An Army is a large group of soldiers that can be controlled to attack other armies or siege a Holding during wars. Based on its composition an army will be shown having a certain quality.
After an army has completed half of a move order it becomes Movement Locked, meaning that it will not be able to receive orders until it arrives at its destination.
Armies ordered to cross a Sea Zone will embark onto a fleet. Embarking costs 金钱 proportional to the army size. While embarked army maintenance is raised by +25% and the army will start to lose Supplies after 30 days at sea.
士兵数值
Each soldier and character that fights has four important stats:
- 伤害 represents how much damage a single soldier is able to inflict on the enemy
- 坚韧 represents how much damage a single soldier can take before being killed or routed
- 追击 increases the amount of damage a single soldier is able to inflict upon the routing opponent
- 掩护 decreases the amount of damage a single soldier can take when retreating
征召兵
Levies make up the bulk of all armies. They are conscripted peasants that are not very impressive on their own but are used in great numbers to complement more important troops or as a meat shield. A Levy has 10 伤害 and 10 坚韧.
骑士
Knights are characters that fight in an army and their combat power is determined by their 勇武 skill. Each ruler can only have a small number of Knights. By default Knights are appointed automatically based on their 勇武 skill but characters can be manually forced or forbidden to become Knights.
Knights combat stats are based on their 勇武 skill. For each point of 勇武, a Knight receives 100 伤害 and 10 坚韧.
If an army loses a Battle each Knight has a 10% chance to be captured and imprisoned and 5% chance to be killed. The chances are increased to 55.3% and 27.6% respectively if the army is defeated in the Early Battle Phase.
将领
Each army can have one Commander, a character who commands the army and uses its 军事 skill to improve an army's 优势. There are many different Commander traits available, which either have a direct effect on battles or give the Commander bonuses outside of battles.
If an army loses a Battle there is a 10% chance for its Commander to be captured and imprisoned.
兵士
Men-at-Arms are trained troops that come in several different regiment types which excel in their given role, all with their own stats and uses. Each type of Men-at-Arms will counter another type, reducing their 伤害 based on the size of the countering Men-at-Arms. Men-at-Arms regiments are reinforced at a rate of 10% per month. Each realm has a limited number of regiments for Men-at-Arms.
Feudal and Clan Rulers pay for Men-at-Arms with 金钱. Tribal Rulers pay twice more with 威望.
常规类
常规兵士适用于所有文化,只要满足其他要求。
文化类
文化类兵士被锁定在仅适用于特定文化的革新之后。他们通常比相应的常规兵士强大的多。
地域类
地域类兵士通过地域类革新获得。
军团 | 类型 | 花费 |
每级规模 的士兵数 |
伤害 |
坚韧 |
追击 |
掩护 |
克制 |
有利地形 | 不利地形 | 革新 | 地域 |
---|---|---|---|---|---|---|---|---|---|---|---|---|
骆驼骑兵 | 轻骑兵 | 115 | 100 | 30 | 20 | 30 | 30 | 弓箭手 | 军用骆驼 |
| ||
战象 | 重骑兵 | 550 | 25 | 250 | 50 | 0 | 0 |
重步兵
|
丛林 | 象兵 |
|
特殊类
特殊类兵士仅在特殊情况下可用。
军团 | 类型 | 花费 | 每级规模的士兵数 | 伤害 | 坚韧 | 追击 | 掩护 | 克制 | 有利地形 | 不利地形 | 要求 |
---|---|---|---|---|---|---|---|---|---|---|---|
家族近卫 | 重步兵 | 50 | 100 | 40 | 30 | 0 | 24 | 长枪兵 | 无 | 无 | 完成宗族军事传承 一次只能创建一个军团 |
教团骑士 | 重步兵 | 125 | 100 | 36 | 26 | 0 | 0 | 长枪兵 | 无 | 无 | 基督教圣战 |
攻城武器
- 另见:战争#围城
攻城武器是不能参加战斗,但能在进攻地产时极大增加围攻进展的兵士兵团。他们通过发现同名革新来解锁。
补给
All armies can carry up to 100 units of Supply. When they are raised, they start with full supply. Supply is consumed whenever armies are in a Barony with a lower Supply Limit than the army size and gained whenever armies are in an allied territory up to the current Barony's Supply Limit. Low Supply will cause Advantage penalties in battles. If an army runs out of Supply, it will take Attrition damage.
补给上限
The base Supply Limit of a Barony is 2000. The minimum Supply Limit of a Barony is 1000. 每1级发展度使一个伯爵领的补给上限 +150。 Coastal Baronies have their Supply Limit increased by +25%. A Barony's supply limit can also be affected by its terrain. 部落制男爵领仅提供一半的补给上限给属于其他政体的军队。
损耗
损耗是由于军队缺乏补给,正在围攻要塞或位于仅与其他敌对省份接壤且不在沿海的敌对省份而造成征召兵和兵士的损失。
特殊士兵
特殊士兵时属于史实统治者的特殊士兵, 无维护费,不能补员。
军队 | 继承 | 统治者 | 年份 |
---|---|---|---|
1400 征召兵 100 披甲步兵 |
蒙泰居的海斯泰因 | 867 | |
1400 征召兵 100 披甲步兵 |
蒙泰居的海斯泰因 | 867 | |
1250 征召兵 | 约维克的哈夫丹“白衫” | 867 | |
1250 征召兵 | 约维克的哈夫丹“白衫” | 867 | |
1250 征召兵 | 约维克的哈夫丹“白衫” | 867 | |
1250 征召兵 | 约维克的哈夫丹“白衫” | 867 | |
1250 征召兵 | 西部群岛的伊瓦尔“无骨者” | 867 | |
1250 征召兵 | 西部群岛的伊瓦尔“无骨者” | 867 | |
1250 征召兵 | 西部群岛的伊瓦尔“无骨者” | 867 | |
1250 征召兵 | 西部群岛的伊瓦尔“无骨者” | 867 | |
1200 征召兵 | 比尔马的胡迈 | 1066 | |
1200 征召兵 | 比尔马的胡迈 | 1066 | |
1200 征召兵 | 比尔马的胡迈 | 1066 | |
1075 征召兵 | 卢诃拿的毗阇耶婆呼 | 1066 | |
1075 征召兵 | 卢诃拿的毗阇耶婆呼 | 1066 | |
1075 征召兵 | 卢诃拿的毗阇耶婆呼 | 1066 | |
1075 征召兵 | 卢诃拿的毗阇耶婆呼 | 1066 | |
800 征召兵 | 诺曼底的威廉II“私生子” | 1066 | |
800 征召兵 | 诺曼底的威廉II“私生子” | 1066 | |
800 征召兵 | 诺曼底的威廉II“私生子” | 1066 | |
800 征召兵 200 披甲步兵 |
诺曼底的威廉II“私生子” | 1066 | |
1000 征召兵 | 诺曼底的威廉II“私生子” | 1066 | |
1000 征召兵 | 挪威的哈拉尔IV “无情者” | 1066 | |
1000 征召兵 | 挪威的哈拉尔IV “无情者” | 1066 | |
700 征召兵 | 英格兰的哈罗德II·戈德温逊 | 1066 | |
700 征召兵 | 英格兰的哈罗德II·戈德温逊 | 1066 | |
1410 征召兵 | 塞尔柱的阿尔普-阿尔斯兰·查格里-别哥奥卢 | 1066 | |
1410 征召兵 | 塞尔柱的阿尔普-阿尔斯兰·查格里-别哥奥卢 | 1066 | |
1700 征召兵 | 塞尔柱的阿尔普-阿尔斯兰·查格里-别哥奥卢 | 1066 | |
1700 征召兵 | 塞尔柱的阿尔普-阿尔斯兰·查格里-别哥奥卢 | 1066 | |
1700 征召兵 | 塞尔柱的阿尔普-阿尔斯兰·查格里-别哥奥卢 | 1066 | |
1700 征召兵 | 塞尔柱的阿尔普-阿尔斯兰·查格里-别哥奥卢 | 1066 | |
2000 征召兵 | 塞尔柱的阿尔普-阿尔斯兰·查格里-别哥奥卢 | 1066 | |
2000 征召兵 | 塞尔柱的阿尔普-阿尔斯兰·查格里-别哥奥卢 | 1066 | |
2000 征召兵 | 塞尔柱的阿尔普-阿尔斯兰·查格里-别哥奥卢 | 1066 | |
2000 征召兵 | 塞尔柱的阿尔普-阿尔斯兰·查格里-别哥奥卢 | 1066 |