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{{Version|1.0}}{{需要翻译}} | {{Version|1.0}}{{需要翻译}} | ||
Modifiers are applied to different scopes. | Modifiers are applied to different scopes. | ||
== Creating a Character Modifier == | ==Creating a Character Modifier== | ||
Character modifiers are defined in .txt files in the directory: ../common/modifiers | Character modifiers are defined in .txt files in the directory: ../common/modifiers | ||
第14行: | 第14行: | ||
} | } | ||
</pre> | </pre> | ||
=== Icons === | ===Icons=== | ||
== Scripted Modifiers == | ==Scripted Modifiers== | ||
Scripted modifiers work like scripted effects and triggers. They can be invoked without parameters using "name = yes" or can take any number of parameters. Example: | Scripted modifiers work like scripted effects and triggers. They can be invoked without parameters using "name = yes" or can take any number of parameters. Example: | ||
<pre> | <pre> | ||
第51行: | 第51行: | ||
</pre> | </pre> | ||
== List of Modifiers == | ==List of Modifiers== | ||
These modifiers can be used in the definition of Modifiers to apply different effects to them. Note that this list has been generated from the output of the "script_docs" console command. | These modifiers can be used in the definition of Modifiers to apply different effects to them. Note that this list has been generated from the output of the "script_docs" console command. | ||
{| class="wikitable sortable" width="100%" | {| class="wikitable sortable" width="100%" | ||
! width="15%" | Name | ! width="15%" |Name | ||
! width="15%" | Description | ! width="15%" |Description | ||
! width="25%" | Usage | ! width="25%" |Usage | ||
! width="20%" | Supported Scopes | ! width="20%" |Supported Scopes | ||
! width="20%" | Category | ! width="20%" |Category | ||
|- | |- | ||
|diplomacy | |diplomacy | ||
| | | 外交增加 | ||
| | | | ||
| | | | ||
第67行: | 第67行: | ||
|- | |- | ||
|martial | |martial | ||
| | | 军事增加 | ||
| | | | ||
| | | | ||
第73行: | 第73行: | ||
|- | |- | ||
|stewardship | |stewardship | ||
| | | 管理增加 | ||
| | | | ||
| | | | ||
第79行: | 第79行: | ||
|- | |- | ||
|intrigue | |intrigue | ||
| | | 密谋增加 | ||
| | | | ||
| | | | ||
第85行: | 第85行: | ||
|- | |- | ||
|learning | |learning | ||
| | | 学识增加 | ||
| | | | ||
| | | | ||
第91行: | 第91行: | ||
|- | |- | ||
|prowess | |prowess | ||
| | | 勇武增加 | ||
| | | | ||
| | | | ||
第97行: | 第97行: | ||
|- | |- | ||
|negate_diplomacy_penalty_add | |negate_diplomacy_penalty_add | ||
| | | 抵消外交惩罚 | ||
| | | | ||
| | | | ||
第103行: | 第103行: | ||
|- | |- | ||
|negate_martial_penalty_add | |negate_martial_penalty_add | ||
| | | 抵消军事惩罚 | ||
| | | | ||
| | | | ||
第109行: | 第109行: | ||
|- | |- | ||
|negate_stewardship_penalty_add | |negate_stewardship_penalty_add | ||
| | | 抵消管理惩罚 | ||
| | | | ||
| | | | ||
第115行: | 第115行: | ||
|- | |- | ||
|negate_intrigue_penalty_add | |negate_intrigue_penalty_add | ||
| | | 抵消密谋惩罚 | ||
| | | | ||
| | | | ||
第121行: | 第121行: | ||
|- | |- | ||
|negate_learning_penalty_add | |negate_learning_penalty_add | ||
| | | 抵消学识惩罚 | ||
| | |negate_learning_penalty_add = 2 | ||
位于common\religion\holy_sites\00_holy_sites.txt(阿旃陀圣地效果) | |||
| | | | ||
|Character | |Character | ||
|- | |- | ||
|negate_prowess_penalty_add | |negate_prowess_penalty_add | ||
| | | 抵消勇武惩罚 | ||
| | | | ||
| | | | ||
第133行: | 第135行: | ||
|- | |- | ||
|no_prowess_loss_from_age | |no_prowess_loss_from_age | ||
| | | 角色是否承受高龄导致的勇武损失 | ||
| | | | ||
| | | | ||
第139行: | 第141行: | ||
|- | |- | ||
|diplomacy_per_piety_level | |diplomacy_per_piety_level | ||
| | | 每级奉献等级使外交增加 | ||
| | | | ||
| | | | ||
第145行: | 第147行: | ||
|- | |- | ||
|martial_per_piety_level | |martial_per_piety_level | ||
| | | 每级奉献等级使军事增加 | ||
| | | | ||
| | | | ||
第151行: | 第153行: | ||
|- | |- | ||
|stewardship_per_piety_level | |stewardship_per_piety_level | ||
| | | 每级奉献等级使管理增加 | ||
| | | | ||
| | | | ||
第157行: | 第159行: | ||
|- | |- | ||
|intrigue_per_piety_level | |intrigue_per_piety_level | ||
| | | 每级奉献等级使密谋增加 | ||
| | | | ||
| | | | ||
第163行: | 第165行: | ||
|- | |- | ||
|learning_per_piety_level | |learning_per_piety_level | ||
| | | 每级奉献等级使学识增加 | ||
| | | | ||
| | | | ||
第169行: | 第171行: | ||
|- | |- | ||
|prowess_per_piety_level | |prowess_per_piety_level | ||
| | | 每级奉献等级使勇武增加 | ||
| | | | ||
| | | | ||
第175行: | 第177行: | ||
|- | |- | ||
|diplomacy_per_prestige_level | |diplomacy_per_prestige_level | ||
| | | 每级威望等级使外交增加 | ||
| | | | ||
| | | | ||
第181行: | 第183行: | ||
|- | |- | ||
|martial_per_prestige_level | |martial_per_prestige_level | ||
| | | 每级威望等级使军事增加 | ||
| | | | ||
| | | | ||
第187行: | 第189行: | ||
|- | |- | ||
|stewardship_per_prestige_level | |stewardship_per_prestige_level | ||
| | | 每级威望等级使管理增加 | ||
| | | | ||
| | | | ||
第193行: | 第195行: | ||
|- | |- | ||
|intrigue_per_prestige_level | |intrigue_per_prestige_level | ||
| | | 每级威望等级使密谋增加 | ||
| | | | ||
| | | | ||
第199行: | 第201行: | ||
|- | |- | ||
|learning_per_prestige_level | |learning_per_prestige_level | ||
| | | 每级威望等级使学识增加 | ||
| | | | ||
| | | | ||
第205行: | 第207行: | ||
|- | |- | ||
|prowess_per_prestige_level | |prowess_per_prestige_level | ||
| | | 每级威望等级使勇武增加 | ||
| | | | ||
| | | | ||
第211行: | 第213行: | ||
|- | |- | ||
|piety_level_impact_mult | |piety_level_impact_mult | ||
| | | 奉献等级影响系数增加 | ||
| | | | ||
| | | | ||
第217行: | 第219行: | ||
|- | |- | ||
|prestige_level_impact_mult | |prestige_level_impact_mult | ||
| | | 威望等级影响系数增加 | ||
| | | | ||
| | | | ||
第223行: | 第225行: | ||
|- | |- | ||
|diplomacy_per_stress_level | |diplomacy_per_stress_level | ||
| | | 每级压力等级使外交增加 | ||
| | | | ||
| | | | ||
第229行: | 第231行: | ||
|- | |- | ||
|martial_per_stress_level | |martial_per_stress_level | ||
| | | 每级压力等级使军事增加 | ||
| | | | ||
| | | | ||
第235行: | 第237行: | ||
|- | |- | ||
|stewardship_per_stress_level | |stewardship_per_stress_level | ||
| | | 每级压力等级使管理增加 | ||
| | | | ||
| | | | ||
第241行: | 第243行: | ||
|- | |- | ||
|intrigue_per_stress_level | |intrigue_per_stress_level | ||
| | | 每级压力等级使密谋增加 | ||
| | | | ||
| | | | ||
第247行: | 第249行: | ||
|- | |- | ||
|learning_per_stress_level | |learning_per_stress_level | ||
| | | 每级压力等级使学识增加 | ||
| | | | ||
| | | | ||
第253行: | 第255行: | ||
|- | |- | ||
|prowess_per_stress_level | |prowess_per_stress_level | ||
| | | 每级压力等级使勇武增加 | ||
| | | | ||
| | | | ||
第265行: | 第267行: | ||
|- | |- | ||
|fertility | |fertility | ||
| | | 生育力增加 | ||
| | |fertility = 0.2 | ||
(外交生活方式家庭重心,生育力+20%) | |||
| | | | ||
|Character | |Character | ||
|- | |- | ||
|health | |health | ||
| | | 健康增加 | ||
| | |health = 0.25 | ||
(温室建筑,健康:轻微增益) | |||
| | | | ||
|Character | |Character | ||
|- | |- | ||
|negate_fertility_penalty_add | |negate_fertility_penalty_add | ||
| | | 抵消生育力惩罚 | ||
| | | | ||
| | | | ||
第283行: | 第289行: | ||
|- | |- | ||
|negate_health_penalty_add | |negate_health_penalty_add | ||
| | | 抵消健康惩罚 | ||
| | | | ||
| | | | ||
第289行: | 第295行: | ||
|- | |- | ||
|monthly_income | |monthly_income | ||
| | | 每月收入 | ||
| | | | ||
| | | | ||
第295行: | 第301行: | ||
|- | |- | ||
|monthly_income_mult | |monthly_income_mult | ||
| | | 每月收入系数 | ||
| | | | ||
| | | | ||
第301行: | 第307行: | ||
|- | |- | ||
|monthly_war_income_add | |monthly_war_income_add | ||
| | | 战争期间的每月收入 | ||
| | | | ||
| | | | ||
第307行: | 第313行: | ||
|- | |- | ||
|monthly_war_income_mult | |monthly_war_income_mult | ||
| | | 战争期间的每月收入系数 | ||
| | | | ||
| | | | ||
第313行: | 第319行: | ||
|- | |- | ||
|monthly_income_per_stress_level_add | |monthly_income_per_stress_level_add | ||
| | | 每级压力使每月收入增加 | ||
| | | | ||
| | | | ||
第319行: | 第325行: | ||
|- | |- | ||
|monthly_income_per_stress_level_mult | |monthly_income_per_stress_level_mult | ||
| | | 每级压力使每月收入增加系数 | ||
| | | | ||
| | | | ||
第325行: | 第331行: | ||
|- | |- | ||
|monthly_piety | |monthly_piety | ||
| | | 每月虔诚 | ||
| | | | ||
| | | | ||
第331行: | 第337行: | ||
|- | |- | ||
|monthly_piety_gain_mult | |monthly_piety_gain_mult | ||
| | | 每月虔诚增加系数 | ||
| | | | ||
| | | | ||
第337行: | 第343行: | ||
|- | |- | ||
|monthly_piety_gain_per_happy_powerful_vassal_add | |monthly_piety_gain_per_happy_powerful_vassal_add | ||
| | | 每位在内阁任职的强力封臣使每月虔诚增加 | ||
| | |monthly_piety_gain_per_happy_powerful_vassal_add = 0.2 | ||
(坎特伯雷大教堂) | |||
| | | | ||
|Character | |Character | ||
|- | |- | ||
|monthly_piety_gain_per_happy_powerful_vassal_mult | |monthly_piety_gain_per_happy_powerful_vassal_mult | ||
| | | 每位在内阁任职的强力封臣使每月虔诚增加系数 | ||
| | | | ||
| | | | ||
第349行: | 第357行: | ||
|- | |- | ||
|monthly_piety_gain_per_dread_add | |monthly_piety_gain_per_dread_add | ||
| | | 每点恐怖值使每月虔诚增加 | ||
| | | | ||
| | | | ||
第355行: | 第363行: | ||
|- | |- | ||
|monthly_piety_gain_per_dread_mult | |monthly_piety_gain_per_dread_mult | ||
| | | 每点恐怖值使每月虔诚增加系数 | ||
| | | | ||
| | | | ||
第361行: | 第369行: | ||
|- | |- | ||
|monthly_piety_gain_per_knight_add | |monthly_piety_gain_per_knight_add | ||
| | | 每位骑士使每月虔诚增加 | ||
| | | | ||
| | | | ||
第367行: | 第375行: | ||
|- | |- | ||
|monthly_piety_gain_per_knight_mult | |monthly_piety_gain_per_knight_mult | ||
| | | 每位骑士使每月虔诚增加系数 | ||
| | | | ||
| | | | ||
第373行: | 第381行: | ||
|- | |- | ||
|monthly_prestige | |monthly_prestige | ||
| | | 每月威望 | ||
| | | | ||
| | | | ||
第379行: | 第387行: | ||
|- | |- | ||
|monthly_prestige_gain_mult | |monthly_prestige_gain_mult | ||
| | | 每月威望增加系数 | ||
| | | | ||
| | | | ||
第385行: | 第393行: | ||
|- | |- | ||
|monthly_prestige_gain_per_happy_powerful_vassal_add | |monthly_prestige_gain_per_happy_powerful_vassal_add | ||
| | | 每位在内阁任职的强力封臣使每月威望增加 | ||
| | | | ||
| | | | ||
第391行: | 第399行: | ||
|- | |- | ||
|monthly_prestige_gain_per_happy_powerful_vassal_mult | |monthly_prestige_gain_per_happy_powerful_vassal_mult | ||
| | | 每位在内阁任职的强力封臣使每月威望增加系数 | ||
| | | | ||
| | | | ||
第397行: | 第405行: | ||
|- | |- | ||
|monthly_prestige_gain_per_dread_add | |monthly_prestige_gain_per_dread_add | ||
| | | 每点恐怖值使每月威望增加 | ||
| | | | ||
| | | | ||
第403行: | 第411行: | ||
|- | |- | ||
|monthly_prestige_gain_per_dread_mult | |monthly_prestige_gain_per_dread_mult | ||
| | | 每点恐怖值使每月威望增加系数 | ||
| | | | ||
| | | | ||
第409行: | 第417行: | ||
|- | |- | ||
|monthly_prestige_gain_per_knight_add | |monthly_prestige_gain_per_knight_add | ||
| | | 每位骑士使每月威望增加 | ||
| | | | ||
| | | | ||
第415行: | 第423行: | ||
|- | |- | ||
|monthly_prestige_gain_per_knight_mult | |monthly_prestige_gain_per_knight_mult | ||
| | | 每位骑士使每月威望增加系数 | ||
| | | | ||
| | | | ||
第421行: | 第429行: | ||
|- | |- | ||
|monthly_piety_from_buildings_mult | |monthly_piety_from_buildings_mult | ||
| | | 建筑产生的每月虔诚增加系数 | ||
| | | | ||
| | | | ||
第427行: | 第435行: | ||
|- | |- | ||
|monthly_prestige_from_buildings_mult | |monthly_prestige_from_buildings_mult | ||
| | | 建筑产生的每月威望增加系数 | ||
| | | | ||
| | | | ||
第433行: | 第441行: | ||
|- | |- | ||
|monthly_dynasty_prestige | |monthly_dynasty_prestige | ||
| | | 每月家族威望增加 | ||
| | | | ||
| | | | ||
第439行: | 第447行: | ||
|- | |- | ||
|monthly_dynasty_prestige_mult | |monthly_dynasty_prestige_mult | ||
| | | 每月家族威望增加系数 | ||
| | | | ||
| | | | ||
第445行: | 第453行: | ||
|- | |- | ||
|stress_gain_mult | |stress_gain_mult | ||
| | | 压力增加系数 | ||
| | | | ||
| | | | ||
第451行: | 第459行: | ||
|- | |- | ||
|stress_loss_mult | |stress_loss_mult | ||
| | | 压力减少系数 | ||
| | | | ||
| | | | ||
第457行: | 第465行: | ||
|- | |- | ||
|monthly_dread | |monthly_dread | ||
| | | 每月恐怖值 | ||
| | | | ||
| | | | ||
第463行: | 第471行: | ||
|- | |- | ||
|dread_gain_mult | |dread_gain_mult | ||
| | | 恐怖值增加系数 | ||
| | | | ||
| | | | ||
第469行: | 第477行: | ||
|- | |- | ||
|dread_loss_mult | |dread_loss_mult | ||
| | | 恐怖值减少系数 | ||
| | | | ||
| | | | ||
第475行: | 第483行: | ||
|- | |- | ||
|tyranny_gain_mult | |tyranny_gain_mult | ||
| | | 暴政增加系数 | ||
| | | | ||
| | | | ||
第481行: | 第489行: | ||
|- | |- | ||
|tyranny_loss_mult | |tyranny_loss_mult | ||
| | | 暴政减少系数 | ||
| | | | ||
| | | | ||
第487行: | 第495行: | ||
|- | |- | ||
|monthly_tyranny | |monthly_tyranny | ||
| | | 每月暴政增加 | ||
| | | | ||
| | | | ||
第493行: | 第501行: | ||
|- | |- | ||
|dread_baseline_add | |dread_baseline_add | ||
| | | 基础恐怖值增加 | ||
| | | | ||
| | | | ||
第499行: | 第507行: | ||
|- | |- | ||
|dread_decay_add | |dread_decay_add | ||
| | | 恐怖值消逝 | ||
| | | | ||
| | | | ||
第505行: | 第513行: | ||
|- | |- | ||
|dread_decay_mult | |dread_decay_mult | ||
| | | 恐怖值消逝系数 | ||
| | |dread_decay_mult = -10 | ||
(密谋生活重心拷打者分支的终生恶名:恐怖值消逝:'''-1000%''') | |||
| | | | ||
|Character | |Character | ||
|- | |- | ||
|dread_per_tyranny_add | |dread_per_tyranny_add | ||
| | | 每次暴政的恐怖值获得 | ||
| | | | ||
| | | | ||
第517行: | 第527行: | ||
|- | |- | ||
|dread_per_tyranny_mult | |dread_per_tyranny_mult | ||
| | | 每次暴政的恐怖值获得系数 | ||
| | | | ||
| | | | ||
第1,993行: | 第2,003行: | ||
|- | |- | ||
|} | |} | ||
=== Government Related Modifiers === | ===Government Related Modifiers=== | ||
These modifiers affect the opinions and contributions of characters of certain governments towards other characters. The syntax is given in the table below and valid values for <government_name> are: '''''feudal_government, republic_government, theocracy_government, clan_government, tribal_government, mercenary_government, holy_order_government'''''. | These modifiers affect the opinions and contributions of characters of certain governments towards other characters. The syntax is given in the table below and valid values for <government_name> are: '''''feudal_government, republic_government, theocracy_government, clan_government, tribal_government, mercenary_government, holy_order_government'''''. | ||
{| class="wikitable sortable" width="100%" | {| class="wikitable sortable" width="100%" | ||
! width="15%" | Name | ! width="15%" |Name | ||
! width="15%" | Description | ! width="15%" |Description | ||
! width="25%" | Usage | ! width="25%" |Usage | ||
! width="20%" | Supported Scopes | ! width="20%" |Supported Scopes | ||
! width="20%" | Category | ! width="20%" |Category | ||
|- | |- | ||
|<government_name>_opinion | |<government_name>_opinion | ||
第2,044行: | 第2,054行: | ||
|Character | |Character | ||
|} | |} | ||
=== Scheme Related Modifiers === | ===Scheme Related Modifiers=== | ||
These modifiers affect the schemes of characters. The syntax is given in the table below and valid values for <scheme_name> are: '''''abduct, befriend, claim_throne, convert_to_witchcraft, courting, elope, fabricate_hook, murder, seduce, sway'''''. | These modifiers affect the schemes of characters. The syntax is given in the table below and valid values for <scheme_name> are: '''''abduct, befriend, claim_throne, convert_to_witchcraft, courting, elope, fabricate_hook, murder, seduce, sway'''''. | ||
{| class="wikitable sortable" width="100%" | {| class="wikitable sortable" width="100%" | ||
! width="15%" | Name | ! width="15%" |Name | ||
! width="15%" | Description | ! width="15%" |Description | ||
! width="25%" | Usage | ! width="25%" |Usage | ||
! width="20%" | Supported Scopes | ! width="20%" |Supported Scopes | ||
! width="20%" | Category | ! width="20%" |Category | ||
|- | |- | ||
|max_<scheme_name>_schemes_add | |max_<scheme_name>_schemes_add | ||
第2,083行: | 第2,093行: | ||
|Character | |Character | ||
|} | |} | ||
=== Terrain Combat Modifiers === | ===Terrain Combat Modifiers=== | ||
These modifiers change the effects of the different terrains on combat. The syntax is given in the table below and valid values for <terrain_name> are: '''''plains, farmlands, hills, mountains, desert, desert_mountains, oasis, jungle, forest, taiga, wetlands, steppe, floodplains, drylands'''''. | These modifiers change the effects of the different terrains on combat. The syntax is given in the table below and valid values for <terrain_name> are: '''''plains, farmlands, hills, mountains, desert, desert_mountains, oasis, jungle, forest, taiga, wetlands, steppe, floodplains, drylands'''''. | ||
{| class="wikitable sortable" width="100%" | {| class="wikitable sortable" width="100%" | ||
! width="15%" | Name | ! width="15%" |Name | ||
! width="15%" | Description | ! width="15%" |Description | ||
! width="25%" | Usage | ! width="25%" |Usage | ||
! width="20%" | Supported Scopes | ! width="20%" |Supported Scopes | ||
! width="20%" | Category | ! width="20%" |Category | ||
|- | |- | ||
|<terrain_name>_attrition_mult | |<terrain_name>_attrition_mult | ||
第2,122行: | 第2,132行: | ||
|Combat | |Combat | ||
|} | |} | ||
=== Men-at-Arms Related Modifiers === | ===Men-at-Arms Related Modifiers=== | ||
These modifiers affect the size and efficacy of Men-at-Arms units of a character. The syntax is given in the table below and valid values for <men_at_arms_name> are: '''''heavy_infantry, pikemen, archers, light_cavalry, heavy_cavalry, skirmishers, siege_weapon'''''. | These modifiers affect the size and efficacy of Men-at-Arms units of a character. The syntax is given in the table below and valid values for <men_at_arms_name> are: '''''heavy_infantry, pikemen, archers, light_cavalry, heavy_cavalry, skirmishers, siege_weapon'''''. | ||
{| class="wikitable sortable" width="100%" | {| class="wikitable sortable" width="100%" | ||
! width="15%" | Name | ! width="15%" |Name | ||
! width="15%" | Description | ! width="15%" |Description | ||
! width="25%" | Usage | ! width="25%" |Usage | ||
! width="20%" | Supported Scopes | ! width="20%" |Supported Scopes | ||
! width="20%" | Category | ! width="20%" |Category | ||
|- | |- | ||
|<men_at_arms_name>_max_size_add | |<men_at_arms_name>_max_size_add |
2020年10月11日 (日) 21:58的版本
Modifiers are applied to different scopes.
Creating a Character Modifier
Character modifiers are defined in .txt files in the directory: ../common/modifiers
A character modifier is defined as given below:
my_new_modifier = { icon = icon_name # Modifiers, such as # tax_mult = 0.25 # county_opinion_add = -30 }
Icons
Scripted Modifiers
Scripted modifiers work like scripted effects and triggers. They can be invoked without parameters using "name = yes" or can take any number of parameters. Example:
== Example modifier == example_modifier = { modifier = { add = { value = 10 multiply = $SCALE$ } $CHARACTER_1$ = { has_trait = ambitious } } opinion_modifier = { target = $CHARACTER_2$ who = $CHARACTER_1$ multiplier = { value = 0.25 multiply = $SCALE$ } } compare_modifier = { target = $CHARACTER_1$ value = stress multiplier = $SCALE$ } } == Example invocation == random_list = { 1 = { example_modifier = { CHARACTER_1 = root CHARACTER_2 = root SCALE = 0.1 } } }
List of Modifiers
These modifiers can be used in the definition of Modifiers to apply different effects to them. Note that this list has been generated from the output of the "script_docs" console command.
Name | Description | Usage | Supported Scopes | Category |
---|---|---|---|---|
diplomacy | 外交增加 | Character | ||
martial | 军事增加 | Character | ||
stewardship | 管理增加 | Character | ||
intrigue | 密谋增加 | Character | ||
learning | 学识增加 | Character | ||
prowess | 勇武增加 | Character | ||
negate_diplomacy_penalty_add | 抵消外交惩罚 | Character | ||
negate_martial_penalty_add | 抵消军事惩罚 | Character | ||
negate_stewardship_penalty_add | 抵消管理惩罚 | Character | ||
negate_intrigue_penalty_add | 抵消密谋惩罚 | Character | ||
negate_learning_penalty_add | 抵消学识惩罚 | negate_learning_penalty_add = 2
位于common\religion\holy_sites\00_holy_sites.txt(阿旃陀圣地效果) |
Character | |
negate_prowess_penalty_add | 抵消勇武惩罚 | Character | ||
no_prowess_loss_from_age | 角色是否承受高龄导致的勇武损失 | Character | ||
diplomacy_per_piety_level | 每级奉献等级使外交增加 | Character | ||
martial_per_piety_level | 每级奉献等级使军事增加 | Character | ||
stewardship_per_piety_level | 每级奉献等级使管理增加 | Character | ||
intrigue_per_piety_level | 每级奉献等级使密谋增加 | Character | ||
learning_per_piety_level | 每级奉献等级使学识增加 | Character | ||
prowess_per_piety_level | 每级奉献等级使勇武增加 | Character | ||
diplomacy_per_prestige_level | 每级威望等级使外交增加 | Character | ||
martial_per_prestige_level | 每级威望等级使军事增加 | Character | ||
stewardship_per_prestige_level | 每级威望等级使管理增加 | Character | ||
intrigue_per_prestige_level | 每级威望等级使密谋增加 | Character | ||
learning_per_prestige_level | 每级威望等级使学识增加 | Character | ||
prowess_per_prestige_level | 每级威望等级使勇武增加 | Character | ||
piety_level_impact_mult | 奉献等级影响系数增加 | Character | ||
prestige_level_impact_mult | 威望等级影响系数增加 | Character | ||
diplomacy_per_stress_level | 每级压力等级使外交增加 | Character | ||
martial_per_stress_level | 每级压力等级使军事增加 | Character | ||
stewardship_per_stress_level | 每级压力等级使管理增加 | Character | ||
intrigue_per_stress_level | 每级压力等级使密谋增加 | Character | ||
learning_per_stress_level | 每级压力等级使学识增加 | Character | ||
prowess_per_stress_level | 每级压力等级使勇武增加 | Character | ||
random_skills_per_child | Character | |||
fertility | 生育力增加 | fertility = 0.2
(外交生活方式家庭重心,生育力+20%) |
Character | |
health | 健康增加 | health = 0.25
(温室建筑,健康:轻微增益) |
Character | |
negate_fertility_penalty_add | 抵消生育力惩罚 | Character | ||
negate_health_penalty_add | 抵消健康惩罚 | Character | ||
monthly_income | 每月收入 | Character | ||
monthly_income_mult | 每月收入系数 | Character | ||
monthly_war_income_add | 战争期间的每月收入 | Character | ||
monthly_war_income_mult | 战争期间的每月收入系数 | Character | ||
monthly_income_per_stress_level_add | 每级压力使每月收入增加 | Character | ||
monthly_income_per_stress_level_mult | 每级压力使每月收入增加系数 | Character | ||
monthly_piety | 每月虔诚 | Character | ||
monthly_piety_gain_mult | 每月虔诚增加系数 | Character | ||
monthly_piety_gain_per_happy_powerful_vassal_add | 每位在内阁任职的强力封臣使每月虔诚增加 | monthly_piety_gain_per_happy_powerful_vassal_add = 0.2
(坎特伯雷大教堂) |
Character | |
monthly_piety_gain_per_happy_powerful_vassal_mult | 每位在内阁任职的强力封臣使每月虔诚增加系数 | Character | ||
monthly_piety_gain_per_dread_add | 每点恐怖值使每月虔诚增加 | Character | ||
monthly_piety_gain_per_dread_mult | 每点恐怖值使每月虔诚增加系数 | Character | ||
monthly_piety_gain_per_knight_add | 每位骑士使每月虔诚增加 | Character | ||
monthly_piety_gain_per_knight_mult | 每位骑士使每月虔诚增加系数 | Character | ||
monthly_prestige | 每月威望 | Character | ||
monthly_prestige_gain_mult | 每月威望增加系数 | Character | ||
monthly_prestige_gain_per_happy_powerful_vassal_add | 每位在内阁任职的强力封臣使每月威望增加 | Character | ||
monthly_prestige_gain_per_happy_powerful_vassal_mult | 每位在内阁任职的强力封臣使每月威望增加系数 | Character | ||
monthly_prestige_gain_per_dread_add | 每点恐怖值使每月威望增加 | Character | ||
monthly_prestige_gain_per_dread_mult | 每点恐怖值使每月威望增加系数 | Character | ||
monthly_prestige_gain_per_knight_add | 每位骑士使每月威望增加 | Character | ||
monthly_prestige_gain_per_knight_mult | 每位骑士使每月威望增加系数 | Character | ||
monthly_piety_from_buildings_mult | 建筑产生的每月虔诚增加系数 | Character | ||
monthly_prestige_from_buildings_mult | 建筑产生的每月威望增加系数 | Character | ||
monthly_dynasty_prestige | 每月家族威望增加 | Character | ||
monthly_dynasty_prestige_mult | 每月家族威望增加系数 | Character | ||
stress_gain_mult | 压力增加系数 | Character | ||
stress_loss_mult | 压力减少系数 | Character | ||
monthly_dread | 每月恐怖值 | Character | ||
dread_gain_mult | 恐怖值增加系数 | Character | ||
dread_loss_mult | 恐怖值减少系数 | Character | ||
tyranny_gain_mult | 暴政增加系数 | Character | ||
tyranny_loss_mult | 暴政减少系数 | Character | ||
monthly_tyranny | 每月暴政增加 | Character | ||
dread_baseline_add | 基础恐怖值增加 | Character | ||
dread_decay_add | 恐怖值消逝 | Character | ||
dread_decay_mult | 恐怖值消逝系数 | dread_decay_mult = -10
(密谋生活重心拷打者分支的终生恶名:恐怖值消逝:-1000%) |
Character | |
dread_per_tyranny_add | 每次暴政的恐怖值获得 | Character | ||
dread_per_tyranny_mult | 每次暴政的恐怖值获得系数 | Character | ||
domain_limit | Character | |||
vassal_limit | Character | |||
domain_tax_mult | Character | |||
domain_tax_same_faith_mult | Character | |||
domain_tax_different_faith_mult | Character | |||
domain_tax_mult_even_if_baron | Character | |||
domain_tax_same_faith_mult_even_if_baron | Character | |||
domain_tax_different_faith_mult_even_if_baron | Character | |||
vassal_tax_mult | Character | |||
men_at_arms_maintenance | Character | |||
men_at_arms_maintenance_per_dread_mult | Character | |||
army_maintenance_mult | Character | |||
short_reign_duration_mult | Character | |||
long_reign_bonus_mult | Character | |||
diplomatic_range_mult | Character | |||
inbreeding_chance | Character | |||
positive_inactive_inheritance_chance | Character | |||
negative_inactive_inheritance_chance | Character | |||
positive_random_genetic_chance | Character | |||
negative_random_genetic_chance | Character | |||
genetic_trait_strengthen_chance | Character | |||
life_expectancy | Character | |||
years_of_fertility | Character | |||
knight_limit | Character | |||
knight_effectiveness_mult | Character | |||
title_creation_cost | Character | |||
title_creation_cost_mult | Character | |||
monthly_lifestyle_xp_gain_mult | Character | |||
mercenary_hire_cost_add | Character | |||
mercenary_hire_cost_mult | Character | |||
same_culture_mercenary_hire_cost_add | Character | |||
same_culture_mercenary_hire_cost_mult | Character | |||
holy_order_hire_cost_mult | Character | |||
holy_order_hire_cost_add | Character | |||
same_culture_holy_order_hire_cost_mult | Character | |||
same_culture_holy_order_hire_cost_add | Character | |||
opinion_of_female_rulers | Character | |||
opinion_of_male_rulers | Character | |||
opinion_of_same_culture | Character | |||
opinion_of_different_culture | Character | |||
opinion_of_same_faith | Character | |||
opinion_of_different_faith | Character | |||
opinion_of_liege | Character | |||
opinion_of_vassal | Character | |||
opinion_of_different_faith_liege | Character | |||
same_culture_opinion | Character | |||
different_culture_opinion | Character | |||
same_faith_opinion | Character | |||
different_faith_opinion | Character | |||
direct_vassal_opinion | Character | |||
fellow_vassal_opinion | Character | |||
independent_ruler_opinion | Character | |||
general_opinion | Character | |||
attraction_opinion | Character | |||
religious_vassal_opinion | Character | |||
religious_head_opinion | Character | |||
spouse_opinion | Character | |||
twin_opinion | Character | |||
close_relative_opinion | Character | |||
dynasty_house_opinion | Character | |||
dynasty_opinion | Character | |||
liege_opinion | Character | |||
different_faith_liege_opinion | Character | |||
vassal_opinion | Character | |||
clergy_opinion | Character | |||
councillor_opinion | Character | |||
realm_priest_opinion | Character | |||
powerful_vassal_opinion | Character | |||
courtier_opinion | Character | |||
guest_opinion | Character | |||
courtier_and_guest_opinion | Character | |||
prisoner_opinion | Character | |||
player_heir_opinion | Character | |||
child_opinion | Character | |||
child_except_player_heir_opinion | Character | |||
eligible_child_opinion | Character | |||
eligible_child_except_player_heir_opinion | Character | |||
ignore_negative_culture_opinion | Character | |||
ignore_different_faith_opinion | Character | |||
pursue_efficiency | Combat | |||
counter_efficiency | Combat | |||
min_combat_roll | Combat | |||
max_combat_roll | Combat | |||
men_at_arms_limit | Combat | |||
men_at_arms_cap | Combat | |||
embarkation_cost_mult | Combat | |||
naval_movement_speed_mult | Combat | |||
siege_phase_time | Siege | |||
siege_morale_loss | Siege | |||
revolting_siege_morale_loss_add | Siege | |||
revolting_siege_morale_loss_mult | Siege | |||
vassal_tax_contribution_add | Government | |||
vassal_tax_contribution_mult | Government | |||
intimidated_vassal_tax_contribution_add | Character | |||
intimidated_vassal_tax_contribution_mult | Character | |||
cowed_vassal_tax_contribution_add | Character | |||
cowed_vassal_tax_contribution_mult | Character | |||
vassal_levy_contribution_add | Government | |||
vassal_levy_contribution_mult | Government | |||
intimidated_vassal_levy_contribution_add | Character | |||
intimidated_vassal_levy_contribution_mult | Character | |||
cowed_vassal_levy_contribution_add | Character | |||
cowed_vassal_levy_contribution_mult | Character | |||
happy_powerful_vassal_tax_contribution_add | Character | |||
happy_powerful_vassal_tax_contribution_mult | Character | |||
happy_powerful_vassal_levy_contribution_add | Character | |||
happy_powerful_vassal_levy_contribution_mult | Character | |||
scheme_power | Scheme | |||
scheme_resistance | Scheme | |||
scheme_secrecy | Scheme | |||
scheme_success_chance | Scheme | |||
hostile_scheme_power_add | Character | |||
hostile_scheme_power_mult | Character | |||
personal_scheme_power_add | Character | |||
personal_scheme_power_mult | Character | |||
hostile_scheme_resistance_add | Character | |||
hostile_scheme_resistance_mult | Character | |||
personal_scheme_resistance_add | Character | |||
personal_scheme_resistance_mult | Character | |||
diplomacy_scheme_power | Character | |||
intrigue_scheme_power | Character | |||
stewardship_scheme_power | Character | |||
martial_scheme_power | Character | |||
prowess_scheme_power | Character | |||
learning_scheme_power | Character | |||
diplomacy_scheme_resistance | Character | |||
intrigue_scheme_resistance | Character | |||
stewardship_scheme_resistance | Character | |||
martial_scheme_resistance | Character | |||
prowess_scheme_resistance | Character | |||
learning_scheme_resistance | Character | |||
scheme_discovery_chance_mult | Character | |||
max_personal_schemes_add | Character | |||
max_hostile_schemes_add | Character | |||
owned_hostile_scheme_success_chance_add | Character | |||
owned_personal_scheme_success_chance_add | Character | |||
enemy_hostile_scheme_success_chance_add | Character | |||
enemy_personal_scheme_success_chance_add | Character | |||
movement_speed | Combat | |||
retreat_losses | Combat | |||
hard_casualty_modifier | Combat | |||
enemy_hard_casualty_modifier | Combat | |||
advantage | Combat | |||
attacker_advantage | Combat | |||
defender_advantage | Combat | |||
enemy_terrain_advantage | Combat | |||
tolerance_advantage_mod | Combat | |||
advantage_against_coreligionists | Combat | |||
random_advantage | Combat | |||
controlled_province_advantage | Combat | |||
no_water_crossing_penalty | Combat | |||
raid_speed | Combat | |||
hostile_county_attrition | Combat | |||
supply_duration | Combat | |||
supply_limit_mult | Province | |||
supply_limit | Province | |||
fort_level | Province | |||
supply_capacity_add | Province | |||
supply_capacity_mult | Province | |||
hostile_raid_time | Province | |||
levy_size | Holding | |||
garrison_size | Holding | |||
levy_reinforcement_rate | Holding | |||
levy_reinforcement_rate_same_faith | Character | |||
levy_reinforcement_rate_different_faith | Character | |||
levy_reinforcement_rate_even_if_baron | Character | |||
levy_reinforcement_rate_same_faith_even_if_baron | Character | |||
levy_reinforcement_rate_different_faith_even_if_baron | Character | |||
levy_reinforcement_rate_friendly_territory | Holding | |||
build_speed | Holding | |||
build_gold_cost | Holding | |||
build_piety_cost | Holding | |||
build_prestige_cost | Holding | |||
holding_build_speed | Holding | |||
holding_build_gold_cost | Holding | |||
holding_build_piety_cost | Holding | |||
holding_build_prestige_cost | Holding | |||
tax_mult | Holding | |||
development_growth_factor | County | |||
development_growth | County | |||
character_capital_county_monthly_development_growth_add | Character | |||
monthly_county_control_change_add | County | |||
monthly_county_control_change_factor | County | |||
monthly_county_control_change_add_even_if_baron | County | |||
monthly_county_control_change_factor_even_if_baron | County | |||
county_opinion_add | County | |||
different_faith_county_opinion_mult | County | |||
county_opinion_add_even_if_baron | County | |||
different_faith_county_opinion_mult_even_if_baron | County | |||
mercenary_count_mult | Culture | |||
cultural_head_fascination_add | Character | |||
cultural_head_fascination_mult | Character | |||
faith_conversion_piety_cost_add | Character | |||
faith_conversion_piety_cost_mult | Character | |||
faith_creation_piety_cost_add | Character | |||
faith_creation_piety_cost_mult | Character | |||
ai_boldness | AI | |||
ai_compassion | AI | |||
ai_sociability | AI | |||
ai_greed | AI | |||
ai_energy | AI | |||
ai_honor | AI | |||
ai_rationality | AI | |||
ai_vengefulness | AI | |||
ai_zeal | AI | |||
ai_war_chance | AI | |||
ai_war_cooldown | AI | |||
castle_holding_build_speed | County | |||
castle_holding_build_gold_cost | County | |||
castle_holding_build_piety_cost | County | |||
castle_holding_build_prestige_cost | County | |||
castle_holding_holding_build_speed | County | |||
castle_holding_holding_build_gold_cost | County | |||
castle_holding_holding_build_piety_cost | County | |||
castle_holding_holding_build_prestige_cost | County | |||
tribal_holding_build_speed | County | |||
tribal_holding_build_gold_cost | County | |||
tribal_holding_build_piety_cost | County | |||
tribal_holding_build_prestige_cost | County | |||
tribal_holding_holding_build_speed | County | |||
tribal_holding_holding_build_gold_cost | County | |||
tribal_holding_holding_build_piety_cost | County | |||
tribal_holding_holding_build_prestige_cost | County | |||
city_holding_build_speed | County | |||
city_holding_build_gold_cost | County | |||
city_holding_build_piety_cost | County | |||
city_holding_build_prestige_cost | County | |||
city_holding_holding_build_speed | County | |||
city_holding_holding_build_gold_cost | County | |||
city_holding_holding_build_piety_cost | County | |||
city_holding_holding_build_prestige_cost | County | |||
church_holding_build_speed | County | |||
church_holding_build_gold_cost | County | |||
church_holding_build_piety_cost | County | |||
church_holding_build_prestige_cost | County | |||
church_holding_holding_build_speed | County | |||
church_holding_holding_build_gold_cost | County | |||
church_holding_holding_build_piety_cost | County | |||
church_holding_holding_build_prestige_cost | County | |||
<culture>_opinion | Check if this works for all modded cultures as well? | Character | ||
monthly_diplomacy_lifestyle_xp_gain_mult | Character | |||
monthly_martial_lifestyle_xp_gain_mult | Character | |||
monthly_stewardship_lifestyle_xp_gain_mult | Character | |||
monthly_intrigue_lifestyle_xp_gain_mult | Character | |||
monthly_learning_lifestyle_xp_gain_mult | Character |
Government Related Modifiers
These modifiers affect the opinions and contributions of characters of certain governments towards other characters. The syntax is given in the table below and valid values for <government_name> are: feudal_government, republic_government, theocracy_government, clan_government, tribal_government, mercenary_government, holy_order_government.
Name | Description | Usage | Supported Scopes | Category |
---|---|---|---|---|
<government_name>_opinion | Character | |||
<government_name>_vassal_opinion | Character | |||
<government_name>_opinion_same_faith | Character | |||
<government_name>_tax_contribution_add | Character | |||
<government_name>_tax_contribution_mult | Character | |||
<government_name>_levy_contribution_add | Character | |||
<government_name>_levy_contribution_mult | Character |
Scheme Related Modifiers
These modifiers affect the schemes of characters. The syntax is given in the table below and valid values for <scheme_name> are: abduct, befriend, claim_throne, convert_to_witchcraft, courting, elope, fabricate_hook, murder, seduce, sway.
Name | Description | Usage | Supported Scopes | Category |
---|---|---|---|---|
max_<scheme_name>_schemes_add | Character | |||
<scheme_name>_scheme_power_add | Character | |||
<scheme_name>_scheme_power_mult | Character | |||
<scheme_name>_scheme_resistance_add | Character | |||
<scheme_name>_scheme_resistance_mult | Character |
Terrain Combat Modifiers
These modifiers change the effects of the different terrains on combat. The syntax is given in the table below and valid values for <terrain_name> are: plains, farmlands, hills, mountains, desert, desert_mountains, oasis, jungle, forest, taiga, wetlands, steppe, floodplains, drylands.
Name | Description | Usage | Supported Scopes | Category |
---|---|---|---|---|
<terrain_name>_attrition_mult | Combat | |||
<terrain_name>_cancel_negative_supply | Combat | |||
<terrain_name>_advantage | Combat | |||
<terrain_name>_min_combat_roll | Combat | |||
<terrain_name>_max_combat_roll | Combat |
Men-at-Arms Related Modifiers
These modifiers affect the size and efficacy of Men-at-Arms units of a character. The syntax is given in the table below and valid values for <men_at_arms_name> are: heavy_infantry, pikemen, archers, light_cavalry, heavy_cavalry, skirmishers, siege_weapon.
Name | Description | Usage | Supported Scopes | Category |
---|---|---|---|---|
<men_at_arms_name>_max_size_add | Character | |||
<men_at_arms_name>_max_size_mult | Character | |||
<men_at_arms_name>_siege_value_add | Character | |||
<men_at_arms_name>_siege_value_mult | Character | |||
<men_at_arms_name>_damage_add | Character | |||
<men_at_arms_name>_damage_mult | Character | |||
<men_at_arms_name>_toughness_add | Character | |||
<men_at_arms_name>_toughness_mult | Character | |||
<men_at_arms_name>_pursuit_add | Character | |||
<men_at_arms_name>_pursuit_mult | Character | |||
<men_at_arms_name>_screen_add | Character | |||
<men_at_arms_name>_screen_mult | Character |
文档 | Effects • 触发器 • 修正 • 作用域 • 变量 • 数据类型 • 本地化 • 可定制的本地化 |
脚本 | AI • 剧本 • 角色 • 效果指令 • 内阁 • 文化 • 决议 • 宗族 • 事件 • 政体 • 历史 • 地产 • 生活方式 • 军队 • 宗教 • Story cycles • 头衔 • 特质 |
地图 | 地图 • 地形 |
图形 | 3D模型 • Exporters • 界面 • Coat of arms • Graphical assets • Fonts • Particles • Shaders • Unit models |
音频 | Music • Sound |
其他 | 控制台指令 • 校验码 • 模组结构 • Troubleshooting |