统治者设计器:修订间差异

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(14:29, 7 February 2021‎ Ber.)
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{{Version|1.2}}{{需要翻译}}
{{Version|1.2}}{{需要翻译}}
'''统治者设计器'''('''Ruler Designer''')是[[1.2 版本]]增加的免费功能。It allows the player to replace a ruler in either start date with a customized starting [[character]], allowing [[attribute]]s, [[trait]]s , dynasty, and physical appearance to be tweaked.


==  置 ==
'''统治者 计器'''('''Ruler Designer''')是[[1.2 ]]增加的免费功能。It allows the player to replace a ruler in either start date with a customized starting [[character]], allowing [[attributes]], [[trait]]s , dynasty, and physical appearance to be tweaked. To access it, the player must select a historical ruler on the world map when starting a game and choose the Create your own Ruler option, which replaces the character by a custom one.
  左侧面板包含基 选项:


:* Sex: Male or female
== Essential Characteristics ==
:* [[Character#Sexual Orientation|Sexual orientation]]
The left panel allows you to set the basic characteristics that define the ruler. None of the options described here cost customization points (see the Attributes section below).
:* [[Faith]]: Selects the character's faith from a list. It is possible to select any faith, even from dead [[religion]]s such as Hellenism or Zunism.
:* [[Culture]]: Determines the character's culture. It is possible to choose an inactive culture or one created by decision, but there will be no [[cultural head]] until a county is converted to it.
:* Character Name: Input the forename of the character, or generate a randomized name based on faith or culture.
:* [[Dynasty]]: Input name of character's dynasty, or generate a random name according to culture. The dynastic coat-of-arms can be be randomized as well.
:* Realm: Change the name and/or coat-of-arms of the character's primary [[title]].


== Stats ==
:* Sex and [[Character#Sexual_Orientation|sexual orientation]]. Your ruler's sexual orientation can be randomly generated (as determined by the game rules on sexuality) or chosen by you.
=== Customization Points ===
:* [[Faith]] and [[Culture]]. No restrictions apply—you can freely choose dead [[religion]]s (such as Hellenism) or inactive cultures used by historical characters (such as German). Keep in mind your counties won't automatically convert to whatever faith or culture you choose! In particular, if you pick an inactive culture, there won't be a [[Cultural head]] until you convert at least one county to that culture.
Every stat change takes customization points. While there is no hard limit, exceeding 400 points will disallow [[achievement]]s in an ironman game.
:* Character name. As usual, you can choose yourself or randomize based on culture or faith.
:* [[Dynasty]] and Realm. Besides choosing or randomizing a name for your dynasty, you can randomly generate a coat of arms for your dynasty and one for your [[primary title]].
 
== Attributes== 
The right panel allows you to choose some of the character [[attributes]] of your ruler. These options can significantly provide benefits; as such, each is assigned a cost in **customization points**. Your customization point total is displayed in the upper part of the panel. While there is no hard limit, exceeding 400 points will disallow achievements in an Ironman game. 


=== Age and Weight ===
=== Age and Weight ===
These sliders affect the character's starting age and weight.
Using these two sliders, you can set your character's [[age]] to between 0 and 120 (shown on the interface) and their starting [[weight]] from -100 to +100 (not shown).
Age affects the starting health and perk points of a custom ruler.
 
Beneficial ages to a ruler cost more customization points. The range between 24 and 28 is considered a ruler's prime and thus costs the most, while 0 and 70 (or older) are the ages that cost the least. Starting age determines starting health, with younger rulers being more robust. That being said, older rulers do receive free lifestyle perk points and traits; this is a fixed amount based on age shown on the table below, without Education or intelligence traits affecting this.
 
By contrast, weight doesn't cost anything despite having a significant impact on your ruler's health. Because noble characters have a tendency to easily gain weight over time, a simple strategy is to start underweight but not too much to incur a penalty, between -50 and 0. This corresponds to placing the slider in the second quartile.
 
The starting health as determined by your ruler's starting age is as follows:


{| class="wikitable"
{| class="mildtable"
|-
! Age
! Age !! Health
! Health
! Value
|-
|-
| 0-47 || 5.0
| align=center | 0-47
| [[File:Health positive.png|24px]] Good
| 5.0
|-
|-
| 48-65 || 4.0
| align=center | 48-65
| [[File:Health.png|24px]] Fine
| 4.0
|-
|-
| 66-120 || 3.0
| align=center | 66-120
| [[File:Health.png|24px]] Fine
| 3.0
|}
|}


{| class="wikitable"
Your ruler also receives bonus lifestyle perk points based on his or her age. These are tied to the perk trees matching your Education, but you are otherwise free to spend them as you will.
|-
 
! Age !! Perk Points !! Free Lifestyle Traits
{| class="mildtable"
|-
! Age
| 0-17 || 0 || 0
! Perk Points
|-
| 18-20 || 1 || 0
|-
| 21-23 || 2 || 0
|-
| 24-26 || 3 || 0
|-
| 27-29 || 4 || 0
|-
| 30-32 || 5 || 0
|-
| 33-35 || 6 || 0
|-
| 36-38 || 7 || 0
|-
| 39-41 || 8 || 0
|-
| 42-44 || 9 || 1
|-
| 45-47 || 10 || 1
|-
| 48-50 || 11 || 1
|-
| 51-53 || 12 || 1
|-
| 54-56 || 13 || 1
|-
| 57-59 || 14 || 1
|-
| 60-62 || 15 || 1
|-
| 63-65 || 16 || 1
|-
| 66-68 || 17 || 1
|-
|-
| 69-71 || 18 || 2
| align=center | 0-17
| align=center | 0
|-
|-
| 72-74 || 19 || 2
| align=center | 18-74
| align=center | <math> \text{RoundUp}\left( \frac{\text{age} - 17}{3}\right) </math>
|-
|-
| 75-120 || 20 || 2
| align=center | 75-120
| align=center | 20
|}
|}
For every 9 perk points a ruler receives, he or she also gets a bonus lifestyle trait, so a free lifestyle perk at age 42 and a second at 69. These are chosen at random from any of the three Lifestyle perk trees that match your Education, without you having to invest in the usual per-requisite perks.


=== Traits ===
=== Traits ===
You can choose the starting [[trait]]s of the character.
You can choose the [[trait]]s for your character, classified into education, personality and other traits. Most of the usual restrictions for traits don't apply here. For example, you can start with any number of personality traits (instead of three for adults) or get the lifestyle traits for the various perk trees without having to complete said tree. The [[Traits]] page include the customization point cost of each trait that can be purchased; if a trait has no cost it's not available in the Ruler Designer. If a trait has congenital and non-congenital versions, only the former can be purchased.


:*Education trait: Only one can be chosen. If the character is a child, a childhood trait must be selected instead.
Note that a trait's cost isn't affected by it being considered a virtue or sin under the ruler's faith, so in case you are unsure which traits to select, virtues allow you to eke out more benefit than their cost would imply.
:*Personality traits: It is possible to select more than the standard of three traits.
:*Other traits: Allows additional traits to be added, including congenital traits, lifestyle traits and coping traits.


=== Skills ===
=== Skills ===
Allows increasing the base [[Attributes#Skills|skills]] the character. Increasing  Prowess will also increase the character's muscle mass.
You can choose a value for each of the ruler's six [[Attributes#Skills|skills]], between 0 and 100. The customization point cost to increase a stat by +1 depends on the threshold of the skill ("terrible", "poor", etc) after the increase, but before traits are applies. For example, to increase diplomacy from 3 to 4 (a skill of 4 is "terrible") costs 2 points, but from 4 to 5 (a skill of 5 is "poor") costs 4.
 
Because the way costs increase when changing threshold, the most cost-effective skills are 1 point below a threshold change; these are listed in the [[Attributes#Skills|Skills]] page. It's recommended that the base skill of your ruler be one of these values; you can then use traits to further increase it.
 
Note that increasing prowess costs half as much as the other five core skills. It also determines your ruler's muscle mass, with maximum muscularity reached at prowess 25. This is purely cosmetic.


=== Family ===
=== Family ===
This setting allows to choose if the character starts married and how many sons or daughters already born. Spouses and children will be auto-generated matching the character's faith and culture, and cannot be customized directly.
You can use these settings to have the game randomly generate family members for your adult ruler. You can choose to start married (no customization point cost) with a randomly generated spouse of matching faith and culture. You can also choose to start with sons and daughters, also of matching faith and culture. They inherit your DNA and congenital traits, but everything else is randomly determined. Each child of either gender costs 10 customization points, unaffected by your faith's view on gender. Male or female, a ruler is limited to a number of children equal to one for each year since they turned 16. For example, a 50-year-old character can start with at most 34 children.
 
== Appearance ==
The Ruler Designer features a robust character creator that permits tweaking the physical appearance of the character, including ethnicity, skin tone, height, and facial features. It can be roughly divided into two parts.
 
=== Basic Customization ===
The first screen allows for a quick generation of the ruler's appearance. You can select one of the game's predefined ethniticies and randomly generate an appearance. This can be useful as a starting point before your further refine the character.
 
This screeen also allows access to the ruler's DNA, a string of text corresponding to the current values of your ruler's genes. You can copy the DNA to your computer's clipboard and share it with others. You can also paste text from your clipboard and, if it corresponds to a valid genetic code, the game will process the corresponding appearance.
 
=== Further Customization ===
The second screen allows you to manipulate the value of most of your character's genes through a graphical user interface, similar to character creators in various other games, so that you can fine-tune your ruler's appearance. None of these affect game mechanics in any way (e.g., putting height to the maximum doesn't confer the benefits of the {{iconify|Giant}} trait).


== 外貌 ==
A few genes can't be manipulated this way: body shape, body hair (for men), bust shape (for women), style of aging and eyebrow wrinkles. These genes still exist and all characters have them; they are merely hidden in the Ruler Designer interface. By copying the character's DNA to a text editor, you can change these genes directly then paste them back in the game.
The Ruler Designer features a robust character creation that permits tweaking the physical appearance of the character, including ethnicity, skin tone, height, and facial features. These characteristics are passed along through breeding, and DNA presets can be copied or pasted.


The only physical characteristic that can't be directly changed through the Ruler Designer is body hair for male characters. To choose your preferred amount of body hair, you must repeatedly generate a random character until you get the desired hairiness, and then modify the other aspects of his appearance as you wish. One difficulty is that characters wear a gown in the Ruler Designer, preventing you from determining his chest hair amount. However, you can still judge his hairiness by inspecting the legs and arms; particularly hirsute men will also have a permanent stubble, even when you select no facial hair option.
== Notes ==
:* Once you are done customizing a ruler, you can select another one on the world map and repeat the process. However, achievements are disabled if two or more custom rulers were created. On the other hand, achievements are ''not'' disabled if you customize a single ruler but then end up playing a historical one. A crafty player can use this to their advantage, for example to replace an intended war target by a defenseless inbred baby.


{{stub}}
[[Category:角色]]
[[Category:角色]]
[[en:Ruler Designer]]
[[en:Ruler Designer]]

2021年2月16日 (二) 18:33的版本

统治者设计器Ruler Designer)是1.2 版本增加的免费功能。It allows the player to replace a ruler in either start date with a customized starting character, allowing attributes, traits , dynasty, and physical appearance to be tweaked. To access it, the player must select a historical ruler on the world map when starting a game and choose the Create your own Ruler option, which replaces the character by a custom one.

Essential Characteristics

The left panel allows you to set the basic characteristics that define the ruler. None of the options described here cost customization points (see the Attributes section below).

  • Sex and sexual orientation. Your ruler's sexual orientation can be randomly generated (as determined by the game rules on sexuality) or chosen by you.
  • Faith and Culture. No restrictions apply—you can freely choose dead religions (such as Hellenism) or inactive cultures used by historical characters (such as German). Keep in mind your counties won't automatically convert to whatever faith or culture you choose! In particular, if you pick an inactive culture, there won't be a Cultural head until you convert at least one county to that culture.
  • Character name. As usual, you can choose yourself or randomize based on culture or faith.
  • Dynasty and Realm. Besides choosing or randomizing a name for your dynasty, you can randomly generate a coat of arms for your dynasty and one for your primary title.

Attributes

The right panel allows you to choose some of the character attributes of your ruler. These options can significantly provide benefits; as such, each is assigned a cost in **customization points**. Your customization point total is displayed in the upper part of the panel. While there is no hard limit, exceeding 400 points will disallow achievements in an Ironman game.

Age and Weight

Using these two sliders, you can set your character's age to between 0 and 120 (shown on the interface) and their starting weight from -100 to +100 (not shown).

Beneficial ages to a ruler cost more customization points. The range between 24 and 28 is considered a ruler's prime and thus costs the most, while 0 and 70 (or older) are the ages that cost the least. Starting age determines starting health, with younger rulers being more robust. That being said, older rulers do receive free lifestyle perk points and traits; this is a fixed amount based on age shown on the table below, without Education or intelligence traits affecting this.

By contrast, weight doesn't cost anything despite having a significant impact on your ruler's health. Because noble characters have a tendency to easily gain weight over time, a simple strategy is to start underweight but not too much to incur a penalty, between -50 and 0. This corresponds to placing the slider in the second quartile.

The starting health as determined by your ruler's starting age is as follows:

Age Health Value
0-47 Health positive.png Good 5.0
48-65 Health.png Fine 4.0
66-120 Health.png Fine 3.0

Your ruler also receives bonus lifestyle perk points based on his or her age. These are tied to the perk trees matching your Education, but you are otherwise free to spend them as you will.

Age Perk Points
0-17 0
18-74 [math]\displaystyle{ \text{RoundUp}\left( \frac{\text{age} - 17}{3}\right) }[/math]
75-120 20

For every 9 perk points a ruler receives, he or she also gets a bonus lifestyle trait, so a free lifestyle perk at age 42 and a second at 69. These are chosen at random from any of the three Lifestyle perk trees that match your Education, without you having to invest in the usual per-requisite perks.

Traits

You can choose the traits for your character, classified into education, personality and other traits. Most of the usual restrictions for traits don't apply here. For example, you can start with any number of personality traits (instead of three for adults) or get the lifestyle traits for the various perk trees without having to complete said tree. The Traits page include the customization point cost of each trait that can be purchased; if a trait has no cost it's not available in the Ruler Designer. If a trait has congenital and non-congenital versions, only the former can be purchased.

Note that a trait's cost isn't affected by it being considered a virtue or sin under the ruler's faith, so in case you are unsure which traits to select, virtues allow you to eke out more benefit than their cost would imply.

Skills

You can choose a value for each of the ruler's six skills, between 0 and 100. The customization point cost to increase a stat by +1 depends on the threshold of the skill ("terrible", "poor", etc) after the increase, but before traits are applies. For example, to increase diplomacy from 3 to 4 (a skill of 4 is "terrible") costs 2 points, but from 4 to 5 (a skill of 5 is "poor") costs 4.

Because the way costs increase when changing threshold, the most cost-effective skills are 1 point below a threshold change; these are listed in the Skills page. It's recommended that the base skill of your ruler be one of these values; you can then use traits to further increase it.

Note that increasing prowess costs half as much as the other five core skills. It also determines your ruler's muscle mass, with maximum muscularity reached at prowess 25. This is purely cosmetic.

Family

You can use these settings to have the game randomly generate family members for your adult ruler. You can choose to start married (no customization point cost) with a randomly generated spouse of matching faith and culture. You can also choose to start with sons and daughters, also of matching faith and culture. They inherit your DNA and congenital traits, but everything else is randomly determined. Each child of either gender costs 10 customization points, unaffected by your faith's view on gender. Male or female, a ruler is limited to a number of children equal to one for each year since they turned 16. For example, a 50-year-old character can start with at most 34 children.

Appearance

The Ruler Designer features a robust character creator that permits tweaking the physical appearance of the character, including ethnicity, skin tone, height, and facial features. It can be roughly divided into two parts.

Basic Customization

The first screen allows for a quick generation of the ruler's appearance. You can select one of the game's predefined ethniticies and randomly generate an appearance. This can be useful as a starting point before your further refine the character.

This screeen also allows access to the ruler's DNA, a string of text corresponding to the current values of your ruler's genes. You can copy the DNA to your computer's clipboard and share it with others. You can also paste text from your clipboard and, if it corresponds to a valid genetic code, the game will process the corresponding appearance.

Further Customization

The second screen allows you to manipulate the value of most of your character's genes through a graphical user interface, similar to character creators in various other games, so that you can fine-tune your ruler's appearance. None of these affect game mechanics in any way (e.g., putting height to the maximum doesn't confer the benefits of the  Giant trait).

A few genes can't be manipulated this way: body shape, body hair (for men), bust shape (for women), style of aging and eyebrow wrinkles. These genes still exist and all characters have them; they are merely hidden in the Ruler Designer interface. By copying the character's DNA to a text editor, you can change these genes directly then paste them back in the game.

Notes

  • Once you are done customizing a ruler, you can select another one on the world map and repeat the process. However, achievements are disabled if two or more custom rulers were created. On the other hand, achievements are not disabled if you customize a single ruler but then end up playing a historical one. A crafty player can use this to their advantage, for example to replace an intended war target by a defenseless inbred baby.