分類:建築模板

此分類包含男爵領及其他建築條目中使用的建築相關模板。主要與建築的介紹、描述、花費、時間、增益、地形要求有關。增益相關的模板主要依照Crusader Kings III\game\common\script_values\00_building_values.txt編寫。在遊戲文件中,許多建築效果並不使用00_building_values.txt中的定義,歡迎總結後創建新的模板。

請在編輯男爵領以及其他建築條目前,了解這些模板的用法。

建築基礎信息
模板 描述
Building box 建築的描述和建造時間
Terrain requirement 地形要求
使用說明
模板名稱、參數與遊戲文件代碼儘量相似,以方便利用遊戲文件直接更新。
模板 描述 示例

Building cost_gold
Building cost_prestige
Building cost_piety

建築花費金錢/威望/虔誠

遊戲內代碼:cost_gold = tribal_building_tier_2_cost

模板代碼:{{Building cost_gold|tribal|2}}
效果:100金錢

遊戲內代碼:cost_gold = 1000

模板代碼:{{Building cost_gold|2333}}
效果:2333金錢

遊戲內代碼:cost_prestige= 1000

模板代碼:{{Building cost_prestige|1000}}
效果:1300威望

遊戲內代碼:cost_piety = 1000

模板代碼:{{Building cost_piety|1300}}
效果:1300虔誠
Building construction_time 建造時間

遊戲內代碼:construction_time = slow_construction_time

模板代碼:{{Building construction_time|slow_construction_time}}
效果: 5 年
Building build_speed 建築提供的建造時間增益

遊戲內代碼:build_speed = -0.02

模板代碼:{{Building build_speed|-0.02}}
效果:建築的建造時間: −2%

遊戲內代碼:build_speed = good_building_build_speed_tier_3

模板代碼:{{Building build_speed|good|3}}
效果:建築的建造時間: −7.5%

Building monthly_income
Building monthly_piety
Building monthly_piety_gain_mult
Building monthly_piety_gain_per_knight_add
Building monthly_piety_gain_per_happy_powerful_vassal_add
Building monthly_prestige
Building monthly_prestige_gain_mult
Building monthly_dynasty_prestige
Building monthly_dynasty_prestige_mult

建築提供的賦稅/虔誠/威望/宗族威望

遊戲內代碼:monthly_income = excellent_building_tax_tier_1

模板代碼:{{Building monthly_income|excellent|1}}
效果:賦稅: +0.7/月

遊戲內代碼:monthly_income = 1.5

模板代碼:{{Building monthly_income|1.5}}
效果:賦稅: +1.5/月

遊戲內代碼:monthly_piety = 0.25

模板代碼:{{Building monthly_piety|0.25}}
效果:虔誠: +0.25/月

遊戲內代碼:monthly_piety_gain_mult = 0.15

模板代碼:{{Building monthly_piety_gain_mult|0.15}}
效果:每月虔誠: +15%

遊戲內代碼:monthly_piety_gain_per_knight_add = 0.1

模板代碼:{{Building monthly_piety_gain_per_knight_add|0.1}}
效果:每位騎士給予的虔誠: +0.1/月

遊戲內代碼:monthly_piety_gain_per_happy_powerful_vassal_add = 0.1

模板代碼:{{Building monthly_piety_gain_per_happy_powerful_vassal_add|0.1}}
效果:每位在內閣任職的強力封臣使虔誠: +0.1/月

遊戲內代碼:monthly_prestige = 0.75

模板代碼:{{Building monthly_prestige|0.75}}
效果:威望: +0.75/月

遊戲內代碼:monthly_prestige_gain_mult = 0.75

模板代碼:{{Building monthly_prestige_gain_mult|0.75}}
效果:每月威望: +75%

遊戲內代碼:monthly_dynasty_prestige = 0.05

模板代碼:{{Building monthly_dynasty_prestige|0.05}}
效果:宗族威望: +0.05/月

遊戲內代碼:monthly_dynasty_prestige_mult = 0.05

模板代碼:{{Building monthly_dynasty_prestige_mult|0.05}}
效果:每月宗族威望: +5%

Building tax_mult
Building domain_tax_different_faith_mult
Building mountains_tax_mult
Building desert_mountains_tax_mult
Building hills_tax_mult

建築提供的賦稅修正

遊戲內代碼:tax_mult = 0.04

模板代碼:{{Building tax_mult|0.04}}
效果:地產賦稅: +4%

遊戲內代碼:tax_mult = good_building_tax_mult_tier_2

模板代碼:{{Building tax_mult|good|2}}
效果:地產賦稅: +10%

遊戲內代碼:domain_tax_different_faith_mult = 0.15

模板代碼:{{Building domain_tax_different_faith_mult|0.15}}
效果:直轄領地賦稅(不同信仰): +15%

遊戲內代碼:mountains_tax_mult = 0.15

模板代碼:{{Building mountains_tax_mult|0.15}}
效果:山地的地產賦稅: +15%

Building build_gold_cost
Building holding_build_gold_cost
Building church_holding_build_gold_cost

建築提供的建造花費修正

遊戲內代碼:build_gold_cost = -0.1

模板代碼:{{Building build_gold_cost|-0.1}}
效果:建築的建造花費: −10%

遊戲內代碼:holding_build_gold_cost = -0.05

模板代碼:{{Building holding_build_gold_cost|-0.05}}
效果:地產的建造花費: −5%

遊戲內代碼:church_holding_build_gold_cost= -0.05

模板代碼:{{Building church_holding_build_gold_cost|-0.05}}
效果:神殿建築的建造花費: −5%

Building clergy_opinion
Building different_faith_opinion
Building same_faith_opinion
Building different_culture_opinion
Building religious_vassal_opinion
Building powerful_vassal_opinion

建築提供的好感度

遊戲內代碼:clergy_opinion = 5

模板代碼:{{Building clergy_opinion|5}}
效果:神職人員好感度: +5

遊戲內代碼:different_faith_opinion = 5

模板代碼:{{Building different_faith_opinion|5}}
效果:不同信仰角色對其的好感度: +5

遊戲內代碼:same_faith_opinion = 5

模板代碼:{{Building same_faith_opinion|5}}
效果:相同信仰角色對其的好感度: +5

遊戲內代碼:different_culture_opinion = 5

模板代碼:{{Building different_culture_opinion|5}}
效果:不同文化角色對其的好感度: +5

遊戲內代碼:religious_vassal_opinion = 10

模板代碼:{{Building religious_vassal_opinion|10}}
效果:宗教封臣好感: +10

遊戲內代碼:powerful_vassal_opinion = 10

模板代碼:{{Building powerful_vassal_opinion|10}}
效果:強力封臣好感: +10

Building county_opinion_add
Building different_faith_county_opinion_mult

建築提供的民眾好感度/不同信仰民眾好感度

遊戲內代碼:county_opinion_add = 20

模板代碼:{{Building county_opinion_add|20}}
效果:民眾好感度: +20

遊戲內代碼:different_faith_county_opinion_mult = -0.15

模板代碼:{{Building different_faith_county_opinion_mult|-0.15}}
效果:不同信仰民眾好感度: −15%
Building court_grandeur_baseline_add 建築提供的宮廷顯赫度增益

遊戲內代碼:court_grandeur_baseline_add = 4

模板代碼:{{Building court_grandeur_baseline_add|4}}
效果:宮廷顯赫度增益: +4
Building short_reign_duration_mult 建築提供的短暫統治持續時間修正

遊戲內代碼:short_reign_duration_mult = -0.1

模板代碼:{{Building short_reign_duration_mult|-0.1}}
效果:短暫統治持續時間: −10%
Building tyranny_gain_mult 建築提供的暴政增加值修正

遊戲內代碼:tyranny_gain_mult = -0.1

模板代碼:{{Building tyranny_gain_mult|-0.1}}
效果:暴力增加值: −10%

Building monthly_lifestyle_xp_gain_mult
Building monthly_martial_lifestyle_xp_gain_mult
Building monthly_stewardship_lifestyle_xp_gain_mult
Building monthly_diplomacy_lifestyle_xp_gain_mult
Building monthly_intrigue_lifestyle_xp_gain_mult
Building monthly_learning_lifestyle_xp_gain_mult

建築提供的每月生活方式經驗值

遊戲內代碼:monthly_lifestyle_xp_gain_mult = 0.15

模板代碼:{{Building monthly_lifestyle_xp_gain_mult|0.15}}
效果:每月生活方式的經驗值: +15%

遊戲內代碼:monthly_learning_lifestyle_xp_gain_mult = 0.15

模板代碼:{{Building monthly_learning_lifestyle_xp_gain_mult|0.15}}
效果:每月學識生活方式的經驗值: +15%

Building diplomacy_per_piety_level
Building martial_per_piety_level
Building stewardship_per_piety_level
Building intrigue_per_piety_level
Building learning_per_piety_level
Building prowess_per_piety_level
Building diplomacy_per_prestige_level
Building martial_per_prestige_level
Building stewardship_per_prestige_level
Building intrigue_per_prestige_level
Building learning_per_prestige_level
Building prowess_per_prestige_level

建築提供的奉獻等級/威望等級對屬性修正

遊戲內代碼:learning_per_piety_level = 2

模板代碼:{{Building learning_per_piety_level|2}}
效果:每級奉獻等級使學識: +2

遊戲內代碼:stewardship_per_prestige_level = 2

模板代碼:{{Building stewardship_per_prestige_level|2}}
效果:每級威望等級使管理: +2

Building martial
Building stewardship
Building diplomacy
Building intrigue
Building learning
Building prowess

建築提供的每月生活方式經驗值

遊戲內代碼:prowess = 1

模板代碼:{{Building prowess|1}}
效果:勇武: +1

Building stress_gain_mult
Building stress_loss_mult

建築提供的壓力修正

遊戲內代碼:stress_gain_mult = -0.10

模板代碼:{{Building stress_gain_mult|-0.10}}
效果:壓力增加值: −10%

遊戲內代碼:stress_loss_mult= 0.10

模板代碼:{{Building stress_loss_mult|0.10}}
效果:壓力減少值: +10%

Building owned_hostile_scheme_success_chance_add
Building learn_language_scheme_power_mult
Building owned_personal_scheme_success_chance_add

建築提供的計謀修正

遊戲內代碼:owned_hostile_scheme_success_chance_add = 5

模板代碼:{{Building owned_hostile_scheme_success_chance_add|5}}
效果:陰謀的成功概率: +5%

遊戲內代碼:learn_language_scheme_power_mult = 0.2

模板代碼:{{Building learn_language_scheme_power_mult|0.2}}
效果:學習語言計謀強度: +0.2%

遊戲內代碼:owned_personal_scheme_success_chance_add = 5

模板代碼:{{Building owned_personal_scheme_success_chance_add|5}}
效果:私人計謀的成功概率: +5%
Building cultural_head_fascination_mult 建築提供的文化偏好進度

遊戲內代碼:cultural_head_fascination_mult = 0.05

模板代碼:{{Building cultural_head_fascination_mult|0.05}}
效果:文化偏好進度: +5%
Building travel_danger 建築提供的旅行危險修正

遊戲內代碼:travel_danger = -10

模板代碼:{{Building travel_danger|-10}}
效果:危險:Travel default active.png −10
Building hostile_raid_time 建築提供的敵對劫掠時間

遊戲內代碼:hostile_raid_time = 1.2

模板代碼:{{Building hostile_raid_time|1.2}}
效果:敵對劫掠時間:Icon raid.png +120%

Building development_growth
Building development_growth_factor
Building character_capital_county_monthly_development_growth_add

建築提供的每月發展度值或增益

遊戲內代碼:development_growth = 0.025

模板代碼:{{Building development_growth|0.025}}
效果:發展度增長: +0.025/月

遊戲內代碼:development_growth = normal_building_development_growth_tier_2

模板代碼:{{Building development_growth|normal|2}}
效果:發展度增長: +0.04/月

遊戲內代碼:development_growth_factor = normal_building_development_growth_factor_tier_1

模板代碼:{{Building development_growth_factor|normal|1}}
效果:發展度增長: +4%

遊戲內代碼:development_growth_factor = 0.30

模板代碼:{{Building development_growth_factor|0.30}}
效果:發展度增長: +30%

遊戲內代碼:character_capital_county_monthly_development_growth_add = 0.3

模板代碼:{{Building character_capital_county_monthly_development_growth_add|0.3}}
效果:領地首都的發展度增長: +0.3/月

Building monthly_county_control_change_factor
Building monthly_county_control_growth_factor
Building monthly_county_control_decline_factor

建築提供的每月控制力增益

遊戲內代碼:monthly_county_control_change_factor = 0.2

模板代碼:{{Building monthly_county_control_change_factor|0.2}}
效果:控制力增長: +20%

遊戲內代碼:monthly_county_control_change_factor = -0.2

模板代碼:{{Building monthly_county_control_change_factor|-0.2}}
效果:控制力增長: −20%

遊戲內代碼:monthly_county_control_growth_factor = 0.2

模板代碼:{{Building monthly_county_control_growth_factor|0.2}}
效果:控制力增長: +20%

遊戲內代碼:monthly_county_control_decline_factor = -0.2

模板代碼:{{Building monthly_county_control_decline_factor|-0.2}}
效果:控制力下降: −20%

Building monthly_county_control_change_add
Building monthly_county_control_growth_add
Building monthly_county_control_decline_add

建築提供的每月控制力

遊戲內代碼:monthly_county_control_change_add = 0.2

模板代碼:{{Building monthly_county_control_change_add|0.2}}
效果:控制力增長: +0.2/月

遊戲內代碼:monthly_county_control_growth_add = 0.3

模板代碼:{{Building monthly_county_control_growth_add|0.3}}
效果:控制力增長: +0.3/月

遊戲內代碼:monthly_county_control_decline_add = 0.4

模板代碼:{{Building monthly_county_control_decline_add|0.4}}
效果:Template:Building monthly county control decline add

Building movement_speed
Building movement_speed_land_raiding
Building character_travel_speed_mult
Building naval_movement_speed_mult

建築提供的速度增益

遊戲內代碼:movement_speed = high_movement_speed_tier_1

模板代碼:{{Building movement_speed|high|1}}
效果:軍隊行軍速度:Moving army.png +2%

遊戲內代碼:movement_speed_land_raiding= high_movement_speed_tier_4

模板代碼:{{Building movement_speed_land_raiding|high|4}}
效果:劫掠時的陸地行軍速度:Moving army.png +8%

遊戲內代碼:character_travel_speed_mult = normal_movement_speed_tier_1

模板代碼:{{Building character_travel_speed_mult|normal|1}}
效果:旅行速度: +1%
Building defender_holding_advantage 建築提供的防禦方優勢增益

遊戲內代碼:defender_holding_advantage = normal_building_advantage_tier_5

模板代碼:{{Building defender_holding_advantage|normal|5}}
效果:防禦方優勢: +10

遊戲內代碼:defender_holding_advantage = 1

模板代碼:{{Building defender_holding_advantage|1}}
效果:防禦方優勢: +1

Building supply_limit
Building supply_limit_mult

建築提供的補給上限

遊戲內代碼:supply_limit = 600

模板代碼:{{Building supply_limit|600}}
效果:補給上限:Supplies.png +600

遊戲內代碼:supply_limit = normal_building_supply_limit_tier_7

模板代碼:{{Building supply_limit|normal|7}}
效果:補給上限:Supplies.png +1400

遊戲內代碼:supply_limit_mult = 0.15

模板代碼:{{Building supply_limit_mult|0.15}}
效果:補給上限:Supplies.png +15%
Building defender_holding_advantage 建築提供的防禦方優勢增益

遊戲內代碼:defender_holding_advantage = normal_building_advantage_tier_5

模板代碼:{{Building defender_holding_advantage|normal|5}}
效果:防禦方優勢: +10

Building fort_level
Building additional_fort_level

建築提供的城防等級

遊戲內代碼:fort_level = 2

模板代碼:{{Building fort_level|2}}
效果:城防等級: +2

遊戲內代碼:additional_fort_level= good_building_fort_level_tier_2

模板代碼:{{Building additional_fort_level|good|2}}
效果:城防等級: +4
Building max_garrison 建築提供的守軍

遊戲內代碼:max_garrison = 110

模板代碼:{{Building max_garrison|110}}
效果:守軍: +110

遊戲內代碼:max_garrison = good_building_max_garrison_tier_2

模板代碼:{{Building max_garrison|good|2}}
效果:守軍: +500
Building garrison_size 建築提供的守軍規模增益

遊戲內代碼:garrison_size = 0.25

模板代碼:{{Building garrison_size|0.25}}
效果:守軍規模: +25%
Building garrison_reinforcement_factor 建築提供的守軍補員增益

遊戲內代碼:garrison_reinforcement_factor = building_garrison_reinforcement_factor_tier_2

模板代碼:{{Building garrison_reinforcement_factor|2}}
效果:守軍補員速率: +4%
Building levy 建築提供的徵召兵

遊戲內代碼:levy = 150

模板代碼:{{Building levy|150}}
效果:徵召兵: +150

遊戲內代碼:levy = normal_building_levy_tier_8

模板代碼:{{Building levy|normal|8}}
效果:徵召兵: +625
Building levy_size 建築提供的徵召兵規模增益

遊戲內代碼:levy_size = 0.15

模板代碼:{{Building levy_size|0.15}}
效果:徵召兵規模: +15%

Building levy_reinforcement_rate
Building levy_reinforcement_rate_same_faith

建築提供的徵召兵補員增益

遊戲內代碼:levy_reinforcement_rate = high_levy_reinforcement_rate_tier_2

模板代碼:{{Building levy_reinforcement_rate|high|2}}
效果:徵召兵補員速率: +30%

遊戲內代碼:levy_reinforcement_rate_same_faith = 0.15

模板代碼:{{Building levy_reinforcement_rate_same_faith|0.15}}
效果:徵召兵補員速率(相同信仰): +15%

Building mercenary_hire_cost_mult
Building holy_order_hire_cost_mult

建築提供的僱傭兵/騎士團花費增益

遊戲內代碼:mercenary_hire_cost_mult = normal_building_maa_maintenance_tier_1

模板代碼:{{Building mercenary_hire_cost_mult|normal|1}}
效果:僱傭兵僱傭花費: −0.8%

遊戲內代碼:mercenary_hire_cost_mult = -0.22

模板代碼:{{Building mercenary_hire_cost_mult|-0.22}}
效果:僱傭兵僱傭花費: −22%

遊戲內代碼:holy_order_hire_cost_mult = -0.15

模板代碼:{{Building holy_order_hire_cost_mult|-0.15}}
效果:騎士團僱傭花費: −15%
Building army_maintenance_mult 建築提供的軍隊金錢維護費增益

遊戲內代碼:army_maintenance_mult = -0.01

模板代碼:{{Building army_maintenance_mult|-0.01}}
效果:軍隊金錢維護費: −1%
Building counter_efficiency 建築提供的兵士克制效率修正

遊戲內代碼:counter_efficiency = 0.08

模板代碼:{{Building counter_efficiency |0.08}}
效果:兵士克制效率: +8%
Building men_at_arms_limit 建築提供的兵士軍團規模修正

遊戲內代碼:men_at_arms_limit = 1

模板代碼:{{Building men_at_arms_limit|1}}
效果:兵士軍團的規模: +1

Building men_at_arms_maintenance
Building skirmishers_maintenance_mult
Building archers_maintenance_mult
Building light_cavalry_maintenance_mult
Building heavy_cavalry_maintenance_mult
Building pikemen_maintenance_mult
Building heavy_infantry_maintenance_mult
Building archer_cavalry_maintenance_mult
Building camel_cavalry_maintenance_mult
Building elephant_cavalry_maintenance_mult
Building siege_weapon_maintenance_mult

建築提供的兵士或者某類兵士的維護費增益

遊戲內代碼:men_at_arms_maintenance = good_building_maa_maintenance_tier_7

模板代碼:{{Building men_at_arms_maintenance|good|1}}
效果:兵士維護費: −1.6%

遊戲內代碼:men_at_arms_maintenance = -0.01

模板代碼:{{Building men_at_arms_maintenance|-0.01}}
效果:兵士維護費: −1%

以散兵為例
遊戲內代碼:skirmishers_maintenance_mult = good_building_maa_maintenance_tier_7

模板代碼:{{Building skirmishers_maintenance_mult|good|1}}
效果:散兵維護費: −1.6%

遊戲內代碼:skirmishers_maintenance_mult = -0.01

模板代碼:{{Building skirmishers_maintenance_mult|-0.01}}
效果:散兵維護費: −1%

Building men_at_arms_recruitment_cost
Building skirmishers_recruitment_cost_mult
Building archers_recruitment_cost_mult
Building light_cavalry_recruitment_cost_mult
Building heavy_cavalry_recruitment_cost_mult
Building pikemen_recruitment_cost_mult
Building heavy_infantry_recruitment_cost_mult
Building archer_cavalry_recruitment_cost_mult
Building camel_cavalry_recruitment_cost_mult
Building elephant_cavalry_recruitment_cost_mult
Building siege_weapon_recruitment_cost_mult

建築提供的某類兵士維護費增益

遊戲內代碼:men_at_arms_recruitment_cost= -0.04

模板代碼:{{Building men_at_arms_recruitment_cost|-0.04}}
效果:兵士招募花費: −4%

以散兵為例
遊戲內代碼:skirmishers_recruitment_cost = -0.01

模板代碼:{{Building skirmishers_recruitment_cost|-0.01}}
效果:散兵招募花費: −1%

Building stationed_maa_damage_mult
Building stationed_maa_toughness_mult
Building stationed_maa_screen_mult
Building stationed_maa_pursuit_mult
Building stationed_maa_siege_value_mult
Building stationed_maa_damage_add
Building stationed_maa_toughness_add
Building stationed_maa_screen_add
Building stationed_maa_pursuit_add
Building stationed_maa_siege_add
Building maa_damage_mult
Building maa_toughness_mult
Building maa_screen_mult
Building maa_pursuit_mult
Building maa_siege_value_mult

建築提供的兵士傷害、堅韌、掩護、追擊等增益

遊戲內代碼:stationed_maa_damage_mult= normal_maa_damage_tier_2

模板代碼:{{Building stationed_maa_damage_mult|normal|2}}
效果:駐紮兵士傷害: +20%

遊戲內代碼:stationed_maa_damage_mult= 12

模板代碼:{{Building stationed_maa_damage_mult|12}}
效果:駐紮兵士傷害: +1200%

遊戲內代碼:stationed_maa_damage_add = 12

模板代碼:{{Building stationed_maa_damage_add|12}}
效果:駐紮兵士傷害: +12

Building stationed_skirmishers_damage_mult
Building stationed_skirmishers_toughness_mult
Building stationed_skirmishers_screen_mult
Building stationed_skirmishers_pursuit_mult
Building stationed_skirmishers_siege_value_mult
Building stationed_skirmishers_damage_add
Building stationed_skirmishers_toughness_add
Building stationed_skirmishers_screen_add
Building stationed_skirmishers_pursuit_add
Building stationed_skirmishers_siege_add
Building skirmishers_damage_mult
Building skirmishers_toughness_mult
Building skirmishers_screen_mult
Building skirmishers_pursuit_mult
Building skirmishers_siege_value_mult

建築提供的散兵兵士傷害、堅韌、掩護、追擊等增益

遊戲內代碼:stationed_skirmishers_damage_mult = normal_maa_damage_tier_2

模板代碼:{{Building stationed_skirmishers_damage_mult|normal|2}}
效果:駐紮散兵傷害: +20%

遊戲內代碼:stationed_skirmishers_damage_mult = 12

模板代碼:{{Building stationed_skirmishers_damage_mult |12}}
效果:駐紮散兵傷害: +1200%

遊戲內代碼:stationed_skirmishers_damage_add = 12

模板代碼:{{Building stationed_skirmishers_damage_add|12}}
效果:駐紮散兵傷害: +12

Building stationed_archers_damage_mult
Building stationed_archers_toughness_mult
Building stationed_archers_screen_mult
Building stationed_archers_pursuit_mult
Building stationed_archers_siege_value_mult
Building stationed_archers_damage_add
Building stationed_archers_toughness_add
Building stationed_archers_screen_add
Building stationed_archers_pursuit_add
Building stationed_archers_siege_add
Building archers_damage_mult
Building archers_toughness_mult
Building archers_screen_mult
Building archers_pursuit_mult
Building archers_siege_value_mult

建築提供的弓箭手兵士傷害、堅韌、掩護、追擊等增益

遊戲內代碼:stationed_archers_damage_mult = normal_maa_damage_tier_2

模板代碼:{{Building stationed_archers_damage_mult|normal|2}}
效果:駐紮弓箭手傷害: +20%

遊戲內代碼:stationed_archers_damage_mult = 12

模板代碼:{{Building stationed_archers_damage_mult|12}}
效果:駐紮弓箭手傷害: +1200%

遊戲內代碼:stationed_archers_damage_add = 12

模板代碼:{{Building stationed_archers_damage_add|12}}
效果:駐紮弓箭手傷害: +12

Building stationed_light_cavalry_damage_mult
Building stationed_light_cavalry_toughness_mult
Building stationed_light_cavalry_screen_mult
Building stationed_light_cavalry_pursuit_mult
Building stationed_light_cavalry_siege_value_mult
Building stationed_light_cavalry_damage_add
Building stationed_light_cavalry_toughness_add
Building stationed_light_cavalry_screen_add
Building stationed_light_cavalry_pursuit_add
Building stationed_light_cavalry_siege_add
Building light_cavalry_damage_mult
Building light_cavalry_toughness_mult
Building light_cavalry_screen_mult
Building light_cavalry_pursuit_mult
Building light_cavalry_siege_value_mult

建築提供的輕騎兵兵士傷害、堅韌、掩護、追擊等增益

遊戲內代碼:stationed_light_cavalry_damage_mult = normal_maa_damage_tier_2

模板代碼:{{Building stationed_light_cavalry_damage_mult|normal|2}}
效果:駐紮輕騎兵傷害: +20%

遊戲內代碼:stationed_light_cavalry_damage_mult = 12

模板代碼:{{Building stationed_light_cavalry_damage_mult|12}}
效果:駐紮輕騎兵傷害: +1200%

遊戲內代碼:stationed_light_cavalry_damage_add = 12

模板代碼:{{Building stationed_light_cavalry_damage_add|12}}
效果:駐紮輕騎兵傷害: +12

Building stationed_heavy_cavalry_damage_mult
Building stationed_heavy_cavalry_toughness_mult
Building stationed_heavy_cavalry_screen_mult
Building stationed_heavy_cavalry_pursuit_mult
Building stationed_heavy_cavalry_siege_value_mult
Building stationed_heavy_cavalry_damage_add
Building stationed_heavy_cavalry_toughness_add
Building stationed_heavy_cavalry_screen_add
Building stationed_heavy_cavalry_pursuit_add
Building stationed_heavy_cavalry_siege_add
Building heavy_cavalry_damage_mult
Building heavy_cavalry_toughness_mult
Building heavy_cavalry_screen_mult
Building heavy_cavalry_pursuit_mult
Building heavy_cavalry_siege_value_mult

建築提供的重騎兵兵士傷害、堅韌、掩護、追擊等增益

遊戲內代碼:stationed_heavy_cavalry_damage_mult = normal_maa_damage_tier_2

模板代碼:{{Building stationed_heavy_cavalry_damage_mult|normal|2}}
效果:駐紮重騎兵傷害: +20%

遊戲內代碼:stationed_heavy_cavalry_damage_mult = 12

模板代碼:{{Building stationed_heavy_cavalry_damage_mult |12}}
效果:駐紮重騎兵傷害: +1200%

遊戲內代碼:stationed_heavy_cavalry_damage_add = 12

模板代碼:{{Building stationed_heavy_cavalry_damage_add|12}}
效果:駐紮重騎兵傷害: +12

Building stationed_pikemen_damage_mult
Building stationed_pikemen_toughness_mult
Building stationed_pikemen_screen_mult
Building stationed_pikemen_pursuit_mult
Building stationed_pikemen_siege_value_mult
Building stationed_pikemen_damage_add
Building stationed_pikemen_toughness_add
Building stationed_pikemen_screen_add
Building stationed_pikemen_pursuit_add
Building stationed_pikemen_siege_add
Building pikemen_damage_mult
Building pikemen_toughness_mult
Building pikemen_screen_mult
Building pikemen_pursuit_mult
Building pikemen_siege_value_mult

建築提供的長槍兵兵士傷害、堅韌、掩護、追擊等增益

遊戲內代碼:stationed_pikemen_damage_mult = normal_maa_damage_tier_2

模板代碼:{{Building stationed_pikemen_damage_mult|normal|2}}
效果:駐紮長槍兵傷害: +20%

遊戲內代碼:stationed_pikemen_damage_mult = 12

模板代碼:{{Building stationed_pikemen_damage_mult|12}}
效果:駐紮長槍兵傷害: +1200%

遊戲內代碼:stationed_pikemen_damage_add = 12

模板代碼:{{Building stationed_pikemen_damage_add|12}}
效果:駐紮長槍兵傷害: +12

Building stationed_heavy_infantry_damage_mult
Building stationed_heavy_infantry_toughness_mult
Building stationed_heavy_infantry_screen_mult
Building stationed_heavy_infantry_pursuit_mult
Building stationed_heavy_infantry_siege_value_mult
Building stationed_heavy_infantry_damage_add
Building stationed_heavy_infantry_toughness_add
Building stationed_heavy_infantry_screen_add
Building stationed_heavy_infantry_pursuit_add
Building stationed_heavy_infantry_siege_add
Building heavy_infantry_damage_mult
Building heavy_infantry_toughness_mult
Building heavy_infantry_screen_mult
Building heavy_infantry_pursuit_mult
Building heavy_infantry_siege_value_mult

建築提供的重步兵兵士傷害、堅韌、掩護、追擊等增益

遊戲內代碼:stationed_heavy_infantry_damage_mult = normal_maa_damage_tier_2

模板代碼:{{Building stationed_heavy_infantry_damage_mult|normal|2}}
效果:駐紮重步兵傷害: +20%

遊戲內代碼:stationed_heavy_infantry_damage_mult = 12

模板代碼:{{Building stationed_heavy_infantry_damage_mult|12}}
效果:駐紮重步兵傷害: +1200%

遊戲內代碼:stationed_heavy_infantry_damage_add = 12

模板代碼:{{Building stationed_heavy_infantry_damage_add|12}}
效果:駐紮重步兵傷害: +12

Building stationed_archer_cavalry_damage_mult
Building stationed_archer_cavalry_toughness_mult
Building stationed_archer_cavalry_screen_mult
Building stationed_archer_cavalry_pursuit_mult
Building stationed_archer_cavalry_siege_value_mult
Building stationed_archer_cavalry_damage_add
Building stationed_archer_cavalry_toughness_add
Building stationed_archer_cavalry_screen_add
Building stationed_archer_cavalry_pursuit_add
Building stationed_archer_cavalry_siege_add
Building archer_cavalry_damage_mult
Building archer_cavalry_toughness_mult
Building archer_cavalry_screen_mult
Building archer_cavalry_pursuit_mult
Building archer_cavalry_siege_value_mult

建築提供的弓騎兵兵士傷害、堅韌、掩護、追擊等增益

遊戲內代碼:stationed_archer_cavalry_damage_mult = normal_maa_damage_tier_2

模板代碼:{{Building stationed_archer_cavalry_damage_mult|normal|2}}
效果:駐紮弓騎兵傷害: +20%

遊戲內代碼:stationed_archer_cavalry_damage_mult = 12

模板代碼:{{Building stationed_archer_cavalry_damage_mult|12}}
效果:駐紮弓騎兵傷害: +1200%

遊戲內代碼:stationed_archer_cavalry_damage_add = 12

模板代碼:{{Building stationed_archer_cavalry_damage_add|12}}
效果:駐紮弓騎兵傷害: +12

Building stationed_camel_cavalry_damage_mult
Building stationed_camel_cavalry_toughness_mult
Building stationed_camel_cavalry_screen_mult
Building stationed_camel_cavalry_pursuit_mult
Building stationed_camel_cavalry_siege_value_mult
Building stationed_camel_cavalry_damage_add
Building stationed_camel_cavalry_toughness_add
Building stationed_camel_cavalry_screen_add
Building stationed_camel_cavalry_pursuit_add
Building stationed_camel_cavalry_siege_add
Building camel_cavalry_damage_mult
Building camel_cavalry_toughness_mult
Building camel_cavalry_screen_mult
Building camel_cavalry_pursuit_mult
Building camel_cavalry_siege_value_mult

建築提供的駱駝騎兵兵士傷害、堅韌、掩護、追擊等增益

遊戲內代碼:stationed_camel_cavalry_damage_mult = normal_maa_damage_tier_2

模板代碼:{{Building stationed_camel_cavalry_damage_mult|normal|2}}
效果:駐紮駱駝騎兵傷害: +20%

遊戲內代碼:stationed_camel_cavalry_damage_mult = 12

模板代碼:{{Building stationed_camel_cavalry_damage_mult|12}}
效果:駐紮駱駝騎兵傷害: +1200%

遊戲內代碼:stationed_camel_cavalry_damage_add = 12

模板代碼:{{Building stationed_camel_cavalry_damage_add|12}}
效果:駐紮駱駝騎兵傷害: +12

Building stationed_elephant_cavalry_damage_mult
Building stationed_elephant_cavalry_toughness_mult
Building stationed_elephant_cavalry_screen_mult
Building stationed_elephant_cavalry_pursuit_mult
Building stationed_elephant_cavalry_siege_value_mult
Building stationed_elephant_cavalry_damage_add
Building stationed_elephant_cavalry_toughness_add
Building stationed_elephant_cavalry_screen_add
Building stationed_elephant_cavalry_pursuit_add
Building stationed_elephant_cavalry_siege_add
Building elephant_cavalry_damage_mult
Building elephant_cavalry_toughness_mult
Building elephant_cavalry_screen_mult
Building elephant_cavalry_pursuit_mult
Building elephant_cavalry_siege_value_mult

建築提供的象騎兵兵士傷害、堅韌、掩護、追擊等增益

遊戲內代碼:stationed_elephant_cavalry_damage_mult = normal_maa_damage_tier_2

模板代碼:{{Building stationed_elephant_cavalry_damage_mult|normal|2}}
效果:駐紮象騎兵傷害: +20%

遊戲內代碼:stationed_elephant_cavalry_damage_mult = 12

模板代碼:{{Building stationed_elephant_cavalry_damage_mult|12}}
效果:駐紮象騎兵傷害: +1200%

遊戲內代碼:stationed_elephant_cavalry_damage_add = 12

模板代碼:{{Building stationed_elephant_cavalry_damage_add|12}}
效果:駐紮象騎兵傷害: +12

Building stationed_siege_weapon_damage_mult
Building stationed_siege_weapon_toughness_mult
Building stationed_siege_weapon_screen_mult
Building stationed_siege_weapon_pursuit_mult
Building stationed_siege_weapon_siege_value_mult
Building stationed_siege_weapon_damage_add
Building stationed_siege_weapon_toughness_add
Building stationed_siege_weapon_screen_add
Building stationed_siege_weapon_pursuit_add
Building stationed_siege_weapon_siege_add
Building siege_weapon_damage_mult
Building siege_weapon_toughness_mult
Building siege_weapon_screen_mult
Building siege_weapon_pursuit_mult
Building siege_weapon_siege_value_mult

建築提供的攻城武器兵士傷害、堅韌、掩護、追擊等增益

遊戲內代碼:stationed_siege_weapon_damage_mult = normal_maa_damage_tier_2

模板代碼:{{Building stationed_siege_weapon_damage_mult|normal|2}}
效果:駐紮攻城武器傷害: +20%

遊戲內代碼:stationed_siege_weapon_damage_mult = 12

模板代碼:{{Building stationed_siege_weapon_damage_mult|12}}
效果:駐紮攻城武器傷害: +1200%

遊戲內代碼:stationed_siege_weapon_damage_add = 12

模板代碼:{{Building stationed_siege_weapon_damage_add|12}}
效果:駐紮攻城武器傷害: +12
Building stationed_maa_siege_value_add 建築提供的駐紮兵士圍攻進展

遊戲內代碼:stationed_maa_siege_value_add = 0.35

模板代碼:{{Building stationed_maa_siege_value_add|0.35}}
效果:駐紮兵士圍攻進展: +0.35
Building knight_effectiveness_mult 建築提供的騎士戰鬥力增益

遊戲內代碼:knight_effectiveness_mult = 0.07

模板代碼:{{Building knight_effectiveness_mult|0.07}}
效果:騎士戰鬥力: +7%

遊戲內代碼:knight_effectiveness_mult = high_knight_effectiveness_mult_tier_1

模板代碼:{{Building knight_effectiveness_mult|high|1}}
效果:騎士戰鬥力: +2%
Building knight_limit 建築提供的騎士上限

遊戲內代碼:knight_limit = 2

模板代碼:{{Building knight_limit|2}}
效果:騎士數量: +2
Epidemic_resistance 包括但不限於建築提供的瘟疫抗性

遊戲內代碼:epidemic_resistance = 5

模板代碼:{{epidemic_resistance|5}}
效果:瘟疫抗性: +5

遊戲內代碼:epidemic_resistance = -5

模板代碼:{{epidemic_resistance|-5}}
效果:瘟疫抗性: -5
Legitimacy_gain_mult 包括但不限於建築提供的正統性獲得

遊戲內代碼:legitimacy_gain_mult = 0.01

模板代碼:{{legitimacy_gain_mult|0.01}}
效果:正統性獲得: +1%

遊戲內代碼:legitimacy_gain_mult = -0.01

模板代碼:{{legitimacy_gain_mult|-0.01}}
效果:正統性獲得: −1%
Owned_legend_spread_mult 包括但不限於建築提供的傳奇傳播概率

遊戲內代碼:owned_legend_spread_mult = 0.05

模板代碼:{{owned_legend_spread_mult|0.05}}
效果:傳奇傳播概率: +5%

遊戲內代碼:owned_legend_spread_mult = -0.05

模板代碼:{{owned_legend_spread_mult|-0.05}}
效果:傳奇傳播概率: −5%

「建築模板」分類的頁面

此分類包含以下 200 個頁面,共 242 個。

(上一頁)(下一頁

B

(上一頁)(下一頁