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| == Personality traits == | | = 山坡牧场= |
| Personality traits are the traits that represent a character the most and impact if and how much {{iconify|Stress}} a character receives for actions and decisions that match violate these traits. For AI characters it also determines how resistant they are to another character's {{iconify|Dread}}. Characters tend not to have more than 3 personality traits. While personality traits can change it is very difficult to do so; this most often occurs as the result of a mental break at Stress Level 2 or higher.
| | {{building box |
| | | file=Building hillside grazing.png |
| | | desc=这些山丘不适宜耕种,主要覆盖着可以被马儿进食的青草和其他植物,已被用于放牧。 |
| | }} |
|
| |
|
| Each personality trait has an opposite trait and usually characters with opposite personality traits will have lowered {{iconify|Opinion}} of each other. A character cannot have two opposing traits.
| | ;建造时间 |
| | :{{construction time|quick}} |
|
| |
|
| | ;解锁要求 |
| | * 属于区域<code>world_horse_buildings_in_hills_and_mountains</code><ref>具体的公国列表见于{{Cite file|Crusader Kings III\game\map_data\geographical_regions\geographical_region.txt}},[[区域]]页面尚未补充相关信息,2023/05/24。</ref>。 |
| | |
| | ;地形要求 |
| | :{{terrain requirement|mountains=yes|desert mountains=yes|hills=yes}} |
| | |
| | ;升级 |
| <tabber> | | <tabber> |
| Game information=
| | 游戏资料= |
| | |
| {| class="mildtable sortable plainlist"
| |
| ! colspan="2" | Trait
| |
| ! Character effects
| |
| ! Boldness
| |
| ! AI effects
| |
| ! colspan="2" | Trait
| |
| ! Character effects
| |
| ! Boldness
| |
| ! AI effects
| |
| |-
| |
| | id="Brave" {{trait entry|Brave}}
| |
| |
| |
| * {{icon|martial}} {{green|+2}} Martial
| |
| * {{icon|prowess}} {{green|+3}} Prowess
| |
| * {{icon|opinion}} {{green|+5}} Vassal opinion
| |
| * {{icon|opinion}} {{green|+10}} Attraction opinion
| |
| * {{icon|opinion}} {{green|+10}} Same trait opinion
| |
| * {{icon|opinion}} {{red|−10}} Opposite trait opinion
| |
| * {{icon|unknown}} {{red|+100%}} Likelihood of capture or death in Battle
| |
| * {{icon|Stress loss}} Stress loss through Hunting
| |
| | +200
| |
| |
| |
| * +20 Energy
| |
| * +20 Sociability
| |
| * −20 Rationality
| |
| | id="Craven" {{trait entry|Craven}}
| |
| |
| |
| * {{icon|unknown}} {{green|−50%}} Likelihood of capture or death in Battle
| |
| * {{icon|opinion}} {{green|+20}} Same trait opinion
| |
| * {{icon|martial}} {{red|−2}} Martial
| |
| * {{icon|prowess}} {{red|−3}} Prowess
| |
| * {{icon|opinion}} {{red|−5}} Vassal opinion
| |
| * {{icon|opinion}} {{red|−10}} Attraction opinion
| |
| | −200
| |
| |
| |
| * +10 Rationality
| |
| * −20 Energy
| |
| * −20 Sociability
| |
|
| |
|
| | {|class="mildtable plainlist" width=100%; |
| | ! 等级 |
| | ! 花费 |
| | ! 要求 |
| | ! 地产效果 |
| | ! 伯爵领效果 |
| | ! 领地效果 |
| |- | | |- |
| | id="Calm" {{trait entry|Calm}}
| | ! 1 |
| | | | | {{Building cost|cheap|1}} |
| * {{icon|diplomacy}} {{green|+1}} Diplomacy
| |
| * {{icon|intrigue}} {{green|+1}} Intrigue
| |
| * {{icon|Stress loss}} {{green|+10%}} Stress loss
| |
| * {{icon|scheme secrecy}} {{green|+10%}} Scheme Discovery chance
| |
| * {{icon|dread}} {{red|+50%}} Dread decay
| |
| * {{icon|opinion}} {{green|+10}} Same trait opinion
| |
| * {{icon|opinion}} {{red|−10}} Opposite trait opinion
| |
| | −20
| |
| | | | | |
| * +75 Rationality
| |
| * −10 Energy
| |
| * −10 Vengefulness
| |
| {{trait entry|Wrathful}}
| |
| |
| |
| * {{icon|martial}} {{green|+3}} Martial
| |
| * {{icon|dread}} {{green|+20}} Natural Dread
| |
| * {{icon|diplomacy}} {{red|−1}} Diplomacy
| |
| * {{icon|intrigue}} {{red|−1}} Intrigue
| |
| | +35
| |
| | | | | |
| * +20 Vengefulness | | * {{building levies|small|1}} |
| * +10 Energy | | * {{Building maa bonuses|normal|1|damage|light cavalry}} |
| * −20 Compassion | | * {{Building maa bonuses|normal|1|damage|heavy cavalry}} |
| * −35 Rationality | | * {{Building maa bonuses|normal|1|damage|archer cavalry}} |
| | * {{Building tax|super poor|1}} |
| | | {{em dash}} |
| | | {{em dash}} |
| |- | | |- |
| | id="Chaste" {{trait entry|Chaste}}
| | ! 2 |
| |
| | | {{Building cost|cheap|2}} |
| * {{icon|learning}} {{green|+2}} Learning
| | | {{iconify|Barracks|[[ 革新#兵营| 兵营]]}} |
| * {{icon|fertility}} {{red|−25%}} Fertility
| |
| * {{icon|opinion}} {{green|+10}} Same trait opinion
| |
| * {{icon|opinion}} {{red|−10}} Opposite trait opinion
| |
| |
| |
| |
| |
| * +20 Honor
| |
| * +10 Energy
| |
| * +10 Zeal
| |
| * −20 Greed
| |
| * −20 Sociability
| |
| {{trait entry|Lustful}}
| |
| |
| |
| * {{icon|intrigue}} {{green|+2}} Intrigue
| |
| * {{icon|fertility}} {{green|+25%}} Fertility
| |
| * {{icon|scheme success chance}} {{green|+10%}} Seduction Scheme Power
| |
| * {{icon|opinion}} {{green|+10}} Same trait opinion
| |
| * {{icon|opinion}} {{red|−10}} Opposite trait opinion
| |
| * [[File:Asexual.png|24px]] '''−50%''' Asexuality chance
| |
| |
| |
| | | | | |
| * +35 Sociability | | * {{building levies|small|2}} |
| * +20 Greed | | * {{Building maa bonuses|normal|2|damage|light cavalry}} |
| * +10 Energy | | * {{Building maa bonuses|normal|1|toughness|light cavalry}} |
| * −10 Honor | | * {{Building maa bonuses|normal|2|damage|heavy cavalry}} |
| * −10 Zeal | | * {{Building maa bonuses|normal|1|toughness|heavy cavalry}} |
| | | * {{Building maa bonuses|normal|2|damage|archer cavalry}} |
| | * {{Building maa bonuses|normal|1|toughness|archer cavalry}} |
| | * {{Building tax|super poor|2}} |
| | | {{em dash}} |
| | | {{em dash}} |
| |- | | |- |
| | id="Content" {{trait entry|Content}}
| | ! 3 |
| |
| | | {{Building cost|cheap|3}} |
| * {{icon|learning}} {{green|+2}} Learning
| |
| * {{icon|Stress loss}} {{green|+10%}} Stress loss
| |
| * {{icon|opinion}} {{green|+10}} Opinion of Vassals
| |
| * {{icon|opinion}} {{green|+20}} Opinion of Liege
| |
| * {{icon|opinion}} {{green|+20}} Same trait opinion
| |
| * {{icon|intrigue}} {{red|−1}} Intrigue
| |
| | −50
| |
| |
| |
| * +10 Honor
| |
| * −10 Sociability
| |
| * −10 Vengefulness
| |
| * −10 Zeal
| |
| * −50 Energy
| |
| * −75 Greed
| |
| | id="Ambitious" {{trait entry|Ambitious}}
| |
| | | | | |
| * {{icon|diplomacy}} {{green|+1}} Diplomacy | | * 地产至少2级 |
| * {{icon|martial}} {{green|+1}} Martial
| | * 非部落制 |
| * {{icon|stewardship}} {{green|+1}} Stewardship
| | * 非部落地产 |
| * {{icon|intrigue}} {{green|+1}} Intrigue
| | * {{iconify|Burhs|[[革新#乡堡| 乡堡]]}} |
| * {{icon|learning}} {{green|+1}} Learning
| |
| * {{icon|prowess}} {{green|+1}} Prowess | |
| * {{icon|Stress gain}} {{red|+25%}} Stress gain | |
| * {{icon|opinion}} {{red| −15}} Opinion of Liege | |
| * {{icon|opinion}} {{red|−15}} Same trait opinion
| |
| * {{icon|Stress gain}} Stress gain through gifting titles or granting Vassals independence
| |
| | +50
| |
| | | | | |
| * +75 Energy | | * {{building levies|small|2}} |
| * +75 Greed | | * {{Building maa bonuses|normal|3|damage|light cavalry}} |
| * +20 Sociability | | * {{Building maa bonuses|normal|2|toughness|light cavalry}} |
| * +10 Zeal | | * {{Building maa bonuses|normal|3|damage|heavy cavalry}} |
| * −20 Honor | | * {{Building maa bonuses|normal|2|toughness|heavy cavalry}} |
| | | * {{Building maa bonuses|normal|3|damage|archer cavalry}} |
| | * {{Building maa bonuses|normal|2|toughness|archer cavalry}} |
| | * {{Building maa bonuses|custom|4|screen||add}} |
| | * {{Building tax|super poor|3}} |
| | | {{em dash}} |
| | | {{em dash}} |
| |- | | |- |
| | id="Diligent" {{trait entry|Diligent}} | | ! 4 |
| | | {{Building cost|cheap|4}} |
| | | | | |
| * {{icon|diplomacy}} {{green|+1}} Diplomacy | | * 地产至少2级 |
| * {{icon|martial}} {{green|+1}} Martial | | * 非部落制 |
| * {{icon|stewardship}} {{green|+1}} Stewardship | | * 非部落地产 |
| * {{icon|intrigue}} {{green|+1}} Intrigue | | * {{iconify|Burhs|[[革新#乡堡| 乡堡]]}} |
| * {{icon|learning}} {{green|+1}} Learning
| |
| * {{icon|Stress gain}} {{red|+20%}} Stress gain
| |
| * {{icon|opinion}} {{green|+10}} Same trait opinion
| |
| * {{icon|opinion}} {{red|−10}} Opposite trait opinion
| |
| | +35
| |
| | | | | |
| * +75 Energy | | * {{building levies|small|4}} |
| * +20 Rationality
| | * {{Building maa bonuses|normal|4|damage|light cavalry}} |
| * +10 Vengefulness
| | * {{Building maa bonuses|normal|3|toughness|light cavalry}} |
| | id="Lazy" {{trait entry|Lazy}}
| | * {{Building maa bonuses|normal|4|damage|heavy cavalry}} |
| |
| | * {{Building maa bonuses|normal|3|toughness|heavy cavalry}} |
| * {{icon|Stress loss}} {{green|+15%}} Stress loss | | * {{Building maa bonuses|normal|4|damage|archer cavalry}} |
| * {{icon|diplomacy}} {{red| −1}} Diplomacy | | * {{Building maa bonuses|normal|3|toughness|archer cavalry}} |
| * {{icon|intrigue}} {{red| −1}} Intrigue | | * {{Building maa bonuses|custom|6|screen||add}} |
| * {{icon|stewardship}} {{red| −1}} Stewardship | | * {{Building tax|super poor|4}} |
| * {{icon|martial}} {{red|−1}} Martial | | | {{em dash}} |
| * {{icon|learning}} {{red|−1}} Learning
| | | {{em dash}} |
| | −20
| |
| |
| |
| * +10 Greed
| |
| * −10 Compassion
| |
| * −10 Sociability
| |
| * −10 Vengefulness
| |
| * −50 Energy
| |
| | |
| |- | | |- |
| | id="Fickle" {{trait entry|Fickle}}
| | ! 5 |
| | | | | {{Building cost|cheap|5}} |
| * {{icon|diplomacy}} {{green|+1}} Diplomacy
| |
| * {{icon|scheme success chance}} {{green|+20%}} Hostile Scheme Resistance
| |
| * {{icon|stewardship}} {{red|−2}} Stewardship
| |
| | +20
| |
| |
| |
| * −20 Honor
| |
| * −20 Rationality
| |
| * −20 Vengefulness
| |
| | id="Stubborn" {{trait entry|Stubborn}}
| |
| | | | | |
| * {{icon|stewardship}} {{green|+3}} Stewardship | | * 地产至少3级 |
| * {{icon|opinion}} {{red|−5}} Liege opinion | | * 非部落制 |
| * {{icon|opinion}} {{red|−5}} Vassal opinion | | * 非部落地产 |
| * {{icon|health boost}} {{green|Small Disease Resistance Health Boost}} | | * {{iconify|Castle Baileys|[[革新#城堡庭院| 城堡庭院]]}} |
| |
| |
| | | | | |
| * +50 Honor | | * {{building levies|small|4}} |
| * +50 Vengefulness | | * {{Building maa bonuses|normal|5|damage|light cavalry}} |
| * −10 Rationality | | * {{Building maa bonuses|normal|4|toughness|light cavalry}} |
| | | * {{Building maa bonuses|normal|5|damage|heavy cavalry}} |
| | * {{Building maa bonuses|normal|4|toughness|heavy cavalry}} |
| | * {{Building maa bonuses|normal|5|damage|archer cavalry}} |
| | * {{Building maa bonuses|normal|4|toughness|archer cavalry}} |
| | * {{Building maa bonuses|custom|8|screen||add}} |
| | * {{Building tax|super poor|5}} |
| | | {{em dash}} |
| | | {{em dash}} |
| |- | | |- |
| | id="Forgiving" {{trait entry|Forgiving}} | | ! 6 |
| | | {{Building cost|cheap|6}} |
| | | | | |
| * {{icon|diplomacy}} {{green|+2}} Diplomacy | | * 地产至少3级 |
| * {{icon|learning}} {{green|+1}} Learning | | * 非部落制 |
| * {{icon|intrigue}} {{red|−2}} Intrigue
| | * 非部落地产 |
| * {{icon|opinion}} {{green|+15}} Prisoner opinion | | * {{iconify|Royal Armory|[[革新#君主军械库| 君主军械库]]}} |
| * {{icon|opinion}} {{green|+10}} Same trait opinion | |
| * {{icon|opinion}} {{red|−10}} Opposite trait opinion
| |
| * {{icon|Stress gain}} Stress gain through Blackmail and Murder
| |
| | | | | |
| |
| | * {{building levies|small|6}} |
| * +50 Compassion | | * {{Building maa bonuses|normal|6|damage|light cavalry}} |
| * +20 Honor
| | * {{Building maa bonuses|normal|5|toughness|light cavalry}} |
| * +10 Rationality
| | * {{Building maa bonuses|normal|6|damage|heavy cavalry}} |
| * −10 Energy
| | * {{Building maa bonuses|normal|5|toughness|heavy cavalry}} |
| * −200 Vengefulness
| | * {{Building maa bonuses|normal|6|damage|archer cavalry}} |
| | id="Vengeful" {{trait entry|Vengeful}}
| | * {{Building maa bonuses|normal|5|toughness|archer cavalry}} |
| |
| | * {{Building maa bonuses|custom|12|screen||add}} |
| * {{icon|intrigue}} {{green|+2}} Intrigue | | * {{Building tax|super poor|6}} |
| * {{icon|prowess}} {{green|+2}} Prowess | | | {{em dash}} |
| * {{icon|dread}} {{green|+15%}} Dread Gain | | | {{em dash}} |
| * {{icon|scheme success chance}} {{green|+15}} Hostile Scheme Success chance against Rivals | |
| * {{icon|diplomacy}} {{red|−2}} Diplomacy | |
| * {{icon|Stress loss}} Stress loss through Execution (rival) and Murder (rival)
| |
| |
| |
| |
| |
| * +200 Vengefulness
| |
| * +10 Energy
| |
| * −10 Honor
| |
| * −10 Rationality
| |
| * −20 Compassion
| |
| | |
| |- | | |- |
| | id="Generous" {{trait entry|Generous}} | | ! 7 |
| | | {{Building cost|cheap|7}} |
| | | | | |
| * {{icon|diplomacy}} {{green|+3}} Diplomacy | | * 地产至少4级 |
| * {{icon|gold}} {{red|−10%}} Monthly Income | | * 非部落制 |
| * {{icon|opinion}} {{red| −15}} Opposite trait opinion | | * 非部落地产 |
| | * {{iconify|Royal Armory|[[革新#君主军械库| 君主军械库]]}} |
| | | | | |
| |
| | * {{building levies|small|7}} |
| * +35 Compassion
| | * {{Building maa bonuses|normal|7|damage|light cavalry}} |
| * +20 Honor
| | * {{Building maa bonuses|normal|6|toughness|light cavalry}} |
| * +10 Sociability
| | * {{Building maa bonuses|normal|7|damage|heavy cavalry}} |
| * −200 Greed
| | * {{Building maa bonuses|normal|6|toughness|heavy cavalry}} |
| | id="Greedy" {{trait entry|Greedy}}
| | * {{Building maa bonuses|normal|7|damage|archer cavalry}} |
| |
| | * {{Building maa bonuses|normal|6|toughness|archer cavalry}} |
| * {{icon|gold}} {{green|+15%}} Monthly Income
| | * {{Building maa bonuses|custom|16|screen||add}} |
| * {{icon|diplomacy}} {{red|−2}} Diplomacy
| | * {{Building tax|super poor|7}} |
| * {{icon|Stress loss}} Stress loss through Extra Taxes
| | | {{em dash}} |
| * {{icon|Stress gain}} Stress gain through Gifting
| | | {{em dash}} |
| * {{icon|Stress gain}} Stress gain through Granting Vassal
| | |- |
| * {{icon|Stress gain}} Stress gain through Granting Title only, if under Domain Limit
| | ! 8 |
| |
| | | {{Building cost|cheap|8}} |
| |
| |
| * +200 Greed
| |
| * −10 Honor
| |
| * −20 Compassion
| |
| | |
| |-
| |
| | id="Gregarious" {{trait entry|Gregarious}}
| |
| |
| |
| * {{icon|diplomacy}} {{green|+2}} Diplomacy
| |
| * {{icon|opinion}} {{green|+5}} Attraction opinion
| |
| * {{icon|scheme success chance}} {{green|+15%}} Personal Scheme Power
| |
| * {{icon|opinion}} {{green|+10}} Same trait opinion
| |
| * {{icon|Stress loss}} Stress loss through Feasting
| |
| | +20
| |
| |
| |
| * +200 Sociability
| |
| * +35 Compassion
| |
| | id="Shy" {{trait entry|Shy}}
| |
| |
| |
| * {{icon|learning}} {{green|+1}} Learning
| |
| * {{icon|scheme success chance}} {{green|+15%}} Hostile Scheme Resistance
| |
| * {{icon|opinion}} {{green|+15}} Same trait opinion
| |
| * {{icon|diplomacy}} {{red|−2}} Diplomacy
| |
| * {{icon|opinion}} {{red|−5}} Attraction opinion
| |
| * {{icon|scheme success chance}} {{red|−15%}} Personal Scheme Power
| |
| No Stress loss through Feasting
| |
| * {{icon|Stress gain}} Stress gain through Blackmail, swaying, inviting to court, etc.. Pretty much everything to do with other characters
| |
| | −20
| |
| |
| |
| * −10 Vengefulness
| |
| * −10 Zeal
| |
| * −200 Sociability
| |
| | |
| |-
| |
| | id="Honest" {{trait entry|Honest}}
| |
| |
| |
| * {{icon|diplomacy}} {{green|+2}} Diplomacy
| |
| * {{icon|intrigue}} {{red|−4}} Intrigue
| |
| * {{icon|opinion}} {{green|+10}} Same trait opinion
| |
| * {{icon|opinion}} {{red|−10}} Opposite trait opinion
| |
| * {{icon|Stress gain}} Stress gain through Blackmail
| |
| | +10
| |
| |
| |
| * +50 Honor
| |
| * +20 Sociability
| |
| * +10 Compassion
| |
| | id="Deceitful" {{trait entry|Deceitful}}
| |
| |
| |
| * {{icon|intrigue}} {{green|+4}} Intrigue
| |
| * {{icon|diplomacy}} {{red|−2}} Diplomacy
| |
| * {{icon|opinion}} {{red|−10}} Opposite trait opinion
| |
| | −10
| |
| |
| |
| * +10 Rationality
| |
| * −10 Compassion
| |
| * −50 Honor
| |
| | |
| |-
| |
| | id="Humble" {{trait entry|Humble}}
| |
| |
| |
| * {{icon|piety}} {{green|+0.5}} Monthly piety
| |
| * {{icon|opinion}} {{green|+10}} Opinion of Liege
| |
| * {{icon|opinion}} {{green|+10}} Opinion of Vassals
| |
| * {{icon|opinion}} {{green|+10}} Clergy opinion
| |
| * {{icon|opinion}} {{red|−15}} Opposite trait opinion
| |
| |
| |
| |
| |
| * +20 Compassion
| |
| * +20 Honor
| |
| * −10 Energy
| |
| * −50 Greed
| |
| | id="Arrogant" {{trait entry|Arrogant}}
| |
| |
| |
| * {{icon|prestige}} {{green|+1}} Monthly prestige
| |
| * {{icon|opinion}} {{red|−5}} Opinion of Vassals
| |
| * {{icon|opinion}} {{red|−5}} Opinion of Liege
| |
| * {{icon|opinion}} {{red|−15}} Opposite trait opinion
| |
| | +35
| |
| |
| |
| * +20 Greed
| |
| * +20 Sociability
| |
| * +10 Energy
| |
| * −20 Compassion
| |
| * −20 Honor
| |
| * −20 Rationality
| |
| | |
| |-
| |
| | id="Just" {{trait entry|Just}}
| |
| |
| |
| * {{icon|stewardship}} {{green|+2}} Stewardship
| |
| * {{icon|learning}} {{green|+1}} Learning
| |
| * {{icon|intrigue}} {{red|−3}} Intrigue
| |
| * {{icon|opinion}} {{green|+5}} Vassal opinion
| |
| * {{icon|opinion}} {{green|+10}} Same trait opinion
| |
| * {{icon|opinion}} {{red|−10}} Opposite trait opinion
| |
| * {{icon|Stress gain}} Stress gain through Blackmail and execution of prisoners
| |
| |
| |
| |
| |
| * +200 Honor
| |
| * +20 Rationality
| |
| * +10 Vengefulness
| |
| * +10 Zeal
| |
| | id="Arbitrary" {{trait entry|Arbitrary}}
| |
| |
| |
| * {{icon|intrigue}} {{green|+3}} Intrigue
| |
| * {{icon|dread}} {{green|+15}} Natural Dread
| |
| * {{icon|Stress loss}} {{green|−50%}} Stress gain
| |
| * {{icon|stewardship}} {{red|−2}} Stewardship
| |
| * {{icon|learning}} {{red|−1}} Learning
| |
| * {{icon|opinion}} {{red|−5}} Vassal opinion
| |
| | +10
| |
| |
| |
| * −10 Compassion
| |
| * −10 Zeal
| |
| * −20 Rationality
| |
| * −200 Honor
| |
| | |
| |-
| |
| | id="Patient" {{trait entry|Patient}}
| |
| |
| |
| * {{icon|learning}} {{green|+2}} Learning
| |
| * {{icon|scheme success chance}} {{green|+10}} Hostile Scheme Resistance
| |
| * {{icon|opinion}} {{green|+5}} Vassal opinion
| |
| * {{icon|opinion}} {{green|+5}} Liege opinion | |
| * {{icon|opinion}} {{red| −15}} Opposite trait opinion | |
| | −20
| |
| |
| |
| * +35 Rationality
| |
| * +10 Vengefulness
| |
| * −10 Energy
| |
| | id="Impatient" {{trait entry|Impatient}}
| |
| |
| |
| * {{icon|prestige}} {{green|+20%}} Monthly prestige
| |
| * {{icon|scheme success chance}} {{green|+15%}} Hostile Scheme Power | |
| * {{icon|learning}} {{red| −2}} Learning
| |
| * {{icon|opinion}} {{red| −5}} Vassal opinion | |
| * {{icon|opinion}} {{red| −5}} Opinion of Liege
| |
| * {{icon|opinion}} {{red| −15}} Opposite trait opinion | |
| | +20 | |
| | | |
| * +10 Energy
| |
| * −10 Vengefulness
| |
| * −35 Rationality
| |
| | |
| |-
| |
| | id="Temperate" {{trait entry|Temperate}}
| |
| |
| |
| * {{icon|stewardship}} {{green|+2}} Stewardship | |
| * {{icon|opinion}} {{green|+10}} Same trait opinion
| |
| * {{icon|opinion}} {{red| −10}} Opposite trait opinion | |
| * {{icon|health boost}} {{green|+0.25}} Health
| |
| |
| |
| |
| |
| * +10 Energy
| |
| * −10 Vengefulness
| |
| * −35 Greed | |
| | id="Gluttonous" {{trait entry|Gluttonous}}
| |
| | | |
| * {{icon|Stress loss}} {{green|+10%}} Stress loss
| |
| * {{icon|stewardship}} {{red| −2}} Stewardship
| |
| * {{icon|opinion}} {{red| −5}} Attraction opinion | |
| * {{icon|opinion}} {{red|−10}} Opposite Trait Opition
| |
| * {{icon|opinion}} {{green|+10}} Same trait opinion
| |
| |
| |
| |
| |
| * +35 Greed
| |
| * −10 Energy
| |
| | |
| |- | |
| | id="Trusting" {{trait entry|Trusting}}
| |
| |
| |
| * {{icon|diplomacy}} {{green|+2}} Diplomacy
| |
| * {{icon|intrigue}} {{red|−2}} Intrigue
| |
| * {{icon|opinion}} {{green|+15}} Opinion of Liege
| |
| * {{icon|opinion}} {{green|+15}} Opinion of Vassals
| |
| * {{icon|scheme success chance}} {{red|+15}} Enemy Hostile Scheme Success chance
| |
| * {{icon|Stress gain}} Stress gain through Blackmail
| |
| |
| |
| |
| |
| * +50 Honor
| |
| * +50 Sociability
| |
| * +20 Compassion
| |
| * −20 Rationality
| |
| * −20 Vengefulness
| |
| | id="Paranoid" {{trait entry|Paranoid}}
| |
| | | | | |
| * {{icon|intrigue}} {{green|+3}} Intrigue | | * 地产至少4级 |
| * {{icon|dread}} {{green|+25%}} Dread Gain | | * 非部落制 |
| * {{icon|scheme secrecy}} {{green|+10%}} Scheme Discovery chance | | * 非部落地产 |
| * {{icon|scheme success chance}} {{green| −25}} Enemy Personal Scheme Success chance | | * {{iconify|Royal Armory|[[革新#君主军械库| 君主军械库]]}} |
| * {{icon|diplomacy}} {{red|−1}} Diplomacy
| |
| * {{icon|Stress gain}} {{red|+100%}} Stress gain
| |
| * {{icon|opinion}} {{red| −10}} Opinion of Vassals
| |
| | | | | |
| |
| | * {{building levies|small|8}} |
| * +20 Vengefulness
| | * {{Building maa bonuses|normal|8|damage|light cavalry}} |
| * −10 Compassion
| | * {{Building maa bonuses|normal|7|toughness|light cavalry}} |
| * −20 Honor
| | * {{Building maa bonuses|normal|8|damage|heavy cavalry}} |
| * −20 Rationality
| | * {{Building maa bonuses|normal|7|toughness|heavy cavalry}} |
| * −50 Sociability
| | * {{Building maa bonuses|normal|8|damage|archer cavalry}} |
| | | * {{Building maa bonuses|normal|7|toughness|archer cavalry}} |
| |-
| | * {{Building maa bonuses|custom|20|screen||add}} |
| | id="Zealous" {{trait entry|Zealous}}
| | * {{Building tax|super poor|8}} |
| |
| | | {{em dash}} |
| * {{icon|martial}} {{green|+2}} Martial
| | | {{em dash}} |
| * {{icon|piety}} {{green|+20%}} Monthly piety | |
| * {{icon|opinion}} {{green|+15}} Same trait opinion | |
| * {{icon|opinion}} {{red| −10}} Opposite trait opinion
| |
| * {{icon|opinion}} {{red| −35}} Different Faith Opinion | |
| * {{icon|piety}} {{red|+20%}} Faith Conversion Cost
| |
| * {{icon|Stress loss}} Stress loss through Execution (different faith) | |
| |
| |
| | | |
| * +200 Zeal
| |
| * +20 Energy
| |
| * −20 Rationality
| |
| | id="Cynical" {{trait entry|Cynical}} | |
| |
| |
| * {{icon|intrigue}} {{green|+2}} Intrigue | |
| * {{icon|learning}} {{green|+2}} Learning
| |
| * {{icon|piety}} {{green| −20%}} Faith Conversion Cost | |
| * {{icon|opinion}} {{green|+10}} Same trait opinion
| |
| * {{icon|opinion}} {{red| −10}} Opposite trait opinion | |
| * {{icon|piety}} {{red| −20%}} Monthly piety
| |
| |
| |
| |
| |
| * +50 Rationality | |
| * −10 Compassion
| |
| * −20 Energy
| |
| * −200 Zeal
| |
| | |
| |-
| |
| | rowspan=2 id="Compassionate" | {{icon|Compassionate|60px}} || rowspan=2 | Compassionate
| |
| | rowspan=2 |
| |
| * {{icon|diplomacy}} {{green|+2}} Diplomacy
| |
| * {{icon|opinion}} {{green|+5}} Attraction opinion | |
| * {{icon|opinion}} {{red|−15}} Opposite trait opinion
| |
| * {{icon|intrigue}} {{red|−2}} Intrigue
| |
| * {{icon|dread}} {{red|−15}} Natural Dread
| |
| * {{icon|dread}} {{red|+100%}} Dread decay
| |
| * {{icon|Stress gain}} Stress gain through Blackmail, execution, and title revocation
| |
| | rowspan=2 |
| |
| | rowspan=2 |
| |
| * +200 Compassion
| |
| * +50 Honor
| |
| * +50 Sociability
| |
| * −20 Greed
| |
| | id="Callous" {{trait entry|Callous}}
| |
| |
| |
| * {{icon|intrigue}} {{green|+2}} Intrigue
| |
| * {{icon|opinion}} {{green|−20%}} Tyranny Gain
| |
| * {{icon|dread}} {{green|+25%}} Dread Gain
| |
| * {{icon|dread}} {{green|-25%}} Dread decay
| |
| * {{icon|diplomacy}} {{red|−2}} Diplomacy
| |
| * {{icon|opinion}} {{red|−5}} Attraction opinion
| |
| * {{icon|opinion}} {{red|−5}} Close Family Opinion
| |
| * '''This is mutually exclusive with Sadistic'''
| |
| |
| |
| |
| |
| * +10 Rationality
| |
| * −10 Sociability
| |
| * −50 Honor
| |
| * −200 Compassion
| |
| |-
| |
| | id="Sadistic" {{trait entry|Sadistic}}
| |
| |
| |
| * {{icon|intrigue}} {{green|+2}} Intrigue
| |
| * {{icon|prowess}} {{green|+4}} Prowess
| |
| * {{icon|dread}} {{green|+35}} Natural Dread
| |
| * {{icon|opinion}} {{red|−10}} General opinion
| |
| * {{icon|yes}} Can use Hostile Schemes against their own children
| |
| * {{icon|Stress loss}} Stress loss through Execution and Murder
| |
| * '''This is mutually exclusive with Callous'''
| |
| |
| |
| |
| |
| * −75 Honor
| |
| * −200 Compassion
| |
| |} | | |} |
| |-| | | |-| |
| Descriptions=
| | 描述= |
| | | {|class="mildtable plainlist" width=100%; |
| {| class="mildtable sortable plainlist" | | ! 等级 |
| ! colspan="2" | Trait | | ! 名称 |
| ! Description | | ! 内部ID |
| ! colspan="2" | Trait | | ! 描述 |
| ! Description | |
| |-
| |
| {{trait entry|Brave}}
| |
| | ''Challenges or danger, this character fears nothing.''
| |
| {{trait entry|Craven}}
| |
| | ''This character does not enjoy being challenged, or scared, at all.''
| |
| |- | | |- |
| {{trait entry|Calm}}
| | ! 1 |
| | ''This character takes things in stride, leading a slow-paced life.'' | | | 山丘牧场 |
| {{trait entry|Wrathful}}
| | | hillside_grazing_01 |
| | ''This character is quick to anger and fury.'' | | | '' 空旷开阔的野外区域适宜放养所有种类和大小的马群。任何人都有权使用这些放牧地喂养自己的马,为农牧业和本地的骑兵提供支持。'' |
| |- | | |- |
| {{trait entry|Chaste}}
| | ! 2 |
| | ''This character dislikes intimate contact, avoiding the temptations of the flesh.'' | | | 放牧者 |
| {{trait entry|Lustful}}
| | | hillside_grazing_02 |
| | ''Carnal desires burn hot in this character's core.'' | | | '' 随着养马业对于本地经济愈发重要,这片牧场现在养活着一大群依靠畜牧人生活的人口。'' |
| |- | | |- |
| {{trait entry|Content}}
| | ! 3 |
| | ''What they already have, be it much or little, is enough for this character.'' | | | 大牧场 |
| {{trait entry|Ambitious}}
| | | hillside_grazing_03 |
| | ''This character knows what they want, and they are not afraid to try and get it.'' | | | '' 虽然这片区域天然就适合放牧,还是有着扩大可用区域的途径。砍倒树木、移走石头,向大自然要地的过程永不停息。'' |
| |- | | |- |
| {{trait entry|Diligent}}
| | ! 4 |
| | ''This character does not shy away from hard work.'' | | | 马场 |
| {{trait entry|Lazy}}
| | | hillside_grazing_04 |
| | ''The easiest road in life is the road most taken by this character.'' | | | '' 这片地区的任何可用农地都被马场主买下,其中的蔬菜和少量产出有助于喂饱不断增长的劳动力。'' |
| |- | | |- |
| {{trait entry|Fickle}}
| | ! 5 |
| | ''This character changes their mind more often than not, making them hard to predict.'' | | | 小牧马场 |
| {{trait entry|Stubborn}}
| | | hillside_grazing_05 |
| | ''This character does not back down for anything.'' | | | '' 随着时间推移,饲养、繁殖和训练马匹的众多专用牧场,已经成为当地经济不可或缺的一部分。'' |
| |- | | |- |
| {{trait entry|Forgiving}}
| | ! 6 |
| | ''This character is quick to move on from most things.'' | | | 马市 |
| {{trait entry|Vengeful}}
| | | hillside_grazing_06 |
| | ''This character is slow to forget a slight or someone who does them wrong.'' | | | '' 马匹交易自然是饲养和繁育马匹的一部分。随着业务的发展,经过一季又一季,或多或少会开始形成一些永久性的马市集镇。'' |
| |- | | |- |
| {{trait entry|Generous}}
| | ! 7 |
| | ''Acts of benevolence and charity are no strangers to this character.'' | | | 马监 |
| {{trait entry|Greedy}}
| | | hillside_grazing_07 |
| | ''This character keeps a tight grip on their purse and is always looking for ways to engorge it.'' | | | '' 为了繁育和饲养高质量的战马,需要有人来照顾它们的各种伤病,并且用系统的方式评估它们的质量。随着养马在该地区变得愈渐重要,照管坐骑的马正也越来越重要。'' |
| |- | | |- |
| {{trait entry|Gregarious}}
| | ! 8 |
| | ''This character enjoys spending time with other people.''
| | | 大牧马场 |
| {{trait entry|Shy}}
| | | hillside_grazing_08 |
| | ''This character prefers to avoid interacting with other people.''
| | | '' 随着时间推移,整片牧场都被整合为一些大牧场,负责繁殖和训练大量强壮的战马。'' |
| |-
| |
| {{trait entry|Honest}}
| |
| | ''This character values truth and sincerity highly.''
| |
| {{trait entry|Deceitful}}
| |
| | ''To lie and deceive is in this character's nature.''
| |
| |-
| |
| {{trait entry|Humble}}
| |
| | ''This character does not ask for much in life.''
| |
| {{trait entry|Arrogant}}
| |
| | ''This character has no problem with their sense of worth.''
| |
| |-
| |
| {{trait entry|Just}}
| |
| | ''This character has a strong sense of justice.''
| |
| {{trait entry|Arbitrary}}
| |
| | ''This character does their own thing and has little regard for others.''
| |
| |-
| |
| {{trait entry|Patient}}
| |
| | ''To wait and bide their time is a specialty of this character.''
| |
| {{trait entry|Impatient}}
| |
| | ''This character thinks that most things should happen fast: ideally they should happen now!.''
| |
| |-
| |
| {{trait entry|Temperate}}
| |
| | ''According to this character, it's best to enjoy things in moderation.''
| |
| {{trait entry|Gluttonous}}
| |
| | ''This character scoffs at moderation; they want it all!.''
| |
| |-
| |
| {{trait entry|Trusting}}
| |
| | ''This character is quick to place their faith in others.''
| |
| {{trait entry|Paranoid}}
| |
| | ''This character sees enemies in every shadow.''
| |
| |-
| |
| {{trait entry|Zealous}}
| |
| | ''Religious conviction burns bright at the center of this character.''
| |
| {{trait entry|Cynical}}
| |
| | ''This character trusts the self-interest of others above all else.''
| |
| |-
| |
| | rowspan=2 | {{icon|Compassionate|60px}} || rowspan=2 | Compassionate
| |
| | rowspan=2 | ''Both merciful and sympathetic, this character is warmhearted.''
| |
| {{trait entry|Callous}}
| |
| | ''Being called both heartless and cold-blooded, this character is indifferent to most.''
| |
| |-
| |
| {{trait entry|Sadistic}}
| |
| | ''Few things bring this character as much joy as the suffering of others.'' | |
| |} | | |} |
|
| |
| </tabber> | | </tabber> |