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仅在启用权力之路DLC的情况下可用。 |
All adventurers have a Camp. All buildings can be given various upgrades. The number of upgrades that can be added is equal to the level of the building. Many upgrades require a certain camp purpose. The appearance of buildings in the Camp window depends on the character's culture and the terrain depends on the terrain of the barony where the Camp is located.
The camp can have various buildings constructed. All of them have 6 levels.
- Level 1 buildings cost 60
Gold and take 60 days to build
- Level 2 buildings cost 120
Gold and take 70 days to build
- Level 3 buildings cost 180
Gold and take 80 days to build
- Level 4 buildings cost 240
Gold and take 90 days to build
- Level 5 buildings cost 300
Gold and take 100 days to build
- Level 6 buildings cost 360
Gold and take 120 days to build
If a building or upgrade is demolished half of its construction cost is refunded. This applies if the adventurer becomes landed as well.
Pavilion[编辑 | 编辑源代码]
Every Camp contains a Pavilion, which determines how many buildings can be constructed in the Camp.
Level Effect |
Level 1 | Level 2 | Level 3 | Level 4 |
---|---|---|---|---|
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Medium Boost | Medium Boost | Medium Boost | Medium Boost |
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+1 | +2 | +3 | |
(scheme phase length为Template:Icon中的未知key) Enemy hostile scheme phase length | +5 days | +15 days | +35 days | |
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+100 | +250 | +500 | |
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+5% | +10% | ||
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+2 | +3 | +4 | +4 |
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+2% | +4% | +6% | |
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200 | 350 | 500 | |
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10 months | 12 months | 14 months |
Supply Tent[编辑 | 编辑源代码]
The Supply Tent unlocks the File:Quartermaster camp officer.png Quartermaster officer and allows the Camp Revelry activity to use all options for the Food activity option.
Level Effect |
Level 1 | Level 2 | Level 3 | Level 4 | Level 5 | Level 6 |
---|---|---|---|---|---|---|
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+50% | +75% | +100% | +130% | +175% | +220% |
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+25% | +50% | +75% | +100% | +125% | +150% |
Upgrade Slots | 1 | 2 | 3 | 4 | 5 | 6 |
Upgrades[编辑 | 编辑源代码]
The building can have the following upgrades:
Upgrade | Unlocked officer | Effects | ![]() |
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Camp purpose | Description |
---|---|---|---|---|---|---|
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60 | 6 months | ![]() |
Having a few petty shopkeeps always willing to find the best local deals is well worth their slight mark-up. | ||
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|
120 | 6 months | ![]() |
Patched and padded gear isn't pretty, but it doesn't need to be to do its job. | |
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File:Armorer camp officer.png Armorer |
|
180 | 8 months | ![]() |
A good tool is pricey in civilization, and priceless on the road. |
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File:Armorer camp officer.png Armorer |
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240 | 10 months | ![]() |
Swords shatter, spears break, arrows run low: unless, of course, you have a healthy stockpile of spares in the field. |
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120 | 6 months | File:Camp purpose explorers.png Explorers | It's surprising how great an effect just a few well-tooled — and well-armed — climbers can have on a situation. | |
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File:Chief forager camp officer.png Chief Forager |
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60 | 8 months | File:Camp purpose explorers.png Explorers | Rationing is never popular, but it certainly beats starvation. |
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File:Chief forager camp officer.png Chief Forager |
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60 | 8 months | File:Camp purpose explorers.png Explorers | Any man or woman who doesn't appreciate the value of water is one who's never felt its lack. |
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File:Master thief camp officer.png Master Thief |
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120 | 8 months | File:Camp purpose brigands.png Freebooters | A fresh cloth on the face and a cloak round the shoulders do much to ward off a noose round the neck. |
Barber's Tent[编辑 | 编辑源代码]
The Barber's Tent has the following effects:
Level Effect |
Level 1 | Level 2 | Level 3 | Level 4 | Level 5 | Level 6 |
---|---|---|---|---|---|---|
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+10 | +15 | +20 | +25 | +30 | +35 |
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Small | Medium | Significant | Huge | Huge | Massive |
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-3% | -6% | -9% | -12% | -15% | -18% |
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+0.2 | +0.4 | +0.6 | +0.8 | +1.0 | +1.20 |
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-10 | -15 | -20 | -27 | -34 | -44 |
Upgrade Slots | 1 | 2 | 3 | 3 | 3 | 3 |
Upgrades[编辑 | 编辑源代码]
The building can have the following upgrades:
Upgrade | ![]() |
Effects | ![]() |
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Camp purpose | Description |
---|---|---|---|---|---|---|
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Small | ![]() |
60 | 6 months | ![]() |
Good for gum rot, good for arrowheads, and in a pinch an excellent way to settle an argument. |
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120 | 6 months | ![]() |
In the close quarters of a camp, you really learn how far a human scream can travel. | ||
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Medium |
|
240 | 6 months | ![]() |
Precision isn't a necessary component of healthcare, but it certainly helps. |
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|
60 | 6 months |
|
Dig 'em up, dust 'em down, and crack out the teeth and cut away any valuables before they bloat too far. | |
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Small |
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180 | 8 months | File:Camp purpose scholars.png Scholars | There's a good book, manual, or scroll applicable to most situations. Often with helpful pictures. |
Baggage Train[编辑 | 编辑源代码]
The Baggage Train unlocks the File:Head porter camp officer.png Head Porter officer and also makes it 25% more likely to receive File:Icon contract escort.png Transport contracts. It also makes it 5 times more likely to get recruitment events when using the File:Adventurers scout for talent option.png travel option but this does not stack with the one from the Roaring Campfire.
Level Effect |
Level 1 | Level 2 | Level 3 | Level 4 | Level 5 | Level 6 |
---|---|---|---|---|---|---|
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+10% | +20% | +30% | +40% | +50% | +60% |
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+20% | +40% | +60% | +80% | +100% | +120% |
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+2% | +4% | +6% | +8% | +10% | +12% |
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+3 Skirmishers | +3 Skirmishers +3 Archers |
+3 Skirmishers +3 Archers +3 Heavy Infantry |
+3 Skirmishers +3 Archers +3 Heavy Infantry +3 Light Cavalry |
+3 Skirmishers +3 Archers +3 Heavy Infantry +3 Light Cavalry +3 Heavy Cavalry |
+3 Skirmishers +3 Archers +3 Heavy Infantry +3 Light Cavalry +3 Heavy Cavalry +3 Siege Weapons |
Upgrade Slots | 1 | 2 | 3 | 4 | 5 | 6 |
Upgrades[编辑 | 编辑源代码]
The building can have the following upgrades:
Upgrade | Unlocked officer | Effects | ![]() |
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Camp purpose | Description |
---|---|---|---|---|---|---|
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|
180 | 6 months | ![]() |
What cannot be carried must be left behind, so it's imperative that we can carry as much as possible. | |
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240 | 6 months | ![]() |
The camp is awash with trade anyway, giving it a place and focus just lets us structure it. | ||
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|
180 | 6 months | ![]() |
Even more so than most dwellings, a camp is a communal space — one ill-suited for personal intimacy. Most followers appreciate having an area to simply be... alone together. | |
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File:Head groom camp officer.png Head Groom |
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120 | 8 months | ![]() |
Horses, like people, tire. A good stable of spares does wonders for letting them rest when it matters most. |
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File:Huntperson camp officer.png Huntsman |
|
120 | 8 months | ![]() |
On the road, there's always something that needs trailing, from boar to bandits. |
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File:Kennelperson camp officer.png Kenneler |
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120 | 8 months | ![]() |
The dogs were following us anyway, may as well put 'em to use. |
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File:Camp priest camp officer.png Camp Priest |
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60 | 8 months | ![]() |
Faith follows us wherever we go, but a locus for it can't hurt. |
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File:Chief engineer camp officer.png Chief Engineer | ![]() |
240 | 10 months |
|
It's uniquely impractical to maintain the resources and specialists required to perform good siegecraft whilst traveling. Unless you commit to it. |
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240 | 8 months |
|
Parchment may be a luxury, but with suitable help, it can be turned into a useful tool for some. | |
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File:Person haggler camp officer.png Man-Haggler |
|
240 | 8 months |
|
Secure transportation and display of prisoners is imperative to getting the best price for them. |
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60 | 8 months | File:Camp purpose brigands.png Freebooters | Reputations are malleable things — especially if you put in the effort. | ||
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120 | 8 months | File:Camp purpose scholars.png Scholars | These spiritual questers bring dignity and wisdom that's unusual site in a wandering band, but not unnatural. | ||
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File:Witness camp officer.png Witness | ![]() |
120 | 10 months | File:Camp purpose legitimists.png Legitimists | Words are cheap, but there are ways to make them more alluring. |
Mess Tent[编辑 | 编辑源代码]
The Mess Tent unlocks the File:Camp cook camp officer.png Chief Cook officer and allows the Camp Revelry activity to use the second level of
Drinks activity option. It also doubles the
Provisions obtained from the Gather Provisions decision.
Level Effect |
Level 1 | Level 2 | Level 3 | Level 4 | Level 5 | Level 6 |
---|---|---|---|---|---|---|
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+5% | +10% | +15% | +20% | +25% | +30% |
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+3 | +6 | +9 | +12 | +15 | +18 |
(scheme phase length为Template:Icon中的未知key) Prowess Scheme Phase Length | -5 days | -10 days | -15 days | -20 days | -25 days | -30 days |
Upgrade Slots | 1 | 1 | 2 | 2 | 3 | 3 |
Upgrades[编辑 | 编辑源代码]
The building can have the following upgrades:
Upgrade | ![]() |
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Effects | ![]() |
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Description |
---|---|---|---|---|---|---|
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+0.2 | +10 |
|
120 | 6 months | Fresh bread is a wonderfully restorative way to start the day. |
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+20 |
|
120 | 6 months | Doing more with less is a fine motto to preach, but few practice it like cooks on the move. | |
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+0.2 |
|
120 | 8 months | Any fool can rub salt into meat, but it takes a professional to do it at scale and keep it tasting edible months later. | |
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+0.3 | +10 |
|
120 | 8 months | There's an art to the brewing and transporting of fine ale, and a supreme luxury to having your own supply. |
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+0.1 |
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240 | 8 months | Knowing the difference between what's safe to eat and what's violent, hemorrhaging-death is always valuable. |
Roaring Campfire[编辑 | 编辑源代码]
The Roaring Campfire unlocks the Fireside Chat intent and makes it 5 times more likely to get recruitment events when using the File:Adventurers scout for talent option.png travel option. The bonus does not stack with the one from the Baggage Train.
Level Effect |
Level 1 | Level 2 | Level 3 | Level 4 | Level 5 | Level 6 |
---|---|---|---|---|---|---|
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+1 | +2 | +4 | +6 | +9 | +12 |
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+1 | +2 | +3 | +4 | +5 | +6 |
Upgrade Slots | 1 | 1 | 2 | 2 | 3 | 3 |
Upgrades[编辑 | 编辑源代码]
The building can have the following upgrades:
Upgrade | ![]() |
Effects | ![]() |
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Camp purpose | Description |
---|---|---|---|---|---|---|
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|
60 | 6 months | ![]() |
Slapstick may not be high art, but damned if it isn't funny when the little one smacks his head on the log. | |
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+1% per ![]() |
|
60 | 10 months | ![]() |
We gather in memory of those we won't see again, and to remember the faces we may yet lose. |
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+1% per ![]() |
|
120 | 6 months | ![]() |
It's astounding how much more motivating it is to listen to one who can actually play than one who definitely can't. |
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+1% per ![]() |
|
120 | 6 months | ![]() |
Gravitas, wordplay, a sense for the profound, the profane, and the bawdy — a good poet needs all of these and more. |
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60 | 6 months | File:Camp purpose explorers.png Explorers | Life tied to one place really can get dreary enough to motivate any amount of spilled gossip. | |
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120 | 10 months | File:Camp purpose scholars.png Scholars | Ask two scholars about one subject and you'll receive five conflicting opinions. Educational, if loud. | |
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240 | 8 months | File:Camp purpose brigands.png Freebooters | There's a lot of easily-gathered material to work with out there, if you're willing to play the right games. | |
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+2% per ![]() |
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180 | 10 months | File:Camp purpose legitimists.png Legitimists | It's easy to lose sight of a long-term goal, unless you weave it into every deed, every conversation, every drunken boast. |
Proving Grounds[编辑 | 编辑源代码]
The Proving Grounds unlock the File:Master of arms camp officer.png Master of Arms officer.
Level Effect |
Level 1 | Level 2 | Level 3 | Level 4 | Level 5 | Level 6 |
---|---|---|---|---|---|---|
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-5% | -5% | -10% | -10% | -15% | |
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+2% | +4% | +6% | +8% | +10% | +12% |
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+1 | +2 | +3 | +4 | +5 | +6 |
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+1% | +2% | +4% | +6% | +10% | +14% |
Upgrade Slots | 1 | 2 | 3 | 4 | 5 | 6 |
Upgrades[编辑 | 编辑源代码]
The building can have the following upgrades:
Upgrade | Unlocked officer | Effects | ![]() |
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Requirements | Description |
---|---|---|---|---|---|---|
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File:Light cavalry captain camp officer.png Light Cavalry Captain |
|
180 | 8 months | Horses, like men, need exercise and training regularly, beyond just trotting from place to place. | |
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File:Pike captain camp officer.png Pike Captain |
|
180 | 10 months | A wall of spears is still a wall. It stands strong together, or it crumbles as one. | |
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File:Heavy cavalry captain camp officer.png Heavy Cavalry Captain |
|
240 | 10 months | Links twist, leather snaps, plates rust, and drill fades as much for the elite heavy cavalry as anyone else. | |
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File:Heavy infantry captain camp officer.png Heavy Infantry Captain |
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180 | 10 months | It's entirely possible to build up a resistance to skull trauma based largely on prior skull trauma. | |
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File:Archer captain camp officer.png Archer Captain |
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120 | 10 months | See that over there? See the target on it? That's today's mark. Bows up! | |
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File:Light infantry captain camp officer.png Light Infantry Captain |
|
120 | 10 months | You don't practice to become skilled, you practice to stay skilled. | |
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File:Camelry captain camp officer.png Camelry Captain |
|
180 | 8 months | ![]() |
They may be recalcitrant, turbulent beasts, but that's all the more reason to train our camelry on the regular. |
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File:Elephantry captain camp officer.png Elephantry Captain |
|
240 | 10 months | ![]() |
A stock of spare elephants, the greatest and large of all [high god name]'s creatures, is something most kings cannot boast of. |
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File:Horse archer captain camp officer.png Horse Archer Captain |
|
240 | 10 months | ![]() |
Some are born to this, others are raised to it later in life. |
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File:Master of spoils camp officer.png Master of Spoils |
|
240 | 8 months | ![]() |
We're a band who moves, fights, and loots as one. Gear goes into the pot, and we distribute from there. Or else. |
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240 | 10 months | ![]() |
Every battle has been fought before, every war waged a result of another. Why not refer to the results? | |
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120 | 6 months | ![]() |
First to grab it without snapping wins the pot: fleshwounds only, knives blunt, and if you're spotted, you're out. | |
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180 | 10 months | ![]() |
Our present... situation, provides unique threats and challenges to our charge. Take them as seriously as death. |
Camp Perimeter[编辑 | 编辑源代码]
The Camp Perimeter unlocks the File:Adventurers forward scouts option.png Forward Scouts travel option.
Level Effect |
Level 1 | Level 2 | Level 3 | Level 4 | Level 5 | Level 6 |
---|---|---|---|---|---|---|
(scheme potential为Template:Icon中的未知key) Enemy Hostile Scheme Potential | -5% | -10% | -15% | -20% | -25% | -30% |
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+5% | +10% | +15% | +20% | +25% | +30% |
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+5 | +10 | +15 | +20 | +25 | +30 |
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+3 | +6 | +9 | +12 | +15 | +18 |
Upgrade Slots | 1 | 2 | 3 | 3 | 3 | 3 |
Upgrades[编辑 | 编辑源代码]
The building can have the following upgrades:
Upgrade | Effects | ![]() |
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Camp purpose | Description |
---|---|---|---|---|---|
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60 | 6 months | ![]() |
If it smells bad, it goes far away from the rest of us. A simple rule, enforced by studious whipping. |
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60 | 10 months | ![]() |
A fixed and unchanging layout for what goes where at camp builds character and a sense of place regardless of location. |
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60 | 10 months | ![]() |
Only a fool makes camp wherever they are when evening begins to fall: you move till you find the right place. |
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60 | 6 months | File:Camp purpose explorers.png Explorers | In strange climes far from home, we are reminded most of how vulnerable we are — and what we can best do about it. |
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60 | 10 months | File:Camp purpose mercenaries.png Swords-for-Hire | Thinking about defense is easiest when you make it such a habit that you do it unthinkingly. |
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180 | 10 months | File:Camp purpose mercenaries.png Swords-for-Hire | Nothing regiments soldiers quite like forcing them to dig an earthwork a day, every day, at the end of the day, forever. |