User:咯咯炀/沙盒:修订间差异

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== Personality traits ==
= 山坡牧场=
Personality traits are the traits that represent a character the most and impact if and how much {{iconify|Stress}} a character receives for actions and decisions that match violate these traits. For AI characters it also determines how resistant they are to another character's {{iconify|Dread}}. Characters tend not to have more than 3 personality traits. While personality traits can change it is very difficult to do so; this most often occurs as the result of a mental break at Stress Level 2 or higher. 
{{building box
| file=Building hillside grazing.png
| desc=这些山丘不适宜耕种,主要覆盖着可以被马儿进食的青草和其他植物,已被用于放牧。
}}


Each personality trait has an opposite trait and usually characters with opposite personality traits will have lowered {{iconify|Opinion}} of each other. A character cannot have two opposing traits.
;建造时间
:{{construction time|quick}}


;解锁要求
* 属于区域<code>world_horse_buildings_in_hills_and_mountains</code><ref>具体的公国列表见于{{Cite file|Crusader Kings III\game\map_data\geographical_regions\geographical_region.txt}},[[区域]]页面尚未补充相关信息,2023/05/24。</ref>。
;地形要求
:{{terrain requirement|mountains=yes|desert mountains=yes|hills=yes}}
 
;升级
<tabber>
<tabber>
Game information=
 游戏资料=
 
{| class="mildtable sortable plainlist"
! colspan="2" | Trait
! Character effects
! Boldness
! AI effects
! colspan="2" | Trait
! Character effects
! Boldness
! AI effects
|-
| id="Brave" {{trait entry|Brave}}
|
* {{icon|martial}} {{green|+2}} Martial
* {{icon|prowess}} {{green|+3}} Prowess
* {{icon|opinion}} {{green|+5}} Vassal opinion
* {{icon|opinion}} {{green|+10}} Attraction opinion
* {{icon|opinion}} {{green|+10}} Same trait opinion
* {{icon|opinion}} {{red|−10}} Opposite trait opinion
* {{icon|unknown}} {{red|+100%}} Likelihood of capture or death in Battle
* {{icon|Stress loss}} Stress loss through Hunting
| +200
|
* +20 Energy
* +20 Sociability
* −20 Rationality
| id="Craven" {{trait entry|Craven}}
|
* {{icon|unknown}} {{green|−50%}} Likelihood of capture or death in Battle
* {{icon|opinion}} {{green|+20}} Same trait opinion
* {{icon|martial}} {{red|−2}} Martial
* {{icon|prowess}} {{red|−3}} Prowess
* {{icon|opinion}} {{red|−5}} Vassal opinion
* {{icon|opinion}} {{red|−10}} Attraction opinion
| −200
|
* +10 Rationality
* −20 Energy
* −20 Sociability


{|class="mildtable plainlist" width=100%;
! 等级
! 花费
! 要求
! 地产效果
! 伯爵领效果
! 领地效果
|-
|-
| id="Calm" {{trait entry|Calm}}
! 1
|
| {{Building cost|cheap|1}}
* {{icon|diplomacy}} {{green|+1}} Diplomacy
* {{icon|intrigue}} {{green|+1}} Intrigue
* {{icon|Stress loss}} {{green|+10%}} Stress loss 
* {{icon|scheme secrecy}} {{green|+10%}} Scheme Discovery chance
* {{icon|dread}} {{red|+50%}} Dread decay
* {{icon|opinion}} {{green|+10}} Same trait opinion
* {{icon|opinion}} {{red|−10}} Opposite trait opinion
| −20
* +75 Rationality
* −10 Energy
* −10 Vengefulness
{{trait entry|Wrathful}}
|
* {{icon|martial}} {{green|+3}} Martial
* {{icon|dread}} {{green|+20}} Natural Dread
* {{icon|diplomacy}} {{red|−1}} Diplomacy
* {{icon|intrigue}} {{red|−1}} Intrigue
| +35
* +20 Vengefulness
* {{building levies|small|1}}
* +10 Energy
* {{Building maa bonuses|normal|1|damage|light cavalry}}
* −20 Compassion
* {{Building maa bonuses|normal|1|damage|heavy cavalry}}
* −35 Rationality
* {{Building maa bonuses|normal|1|damage|archer cavalry}}
* {{Building tax|super poor|1}}
| {{em dash}}
| {{em dash}}
|-
|-
| id="Chaste" {{trait entry|Chaste}}
! 2
|
| {{Building cost|cheap|2}}
* {{icon|learning}} {{green|+2}} Learning
| {{iconify|Barracks|[[ 革新#兵营| 兵营]]}}
* {{icon|fertility}} {{red|−25%}} Fertility
* {{icon|opinion}} {{green|+10}} Same trait opinion
* {{icon|opinion}} {{red|−10}} Opposite trait opinion
|
|
* +20 Honor
* +10 Energy
* +10 Zeal
* −20 Greed
* −20 Sociability
{{trait entry|Lustful}}
|
* {{icon|intrigue}} {{green|+2}} Intrigue
* {{icon|fertility}} {{green|+25%}} Fertility
* {{icon|scheme success chance}} {{green|+10%}} Seduction Scheme Power
* {{icon|opinion}} {{green|+10}} Same trait opinion
* {{icon|opinion}} {{red|−10}} Opposite trait opinion
* [[File:Asexual.png|24px]] '''−50%''' Asexuality chance
|
* +35 Sociability
* {{building levies|small|2}}
* +20 Greed
* {{Building maa bonuses|normal|2|damage|light cavalry}}
* +10 Energy
* {{Building maa bonuses|normal|1|toughness|light cavalry}}
* −10 Honor
* {{Building maa bonuses|normal|2|damage|heavy cavalry}}
* −10 Zeal
* {{Building maa bonuses|normal|1|toughness|heavy cavalry}}
 
* {{Building maa bonuses|normal|2|damage|archer cavalry}}
* {{Building maa bonuses|normal|1|toughness|archer cavalry}}
* {{Building tax|super poor|2}}
| {{em dash}}
| {{em dash}}
|-
|-
| id="Content" {{trait entry|Content}}
! 3
|
| {{Building cost|cheap|3}}
* {{icon|learning}} {{green|+2}} Learning
* {{icon|Stress loss}} {{green|+10%}} Stress loss
* {{icon|opinion}} {{green|+10}} Opinion of Vassals
* {{icon|opinion}} {{green|+20}} Opinion of Liege
* {{icon|opinion}} {{green|+20}} Same trait opinion
* {{icon|intrigue}} {{red|−1}} Intrigue
| −50
|
* +10 Honor
* −10 Sociability
* −10 Vengefulness
* −10 Zeal
* −50 Energy
* −75 Greed
| id="Ambitious" {{trait entry|Ambitious}}
|
|
* {{icon|diplomacy}} {{green|+1}} Diplomacy
* 地产至少2级
* {{icon|martial}} {{green|+1}} Martial
* 非部落制
* {{icon|stewardship}} {{green|+1}} Stewardship
* 非部落地产
* {{icon|intrigue}} {{green|+1}} Intrigue
* {{iconify|Burhs|[[革新#乡堡| 乡堡]]}}
* {{icon|learning}} {{green|+1}} Learning
* {{icon|prowess}} {{green|+1}} Prowess
* {{icon|Stress gain}} {{red|+25%}} Stress gain
* {{icon|opinion}} {{red| −15}} Opinion of Liege
* {{icon|opinion}} {{red|−15}} Same trait opinion
* {{icon|Stress gain}} Stress gain through gifting titles or granting Vassals independence
| +50
* +75 Energy
* {{building levies|small|2}}
* +75 Greed
* {{Building maa bonuses|normal|3|damage|light cavalry}}
* +20 Sociability
* {{Building maa bonuses|normal|2|toughness|light cavalry}}
* +10 Zeal
* {{Building maa bonuses|normal|3|damage|heavy cavalry}}
* −20 Honor
* {{Building maa bonuses|normal|2|toughness|heavy cavalry}}
 
* {{Building maa bonuses|normal|3|damage|archer cavalry}}
* {{Building maa bonuses|normal|2|toughness|archer cavalry}}
* {{Building maa bonuses|custom|4|screen||add}}
* {{Building tax|super poor|3}}
| {{em dash}}
| {{em dash}}
|-
|-
| id="Diligent" {{trait entry|Diligent}}
! 4
| {{Building cost|cheap|4}}
|
|
* {{icon|diplomacy}} {{green|+1}} Diplomacy
* 地产至少2级
* {{icon|martial}} {{green|+1}} Martial
* 非部落制
* {{icon|stewardship}} {{green|+1}} Stewardship
* 非部落地产
* {{icon|intrigue}} {{green|+1}} Intrigue
* {{iconify|Burhs|[[革新#乡堡| 乡堡]]}}
* {{icon|learning}} {{green|+1}} Learning
* {{icon|Stress gain}} {{red|+20%}} Stress gain
* {{icon|opinion}} {{green|+10}} Same trait opinion
* {{icon|opinion}} {{red|−10}} Opposite trait opinion
| +35
* +75 Energy
* {{building levies|small|4}}
* +20 Rationality
* {{Building maa bonuses|normal|4|damage|light cavalry}}
* +10 Vengefulness
* {{Building maa bonuses|normal|3|toughness|light cavalry}}
| id="Lazy" {{trait entry|Lazy}}
* {{Building maa bonuses|normal|4|damage|heavy cavalry}}
|
* {{Building maa bonuses|normal|3|toughness|heavy cavalry}}
* {{icon|Stress loss}} {{green|+15%}} Stress loss
* {{Building maa bonuses|normal|4|damage|archer cavalry}}
* {{icon|diplomacy}} {{red| −1}} Diplomacy
* {{Building maa bonuses|normal|3|toughness|archer cavalry}}
* {{icon|intrigue}} {{red| −1}} Intrigue
* {{Building maa bonuses|custom|6|screen||add}}
* {{icon|stewardship}} {{red| −1}} Stewardship
* {{Building tax|super poor|4}}
* {{icon|martial}} {{red|−1}} Martial
| {{em dash}}
* {{icon|learning}} {{red|−1}} Learning
| {{em dash}}
| −20
|
* +10 Greed
* −10 Compassion
* −10 Sociability
* −10 Vengefulness
* −50 Energy
 
|-
|-
| id="Fickle" {{trait entry|Fickle}}
! 5
|
| {{Building cost|cheap|5}}
* {{icon|diplomacy}} {{green|+1}} Diplomacy
* {{icon|scheme success chance}} {{green|+20%}} Hostile Scheme Resistance
* {{icon|stewardship}} {{red|−2}} Stewardship
| +20
|
* −20 Honor
* −20 Rationality
* −20 Vengefulness
| id="Stubborn" {{trait entry|Stubborn}}
|
|
* {{icon|stewardship}} {{green|+3}} Stewardship
* 地产至少3级
* {{icon|opinion}} {{red|−5}} Liege opinion
* 非部落制
* {{icon|opinion}} {{red|−5}} Vassal opinion
* 非部落地产
* {{icon|health boost}} {{green|Small Disease Resistance Health Boost}}
* {{iconify|Castle Baileys|[[革新#城堡庭院| 城堡庭院]]}}
|
* +50 Honor
* {{building levies|small|4}}
* +50 Vengefulness
* {{Building maa bonuses|normal|5|damage|light cavalry}}
* −10 Rationality
* {{Building maa bonuses|normal|4|toughness|light cavalry}}
 
* {{Building maa bonuses|normal|5|damage|heavy cavalry}}
* {{Building maa bonuses|normal|4|toughness|heavy cavalry}}
* {{Building maa bonuses|normal|5|damage|archer cavalry}}
* {{Building maa bonuses|normal|4|toughness|archer cavalry}}
* {{Building maa bonuses|custom|8|screen||add}}
* {{Building tax|super poor|5}}
| {{em dash}}
| {{em dash}}
|-
|-
| id="Forgiving" {{trait entry|Forgiving}}
! 6
| {{Building cost|cheap|6}}
|
|
* {{icon|diplomacy}} {{green|+2}} Diplomacy
* 地产至少3级
* {{icon|learning}} {{green|+1}} Learning
* 非部落制
* {{icon|intrigue}} {{red|−2}} Intrigue
非部落地产
* {{icon|opinion}} {{green|+15}} Prisoner opinion  
* {{iconify|Royal Armory|[[革新#君主军械库| 君主军械库]]}}
* {{icon|opinion}} {{green|+10}} Same trait opinion
* {{icon|opinion}} {{red|−10}} Opposite trait opinion
* {{icon|Stress gain}} Stress gain through Blackmail and Murder
|
* {{building levies|small|6}}
* +50 Compassion
* {{Building maa bonuses|normal|6|damage|light cavalry}}
* +20 Honor
* {{Building maa bonuses|normal|5|toughness|light cavalry}}
* +10 Rationality
* {{Building maa bonuses|normal|6|damage|heavy cavalry}}
* −10 Energy
* {{Building maa bonuses|normal|5|toughness|heavy cavalry}}
* −200 Vengefulness
* {{Building maa bonuses|normal|6|damage|archer cavalry}}
| id="Vengeful" {{trait entry|Vengeful}}
* {{Building maa bonuses|normal|5|toughness|archer cavalry}}
|
* {{Building maa bonuses|custom|12|screen||add}}
* {{icon|intrigue}} {{green|+2}} Intrigue
* {{Building tax|super poor|6}}
* {{icon|prowess}} {{green|+2}} Prowess
| {{em dash}}
* {{icon|dread}} {{green|+15%}} Dread Gain
| {{em dash}}
* {{icon|scheme success chance}} {{green|+15}} Hostile Scheme Success chance against Rivals
* {{icon|diplomacy}} {{red|−2}} Diplomacy
* {{icon|Stress loss}} Stress loss through Execution (rival) and Murder (rival)
|
|
* +200 Vengefulness
* +10 Energy
* −10 Honor
* −10 Rationality
* −20 Compassion
 
|-
|-
| id="Generous" {{trait entry|Generous}}
! 7
| {{Building cost|cheap|7}}
|
|
* {{icon|diplomacy}} {{green|+3}} Diplomacy
* 地产至少4级
* {{icon|gold}} {{red|−10%}} Monthly Income
* 非部落制
* {{icon|opinion}} {{red| −15}} Opposite trait opinion
* 非部落地产
* {{iconify|Royal Armory|[[革新#君主军械库| 君主军械库]]}}
|
* {{building levies|small|7}}
* +35 Compassion
* {{Building maa bonuses|normal|7|damage|light cavalry}}
* +20 Honor
* {{Building maa bonuses|normal|6|toughness|light cavalry}}
* +10 Sociability
* {{Building maa bonuses|normal|7|damage|heavy cavalry}}
* −200 Greed
* {{Building maa bonuses|normal|6|toughness|heavy cavalry}}
| id="Greedy" {{trait entry|Greedy}}
* {{Building maa bonuses|normal|7|damage|archer cavalry}}
|
* {{Building maa bonuses|normal|6|toughness|archer cavalry}}
* {{icon|gold}} {{green|+15%}} Monthly Income
* {{Building maa bonuses|custom|16|screen||add}}
* {{icon|diplomacy}} {{red|−2}} Diplomacy
* {{Building tax|super poor|7}}
* {{icon|Stress loss}} Stress loss through Extra Taxes
| {{em dash}}
* {{icon|Stress gain}} Stress gain through Gifting
| {{em dash}}
* {{icon|Stress gain}} Stress gain through Granting Vassal
|- 
* {{icon|Stress gain}} Stress gain through Granting Title only, if under Domain Limit
! 8
|
| {{Building cost|cheap|8}}
|
* +200 Greed
* −10 Honor
* −20 Compassion
 
|-
| id="Gregarious" {{trait entry|Gregarious}}
|
* {{icon|diplomacy}} {{green|+2}} Diplomacy
* {{icon|opinion}} {{green|+5}} Attraction opinion
* {{icon|scheme success chance}} {{green|+15%}} Personal Scheme Power
* {{icon|opinion}} {{green|+10}} Same trait opinion
* {{icon|Stress loss}} Stress loss through Feasting
| +20
|
* +200 Sociability
* +35 Compassion
| id="Shy" {{trait entry|Shy}}
|
* {{icon|learning}} {{green|+1}} Learning
* {{icon|scheme success chance}} {{green|+15%}} Hostile Scheme Resistance
* {{icon|opinion}} {{green|+15}} Same trait opinion
* {{icon|diplomacy}} {{red|−2}} Diplomacy
* {{icon|opinion}} {{red|−5}} Attraction opinion
* {{icon|scheme success chance}} {{red|−15%}} Personal Scheme Power
No Stress loss through Feasting
* {{icon|Stress gain}} Stress gain through Blackmail, swaying, inviting to court, etc..  Pretty much everything to do with other characters
| −20
|
* −10 Vengefulness
* −10 Zeal
* −200 Sociability
 
|-
| id="Honest" {{trait entry|Honest}}
|
* {{icon|diplomacy}} {{green|+2}} Diplomacy
* {{icon|intrigue}} {{red|−4}} Intrigue
* {{icon|opinion}} {{green|+10}} Same trait opinion
* {{icon|opinion}} {{red|−10}} Opposite trait opinion
* {{icon|Stress gain}} Stress gain through Blackmail
| +10
|
* +50 Honor
* +20 Sociability
* +10 Compassion
| id="Deceitful" {{trait entry|Deceitful}}
|
* {{icon|intrigue}} {{green|+4}} Intrigue
* {{icon|diplomacy}} {{red|−2}} Diplomacy
* {{icon|opinion}} {{red|−10}} Opposite trait opinion
| −10
|
* +10 Rationality
* −10 Compassion
* −50 Honor
 
|-
| id="Humble" {{trait entry|Humble}}
|
* {{icon|piety}} {{green|+0.5}} Monthly piety
* {{icon|opinion}} {{green|+10}} Opinion of Liege
* {{icon|opinion}} {{green|+10}} Opinion of Vassals
* {{icon|opinion}} {{green|+10}} Clergy opinion
* {{icon|opinion}} {{red|−15}} Opposite trait opinion
|
|
* +20 Compassion
* +20 Honor
* −10 Energy
* −50 Greed
| id="Arrogant" {{trait entry|Arrogant}}
|
* {{icon|prestige}} {{green|+1}} Monthly prestige
* {{icon|opinion}} {{red|−5}} Opinion of Vassals
* {{icon|opinion}} {{red|−5}} Opinion of Liege
* {{icon|opinion}} {{red|−15}} Opposite trait opinion
| +35
|
* +20 Greed
* +20 Sociability
* +10 Energy
* −20 Compassion
* −20 Honor
* −20 Rationality
 
|-
| id="Just" {{trait entry|Just}}
|
* {{icon|stewardship}} {{green|+2}} Stewardship
* {{icon|learning}} {{green|+1}} Learning
* {{icon|intrigue}} {{red|−3}} Intrigue
* {{icon|opinion}} {{green|+5}} Vassal opinion
* {{icon|opinion}} {{green|+10}} Same trait opinion
* {{icon|opinion}} {{red|−10}} Opposite trait opinion
* {{icon|Stress gain}} Stress gain through Blackmail and execution of prisoners
|
|
* +200 Honor
* +20 Rationality
* +10 Vengefulness
* +10 Zeal
| id="Arbitrary" {{trait entry|Arbitrary}}
|
* {{icon|intrigue}} {{green|+3}} Intrigue
* {{icon|dread}} {{green|+15}} Natural Dread
* {{icon|Stress loss}} {{green|−50%}} Stress gain
* {{icon|stewardship}} {{red|−2}} Stewardship
* {{icon|learning}} {{red|−1}} Learning
* {{icon|opinion}} {{red|−5}} Vassal opinion
| +10
|
* −10 Compassion
* −10 Zeal
* −20 Rationality
* −200 Honor
 
|-
| id="Patient" {{trait entry|Patient}}
|
* {{icon|learning}} {{green|+2}} Learning
* {{icon|scheme success chance}} {{green|+10}} Hostile Scheme Resistance
* {{icon|opinion}} {{green|+5}} Vassal opinion
* {{icon|opinion}} {{green|+5}} Liege opinion
* {{icon|opinion}} {{red| −15}} Opposite trait opinion
| −20
|
* +35 Rationality
* +10 Vengefulness
* −10 Energy
| id="Impatient" {{trait entry|Impatient}}
|
* {{icon|prestige}} {{green|+20%}} Monthly prestige
* {{icon|scheme success chance}} {{green|+15%}} Hostile Scheme Power
* {{icon|learning}} {{red| −2}} Learning
* {{icon|opinion}} {{red| −5}} Vassal opinion
* {{icon|opinion}} {{red| −5}} Opinion of Liege
* {{icon|opinion}} {{red| −15}} Opposite trait opinion
| +20
* +10 Energy
* −10 Vengefulness
* −35 Rationality
 
|-
| id="Temperate" {{trait entry|Temperate}}
|
* {{icon|stewardship}} {{green|+2}} Stewardship
* {{icon|opinion}} {{green|+10}} Same trait opinion
* {{icon|opinion}} {{red| −10}} Opposite trait opinion
* {{icon|health boost}} {{green|+0.25}} Health
|
|
* +10 Energy
* −10 Vengefulness
* −35 Greed
| id="Gluttonous" {{trait entry|Gluttonous}}
|
* {{icon|Stress loss}} {{green|+10%}} Stress loss
* {{icon|stewardship}} {{red| −2}} Stewardship
* {{icon|opinion}} {{red| −5}} Attraction opinion
* {{icon|opinion}} {{red|−10}} Opposite Trait Opition
* {{icon|opinion}} {{green|+10}} Same trait opinion
|
|
* +35 Greed
* −10 Energy
 
|-
| id="Trusting" {{trait entry|Trusting}}
|
* {{icon|diplomacy}} {{green|+2}} Diplomacy
* {{icon|intrigue}} {{red|−2}} Intrigue
* {{icon|opinion}} {{green|+15}} Opinion of Liege
* {{icon|opinion}} {{green|+15}} Opinion of Vassals
* {{icon|scheme success chance}} {{red|+15}} Enemy Hostile Scheme Success chance
* {{icon|Stress gain}} Stress gain through Blackmail
|
|
* +50 Honor
* +50 Sociability
* +20 Compassion
* −20 Rationality
* −20 Vengefulness
| id="Paranoid" {{trait entry|Paranoid}}
|
|
* {{icon|intrigue}} {{green|+3}} Intrigue
* 地产至少4级
* {{icon|dread}} {{green|+25%}} Dread Gain
* 非部落制
* {{icon|scheme secrecy}} {{green|+10%}} Scheme Discovery chance
* 非部落地产
* {{icon|scheme success chance}} {{green| −25}} Enemy Personal Scheme Success chance
* {{iconify|Royal Armory|[[革新#君主军械库| 君主军械库]]}}
* {{icon|diplomacy}} {{red|−1}} Diplomacy
* {{icon|Stress gain}} {{red|+100%}} Stress gain
* {{icon|opinion}} {{red| −10}} Opinion of Vassals
|
* {{building levies|small|8}}
* +20 Vengefulness
* {{Building maa bonuses|normal|8|damage|light cavalry}}
* −10 Compassion
* {{Building maa bonuses|normal|7|toughness|light cavalry}}
* −20 Honor
* {{Building maa bonuses|normal|8|damage|heavy cavalry}}
* −20 Rationality
* {{Building maa bonuses|normal|7|toughness|heavy cavalry}}
* −50 Sociability
* {{Building maa bonuses|normal|8|damage|archer cavalry}}
 
* {{Building maa bonuses|normal|7|toughness|archer cavalry}}
|-
* {{Building maa bonuses|custom|20|screen||add}}
| id="Zealous" {{trait entry|Zealous}}
* {{Building tax|super poor|8}}
|
| {{em dash}}
* {{icon|martial}} {{green|+2}} Martial
| {{em dash}}
* {{icon|piety}} {{green|+20%}} Monthly piety
* {{icon|opinion}} {{green|+15}} Same trait opinion
* {{icon|opinion}} {{red| −10}} Opposite trait opinion
* {{icon|opinion}} {{red| −35}} Different Faith Opinion
* {{icon|piety}} {{red|+20%}} Faith Conversion Cost
* {{icon|Stress loss}} Stress loss through Execution (different faith)
|
* +200 Zeal
* +20 Energy
* −20 Rationality
| id="Cynical" {{trait entry|Cynical}}
|
* {{icon|intrigue}} {{green|+2}} Intrigue
* {{icon|learning}} {{green|+2}} Learning
* {{icon|piety}} {{green| −20%}} Faith Conversion Cost
* {{icon|opinion}} {{green|+10}} Same trait opinion
* {{icon|opinion}} {{red| −10}} Opposite trait opinion
* {{icon|piety}} {{red| −20%}} Monthly piety
|
|
* +50 Rationality
* −10 Compassion
* −20 Energy
* −200 Zeal
 
|-
| rowspan=2 id="Compassionate" | {{icon|Compassionate|60px}} || rowspan=2 | Compassionate
| rowspan=2 |
* {{icon|diplomacy}} {{green|+2}} Diplomacy
* {{icon|opinion}} {{green|+5}} Attraction opinion
* {{icon|opinion}} {{red|−15}} Opposite trait opinion
* {{icon|intrigue}} {{red|−2}} Intrigue
* {{icon|dread}} {{red|−15}} Natural Dread
* {{icon|dread}} {{red|+100%}} Dread decay
* {{icon|Stress gain}} Stress gain through Blackmail, execution, and title revocation
| rowspan=2 |
| rowspan=2 |
* +200 Compassion
* +50 Honor
* +50 Sociability
* −20 Greed
| id="Callous" {{trait entry|Callous}}
|
* {{icon|intrigue}} {{green|+2}} Intrigue
* {{icon|opinion}} {{green|−20%}} Tyranny Gain
* {{icon|dread}} {{green|+25%}} Dread Gain
* {{icon|dread}} {{green|-25%}} Dread decay
* {{icon|diplomacy}} {{red|−2}} Diplomacy
* {{icon|opinion}} {{red|−5}} Attraction opinion
* {{icon|opinion}} {{red|−5}} Close Family Opinion
* '''This is mutually exclusive with Sadistic'''
|
|
* +10 Rationality
* −10 Sociability
* −50 Honor
* −200 Compassion
|-
| id="Sadistic" {{trait entry|Sadistic}}
|
* {{icon|intrigue}} {{green|+2}} Intrigue
* {{icon|prowess}} {{green|+4}} Prowess
* {{icon|dread}} {{green|+35}} Natural Dread
* {{icon|opinion}} {{red|−10}} General opinion
* {{icon|yes}} Can use Hostile Schemes against their own children
* {{icon|Stress loss}} Stress loss through Execution and Murder
* '''This is mutually exclusive with Callous'''
|
|
* −75 Honor
* −200 Compassion
|}
|}
|-|
|-|
Descriptions=
 描述=
 
{|class="mildtable plainlist" width=100%;
{| class="mildtable sortable plainlist"
! 等级
! colspan="2" | Trait
! 名称
! Description
! 内部ID
! colspan="2" | Trait
! 描述
! Description
|-
{{trait entry|Brave}}
| ''Challenges or danger, this character fears nothing.''
{{trait entry|Craven}}
| ''This character does not enjoy being challenged, or scared, at all.''
|-
|-
{{trait entry|Calm}}
! 1
| ''This character takes things in stride, leading a slow-paced life.''
| 山丘牧场
{{trait entry|Wrathful}}
| hillside_grazing_01
| ''This character is quick to anger and fury.''
| '' 空旷开阔的野外区域适宜放养所有种类和大小的马群。任何人都有权使用这些放牧地喂养自己的马,为农牧业和本地的骑兵提供支持。''
|-
|-
{{trait entry|Chaste}}
! 2
| ''This character dislikes intimate contact, avoiding the temptations of the flesh.''
| 放牧者
{{trait entry|Lustful}}
| hillside_grazing_02
| ''Carnal desires burn hot in this character's core.''
| '' 随着养马业对于本地经济愈发重要,这片牧场现在养活着一大群依靠畜牧人生活的人口。''
|-
|-
{{trait entry|Content}}
! 3
| ''What they already have, be it much or little, is enough for this character.''
| 大牧场
{{trait entry|Ambitious}}
| hillside_grazing_03
| ''This character knows what they want, and they are not afraid to try and get it.''
| '' 虽然这片区域天然就适合放牧,还是有着扩大可用区域的途径。砍倒树木、移走石头,向大自然要地的过程永不停息。''
|-
|-
{{trait entry|Diligent}}
! 4
| ''This character does not shy away from hard work.''
| 马场
{{trait entry|Lazy}}
| hillside_grazing_04
| ''The easiest road in life is the road most taken by this character.''
| '' 这片地区的任何可用农地都被马场主买下,其中的蔬菜和少量产出有助于喂饱不断增长的劳动力。''
|-
|-
{{trait entry|Fickle}}
! 5
| ''This character changes their mind more often than not, making them hard to predict.''
| 小牧马场
{{trait entry|Stubborn}}
| hillside_grazing_05
| ''This character does not back down for anything.''
| '' 随着时间推移,饲养、繁殖和训练马匹的众多专用牧场,已经成为当地经济不可或缺的一部分。''
|-
|-
{{trait entry|Forgiving}}
! 6
| ''This character is quick to move on from most things.''
| 马市
{{trait entry|Vengeful}}
| hillside_grazing_06
| ''This character is slow to forget a slight or someone who does them wrong.''
| '' 马匹交易自然是饲养和繁育马匹的一部分。随着业务的发展,经过一季又一季,或多或少会开始形成一些永久性的马市集镇。''
|-
|-
{{trait entry|Generous}}
! 7
| ''Acts of benevolence and charity are no strangers to this character.''
| 马监
{{trait entry|Greedy}}
| hillside_grazing_07
| ''This character keeps a tight grip on their purse and is always looking for ways to engorge it.''
| '' 为了繁育和饲养高质量的战马,需要有人来照顾它们的各种伤病,并且用系统的方式评估它们的质量。随着养马在该地区变得愈渐重要,照管坐骑的马正也越来越重要。''
|-
|-
{{trait entry|Gregarious}}
! 8
| ''This character enjoys spending time with other people.''
大牧马场
{{trait entry|Shy}}
| hillside_grazing_08
| ''This character prefers to avoid interacting with other people.''
| '' 随着时间推移,整片牧场都被整合为一些大牧场,负责繁殖和训练大量强壮的战马。''
|-
{{trait entry|Honest}}
| ''This character values truth and sincerity highly.''
{{trait entry|Deceitful}}
| ''To lie and deceive is in this character's nature.''
|-
{{trait entry|Humble}}
| ''This character does not ask for much in life.''
{{trait entry|Arrogant}}
| ''This character has no problem with their sense of worth.''
|-
{{trait entry|Just}}
| ''This character has a strong sense of justice.''
{{trait entry|Arbitrary}}
| ''This character does their own thing and has little regard for others.''
|-
{{trait entry|Patient}}
| ''To wait and bide their time is a specialty of this character.''
{{trait entry|Impatient}}
| ''This character thinks that most things should happen fast: ideally they should happen now!.''
|-
{{trait entry|Temperate}}
| ''According to this character, it's best to enjoy things in moderation.''
{{trait entry|Gluttonous}}
| ''This character scoffs at moderation; they want it all!.''
|-
{{trait entry|Trusting}}
| ''This character is quick to place their faith in others.''
{{trait entry|Paranoid}}
| ''This character sees enemies in every shadow.''
|-
{{trait entry|Zealous}}
| ''Religious conviction burns bright at the center of this character.''
{{trait entry|Cynical}}
| ''This character trusts the self-interest of others above all else.''
|-
| rowspan=2 | {{icon|Compassionate|60px}} || rowspan=2 | Compassionate
| rowspan=2 ''Both merciful and sympathetic, this character is warmhearted.''
{{trait entry|Callous}}
| ''Being called both heartless and cold-blooded, this character is indifferent to most.''
|-
{{trait entry|Sadistic}}
| ''Few things bring this character as much joy as the suffering of others.''
|}
|}
</tabber>
</tabber>

2023年5月24日 (三) 22:19的最新版本

山坡牧场[编辑 | 编辑源代码]

Building hillside grazing.png 这些山丘不适宜耕种,主要覆盖着可以被马儿进食的青草和其他植物,已被用于放牧。
建造时间
2 年
解锁要求
  • 属于区域world_horse_buildings_in_hills_and_mountains[1]
地形要求
此建筑可建造于以下地形:
地形 可以建造 地形 可以建造
沙漠 沙漠山地 Yes
旱地 农田
洪泛平原 森林
丘陵 Yes 丛林
山地 Yes 绿洲
平原 草原
针叶林 湿地
升级
等级 花费 要求 地产效果 伯爵领效果 领地效果
1 1金钱
  • 征召兵:+75
  • 驻扎轻骑兵伤害:+15%
  • 驻扎重骑兵伤害:+15%
  • 驻扎弓骑兵伤害:+15%
  • 赋税:+0.125/月
2 2金钱  兵营
  • 征召兵:+125
  • 驻扎轻骑兵伤害:+20%
  • 驻扎轻骑兵坚韧:+15%
  • 驻扎重骑兵伤害:+20%
  • 驻扎重骑兵坚韧:+15%
  • 驻扎弓骑兵伤害:+20%
  • 驻扎弓骑兵坚韧:+15%
  • 赋税:+0.2/月
3 3金钱
  • 地产至少2级
  • 非部落制
  • 非部落地产
  •  乡堡
  • 征召兵:+125
  • 驻扎轻骑兵伤害:+25%
  • 驻扎轻骑兵坚韧:+20%
  • 驻扎重骑兵伤害:+25%
  • 驻扎重骑兵坚韧:+20%
  • 驻扎弓骑兵伤害:+25%
  • 驻扎弓骑兵坚韧:+20%
  • 驻扎兵士掩护:+4
  • 赋税:+0.275/月
4 4金钱
  • 地产至少2级
  • 非部落制
  • 非部落地产
  •  乡堡
  • 征召兵:+225
  • 驻扎轻骑兵伤害:+30%
  • 驻扎轻骑兵坚韧:+25%
  • 驻扎重骑兵伤害:+30%
  • 驻扎重骑兵坚韧:+25%
  • 驻扎弓骑兵伤害:+30%
  • 驻扎弓骑兵坚韧:+25%
  • 驻扎兵士掩护:+6
  • 赋税:+0.35/月
5 5金钱
  • 地产至少3级
  • 非部落制
  • 非部落地产
  •  城堡庭院
  • 征召兵:+225
  • 驻扎轻骑兵伤害:+35%
  • 驻扎轻骑兵坚韧:+30%
  • 驻扎重骑兵伤害:+35%
  • 驻扎重骑兵坚韧:+30%
  • 驻扎弓骑兵伤害:+35%
  • 驻扎弓骑兵坚韧:+30%
  • 驻扎兵士掩护:+8
  • 赋税:+0.425/月
6 6金钱
  • 征召兵:+325
  • 驻扎轻骑兵伤害:+40%
  • 驻扎轻骑兵坚韧:+35%
  • 驻扎重骑兵伤害:+40%
  • 驻扎重骑兵坚韧:+35%
  • 驻扎弓骑兵伤害:+40%
  • 驻扎弓骑兵坚韧:+35%
  • 驻扎兵士掩护:+12
  • 赋税:+0.5/月
7 7金钱
  • 征召兵:+375
  • 驻扎轻骑兵伤害:+45%
  • 驻扎轻骑兵坚韧:+40%
  • 驻扎重骑兵伤害:+45%
  • 驻扎重骑兵坚韧:+40%
  • 驻扎弓骑兵伤害:+45%
  • 驻扎弓骑兵坚韧:+40%
  • 驻扎兵士掩护:+16
  • 赋税:+0.575/月
8 8金钱
  • 征召兵:+425
  • 驻扎轻骑兵伤害:+50%
  • 驻扎轻骑兵坚韧:+45%
  • 驻扎重骑兵伤害:+50%
  • 驻扎重骑兵坚韧:+45%
  • 驻扎弓骑兵伤害:+50%
  • 驻扎弓骑兵坚韧:+45%
  • 驻扎兵士掩护:+20
  • 赋税:+0.65/月

等级 名称 内部ID 描述
1 山丘牧场 hillside_grazing_01 空旷开阔的野外区域适宜放养所有种类和大小的马群。任何人都有权使用这些放牧地喂养自己的马,为农牧业和本地的骑兵提供支持。
2 放牧者 hillside_grazing_02 随着养马业对于本地经济愈发重要,这片牧场现在养活着一大群依靠畜牧人生活的人口。
3 大牧场 hillside_grazing_03 虽然这片区域天然就适合放牧,还是有着扩大可用区域的途径。砍倒树木、移走石头,向大自然要地的过程永不停息。
4 马场 hillside_grazing_04 这片地区的任何可用农地都被马场主买下,其中的蔬菜和少量产出有助于喂饱不断增长的劳动力。
5 小牧马场 hillside_grazing_05 随着时间推移,饲养、繁殖和训练马匹的众多专用牧场,已经成为当地经济不可或缺的一部分。
6 马市 hillside_grazing_06 马匹交易自然是饲养和繁育马匹的一部分。随着业务的发展,经过一季又一季,或多或少会开始形成一些永久性的马市集镇。
7 马监 hillside_grazing_07 为了繁育和饲养高质量的战马,需要有人来照顾它们的各种伤病,并且用系统的方式评估它们的质量。随着养马在该地区变得愈渐重要,照管坐骑的马正也越来越重要。
8 大牧马场 hillside_grazing_08 随着时间推移,整片牧场都被整合为一些大牧场,负责繁殖和训练大量强壮的战马。
  1. 具体的公国列表见于Crusader Kings III\game\map_data\geographical_regions\geographical_region.txt区域页面尚未补充相关信息,2023/05/24。