(rtp為Template:Icon中的未知key) |
僅在啟用[[(rtp對Template:Expansion錯誤)]]DLC的情況下可用。 |
All adventurers have a Camp. All buildings can be given various upgrades. The number of upgrades that can be added is equal to the level of the building. Many upgrades require a certain camp purpose. The appearance of buildings in the Camp window depends on the character's culture and the terrain depends on the terrain of the barony where the Camp is located.
The camp can have various buildings constructed. All of them have 6 levels.
- Level 1 buildings cost 60 Gold and take 60 days to build
- Level 2 buildings cost 120 Gold and take 70 days to build
- Level 3 buildings cost 180 Gold and take 80 days to build
- Level 4 buildings cost 240 Gold and take 90 days to build
- Level 5 buildings cost 300 Gold and take 100 days to build
- Level 6 buildings cost 360 Gold and take 120 days to build
If a building or upgrade is demolished half of its construction cost is refunded. This applies if the adventurer becomes landed as well.
Pavilion[編輯 | 編輯原始碼]
Every Camp contains a Pavilion, which determines how many buildings can be constructed in the Camp.
Level Effect |
Level 1 | Level 2 | Level 3 | Level 4 |
---|---|---|---|---|
Health | Medium Boost | Medium Boost | Medium Boost | Medium Boost |
Max Number of Men-at-Arms Regiments | +1 | +2 | +3 | |
(scheme phase length為Template:Icon中的未知key) Enemy hostile scheme phase length | +5 days | +15 days | +35 days | |
(provisions為Template:Icon中的未知key) Provisions capacity | +100 | +250 | +500 | |
Men-at-Arms Toughtness | +5% | +10% | ||
Building slots | +2 | +3 | +4 | +4 |
Travel safety | +2% | +4% | +6% | |
Cost | 200 | 350 | 500 | |
Build time | 10 months | 12 months | 14 months |
Supply Tent[編輯 | 編輯原始碼]
The Supply Tent unlocks the File:Quartermaster camp officer.png Quartermaster officer and allows the Camp Revelry activity to use all options for the Food activity option.
Level Effect |
Level 1 | Level 2 | Level 3 | Level 4 | Level 5 | Level 6 |
---|---|---|---|---|---|---|
(provisions為Template:Icon中的未知key) Provisions Capacity | +50% | +75% | +100% | +130% | +175% | +220% |
Supply Capacity | +25% | +50% | +75% | +100% | +125% | +150% |
Upgrade Slots | 1 | 2 | 3 | 4 | 5 | 6 |
Upgrades[編輯 | 編輯原始碼]
The building can have the following upgrades:
Upgrade | Unlocked officer | Effects | Cost | Build time | Camp purpose | Description |
---|---|---|---|---|---|---|
File:Domicile building sutler.png Driven Sutler | 60 | 6 months | Any | Having a few petty shopkeeps always willing to find the best local deals is well worth their slight mark-up. | ||
File:Domicile building mender.png Diligent Menders |
|
120 | 6 months | Any | Patched and padded gear isn't pretty, but it doesn't need to be to do its job. | |
File:Domicile building smithy.png Roaming Smithy | File:Armorer camp officer.png Armorer |
|
180 | 8 months | Any | A good tool is pricey in civilization, and priceless on the road. |
File:Domicile building arsenal.png Stocked Arsenal | File:Armorer camp officer.png Armorer |
|
240 | 10 months | Any | Swords shatter, spears break, arrows run low: unless, of course, you have a healthy stockpile of spares in the field. |
File:Domicile building climbing.png Climbing Gear |
|
120 | 6 months | File:Camp purpose explorers.png Explorers | It's surprising how great an effect just a few well-tooled — and well-armed — climbers can have on a situation. | |
File:Domicile building reserve provisions.png Reserve Provisions | File:Chief forager camp officer.png Chief Forager |
|
60 | 8 months | File:Camp purpose explorers.png Explorers | Rationing is never popular, but it certainly beats starvation. |
File:Domicile building reserve water.png Reserve Water | File:Chief forager camp officer.png Chief Forager |
|
60 | 8 months | File:Camp purpose explorers.png Explorers | Any man or woman who doesn't appreciate the value of water is one who's never felt its lack. |
File:Domicile building subdued gear.png Subdued Gear | File:Master thief camp officer.png Master Thief |
|
120 | 8 months | File:Camp purpose brigands.png Freebooters | A fresh cloth on the face and a cloak round the shoulders do much to ward off a noose round the neck. |
Barber's Tent[編輯 | 編輯原始碼]
The Barber's Tent has the following effects:
Level Effect |
Level 1 | Level 2 | Level 3 | Level 4 | Level 5 | Level 6 |
---|---|---|---|---|---|---|
Plague Resistance | +10 | +15 | +20 | +25 | +30 | +35 |
Disease resistance | Small | Medium | Significant | Huge | Huge | Massive |
Friendly Fatal Casualties | -3% | -6% | -9% | -12% | -15% | -18% |
Monthly tax | +0.2 | +0.4 | +0.6 | +0.8 | +1.0 | +1.20 |
Plague Danger | -10 | -15 | -20 | -27 | -34 | -44 |
Upgrade Slots | 1 | 2 | 3 | 3 | 3 | 3 |
Upgrades[編輯 | 編輯原始碼]
The building can have the following upgrades:
Upgrade | Disease resistance | Effects | Cost | Build time | Camp purpose | Description |
---|---|---|---|---|---|---|
File:Domicile building dentist.png Dentist's Tools | Small | -10% Friendly Fatal Casualties | 60 | 6 months | Any | Good for gum rot, good for arrowheads, and in a pinch an excellent way to settle an argument. |
File:Domicile building torture.png Torturer's Tools | 120 | 6 months | Any | In the close quarters of a camp, you really learn how far a human scream can travel. | ||
File:Domicile building surgeons tools.png Surgeon's Tools | Medium |
|
240 | 6 months | Any | Precision isn't a necessary component of healthcare, but it certainly helps. |
File:Domicile building morticians tools.png Mortician's Tools |
|
60 | 6 months |
|
Dig 'em up, dust 'em down, and crack out the teeth and cut away any valuables before they bloat too far. | |
File:Domicile building reference corpus.png Reference Corpus | Small |
|
180 | 8 months | File:Camp purpose scholars.png Scholars | There's a good book, manual, or scroll applicable to most situations. Often with helpful pictures. |
Baggage Train[編輯 | 編輯原始碼]
The Baggage Train unlocks the File:Head porter camp officer.png Head Porter officer and also makes it 25% more likely to receive File:Icon contract escort.png Transport contracts. It also makes it 5 times more likely to get recruitment events when using the File:Adventurers scout for talent option.png travel option but this does not stack with the one from the Roaring Campfire.
Level Effect |
Level 1 | Level 2 | Level 3 | Level 4 | Level 5 | Level 6 |
---|---|---|---|---|---|---|
(provisions為Template:Icon中的未知key) Provisions Capacity | +10% | +20% | +30% | +40% | +50% | +60% |
Supply Capacity | +20% | +40% | +60% | +80% | +100% | +120% |
Travel Speed | +2% | +4% | +6% | +8% | +10% | +12% |
Max Size of Men-at-Arms Regiments | +3 Skirmishers | +3 Skirmishers +3 Archers |
+3 Skirmishers +3 Archers +3 Heavy Infantry |
+3 Skirmishers +3 Archers +3 Heavy Infantry +3 Light Cavalry |
+3 Skirmishers +3 Archers +3 Heavy Infantry +3 Light Cavalry +3 Heavy Cavalry |
+3 Skirmishers +3 Archers +3 Heavy Infantry +3 Light Cavalry +3 Heavy Cavalry +3 Siege Weapons |
Upgrade Slots | 1 | 2 | 3 | 4 | 5 | 6 |
Upgrades[編輯 | 編輯原始碼]
The building can have the following upgrades:
Upgrade | Unlocked officer | Effects | Cost | Build time | Camp purpose | Description |
---|---|---|---|---|---|---|
File:Domicile building porters.png Able Porters |
|
180 | 6 months | Any | What cannot be carried must be left behind, so it's imperative that we can carry as much as possible. | |
File:Domicile building bartering grounds.png Bartering Grounds | 240 | 6 months | Any | The camp is awash with trade anyway, giving it a place and focus just lets us structure it. | ||
File:Domicile building pleasure tents.png Private Tents |
|
180 | 6 months | Any | Even more so than most dwellings, a camp is a communal space — one ill-suited for personal intimacy. Most followers appreciate having an area to simply be... alone together. | |
File:Domicile building ample steeds.png Ample Steeds | File:Head groom camp officer.png Head Groom |
|
120 | 8 months | Any | Horses, like people, tire. A good stable of spares does wonders for letting them rest when it matters most. |
File:Domicile building trackers.png Proficient Trackers | File:Huntperson camp officer.png Huntsman |
|
120 | 8 months | Any | On the road, there's always something that needs trailing, from boar to bandits. |
File:Domicile building kennel.png Kennels | File:Kennelperson camp officer.png Kenneler |
|
120 | 8 months | Any | The dogs were following us anyway, may as well put 'em to use. |
File:Domicile building camp shrine.png Portable Shrine | File:Camp priest camp officer.png Camp Priest |
|
60 | 8 months | Any | Faith follows us wherever we go, but a locus for it can't hurt. |
File:Domicile building siege engineers.png Siege Engineers | File:Chief engineer camp officer.png Chief Engineer | +25% Siege Weapon Effectiveness | 240 | 10 months |
|
It's uniquely impractical to maintain the resources and specialists required to perform good siegecraft whilst traveling. Unless you commit to it. |
File:Domicile building scribes.png Loyal Scribes |
|
240 | 8 months |
|
Parchment may be a luxury, but with suitable help, it can be turned into a useful tool for some. | |
File:Domicile building ransom cages.png Ransom Cages | File:Person haggler camp officer.png Man-Haggler |
|
240 | 8 months |
|
Secure transportation and display of prisoners is imperative to getting the best price for them. |
File:Domicile building negotiators.png Expert Negotiators | 60 | 8 months | File:Camp purpose brigands.png Freebooters | Reputations are malleable things — especially if you put in the effort. | ||
File:Domicile building ascetics.png Drifting Ascetics | 120 | 8 months | File:Camp purpose scholars.png Scholars | These spiritual questers bring dignity and wisdom that's unusual site in a wandering band, but not unnatural. | ||
File:Domicile building proof of claims.png Proof of Claims | File:Witness camp officer.png Witness | +1 Diplomacy per Level of Fame | 120 | 10 months | File:Camp purpose legitimists.png Legitimists | Words are cheap, but there are ways to make them more alluring. |
Mess Tent[編輯 | 編輯原始碼]
The Mess Tent unlocks the File:Camp cook camp officer.png Chief Cook officer and allows the Camp Revelry activity to use the second level of Drinks activity option. It also doubles the (provisions為Template:Icon中的未知key) Provisions obtained from the Gather Provisions decision.
Level Effect |
Level 1 | Level 2 | Level 3 | Level 4 | Level 5 | Level 6 |
---|---|---|---|---|---|---|
Stress Loss | +5% | +10% | +15% | +20% | +25% | +30% |
Courtier and Guest Opinion | +3 | +6 | +9 | +12 | +15 | +18 |
(scheme phase length為Template:Icon中的未知key) Prowess Scheme Phase Length | -5 days | -10 days | -15 days | -20 days | -25 days | -30 days |
Upgrade Slots | 1 | 1 | 2 | 2 | 3 | 3 |
Upgrades[編輯 | 編輯原始碼]
The building can have the following upgrades:
Upgrade | Monthly tax | Courtier opinion | Effects | Cost | Build time | Description |
---|---|---|---|---|---|---|
File:Domicile building bakers.png Roving Bakers | +0.2 | +10 |
|
120 | 6 months | Fresh bread is a wonderfully restorative way to start the day. |
File:Domicile building cooks.png Skilled Cooks | +20 |
|
120 | 6 months | Doing more with less is a fine motto to preach, but few practice it like cooks on the move. | |
File:Domicile building curers.png Adept Curers | +0.2 |
|
120 | 8 months | Any fool can rub salt into meat, but it takes a professional to do it at scale and keep it tasting edible months later. | |
File:Domicile building brewers.png Mobile Brewers | +0.3 | +10 |
|
120 | 8 months | There's an art to the brewing and transporting of fine ale, and a supreme luxury to having your own supply. |
File:Domicile building herbalists.png Knowledgeable Herbalists | +0.1 |
|
240 | 8 months | Knowing the difference between what's safe to eat and what's violent, hemorrhaging-death is always valuable. |
Roaring Campfire[編輯 | 編輯原始碼]
The Roaring Campfire unlocks the File:Crash wedding intent.png Fireside Chat intent and makes it 5 times more likely to get recruitment events when using the File:Adventurers scout for talent option.png travel option. The bonus does not stack with the one from the Baggage Train.
Level Effect |
Level 1 | Level 2 | Level 3 | Level 4 | Level 5 | Level 6 |
---|---|---|---|---|---|---|
Number of Knights | +1 | +2 | +4 | +6 | +9 | +12 |
Max Number of Men-at-Arms Regiments | +1 | +2 | +3 | +4 | +5 | +6 |
Upgrade Slots | 1 | 1 | 2 | 2 | 3 | 3 |
Upgrades[編輯 | 編輯原始碼]
The building can have the following upgrades:
Upgrade | Knight effectiveness | Effects | Cost | Build time | Camp purpose | Description |
---|---|---|---|---|---|---|
File:Domicile building capering fools.png Capering Fools |
|
60 | 6 months | Any | Slapstick may not be high art, but damned if it isn't funny when the little one smacks his head on the log. | |
File:Domicile building libations for the lost.png Libations for the Lost | +1% per Learning |
|
60 | 10 months | Any | We gather in memory of those we won't see again, and to remember the faces we may yet lose. |
File:Domicile building trailing musicians.png Trailing Musicians | +1% per Diplomacy |
|
120 | 6 months | Any | It's astounding how much more motivating it is to listen to one who can actually play than one who definitely can't. |
File:Domicile building wandering poets.png Wandering Poets | +1% per Intrigue |
|
120 | 6 months | Any | Gravitas, wordplay, a sense for the profound, the profane, and the bawdy — a good poet needs all of these and more. |
File:Domicile building local hangers on.png Local Hangers-On |
|
60 | 6 months | File:Camp purpose explorers.png Explorers | Life tied to one place really can get dreary enough to motivate any amount of spilled gossip. | |
File:Domicile building nightly debates.png Nightly Debates |
|
120 | 10 months | File:Camp purpose scholars.png Scholars | Ask two scholars about one subject and you'll receive five conflicting opinions. Educational, if loud. | |
File:Domicile building juicy rumors.png Juicy Rumors |
|
240 | 8 months | File:Camp purpose brigands.png Freebooters | There's a lot of easily-gathered material to work with out there, if you're willing to play the right games. | |
File:Domicile building future dreams.png Grand Aspirations | +2% per Diplomacy |
|
180 | 10 months | File:Camp purpose legitimists.png Legitimists | It's easy to lose sight of a long-term goal, unless you weave it into every deed, every conversation, every drunken boast. |
Proving Grounds[編輯 | 編輯原始碼]
The Proving Grounds unlock the File:Master of arms camp officer.png Master of Arms officer.
Level Effect |
Level 1 | Level 2 | Level 3 | Level 4 | Level 5 | Level 6 |
---|---|---|---|---|---|---|
Men-at-Arms Recruitment Cost | -5% | -5% | -10% | -10% | -15% | |
Knight Effectiveness | +2% | +4% | +6% | +8% | +10% | +12% |
Size of Men-at-Arms Regiments | +1 | +2 | +3 | +4 | +5 | +6 |
Men-at-Arms Damage | +1% | +2% | +4% | +6% | +10% | +14% |
Upgrade Slots | 1 | 2 | 3 | 4 | 5 | 6 |
Upgrades[編輯 | 編輯原始碼]
The building can have the following upgrades:
Upgrade | Unlocked officer | Effects | Cost | Build time | Requirements | Description |
---|---|---|---|---|---|---|
File:Domicile building horse run.png Horse Run | File:Light cavalry captain camp officer.png Light Cavalry Captain |
|
180 | 8 months | Horses, like men, need exercise and training regularly, beyond just trotting from place to place. | |
File:Domicile building mock battle drill.png Mock Battle Drills | File:Pike captain camp officer.png Pike Captain |
|
180 | 10 months | A wall of spears is still a wall. It stands strong together, or it crumbles as one. | |
File:Domicile building nightly barding drills.png Nightly Barding Drills | File:Heavy cavalry captain camp officer.png Heavy Cavalry Captain |
|
240 | 10 months | Links twist, leather snaps, plates rust, and drill fades as much for the elite heavy cavalry as anyone else. | |
File:Domicile building personal bouts.png Personal Bouts | File:Heavy infantry captain camp officer.png Heavy Infantry Captain |
|
180 | 10 months | It's entirely possible to build up a resistance to skull trauma based largely on prior skull trauma. | |
File:Domicile building the stump.png The Stump | File:Archer captain camp officer.png Archer Captain |
|
120 | 10 months | See that over there? See the target on it? That's today's mark. Bows up! | |
File:Domicile building training circle.png Training Circle | File:Light infantry captain camp officer.png Light Infantry Captain |
|
120 | 10 months | You don't practice to become skilled, you practice to stay skilled. | |
File:Domicile building camel run.png Camel Run | File:Camelry captain camp officer.png Camelry Captain |
|
180 | 8 months | War Camels innovation | They may be recalcitrant, turbulent beasts, but that's all the more reason to train our camelry on the regular. |
File:Domicile building elephantry reserves.png Elephantry Reserve | File:Elephantry captain camp officer.png Elephantry Captain |
|
240 | 10 months | Elephantry innovation | A stock of spare elephants, the greatest and large of all [high god name]'s creatures, is something most kings cannot boast of. |
File:Domicile building life in the saddle.png Life in the Saddle | File:Horse archer captain camp officer.png Horse Archer Captain |
|
240 | 10 months | Horse Lords tradition | Some are born to this, others are raised to it later in life. |
File:Domicile lock wagons.png Lockwagon | File:Master of spoils camp officer.png Master of Spoils |
|
240 | 8 months | Swords-for-Hire or Freebooters camp purpose | We're a band who moves, fights, and loots as one. Gear goes into the pot, and we distribute from there. Or else. |
File:Domicile building martial study.png Martial Study |
|
240 | 10 months | Scholars or Legitimists camp purpose | Every battle has been fought before, every war waged a result of another. Why not refer to the results? | |
File:Domicile building the stick game.png The Stick Game |
|
120 | 6 months | Freebooters camp purpose | First to grab it without snapping wins the pot: fleshwounds only, knives blunt, and if you're spotted, you're out. | |
File:Domicile building bodyguard drills.png Bodyguard Drills |
|
180 | 10 months | Legitimists camp purpose | Our present... situation, provides unique threats and challenges to our charge. Take them as seriously as death. |
Camp Perimeter[編輯 | 編輯原始碼]
The Camp Perimeter unlocks the File:Adventurers forward scouts option.png Forward Scouts travel option.
Level Effect |
Level 1 | Level 2 | Level 3 | Level 4 | Level 5 | Level 6 |
---|---|---|---|---|---|---|
(scheme potential為Template:Icon中的未知key) Enemy Hostile Scheme Potential | -5% | -10% | -15% | -20% | -25% | -30% |
Move Domicile Travel Speed | +5% | +10% | +15% | +20% | +25% | +30% |
Travel Speed | +5 | +10 | +15 | +20 | +25 | +30 |
Travel Safety | +3 | +6 | +9 | +12 | +15 | +18 |
Upgrade Slots | 1 | 2 | 3 | 3 | 3 | 3 |
Upgrades[編輯 | 編輯原始碼]
The building can have the following upgrades:
Upgrade | Effects | Cost | Build time | Camp purpose | Description |
---|---|---|---|---|---|
File:Domicile building camp hygiene.png Camp Hygiene | -15 Plague Danger | 60 | 6 months | Any | If it smells bad, it goes far away from the rest of us. A simple rule, enforced by studious whipping. |
File:Domicile building fixed layout.png Fixed Layout |
|
60 | 10 months | Any | A fixed and unchanging layout for what goes where at camp builds character and a sense of place regardless of location. |
File:Domicile building good siting.png Good Siting |
|
60 | 10 months | Any | Only a fool makes camp wherever they are when evening begins to fall: you move till you find the right place. |
File:Domicile building extra watch.png Extra Watches |
|
60 | 6 months | File:Camp purpose explorers.png Explorers | In strange climes far from home, we are reminded most of how vulnerable we are — and what we can best do about it. |
File:Domicile building palisade.png Palisade Builders |
|
60 | 10 months | File:Camp purpose mercenaries.png Swords-for-Hire | Thinking about defense is easiest when you make it such a habit that you do it unthinkingly. |
File:Domicile building ditches.png Ditch Digging |
|
180 | 10 months | File:Camp purpose mercenaries.png Swords-for-Hire | Nothing regiments soldiers quite like forcing them to dig an earthwork a day, every day, at the end of the day, forever. |