0.4/月
  • 城防等级: +2
  • 危险:Travel default active.png −2
  • 驻扎重骑兵伤害: +12.5%
  • 驻扎重骑兵坚韧: +12.5%
  • 守军: +300
补给上限:Supplies.png +300
3 195金钱
  • 赋税: +0.55/月
  • 城防等级: +3
  • 危险:Travel default active.png −3
  • 驻扎重骑兵伤害: +15%
  • 驻扎重骑兵坚韧: +15%
  • 守军: +450
补给上限:Supplies.png +300
4 275金钱
  • 赋税: +0.7/月
  • 城防等级: +4
  • 危险:Travel default active.png −4
  • 驻扎重骑兵伤害: +17.5%
  • 驻扎重骑兵坚韧: +17.5%
  • 守军: +600
补给上限:Supplies.png +300
5 400金钱
  • 赋税: +0.85/月
  • 城防等级: +5
  • 防御方优势: +4
  • 危险:Travel default active.png −5
  • 驻扎重骑兵伤害: +20%
  • 驻扎重骑兵坚韧: +20%
  • 守军: +750
补给上限:Supplies.png +300
6 580金钱
  • 赋税: +1/月
  • 城防等级: +6
  • 防御方优势: +4
  • 危险:Travel default active.png −6
  • 驻扎重骑兵伤害: +22.5%
  • 驻扎重骑兵坚韧: +22.5%
  • 守军: +900
  • 补给上限:Supplies.png +2%
  • 补给上限:Supplies.png +300
7 825金钱
  • 赋税: +1.15/月
  • 城防等级: +7
  • 防御方优势: +4
  • 危险:Travel default active.png −7
  • 驻扎重骑兵伤害: +25%
  • 驻扎重骑兵坚韧: +25%
  • 守军: +1050
  • 补给上限:Supplies.png +2%
  • 补给上限:Supplies.png +300
8 1145金钱
  • 赋税: +1.3/月
  • 城防等级: +8
  • 防御方优势: +4
  • 危险:Travel default active.png −8
  • 驻扎重骑兵伤害: +27.5%
  • 驻扎重骑兵坚韧: +27.5%
  • 守军: +1200
  • 补给上限:Supplies.png +2%
  • 补给上限:Supplies.png +300

等级 名称 内部 ID 描述
1 棱堡与幕墙 curtain_walls_01 任何可观的防御工事的第一步都是树立棱堡与幕墙。它们对于防止敌人(和叛乱的农民)靠近卓有成效。
2 中庭 curtain_walls_02 中庭是防守最严密的地方,最适合储存被围攻期间的关键补给。例如武器,盔甲和盐渍野猪头。
3 城墙塔楼 curtain_walls_03 城墙塔楼提供了绝佳的优越位置,我们的士兵可以从这里安全地狙击来犯之敌。在和平时期也非常适合用于俯视农民。
4 第二道幕墙 curtain_walls_04 增加的第二道幕墙造就了卓越的防御情势。如果敌军成功突破第一道墙,他们会迎面撞上又一道——足以让任何进攻者失去士气!
5 墙间回廊 curtain_walls_05 当敌军设法攻破外墙,他们会不知不觉间涌进“墙间回廊”——也被称为杀戮场。真是鬼才!
6 外部庭院 curtain_walls_06 更多的城墙意味着更多庭院,而且城墙的延伸也形成了更多安全的补给储存空间。有这么多的庭院,我们甚至能在城墙内安置一整个马厩的骑士战马——非常好的事情,假如我们的盐渍野猪头吃完了的话……
7 意大利样式要塞 curtain_walls_07 意大利样式要塞,或称星形棱堡,是一种能抵御持续炮击的防御结构。好吧,也不能坚持很长时间,但至少足够安全地从密道逃走……
8 三角堡与内堡 curtain_walls_08 内堡是抬高的平台,让我们的士兵能越过主胸墙之上射击,直接打击敌军!可是,这也意味着敌军知晓要朝哪个点射击……不过,安排在三角堡上的士兵可以尽力防止这种事发生;三角堡是三角形的外围工事,能分割围攻的敌军。

瞭望塔[编辑 | 编辑源代码]

Building watchtowers.png 若干巨大的瞭望塔耸立着,守卫着劳作的农民,为弓箭手们提供有利地形。
建造时间
3 年
基本要求
  • 城堡地产
  • 非部落制
地形要求
此建筑可建造于以下地形:
地形 可以建造 地形 可以建造
沙漠 Yes 沙漠山地
旱地 Yes 农田
洪泛平原 森林
丘陵 丛林
山地 绿洲 Yes
平原 草原 Yes
针叶林 湿地
解锁效果
提高在该地产举办的狩猎活动的狩猎目击概率
升级
等级 花费 要求 地产效果 伯爵领效果 领地效果
1 100金钱
  • 城防等级: +1
  • 防御方优势: +2
  • 危险:Travel default active.png −1
  • 驻扎重步兵伤害: +10%
  • 驻扎重步兵坚韧: +10%
  • 驻扎轻骑兵伤害: +10%
  • 驻扎轻骑兵坚韧: +10%
  • 守军: +150
2 150金钱  土垒
  • 城防等级: +2
  • 防御方优势: +4
  • 危险:Travel default active.png −2
  • 驻扎重步兵伤害: +12.5%
  • 驻扎重步兵坚韧: +12.5%
  • 驻扎轻骑兵伤害: +12.5%
  • 驻扎轻骑兵坚韧: +12.5%
  • 守军: +300
敌对劫掠时间:Icon raid.png +10%
3 195金钱
  • 城防等级: +3
  • 防御方优势: +6
  • 危险:Travel default active.png −3
  • 驻扎重步兵伤害: +15%
  • 驻扎重步兵坚韧: +15%
  • 驻扎轻骑兵伤害: +15%
  • 驻扎轻骑兵坚韧: +15%
  • 守军: +450
敌对劫掠时间:Icon raid.png +10%
4 275金钱
  • 补给上限:Supplies.png +300
  • 城防等级: +4
  • 防御方优势: +8
  • 危险:Travel default active.png −4
  • 驻扎重步兵伤害: +17.5%
  • 驻扎重步兵坚韧: +17.5%
  • 驻扎轻骑兵伤害: +17.5%
  • 驻扎轻骑兵坚韧: +17.5%
  • 守军: +600
敌对劫掠时间:Icon raid.png +10%
5 400金钱
  • 补给上限:Supplies.png +300
  • 城防等级: +5
  • 防御方优势: +10
  • 危险:Travel default active.png −5
  • 瘟疫抗性: +5
  • 驻扎重步兵伤害: +20%
  • 驻扎重步兵坚韧: +20%
  • 驻扎轻骑兵伤害: +20%
  • 驻扎轻骑兵坚韧: +20%
  • 守军: +750
敌对劫掠时间:Icon raid.png +15%
6 580金钱
  • 补给上限:Supplies.png +300
  • 城防等级: +6
  • 防御方优势: +12
  • 危险:Travel default active.png −6
  • 瘟疫抗性: +8
  • 驻扎重步兵伤害: +22.5%
  • 驻扎重步兵坚韧: +22.5%
  • 驻扎轻骑兵伤害: +22.5%
  • 驻扎轻骑兵坚韧: +22.5%
  • 守军: +900
  • 补给上限:Supplies.png +5%
  • 敌对劫掠时间:Icon raid.png +15%
7 825金钱
  • 补给上限:Supplies.png +600
  • 城防等级: +7
  • 防御方优势: +14
  • 危险:Travel default active.png −7
  • 瘟疫抗性: +10
  • 驻扎重步兵伤害: +25%
  • 驻扎重步兵坚韧: +25%
  • 驻扎轻骑兵伤害: +25%
  • 驻扎轻骑兵坚韧: +25%
  • 守军: +1050
  • 补给上限:Supplies.png +5%
  • 敌对劫掠时间:Icon raid.png +15%
8 1145金钱
  • 补给上限:Supplies.png +600
  • 城防等级: +8
  • 防御方优势: +16
  • 危险:Travel default active.png −8
  • 瘟疫抗性: +12
  • 驻扎重步兵伤害: +27.5%
  • 驻扎重步兵坚韧: +27.5%
  • 驻扎轻骑兵伤害: +27.5%
  • 驻扎轻骑兵坚韧: +27.5%
  • 守军: +1200
  • 补给上限:Supplies.png +5%
  • 敌对劫掠时间:Icon raid.png +20%

等级 名称 内部 ID 描述
1 泥砖塔 watchtowers_01 这些塔楼由泥砖砌成,提供了简单而有效的防御。
2 碉楼 watchtowers_02 碉楼既能防御又能居住,且占据战略要地。
3 木制瞭望塔 watchtowers_03 若干木制暸望塔俯瞰着在田里耕种的农民。弓箭手在有利的位置上能提供优秀的保护。
4 小型泥砖堡垒 watchtowers_04 精致的泥砖堡垒,尽管小,相较于更普通的塔楼却提供了更优越的保护。战争时他们能保护一大群农民免遭劫掠,甚至储藏粮食以备荒年。
5 石制瞭望塔 watchtowers_05 这些暸望塔提供了极佳的视野,不仅位弓箭手准备,也让领主们可以视察自己的农民。
6 射孔 watchtowers_06 建造塔楼时预留许多箭矢能透过射出的小孔,弓箭手的射程和保护都大大提升了。
7 堡塔 watchtowers_07 这些小碉楼经过极大加固,显示了拥有者的威望。如有劫掠,整支牛群都能进入塔楼并受到保护。
8 圆顶塔楼 watchtowers_08 这些气势恢宏的塔楼完全由石头建成,上盖圆顶。其中采用的建筑技术让它们在劫掠者面前几乎无懈可击。

山堡[编辑 | 编辑源代码]

Building hill forts.png 建于陡峭的山崖峭壁,这些巨型堡垒坚定地屹立在没有飞行能力的来犯敌军面前!
建造时间
5 年
基本要求
  • 城堡地产
  • 非部落制
地形要求
此建筑可建造于 沙漠山地, 丘陵和 山地地形。
升级
等级 花费 要求 地产效果 伯爵领效果 领地效果
1 100金钱
  • 城防等级: +2
  • 防御方优势: +2
  • 危险:Travel default active.png −1
  • 驻扎长枪兵伤害: +10%
  • 驻扎长枪兵坚韧: +10%
  • 驻扎散兵伤害: +10%
  • 驻扎散兵坚韧: +10%
  • 守军: +250
2 150金钱  土垒
  • 城防等级: +4
  • 防御方优势: +4
  • 危险:Travel default active.png −2
  • 驻扎长枪兵伤害: +12.5%
  • 驻扎长枪兵坚韧: +12.5%
  • 驻扎散兵伤害: +12.5%
  • 驻扎散兵坚韧: +12.5%
  • 守军: +500
  • 控制力增长: +10%
  • 控制力下降: −10%
3 195金钱
  • 城防等级: +6
  • 防御方优势: +6
  • 危险:Travel default active.png −3
  • 驻扎长枪兵伤害: +15%
  • 驻扎长枪兵坚韧: +15%
  • 驻扎散兵伤害: +15%
  • 驻扎散兵坚韧: +15%
  • 守军: +750
  • 控制力增长: +10%
  • 控制力下降: −10%
4 275金钱
  • 城防等级: +8
  • 防御方优势: +8
  • 危险:Travel default active.png −4
  • 驻扎长枪兵伤害: +17.5%
  • 驻扎长枪兵坚韧: +17.5%
  • 驻扎散兵伤害: +17.5%
  • 驻扎散兵坚韧: +17.5%
  • 守军: +1000
  • 征召兵规模: +2%
  • 控制力增长: +10%
  • 控制力下降: −10%
5 400金钱
  • 城防等级: +10
  • 防御方优势: +10
  • 危险:Travel default active.png −5
  • 驻扎长枪兵伤害: +20%
  • 驻扎长枪兵坚韧: +20%
  • 驻扎散兵伤害: +20%
  • 驻扎散兵坚韧: +20%
  • 守军: +1250
  • 征召兵规模: +2%
  • 控制力增长: +15%
  • 控制力下降: −15%
6 580金钱
  • 城防等级: +12
  • 防御方优势: +12
  • 危险:Travel default active.png −6
  • 驻扎长枪兵伤害: +22.5%
  • 驻扎长枪兵坚韧: +22.5%
  • 驻扎散兵伤害: +22.5%
  • 驻扎散兵坚韧: +22.5%
  • 守军: +1500
  • 征召兵规模: +2%
  • 控制力增长: +15%
  • 控制力下降: −15%
7 825金钱
  • 城防等级: +14
  • 防御方优势: +14
  • 危险:Travel default active.png −7
  • 驻扎长枪兵伤害: +25%
  • 驻扎长枪兵坚韧: +25%
  • 驻扎散兵伤害: +25%
  • 驻扎散兵坚韧: +25%
  • 守军: +1750
  • 征召兵规模: +2%
  • 控制力增长: +15%
  • 控制力下降: −15%
8 1145金钱
  • 城防等级: +16
  • 防御方优势: +16
  • 危险:Travel default active.png −8
  • 驻扎长枪兵伤害: +27.5%
  • 驻扎长枪兵坚韧: +27.5%
  • 驻扎散兵伤害: +27.5%
  • 驻扎散兵坚韧: +27.5%
  • 守军: +2000
  • 征召兵规模: +2%
  • 控制力增长: +20%
  • 控制力下降: −20%

等级 名称 内部 ID 描述
1 小山堡 hill_forts_01 山堡骄傲地屹立在山巅,迫使围攻者逆势攻击。
2 简单土垒 hill_forts_02 山堡周围环绕着土垒,形成了无法通过的土墙,最坚强的士兵也会失去士气。
3 壕沟 hill_forts_03 除了土墙之外,在设防的山丘周围挖出了大型壕沟。愚蠢的进攻者会因为泥泞又湿滑被困在底部,被他们的同伴溺死在泥里。
4 防御栅栏 hill_forts_04 由削尖的圆木组成的大围墙环绕着山堡,形成抵达其内财宝路上的又一道阻碍。
5 卫兵室 hill_forts_05 环绕山堡散布着卫兵室,只要有攻击到来,警戒的卫兵会立刻警告。
6 外墙 hill_forts_06 一道道巨大的石墙环绕着山堡,一劳永逸地加固了山堡的牢不可破。
7 大山堡 hill_forts_07 中心山堡大大扩张和加强,现在气势宏伟地直指苍穹。
8 复杂土垒 hill_forts_08 环绕山堡的土垒复杂难懂,敌军几乎无法弄清哪里是他们应该发起突击的入口,这对于我们有利——尤其是看见半数敌军都落入了死亡陷阱……

参考资料[编辑 | 编辑源代码]

  1. 本页面的工事建筑属于Crusader Kings III\game\common\buildings\00_standard_fortification_buildings.txt