User:咯咯炀/沙盒:修订间差异

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== 生活方式特质 ==
= 山坡牧场=
{{SVersion|1.0}}
{{building box
生活方式特质 可以 通过每个[[生活方式]]技能树 最后一个技能 或者生活方式[[决议]]来获得
| file=Building hillside grazing.png
{| class="mildtable plainlist"
| desc=这些山丘不适宜耕种,主要覆盖着 可以 被马儿进食 青草和其他植物 已被用于放牧
! colspan="2" | 特质
}}
! 角色效果
! AI效果
! 要求
! width=35% | 描述


|- id="August"
;建造时间
{{trait entry|August|奥古斯都}}
:{{construction time|quick}}
|
* {{icon|diplomacy}} {{green|+2}} 外交
* {{icon|martial}} {{green|+1}} 军事
* {{icon|prestige}} {{green|+1}} 每月威望
| +20 精力
| [[File:Diplomacy lifestyle.png|24px]] 完成[[生活方式#奥古斯都|“奥古斯都"外交技能树]]
| ''该角色被众人视为真命天子,当得起古老帝国的荣耀!''


|- id="Diplomat"
;解锁要求
{{trait entry|Diplomat|外交家}}
属于区域<code>world_horse_buildings_in_hills_and_mountains</code><ref>具体的公国列表见于{{Cite file|Crusader Kings III\game\map_data\geographical_regions\geographical_region.txt}} [[ 区域]] 页面尚未补充相关 息,2023/05/24。</ref>
|
* {{icon|diplomacy}} {{green|+3}} 外交
* {{icon|opinion}} {{green|+20}} 独立统治者好感
* {{icon|scheme success chance}} {{green|+25%}} 私人计谋强度
|
* +20 精力
* +20 社交力
| [[File:Diplomacy lifestyle.png|24px]] 完成[[生活方式#外务|“外务”外交技能树]]
| ''外交家灵巧地探索社交的危险区域,在大地上最高层的统治者之间,以耀眼的魅力与 念达成他们的目标 ''


|- id="Patriarch"
;地形要求
| id="Matriarch" {{trait entry|Patriarch| 顾家男人/顾家女人}}
:{{terrain requirement|mountains=yes|desert mountains=yes|hills=yes}}
 
* {{icon|opinion}} {{green|+10}} 家族好感
;升级
* {{icon|opinion}} {{green|+15}} 至亲好感
<tabber>
* {{icon|fertility}} {{green|+20%}} 生育力
 游戏资料=
* {{icon|stress loss}} {{green|+20%}} 压力失去
|
* +20 精力
* +20 社交力
| [[File:Diplomacy lifestyle.png|24px]] 完成[[生活方式#亲族为先|“亲族为先”外交技能树]]
| ''A person who is truly dedicated to their family, and the prosperity of their House.''


|- id="Gallant"
{|class="mildtable plainlist" width=100%;
{{trait entry|Gallant}}
! 等级
! 花费
! 要求
! 地产效果
! 伯爵领效果
! 领地效果
|-
! 1
| {{Building cost|cheap|1}}
* {{icon|martial}} {{green|+2}} Martial
* {{icon|prowess}} {{green|+4}} Prowess
* {{icon|prestige}} {{green|+20%}} Monthly prestige
* {{icon|opinion}} {{green|+20}} Attraction opinion
* +35 胆量
* {{building levies|small|1}}
* +20 荣誉
* {{Building maa bonuses|normal|1|damage|light cavalry}}
* +20 社交力
* {{Building maa bonuses|normal|1|damage|heavy cavalry}}
| [[File:Martial lifestyle.png|24px]] 完成[[生活方式#Gallant|Gallant 军事技能树]]
* {{Building maa bonuses|normal|1|damage|archer cavalry}}
| ''True nobility comes not only from one's blood, but from actions tempered by a spirit like gleaming steel.''
* {{Building tax|super poor|1}}
 
| {{em dash}}
|- id="Overseer"
| {{em dash}}
{{trait entry|Overseer}}
|-
! 2
| {{Building cost|cheap|2}}
| {{iconify|Barracks|[[革新#兵营|兵营]]}}
* {{icon|martial}} {{green|+2}} Martial
* {{building levies|small|2}}
* {{icon|stewardship}} {{green|+2}} Stewardship
* {{Building maa bonuses|normal|2|damage|light cavalry}}
* {{icon|control}} {{green|+50%}} Monthly Control Growth
* {{Building maa bonuses|normal|1|toughness|light cavalry}}
| +20 理性
* {{Building maa bonuses|normal|2|damage|heavy cavalry}}
| [[File:Martial lifestyle.png|24px]] 完成[[生活方式#Overseer|Overseer 军事技能树]]
* {{Building maa bonuses|normal|1|toughness|heavy cavalry}}
| ''The guidance, firmness of hand, and authority ensure problems are solved properly.''
* {{Building maa bonuses|normal|2|damage|archer cavalry}}
 
* {{Building maa bonuses|normal|1|toughness|archer cavalry}}
|- id="Strategist"
* {{Building tax|super poor|2}}
{{trait entry|Strategist}}
| {{em dash}}
| {{em dash}}
|-
! 3
| {{Building cost|cheap|3}}
|
* 地产至少2级
* 非部落制
* 非部落地产
* {{iconify|Burhs|[[革新#乡堡|乡堡]]}}
* {{icon|diplomacy}} {{green|+1}} Diplomacy
* {{building levies|small|2}}
* {{icon|martial}} {{green|+3}} Martial
* {{Building maa bonuses|normal|3|damage|light cavalry}}
* [[File:Death natural.png|24px]] {{green|+25%}} Enemy Fatal Casualties
* {{Building maa bonuses|normal|2|toughness|light cavalry}}
* {{icon|advantage}} Cross water without Advantage loss
* {{Building maa bonuses|normal|3|damage|heavy cavalry}}
| +30 理性
* {{Building maa bonuses|normal|2|toughness|heavy cavalry}}
| [[File:Martial lifestyle.png|24px]] 完成[[生活方式#Strategist|Strategist 军事技能树]]
* {{Building maa bonuses|normal|3|damage|archer cavalry}}
| ''The Strategist is a dedicated student of of the art of war, capable of turning any situation to their advantage.''
* {{Building maa bonuses|normal|2|toughness|archer cavalry}}
 
* {{Building maa bonuses|custom|4|screen||add}}
|- id="Administrator"
* {{Building tax|super poor|3}}
{{trait entry|Administrator}}
| {{em dash}}
| {{em dash}}
|-
! 4
| {{Building cost|cheap|4}}
|
* 地产至少2级
* 非部落制
* 非部落地产
* {{iconify|Burhs|[[革新#乡堡| 乡堡]]}}
* {{icon|diplomacy}} {{green|+1}} Diplomacy
* {{building levies|small|4}}
* {{icon|stewardship}} {{green|+3}} Stewardship
* {{Building maa bonuses|normal|4|damage|light cavalry}}
* {{icon|opinion}} {{green|+5}} Vassal opinion
* {{Building maa bonuses|normal|3|toughness|light cavalry}}
* {{Building maa bonuses|normal|4|damage|heavy cavalry}}
* {{Building maa bonuses|normal|3|toughness|heavy cavalry}}
* {{Building maa bonuses|normal|4|damage|archer cavalry}}
* {{Building maa bonuses|normal|3|toughness|archer cavalry}}
* {{Building maa bonuses|custom|6|screen||add}}
* {{Building tax|super poor|4}}
| {{em dash}}
| {{em dash}}
|-
! 5
| {{Building cost|cheap|5}}
|
* 地产至少3级
* 非部落制
* 非部落地产
* {{iconify|Castle Baileys|[[革新#城堡庭院|城堡庭院]]}}
* +20 理性
* {{building levies|small|4}}
* +10 精力
* {{Building maa bonuses|normal|5|damage|light cavalry}}
| [[File:Stewardship lifestyle.png|24px]] 完成[[生活方式#Administrator|Administrator 管理技能树]]
* {{Building maa bonuses|normal|4|toughness|light cavalry}}
| ''To organize, administrate, and raise efficiency - the Administrator will get it done.''
* {{Building maa bonuses|normal|5|damage|heavy cavalry}}
 
* {{Building maa bonuses|normal|4|toughness|heavy cavalry}}
|- id="Architect"
* {{Building maa bonuses|normal|5|damage|archer cavalry}}
{{trait entry|Architect}}
* {{Building maa bonuses|normal|4|toughness|archer cavalry}}
* {{Building maa bonuses|custom|8|screen||add}}
* {{Building tax|super poor|5}}
| {{em dash}}
| {{em dash}}
|-
! 6
| {{Building cost|cheap|6}}
|
* 地产至少3级
* 非部落制
* 非部落地产
* {{iconify|Royal Armory|[[革新#君主军械库|君主军械库]]}}
* {{icon|stewardship}} {{green|+2}} Stewardship
* {{building levies|small|6}}
* {{icon|time}} {{green| −15%}} Building and Holding Construction Time
* {{Building maa bonuses|normal|6|damage|light cavalry}}
* {{icon|gold}} {{green| −10%}} Building and Holding Gold Cost
* {{Building maa bonuses|normal|5|toughness|light cavalry}}
* {{Building maa bonuses|normal|6|damage|heavy cavalry}}
* {{Building maa bonuses|normal|5|toughness|heavy cavalry}}
* {{Building maa bonuses|normal|6|damage|archer cavalry}}
* {{Building maa bonuses|normal|5|toughness|archer cavalry}}
* {{Building maa bonuses|custom|12|screen||add}}
* {{Building tax|super poor|6}}
| {{em dash}}
| {{em dash}}
|-
! 7
| {{Building cost|cheap|7}}
|
* 地产至少4级
* 非部落制
* 非部落地产
* {{iconify|Royal Armory|[[革新#君主军械库|君主军械库]]}}
* +10 精力
* {{building levies|small|7}}
* +5 理性
* {{Building maa bonuses|normal|7|damage|light cavalry}}
| [[File:Stewardship lifestyle.png|24px]] 完成[[生活方式#Architect|Architect 管理技能树]]
* {{Building maa bonuses|normal|6|toughness|light cavalry}}
| ''The works of an experienced builder will stand for centuries.''
* {{Building maa bonuses|normal|7|damage|heavy cavalry}}
 
* {{Building maa bonuses|normal|6|toughness|heavy cavalry}}
|- id="Avaricious"
* {{Building maa bonuses|normal|7|damage|archer cavalry}}
{{trait entry|Avaricious}}
* {{Building maa bonuses|normal|6|toughness|archer cavalry}}
|
* {{Building maa bonuses|custom|16|screen||add}}
* {{icon|stewardship}} {{green|+2}} Stewardship
* {{Building tax|super poor|7}}
* {{icon|gold}} {{green|+15%}} Holding Taxes
| {{em dash}}
|
| {{em dash}}
* +30 贪婪
|-
* +20 精力
! 8
* −20 荣誉
| {{Building cost|cheap|8}}
* −20 理性
|
* −30 Compassion
* 地产至少4级
| [[File:Stewardship lifestyle.png|24px]] 完成[[生活方式#Avaricious|Avaricious 管理技能树]]
* 非部落制
| ''Gold, gold, gold! Can there be any higher calling, and goal more noble, than the pursuit of wealth?''
* 非部落地产
 
* {{iconify|Royal Armory|[[ 革新# 君主军械库| 君主军械库]]}}
|- id="Schemer"
{{trait entry|Schemer}}
* {{icon|intrigue}} {{green|+5}} Intrigue
* {{icon|scheme success chance}} {{green|+25%}} Hostile Scheme Power
−20 荣誉
| [[File:Intrigue lifestyle.png|24px]] 完成[[ 生活方式#Schemer|Schemer 谋略技能树]]
| ''The Schemer lives to understand and manipulate the things that drive other people - and exploit them!''
 
|- id="Seducer"
| id="Seductress" {{trait entry|Seducer}} / Seductress
* {{icon|intrigue}} {{green|+3}} Intrigue
* {{building levies|small|8}}
* {{icon|fertility}} {{green|+20%}} Fertility
* {{Building maa bonuses|normal|8|damage|light cavalry}}
* {{icon|opinion}} {{green|+40}} Attraction opinion
* {{Building maa bonuses|normal|7|toughness|light cavalry}}
|
* {{Building maa bonuses|normal|8|damage|heavy cavalry}}
* +20 社交力
* {{Building maa bonuses|normal|7|toughness|heavy cavalry}}
* −10 荣誉
* {{Building maa bonuses|normal|8|damage|archer cavalry}}
| [[File:Intrigue lifestyle.png|24px]] 完成[[生活方式#Seducer|Seducer 谋略技能树]]
* {{Building maa bonuses|normal|7|toughness|archer cavalry}}
| ''It is not difficult to desire. The true challenge is to be desired.''
* {{Building maa bonuses|custom|20|screen||add}}
 
* {{Building tax|super poor|8}}
|- id="Torturer"
| {{em dash}}
{{trait entry|Torturer}}
| {{em dash}}
* {{icon|prowess}} {{green|+4}} Prowess
* {{icon|dread}} {{green|+50%}} Dread gain
* {{icon|scheme success chance}} {{green|+25%}} Hostile Scheme Resistance
* {{icon|levies}} {{green|+10%}} Levy Size
|
* +20 胆量
* +20 报复
* −30 荣誉
| [[File:Intrigue lifestyle.png|24px]] 完成[[生活方式#Torturer|Torturer 谋略技能树]]
| ''Inflicting pain. Holding someone's life in your hands. This is true power.''
 
|- id="Scholar"
{{trait entry|Scholar}}
* {{icon|learning}} {{green|+5}} Learning
* {{icon|development}} {{green|+15%}} Monthly Development Growth
* {{icon|scheme success chance}} {{green|+10}} Hostile Scheme Success chance
* {{icon|scheme success chance}} {{green|+10}} Personal Scheme Success chance
| +30 理性
| [[File:Learning lifestyle.png|24px]] 完成[[生活方式#Scholar|Scholar 学识技能树]]
| ''Philosophy, nature, and knowledge. Understanding the world is the only way to rule it.''
 
|- id="Theologian"
{{trait entry|Theologian}}
|
* {{icon|learning}} {{green|+3}} Learning
* {{icon|piety}} {{green|+20%}} Monthly piety
* +20 狂热
* +10 理性
| [[File:Learning lifestyle.png|24px]] 完成[[生活方式#Theologian|Theologian 学识技能树]]
| ''Divinity holds the answer to every question, from what resides in the hearts of men, to the mysteries of life.''
 
|- id="Whole of Body"
{{trait entry|Whole of Body}}
|
* {{icon|fertility}} {{green|+25%}} Fertility
* {{icon|Stress loss}} {{green|−25%}} Stress gain
* {{icon|health boost}} {{green|+0.5}} Health
| +20 精力
| [[File:Learning lifestyle.png|24px]] 完成[[生活方式#Whole_of_Body|Whole of Body 学识技能树]]
| ''Know yourself, know your limitations, and know the full extent of your reach.''
 
|- id="Celibate"
{{trait entry|Celibate}}
|
* [[File:Icon piety christian 01.png|24px]] {{green|+1}} Monthly piety
* {{icon|opinion}} {{green|+10}} Clergy opinion
* {{icon|opinion}} {{red|−10}} Opposite trait opinion
* {{icon|warning}} Can not have children
|
* +30 狂热
* −35 社交力
| {{icon|decision}} [[Embrace Celibacy]] decision (enabled by Restraint, in the [[生活方式#Whole_of_Body|Whole of Body 学识技能树]])
| ''This character has sworn themselves to celibacy.''
 
|- id="Herbalist"
{{trait entry|Herbalist}}
|
* {{iconify|Learning||+2}}
* {{iconify|Intrigue||+2}}
* {{icon|health boost}} {{green|Medium Disease Resistance Health Boost}}
|
* +10 理性
| [[File:Learning lifestyle.png|24px]] Medicine lifestyle focus events
| ''This character is well versed in herbs, botany, and medical practices related to plants.''
|}
|}
 
|-|
=== Leveled traits ===
 描述=
The following Lifestyle traits can be obtained and reinforced as a result of Lifestyle events.
{|class="mildtable plainlist" width=100%;
{| class="mildtable plainlist"
! 等级
! colspan="2" | Trait chain
! 名称
! Level 1 effects
! 内部ID
! Level 2 effects
! 描述
! Level 3 effects
|-
 
! 1
|- id="Blademaster"
| 山丘牧场
{{trait entry|Blademaster|file=Trait blademaster.png}}
| hillside_grazing_01
| '' 空旷开阔的野外区域适宜放养所有种类和大小的马群。任何人都有权使用这些放牧地喂养自己的马,为农牧业和本地的骑兵提供支持。''
* '''Aspiring Blademaster'''
|-
* {{icon|prowess}} {{green|+3}} Prowess
! 2
* {{icon|health boost}} {{green|Small Disease Resistance Health Boost}}
| 放牧者
|
| hillside_grazing_02
* '''Blademaster'''
| '' 随着养马业对于本地经济愈发重要,这片牧场现在养活着一大群依靠畜牧人生活的人口。''
* {{icon|prowess}} {{green|+6}} Prowess
|-
* {{icon|health boost}} {{green|Medium Disease Resistance Health Boost}}
! 3
|
| 大牧场
* '''Legendary Blademaster'''
| hillside_grazing_03
* {{icon|prowess}} {{green|+12}} Prowess
| '' 虽然这片区域天然就适合放牧,还是有着扩大可用区域的途径。砍倒树木、移走石头,向大自然要地的过程永不停息。''
* {{icon|health boost}} {{green|Huge Disease Resistance Health Boost}}
|-
 
! 4
|- id="Hunter"
| 马场
{{trait entry|Hunter|file=Trait hunter.png}}
| hillside_grazing_04
|
| '' 这片地区的任何可用农地都被马场主买下,其中的蔬菜和少量产出有助于喂饱不断增长的劳动力。''
* '''Novice Hunter'''
|-
* {{icon|prowess}} {{green|+2}} Prowess
! 5
* {{icon|Stress loss}} {{green|+10%}} Stress loss
| 小牧马场
| hillside_grazing_05
* '''Hunter'''
| '' 随着时间推移,饲养、繁殖和训练马匹的众多专用牧场,已经成为当地经济不可或缺的一部分。''
* {{icon|prowess}} {{green|+4}} Prowess
|-
* {{icon|Stress loss}} {{green|+15%}} Stress loss
! 6
|
| 马市
* '''Master Hunter'''
| hillside_grazing_06
* {{icon|prowess}} {{green|+6}} Prowess
| '' 马匹交易自然是饲养和繁育马匹的一部分。随着业务的发展,经过一季又一季,或多或少会开始形成一些永久性的马市集镇。''
* {{icon|Stress loss}} {{green|+20%}} Stress loss
|-
 
! 7
|- id="Mystic"
| 马监
{{trait entry|Mystic|file=Trait mystic.png}}
| hillside_grazing_07
| '' 为了繁育和饲养高质量的战马,需要有人来照顾它们的各种伤病,并且用系统的方式评估它们的质量。随着养马在该地区变得愈渐重要,照管坐骑的马正也越来越重要。''
* '''Wise Woman (f)/Wise Man (m)'''
|-
* {{icon|learning}} {{green|+1}} Learning
! 8
| 大牧马场
* '''Mystic'''
| hillside_grazing_08
* {{icon|learning}} {{green|+2}} Learning
| '' 随着时间推移,整片牧场都被整合为一些大牧场,负责繁殖和训练大量强壮的战马。''
|
* '''Miracle Worker'''
* {{icon|learning}} {{green|+4}} Learning
 
|- id="Reveler"
{{trait entry|Reveler|file=Trait reveler.png}}
* '''Eager Reveler'''
* {{icon|diplomacy}} {{green|+2}} Diplomacy
* {{icon|intrigue}} {{green|+1}} Intrigue
* {{icon|opinion}} {{green|+10}} Same trait opinion
* '''Famous Reveler'''
* {{icon|diplomacy}} {{green|+3}} Diplomacy
* {{icon|intrigue}} {{green|+2}} Intrigue
* {{icon|opinion}} {{green|+15}} Same trait opinion
* '''Legendary Reveler'''
* {{icon|diplomacy}} {{green|+4}} Diplomacy
* {{icon|intrigue}} {{green|+3}} Intrigue
* {{icon|opinion}} {{green|+20}} Same trait opinion
 
|- id="Physician"
{{trait entry|{{anchor|Physician|physician}}Physician|file=Trait physician.png}}
* '''Novice Physician'''
* {{icon|learning}} {{green|+1}} Learning
* {{icon|health boost}} {{green|Small Disease Resistance Health Boost}}
* '''Physician'''
* {{icon|learning}} {{green|+2}} Learning
* {{icon|health boost}} {{green|Medium Disease Resistance Health Boost}}
|
* '''Renowned Physician'''
* {{icon|learning}} {{green|+4}} Learning
* {{icon|health boost}} {{green|Huge Disease Resistance Health Boost}}
|}
|}
</tabber>

2023年5月24日 (三) 22:19的最新版本

山坡牧场[编辑 | 编辑源代码]

Building hillside grazing.png 这些山丘不适宜耕种,主要覆盖着可以被马儿进食的青草和其他植物,已被用于放牧。
建造时间
2 年
解锁要求
  • 属于区域world_horse_buildings_in_hills_and_mountains[1]
地形要求
此建筑可建造于以下地形:
地形 可以建造 地形 可以建造
沙漠 沙漠山地 Yes
旱地 农田
洪泛平原 森林
丘陵 Yes 丛林
山地 Yes 绿洲
平原 草原
针叶林 湿地
升级
等级 花费 要求 地产效果 伯爵领效果 领地效果
1 1金钱
  • 征召兵:+75
  • 驻扎轻骑兵伤害:+15%
  • 驻扎重骑兵伤害:+15%
  • 驻扎弓骑兵伤害:+15%
  • 赋税:+0.125/月
2 2金钱  兵营
  • 征召兵:+125
  • 驻扎轻骑兵伤害:+20%
  • 驻扎轻骑兵坚韧:+15%
  • 驻扎重骑兵伤害:+20%
  • 驻扎重骑兵坚韧:+15%
  • 驻扎弓骑兵伤害:+20%
  • 驻扎弓骑兵坚韧:+15%
  • 赋税:+0.2/月
3 3金钱
  • 地产至少2级
  • 非部落制
  • 非部落地产
  •  乡堡
  • 征召兵:+125
  • 驻扎轻骑兵伤害:+25%
  • 驻扎轻骑兵坚韧:+20%
  • 驻扎重骑兵伤害:+25%
  • 驻扎重骑兵坚韧:+20%
  • 驻扎弓骑兵伤害:+25%
  • 驻扎弓骑兵坚韧:+20%
  • 驻扎兵士掩护:+4
  • 赋税:+0.275/月
4 4金钱
  • 地产至少2级
  • 非部落制
  • 非部落地产
  •  乡堡
  • 征召兵:+225
  • 驻扎轻骑兵伤害:+30%
  • 驻扎轻骑兵坚韧:+25%
  • 驻扎重骑兵伤害:+30%
  • 驻扎重骑兵坚韧:+25%
  • 驻扎弓骑兵伤害:+30%
  • 驻扎弓骑兵坚韧:+25%
  • 驻扎兵士掩护:+6
  • 赋税:+0.35/月
5 5金钱
  • 地产至少3级
  • 非部落制
  • 非部落地产
  •  城堡庭院
  • 征召兵:+225
  • 驻扎轻骑兵伤害:+35%
  • 驻扎轻骑兵坚韧:+30%
  • 驻扎重骑兵伤害:+35%
  • 驻扎重骑兵坚韧:+30%
  • 驻扎弓骑兵伤害:+35%
  • 驻扎弓骑兵坚韧:+30%
  • 驻扎兵士掩护:+8
  • 赋税:+0.425/月
6 6金钱
  • 征召兵:+325
  • 驻扎轻骑兵伤害:+40%
  • 驻扎轻骑兵坚韧:+35%
  • 驻扎重骑兵伤害:+40%
  • 驻扎重骑兵坚韧:+35%
  • 驻扎弓骑兵伤害:+40%
  • 驻扎弓骑兵坚韧:+35%
  • 驻扎兵士掩护:+12
  • 赋税:+0.5/月
7 7金钱
  • 征召兵:+375
  • 驻扎轻骑兵伤害:+45%
  • 驻扎轻骑兵坚韧:+40%
  • 驻扎重骑兵伤害:+45%
  • 驻扎重骑兵坚韧:+40%
  • 驻扎弓骑兵伤害:+45%
  • 驻扎弓骑兵坚韧:+40%
  • 驻扎兵士掩护:+16
  • 赋税:+0.575/月
8 8金钱
  • 征召兵:+425
  • 驻扎轻骑兵伤害:+50%
  • 驻扎轻骑兵坚韧:+45%
  • 驻扎重骑兵伤害:+50%
  • 驻扎重骑兵坚韧:+45%
  • 驻扎弓骑兵伤害:+50%
  • 驻扎弓骑兵坚韧:+45%
  • 驻扎兵士掩护:+20
  • 赋税:+0.65/月

等级 名称 内部ID 描述
1 山丘牧场 hillside_grazing_01 空旷开阔的野外区域适宜放养所有种类和大小的马群。任何人都有权使用这些放牧地喂养自己的马,为农牧业和本地的骑兵提供支持。
2 放牧者 hillside_grazing_02 随着养马业对于本地经济愈发重要,这片牧场现在养活着一大群依靠畜牧人生活的人口。
3 大牧场 hillside_grazing_03 虽然这片区域天然就适合放牧,还是有着扩大可用区域的途径。砍倒树木、移走石头,向大自然要地的过程永不停息。
4 马场 hillside_grazing_04 这片地区的任何可用农地都被马场主买下,其中的蔬菜和少量产出有助于喂饱不断增长的劳动力。
5 小牧马场 hillside_grazing_05 随着时间推移,饲养、繁殖和训练马匹的众多专用牧场,已经成为当地经济不可或缺的一部分。
6 马市 hillside_grazing_06 马匹交易自然是饲养和繁育马匹的一部分。随着业务的发展,经过一季又一季,或多或少会开始形成一些永久性的马市集镇。
7 马监 hillside_grazing_07 为了繁育和饲养高质量的战马,需要有人来照顾它们的各种伤病,并且用系统的方式评估它们的质量。随着养马在该地区变得愈渐重要,照管坐骑的马正也越来越重要。
8 大牧马场 hillside_grazing_08 随着时间推移,整片牧场都被整合为一些大牧场,负责繁殖和训练大量强壮的战马。
  1. 具体的公国列表见于Crusader Kings III\game\map_data\geographical_regions\geographical_region.txt区域页面尚未补充相关信息,2023/05/24。