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| {{Version|1.0}}
| | #重定向 [[ 修正]] |
| A modifier is an effect that adds various bonuses or penalties to a dynasty, character or county. Modifiers can be temporary or permanent, with permanent modifiers always granting positive effects.
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| == Permanent dynasty modifiers ==
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| The following permanent modifiers affect an entire dynasty:
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| {| class="mildtable plainlist"
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| ! Modifier
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| ! Effects
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| ! Requirements
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| |-
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| | [[File:Modifier prestige positive.png]] Dynasty of Many Crowns
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| * {{icon|stewardship}} {{green|+2}} Stewardship
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| * {{icon|prestige}} {{green|+20%}} Monthly Prestige
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| * {{icon|levies}} {{green|+10%}} Levy Size
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| * {{icon|opinion}} {{green|+5}} Direct Vassal Opinion
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| | {{icon|decision}} Dynasty of Many Crowns decision
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| |-
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| | [[File:Modifier health positive.png]] Strong Blood
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| * {{icon|unknown}} {{green|+40%}} chance of inheriting new positive Congenital Traits
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| * {{icon|unknown}} {{green|All children born in the dynasty will be born with a new Congenital Trait}}
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| * {{icon|health boost}} {{green|Small Health Boost}}
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| | {{icon|decision}} Strengthen Bloodline decision
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| |}
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| == Permanent county modifiers ==
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| The following permanent modifiers affect all baronies in a county:
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| {| class="mildtable plainlist"
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| ! Modifier
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| ! Effects
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| ! Requirements
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| |-
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| | [[File:Modifier county development positive.png]] Royal Tolls
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| * {{icon|time}} {{green|-10%}} Building Construction Time
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| * {{icon|gold}} {{green|-10%}} Building Construction Gold Cost
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| * {{icon|development}} {{green|+0.5}} Monthly Development
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| | {{icon|decision}} Establish Bactrian Supremacy decision
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| | [[File:Modifier social positive.png]] Runestone
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| | {{icon|opinion}} {{green|+20}} Popular Opinion
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| | {{icon|decision}} Raise a Runestone decision
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| |}
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| == Permanent character modifiers ==
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| The following permanent modifiers affect a certain character:
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| {| class="mildtable plainlist"
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| ! Modifier
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| ! Effects
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| ! Requirements
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| | [[File:Modifier piety positive.png]] Avenger of the Martyrs
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| | {{icon|opinion}} {{green|+10}} Same Faith Opinion
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| | {{icon|decision}} Avenge the Battle of Tours decision
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| | [[File:Modifier piety positive.png]] Defender of the Faith
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| * {{icon|prowess}} {{green|+1}} Prowess
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| * {{icon|opinion}} {{green|+10}} Same Faith Opinion
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| | {{icon|decision}} Defenders of Dievas, Defenders of Rod or Defenders of Ukko decision
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| | [[File:Modifier social positive.png]] Display of Submission
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| | {{icon|opinion}} {{green|+10}} Same Faith Opinion
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| * {{icon|yes}} ''Struggle and Submission'' faith tenet
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| * {{icon|decision}} Go on a Pilgrimage or Undertake the Hajj decision
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| | [[File:Modifier magic positive.png]] Friends in High Places
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| * {{icon|diplomacy}} {{green|+6}} Diplomacy
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| * {{icon|martial}} {{green|+4}} Martial
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| * [[File:Martial lifestyle.png|24px]] {{green|+50%}} Monthly Martial Lifestyle Experience
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| | {{icon|unknown}} Comet Sighted Event<br>{{icon|yes}} Character is Gregarious, Hideous and Reclusive
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| | [[File:Modifier economy positive.png]] Generosity to Mercenaries
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| | {{icon|gold}} {{green|-10%}} Mercenary Hire Cost
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| | {{icon|unknown}} Martial lifestyle event choice
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| | [[File:Modifier prowess positive.png]] Holy Order Training
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| * {{icon|martial}} {{green|+1}} Martial
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| * {{icon|prowess}} {{green|+1}} Prowess
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| | {{icon|unknown}} Child returning from a Holy Order
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| | [[File:Modifier piety positive.png]] Imperial Vicar
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| * {{icon|opinion}} {{green|+25}} Head of Faith Opinion
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| * {{icon|gold}} {{red|+10%}} Temple Holding and Building Construction Cost
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| * {{icon|time}} {{red|+10%}} Temple Holding and Building Construction Time
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| | [[File:Icon group of characters.png|24px]] Matilda of Tuscany
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| | [[File:Modifier social positive.png]] Mothered Many Children
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| | {{icon|opinion}} {{green|+5}} General Opinion
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| | {{icon|unknown}} 10% chance with each birth after giving birth at least 4 times
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| | [[File:Modifier magic positive.png]] Prophetic Visions
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| * {{icon|piety}} {{green|+1}} Monthly Piety
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| * {{icon|opinion}} {{green|+10}} Clergy Opinion
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| | {{icon|unknown}} Possessed trait event choice
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| | [[File:Modifier economy positive.png]] Respected by Mercenaries
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| | {{icon|gold}} {{green|-20%}} Mercenary Hire Cost
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| | {{icon|unknown}} Martial lifestyle event choice
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| | [[File:Modifier prowess positive.png]] Respected Expert
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| | {{icon|prowess}} {{green|+2}} Prowess
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| | {{icon|unknown}} Martial lifestyle event choice
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| | [[File:Modifier learning positive.png]] Steward of the Sacred River
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| * {{icon|diplomacy}} {{green|+1}} Diplomacy
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| * {{icon|learning}} {{green|+1}} Learning
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| * [[File:Icon piety eastern 01.png|24px]] {{green|+5}} Monthly Piety
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| * {{icon|opinion}} {{green|+10}} Theocratic Ruler of Same Faith Opinion
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| | {{icon|decision}} Take Stewardship of the Sacred River decision
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| | [[File:Modifier horse positive.png]] The Greatest Khan
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| * {{icon|dread}} {{green|+30}} Natural Dread
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| * {{icon|dread}} {{green|-50%}} Dread Decay
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| * {{icon|scheme success chance}} {{green|+20}} Hostile Scheme Resistance
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| * {{icon|scheme success chance}} {{green|-15}} Enemy Hostile Success Chance
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| | {{icon|decision}} Become Greatest of Khans decision
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| | [[File:Modifier prestige negative.png]] No Raiment
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| * {{icon|opinion}} {{green|+20}} Attraction Opinion
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| * {{icon|prestige}} {{red|-1}} Monthly Prestige
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| * Character does not wear clothes
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| * {{icon|unknown}} Lunatic trait event choice
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| * [[File:Rules.png|24px]] Character nudity game rule set to Default
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| |}
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| == Pets ==
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| Pets are character modifiers that last between 11 and 16 years and can be inherited if a character dies before the pet. Both pet modifiers unlock a {{iconify|Decision}} to pet them and have a hidden {{green|33%}} chance to save the character when a Murder Scheme is executed against him or her. There are two pet modifiers:
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| * [[File:Modifier dog positive.png|24px]] Pet Dog grants {{green|+1}} to {{iconify|Diplomacy}} and {{iconify|Prowess}}
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| * [[File:Modifier cat positive.png|24px]] Pet Cat grants {{green|+1}} to {{iconify|Intrigue}} and {{iconify|Learning}}
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| Both pet modifiers can be obtained in two ways. One day after getting the modifier the character will be given the option to input a name for the pet.
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| * At any point the character may be given a pet from a consort, friend, lover or vassal and gain the option to keep it or sell it for a minor random amount of {{iconify|Gold}}.
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| * During childhood the character might encounter a pet and have the option to keep it and gain the modifier. Alternatively if the character has the [[File:Trait sadistic.png|24px]] Sadistic trait it can kill the pet to gain {{green|+1}} {{iconify|Learning}}.
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| While the character has a pet modifier the following events can take place:
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| * A vassal plays with the pet and gains {{green|+20}} {{iconify|Opinion}}
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| * The pet brings 2 {{iconify|Gold}}
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| * The pet gives a temporary {{iconify|Health Boost}}
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| * The pet ruins a vassal's possessions, bringing the following options:
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| ** Pay the vassal and lose a moderate random amount of {{iconify|Gold}}
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| ** Lose {{red|-20}} {{iconify|Opinion}} with the vassal
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| * If there is a scheme targeting the character there is a very small chance for the pet to expose it.
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| * If the character has both pet modifiers it might gain an event that grants {{green|-20}} {{icon|stress loss}} Stress
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| * If the character has both pet modifiers the two pets might fight. Within two weeks one on the following will happen:
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| ** 30% chance the dog dies
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| ** 45% chance the cat dies
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| ** 15% chance both die
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| ** 10% chance they get along and the character gains {{green|-10}} {{icon|stress loss}} Stress
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