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== Creating the bookmark == | == Creating the bookmark == | ||
Create a new file or edit a already existing one in the folder mods/yourmod/common/bookmarks with a corresponding name of your choice. Make sure the labeling stays coherent and is referenced in other files with the same ID. For example bm_3000_wotr. | Create a new file or edit a already existing one in the folder mods/yourmod/common/bookmarks with a corresponding name of your choice. Make sure the labeling stays coherent and is referenced in other files with the same ID. For example bm_3000_wotr. | ||
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What can be done is just screenshotting the map then putting it in a .dds file. Won't be as pretty as what Paradox did but it works<sup>[1]</sup> | What can be done is just screenshotting the map then putting it in a .dds file. Won't be as pretty as what Paradox did but it works<sup>[1]</sup> | ||
gui\frontend_bookmarks.gui | |||
size = { 1920 1200 } | |||
== Localization == | == Localization == | ||
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{{Modding navbox}} | {{Modding navbox}} | ||
[[Category:模组制作]] | [[en:Bookmarks modding]] | ||
[[Category: 模组制作]] |
2020年9月14日 (一) 19:32的版本
Creating the bookmark
Create a new file or edit a already existing one in the folder mods/yourmod/common/bookmarks with a corresponding name of your choice. Make sure the labeling stays coherent and is referenced in other files with the same ID. For example bm_3000_wotr.
Make sure to bracket the file lines correctly.
Start by deciding a startdate, which is written in the year.month.day format like start_date = 3000.5.12 for the 12th of May, year 3000. Next add a is_playable = yes to indicate that it is, in fact, undoubtly, playable by a human being.
Next you decide on the selectable special characters and start defining him/her. For example:
# Halfdan Whiteshirt (York) ID: 163112 character = { name = "bookmark_northmen_halfdan_whiteshirt" #name has to be localized dynasty = 7514 #dynasty ID dynasty_splendor_level = 1 #splendor level type = male #gender birth = 828.1.1 #birthdate - defines the age title = d_york #held primary title government = feudal_government #government type culture = norse #culture religion = norse_pagan #religion difficulty = "BOOKMARK_CHARACTER_DIFFICULTY_EASY" #difficulty shown on screen history_id = 163112 #ID position = { 765 590 } #where it will be located animation = disapproval #pose # Gudfrid, son who became Duke of Frisia, ID: 168336 character = { #same thing for the son name = "bookmark_northmen_halfdan_whiteshirt_alt_gudfrid" relation = "BOOKMARK_RELATION_SON" dynasty = 7514 type = male birth = 844.1.1 culture = norse religion = norse_pagan history_id = 168336 animation = personality_greedy } # Eldest child and favorite, Saga, ID: 306010 character = { name = "bookmark_northmen_halfdan_whiteshirt_alt_saga" relation = "BOOKMARK_RELATION_DAUGHTER" dynasty = 7514 type = female birth = 845.1.1 culture = norse religion = norse_pagan history_id = 306010 animation = worry } }
Character stats and traits are found in the history folder.
Portraits
Another folder needed will be bookmark_portraits, which includes the files for the characters selectable in the bookmark screen. They are auto generated files and do not have to be edited.
You use the console via dump_bookmark_portraits. If you instead intend on creating the characters personally, then check out the character modding page.
Bookmark screen
\gfx\interface\bookmarks Files here are .dds and are custom made. The positions part in the bookmark file looks at this file for where to put a character. Positions can be found ingame via enabling debug mode.
What can be done is just screenshotting the map then putting it in a .dds file. Won't be as pretty as what Paradox did but it works[1]
gui\frontend_bookmarks.gui size = { 1920 1200 }
Localization
A bookmark will not load if it has any character/title history errors.[1]
References
文档 | Effects • 触发器 • 修正 • 作用域 • 变量 • 数据类型 • 本地化 • 可定制的本地化 |
脚本 | AI • 剧本 • 角色 • 效果指令 • 内阁 • 文化 • 决议 • 宗族 • 事件 • 政体 • 历史 • 地产 • 生活方式 • 军队 • 宗教 • Story cycles • 头衔 • 特质 |
地图 | 地图 • 地形 |
图形 | 3D模型 • Exporters • 界面 • Coat of arms • Graphical assets • Fonts • Particles • Shaders • Unit models |
音频 | Music • Sound |
其他 | 控制台指令 • 校验码 • 模组结构 • Troubleshooting |