小 (咯咯炀移动页面Modifier list至修正列表) |
(改了些小错误) |
||
(未显示8个用户的26个中间版本) | |||
第1行: | 第1行: | ||
{{Version|1. | {{Version|1.1}} | ||
修正适用于不同的作用域。 | |||
== | == 创建一个角色修正== | ||
角色修正定义于目录:{{Cite file|../common/modifiers}}中的 .txt 文件。 | |||
一个角色修正的定义如下: | |||
<pre> | <pre> | ||
my_new_modifier = { | my_new_modifier = { | ||
icon = icon_name | icon = icon_name | ||
# | # 修正,例如 | ||
# tax_mult = 0.25 | # tax_mult = 0.25 | ||
# county_opinion_add = -30 | # county_opinion_add = -30 | ||
} | } | ||
</pre> | </pre> | ||
=== | === 图标=== | ||
每个修正都有一个图标和其名称一同显示。可以在修正主代码块中使用<code>icon=icon_name</code> 。基础游戏有以下修正图标可用: | |||
{| class="wikitable" | {| class="wikitable" | ||
! | ! 名称 | ||
! | ! 图标 | ||
! | ! 名称 | ||
! | ! 图标 | ||
|- | |- | ||
| cat_positive | |cat_positive | ||
| {{icon|cat_positive}} | |{{icon|cat_positive}} | ||
| cat_negative | |cat_negative | ||
| {{icon|cat_negative}} | |{{icon|cat_negative}} | ||
|- | |- | ||
| cockroach_positive | |cockroach_positive | ||
| {{icon|cockroach_positive}} | |{{icon|cockroach_positive}} | ||
| cockroach_negative | |cockroach_negative | ||
| {{icon|cockroach_negative}} | |{{icon|cockroach_negative}} | ||
|- | |- | ||
| county_modifier_control_positive | |county_modifier_control_positive | ||
| {{icon|control_positive}} | |{{icon|control_positive}} | ||
| county_modifier_control_negative | |county_modifier_control_negative | ||
| {{icon|control_negative}} | |{{icon|control_negative}} | ||
|- | |- | ||
| county_modifier_corruption_positive | |county_modifier_corruption_positive | ||
| {{icon|corruption_positive}} | |{{icon|corruption_positive}} | ||
| county_modifier_corruption_negative | |county_modifier_corruption_negative | ||
| {{icon|corruption_negative}} | |{{icon|corruption_negative}} | ||
|- | |- | ||
| county_modifier_development_positive | |county_modifier_development_positive | ||
| {{icon|development_positive}} | |{{icon|development_positive}} | ||
| county_modifier_development_negative | |county_modifier_development_negative | ||
| {{icon|development_negative}} | |{{icon|development_negative}} | ||
|- | |- | ||
| county_modifier_opinion_positive | |county_modifier_opinion_positive | ||
| {{icon|opinion_positive}} | |{{icon|opinion_positive}} | ||
| county_modifier_opinion_negative | |county_modifier_opinion_negative | ||
| {{icon|opinion_negative}} | |{{icon|opinion_negative}} | ||
|- | |- | ||
| diplomacy_positive | |diplomacy_positive | ||
| {{icon|diplomacy_positive}} | |{{icon|diplomacy_positive}} | ||
| diplomacy_negative | |diplomacy_negative | ||
| {{icon|diplomacy_negative}} | |{{icon|diplomacy_negative}} | ||
|- | |- | ||
| dog_positive | |dog_positive | ||
| {{icon|dog_positive}} | |{{icon|dog_positive}} | ||
| dog_negative | |dog_negative | ||
| {{icon|dog_negative}} | |{{icon|dog_negative}} | ||
|- | |- | ||
| dread_positive | |dread_positive | ||
| {{icon|dread_positive}} | |{{icon|dread_positive}} | ||
| dread_negative | |dread_negative | ||
| {{icon|dread_negative}} | |{{icon|dread_negative}} | ||
|- | |- | ||
| drink_positive | |drink_positive | ||
| {{icon|drink_positive}} | |{{icon|drink_positive}} | ||
| drink_negative | |drink_negative | ||
| {{icon|drink_negative}} | |{{icon|drink_negative}} | ||
|- | |- | ||
| economy_positive | |economy_positive | ||
| {{icon|economy_positive}} | |{{icon|economy_positive}} | ||
| economy_negative | |economy_negative | ||
| {{icon|economy_negative}} | |{{icon|economy_negative}} | ||
|- | |- | ||
| family_positive | |family_positive | ||
| {{icon|family_positive}} | |{{icon|family_positive}} | ||
| family_negative | |family_negative | ||
| {{icon|family_negative}} | |{{icon|family_negative}} | ||
|- | |- | ||
| feast_positive | |feast_positive | ||
| {{icon|feast_positive}} | |{{icon|feast_positive}} | ||
| feast_negative | |feast_negative | ||
| {{icon|feast_negative}} | |{{icon|feast_negative}} | ||
|- | |- | ||
| fertility_positive | |fertility_positive | ||
| {{icon|fertility_positive}} | |{{icon|fertility_positive}} | ||
| fertility_negative | |fertility_negative | ||
| {{icon|fertility_negative}} | |{{icon|fertility_negative}} | ||
|- | |- | ||
| food_positive | |food_positive | ||
| {{icon|food_positive}} | |{{icon|food_positive}} | ||
| food_negative | |food_negative | ||
| {{icon|food_negative}} | |{{icon|food_negative}} | ||
|- | |- | ||
| health_positive | |health_positive | ||
| {{icon|health_positive}} | |{{icon|health_positive}} | ||
| health_negative | |health_negative | ||
| {{icon|health_negative}} | |{{icon|health_negative}} | ||
|- | |- | ||
| horse_positive | |horse_positive | ||
| {{icon|horse_positive}} | |{{icon|horse_positive}} | ||
| horse_negative | |horse_negative | ||
| {{icon|horse_negative}} | |{{icon|horse_negative}} | ||
|- | |- | ||
| hunt_positive | |hunt_positive | ||
| {{icon|hunt_positive}} | |{{icon|hunt_positive}} | ||
| hunt_negative | |hunt_negative | ||
| {{icon|hunt_negative}} | |{{icon|hunt_negative}} | ||
|- | |- | ||
| intrigue_positive | |intrigue_positive | ||
| {{icon|intrigue_positive}} | |{{icon|intrigue_positive}} | ||
| intrigue_negative | |intrigue_negative | ||
| {{icon|intrigue_negative}} | |{{icon|intrigue_negative}} | ||
|- | |- | ||
| learning_positive | |learning_positive | ||
| {{icon|learning_positive}} | |{{icon|learning_positive}} | ||
| learning_negative | |learning_negative | ||
| {{icon|learning_negative}} | |{{icon|learning_negative}} | ||
|- | |- | ||
| letter_positive | |letter_positive | ||
| {{icon|letter_positive}} | |{{icon|letter_positive}} | ||
| letter_negative | |letter_negative | ||
| {{icon|letter_negative}} | |{{icon|letter_negative}} | ||
|- | |- | ||
| love_positive | |love_positive | ||
| {{icon|love_positive}} | |{{icon|love_positive}} | ||
| love_negative | |love_negative | ||
| {{icon|love_negative}} | |{{icon|love_negative}} | ||
|- | |- | ||
| magic_positive | |magic_positive | ||
| {{icon|magic_positive}} | |{{icon|magic_positive}} | ||
| magic_negative | |magic_negative | ||
| {{icon|magic_negative}} | |{{icon|magic_negative}} | ||
|- | |- | ||
| martial_positive | |martial_positive | ||
| {{icon|martial_positive}} | |{{icon|martial_positive}} | ||
| martial_negative | |martial_negative | ||
| {{icon|martial_negative}} | |{{icon|martial_negative}} | ||
|- | |- | ||
| outdoors_positive | |outdoors_positive | ||
| {{icon|outdoors_positive}} | |{{icon|outdoors_positive}} | ||
| outdoors_negative | |outdoors_negative | ||
| {{icon|outdoors_negative}} | |{{icon|outdoors_negative}} | ||
|- | |- | ||
| piety_positive | |piety_positive | ||
| {{icon|piety_positive}} | |{{icon|piety_positive}} | ||
| piety_negative | |piety_negative | ||
| {{icon|piety_negative}} | |{{icon|piety_negative}} | ||
|- | |- | ||
| prestige_positive | |prestige_positive | ||
| {{icon|prestige_positive}} | |{{icon|prestige_positive}} | ||
| prestige_negative | |prestige_negative | ||
| {{icon|prestige_negative}} | |{{icon|prestige_negative}} | ||
|- | |- | ||
| prison_positive | |prison_positive | ||
| {{icon|prison_positive}} | |{{icon|prison_positive}} | ||
| prison_negative | |prison_negative | ||
| {{icon|prison_negative}} | |{{icon|prison_negative}} | ||
|- | |- | ||
| prowess_positive | |prowess_positive | ||
| {{icon|prowess_positive}} | |{{icon|prowess_positive}} | ||
| prowess_negative | |prowess_negative | ||
| {{icon|prowess_negative}} | |{{icon|prowess_negative}} | ||
|- | |- | ||
| rat_positive | |rat_positive | ||
| {{icon|rat_positive}} | |{{icon|rat_positive}} | ||
| rat_negative | |rat_negative | ||
| {{icon|rat_negative}} | |{{icon|rat_negative}} | ||
|- | |- | ||
| rock_positive | |rock_positive | ||
| {{icon|rock_positive}} | |{{icon|rock_positive}} | ||
| rock_negative | |rock_negative | ||
| {{icon|rock_negative}} | |{{icon|rock_negative}} | ||
|- | |- | ||
| social_positive | |social_positive | ||
| {{icon|social_positive}} | |{{icon|social_positive}} | ||
| social_negative | |social_negative | ||
| {{icon|social_negative}} | |{{icon|social_negative}} | ||
|- | |- | ||
| spoon_positive | |spoon_positive | ||
| {{icon|spoon_positive}} | |{{icon|spoon_positive}} | ||
| spoon_negative | |spoon_negative | ||
| {{icon|spoon_negative}} | |{{icon|spoon_negative}} | ||
|- | |- | ||
| stewardship_positive | |stewardship_positive | ||
| {{icon|stewardship_positive}} | |{{icon|stewardship_positive}} | ||
| stewardship_negative | |stewardship_negative | ||
| {{icon|stewardship_negative}} | |{{icon|stewardship_negative}} | ||
|- | |- | ||
| stress_positive | |stress_positive | ||
| {{icon|stress_positive}} | |{{icon|stress_positive}} | ||
| stress_negative | |stress_negative | ||
| {{icon|stress_negative}} | |{{icon|stress_negative}} | ||
|- | |- | ||
| treatment_positive | |treatment_positive | ||
| {{icon|treatment_positive}} | |{{icon|treatment_positive}} | ||
| treatment_negative | |treatment_negative | ||
| {{icon|treatment_negative}} | |{{icon|treatment_negative}} | ||
|} | |} | ||
== | == 脚本化的修正== | ||
脚本化的修正如同脚本效果和触发器一样工作。使用<code>name = yes</code>可以无参数地调用它们,也可以有许多参数。举例: | |||
<pre> | <pre> | ||
== | == 修正举例 == | ||
example_modifier = { | example_modifier = { | ||
modifier = { | modifier = { | ||
第228行: | 第228行: | ||
} | } | ||
== | == 调用举例 == | ||
random_list = { | random_list = { | ||
1 = { | 1 = { | ||
第240行: | 第240行: | ||
</pre> | </pre> | ||
== | == 修正列表== | ||
这些修正可用于修正的定义中,以产生不同效果。注意,这个列表由控制台指令<code>script_docs</code>输出生成。 | |||
{| class="wikitable sortable" width="100%" | {| class="wikitable sortable" width="100%" | ||
! width="15%" | | ! width="15%" | 名称 | ||
! width="15%" | | ! width="15%" | 描述 | ||
! width="25%" | | ! width="25%" | 用法 | ||
! width="20%" | | ! width="20%" | 支持作用域 | ||
! width="20%" | | ! width="20%" | 分类 | ||
|- | |- | ||
|diplomacy | |diplomacy | ||
|外交增加 | |外交增加 | ||
| | |diplomacy = 1 | ||
外交+1,以下类推。人物能力最多叠到100 | |||
| | | | ||
|Character | |Character | ||
第324行: | 第326行: | ||
|- | |- | ||
|no_prowess_loss_from_age | |no_prowess_loss_from_age | ||
|角色 | |角色 不会 承受高龄导致的勇武损失 | ||
| | |no_prowess_loss_from_age = yes | ||
(角色不会承受高龄导致的武勇损失 = 是的) | |||
| | | | ||
|Character | |Character | ||
第450行: | 第454行: | ||
|- | |- | ||
|random_skills_per_child | |random_skills_per_child | ||
| | | 每个孩子给予的随机能力 | ||
| | | | ||
| | | | ||
第484行: | 第488行: | ||
|- | |- | ||
|monthly_income | |monthly_income | ||
|每月收 | |每月 省份税 收 | ||
| | | | ||
| | | | ||
| | |Province | ||
|- | |- | ||
|monthly_income_mult | |monthly_income_mult | ||
第496行: | 第500行: | ||
|- | |- | ||
|monthly_war_income_add | |monthly_war_income_add | ||
|战争期间的每月收入 | |战争期间的每月 省份 收入 | ||
| | | | ||
| | | | ||
| | |Province | ||
|- | |- | ||
|monthly_war_income_mult | |monthly_war_income_mult | ||
第643行: | 第647行: | ||
|stress_gain_mult | |stress_gain_mult | ||
|压力增加系数 | |压力增加系数 | ||
| | |stress_gain_mult = 0.5 | ||
这样获得压力时,会多+50%的压力 | |||
| | | | ||
|Character | |Character | ||
第649行: | 第655行: | ||
|stress_loss_mult | |stress_loss_mult | ||
|压力减少系数 | |压力减少系数 | ||
| | |stress_loss_mult = 0.5 | ||
这样减少压力时,会多-50%的压力 | |||
| | | | ||
|Character | |Character | ||
第661行: | 第669行: | ||
|dread_gain_mult | |dread_gain_mult | ||
|恐怖值增加系数 | |恐怖值增加系数 | ||
| | |dread_gain_mult = 0.5 | ||
原理类似于上方压力增加的系数,下方类推 | |||
| | | | ||
|Character | |Character | ||
第697行: | 第707行: | ||
|dread_decay_add | |dread_decay_add | ||
|恐怖值消逝 | |恐怖值消逝 | ||
| | |dread_decay_add = 1 | ||
这样会导致你每月恐怖值下降的基本值+1,恐怖值会降得更快 | |||
dread_decay_add = -1 | |||
这样导致每月恐怖值下降的基本值-1,恐怖值会降得更慢 | |||
| | | | ||
|Character | |Character | ||
第722行: | 第738行: | ||
|- | |- | ||
|domain_limit | |domain_limit | ||
| | | 统治上限 | ||
| | | | ||
| | | | ||
第728行: | 第744行: | ||
|- | |- | ||
|vassal_limit | |vassal_limit | ||
| | | 附庸上限 | ||
| | | | ||
| | | | ||
第734行: | 第750行: | ||
|- | |- | ||
|domain_tax_mult | |domain_tax_mult | ||
| | | 直辖领地税收系数 | ||
| | | | ||
| | | | ||
第740行: | 第756行: | ||
|- | |- | ||
|domain_tax_same_faith_mult | |domain_tax_same_faith_mult | ||
| | | 相同信仰的直辖领地税收系数 | ||
| | | | ||
| | | | ||
第746行: | 第762行: | ||
|- | |- | ||
|domain_tax_different_faith_mult | |domain_tax_different_faith_mult | ||
| | | 不同信仰的直辖领地税收系数 | ||
| | | | ||
| | | | ||
第752行: | 第768行: | ||
|- | |- | ||
|domain_tax_mult_even_if_baron | |domain_tax_mult_even_if_baron | ||
| | | 直辖男爵领地税收 | ||
| | | | ||
| | | | ||
第758行: | 第774行: | ||
|- | |- | ||
|domain_tax_same_faith_mult_even_if_baron | |domain_tax_same_faith_mult_even_if_baron | ||
| | | 相同信仰的直辖男爵领税收 | ||
| | | | ||
| | | | ||
第764行: | 第780行: | ||
|- | |- | ||
|domain_tax_different_faith_mult_even_if_baron | |domain_tax_different_faith_mult_even_if_baron | ||
| | | 不同信仰的直辖男爵领税收 | ||
| | | | ||
| | | | ||
第770行: | 第786行: | ||
|- | |- | ||
|vassal_tax_mult | |vassal_tax_mult | ||
| | | 附庸税系数 | ||
| | | | ||
| | | | ||
第776行: | 第792行: | ||
|- | |- | ||
|men_at_arms_maintenance | |men_at_arms_maintenance | ||
| | | 每月常备军维护费 | ||
| | |men_at_arms_maintenance = -0.5 | ||
维护费-50% | |||
| | | | ||
|Character | |Character | ||
|- | |- | ||
|men_at_arms_maintenance_per_dread_mult | |men_at_arms_maintenance_per_dread_mult | ||
| | | 每点恐怖值对每月常备军维护费减少的系数 | ||
| | | | ||
| | | | ||
第788行: | 第806行: | ||
|- | |- | ||
|army_maintenance_mult | |army_maintenance_mult | ||
| | | 军队维持费系数 | ||
| | | | ||
| | | | ||
第794行: | 第812行: | ||
|- | |- | ||
|short_reign_duration_mult | |short_reign_duration_mult | ||
| | | 短期统治周期系数 | ||
| | | | ||
| | | | ||
第800行: | 第818行: | ||
|- | |- | ||
|long_reign_bonus_mult | |long_reign_bonus_mult | ||
| | | 长期统治增加系数 | ||
| | | | ||
| | | | ||
第806行: | 第824行: | ||
|- | |- | ||
|diplomatic_range_mult | |diplomatic_range_mult | ||
| | | 外交距离系数 | ||
| | | | ||
| | | | ||
第812行: | 第830行: | ||
|- | |- | ||
|inbreeding_chance | |inbreeding_chance | ||
| | | 近亲繁殖几率 | ||
| | | | ||
| | | | ||
第818行: | 第836行: | ||
|- | |- | ||
|positive_inactive_inheritance_chance | |positive_inactive_inheritance_chance | ||
| | | 继承正面遗传特质的概率 | ||
| | | | ||
| | | | ||
第824行: | 第842行: | ||
|- | |- | ||
|negative_inactive_inheritance_chance | |negative_inactive_inheritance_chance | ||
| | | 继承负面遗传特质的概率 | ||
| | | | ||
| | | | ||
第830行: | 第848行: | ||
|- | |- | ||
|positive_random_genetic_chance | |positive_random_genetic_chance | ||
| | | 正面随机基因几率 | ||
| | | | ||
| | | | ||
第836行: | 第854行: | ||
|- | |- | ||
|negative_random_genetic_chance | |negative_random_genetic_chance | ||
| | | 获得新负面遗传特质的概率 | ||
| | | | ||
| | | | ||
第842行: | 第860行: | ||
|- | |- | ||
|genetic_trait_strengthen_chance | |genetic_trait_strengthen_chance | ||
| | | 遗传特质增强几率 | ||
| | | | ||
| | | | ||
第848行: | 第866行: | ||
|- | |- | ||
|life_expectancy | |life_expectancy | ||
| | | 寿命预期增加数年 | ||
| | |<pre> | ||
character_modifier = { | |||
life_expectancy = 5 # Adds +5 years to expected old age death | |||
} | |||
</pre> | |||
| | | | ||
|Character | |Character | ||
|- | |- | ||
|years_of_fertility | |years_of_fertility | ||
| | | 生育年龄 | ||
| | | | ||
| | | | ||
第860行: | 第882行: | ||
|- | |- | ||
|knight_limit | |knight_limit | ||
| | | 骑士上限 | ||
| | | | ||
| | | | ||
第866行: | 第888行: | ||
|- | |- | ||
|knight_effectiveness_mult | |knight_effectiveness_mult | ||
| | | 骑士战斗力增加系数 | ||
| | | | ||
| | | | ||
第872行: | 第894行: | ||
|- | |- | ||
|title_creation_cost | |title_creation_cost | ||
| | | 头衔创建花费 | ||
| | | | ||
| | | | ||
第878行: | 第900行: | ||
|- | |- | ||
|title_creation_cost_mult | |title_creation_cost_mult | ||
| | | 头衔创建花费系数 | ||
| | | | ||
| | | | ||
第884行: | 第906行: | ||
|- | |- | ||
|monthly_lifestyle_xp_gain_mult | |monthly_lifestyle_xp_gain_mult | ||
| | | 月度生活方式经验增长系数 | ||
| | | | ||
| | | | ||
第890行: | 第912行: | ||
|- | |- | ||
|mercenary_hire_cost_add | |mercenary_hire_cost_add | ||
| | | 雇佣兵雇佣花费增加 | ||
| | | | ||
| | | | ||
第896行: | 第918行: | ||
|- | |- | ||
|mercenary_hire_cost_mult | |mercenary_hire_cost_mult | ||
| | | 雇佣兵雇佣花费系数 | ||
| | | | ||
| | | | ||
第902行: | 第924行: | ||
|- | |- | ||
|same_culture_mercenary_hire_cost_add | |same_culture_mercenary_hire_cost_add | ||
| | | 相同文化雇佣兵雇佣花费增加 | ||
| | | | ||
| | | | ||
第908行: | 第930行: | ||
|- | |- | ||
|same_culture_mercenary_hire_cost_mult | |same_culture_mercenary_hire_cost_mult | ||
| | | 相同文化雇佣兵雇佣花费系数 | ||
| | | | ||
| | | | ||
第914行: | 第936行: | ||
|- | |- | ||
|holy_order_hire_cost_mult | |holy_order_hire_cost_mult | ||
| | | 骑士团雇佣花费系数 | ||
| | | | ||
| | | | ||
第920行: | 第942行: | ||
|- | |- | ||
|holy_order_hire_cost_add | |holy_order_hire_cost_add | ||
| | | 骑士团雇佣花费增加 | ||
| | | | ||
| | | | ||
第926行: | 第948行: | ||
|- | |- | ||
|same_culture_holy_order_hire_cost_mult | |same_culture_holy_order_hire_cost_mult | ||
| | | 相同文化骑士团雇佣花费系数 | ||
| | | | ||
| | | | ||
第932行: | 第954行: | ||
|- | |- | ||
|same_culture_holy_order_hire_cost_add | |same_culture_holy_order_hire_cost_add | ||
| | | 相同文化骑士团雇佣花费增加 | ||
| | | | ||
| | | | ||
第938行: | 第960行: | ||
|- | |- | ||
|opinion_of_female_rulers | |opinion_of_female_rulers | ||
| | | 女性统治者好感 | ||
| | | | ||
| | | | ||
第944行: | 第966行: | ||
|- | |- | ||
|opinion_of_male_rulers | |opinion_of_male_rulers | ||
| | | 男性统治者好感 | ||
| | | | ||
| | | | ||
第950行: | 第972行: | ||
|- | |- | ||
|opinion_of_same_culture | |opinion_of_same_culture | ||
| | | 相同文化好感 | ||
| | | | ||
| | | | ||
第956行: | 第978行: | ||
|- | |- | ||
|opinion_of_different_culture | |opinion_of_different_culture | ||
| | | 不同文化好感 | ||
| | | | ||
| | | | ||
第962行: | 第984行: | ||
|- | |- | ||
|opinion_of_same_faith | |opinion_of_same_faith | ||
| | | 相同信仰好感 | ||
| | | | ||
| | | | ||
第968行: | 第990行: | ||
|- | |- | ||
|opinion_of_different_faith | |opinion_of_different_faith | ||
| | | 不同信仰好感 | ||
| | | | ||
| | | | ||
第974行: | 第996行: | ||
|- | |- | ||
|opinion_of_liege | |opinion_of_liege | ||
| | | 领主好感 | ||
| | | | ||
| | | | ||
第980行: | 第1,002行: | ||
|- | |- | ||
|opinion_of_vassal | |opinion_of_vassal | ||
| | | 附庸好感 | ||
| | | | ||
| | | | ||
第986行: | 第1,008行: | ||
|- | |- | ||
|opinion_of_different_faith_liege | |opinion_of_different_faith_liege | ||
| | | 不同信仰领主好感 | ||
| | | | ||
| | | | ||
第992行: | 第1,014行: | ||
|- | |- | ||
|same_culture_opinion | |same_culture_opinion | ||
| | | 相同文化好感 | ||
| | | | ||
| | | | ||
第998行: | 第1,020行: | ||
|- | |- | ||
|different_culture_opinion | |different_culture_opinion | ||
| | | 不同文化好感 | ||
| | | | ||
| | | | ||
第1,004行: | 第1,026行: | ||
|- | |- | ||
|same_faith_opinion | |same_faith_opinion | ||
| | | 相同信仰好感 | ||
| | | | ||
| | | | ||
第1,010行: | 第1,032行: | ||
|- | |- | ||
|different_faith_opinion | |different_faith_opinion | ||
| | | 不同信仰好感 | ||
| | | | ||
| | | | ||
第1,016行: | 第1,038行: | ||
|- | |- | ||
|direct_vassal_opinion | |direct_vassal_opinion | ||
| | | 直辖附庸好感 | ||
| | | | ||
| | | | ||
第1,022行: | 第1,044行: | ||
|- | |- | ||
|fellow_vassal_opinion | |fellow_vassal_opinion | ||
| | | 同僚好感度 | ||
| | | | ||
| | | | ||
第1,028行: | 第1,050行: | ||
|- | |- | ||
|independent_ruler_opinion | |independent_ruler_opinion | ||
| | | 独立统治者好感 | ||
| | | | ||
| | | | ||
第1,034行: | 第1,056行: | ||
|- | |- | ||
|general_opinion | |general_opinion | ||
| | | 大众好感 | ||
| | | | ||
| | | | ||
第1,040行: | 第1,062行: | ||
|- | |- | ||
|attraction_opinion | |attraction_opinion | ||
| | | 外表吸引力好感 | ||
| | | | ||
| | | | ||
第1,046行: | 第1,068行: | ||
|- | |- | ||
|religious_vassal_opinion | |religious_vassal_opinion | ||
| | | 宗教附庸好感 | ||
| | | | ||
| | | | ||
第1,052行: | 第1,074行: | ||
|- | |- | ||
|religious_head_opinion | |religious_head_opinion | ||
| | | 宗教领袖好感 | ||
| | | | ||
| | | | ||
第1,058行: | 第1,080行: | ||
|- | |- | ||
|spouse_opinion | |spouse_opinion | ||
| | | 配偶好感 | ||
| | | | ||
| | | | ||
第1,064行: | 第1,086行: | ||
|- | |- | ||
|twin_opinion | |twin_opinion | ||
| | | 双胞胎好感 | ||
| | | | ||
| | | | ||
第1,070行: | 第1,092行: | ||
|- | |- | ||
|close_relative_opinion | |close_relative_opinion | ||
| | | 近亲好感 | ||
| | | | ||
| | | | ||
第1,076行: | 第1,098行: | ||
|- | |- | ||
|dynasty_house_opinion | |dynasty_house_opinion | ||
| | | 家族好感 | ||
| | | | ||
| | | | ||
第1,082行: | 第1,104行: | ||
|- | |- | ||
|dynasty_opinion | |dynasty_opinion | ||
| | | 宗族好感 | ||
| | | | ||
| | | | ||
第1,088行: | 第1,110行: | ||
|- | |- | ||
|liege_opinion | |liege_opinion | ||
| | | 领主好感 | ||
| | | | ||
| | | | ||
第1,094行: | 第1,116行: | ||
|- | |- | ||
|different_faith_liege_opinion | |different_faith_liege_opinion | ||
| | | 不同信仰好感 | ||
| | | | ||
| | | | ||
第1,100行: | 第1,122行: | ||
|- | |- | ||
|vassal_opinion | |vassal_opinion | ||
| | | 附庸封臣的好感度 | ||
| | | | ||
| | | | ||
第1,106行: | 第1,128行: | ||
|- | |- | ||
|clergy_opinion | |clergy_opinion | ||
| | | 神职人员好感 | ||
| | | | ||
| | | | ||
第1,112行: | 第1,134行: | ||
|- | |- | ||
|councillor_opinion | |councillor_opinion | ||
| | | 内阁成员好感 | ||
| | | | ||
| | | | ||
第1,118行: | 第1,140行: | ||
|- | |- | ||
|realm_priest_opinion | |realm_priest_opinion | ||
| | | 国家主教的好感度(内阁职位中的主教) | ||
| | | | ||
| | | | ||
第1,124行: | 第1,146行: | ||
|- | |- | ||
|powerful_vassal_opinion | |powerful_vassal_opinion | ||
| | | 强力附庸好感 | ||
| | | | ||
| | | | ||
第1,130行: | 第1,152行: | ||
|- | |- | ||
|courtier_opinion | |courtier_opinion | ||
| | | 内阁成员好感 | ||
| | | | ||
| | | | ||
第1,136行: | 第1,158行: | ||
|- | |- | ||
|guest_opinion | |guest_opinion | ||
| | | 宾客好感度 | ||
| | | | ||
| | | | ||
第1,142行: | 第1,164行: | ||
|- | |- | ||
|courtier_and_guest_opinion | |courtier_and_guest_opinion | ||
| | | 朝臣与宾客的好感度 | ||
| | | | ||
| | | | ||
第1,148行: | 第1,170行: | ||
|- | |- | ||
|prisoner_opinion | |prisoner_opinion | ||
| | | 囚徒好感 | ||
| | | | ||
| | | | ||
第1,154行: | 第1,176行: | ||
|- | |- | ||
|player_heir_opinion | |player_heir_opinion | ||
| | | 继承人好感 | ||
| | | | ||
| | | | ||
第1,160行: | 第1,182行: | ||
|- | |- | ||
|child_opinion | |child_opinion | ||
| | | 孩子的好感度 | ||
| | | | ||
| | | | ||
第1,166行: | 第1,188行: | ||
|- | |- | ||
|child_except_player_heir_opinion | |child_except_player_heir_opinion | ||
| | | 除继承人外其他孩子的好感度 | ||
| | | | ||
| | | | ||
第1,172行: | 第1,194行: | ||
|- | |- | ||
|eligible_child_opinion | |eligible_child_opinion | ||
| | | 有继承资格的孩子的好感度 | ||
| | | | ||
| | | | ||
第1,178行: | 第1,200行: | ||
|- | |- | ||
|eligible_child_except_player_heir_opinion | |eligible_child_except_player_heir_opinion | ||
| | | 除有继承资格的孩子外其他孩子的好感度 | ||
| | | | ||
| | | | ||
第1,184行: | 第1,206行: | ||
|- | |- | ||
|ignore_negative_culture_opinion | |ignore_negative_culture_opinion | ||
| | | 无异文化的负面好感 | ||
| | |ignore_negative_culture_opinion = yes | ||
| | | | ||
|Character | |Character | ||
|- | |- | ||
|ignore_different_faith_opinion | |ignore_different_faith_opinion | ||
| | | 无异教的负面好感 | ||
| | |ignore_different_faith_opinion = yes | ||
| | | | ||
|Character | |Character | ||
|- | |- | ||
|pursue_efficiency | |pursue_efficiency | ||
| | | 追击效率 | ||
| | | | ||
| | | | ||
第1,202行: | 第1,224行: | ||
|- | |- | ||
|counter_efficiency | |counter_efficiency | ||
| | | 兵种克制效率 | ||
| | | | ||
| | | | ||
第1,208行: | 第1,230行: | ||
|- | |- | ||
|min_combat_roll | |min_combat_roll | ||
| | | 最小战斗点数 | ||
| | |min_combat_roll = 4 | ||
| | | | ||
|Combat | |Combat | ||
|- | |- | ||
|max_combat_roll | |max_combat_roll | ||
| | | 最大战斗点数 | ||
| | |max_combat_roll = 4 | ||
| | | | ||
|Combat | |Combat | ||
|- | |- | ||
|men_at_arms_limit | |men_at_arms_limit | ||
| | | 影响单个军团的规模 | ||
| | | | ||
| | | | ||
第1,226行: | 第1,248行: | ||
|- | |- | ||
|men_at_arms_cap | |men_at_arms_cap | ||
| | | 影响军团总数 | ||
| | | | ||
| | | | ||
第1,232行: | 第1,254行: | ||
|- | |- | ||
|embarkation_cost_mult | |embarkation_cost_mult | ||
| | | 登船时间花费 | ||
| | | | ||
| | | | ||
第1,238行: | 第1,260行: | ||
|- | |- | ||
|naval_movement_speed_mult | |naval_movement_speed_mult | ||
| | | 海军速度 | ||
| | | | ||
| | | | ||
第1,244行: | 第1,266行: | ||
|- | |- | ||
|siege_phase_time | |siege_phase_time | ||
| | | 围城阶段时间修正 | ||
| | | | ||
| | | | ||
第1,250行: | 第1,272行: | ||
|- | |- | ||
|siege_morale_loss | |siege_morale_loss | ||
| | | 围攻的守方士气损失 | ||
| | | | ||
| | | | ||
第1,256行: | 第1,278行: | ||
|- | |- | ||
|revolting_siege_morale_loss_add | |revolting_siege_morale_loss_add | ||
| | | 叛军省份被围攻的守方士气损失(数值) | ||
| | | | ||
| | | | ||
第1,262行: | 第1,284行: | ||
|- | |- | ||
|revolting_siege_morale_loss_mult | |revolting_siege_morale_loss_mult | ||
| | | 叛军省份被围攻的守方士气损失系数(百分比) | ||
| | | | ||
| | | | ||
第1,268行: | 第1,290行: | ||
|- | |- | ||
|vassal_tax_contribution_add | |vassal_tax_contribution_add | ||
| | | 封臣提供的税收 | ||
| | | | ||
| | | | ||
第1,274行: | 第1,296行: | ||
|- | |- | ||
|vassal_tax_contribution_mult | |vassal_tax_contribution_mult | ||
| | | 封臣提供的税收系数(百分比) | ||
| | | | ||
| | | | ||
第1,280行: | 第1,302行: | ||
|- | |- | ||
|intimidated_vassal_tax_contribution_add | |intimidated_vassal_tax_contribution_add | ||
| | | 心怀恐惧的封臣提供的税收 | ||
| | | | ||
| | | | ||
第1,286行: | 第1,308行: | ||
|- | |- | ||
|intimidated_vassal_tax_contribution_mult | |intimidated_vassal_tax_contribution_mult | ||
| | | 心怀恐惧的封臣提供的税收系数(百分比) | ||
| | | | ||
| | | | ||
第1,304行: | 第1,326行: | ||
|- | |- | ||
|vassal_levy_contribution_add | |vassal_levy_contribution_add | ||
| | | 封臣提供的征召兵 | ||
| | | | ||
| | | | ||
第1,310行: | 第1,332行: | ||
|- | |- | ||
|vassal_levy_contribution_mult | |vassal_levy_contribution_mult | ||
| | | 封臣提供的征召兵系数(百分比) | ||
| | | | ||
| | | | ||
第1,340行: | 第1,362行: | ||
|- | |- | ||
|happy_powerful_vassal_tax_contribution_add | |happy_powerful_vassal_tax_contribution_add | ||
| | | 忠心的强力封臣提供的税收 | ||
| | | | ||
| | | | ||
第1,346行: | 第1,368行: | ||
|- | |- | ||
|happy_powerful_vassal_tax_contribution_mult | |happy_powerful_vassal_tax_contribution_mult | ||
| | | 忠心的强力封臣提供的税收系数(百分比) | ||
| | | | ||
| | | | ||
第1,352行: | 第1,374行: | ||
|- | |- | ||
|happy_powerful_vassal_levy_contribution_add | |happy_powerful_vassal_levy_contribution_add | ||
| | | 忠心的强力封臣提供的征召兵 | ||
| | | | ||
| | | | ||
第1,358行: | 第1,380行: | ||
|- | |- | ||
|happy_powerful_vassal_levy_contribution_mult | |happy_powerful_vassal_levy_contribution_mult | ||
| | | 忠心的强力封臣提供的征召兵系数(百分比) | ||
| | | | ||
| | | | ||
第1,364行: | 第1,386行: | ||
|- | |- | ||
|scheme_power | |scheme_power | ||
| | | 计谋强度 | ||
| | | | ||
| | | | ||
第1,370行: | 第1,392行: | ||
|- | |- | ||
|scheme_resistance | |scheme_resistance | ||
| | | 计谋阻力 | ||
| | | | ||
| | | | ||
第1,376行: | 第1,398行: | ||
|- | |- | ||
|scheme_secrecy | |scheme_secrecy | ||
| | | 计谋保密性 | ||
| | | | ||
| | | | ||
第1,382行: | 第1,404行: | ||
|- | |- | ||
|scheme_success_chance | |scheme_success_chance | ||
| | | 计谋成功率 | ||
| | | | ||
| | | | ||
第1,388行: | 第1,410行: | ||
|- | |- | ||
|hostile_scheme_power_add | |hostile_scheme_power_add | ||
| | | 敌对计谋强度 | ||
| | | | ||
| | | | ||
第1,394行: | 第1,416行: | ||
|- | |- | ||
|hostile_scheme_power_mult | |hostile_scheme_power_mult | ||
| | | 敌对计谋强度系数(百分比) | ||
| | | | ||
| | | | ||
第1,400行: | 第1,422行: | ||
|- | |- | ||
|personal_scheme_power_add | |personal_scheme_power_add | ||
| | | 个人计谋强度 | ||
| | | | ||
| | | | ||
第1,406行: | 第1,428行: | ||
|- | |- | ||
|personal_scheme_power_mult | |personal_scheme_power_mult | ||
| | | 个人计谋强度系数(百分比) | ||
| | | | ||
| | | | ||
第1,412行: | 第1,434行: | ||
|- | |- | ||
|hostile_scheme_resistance_add | |hostile_scheme_resistance_add | ||
| | | 敌对计谋阻力 | ||
| | | | ||
| | | | ||
第1,418行: | 第1,440行: | ||
|- | |- | ||
|hostile_scheme_resistance_mult | |hostile_scheme_resistance_mult | ||
| | | 敌对计谋阻力系数(百分比) | ||
| | | | ||
| | | | ||
第1,424行: | 第1,446行: | ||
|- | |- | ||
|personal_scheme_resistance_add | |personal_scheme_resistance_add | ||
| | | 个人计谋阻力 | ||
| | | | ||
| | | | ||
第1,430行: | 第1,452行: | ||
|- | |- | ||
|personal_scheme_resistance_mult | |personal_scheme_resistance_mult | ||
| | | 个人计谋阻力系数(百分比) | ||
| | | | ||
| | | | ||
第1,436行: | 第1,458行: | ||
|- | |- | ||
|diplomacy_scheme_power | |diplomacy_scheme_power | ||
| | | 外交计谋强度 | ||
| | | | ||
| | | | ||
第1,442行: | 第1,464行: | ||
|- | |- | ||
|intrigue_scheme_power | |intrigue_scheme_power | ||
| | | 密谋计谋强度 | ||
| | | | ||
| | | | ||
第1,454行: | 第1,476行: | ||
|- | |- | ||
|martial_scheme_power | |martial_scheme_power | ||
| | | 军事计谋强度 | ||
| | | | ||
| | | | ||
第1,466行: | 第1,488行: | ||
|- | |- | ||
|learning_scheme_power | |learning_scheme_power | ||
| | | 学识计谋强度 | ||
| | | | ||
| | | | ||
第1,472行: | 第1,494行: | ||
|- | |- | ||
|diplomacy_scheme_resistance | |diplomacy_scheme_resistance | ||
| | | 外交计谋阻力 | ||
| | | | ||
| | | | ||
第1,478行: | 第1,500行: | ||
|- | |- | ||
|intrigue_scheme_resistance | |intrigue_scheme_resistance | ||
| | | 阴谋计谋阻力 | ||
| | | | ||
| | | | ||
第1,484行: | 第1,506行: | ||
|- | |- | ||
|stewardship_scheme_resistance | |stewardship_scheme_resistance | ||
| | | 管理计谋阻力 | ||
| | | | ||
| | | | ||
第1,490行: | 第1,512行: | ||
|- | |- | ||
|martial_scheme_resistance | |martial_scheme_resistance | ||
| | | 军事计谋阻力 | ||
| | | | ||
| | | | ||
第1,496行: | 第1,518行: | ||
|- | |- | ||
|prowess_scheme_resistance | |prowess_scheme_resistance | ||
| | | 英勇计谋阻力 | ||
| | | | ||
| | | | ||
第1,502行: | 第1,524行: | ||
|- | |- | ||
|learning_scheme_resistance | |learning_scheme_resistance | ||
| | | 学识计谋阻力 | ||
| | | | ||
| | | | ||
第1,508行: | 第1,530行: | ||
|- | |- | ||
|scheme_discovery_chance_mult | |scheme_discovery_chance_mult | ||
| | | 计谋发现几率系数 | ||
| | |scheme_discovery_chance_mult = 0.25 | ||
计谋发现几率系数+25% | |||
| | | | ||
|Character | |Character | ||
|- | |- | ||
|max_personal_schemes_add | |max_personal_schemes_add | ||
| | | 最大个人计谋 | ||
| | | | ||
| | | | ||
第1,520行: | 第1,544行: | ||
|- | |- | ||
|max_hostile_schemes_add | |max_hostile_schemes_add | ||
| | | 最大敌对计谋 | ||
| | | | ||
| | | | ||
第1,550行: | 第1,574行: | ||
|- | |- | ||
|movement_speed | |movement_speed | ||
| | | 指挥陆军的移动数度 | ||
| | | | ||
| | | | ||
第1,556行: | 第1,580行: | ||
|- | |- | ||
|retreat_losses | |retreat_losses | ||
| | | 撤退损耗 | ||
| | | | ||
| | | | ||
第1,562行: | 第1,586行: | ||
|- | |- | ||
|hard_casualty_modifier | |hard_casualty_modifier | ||
| | | 我方战死几率 | ||
| | | | ||
| | | | ||
第1,568行: | 第1,592行: | ||
|- | |- | ||
|enemy_hard_casualty_modifier | |enemy_hard_casualty_modifier | ||
| | | 敌方战死几率 | ||
| | | | ||
| | | | ||
第1,574行: | 第1,598行: | ||
|- | |- | ||
|advantage | |advantage | ||
| | | 战斗优势 | ||
| | | | ||
| | | | ||
第1,580行: | 第1,604行: | ||
|- | |- | ||
|attacker_advantage | |attacker_advantage | ||
| | | 攻击方战斗优势 | ||
| | | | ||
| | | | ||
第1,586行: | 第1,610行: | ||
|- | |- | ||
|defender_advantage | |defender_advantage | ||
| | | 防御方战斗优势 | ||
| | | | ||
| | | | ||
第1,592行: | 第1,616行: | ||
|- | |- | ||
|enemy_terrain_advantage | |enemy_terrain_advantage | ||
| | | 敌军地形战斗优势 | ||
| | | | ||
| | | | ||
第1,598行: | 第1,622行: | ||
|- | |- | ||
|tolerance_advantage_mod | |tolerance_advantage_mod | ||
| | | 宗教敌对度战斗优势 | ||
| | |tolerance_advantage_mod = 5 | ||
| | | | ||
|Combat | |Combat | ||
|- | |- | ||
|advantage_against_coreligionists | |advantage_against_coreligionists | ||
| | | 对同宗教战斗优势 | ||
| | | | ||
| | | | ||
第1,610行: | 第1,634行: | ||
|- | |- | ||
|random_advantage | |random_advantage | ||
| | | 随机战斗优势 | ||
| | | | ||
| | | | ||
第1,616行: | 第1,640行: | ||
|- | |- | ||
|controlled_province_advantage | |controlled_province_advantage | ||
| | | 己方控制省份战斗优势 | ||
| | | | ||
| | | | ||
第1,622行: | 第1,646行: | ||
|- | |- | ||
|no_water_crossing_penalty | |no_water_crossing_penalty | ||
| | | 渡河无优势惩罚 | ||
| | |no_water_crossing_penalty = yes | ||
| | | | ||
|Combat | |Combat | ||
|- | |- | ||
|raid_speed | |raid_speed | ||
| | | 劫掠速度 | ||
| | | | ||
| | | | ||
第1,634行: | 第1,658行: | ||
|- | |- | ||
|hostile_county_attrition | |hostile_county_attrition | ||
| | | 敌对省份损耗 | ||
| | | | ||
| | | | ||
第1,640行: | 第1,664行: | ||
|- | |- | ||
|supply_duration | |supply_duration | ||
| | | 补给持续时间 | ||
| | | | ||
| | | | ||
第1,646行: | 第1,670行: | ||
|- | |- | ||
|supply_limit_mult | |supply_limit_mult | ||
| | | 补给限制系数(百分比) | ||
| | | | ||
| | | | ||
第1,652行: | 第1,676行: | ||
|- | |- | ||
|supply_limit | |supply_limit | ||
| | | 补给限制 | ||
| | | | ||
| | | | ||
第1,658行: | 第1,682行: | ||
|- | |- | ||
|fort_level | |fort_level | ||
| | | 要塞等级 | ||
| | | | ||
| | | | ||
第1,664行: | 第1,688行: | ||
|- | |- | ||
|supply_capacity_add | |supply_capacity_add | ||
| | | 补给能力 | ||
| | | | ||
| | | | ||
第1,670行: | 第1,694行: | ||
|- | |- | ||
|supply_capacity_mult | |supply_capacity_mult | ||
| | | 补给能力系数(百分比) | ||
| | | | ||
| | | | ||
第1,676行: | 第1,700行: | ||
|- | |- | ||
|hostile_raid_time | |hostile_raid_time | ||
|敌对劫掠时间 | |||
| | | | ||
| | |||
|Province | |||
|- | |||
|max_loot_mult | |||
|军队战利品容量 | |||
| | | | ||
| | | | ||
第1,682行: | 第1,712行: | ||
|- | |- | ||
|levy_size | |levy_size | ||
| | | 征召兵规模 | ||
| | | | ||
| | | | ||
第1,688行: | 第1,718行: | ||
|- | |- | ||
|garrison_size | |garrison_size | ||
| | | 要塞驻军规模 | ||
| | | | ||
| | | | ||
第1,694行: | 第1,724行: | ||
|- | |- | ||
|levy_reinforcement_rate | |levy_reinforcement_rate | ||
| | | 征召兵补员效率 | ||
| | | | ||
| | | | ||
第1,700行: | 第1,730行: | ||
|- | |- | ||
|levy_reinforcement_rate_same_faith | |levy_reinforcement_rate_same_faith | ||
| | | 同宗征召兵补员效率 | ||
| | | | ||
| | | | ||
第1,706行: | 第1,736行: | ||
|- | |- | ||
|levy_reinforcement_rate_different_faith | |levy_reinforcement_rate_different_faith | ||
| | | 异教征召兵补员效率 | ||
| | | | ||
| | | | ||
第1,712行: | 第1,742行: | ||
|- | |- | ||
|levy_reinforcement_rate_even_if_baron | |levy_reinforcement_rate_even_if_baron | ||
| | | 男爵领征召兵补员效率 | ||
| | | | ||
| | | | ||
第1,718行: | 第1,748行: | ||
|- | |- | ||
|levy_reinforcement_rate_same_faith_even_if_baron | |levy_reinforcement_rate_same_faith_even_if_baron | ||
| | | 同宗男爵领征召兵补员效率 | ||
| | | | ||
| | | | ||
第1,724行: | 第1,754行: | ||
|- | |- | ||
|levy_reinforcement_rate_different_faith_even_if_baron | |levy_reinforcement_rate_different_faith_even_if_baron | ||
| | | 异教男爵领征召兵补员效率 | ||
| | | | ||
| | | | ||
第1,730行: | 第1,760行: | ||
|- | |- | ||
|levy_reinforcement_rate_friendly_territory | |levy_reinforcement_rate_friendly_territory | ||
| | | 友方领地征召兵补员效率 | ||
| | | | ||
| | | | ||
第1,736行: | 第1,766行: | ||
|- | |- | ||
|build_speed | |build_speed | ||
| | | 建筑速度 | ||
| | | | ||
| | | | ||
第1,742行: | 第1,772行: | ||
|- | |- | ||
|build_gold_cost | |build_gold_cost | ||
| | | 建筑金钱花费 | ||
| | | | ||
| | | | ||
第1,748行: | 第1,778行: | ||
|- | |- | ||
|build_piety_cost | |build_piety_cost | ||
| | | 建筑虔诚花费 | ||
| | | | ||
| | | | ||
第1,754行: | 第1,784行: | ||
|- | |- | ||
|build_prestige_cost | |build_prestige_cost | ||
| | | 建筑威望花费 | ||
| | | | ||
| | | | ||
第1,760行: | 第1,790行: | ||
|- | |- | ||
|holding_build_speed | |holding_build_speed | ||
| | | 省份地产建筑速度 | ||
| | | | ||
| | | | ||
第1,766行: | 第1,796行: | ||
|- | |- | ||
|holding_build_gold_cost | |holding_build_gold_cost | ||
| | | 省份地产建筑金钱花费 | ||
| | | | ||
| | | | ||
第1,772行: | 第1,802行: | ||
|- | |- | ||
|holding_build_piety_cost | |holding_build_piety_cost | ||
| | | 省份地产建筑虔诚花费 | ||
| | | | ||
| | | | ||
第1,778行: | 第1,808行: | ||
|- | |- | ||
|holding_build_prestige_cost | |holding_build_prestige_cost | ||
| | | 省份地产建筑威望花费 | ||
| | | | ||
| | | | ||
第1,784行: | 第1,814行: | ||
|- | |- | ||
|tax_mult | |tax_mult | ||
| | | 地产税收系数(百分比) | ||
| | | | ||
| | | | ||
第1,790行: | 第1,820行: | ||
|- | |- | ||
|development_growth_factor | |development_growth_factor | ||
| | | 发展度增长因素 | ||
| | | | ||
| | | | ||
第1,796行: | 第1,826行: | ||
|- | |- | ||
|development_growth | |development_growth | ||
| | | 发展度增长 | ||
| | | | ||
| | | | ||
第1,802行: | 第1,832行: | ||
|- | |- | ||
|character_capital_county_monthly_development_growth_add | |character_capital_county_monthly_development_growth_add | ||
| | | 每月首都发展度 | ||
| | | | ||
| | | | ||
第1,808行: | 第1,838行: | ||
|- | |- | ||
|monthly_county_control_change_add | |monthly_county_control_change_add | ||
| | | 每月省份控制力 | ||
| | | | ||
| | | | ||
第1,814行: | 第1,844行: | ||
|- | |- | ||
|monthly_county_control_change_factor | |monthly_county_control_change_factor | ||
| | | 每月省份控制力系数 | ||
| | | | ||
| | | | ||
第1,832行: | 第1,862行: | ||
|- | |- | ||
|county_opinion_add | |county_opinion_add | ||
| | | 省份大众好感 | ||
| | | | ||
| | | | ||
第1,838行: | 第1,868行: | ||
|- | |- | ||
|different_faith_county_opinion_mult | |different_faith_county_opinion_mult | ||
| | | 异教省份大众好感 | ||
| | | | ||
| | | | ||
第1,844行: | 第1,874行: | ||
|- | |- | ||
|county_opinion_add_even_if_baron | |county_opinion_add_even_if_baron | ||
| | | 男爵领大众好感 | ||
| | | | ||
| | | | ||
第1,850行: | 第1,880行: | ||
|- | |- | ||
|different_faith_county_opinion_mult_even_if_baron | |different_faith_county_opinion_mult_even_if_baron | ||
| | | 异教男爵领大众好感 | ||
| | | | ||
| | | | ||
第1,862行: | 第1,892行: | ||
|- | |- | ||
|cultural_head_fascination_add | |cultural_head_fascination_add | ||
| | | 作为文化头领时,对关注的革新科技点数基值 | ||
| | |cultural_head_fascination_add = 10 | ||
作为文化头领时,对注重的革新科技进度点数+10点 | |||
| | | | ||
|Character | |Character | ||
|- | |- | ||
|cultural_head_fascination_mult | |cultural_head_fascination_mult | ||
| | | 文化头领对关注的革新科技点数系数 | ||
| | |cultural_head_fascination_mult = 1.0 | ||
作为文化头领时,对注重的革新科技进度点数+100% | |||
| | | | ||
|Character | |Character | ||
|- | |- | ||
|faith_conversion_piety_cost_add | |faith_conversion_piety_cost_add | ||
| | | 改信时花费的虔诚基数 | ||
| | | | ||
| | | | ||
第1,880行: | 第1,914行: | ||
|- | |- | ||
|faith_conversion_piety_cost_mult | |faith_conversion_piety_cost_mult | ||
| | | 改信时花费的虔诚系数 | ||
| | | | ||
| | | | ||
第1,886行: | 第1,920行: | ||
|- | |- | ||
|faith_creation_piety_cost_add | |faith_creation_piety_cost_add | ||
| | | 创教时花费的虔诚基数 | ||
| | | | ||
| | | | ||
第1,892行: | 第1,926行: | ||
|- | |- | ||
|faith_creation_piety_cost_mult | |faith_creation_piety_cost_mult | ||
| | | 创教时花费的虔诚系数 | ||
| | | | ||
| | | | ||
第1,898行: | 第1,932行: | ||
|- | |- | ||
|ai_boldness | |ai_boldness | ||
| | |AI大胆程度,字面意思 | ||
| | |ai_boldness = dominant_negative_ai_value | ||
明显消极程度 | |||
ai_boldness = very_low_negative_ai_value | |||
很低程度(很消极) | |||
ai_boldness = low_negative_ai_value | |||
低等程度(消极) | |||
ai_boldness = medium_positive_ai_value | |||
中等程度(积极) | |||
ai_boldness = high_positive_ai_value | |||
高等程度(积极) | |||
ai_rationality = very_high_positive_ai_value | |||
很高程度(很积极) | |||
ai_boldness = dominant_positive_ai_value | |||
明显积极程度 | |||
ai_boldness = 20 | |||
AI的大胆值+20(这个简单粗暴多了......) | |||
以下以此类推 | |||
| | | | ||
|AI | |AI | ||
|- | |- | ||
|ai_compassion | |ai_compassion | ||
| | |AI同情心程度,字面意思 | ||
| | | | ||
| | | | ||
第1,910行: | 第1,976行: | ||
|- | |- | ||
|ai_sociability | |ai_sociability | ||
| | |AI社交能力程度,字面意思 | ||
| | | | ||
| | | | ||
第1,916行: | 第1,982行: | ||
|- | |- | ||
|ai_greed | |ai_greed | ||
| | |AI贪婪程度,字面意思 | ||
| | | | ||
| | | | ||
第1,922行: | 第1,988行: | ||
|- | |- | ||
|ai_energy | |ai_energy | ||
| | |AI精力程度,应该是影响AI执行操作的次数 | ||
| | | | ||
| | | | ||
第1,928行: | 第1,994行: | ||
|- | |- | ||
|ai_honor | |ai_honor | ||
| | |AI有多重视荣誉 | ||
| | | | ||
| | | | ||
第1,934行: | 第2,000行: | ||
|- | |- | ||
|ai_rationality | |ai_rationality | ||
| | |AI的理性程度,应该是影响AI执行操作时会考虑利害 | ||
| | | | ||
| | | | ||
第1,940行: | 第2,006行: | ||
|- | |- | ||
|ai_vengefulness | |ai_vengefulness | ||
| | |AI的复仇欲,字面意思 | ||
| | | | ||
| | | | ||
第1,946行: | 第2,012行: | ||
|- | |- | ||
|ai_zeal | |ai_zeal | ||
| | |AI的狂热程度,字面意思 | ||
| | | | ||
| | | | ||
第1,964行: | 第2,030行: | ||
|- | |- | ||
|castle_holding_build_speed | |castle_holding_build_speed | ||
| | | 城堡地产建筑速度 | ||
| | | | ||
| | | | ||
第1,970行: | 第2,036行: | ||
|- | |- | ||
|castle_holding_build_gold_cost | |castle_holding_build_gold_cost | ||
| | | 城堡地产建筑金币花费 | ||
| | | | ||
| | | | ||
第1,976行: | 第2,042行: | ||
|- | |- | ||
|castle_holding_build_piety_cost | |castle_holding_build_piety_cost | ||
| | | 城堡地产建筑虔诚花费 | ||
| | | | ||
| | | | ||
第2,012行: | 第2,078行: | ||
|- | |- | ||
|tribal_holding_build_speed | |tribal_holding_build_speed | ||
| | | 部落地产建筑速度 | ||
| | | | ||
| | | | ||
第2,018行: | 第2,084行: | ||
|- | |- | ||
|tribal_holding_build_gold_cost | |tribal_holding_build_gold_cost | ||
| | | 部落地产建筑金币花费 | ||
| | | | ||
| | | | ||
第2,024行: | 第2,090行: | ||
|- | |- | ||
|tribal_holding_build_piety_cost | |tribal_holding_build_piety_cost | ||
| | | 部落地产建筑虔诚花费 | ||
| | | | ||
| | | | ||
第2,030行: | 第2,096行: | ||
|- | |- | ||
|tribal_holding_build_prestige_cost | |tribal_holding_build_prestige_cost | ||
| | | 部落地产建筑威望花费 | ||
| | | | ||
| | | | ||
第2,060行: | 第2,126行: | ||
|- | |- | ||
|city_holding_build_speed | |city_holding_build_speed | ||
| | | 城市地产建筑速度 | ||
| | | | ||
| | | | ||
第2,066行: | 第2,132行: | ||
|- | |- | ||
|city_holding_build_gold_cost | |city_holding_build_gold_cost | ||
| | | 城市地产建筑金币花费 | ||
| | | | ||
| | | | ||
第2,072行: | 第2,138行: | ||
|- | |- | ||
|city_holding_build_piety_cost | |city_holding_build_piety_cost | ||
| | | 城市地产建筑虔诚花费 | ||
| | | | ||
| | | | ||
第2,078行: | 第2,144行: | ||
|- | |- | ||
|city_holding_build_prestige_cost | |city_holding_build_prestige_cost | ||
| | | 城市地产建筑威望花费 | ||
| | | | ||
| | | | ||
第2,108行: | 第2,174行: | ||
|- | |- | ||
|church_holding_build_speed | |church_holding_build_speed | ||
| | | 宗教地产建筑速度 | ||
| | | | ||
| | | | ||
第2,114行: | 第2,180行: | ||
|- | |- | ||
|church_holding_build_gold_cost | |church_holding_build_gold_cost | ||
| | | 城市地产建筑金币花费 | ||
| | | | ||
| | | | ||
第2,120行: | 第2,186行: | ||
|- | |- | ||
|church_holding_build_piety_cost | |church_holding_build_piety_cost | ||
| | | 城市地产建筑虔诚花费 | ||
| | | | ||
| | | | ||
第2,126行: | 第2,192行: | ||
|- | |- | ||
|church_holding_build_prestige_cost | |church_holding_build_prestige_cost | ||
| | | 城市地产建筑威望花费 | ||
| | | | ||
| | | | ||
第2,156行: | 第2,222行: | ||
|- | |- | ||
|<culture>_opinion | |<culture>_opinion | ||
| | | 文化好感度 | ||
| | | 适用于对被修改的文化 | ||
| | | | ||
|Character | |Character | ||
|- | |- | ||
|monthly_diplomacy_lifestyle_xp_gain_mult | |monthly_diplomacy_lifestyle_xp_gain_mult | ||
| | | 外交生活方式技能经验获取系数 | ||
| | |monthly_diplomacy_lifestyle_xp_gain_mult = 0.5 | ||
外交生活方式技能经验获取系数+50%,下方以此类推 | |||
| | | | ||
|Character | |Character | ||
|- | |- | ||
|monthly_martial_lifestyle_xp_gain_mult | |monthly_martial_lifestyle_xp_gain_mult | ||
| | | 军事生活方式技能经验获取系数 | ||
| | | | ||
| | | | ||
第2,174行: | 第2,242行: | ||
|- | |- | ||
|monthly_stewardship_lifestyle_xp_gain_mult | |monthly_stewardship_lifestyle_xp_gain_mult | ||
| | | 管理生活方式技能经验获取系数 | ||
| | | | ||
| | | | ||
第2,180行: | 第2,248行: | ||
|- | |- | ||
|monthly_intrigue_lifestyle_xp_gain_mult | |monthly_intrigue_lifestyle_xp_gain_mult | ||
| | | 计谋生活方式技能经验获取系数 | ||
| | | | ||
| | | | ||
第2,186行: | 第2,254行: | ||
|- | |- | ||
|monthly_learning_lifestyle_xp_gain_mult | |monthly_learning_lifestyle_xp_gain_mult | ||
| | | 学识生活方式技能经验获取系数 | ||
| | | | ||
| | | | ||
第2,192行: | 第2,260行: | ||
|- | |- | ||
|} | |} | ||
=== | === 政体相关修正=== | ||
这些修正影响某些政体的角色对其他角色的好感和贡献。下表给出了语法,并且<government_name> 有效值有:'''''feudal_government(封建制)、republic_government(共和制)、theocracy_government(神权制)、clan_government(氏族制)、tribal_government(部落制)、mercenary_government(佣兵制)、holy_order_government(教会制,应该是采用在教宗身上的)''''' 。 | |||
{| class="wikitable sortable" width="100%" | {| class="wikitable sortable" width="100%" | ||
! width="15%" | | ! width="15%" | 名称 | ||
! width="15%" | | ! width="15%" | 描述 | ||
! width="25%" | | ! width="25%" | 用法 | ||
! width="20%" | | ! width="20%" | 支持作用域 | ||
! width="20%" | | ! width="20%" | 分类 | ||
|- | |- | ||
|<government_name>_opinion | |<government_name>_opinion | ||
| | | 指定政体对君主的好感 | ||
| | | | ||
| | | | ||
第2,208行: | 第2,276行: | ||
|- | |- | ||
|<government_name>_vassal_opinion | |<government_name>_vassal_opinion | ||
| | | 指定政体对封臣的好感 | ||
| | | | ||
| | | | ||
第2,214行: | 第2,282行: | ||
|- | |- | ||
|<government_name>_opinion_same_faith | |<government_name>_opinion_same_faith | ||
| | | 指定政体对相同宗教的好感 | ||
| | | | ||
| | | | ||
第2,220行: | 第2,288行: | ||
|- | |- | ||
|<government_name>_tax_contribution_add | |<government_name>_tax_contribution_add | ||
| | | 指定政体领主提供的税贡基数 | ||
| | | | ||
| | | | ||
第2,226行: | 第2,294行: | ||
|- | |- | ||
|<government_name>_tax_contribution_mult | |<government_name>_tax_contribution_mult | ||
| | | 指定政体领主提供的税贡系数 | ||
| | | | ||
| | | | ||
第2,232行: | 第2,300行: | ||
|- | |- | ||
|<government_name>_levy_contribution_add | |<government_name>_levy_contribution_add | ||
| | | 指定政体领主提供的征召兵基数 | ||
| | | | ||
| | | | ||
第2,238行: | 第2,306行: | ||
|- | |- | ||
|<government_name>_levy_contribution_mult | |<government_name>_levy_contribution_mult | ||
| | | 指定政体领主提供的征召兵系数 | ||
| | | | ||
| | | | ||
|Character | |Character | ||
|} | |} | ||
=== | |||
=== 计谋相关修正=== | |||
这些修正影响角色的计谋。下表给出了语法,并且<scheme_name> 的有效值有:'''''abduct 、befriend、claim_throne、convert_to_witchcraft、courting、elope、fabricate_hook、murder、seduce、sway''''' 。 | |||
{| class="wikitable sortable" width="100%" | {| class="wikitable sortable" width="100%" | ||
! width="15%" | | ! width="15%" | 名称 | ||
! width="15%" | | ! width="15%" | 描述 | ||
! width="25%" | | ! width="25%" | 用法 | ||
! width="20%" | | ! width="20%" | 支持作用域 | ||
! width="20%" | | ! width="20%" | 分类 | ||
|- | |- | ||
|max_<scheme_name>_schemes_add | |max_<scheme_name>_schemes_add | ||
| | | 指定类型计谋可执行上限 | ||
| | |max_abduct_schemes_add = 1 | ||
绑架计谋上限+1 | |||
max_befriend_schemes_add = 1 | |||
交朋友计谋上限+1 | |||
max_claim_throne_schemes_add = 1 | |||
索要王位计谋上限+1 | |||
max_convert_to_witchraft_schemes_add = 1 | |||
皈依巫术计谋上限+1 | |||
max_courting_schemes_add = 1 | |||
求爱计谋上限+1 | |||
max_elope_schemes_add = 1 | |||
私奔计谋上限+1 | |||
max_fabricate_hook_schemes_add = 1 | |||
制造牵制计谋上限+1 | |||
max_murder_schemes_add = 1 | |||
谋杀计谋上限+1 | |||
max_seduce_schemes_add = 1 | |||
勾引计谋上限+1 | |||
max_sway_schemes_add = 1 | |||
说服?(翻译不能....)计谋上限+1 | |||
| | | | ||
|Character | |Character | ||
|- | |- | ||
|<scheme_name>_scheme_power_add | |<scheme_name>_scheme_power_add | ||
| | | 指定计谋强度增加基数 | ||
| | |abduct_scheme_power_add = 10 | ||
绑架计谋强度+10 | |||
| | | | ||
|Character | |Character | ||
|- | |- | ||
|<scheme_name>_scheme_power_mult | |<scheme_name>_scheme_power_mult | ||
| | | 指定计谋强度增加系数 | ||
| | |abduct_scheme_power_mult = 1.0 | ||
各种影响绑架计谋成功率(正面因素)强度+100% | |||
| | | | ||
|Character | |Character | ||
|- | |- | ||
|<scheme_name>_scheme_resistance_add | |<scheme_name>_scheme_resistance_add | ||
| | | 抵御指定计谋强度增加基数 | ||
| | |abduct_scheme_resistance__add = 10 | ||
针对你的绑架计谋成功率直接-10% | |||
| | | | ||
|Character | |Character | ||
|- | |- | ||
|<scheme_name>_scheme_resistance_mult | |<scheme_name>_scheme_resistance_mult | ||
| | | 抵御指定计谋强度增加系数 | ||
| | |abduct_scheme_resistance__mult = 1.0 | ||
各种影响针对你的绑架计谋成功率的正面因素强度-100% | |||
| | | | ||
|Character | |Character | ||
|} | |} | ||
=== | |||
=== 地形战斗修正=== | |||
这些修正改变不同地形战斗的效果。下表给出了语法,并且<terrain_name> 的有效值有:'''''plains 、farmlands、hills、mountains、desert、desert_mountains、oasis、jungle、forest、taiga、wetlands、steppe、floodplains、drylands、winter''''' 。 | |||
{| class="wikitable sortable" width="100%" | {| class="wikitable sortable" width="100%" | ||
! width="15%" | | ! width="15%" | 名称 | ||
! width="15%" | | ! width="15%" | 描述 | ||
! width="25%" | | ! width="25%" | 用法 | ||
! width="20%" | | ! width="20%" | 支持作用域 | ||
! width="20%" | | ! width="20%" | 分类 | ||
|- | |- | ||
|<terrain_name>_attrition_mult | |<terrain_name>_attrition_mult | ||
| | | 地形损耗 | ||
| | |desert_attrition_mult = -0.25 | ||
在沙漠的损耗 | |||
| | | | ||
|Combat | |Combat | ||
|- | |- | ||
|<terrain_name>_cancel_negative_supply | |<terrain_name>_cancel_negative_supply | ||
| | | 移除在不同地形的补给上限惩罚 | ||
| | |plains_cancel_negative_supply = yes | ||
hills_cancel_negative_supply = yes | |||
mountain_cancel_negative_supply = yes | |||
desert_cancel_negative_supply = yes | |||
desert_mountains_cancel_negative_supply = yes | |||
oasis_cancel_negative_supply = yes | |||
jungle_cancel_negative_supply = yes | |||
forest_cancel_negative_supply = yes | |||
taiga_cancel_negative_supply = yes | |||
wetlands_cancel_negative_supply = yes | |||
steppe_cancel_negative_supply = yes | |||
floodplains_cancel_negative_supply = yes | |||
drylands_cancel_negative_supply = yes | |||
移除在平原的补给上限惩罚 | |||
移除在高地的补给上限惩罚 | |||
移除在山地的补给上限惩罚 | |||
移除在沙漠的补给上限惩罚 | |||
移除在沙漠山脉的补给上限惩罚 | |||
移除在绿洲的补给上限惩罚 | |||
移除在丛林的补给上限惩罚 | |||
移除在森林的补给上限惩罚 | |||
移除在针叶林的补给上限惩罚 | |||
移除在湿地的补给上限惩罚 | |||
移除在草原的补给上限惩罚 | |||
移除在泛滥平原的补给上限惩罚 | |||
移除在旱地的补给上限惩罚 | |||
| | | | ||
|Combat | |Combat | ||
|- | |- | ||
|<terrain_name>_advantage | |<terrain_name>_advantage | ||
| | | 地形战斗优势 | ||
| | |desert_advantage = 5 | ||
沙漠地区优势 | |||
| | | | ||
|Combat | |Combat | ||
|- | |- | ||
|<terrain_name>_min_combat_roll | |<terrain_name>_min_combat_roll | ||
| | | 不同地形骰子最小点数 | ||
| | |desert_min_combat_roll = 5 | ||
沙漠地区骰子最小点数 | |||
| | | | ||
|Combat | |Combat | ||
|- | |- | ||
|<terrain_name>_max_combat_roll | |<terrain_name>_max_combat_roll | ||
| | | 不同地形骰子最大点数 | ||
| | |desert_max_combat_roll = 5 | ||
沙漠地区骰子最大点数 | |||
| | | | ||
|Combat | |Combat | ||
|} | |} | ||
=== | |||
=== 兵士相关修正=== | |||
这些修正影响角色的兵士单位的规模和战斗力。下表给出了语法,并且<men_at_arms_name> 的有效值有:'''''heavy_infantry 、pikemen、archers、light_cavalry、heavy_cavalry、skirmishers、siege_weapon。''''' | |||
{| class="wikitable sortable" width="100%" | {| class="wikitable sortable" width="100%" | ||
! width="15%" | | ! width="15%" | 名称 | ||
! width="15%" | | ! width="15%" | 描述 | ||
! width="25%" | | ! width="25%" | 用法 | ||
! width="20%" | | ! width="20%" | 支持作用域 | ||
! width="20%" | | ! width="20%" | 分类 | ||
|- | |- | ||
|<men_at_arms_name>_max_size_add | |<men_at_arms_name>_max_size_add | ||
| | | 军团最大规模 | ||
| | |heavy_infantry_max_size_add = 5 | ||
重步兵军团的最大规模 | |||
| | | | ||
|Character | |Character | ||
|- | |- | ||
|<men_at_arms_name>_max_size_mult | |<men_at_arms_name>_max_size_mult | ||
| | | 军团最大规模系数 | ||
| | |heavy_infantry_max_size_mult = 0.5 | ||
pikemen_max_size_mult = 0.5 | |||
archers_max_size_mult = 0.5 | |||
light_cavalry_max_size_mult = 0.5 | |||
heavy_cavalry_max_size_mult = 0.5 | |||
skirmishers_max_size_mult = 0.5 | |||
siege_weapon_max_size_mult = 0.5 | |||
重步兵军团的最大规模+50% | |||
枪兵军团的最大规模+50% | |||
弓兵军团的最大规模+50% | |||
轻骑兵军团的最大规模+50% | |||
重骑兵军团的最大规模+50% | |||
散兵军团的最大规模+50% | |||
兵器军团的最大规模+50% | |||
| | | | ||
|Character | |Character | ||
|- | |- | ||
|<men_at_arms_name>_siege_value_add | |<men_at_arms_name>_siege_value_add | ||
| | | 增加指定军团的攻城数值基值 | ||
| | | | ||
| | | | ||
第2,350行: | 第2,546行: | ||
|<men_at_arms_name>_siege_value_mult | |<men_at_arms_name>_siege_value_mult | ||
| | | | ||
| | |skirmishers_siege_value_mult = 0.25 | ||
兵器军团的攻城值+25% | |||
| | | | ||
|Character | |Character | ||
|- | |- | ||
|<men_at_arms_name>_damage_add | |<men_at_arms_name>_damage_add | ||
| | | 增加指定军团的伤害数值基值 | ||
| | | | ||
| | | | ||
第2,362行: | 第2,560行: | ||
|<men_at_arms_name>_damage_mult | |<men_at_arms_name>_damage_mult | ||
| | | | ||
| | |heavy_infantry_damage_mult = 0.25 | ||
重步兵军团的伤害系数+25% | |||
| | | | ||
|Character | |Character | ||
|- | |- | ||
|<men_at_arms_name>_toughness_add | |<men_at_arms_name>_toughness_add | ||
| | | 增加指定军团的韧性数值基值(与伤害相对) | ||
| | | | ||
| | | | ||
第2,374行: | 第2,574行: | ||
|<men_at_arms_name>_toughness_mult | |<men_at_arms_name>_toughness_mult | ||
| | | | ||
| | |pikemen_toughness__mult = 0.25 | ||
枪兵军团韧性+25% | |||
| | | | ||
|Character | |Character | ||
|- | |- | ||
|<men_at_arms_name>_pursuit_add | |<men_at_arms_name>_pursuit_add | ||
| | | 增加指定军团的追击数值基值 | ||
| | | | ||
| | | | ||
第2,386行: | 第2,588行: | ||
|<men_at_arms_name>_pursuit_mult | |<men_at_arms_name>_pursuit_mult | ||
| | | | ||
| | |light_cavalry_pursuit_mult = 0.25 | ||
轻骑兵兵军团的追击+25% | |||
| | | | ||
|Character | |Character | ||
|- | |- | ||
|<men_at_arms_name>_screen_add | |<men_at_arms_name>_screen_add | ||
| | | 增加指定军团的掩护数值基值(与追击相对) | ||
| | | | ||
| | | | ||
第2,398行: | 第2,602行: | ||
|<men_at_arms_name>_screen_mult | |<men_at_arms_name>_screen_mult | ||
| | | | ||
| | |heavy_cavalry_screen_mult = 0.25 | ||
重骑兵军团的掩护+25% | |||
| | | | ||
|Character | |Character |
2024年4月8日 (一) 03:32的最新版本
修正适用于不同的作用域。
创建一个角色修正[编辑 | 编辑源代码]
角色修正定义于目录:../common/modifiers
中的 .txt 文件。
一个角色修正的定义如下:
my_new_modifier = { icon = icon_name # 修正,例如 # tax_mult = 0.25 # county_opinion_add = -30 }
图标[编辑 | 编辑源代码]
每个修正都有一个图标和其名称一同显示。可以在修正主代码块中使用icon=icon_name
。基础游戏有以下修正图标可用:
名称 | 图标 | 名称 | 图标 |
---|---|---|---|
cat_positive | cat_negative | ||
cockroach_positive | cockroach_negative | ||
county_modifier_control_positive | county_modifier_control_negative | File:Modifier control negative.png | |
county_modifier_corruption_positive | county_modifier_corruption_negative | File:Modifier corruption negative.png | |
county_modifier_development_positive | county_modifier_development_negative | File:Modifier development negative.png | |
county_modifier_opinion_positive | county_modifier_opinion_negative | ||
diplomacy_positive | diplomacy_negative | ||
dog_positive | dog_negative | ||
dread_positive | dread_negative | ||
drink_positive | drink_negative | ||
economy_positive | economy_negative | ||
family_positive | family_negative | ||
feast_positive | feast_negative | ||
fertility_positive | fertility_negative | ||
food_positive | food_negative | ||
health_positive | health_negative | ||
horse_positive | horse_negative | ||
hunt_positive | hunt_negative | ||
intrigue_positive | intrigue_negative | ||
learning_positive | learning_negative | ||
letter_positive | letter_negative | ||
love_positive | love_negative | ||
magic_positive | magic_negative | ||
martial_positive | martial_negative | ||
outdoors_positive | outdoors_negative | ||
piety_positive | piety_negative | ||
prestige_positive | prestige_negative | ||
prison_positive | prison_negative | ||
prowess_positive | prowess_negative | ||
rat_positive | rat_negative | ||
rock_positive | rock_negative | ||
social_positive | social_negative | ||
spoon_positive | spoon_negative | ||
stewardship_positive | stewardship_negative | ||
stress_positive | stress_negative | ||
treatment_positive | treatment_negative |
脚本化的修正[编辑 | 编辑源代码]
脚本化的修正如同脚本效果和触发器一样工作。使用name = yes
可以无参数地调用它们,也可以有许多参数。举例:
== 修正举例 == example_modifier = { modifier = { add = { value = 10 multiply = $SCALE$ } $CHARACTER_1$ = { has_trait = ambitious } } opinion_modifier = { target = $CHARACTER_2$ who = $CHARACTER_1$ multiplier = { value = 0.25 multiply = $SCALE$ } } compare_modifier = { target = $CHARACTER_1$ value = stress multiplier = $SCALE$ } } == 调用举例 == random_list = { 1 = { example_modifier = { CHARACTER_1 = root CHARACTER_2 = root SCALE = 0.1 } } }
修正列表[编辑 | 编辑源代码]
这些修正可用于修正的定义中,以产生不同效果。注意,这个列表由控制台指令script_docs
输出生成。
名称 | 描述 | 用法 | 支持作用域 | 分类 |
---|---|---|---|---|
diplomacy | 外交增加 | diplomacy = 1
外交+1,以下类推。人物能力最多叠到100 |
Character | |
martial | 军事增加 | Character | ||
stewardship | 管理增加 | Character | ||
intrigue | 谋略增加 | Character | ||
learning | 学识增加 | Character | ||
prowess | 勇武增加 | Character | ||
negate_diplomacy_penalty_add | 抵消外交惩罚 | Character | ||
negate_martial_penalty_add | 抵消军事惩罚 | Character | ||
negate_stewardship_penalty_add | 抵消管理惩罚 | Character | ||
negate_intrigue_penalty_add | 抵消谋略惩罚 | Character | ||
negate_learning_penalty_add | 抵消学识惩罚 | negate_learning_penalty_add = 2
位于 |
Character | |
negate_prowess_penalty_add | 抵消勇武惩罚 | Character | ||
no_prowess_loss_from_age | 角色不会承受高龄导致的勇武损失 | no_prowess_loss_from_age = yes
(角色不会承受高龄导致的武勇损失 = 是的) |
Character | |
diplomacy_per_piety_level | 每级奉献等级使外交增加 | Character | ||
martial_per_piety_level | 每级奉献等级使军事增加 | Character | ||
stewardship_per_piety_level | 每级奉献等级使管理增加 | Character | ||
intrigue_per_piety_level | 每级奉献等级使谋略增加 | Character | ||
learning_per_piety_level | 每级奉献等级使学识增加 | Character | ||
prowess_per_piety_level | 每级奉献等级使勇武增加 | Character | ||
diplomacy_per_prestige_level | 每级威望等级使外交增加 | Character | ||
martial_per_prestige_level | 每级威望等级使军事增加 | Character | ||
stewardship_per_prestige_level | 每级威望等级使管理增加 | Character | ||
intrigue_per_prestige_level | 每级威望等级使谋略增加 | Character | ||
learning_per_prestige_level | 每级威望等级使学识增加 | Character | ||
prowess_per_prestige_level | 每级威望等级使勇武增加 | Character | ||
piety_level_impact_mult | 奉献等级影响系数增加 | Character | ||
prestige_level_impact_mult | 威望等级影响系数增加 | Character | ||
diplomacy_per_stress_level | 每级压力等级使外交增加 | Character | ||
martial_per_stress_level | 每级压力等级使军事增加 | Character | ||
stewardship_per_stress_level | 每级压力等级使管理增加 | Character | ||
intrigue_per_stress_level | 每级压力等级使谋略增加 | Character | ||
learning_per_stress_level | 每级压力等级使学识增加 | Character | ||
prowess_per_stress_level | 每级压力等级使勇武增加 | Character | ||
random_skills_per_child | 每个孩子给予的随机能力 | Character | ||
fertility | 生育力增加 | fertility = 0.2
(外交生活方式家庭重心,生育力+20%) |
Character | |
health | 健康增加 | health = 0.25
(温室建筑,健康:轻微增益) |
Character | |
negate_fertility_penalty_add | 抵消生育力惩罚 | Character | ||
negate_health_penalty_add | 抵消健康惩罚 | Character | ||
monthly_income | 每月省份税收 | Province | ||
monthly_income_mult | 每月收入系数 | Character | ||
monthly_war_income_add | 战争期间的每月省份收入 | Province | ||
monthly_war_income_mult | 战争期间的每月收入系数 | Character | ||
monthly_income_per_stress_level_add | 每级压力使每月收入增加 | Character | ||
monthly_income_per_stress_level_mult | 每级压力使每月收入增加系数 | Character | ||
monthly_piety | 每月虔诚 | Character | ||
monthly_piety_gain_mult | 每月虔诚增加系数 | Character | ||
monthly_piety_gain_per_happy_powerful_vassal_add | 每位在内阁任职的强力封臣使每月虔诚增加 | monthly_piety_gain_per_happy_powerful_vassal_add = 0.2
(坎特伯雷大教堂) |
Character | |
monthly_piety_gain_per_happy_powerful_vassal_mult | 每位在内阁任职的强力封臣使每月虔诚增加系数 | Character | ||
monthly_piety_gain_per_dread_add | 每点恐怖值使每月虔诚增加 | Character | ||
monthly_piety_gain_per_dread_mult | 每点恐怖值使每月虔诚增加系数 | Character | ||
monthly_piety_gain_per_knight_add | 每位骑士使每月虔诚增加 | Character | ||
monthly_piety_gain_per_knight_mult | 每位骑士使每月虔诚增加系数 | Character | ||
monthly_prestige | 每月威望 | Character | ||
monthly_prestige_gain_mult | 每月威望增加系数 | Character | ||
monthly_prestige_gain_per_happy_powerful_vassal_add | 每位在内阁任职的强力封臣使每月威望增加 | Character | ||
monthly_prestige_gain_per_happy_powerful_vassal_mult | 每位在内阁任职的强力封臣使每月威望增加系数 | Character | ||
monthly_prestige_gain_per_dread_add | 每点恐怖值使每月威望增加 | Character | ||
monthly_prestige_gain_per_dread_mult | 每点恐怖值使每月威望增加系数 | Character | ||
monthly_prestige_gain_per_knight_add | 每位骑士使每月威望增加 | Character | ||
monthly_prestige_gain_per_knight_mult | 每位骑士使每月威望增加系数 | Character | ||
monthly_piety_from_buildings_mult | 建筑产生的每月虔诚增加系数 | Character | ||
monthly_prestige_from_buildings_mult | 建筑产生的每月威望增加系数 | Character | ||
monthly_dynasty_prestige | 每月宗族威望增加 | Character | ||
monthly_dynasty_prestige_mult | 每月宗族威望增加系数 | Character | ||
stress_gain_mult | 压力增加系数 | stress_gain_mult = 0.5
这样获得压力时,会多+50%的压力 |
Character | |
stress_loss_mult | 压力减少系数 | stress_loss_mult = 0.5
这样减少压力时,会多-50%的压力 |
Character | |
monthly_dread | 每月恐怖值 | Character | ||
dread_gain_mult | 恐怖值增加系数 | dread_gain_mult = 0.5
原理类似于上方压力增加的系数,下方类推 |
Character | |
dread_loss_mult | 恐怖值减少系数 | Character | ||
tyranny_gain_mult | 暴政增加系数 | Character | ||
tyranny_loss_mult | 暴政减少系数 | Character | ||
monthly_tyranny | 每月暴政增加 | Character | ||
dread_baseline_add | 基础恐怖值增加 | Character | ||
dread_decay_add | 恐怖值消逝 | dread_decay_add = 1
这样会导致你每月恐怖值下降的基本值+1,恐怖值会降得更快 dread_decay_add = -1 这样导致每月恐怖值下降的基本值-1,恐怖值会降得更慢 |
Character | |
dread_decay_mult | 恐怖值消逝系数 | dread_decay_mult = -10
(密谋生活重心拷打者分支的终生恶名:恐怖值消逝:-1000%) |
Character | |
dread_per_tyranny_add | 每次暴政的恐怖值获得 | Character | ||
dread_per_tyranny_mult | 每次暴政的恐怖值获得系数 | Character | ||
domain_limit | 统治上限 | Character | ||
vassal_limit | 附庸上限 | Character | ||
domain_tax_mult | 直辖领地税收系数 | Character | ||
domain_tax_same_faith_mult | 相同信仰的直辖领地税收系数 | Character | ||
domain_tax_different_faith_mult | 不同信仰的直辖领地税收系数 | Character | ||
domain_tax_mult_even_if_baron | 直辖男爵领地税收 | Character | ||
domain_tax_same_faith_mult_even_if_baron | 相同信仰的直辖男爵领税收 | Character | ||
domain_tax_different_faith_mult_even_if_baron | 不同信仰的直辖男爵领税收 | Character | ||
vassal_tax_mult | 附庸税系数 | Character | ||
men_at_arms_maintenance | 每月常备军维护费 | men_at_arms_maintenance = -0.5
维护费-50% |
Character | |
men_at_arms_maintenance_per_dread_mult | 每点恐怖值对每月常备军维护费减少的系数 | Character | ||
army_maintenance_mult | 军队维持费系数 | Character | ||
short_reign_duration_mult | 短期统治周期系数 | Character | ||
long_reign_bonus_mult | 长期统治增加系数 | Character | ||
diplomatic_range_mult | 外交距离系数 | Character | ||
inbreeding_chance | 近亲繁殖几率 | Character | ||
positive_inactive_inheritance_chance | 继承正面遗传特质的概率 | Character | ||
negative_inactive_inheritance_chance | 继承负面遗传特质的概率 | Character | ||
positive_random_genetic_chance | 正面随机基因几率 | Character | ||
negative_random_genetic_chance | 获得新负面遗传特质的概率 | Character | ||
genetic_trait_strengthen_chance | 遗传特质增强几率 | Character | ||
life_expectancy | 寿命预期增加数年 | character_modifier = { life_expectancy = 5 # Adds +5 years to expected old age death } |
Character | |
years_of_fertility | 生育年龄 | Character | ||
knight_limit | 骑士上限 | Character | ||
knight_effectiveness_mult | 骑士战斗力增加系数 | Character | ||
title_creation_cost | 头衔创建花费 | Character | ||
title_creation_cost_mult | 头衔创建花费系数 | Character | ||
monthly_lifestyle_xp_gain_mult | 月度生活方式经验增长系数 | Character | ||
mercenary_hire_cost_add | 雇佣兵雇佣花费增加 | Character | ||
mercenary_hire_cost_mult | 雇佣兵雇佣花费系数 | Character | ||
same_culture_mercenary_hire_cost_add | 相同文化雇佣兵雇佣花费增加 | Character | ||
same_culture_mercenary_hire_cost_mult | 相同文化雇佣兵雇佣花费系数 | Character | ||
holy_order_hire_cost_mult | 骑士团雇佣花费系数 | Character | ||
holy_order_hire_cost_add | 骑士团雇佣花费增加 | Character | ||
same_culture_holy_order_hire_cost_mult | 相同文化骑士团雇佣花费系数 | Character | ||
same_culture_holy_order_hire_cost_add | 相同文化骑士团雇佣花费增加 | Character | ||
opinion_of_female_rulers | 女性统治者好感 | Character | ||
opinion_of_male_rulers | 男性统治者好感 | Character | ||
opinion_of_same_culture | 相同文化好感 | Character | ||
opinion_of_different_culture | 不同文化好感 | Character | ||
opinion_of_same_faith | 相同信仰好感 | Character | ||
opinion_of_different_faith | 不同信仰好感 | Character | ||
opinion_of_liege | 领主好感 | Character | ||
opinion_of_vassal | 附庸好感 | Character | ||
opinion_of_different_faith_liege | 不同信仰领主好感 | Character | ||
same_culture_opinion | 相同文化好感 | Character | ||
different_culture_opinion | 不同文化好感 | Character | ||
same_faith_opinion | 相同信仰好感 | Character | ||
different_faith_opinion | 不同信仰好感 | Character | ||
direct_vassal_opinion | 直辖附庸好感 | Character | ||
fellow_vassal_opinion | 同僚好感度 | Character | ||
independent_ruler_opinion | 独立统治者好感 | Character | ||
general_opinion | 大众好感 | Character | ||
attraction_opinion | 外表吸引力好感 | Character | ||
religious_vassal_opinion | 宗教附庸好感 | Character | ||
religious_head_opinion | 宗教领袖好感 | Character | ||
spouse_opinion | 配偶好感 | Character | ||
twin_opinion | 双胞胎好感 | Character | ||
close_relative_opinion | 近亲好感 | Character | ||
dynasty_house_opinion | 家族好感 | Character | ||
dynasty_opinion | 宗族好感 | Character | ||
liege_opinion | 领主好感 | Character | ||
different_faith_liege_opinion | 不同信仰好感 | Character | ||
vassal_opinion | 附庸封臣的好感度 | Character | ||
clergy_opinion | 神职人员好感 | Character | ||
councillor_opinion | 内阁成员好感 | Character | ||
realm_priest_opinion | 国家主教的好感度(内阁职位中的主教) | Character | ||
powerful_vassal_opinion | 强力附庸好感 | Character | ||
courtier_opinion | 内阁成员好感 | Character | ||
guest_opinion | 宾客好感度 | Character | ||
courtier_and_guest_opinion | 朝臣与宾客的好感度 | Character | ||
prisoner_opinion | 囚徒好感 | Character | ||
player_heir_opinion | 继承人好感 | Character | ||
child_opinion | 孩子的好感度 | Character | ||
child_except_player_heir_opinion | 除继承人外其他孩子的好感度 | Character | ||
eligible_child_opinion | 有继承资格的孩子的好感度 | Character | ||
eligible_child_except_player_heir_opinion | 除有继承资格的孩子外其他孩子的好感度 | Character | ||
ignore_negative_culture_opinion | 无异文化的负面好感 | ignore_negative_culture_opinion = yes | Character | |
ignore_different_faith_opinion | 无异教的负面好感 | ignore_different_faith_opinion = yes | Character | |
pursue_efficiency | 追击效率 | Combat | ||
counter_efficiency | 兵种克制效率 | Combat | ||
min_combat_roll | 最小战斗点数 | min_combat_roll = 4 | Combat | |
max_combat_roll | 最大战斗点数 | max_combat_roll = 4 | Combat | |
men_at_arms_limit | 影响单个军团的规模 | Combat | ||
men_at_arms_cap | 影响军团总数 | Combat | ||
embarkation_cost_mult | 登船时间花费 | Combat | ||
naval_movement_speed_mult | 海军速度 | Combat | ||
siege_phase_time | 围城阶段时间修正 | Siege | ||
siege_morale_loss | 围攻的守方士气损失 | Siege | ||
revolting_siege_morale_loss_add | 叛军省份被围攻的守方士气损失(数值) | Siege | ||
revolting_siege_morale_loss_mult | 叛军省份被围攻的守方士气损失系数(百分比) | Siege | ||
vassal_tax_contribution_add | 封臣提供的税收 | Government | ||
vassal_tax_contribution_mult | 封臣提供的税收系数(百分比) | Government | ||
intimidated_vassal_tax_contribution_add | 心怀恐惧的封臣提供的税收 | Character | ||
intimidated_vassal_tax_contribution_mult | 心怀恐惧的封臣提供的税收系数(百分比) | Character | ||
cowed_vassal_tax_contribution_add | Character | |||
cowed_vassal_tax_contribution_mult | Character | |||
vassal_levy_contribution_add | 封臣提供的征召兵 | Government | ||
vassal_levy_contribution_mult | 封臣提供的征召兵系数(百分比) | Government | ||
intimidated_vassal_levy_contribution_add | Character | |||
intimidated_vassal_levy_contribution_mult | Character | |||
cowed_vassal_levy_contribution_add | Character | |||
cowed_vassal_levy_contribution_mult | Character | |||
happy_powerful_vassal_tax_contribution_add | 忠心的强力封臣提供的税收 | Character | ||
happy_powerful_vassal_tax_contribution_mult | 忠心的强力封臣提供的税收系数(百分比) | Character | ||
happy_powerful_vassal_levy_contribution_add | 忠心的强力封臣提供的征召兵 | Character | ||
happy_powerful_vassal_levy_contribution_mult | 忠心的强力封臣提供的征召兵系数(百分比) | Character | ||
scheme_power | 计谋强度 | Scheme | ||
scheme_resistance | 计谋阻力 | Scheme | ||
scheme_secrecy | 计谋保密性 | Scheme | ||
scheme_success_chance | 计谋成功率 | Scheme | ||
hostile_scheme_power_add | 敌对计谋强度 | Character | ||
hostile_scheme_power_mult | 敌对计谋强度系数(百分比) | Character | ||
personal_scheme_power_add | 个人计谋强度 | Character | ||
personal_scheme_power_mult | 个人计谋强度系数(百分比) | Character | ||
hostile_scheme_resistance_add | 敌对计谋阻力 | Character | ||
hostile_scheme_resistance_mult | 敌对计谋阻力系数(百分比) | Character | ||
personal_scheme_resistance_add | 个人计谋阻力 | Character | ||
personal_scheme_resistance_mult | 个人计谋阻力系数(百分比) | Character | ||
diplomacy_scheme_power | 外交计谋强度 | Character | ||
intrigue_scheme_power | 密谋计谋强度 | Character | ||
stewardship_scheme_power | Character | |||
martial_scheme_power | 军事计谋强度 | Character | ||
prowess_scheme_power | Character | |||
learning_scheme_power | 学识计谋强度 | Character | ||
diplomacy_scheme_resistance | 外交计谋阻力 | Character | ||
intrigue_scheme_resistance | 阴谋计谋阻力 | Character | ||
stewardship_scheme_resistance | 管理计谋阻力 | Character | ||
martial_scheme_resistance | 军事计谋阻力 | Character | ||
prowess_scheme_resistance | 英勇计谋阻力 | Character | ||
learning_scheme_resistance | 学识计谋阻力 | Character | ||
scheme_discovery_chance_mult | 计谋发现几率系数 | scheme_discovery_chance_mult = 0.25
计谋发现几率系数+25% |
Character | |
max_personal_schemes_add | 最大个人计谋 | Character | ||
max_hostile_schemes_add | 最大敌对计谋 | Character | ||
owned_hostile_scheme_success_chance_add | Character | |||
owned_personal_scheme_success_chance_add | Character | |||
enemy_hostile_scheme_success_chance_add | Character | |||
enemy_personal_scheme_success_chance_add | Character | |||
movement_speed | 指挥陆军的移动数度 | Combat | ||
retreat_losses | 撤退损耗 | Combat | ||
hard_casualty_modifier | 我方战死几率 | Combat | ||
enemy_hard_casualty_modifier | 敌方战死几率 | Combat | ||
advantage | 战斗优势 | Combat | ||
attacker_advantage | 攻击方战斗优势 | Combat | ||
defender_advantage | 防御方战斗优势 | Combat | ||
enemy_terrain_advantage | 敌军地形战斗优势 | Combat | ||
tolerance_advantage_mod | 宗教敌对度战斗优势 | tolerance_advantage_mod = 5 | Combat | |
advantage_against_coreligionists | 对同宗教战斗优势 | Combat | ||
random_advantage | 随机战斗优势 | Combat | ||
controlled_province_advantage | 己方控制省份战斗优势 | Combat | ||
no_water_crossing_penalty | 渡河无优势惩罚 | no_water_crossing_penalty = yes | Combat | |
raid_speed | 劫掠速度 | Combat | ||
hostile_county_attrition | 敌对省份损耗 | Combat | ||
supply_duration | 补给持续时间 | Combat | ||
supply_limit_mult | 补给限制系数(百分比) | Province | ||
supply_limit | 补给限制 | Province | ||
fort_level | 要塞等级 | Province | ||
supply_capacity_add | 补给能力 | Province | ||
supply_capacity_mult | 补给能力系数(百分比) | Province | ||
hostile_raid_time | 敌对劫掠时间 | Province | ||
max_loot_mult | 军队战利品容量 | Province | ||
levy_size | 征召兵规模 | Holding | ||
garrison_size | 要塞驻军规模 | Holding | ||
levy_reinforcement_rate | 征召兵补员效率 | Holding | ||
levy_reinforcement_rate_same_faith | 同宗征召兵补员效率 | Character | ||
levy_reinforcement_rate_different_faith | 异教征召兵补员效率 | Character | ||
levy_reinforcement_rate_even_if_baron | 男爵领征召兵补员效率 | Character | ||
levy_reinforcement_rate_same_faith_even_if_baron | 同宗男爵领征召兵补员效率 | Character | ||
levy_reinforcement_rate_different_faith_even_if_baron | 异教男爵领征召兵补员效率 | Character | ||
levy_reinforcement_rate_friendly_territory | 友方领地征召兵补员效率 | Holding | ||
build_speed | 建筑速度 | Holding | ||
build_gold_cost | 建筑金钱花费 | Holding | ||
build_piety_cost | 建筑虔诚花费 | Holding | ||
build_prestige_cost | 建筑威望花费 | Holding | ||
holding_build_speed | 省份地产建筑速度 | Holding | ||
holding_build_gold_cost | 省份地产建筑金钱花费 | Holding | ||
holding_build_piety_cost | 省份地产建筑虔诚花费 | Holding | ||
holding_build_prestige_cost | 省份地产建筑威望花费 | Holding | ||
tax_mult | 地产税收系数(百分比) | Holding | ||
development_growth_factor | 发展度增长因素 | County | ||
development_growth | 发展度增长 | County | ||
character_capital_county_monthly_development_growth_add | 每月首都发展度 | Character | ||
monthly_county_control_change_add | 每月省份控制力 | County | ||
monthly_county_control_change_factor | 每月省份控制力系数 | County | ||
monthly_county_control_change_add_even_if_baron | County | |||
monthly_county_control_change_factor_even_if_baron | County | |||
county_opinion_add | 省份大众好感 | County | ||
different_faith_county_opinion_mult | 异教省份大众好感 | County | ||
county_opinion_add_even_if_baron | 男爵领大众好感 | County | ||
different_faith_county_opinion_mult_even_if_baron | 异教男爵领大众好感 | County | ||
mercenary_count_mult | Culture | |||
cultural_head_fascination_add | 作为文化头领时,对关注的革新科技点数基值 | cultural_head_fascination_add = 10
作为文化头领时,对注重的革新科技进度点数+10点 |
Character | |
cultural_head_fascination_mult | 文化头领对关注的革新科技点数系数 | cultural_head_fascination_mult = 1.0
作为文化头领时,对注重的革新科技进度点数+100% |
Character | |
faith_conversion_piety_cost_add | 改信时花费的虔诚基数 | Character | ||
faith_conversion_piety_cost_mult | 改信时花费的虔诚系数 | Character | ||
faith_creation_piety_cost_add | 创教时花费的虔诚基数 | Character | ||
faith_creation_piety_cost_mult | 创教时花费的虔诚系数 | Character | ||
ai_boldness | AI大胆程度,字面意思 | ai_boldness = dominant_negative_ai_value
明显消极程度 ai_boldness = very_low_negative_ai_value 很低程度(很消极) ai_boldness = low_negative_ai_value 低等程度(消极) ai_boldness = medium_positive_ai_value 中等程度(积极) ai_boldness = high_positive_ai_value 高等程度(积极) ai_rationality = very_high_positive_ai_value 很高程度(很积极) ai_boldness = dominant_positive_ai_value 明显积极程度 ai_boldness = 20 AI的大胆值+20(这个简单粗暴多了......) 以下以此类推 |
AI | |
ai_compassion | AI同情心程度,字面意思 | AI | ||
ai_sociability | AI社交能力程度,字面意思 | AI | ||
ai_greed | AI贪婪程度,字面意思 | AI | ||
ai_energy | AI精力程度,应该是影响AI执行操作的次数 | AI | ||
ai_honor | AI有多重视荣誉 | AI | ||
ai_rationality | AI的理性程度,应该是影响AI执行操作时会考虑利害 | AI | ||
ai_vengefulness | AI的复仇欲,字面意思 | AI | ||
ai_zeal | AI的狂热程度,字面意思 | AI | ||
ai_war_chance | AI | |||
ai_war_cooldown | AI | |||
castle_holding_build_speed | 城堡地产建筑速度 | County | ||
castle_holding_build_gold_cost | 城堡地产建筑金币花费 | County | ||
castle_holding_build_piety_cost | 城堡地产建筑虔诚花费 | County | ||
castle_holding_build_prestige_cost | County | |||
castle_holding_holding_build_speed | County | |||
castle_holding_holding_build_gold_cost | County | |||
castle_holding_holding_build_piety_cost | County | |||
castle_holding_holding_build_prestige_cost | County | |||
tribal_holding_build_speed | 部落地产建筑速度 | County | ||
tribal_holding_build_gold_cost | 部落地产建筑金币花费 | County | ||
tribal_holding_build_piety_cost | 部落地产建筑虔诚花费 | County | ||
tribal_holding_build_prestige_cost | 部落地产建筑威望花费 | County | ||
tribal_holding_holding_build_speed | County | |||
tribal_holding_holding_build_gold_cost | County | |||
tribal_holding_holding_build_piety_cost | County | |||
tribal_holding_holding_build_prestige_cost | County | |||
city_holding_build_speed | 城市地产建筑速度 | County | ||
city_holding_build_gold_cost | 城市地产建筑金币花费 | County | ||
city_holding_build_piety_cost | 城市地产建筑虔诚花费 | County | ||
city_holding_build_prestige_cost | 城市地产建筑威望花费 | County | ||
city_holding_holding_build_speed | County | |||
city_holding_holding_build_gold_cost | County | |||
city_holding_holding_build_piety_cost | County | |||
city_holding_holding_build_prestige_cost | County | |||
church_holding_build_speed | 宗教地产建筑速度 | County | ||
church_holding_build_gold_cost | 城市地产建筑金币花费 | County | ||
church_holding_build_piety_cost | 城市地产建筑虔诚花费 | County | ||
church_holding_build_prestige_cost | 城市地产建筑威望花费 | County | ||
church_holding_holding_build_speed | County | |||
church_holding_holding_build_gold_cost | County | |||
church_holding_holding_build_piety_cost | County | |||
church_holding_holding_build_prestige_cost | County | |||
<culture>_opinion | 文化好感度 | 适用于对被修改的文化 | Character | |
monthly_diplomacy_lifestyle_xp_gain_mult | 外交生活方式技能经验获取系数 | monthly_diplomacy_lifestyle_xp_gain_mult = 0.5
外交生活方式技能经验获取系数+50%,下方以此类推 |
Character | |
monthly_martial_lifestyle_xp_gain_mult | 军事生活方式技能经验获取系数 | Character | ||
monthly_stewardship_lifestyle_xp_gain_mult | 管理生活方式技能经验获取系数 | Character | ||
monthly_intrigue_lifestyle_xp_gain_mult | 计谋生活方式技能经验获取系数 | Character | ||
monthly_learning_lifestyle_xp_gain_mult | 学识生活方式技能经验获取系数 | Character |
政体相关修正[编辑 | 编辑源代码]
这些修正影响某些政体的角色对其他角色的好感和贡献。下表给出了语法,并且<government_name>有效值有:feudal_government(封建制)、republic_government(共和制)、theocracy_government(神权制)、clan_government(氏族制)、tribal_government(部落制)、mercenary_government(佣兵制)、holy_order_government(教会制,应该是采用在教宗身上的)。
名称 | 描述 | 用法 | 支持作用域 | 分类 |
---|---|---|---|---|
<government_name>_opinion | 指定政体对君主的好感 | Character | ||
<government_name>_vassal_opinion | 指定政体对封臣的好感 | Character | ||
<government_name>_opinion_same_faith | 指定政体对相同宗教的好感 | Character | ||
<government_name>_tax_contribution_add | 指定政体领主提供的税贡基数 | Character | ||
<government_name>_tax_contribution_mult | 指定政体领主提供的税贡系数 | Character | ||
<government_name>_levy_contribution_add | 指定政体领主提供的征召兵基数 | Character | ||
<government_name>_levy_contribution_mult | 指定政体领主提供的征召兵系数 | Character |
计谋相关修正[编辑 | 编辑源代码]
这些修正影响角色的计谋。下表给出了语法,并且<scheme_name>的有效值有:abduct、befriend、claim_throne、convert_to_witchcraft、courting、elope、fabricate_hook、murder、seduce、sway。
名称 | 描述 | 用法 | 支持作用域 | 分类 |
---|---|---|---|---|
max_<scheme_name>_schemes_add | 指定类型计谋可执行上限 | max_abduct_schemes_add = 1
绑架计谋上限+1 max_befriend_schemes_add = 1 交朋友计谋上限+1 max_claim_throne_schemes_add = 1 索要王位计谋上限+1 max_convert_to_witchraft_schemes_add = 1 皈依巫术计谋上限+1 max_courting_schemes_add = 1 求爱计谋上限+1 max_elope_schemes_add = 1 私奔计谋上限+1 max_fabricate_hook_schemes_add = 1 制造牵制计谋上限+1 max_murder_schemes_add = 1 谋杀计谋上限+1 max_seduce_schemes_add = 1 勾引计谋上限+1 max_sway_schemes_add = 1 说服?(翻译不能....)计谋上限+1 |
Character | |
<scheme_name>_scheme_power_add | 指定计谋强度增加基数 | abduct_scheme_power_add = 10
绑架计谋强度+10 |
Character | |
<scheme_name>_scheme_power_mult | 指定计谋强度增加系数 | abduct_scheme_power_mult = 1.0
各种影响绑架计谋成功率(正面因素)强度+100% |
Character | |
<scheme_name>_scheme_resistance_add | 抵御指定计谋强度增加基数 | abduct_scheme_resistance__add = 10
针对你的绑架计谋成功率直接-10% |
Character | |
<scheme_name>_scheme_resistance_mult | 抵御指定计谋强度增加系数 | abduct_scheme_resistance__mult = 1.0
各种影响针对你的绑架计谋成功率的正面因素强度-100% |
Character |
地形战斗修正[编辑 | 编辑源代码]
这些修正改变不同地形战斗的效果。下表给出了语法,并且<terrain_name>的有效值有:plains、farmlands、hills、mountains、desert、desert_mountains、oasis、jungle、forest、taiga、wetlands、steppe、floodplains、drylands、winter。
名称 | 描述 | 用法 | 支持作用域 | 分类 |
---|---|---|---|---|
<terrain_name>_attrition_mult | 地形损耗 | desert_attrition_mult = -0.25
在沙漠的损耗 |
Combat | |
<terrain_name>_cancel_negative_supply | 移除在不同地形的补给上限惩罚 | plains_cancel_negative_supply = yes
hills_cancel_negative_supply = yes mountain_cancel_negative_supply = yes desert_cancel_negative_supply = yes desert_mountains_cancel_negative_supply = yes oasis_cancel_negative_supply = yes jungle_cancel_negative_supply = yes forest_cancel_negative_supply = yes taiga_cancel_negative_supply = yes wetlands_cancel_negative_supply = yes steppe_cancel_negative_supply = yes floodplains_cancel_negative_supply = yes drylands_cancel_negative_supply = yes 移除在平原的补给上限惩罚 移除在高地的补给上限惩罚 移除在山地的补给上限惩罚 移除在沙漠的补给上限惩罚 移除在沙漠山脉的补给上限惩罚 移除在绿洲的补给上限惩罚 移除在丛林的补给上限惩罚 移除在森林的补给上限惩罚 移除在针叶林的补给上限惩罚 移除在湿地的补给上限惩罚 移除在草原的补给上限惩罚 移除在泛滥平原的补给上限惩罚 移除在旱地的补给上限惩罚 |
Combat | |
<terrain_name>_advantage | 地形战斗优势 | desert_advantage = 5
沙漠地区优势 |
Combat | |
<terrain_name>_min_combat_roll | 不同地形骰子最小点数 | desert_min_combat_roll = 5
沙漠地区骰子最小点数 |
Combat | |
<terrain_name>_max_combat_roll | 不同地形骰子最大点数 | desert_max_combat_roll = 5
沙漠地区骰子最大点数 |
Combat |
兵士相关修正[编辑 | 编辑源代码]
这些修正影响角色的兵士单位的规模和战斗力。下表给出了语法,并且<men_at_arms_name>的有效值有:heavy_infantry、pikemen、archers、light_cavalry、heavy_cavalry、skirmishers、siege_weapon。
名称 | 描述 | 用法 | 支持作用域 | 分类 |
---|---|---|---|---|
<men_at_arms_name>_max_size_add | 军团最大规模 | heavy_infantry_max_size_add = 5
重步兵军团的最大规模 |
Character | |
<men_at_arms_name>_max_size_mult | 军团最大规模系数 | heavy_infantry_max_size_mult = 0.5
pikemen_max_size_mult = 0.5 archers_max_size_mult = 0.5 light_cavalry_max_size_mult = 0.5 heavy_cavalry_max_size_mult = 0.5 skirmishers_max_size_mult = 0.5 siege_weapon_max_size_mult = 0.5
枪兵军团的最大规模+50% 弓兵军团的最大规模+50% 轻骑兵军团的最大规模+50% 重骑兵军团的最大规模+50% 散兵军团的最大规模+50% 兵器军团的最大规模+50% |
Character | |
<men_at_arms_name>_siege_value_add | 增加指定军团的攻城数值基值 | Character | ||
<men_at_arms_name>_siege_value_mult | skirmishers_siege_value_mult = 0.25
兵器军团的攻城值+25% |
Character | ||
<men_at_arms_name>_damage_add | 增加指定军团的伤害数值基值 | Character | ||
<men_at_arms_name>_damage_mult | heavy_infantry_damage_mult = 0.25
重步兵军团的伤害系数+25% |
Character | ||
<men_at_arms_name>_toughness_add | 增加指定军团的韧性数值基值(与伤害相对) | Character | ||
<men_at_arms_name>_toughness_mult | pikemen_toughness__mult = 0.25
枪兵军团韧性+25% |
Character | ||
<men_at_arms_name>_pursuit_add | 增加指定军团的追击数值基值 | Character | ||
<men_at_arms_name>_pursuit_mult | light_cavalry_pursuit_mult = 0.25
轻骑兵兵军团的追击+25% |
Character | ||
<men_at_arms_name>_screen_add | 增加指定军团的掩护数值基值(与追击相对) | Character | ||
<men_at_arms_name>_screen_mult | heavy_cavalry_screen_mult = 0.25
重骑兵军团的掩护+25% |
Character |
文档 | Effects • 触发器 • 修正 • 作用域 • 变量 • 数据类型 • 本地化 • 可定制的本地化 |
脚本 | AI • 剧本 • 角色 • 效果指令 • 内阁 • 文化 • 决议 • 宗族 • 事件 • 政体 • 历史 • 地产 • 生活方式 • 军队 • 宗教 • Story cycles • 头衔 • 特质 |
地图 | 地图 • 地形 |
图形 | 3D模型 • Exporters • 界面 • Coat of arms • Graphical assets • Fonts • Particles • Shaders • Unit models |
音频 | Music • Sound |
其他 | 控制台指令 • 校验码 • 模组结构 • Troubleshooting |