(建立内容为“政体定义在 /common/governments 文件夹中的 00_government_types.txt 文件中。 更多可用的信息位于 _governments.info feudal_government = {…”的新页面) |
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政体定义在 /common/governments 文件夹中的 00_government_types.txt 文件中。 更多可用的信息位于 _governments.info | {{DISPLAYTITLE:政体模组制作}} | ||
政体定义在 /common/governments 文件夹中的 00_government_types.txt 文件中。 更多可用的信息位于 _governments.info 文件中。 | |||
feudal_government = { | feudal_government = { | ||
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[[Category: | [[Category: 模组制作]] |
2021年9月17日 (五) 18:34的最新版本
政体定义在 /common/governments 文件夹中的 00_government_types.txt 文件中。 更多可用的信息位于 _governments.info 文件中。
feudal_government = { create_cadet_branches = yes rulers_should_have_dynasty = yes dynasty_named_realms = yes council = yes/no # The council is available for this ruler; default: yes regiments_prestige_as_gold = yes/not # Is this govenmnet type using prestige to buy and reinforce MaA Regiments? ( mainteance still costs gold ). default: no fallback = 1
# this line defines the type holding your government considers primary # you should use this line if you are changing the primary holding type your government type uses primary_holding = castle_holding # this line defines the type holding your government can also use without penalties # you should use this line if you are adding an aditional custom holding that your government type can use valid_holdings = { city_holding }
# this line defines those pesky restrictions: you need additionalpylonstemple/city holding required_county_holdings = { castle_holding city_holding church_holding }
vassal_contract = { feudal_government_taxes feudal_government_levies special_contract religious_rights fortification_rights coinage_rights succession_rights war_declaration_rights council_rights title_revocation_rights }
# Disable some AI features for this government type (all are enabled by default). /good if you want to cheat a bit :P # Note that some features might be disabled for other reasons (e.g. if not independent, if below a certain tier). ai = { use_lifestyle = yes/no imprison = yes/no # Imprison & release from prison start_murders = yes/no arrange_marriage = yes/no # Actively arrange marriages. Can still receive marriage requests if disabled. use_goals = yes/no # Use longterm goals (build holdings, perform major decisions, ...) use_decisions = yes/no # Use minor decisions use_scripted_guis = yes/no # Will evaluate using scripted guis perform_religious_reformation = yes/no }
color = hsv{ 0.67 1.00 0.78 } }
模组制作
文档 | Effects • 触发器 • 修正 • 作用域 • 变量 • 数据类型 • 本地化 • 可定制的本地化 |
脚本 | AI • 剧本 • 角色 • 效果指令 • 内阁 • 文化 • 决议 • 宗族 • 事件 • 政体 • 历史 • 地产 • 生活方式 • 军队 • 宗教 • Story cycles • 头衔 • 特质 |
地图 | 地图 • 地形 |
图形 | 3D模型 • Exporters • 界面 • Coat of arms • Graphical assets • Fonts • Particles • Shaders • Unit models |
音频 | Music • Sound |
其他 | 控制台指令 • 校验码 • 模组结构 • Troubleshooting |