模板
|
描述
|
示例
|
Building cost_gold
Building cost_prestige
Building cost_piety
|
建築花費金錢/威望/虔誠
|
遊戲內代碼:cost_gold = tribal_building_tier_2_cost
- 模板代碼:
{{Building cost_gold|tribal|2}}
- 效果:100金錢
遊戲內代碼:cost_gold = 1000
- 模板代碼:
{{Building cost_gold|2333}}
- 效果:2333金錢
遊戲內代碼:cost_prestige= 1000
- 模板代碼:
{{Building cost_prestige|1000}}
- 效果:1300威望
遊戲內代碼:cost_piety = 1000
- 模板代碼:
{{Building cost_piety|1300}}
- 效果:1300虔誠
|
Building construction_time
|
建造時間
|
遊戲內代碼:construction_time = slow_construction_time
- 模板代碼:
{{Building construction_time|slow_construction_time}}
- 效果: 5 年
|
Building build_speed
|
建築提供的建造時間增益
|
遊戲內代碼:build_speed = -0.02
- 模板代碼:
{{Building build_speed|-0.02}}
- 效果:建築的建造時間: −2%
遊戲內代碼:build_speed = good_building_build_speed_tier_3
- 模板代碼:
{{Building build_speed|good|3}}
- 效果:建築的建造時間: −7.5%
|
Building monthly_income
Building monthly_piety
Building monthly_piety_gain_mult
Building monthly_piety_gain_per_knight_add
Building monthly_piety_gain_per_happy_powerful_vassal_add
Building monthly_prestige
Building monthly_prestige_gain_mult
Building monthly_dynasty_prestige
Building monthly_dynasty_prestige_mult
Building monthly_influence
|
建築提供的賦稅/虔誠/威望/宗族威望/影響力
|
遊戲內代碼:monthly_income = excellent_building_tax_tier_1
- 模板代碼:
{{Building monthly_income|excellent|1}}
- 效果:賦稅: +0.7/月
遊戲內代碼:monthly_income = 1.5
- 模板代碼:
{{Building monthly_income|1.5}}
- 效果:賦稅: +1.5/月
遊戲內代碼:monthly_piety = 0.25
- 模板代碼:
{{Building monthly_piety|0.25}}
- 效果:虔誠: +0.25/月
遊戲內代碼:monthly_piety_gain_mult = 0.15
- 模板代碼:
{{Building monthly_piety_gain_mult|0.15}}
- 效果:每月虔誠: +15%
遊戲內代碼:monthly_piety_gain_per_knight_add = 0.1
- 模板代碼:
{{Building monthly_piety_gain_per_knight_add|0.1}}
- 效果:每位騎士給予的虔誠: +0.1/月
遊戲內代碼:monthly_piety_gain_per_happy_powerful_vassal_add = 0.1
- 模板代碼:
{{Building monthly_piety_gain_per_happy_powerful_vassal_add|0.1}}
- 效果:每位在內閣任職的強力封臣使虔誠: +0.1/月
遊戲內代碼:monthly_prestige = 0.75
- 模板代碼:
{{Building monthly_prestige|0.75}}
- 效果:威望: +0.75/月
遊戲內代碼:monthly_prestige_gain_mult = 0.75
- 模板代碼:
{{Building monthly_prestige_gain_mult|0.75}}
- 效果:每月威望: +75%
遊戲內代碼:monthly_dynasty_prestige = 0.05
- 模板代碼:
{{Building monthly_dynasty_prestige|0.05}}
- 效果:宗族威望: +0.05/月
遊戲內代碼:monthly_dynasty_prestige_mult = 0.05
- 模板代碼:
{{Building monthly_dynasty_prestige_mult|0.05}}
- 效果:每月宗族威望: +5%
遊戲內代碼:monthly_influence = 0.1
- 模板代碼:
{{Building monthly_influence|0.1}}
- 效果:影響力: +0.1/月
|
Building tax_mult
Building domain_tax_different_faith_mult
Building mountains_tax_mult
Building desert_mountains_tax_mult
Building hills_tax_mult
|
建築提供的賦稅修正
|
遊戲內代碼:tax_mult = 0.04
- 模板代碼:
{{Building tax_mult|0.04}}
- 效果:地產賦稅: +4%
遊戲內代碼:tax_mult = good_building_tax_mult_tier_2
- 模板代碼:
{{Building tax_mult|good|2}}
- 效果:地產賦稅: +10%
遊戲內代碼:domain_tax_different_faith_mult = 0.15
- 模板代碼:
{{Building domain_tax_different_faith_mult|0.15}}
- 效果:直轄領地賦稅(不同信仰): +15%
遊戲內代碼:mountains_tax_mult = 0.15
- 模板代碼:
{{Building mountains_tax_mult|0.15}}
- 效果:山地的地產賦稅: +15%
|
Building build_gold_cost
Building holding_build_gold_cost
Building church_holding_build_gold_cost
|
建築提供的建造花費修正
|
遊戲內代碼:build_gold_cost = -0.1
- 模板代碼:
{{Building build_gold_cost|-0.1}}
- 效果:建築的建造花費: −10%
遊戲內代碼:holding_build_gold_cost = -0.05
- 模板代碼:
{{Building holding_build_gold_cost|-0.05}}
- 效果:地產的建造花費: −5%
遊戲內代碼:church_holding_build_gold_cost= -0.05
- 模板代碼:
{{Building church_holding_build_gold_cost|-0.05}}
- 效果:神殿建築的建造花費: −5%
|
Building clergy_opinion
Building different_faith_opinion
Building same_faith_opinion
Building different_culture_opinion
Building religious_vassal_opinion
Building powerful_vassal_opinion
|
建築提供的好感度
|
遊戲內代碼:clergy_opinion = 5
- 模板代碼:
{{Building clergy_opinion|5}}
- 效果:神職人員好感度: +5
遊戲內代碼:different_faith_opinion = 5
- 模板代碼:
{{Building different_faith_opinion|5}}
- 效果:不同信仰角色對其的好感度: +5
遊戲內代碼:same_faith_opinion = 5
- 模板代碼:
{{Building same_faith_opinion|5}}
- 效果:相同信仰角色對其的好感度: +5
遊戲內代碼:different_culture_opinion = 5
- 模板代碼:
{{Building different_culture_opinion|5}}
- 效果:不同文化角色對其的好感度: +5
遊戲內代碼:religious_vassal_opinion = 10
- 模板代碼:
{{Building religious_vassal_opinion|10}}
- 效果:宗教封臣好感: +10
遊戲內代碼:powerful_vassal_opinion = 10
- 模板代碼:
{{Building powerful_vassal_opinion|10}}
- 效果:強力封臣好感: +10
|
Building county_opinion_add
Building different_faith_county_opinion_mult
|
建築提供的民眾好感度/不同信仰民眾好感度
|
遊戲內代碼:county_opinion_add = 20
- 模板代碼:
{{Building county_opinion_add|20}}
- 效果:民眾好感度: +20
遊戲內代碼:different_faith_county_opinion_mult = -0.15
- 模板代碼:
{{Building different_faith_county_opinion_mult|-0.15}}
- 效果:不同信仰民眾好感度: −15%
|
Building court_grandeur_baseline_add
|
建築提供的宮廷顯赫度增益
|
遊戲內代碼:court_grandeur_baseline_add = 4
- 模板代碼:
{{Building court_grandeur_baseline_add|4}}
- 效果:宮廷顯赫度增益: +4
|
Building short_reign_duration_mult
|
建築提供的短暫統治持續時間修正
|
遊戲內代碼:short_reign_duration_mult = -0.1
- 模板代碼:
{{Building short_reign_duration_mult|-0.1}}
- 效果:短暫統治持續時間: −10%
|
Building tyranny_gain_mult
|
建築提供的暴政增加值修正
|
遊戲內代碼:tyranny_gain_mult = -0.1
- 模板代碼:
{{Building tyranny_gain_mult|-0.1}}
- 效果:暴力增加值: −10%
|
Building monthly_lifestyle_xp_gain_mult
Building monthly_martial_lifestyle_xp_gain_mult
Building monthly_stewardship_lifestyle_xp_gain_mult
Building monthly_diplomacy_lifestyle_xp_gain_mult
Building monthly_intrigue_lifestyle_xp_gain_mult
Building monthly_learning_lifestyle_xp_gain_mult
|
建築提供的每月生活方式經驗值
|
遊戲內代碼:monthly_lifestyle_xp_gain_mult = 0.15
- 模板代碼:
{{Building monthly_lifestyle_xp_gain_mult|0.15}}
- 效果:每月生活方式的經驗值: +15%
遊戲內代碼:monthly_learning_lifestyle_xp_gain_mult = 0.15
- 模板代碼:
{{Building monthly_learning_lifestyle_xp_gain_mult|0.15}}
- 效果:每月學識生活方式的經驗值: +15%
|
Building diplomacy_per_piety_level
Building martial_per_piety_level
Building stewardship_per_piety_level
Building intrigue_per_piety_level
Building learning_per_piety_level
Building prowess_per_piety_level
Building diplomacy_per_prestige_level
Building martial_per_prestige_level
Building stewardship_per_prestige_level
Building intrigue_per_prestige_level
Building learning_per_prestige_level
Building prowess_per_prestige_level
|
建築提供的奉獻等級/威望等級對屬性修正
|
遊戲內代碼:learning_per_piety_level = 2
- 模板代碼:
{{Building learning_per_piety_level|2}}
- 效果:每級奉獻等級使學識: +2
遊戲內代碼:stewardship_per_prestige_level = 2
- 模板代碼:
{{Building stewardship_per_prestige_level|2}}
- 效果:每級威望等級使管理: +2
|
Building martial
Building stewardship
Building diplomacy
Building intrigue
Building learning
Building prowess
|
建築提供的每月生活方式經驗值
|
遊戲內代碼:prowess = 1
- 模板代碼:
{{Building prowess|1}}
- 效果:勇武: +1
|
Building stress_gain_mult
Building stress_loss_mult
|
建築提供的壓力修正
|
遊戲內代碼:stress_gain_mult = -0.10
- 模板代碼:
{{Building stress_gain_mult|-0.10}}
- 效果:壓力增加值: −10%
遊戲內代碼:stress_loss_mult= 0.10
- 模板代碼:
{{Building stress_loss_mult|0.10}}
- 效果:壓力減少值: +10%
|
Building owned_hostile_scheme_success_chance_add
Building learn_language_scheme_power_mult
Building owned_personal_scheme_success_chance_add
|
建築提供的計謀修正
|
遊戲內代碼:owned_hostile_scheme_success_chance_add = 5
- 模板代碼:
{{Building owned_hostile_scheme_success_chance_add|5}}
- 效果:陰謀的成功概率: +5%
遊戲內代碼:learn_language_scheme_power_mult = 0.2
- 模板代碼:
{{Building learn_language_scheme_power_mult|0.2}}
- 效果:學習語言計謀強度: +0.2%
遊戲內代碼:owned_personal_scheme_success_chance_add = 5
- 模板代碼:
{{Building owned_personal_scheme_success_chance_add|5}}
- 效果:私人計謀的成功概率: +5%
|
Building cultural_head_fascination_mult
|
建築提供的文化偏好進度
|
遊戲內代碼:cultural_head_fascination_mult = 0.05
- 模板代碼:
{{Building cultural_head_fascination_mult|0.05}}
- 效果:文化偏好進度: +5%
|
Building travel_danger
|
建築提供的旅行危險修正
|
遊戲內代碼:travel_danger = -10
- 模板代碼:
{{Building travel_danger|-10}}
- 效果:危險: −10
|
Building hostile_raid_time
|
建築提供的敵對劫掠時間
|
遊戲內代碼:hostile_raid_time = 1.2
- 模板代碼:
{{Building hostile_raid_time|1.2}}
- 效果:敵對劫掠時間: +120%
|
Building development_growth
Building development_growth_factor
Building character_capital_county_monthly_development_growth_add
|
建築提供的每月發展度值或增益
|
遊戲內代碼:development_growth = 0.025
- 模板代碼:
{{Building development_growth|0.025}}
- 效果:發展度增長: +0.025/月
遊戲內代碼:development_growth = normal_building_development_growth_tier_2
- 模板代碼:
{{Building development_growth|normal|2}}
- 效果:發展度增長: +0.04/月
遊戲內代碼:development_growth_factor = normal_building_development_growth_factor_tier_1
- 模板代碼:
{{Building development_growth_factor|normal|1}}
- 效果:發展度增長: +4%
遊戲內代碼:development_growth_factor = 0.30
- 模板代碼:
{{Building development_growth_factor|0.30}}
- 效果:發展度增長: +30%
遊戲內代碼:character_capital_county_monthly_development_growth_add = 0.3
- 模板代碼:
{{Building character_capital_county_monthly_development_growth_add|0.3}}
- 效果:領地首都的發展度增長: +0.3/月
|
Building monthly_county_control_change_factor
Building monthly_county_control_growth_factor
Building monthly_county_control_decline_factor
|
建築提供的每月控制力增益
|
遊戲內代碼:monthly_county_control_change_factor = 0.2
- 模板代碼:
{{Building monthly_county_control_change_factor|0.2}}
- 效果:控制力增長: +20%
遊戲內代碼:monthly_county_control_change_factor = -0.2
- 模板代碼:
{{Building monthly_county_control_change_factor|-0.2}}
- 效果:控制力增長: −20%
遊戲內代碼:monthly_county_control_growth_factor = 0.2
- 模板代碼:
{{Building monthly_county_control_growth_factor|0.2}}
- 效果:控制力增長: +20%
遊戲內代碼:monthly_county_control_decline_factor = -0.2
- 模板代碼:
{{Building monthly_county_control_decline_factor|-0.2}}
- 效果:控制力下降: −20%
|
Building monthly_county_control_change_add
Building monthly_county_control_growth_add
Building monthly_county_control_decline_add
|
建築提供的每月控制力
|
遊戲內代碼:monthly_county_control_change_add = 0.2
- 模板代碼:
{{Building monthly_county_control_change_add|0.2}}
- 效果:控制力增長: +0.2/月
遊戲內代碼:monthly_county_control_growth_add = 0.3
- 模板代碼:
{{Building monthly_county_control_growth_add|0.3}}
- 效果:控制力增長: +0.3/月
遊戲內代碼:monthly_county_control_decline_add = 0.4
- 模板代碼:
{{Building monthly_county_control_decline_add|0.4}}
- 效果:Template:Building monthly county control decline add
|
Building movement_speed
Building movement_speed_land_raiding
Building character_travel_speed_mult
Building naval_movement_speed_mult
|
建築提供的速度增益
|
遊戲內代碼:movement_speed = high_movement_speed_tier_1
- 模板代碼:
{{Building movement_speed|high|1}}
- 效果:軍隊行軍速度: +2%
遊戲內代碼:movement_speed_land_raiding= high_movement_speed_tier_4
- 模板代碼:
{{Building movement_speed_land_raiding|high|4}}
- 效果:劫掠時的陸地行軍速度: +8%
遊戲內代碼:character_travel_speed_mult = normal_movement_speed_tier_1
- 模板代碼:
{{Building character_travel_speed_mult|normal|1}}
- 效果:旅行速度: +1%
|
Building defender_holding_advantage
|
建築提供的防禦方優勢增益
|
遊戲內代碼:defender_holding_advantage = normal_building_advantage_tier_5
- 模板代碼:
{{Building defender_holding_advantage|normal|5}}
- 效果:防禦方優勢: +10
遊戲內代碼:defender_holding_advantage = 1
- 模板代碼:
{{Building defender_holding_advantage|1}}
- 效果:防禦方優勢: +1
|
Building supply_limit
Building supply_limit_mult
|
建築提供的補給上限
|
遊戲內代碼:supply_limit = 600
- 模板代碼:
{{Building supply_limit|600}}
- 效果:補給上限: +600
遊戲內代碼:supply_limit = normal_building_supply_limit_tier_7
- 模板代碼:
{{Building supply_limit|normal|7}}
- 效果:補給上限: +1400
遊戲內代碼:supply_limit_mult = 0.15
- 模板代碼:
{{Building supply_limit_mult|0.15}}
- 效果:補給上限: +15%
|
Building defender_holding_advantage
|
建築提供的防禦方優勢增益
|
遊戲內代碼:defender_holding_advantage = normal_building_advantage_tier_5
- 模板代碼:
{{Building defender_holding_advantage|normal|5}}
- 效果:防禦方優勢: +10
|
Building fort_level
Building additional_fort_level
|
建築提供的城防等級
|
遊戲內代碼:fort_level = 2
- 模板代碼:
{{Building fort_level|2}}
- 效果:城防等級: +2
遊戲內代碼:additional_fort_level= good_building_fort_level_tier_2
- 模板代碼:
{{Building additional_fort_level|good|2}}
- 效果:城防等級: +4
|
Building max_garrison
|
建築提供的守軍
|
遊戲內代碼:max_garrison = 110
- 模板代碼:
{{Building max_garrison|110}}
- 效果:守軍: +110
遊戲內代碼:max_garrison = good_building_max_garrison_tier_2
- 模板代碼:
{{Building max_garrison|good|2}}
- 效果:守軍: +500
|
Building garrison_size
|
建築提供的守軍規模增益
|
遊戲內代碼:garrison_size = 0.25
- 模板代碼:
{{Building garrison_size|0.25}}
- 效果:守軍規模: +25%
|
Building garrison_reinforcement_factor
|
建築提供的守軍補員增益
|
遊戲內代碼:garrison_reinforcement_factor = building_garrison_reinforcement_factor_tier_2
- 模板代碼:
{{Building garrison_reinforcement_factor|2}}
- 效果:守軍補員速率: +4%
|
Building levy
|
建築提供的徵召兵
|
遊戲內代碼:levy = 150
- 模板代碼:
{{Building levy|150}}
- 效果:徵召兵: +150
遊戲內代碼:levy = normal_building_levy_tier_8
- 模板代碼:
{{Building levy|normal|8}}
- 效果:徵召兵: +625
|
Building levy_size
|
建築提供的徵召兵規模增益
|
遊戲內代碼:levy_size = 0.15
- 模板代碼:
{{Building levy_size|0.15}}
- 效果:徵召兵規模: +15%
|
Building levy_reinforcement_rate
Building levy_reinforcement_rate_same_faith
|
建築提供的徵召兵補員增益
|
遊戲內代碼:levy_reinforcement_rate = high_levy_reinforcement_rate_tier_2
- 模板代碼:
{{Building levy_reinforcement_rate|high|2}}
- 效果:徵召兵補員速率: +30%
遊戲內代碼:levy_reinforcement_rate_same_faith = 0.15
- 模板代碼:
{{Building levy_reinforcement_rate_same_faith|0.15}}
- 效果:徵召兵補員速率(相同信仰): +15%
|
Building mercenary_hire_cost_mult
Building holy_order_hire_cost_mult
|
建築提供的僱傭兵/騎士團花費增益
|
遊戲內代碼:mercenary_hire_cost_mult = normal_building_maa_maintenance_tier_1
- 模板代碼:
{{Building mercenary_hire_cost_mult|normal|1}}
- 效果:僱傭兵僱傭花費: −0.8%
遊戲內代碼:mercenary_hire_cost_mult = -0.22
- 模板代碼:
{{Building mercenary_hire_cost_mult|-0.22}}
- 效果:僱傭兵僱傭花費: −22%
遊戲內代碼:holy_order_hire_cost_mult = -0.15
- 模板代碼:
{{Building holy_order_hire_cost_mult|-0.15}}
- 效果:騎士團僱傭花費: −15%
|
Building army_maintenance_mult
|
建築提供的軍隊金錢維護費增益
|
遊戲內代碼:army_maintenance_mult = -0.01
- 模板代碼:
{{Building army_maintenance_mult|-0.01}}
- 效果:軍隊金錢維護費: −1%
|
Building counter_efficiency
|
建築提供的兵士克制效率修正
|
遊戲內代碼:counter_efficiency = 0.08
- 模板代碼:
{{Building counter_efficiency |0.08}}
- 效果:兵士克制效率: +8%
|
Building men_at_arms_limit
|
建築提供的兵士軍團規模修正
|
遊戲內代碼:men_at_arms_limit = 1
- 模板代碼:
{{Building men_at_arms_limit|1}}
- 效果:兵士軍團的規模: +1
|
Building men_at_arms_maintenance
Building skirmishers_maintenance_mult
Building archers_maintenance_mult
Building light_cavalry_maintenance_mult
Building heavy_cavalry_maintenance_mult
Building pikemen_maintenance_mult
Building heavy_infantry_maintenance_mult
Building archer_cavalry_maintenance_mult
Building camel_cavalry_maintenance_mult
Building elephant_cavalry_maintenance_mult
Building siege_weapon_maintenance_mult
|
建築提供的兵士或者某類兵士的維護費增益
|
遊戲內代碼:men_at_arms_maintenance = good_building_maa_maintenance_tier_7
- 模板代碼:
{{Building men_at_arms_maintenance|good|1}}
- 效果:兵士維護費: −1.6%
遊戲內代碼:men_at_arms_maintenance = -0.01
- 模板代碼:
{{Building men_at_arms_maintenance|-0.01}}
- 效果:兵士維護費: −1%
以散兵為例
遊戲內代碼:skirmishers_maintenance_mult = good_building_maa_maintenance_tier_7
- 模板代碼:
{{Building skirmishers_maintenance_mult|good|1}}
- 效果:散兵維護費: −1.6%
遊戲內代碼:skirmishers_maintenance_mult = -0.01
- 模板代碼:
{{Building skirmishers_maintenance_mult|-0.01}}
- 效果:散兵維護費: −1%
|
Building men_at_arms_recruitment_cost
Building skirmishers_recruitment_cost_mult
Building archers_recruitment_cost_mult
Building light_cavalry_recruitment_cost_mult
Building heavy_cavalry_recruitment_cost_mult
Building pikemen_recruitment_cost_mult
Building heavy_infantry_recruitment_cost_mult
Building archer_cavalry_recruitment_cost_mult
Building camel_cavalry_recruitment_cost_mult
Building elephant_cavalry_recruitment_cost_mult
Building siege_weapon_recruitment_cost_mult
|
建築提供的某類兵士維護費增益
|
遊戲內代碼:men_at_arms_recruitment_cost= -0.04
- 模板代碼:
{{Building men_at_arms_recruitment_cost|-0.04}}
- 效果:兵士招募花費: −4%
以散兵為例
遊戲內代碼:skirmishers_recruitment_cost = -0.01
- 模板代碼:
{{Building skirmishers_recruitment_cost|-0.01}}
- 效果:散兵招募花費: −1%
|
Building stationed_maa_damage_mult
Building stationed_maa_toughness_mult
Building stationed_maa_screen_mult
Building stationed_maa_pursuit_mult
Building stationed_maa_siege_value_mult
Building stationed_maa_damage_add
Building stationed_maa_toughness_add
Building stationed_maa_screen_add
Building stationed_maa_pursuit_add
Building stationed_maa_siege_add
Building maa_damage_mult
Building maa_toughness_mult
Building maa_screen_mult
Building maa_pursuit_mult
Building maa_siege_value_mult
|
建築提供的兵士傷害、堅韌、掩護、追擊等增益
|
遊戲內代碼:stationed_maa_damage_mult= normal_maa_damage_tier_2
- 模板代碼:
{{Building stationed_maa_damage_mult|normal|2}}
- 效果:駐紮兵士傷害: +20%
遊戲內代碼:stationed_maa_damage_mult= 12
- 模板代碼:
{{Building stationed_maa_damage_mult|12}}
- 效果:駐紮兵士傷害: +1200%
遊戲內代碼:stationed_maa_damage_add = 12
- 模板代碼:
{{Building stationed_maa_damage_add|12}}
- 效果:駐紮兵士傷害: +12
|
Building stationed_skirmishers_damage_mult
Building stationed_skirmishers_toughness_mult
Building stationed_skirmishers_screen_mult
Building stationed_skirmishers_pursuit_mult
Building stationed_skirmishers_siege_value_mult
Building stationed_skirmishers_damage_add
Building stationed_skirmishers_toughness_add
Building stationed_skirmishers_screen_add
Building stationed_skirmishers_pursuit_add
Building stationed_skirmishers_siege_add
Building skirmishers_damage_mult
Building skirmishers_toughness_mult
Building skirmishers_screen_mult
Building skirmishers_pursuit_mult
Building skirmishers_siege_value_mult
|
建築提供的散兵兵士傷害、堅韌、掩護、追擊等增益
|
遊戲內代碼:stationed_skirmishers_damage_mult = normal_maa_damage_tier_2
- 模板代碼:
{{Building stationed_skirmishers_damage_mult|normal|2}}
- 效果:駐紮散兵傷害: +20%
遊戲內代碼:stationed_skirmishers_damage_mult = 12
- 模板代碼:
{{Building stationed_skirmishers_damage_mult |12}}
- 效果:駐紮散兵傷害: +1200%
遊戲內代碼:stationed_skirmishers_damage_add = 12
- 模板代碼:
{{Building stationed_skirmishers_damage_add|12}}
- 效果:駐紮散兵傷害: +12
|
Building stationed_archers_damage_mult
Building stationed_archers_toughness_mult
Building stationed_archers_screen_mult
Building stationed_archers_pursuit_mult
Building stationed_archers_siege_value_mult
Building stationed_archers_damage_add
Building stationed_archers_toughness_add
Building stationed_archers_screen_add
Building stationed_archers_pursuit_add
Building stationed_archers_siege_add
Building archers_damage_mult
Building archers_toughness_mult
Building archers_screen_mult
Building archers_pursuit_mult
Building archers_siege_value_mult
|
建築提供的弓箭手兵士傷害、堅韌、掩護、追擊等增益
|
遊戲內代碼:stationed_archers_damage_mult = normal_maa_damage_tier_2
- 模板代碼:
{{Building stationed_archers_damage_mult|normal|2}}
- 效果:駐紮弓箭手傷害: +20%
遊戲內代碼:stationed_archers_damage_mult = 12
- 模板代碼:
{{Building stationed_archers_damage_mult|12}}
- 效果:駐紮弓箭手傷害: +1200%
遊戲內代碼:stationed_archers_damage_add = 12
- 模板代碼:
{{Building stationed_archers_damage_add|12}}
- 效果:駐紮弓箭手傷害: +12
|
Building stationed_light_cavalry_damage_mult
Building stationed_light_cavalry_toughness_mult
Building stationed_light_cavalry_screen_mult
Building stationed_light_cavalry_pursuit_mult
Building stationed_light_cavalry_siege_value_mult
Building stationed_light_cavalry_damage_add
Building stationed_light_cavalry_toughness_add
Building stationed_light_cavalry_screen_add
Building stationed_light_cavalry_pursuit_add
Building stationed_light_cavalry_siege_add
Building light_cavalry_damage_mult
Building light_cavalry_toughness_mult
Building light_cavalry_screen_mult
Building light_cavalry_pursuit_mult
Building light_cavalry_siege_value_mult
|
建築提供的輕騎兵兵士傷害、堅韌、掩護、追擊等增益
|
遊戲內代碼:stationed_light_cavalry_damage_mult = normal_maa_damage_tier_2
- 模板代碼:
{{Building stationed_light_cavalry_damage_mult|normal|2}}
- 效果:駐紮輕騎兵傷害: +20%
遊戲內代碼:stationed_light_cavalry_damage_mult = 12
- 模板代碼:
{{Building stationed_light_cavalry_damage_mult|12}}
- 效果:駐紮輕騎兵傷害: +1200%
遊戲內代碼:stationed_light_cavalry_damage_add = 12
- 模板代碼:
{{Building stationed_light_cavalry_damage_add|12}}
- 效果:駐紮輕騎兵傷害: +12
|
Building stationed_heavy_cavalry_damage_mult
Building stationed_heavy_cavalry_toughness_mult
Building stationed_heavy_cavalry_screen_mult
Building stationed_heavy_cavalry_pursuit_mult
Building stationed_heavy_cavalry_siege_value_mult
Building stationed_heavy_cavalry_damage_add
Building stationed_heavy_cavalry_toughness_add
Building stationed_heavy_cavalry_screen_add
Building stationed_heavy_cavalry_pursuit_add
Building stationed_heavy_cavalry_siege_add
Building heavy_cavalry_damage_mult
Building heavy_cavalry_toughness_mult
Building heavy_cavalry_screen_mult
Building heavy_cavalry_pursuit_mult
Building heavy_cavalry_siege_value_mult
|
建築提供的重騎兵兵士傷害、堅韌、掩護、追擊等增益
|
遊戲內代碼:stationed_heavy_cavalry_damage_mult = normal_maa_damage_tier_2
- 模板代碼:
{{Building stationed_heavy_cavalry_damage_mult|normal|2}}
- 效果:駐紮重騎兵傷害: +20%
遊戲內代碼:stationed_heavy_cavalry_damage_mult = 12
- 模板代碼:
{{Building stationed_heavy_cavalry_damage_mult |12}}
- 效果:駐紮重騎兵傷害: +1200%
遊戲內代碼:stationed_heavy_cavalry_damage_add = 12
- 模板代碼:
{{Building stationed_heavy_cavalry_damage_add|12}}
- 效果:駐紮重騎兵傷害: +12
|
Building stationed_pikemen_damage_mult
Building stationed_pikemen_toughness_mult
Building stationed_pikemen_screen_mult
Building stationed_pikemen_pursuit_mult
Building stationed_pikemen_siege_value_mult
Building stationed_pikemen_damage_add
Building stationed_pikemen_toughness_add
Building stationed_pikemen_screen_add
Building stationed_pikemen_pursuit_add
Building stationed_pikemen_siege_add
Building pikemen_damage_mult
Building pikemen_toughness_mult
Building pikemen_screen_mult
Building pikemen_pursuit_mult
Building pikemen_siege_value_mult
|
建築提供的長槍兵兵士傷害、堅韌、掩護、追擊等增益
|
遊戲內代碼:stationed_pikemen_damage_mult = normal_maa_damage_tier_2
- 模板代碼:
{{Building stationed_pikemen_damage_mult|normal|2}}
- 效果:駐紮長槍兵傷害: +20%
遊戲內代碼:stationed_pikemen_damage_mult = 12
- 模板代碼:
{{Building stationed_pikemen_damage_mult|12}}
- 效果:駐紮長槍兵傷害: +1200%
遊戲內代碼:stationed_pikemen_damage_add = 12
- 模板代碼:
{{Building stationed_pikemen_damage_add|12}}
- 效果:駐紮長槍兵傷害: +12
|
Building stationed_heavy_infantry_damage_mult
Building stationed_heavy_infantry_toughness_mult
Building stationed_heavy_infantry_screen_mult
Building stationed_heavy_infantry_pursuit_mult
Building stationed_heavy_infantry_siege_value_mult
Building stationed_heavy_infantry_damage_add
Building stationed_heavy_infantry_toughness_add
Building stationed_heavy_infantry_screen_add
Building stationed_heavy_infantry_pursuit_add
Building stationed_heavy_infantry_siege_add
Building heavy_infantry_damage_mult
Building heavy_infantry_toughness_mult
Building heavy_infantry_screen_mult
Building heavy_infantry_pursuit_mult
Building heavy_infantry_siege_value_mult
|
建築提供的重步兵兵士傷害、堅韌、掩護、追擊等增益
|
遊戲內代碼:stationed_heavy_infantry_damage_mult = normal_maa_damage_tier_2
- 模板代碼:
{{Building stationed_heavy_infantry_damage_mult|normal|2}}
- 效果:駐紮重步兵傷害: +20%
遊戲內代碼:stationed_heavy_infantry_damage_mult = 12
- 模板代碼:
{{Building stationed_heavy_infantry_damage_mult|12}}
- 效果:駐紮重步兵傷害: +1200%
遊戲內代碼:stationed_heavy_infantry_damage_add = 12
- 模板代碼:
{{Building stationed_heavy_infantry_damage_add|12}}
- 效果:駐紮重步兵傷害: +12
|
Building stationed_archer_cavalry_damage_mult
Building stationed_archer_cavalry_toughness_mult
Building stationed_archer_cavalry_screen_mult
Building stationed_archer_cavalry_pursuit_mult
Building stationed_archer_cavalry_siege_value_mult
Building stationed_archer_cavalry_damage_add
Building stationed_archer_cavalry_toughness_add
Building stationed_archer_cavalry_screen_add
Building stationed_archer_cavalry_pursuit_add
Building stationed_archer_cavalry_siege_add
Building archer_cavalry_damage_mult
Building archer_cavalry_toughness_mult
Building archer_cavalry_screen_mult
Building archer_cavalry_pursuit_mult
Building archer_cavalry_siege_value_mult
|
建築提供的弓騎兵兵士傷害、堅韌、掩護、追擊等增益
|
遊戲內代碼:stationed_archer_cavalry_damage_mult = normal_maa_damage_tier_2
- 模板代碼:
{{Building stationed_archer_cavalry_damage_mult|normal|2}}
- 效果:駐紮弓騎兵傷害: +20%
遊戲內代碼:stationed_archer_cavalry_damage_mult = 12
- 模板代碼:
{{Building stationed_archer_cavalry_damage_mult|12}}
- 效果:駐紮弓騎兵傷害: +1200%
遊戲內代碼:stationed_archer_cavalry_damage_add = 12
- 模板代碼:
{{Building stationed_archer_cavalry_damage_add|12}}
- 效果:駐紮弓騎兵傷害: +12
|
Building stationed_camel_cavalry_damage_mult
Building stationed_camel_cavalry_toughness_mult
Building stationed_camel_cavalry_screen_mult
Building stationed_camel_cavalry_pursuit_mult
Building stationed_camel_cavalry_siege_value_mult
Building stationed_camel_cavalry_damage_add
Building stationed_camel_cavalry_toughness_add
Building stationed_camel_cavalry_screen_add
Building stationed_camel_cavalry_pursuit_add
Building stationed_camel_cavalry_siege_add
Building camel_cavalry_damage_mult
Building camel_cavalry_toughness_mult
Building camel_cavalry_screen_mult
Building camel_cavalry_pursuit_mult
Building camel_cavalry_siege_value_mult
|
建築提供的駱駝騎兵兵士傷害、堅韌、掩護、追擊等增益
|
遊戲內代碼:stationed_camel_cavalry_damage_mult = normal_maa_damage_tier_2
- 模板代碼:
{{Building stationed_camel_cavalry_damage_mult|normal|2}}
- 效果:駐紮駱駝騎兵傷害: +20%
遊戲內代碼:stationed_camel_cavalry_damage_mult = 12
- 模板代碼:
{{Building stationed_camel_cavalry_damage_mult|12}}
- 效果:駐紮駱駝騎兵傷害: +1200%
遊戲內代碼:stationed_camel_cavalry_damage_add = 12
- 模板代碼:
{{Building stationed_camel_cavalry_damage_add|12}}
- 效果:駐紮駱駝騎兵傷害: +12
|
Building stationed_elephant_cavalry_damage_mult
Building stationed_elephant_cavalry_toughness_mult
Building stationed_elephant_cavalry_screen_mult
Building stationed_elephant_cavalry_pursuit_mult
Building stationed_elephant_cavalry_siege_value_mult
Building stationed_elephant_cavalry_damage_add
Building stationed_elephant_cavalry_toughness_add
Building stationed_elephant_cavalry_screen_add
Building stationed_elephant_cavalry_pursuit_add
Building stationed_elephant_cavalry_siege_add
Building elephant_cavalry_damage_mult
Building elephant_cavalry_toughness_mult
Building elephant_cavalry_screen_mult
Building elephant_cavalry_pursuit_mult
Building elephant_cavalry_siege_value_mult
|
建築提供的象騎兵兵士傷害、堅韌、掩護、追擊等增益
|
遊戲內代碼:stationed_elephant_cavalry_damage_mult = normal_maa_damage_tier_2
- 模板代碼:
{{Building stationed_elephant_cavalry_damage_mult|normal|2}}
- 效果:駐紮象騎兵傷害: +20%
遊戲內代碼:stationed_elephant_cavalry_damage_mult = 12
- 模板代碼:
{{Building stationed_elephant_cavalry_damage_mult|12}}
- 效果:駐紮象騎兵傷害: +1200%
遊戲內代碼:stationed_elephant_cavalry_damage_add = 12
- 模板代碼:
{{Building stationed_elephant_cavalry_damage_add|12}}
- 效果:駐紮象騎兵傷害: +12
|
Building stationed_siege_weapon_damage_mult
Building stationed_siege_weapon_toughness_mult
Building stationed_siege_weapon_screen_mult
Building stationed_siege_weapon_pursuit_mult
Building stationed_siege_weapon_siege_value_mult
Building stationed_siege_weapon_damage_add
Building stationed_siege_weapon_toughness_add
Building stationed_siege_weapon_screen_add
Building stationed_siege_weapon_pursuit_add
Building stationed_siege_weapon_siege_add
Building siege_weapon_damage_mult
Building siege_weapon_toughness_mult
Building siege_weapon_screen_mult
Building siege_weapon_pursuit_mult
Building siege_weapon_siege_value_mult
|
建築提供的攻城武器兵士傷害、堅韌、掩護、追擊等增益
|
遊戲內代碼:stationed_siege_weapon_damage_mult = normal_maa_damage_tier_2
- 模板代碼:
{{Building stationed_siege_weapon_damage_mult|normal|2}}
- 效果:駐紮攻城武器傷害: +20%
遊戲內代碼:stationed_siege_weapon_damage_mult = 12
- 模板代碼:
{{Building stationed_siege_weapon_damage_mult|12}}
- 效果:駐紮攻城武器傷害: +1200%
遊戲內代碼:stationed_siege_weapon_damage_add = 12
- 模板代碼:
{{Building stationed_siege_weapon_damage_add|12}}
- 效果:駐紮攻城武器傷害: +12
|
Building stationed_maa_siege_value_add
|
建築提供的駐紮兵士圍攻進展
|
遊戲內代碼:stationed_maa_siege_value_add = 0.35
- 模板代碼:
{{Building stationed_maa_siege_value_add|0.35}}
- 效果:駐紮兵士圍攻進展: +0.35
|
Building knight_effectiveness_mult
|
建築提供的騎士戰鬥力增益
|
遊戲內代碼:knight_effectiveness_mult = 0.07
- 模板代碼:
{{Building knight_effectiveness_mult|0.07}}
- 效果:騎士戰鬥力: +7%
遊戲內代碼:knight_effectiveness_mult = high_knight_effectiveness_mult_tier_1
- 模板代碼:
{{Building knight_effectiveness_mult|high|1}}
- 效果:騎士戰鬥力: +2%
|
Building knight_limit
|
建築提供的騎士上限
|
遊戲內代碼:knight_limit = 2
- 模板代碼:
{{Building knight_limit|2}}
- 效果:騎士數量: +2
|
epidemic_resistance
Building epidemic_resistance
|
包括但不限於建築提供的瘟疫抗性
|
遊戲內代碼:epidemic_resistance = 5
- 模板代碼:
{{epidemic_resistance|5}}
{{Building epidemic_resistance|5}}
- 效果:瘟疫抗性: +5
遊戲內代碼:epidemic_resistance = -5
- 模板代碼:
{{epidemic_resistance|-5}}
{{Building epidemic_resistance|-5}}
- 效果:瘟疫抗性: -5
|
legitimacy_gain_mult
Building legitimacy_gain_mult
|
包括但不限於建築提供的正統性獲得
|
遊戲內代碼:legitimacy_gain_mult = 0.01
- 模板代碼:
{{legitimacy_gain_mult|0.01}}
{{Building legitimacy_gain_mult|0.01}}
- 效果:正統性獲得: +1%
遊戲內代碼:legitimacy_gain_mult = -0.01
- 模板代碼:
{{legitimacy_gain_mult|-0.01}}
{{Building legitimacy_gain_mult|0.01}}
- 效果:正統性獲得: −1%
|
owned_legend_spread_mult
Building owned_legend_spread_mult
|
包括但不限於建築提供的傳奇傳播概率
|
遊戲內代碼:owned_legend_spread_mult = 0.05
- 模板代碼:
{{owned_legend_spread_mult|0.05}}
{{Building owned_legend_spread_mult|0.05}}
- 效果:傳奇傳播概率: +5%
遊戲內代碼:owned_legend_spread_mult = -0.05
- 模板代碼:
{{owned_legend_spread_mult|-0.05}}
{{Building lowned_legend_spread_mult|-0.05}}
- 效果:傳奇傳播概率: −5%
|
negate_health_penalty_add
Building negate_health_penalty_add
|
包括但不限於建築提供的疾病抵抗力(健康)
|
遊戲內代碼:negate_health_penalty_add = 0.1
- 模板代碼:
{{negate_health_penalty_add|0.1}}
{{Building negate_health_penalty_add|0.1}}
- 效果:疾病抵抗力(健康): +0.1
遊戲內代碼:negate_health_penalty_add = -0.1
- 模板代碼:
{{negate_health_penalty_add|-0.1}}
{{Building negate_health_penalty_add|-0.1}}
- 效果:疾病抵抗力(健康): -0.1
|
zealot_opinion
Building zealot_opinion
zealot_tax_contribution_mult
Building zealot_tax_contribution_mult
zealot_levy_contribution_mult
Building zealot_levy_contribution_mult
|
包括但不限於建築提供的宗教狂熱封臣增益
|
遊戲內代碼:zealot_opinion = 10
- 模板代碼:
{{zealot_opinion|10}}
{{Building zealot_opinion|10}}
- 效果:(zealot為Template:Icon中的未知key)宗教狂熱封臣好感: +10
遊戲內代碼:zealot_tax_contribution_mult = 0.2
- 模板代碼:
{{zealot_tax_contribution_mult|0.2}}
{{Building zealot_tax_contribution_mult|0.2}}
- 效果:(zealot為Template:Icon中的未知key)宗教狂熱封臣賦稅貢獻: +20%
遊戲內代碼:zealot_levy_contribution_mult = 0.2
- 模板代碼:
{{zealot_levy_contribution_mult|0.2}}
{{Building zealot_levy_contribution_mult|0.2}}
- 效果:(zealot為Template:Icon中的未知key)宗教狂熱封臣徵召兵貢獻: +20%
|