宫廷:修订间差异

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 每 个统治者 都有一个宫廷, 统治者 的家庭成员,情人 ,骑士 ,廷臣和宾客 都会在宫廷内停留一定时间
 每 位有领地角色 都有一个 [[File:court.png|24px]] ''' 宫廷'''('''court''') 由领地内 无地臣民组成。宫廷内可能有 家庭成员,{{icon|knight}} [[骑士]],[[ 情人]] ,廷臣和宾客。


==廷臣==
==廷臣==
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 廷臣是居住在统治者的宫廷里的无 领土 角色。他们可以被任命为内阁成员, 指挥官 ,骑士或封臣。
 廷臣是居住在统治者的 [[File:court.png|24px]]  宫廷里的无 角色。他们可以被任命为[[ 内阁]] 成员,[[将领]] {{icon|knight}}  骑士或 {{icon|vassal}} [[ 封臣]]


 如果廷臣没有 领土 头衔,每月有{{red|2%}}的概率会离开。每10点大于0的{{iconify|Opinion}} 好感 {{green|-0.1%}} 的离开概率,每10点低于0的{{iconify|Opinion}} 好感 {{red|+0.1%}} 的离开概率。
 如果廷臣没有 次要 头衔,每月有{{red|2%}}的概率会离开。每10点大于0的 {{icon|Opinion}} 好感 {{green|-0.1%}} 的离开概率,每10点低于0的 {{icon|Opinion}} 好感 {{red|+0.1%}} 的离开概率。


 此外,还会受到以下情况的修正:
 此外,还会受到以下情况的修正:
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|{{green|-1%}}
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|[[File:Trait pregnant.png|24px]] 怀孕
|[[File:Trait pregnant.png|24px]] 怀孕 特质
|{{green|-1%}}
|{{green|-1%}}
|-
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第26行: 第26行:
|{{green|-0.5%}}
|{{green|-0.5%}}
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|低 {{iconify|Health}}
|低 {{icon|Health}} 健康
|{{green|-0.3%}}
|{{green|-0.3%}}
|-
|-
第38行: 第38行:
|{{green|-0.2%}}
|{{green|-0.2%}}
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|[[File:Trait bastard.png|24px]] 私生子
|[[File:Trait bastard.png|24px]] 私生子 特质
|{{red|+0.3%}}
|{{red|+0.3%}}
|-
|-
|和统治者是 竞争对手
|和统治者是 仇敌
|{{red|+0.5%}}
|{{red|+0.5%}}
|}
|}

2020年9月24日 (四) 13:46的版本

每位有领地角色都有一个 Court.png 宫廷court),由领地内的无地臣民组成。宫廷内可能有家庭成员, 骑士情人,廷臣和宾客。

廷臣

廷臣是居住在统治者的 Court.png 宫廷里的无地角色。他们可以被任命为内阁成员,将领 骑士或 封臣

如果廷臣没有次要头衔,每月有 2%的概率会离开。每10点大于0的 好感 -0.1% 的离开概率,每10点低于0的 好感 +0.1% 的离开概率。

此外,还会受到以下情况的修正:

廷臣情况 离开概率
是儿童 -3%
拥有任何宣称 -1%
Trait pregnant.png 怀孕特质 -1%
和领主结婚 -0.5%
健康 -0.3%
和统治者或其他廷臣是朋友 -0.2%
和统治者或其他廷臣是情人 -0.2%
和统治者或其他廷臣是至亲 -0.2%
Trait bastard.png 私生子特质 +0.3%
和统治者是仇敌 +0.5%

宾客

Guests are unlanded characters staying at a ruler's Court for a 3 years and then have a monthly chance to leave. During this time they will interact with other members of the Court and may take part in random events. They can be convinced to stay permanently in the realm by being given a seat on the council, a landed or minor title, 10 Gold, or by using the Seduction Scheme. Guests are more likely to visit a Court if they have a definite reason, such a the ruler being strong enough to press their Claims or the ruler or one of its adult children being unmarried. The fewer Courtiers a character has the more guests it will receive.

Unlanded characters can be asked to visit a Court with the Invitation interaction.

If a Guest with Claims is about to leave the Liege will be given the option to convince the Guest to stay for one year.

宫廷医师

The court physician is a character carrying a minor title that allows it to help Liege against Health traits. When the Ruler or someone at their court gains a Health trait while the Ruler has a court physician the Ruler will gain the option to try a safe or a risky treatment. A third type of treatment is also available if the court physician has the Trait mystic 1.png Wise Man, Trait mystic 2.png Mystic or Trait mystic 3.png Miracle Worker trait. The risky treatment has a chance to give the character the Trait one eyed.png One-Eyed, Trait one legged.png One-Legged, Trait disfigured.png Disfigured or Trait eunuch.png Eunuch trait.

court physicians can be appointed through a character interaction or the Search for Physician decision.

囚犯

Prisoners are characters who are held at someone's court unwillingly. A character can obtain prisoners via the Abduction scheme, occupying a character's Realm Capital while at war or following battles if the enemy commander has low  Prowess. A Ruler can attempt to imprison any character within their Realm but this will incur Tyranny unless the prisoner is guilty of a Crime. An imprisoned character can be released, ransomed, tortured or executed. Characters will be imprisoned in either Dungeon or House Arrest and can be freely moved between the two. By default prisoners are hold into Dungeon if Lowborn and House Arrest if Noble.

软禁影响 打入地牢影响
  • -5 Diplomacy
  • -20 Natural Dread
  • -100% Dread Loss
  • Focus invalid.png -75% Monthly Lifestyle Experience
  • -5 Diplomacy
  • -30 Natural Dread
  • -100% Dread Loss
  • Focus invalid.png -150% Monthly Lifestyle Experience
  • +50% Stress Gain
  • -15 Prisoner Family Opinion
  • Severe Health Penalty

In addition if a character stays in Dungeon for more than 5 years it might gain the  Ill or Trait pneumonic.png Pneumonia traits.

谈判放人

统治者释放囚犯时可以对他/她进行以下要求:

Condition Acceptance Opinion
驱逐 -50 -20
要求改信 -20 -10
获得弱牵制 -80 -20
招募 -10 -15
放弃宣称 -25 -30
誓发终身愿 -30 -10

要求赎金

A Ruler can ransom an imprisoned character, asking their liege, parent or the imprisoned character themselves, in that order, to pay with either  gold or a  weak hook in exchange for the imprisoned character's freedom. An imprisoned character can also offer ransom to their jailer. If paying with  gold the ransom cost of a character depends on their primary title rank:[1]

Rank Ransom cost
None 20
Baron 30
Count 50
Duke 100
King 200
Emperor 500

This is modified by the imprisoned character's relationship to the character ransoming them:[2]

Factor Ransom cost modifier
Primary heir 100%
Spouse 50%
Close family 25%
Other 10%

The final amount is rounded to the nearest 5 gold,[3] with a minimum ransom of 10 gold.[4]

处决

A Ruler can execute any imprisoned character. Executing a character will incur Tyranny unless the character is guilty of a very severe Crime. Each execution will grant +30  Dread and -20  Opinion with the victim's Dynasty.

If the prisoner shared the same Faith it will be beheaded. Otherwise it will be burned. Burning a prisoner grants 25  Piety if the character's Faith has the  Fundamentalist Doctrine. Characters with the Cannibal trait or secret can devour prisoners to lose  Stress at the cost of a 20% chance to gain the  Ill trait.

折磨

Torture is an Intrigue action that can be performed upon prisoners and has the following effects:

  • The torturer character gains +20  Dread
  • The torturer character loses -100  Piety if its Faith forbids it
  • The torturer character loses -10  Stress if they have the  Sadistic trait
  • The torturer character gains +10  Stress if they have the Trait trusting.png Trusting trait
  • The torturer character gains +100  Stress if they have the  Compassionate trait
  • The tortured character loses -75  Opinion for 50 years towards the torturing character
  • The tortured character gains the Recently Tortured modifier for 5 years, causing a major  Health Penalty
  • If the tortured character has or knows a secret it will have the option to reveal it to avoid torture

罪行

Crimes are actions that allow a character to imprison someone from their realm without incurring Tyranny and may be personal, familial or religious.

  • Personal Crimes are caused by certain actions taken against a Ruler and allows only the said Ruler to imprison the criminal character
  • Familial Crimes are caused by certain actions taken against a character and allows any Ruler from the same family to imprison the criminal character
  • Religious Crimes are caused by traits that are considered Criminal by a Faith and allows any Ruler to imprison the criminal character

The following actions are crimes:

罪行 条件 剥夺头衔 驱逐 处决 类型
Attempted Abduction Abduction scheme fails on the character No No No Personal
Attempted Arrest Liege requests imprisonment and character refuses No No No Personal
Attempted Elopment Elope scheme fails on the character's spouse No No No Personal
Attempted To Murder Me Murder scheme fails no the character No Yes Yes Personal
Blinded Me Blinded the character No No No Personal
Botched My Treatment Court physician's risky treatment of liege failed No Yes Yes Personal
Castrated Me Castrated the character No No No Personal
Declared War Declaring war upon the character Yes No No Personal
Elopment An Elope scheme succeeds on the character's spouse No No No Personal
Failed To Treat Me court physician's safe treatment of liege failed No No No Personal
Revolted against Me Civil War ended in White Peace Yes No No Personal
Refused Imprisonment Vassal refuses Imprisonment and realm has High Crown Authority Yes No No Personal
Refused Retraction Vassal refuses Vassal Retraction and realm has High Crown Authority Yes No No Personal
Refused Revocation Vassal refuses Title Revocation and realm has High Crown Authority Yes No No Personal
Scheming Against Me Discovered as agent in a scheme against the character No No No Personal
Spying on Liege Spymaster fails the Find Secrets task on the Liege No No No Personal
Tortured Me Tortured the character No No No Personal
Attempted To Murder Family Member Murder scheme fails on a member of the character's family No Yes Yes Familial
Botched Treatment of Kin court physician's risky treatment of liege's family member failed No Yes Yes Familial
Failed To Treat Kin court physician's safe treatment of liege's family member failed No No No Familial
Murdered Family Member Murder scheme fails secrecy on a member of the character's family No Yes Yes Familial
Tortured Family Member Tortured a family member of the character No No No Familial
Unlawfully Executed Family Executed a family member of the character without a valid reason No Yes Yes Familial
Excommunicated Character has the Excommunicated trait and faith has the Communion tenet Yes Yes Yes Religious
Known Adulterer Character has the Adulterer trait and faith has the Criminal adultery doctrine for its gender Yes No No Religious
Known Cannibal Character has the Cannibal trait and faith does not have the Ritual Cannibalism tenet No No Yes Religious
Known Deviant Character has the Deviant trait and faith has the Criminal deviancy doctrine Yes No No Religious
Known Fornicator Character has the Fornicator trait and faith has the Criminal adultery doctrine for its gender Yes No No Religious
Known Sodomite Character has the Sodomite trait and faith has the Criminal same-sex relations doctrine Yes No No Religious
Known Witch Character has the Witch trait and faith has the Criminal witchcraft doctrine No No Yes Religious
Known Kinslayer Character has a Kinslayer trait and faith has the Criminal kinslaying doctrine for its severity Yes No No Religious
Denounced Character has the Denounced trait No No No Dynastic

References

  1. RANSOM_COST_BY_TIER in common/defines/00_defines.txt
  2. RANSOM_COST_PRIMARY_HEIR, RANSOM_COST_SPOUSE, RANSOM_COST_CLOSE_FAMILY, and RANSOM_COST_OTHER in common/defines/00_defines.txt
  3. RANSOM_ROUNDED_TO in common/defines/00_defines.txt
  4. RANSOM_MIN_COST in common/defines/00_defines.txt