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| {{Version|1.0}} | | =山坡牧场= |
| '''Innovations''' represent technological, legal and ideological advances that a [[Culture]] can make. Once an innovation is unlocked, it can be used by any County and Character of the culture which unlocked it. Innovations are grouped into 3 categories: Military and Civic, Cultural, and Regional.
| | {{building box |
| | | file=Building hillside grazing.png |
| | | desc=这些山丘不适宜耕种,主要覆盖着可以被马儿进食的青草和其他植物,已被用于放牧。 |
| | }} |
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| *Military and Civic innovations have a small chance to progress towards being unlocked each month based on multiple factors, the most important being average Development in Counties of the Culture. The second most important factor is the number of neighbor Counties that belong to another Culture which already unlocked an innovation (Exposure).
| | ;建造时间 |
| *Regional innovations are unlocked when the Culture has a sufficient presence in a certain Region, and remain unlocked even if said territory is lost.
| | :{{construction time|quick}} |
| *Cultural innovations are always active, but require a certain Culture.
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| Feudal and Clan Governments rely on Innovations to unlock higher Crown Authority and De Jure claim [[Casus belli]].
| | ;解锁要求 |
| | * 属于区域<code>world_horse_buildings_in_hills_and_mountains</code><ref>具体的公国列表见于{{Cite file|Crusader Kings III\game\map_data\geographical_regions\geographical_region.txt}},[[ 区域]] 页面尚未补充相关信息,2023/05/24。</ref>。 |
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| The advancement chance is 5% + Fascination % + 40% there is exposure.
| | ;地形要求 |
| | :{{terrain requirement|mountains=yes|desert mountains=yes|hills=yes}} |
| | |
| | ;升级 |
| | <tabber> |
| | 游戏资料= |
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| Exposure is gained when another culture within the same faith already has the Innovation.
| | {|class="mildtable plainlist" width=100%; |
| | | ! 等级 |
| Fascination is 20% as a base, plus 2% per the Culture Head's Learning skill.
| | ! 花费 |
| | | ! 要求 |
| Amount of advancement gained = 0.3 + (average cultural province Development * 0.02) + 0.2 if ahead in era.
| | ! 地产效果 |
| | | ! 伯爵领效果 |
| ==时代==
| | ! 领地效果 |
| Each Culture will be within one of 4 Eras which determine which innovations the Culture can unlock.
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| | |
| Once at least 50% of the innovations of an Era are unlocked and the required minimum year is reached, the Culture will slowly progress to the next Era based on the average {{iconify|Development}} in the Culture's Counties.
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| A culture cannot progress to another Era if its Cultural Head is Tribal.
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| | |
| {| class="mildtable" | |
| ! width="92px;" |'''时代'''
| |
| ! 最早年份 | |
| ! 描述 | |
| ! 调试 ID | |
| |- | | |- |
| |[[File:Culture era tribal.png|90px]] '''部落时期''' | | ! 1 |
| | align="center" |476 | | | {{Building cost|cheap|1}} |
| |''一种文化的部落时代先于成体系法律与体制化的政府出现之前。部落制的统治者只能使用部落时代的革新。'' | | | |
| |culture_era_tribal | | | |
| | * {{building levies|small|1}} |
| | * {{Building maa bonuses|normal|1|damage|light cavalry}} |
| | * {{Building maa bonuses|normal|1|damage|heavy cavalry}} |
| | * {{Building maa bonuses|normal|1|damage|archer cavalry}} |
| | * {{Building tax|super poor|1}} |
| | | {{em dash}} |
| | | {{em dash}} |
| |- | | |- |
| |[[File:Culture era early medieval.png|90px]] '''中世纪早期''' | | ! 2 |
| | align="center" |900 | | | {{Building cost|cheap|2}} |
| |''中世纪早期时代见证了专职行政者与一系列重要革新的涌现,培育了脱离黑暗时代的文化。'' | | | {{iconify|Barracks|[[ 革新#兵营| 兵营]]}} |
| |culture_era_early_medieval | | | |
| | * {{building levies|small|2}} |
| | * {{Building maa bonuses|normal|2|damage|light cavalry}} |
| | * {{Building maa bonuses|normal|1|toughness|light cavalry}} |
| | * {{Building maa bonuses|normal|2|damage|heavy cavalry}} |
| | * {{Building maa bonuses|normal|1|toughness|heavy cavalry}} |
| | * {{Building maa bonuses|normal|2|damage|archer cavalry}} |
| | * {{Building maa bonuses|normal|1|toughness|archer cavalry}} |
| | * {{Building tax|super poor|2}} |
| | | {{em dash}} |
| | | {{em dash}} |
| |- | | |- |
| |[[File:Culture era high medieval.png|90px]] '''中世纪盛期''' | | ! 3 |
| | align="center" |1050 | | | {{Building cost|cheap|3}} |
| |''中世纪盛期时代是伟大技术与行政进步的时代,见证了小镇成长为都市,以及市民阶级的崛起,他们甚至能如贵族般掌握了至高统治权。'' | | | |
| |culture_era_high_medieval | | * 地产至少2级 |
| | * 非部落制 |
| | * 非部落地产 |
| | * {{iconify|Burhs|[[ 革新#乡堡| 乡堡]]}} |
| | | |
| | * {{building levies|small|2}} |
| | * {{Building maa bonuses|normal|3|damage|light cavalry}} |
| | * {{Building maa bonuses|normal|2|toughness|light cavalry}} |
| | * {{Building maa bonuses|normal|3|damage|heavy cavalry}} |
| | * {{Building maa bonuses|normal|2|toughness|heavy cavalry}} |
| | * {{Building maa bonuses|normal|3|damage|archer cavalry}} |
| | * {{Building maa bonuses|normal|2|toughness|archer cavalry}} |
| | * {{Building maa bonuses|custom|4|screen||add}} |
| | * {{Building tax|super poor|3}} |
| | | {{em dash}} |
| | | {{em dash}} |
| |- | | |- |
| |[[File:Culture era late medieval.png|90px]] '''中世纪晚期'''
| | ! 4 |
| | align="center" |1200
| | | {{Building cost|cheap|4}} |
| |''中世纪晚期时代标志着封建世界的顶点。官僚、工匠、商人和借贷者开始蚕食旧特权阶级的权力,除了君主制本身。''
| |
| |culture_era_late_medieval
| |
| |}
| |
| | |
| =={{anchor|革新列表}}革新列表==
| |
| ===部落时期===
| |
| 解锁所有部落时期革新要求''采用氏族制''或''采用封建制''决议(对于独立部落统治者)。
| |
| {| class="mildtable" style="float: left; margin-right: 30px;"
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| ! width="92px;" |民政革新
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| !效果
| |
| ! 描述 | |
| !调试 ID
| |
| |- id="Casus Belli"
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| |[[File:Innovation administration 01.png]] 宣战理由
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| |[[File:Default cb.png|24px]] 可以使用个别的法理伯爵领[[宣战理由]]
| |
| |''普天之土,能者据之,这是千百年流传下来的礼法。不过,若是能为发动的战争正名,我们就能避免引起邻国的忿怒,以及接踵而至的报复行动。''
| |
| |innovation_casus_belli
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| |- id="City Planning"
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| |[[File:Innovation civil construction 02.png]] 城市规划
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| |[[File:Building guild halls.png|24px]] 可以修建中心村镇<br>[[File:Building monastic schools.png|24px]] 可以修建圣堂和祈祷大厅<br>[[File:Building market villages.png|24px]] 可以修建贸易前哨
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| |''在建造城市之前先规划好城市,这能让我们在战略要处修建新的地产建筑,这不仅满足功能需求,也提升了美学品味,远胜那些因年代久远只有危害的老旧建筑。''
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| |innovation_city_planning
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| |- id="Crop Rotation"
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| |[[File:Innovation levy building.png]] 轮作
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| |{{icon|yes}} 解锁全部部落时代经济建筑
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| |''从传统的两圃制(二区轮作制)转换到三圃制(三区轮作制),我们可以在不榨干农场土地肥力的情况下种植更多的作物。''
| |
| |innovation_crop_rotation
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| |- id="Currency"
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| |[[File:Innovation majesty 02.png]] 货币
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| |{{icon|development}} {{green|+10%}} 每月发展度增长 | |
| |''以物易物缓慢又低效;采用一种官方认可的货币,比如货贝或金属块,将会促进贸易,加快思想在我国的传播速度。''
| |
| |innovation_currency_01
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| |- id="Gavelkind"
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| |[[File:Innovation administration 03.png]] 均分继承
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| |{{icon|law}} 可以实行联盟分割继承制法律
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| |''平稳和繁荣相生相伴。为了防止旧领主去世时,其封臣为了争权夺势打得鸡飞狗跳,我们应当制定一个先决、平等的继承机制,在最大程度上消除传统上继承时可能产生的不稳定因素。''
| |
| |innovation_gavelkind
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| |- id="Ledger"
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| |[[File:Innovation administration 02.png]] 分类账簿
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| |{{icon|domain}} {{green|+1}} 直辖上限
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| |''随着我们的领土日渐增长,我们需要更好的方法记录我们的所有物。坚持用分类账簿记录我们的财物,这能确保我们在任何时候都清楚手头有哪些资源能够随时调遣。''
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| |innovation_ledger
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| |- id="Planned Assemblies"
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| |[[File:Innovation leadership 01.png]] 全体大会
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| |[[File:Building longhouses.png|24px]] 可以修建加固部落建筑<br>[[File:Crown authority 1.png|24px]] 可以实行有限君权法律
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| |''为了更加有效地管理,我们必须将领地的所有自由民都集中于一处,一齐讨论和解决立法事务。参加是强制的,缺席者将被罚款,并剥夺他们影响任何决策的能力。''
| |
| |innovation_plenary_assemblies
| |
| |- id="Public Works" | |
| |[[File:Innovation civil construction 01.png]] 公共工程 | |
| |{{icon|development}} 现在伯爵领现有发展度到达20时才会触发发展度惩罚
| |
| |''资助诸如道路、学校和水渠等公共工程的建设,将有助于我们的居民点扩张,保证未来数代人的繁荣。''
| |
| |innovation_development_01
| |
| |}
| |
| {| class="mildtable" style="float: left; margin-right: 30px;"
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| ! width="92px;" |军事革新
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| !效果
| |
| !描述
| |
| !调试 ID
| |
| |- id="Bannus"
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| |[[File:Innovation raised banner.png]] 军队征召令
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| |{{icon|levies}} {{green|+15%}} 征召兵补员速率
| |
| |''军队征召令基于在战场上指挥士兵的权力,赋予统治者驱使领内的自由民为其战斗的权力,是建立一支庞大征召军队的法律上的基础。''
| |
| |innovation_bannus
| |
| |- id="Barracks"
| |
| |[[File:Innovation levy building.png]] 兵营
| |
| |{{icon|yes}} 解锁全部部落时代军事建筑
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| |''为我们的士兵建造专用建筑用于驻扎,可以保证我们有充足的空间容纳我们不断成长的军队。''
| |
| |innovation_barracks
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| |- id="Mottes"
| |
| |[[File:Innovation fortifications.png]] 土垒
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| |{{icon|yes}} 解锁全部部落时代工事建筑
| |
| |''简单而有效,将我们的堡垒建在垒砌的土堆上,是保证我们对敌人居高临下最好的办法。''
| |
| |innovation_motte
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| |- id="Mustering Grounds"
| |
| |[[File:Innovation leadership 02.png]] 校阅场
| |
| |{{icon|levies}} {{green|+2}} 兵士军团的规模<br>{{icon|levies}} {{green|+1}} 兵士军团的最大数量
| |
| |''只是有人愿意为我们而战并不足以赢得战争。划出场所让人们得以为战争训练与集合,方能使我们支持更多有经验的战士,带领我们获得胜利。''
| |
| |innovation_mustering_grounds
| |
| |- id="Onager"
| |
| |[[File:Innovation siege weapons.png]] 野驴炮
| |
| |[[File:Unit onager.png|24px]] 可以招募野驴炮兵士
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| |''虽然装载发射缓慢,但扭力驱动的投石机让我们得以攻破敌人的堡垒,同时躲在他们的弓箭手射程之外。''
| |
| |innovation_catapult
| |
| |- id="Quilted Armor"
| |
| |[[File:Innovation weapons and armor 02.png]] 棉甲
| |
| |[[File:Unit heavy infantry.png|24px]] 可以招募披甲步兵兵士
| |
| |''将一打或更多层棉质纤维缝制在一起,这些棉质夹克甚至能够阻挡重型箭矢,其低成本造价可使我们用这样的护甲武装一整个军团投入作战。''
| |
| |innovation_quilted_armor
| |
| |}
| |
| {{clear}}
| |
| {| class="mildtable plainlist" style="float: left; margin-right: 30px;"
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| ! width="92px;" |文化革新
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| !文化
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| !效果
| |
| !描述
| |
| !调试 ID
| |
| |- id="Bush Hunting"
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| |[[File:Innovation special maa 02.png]] 荒野狩猎
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| | | | | |
| * 阿肯文化组 | | * 地产至少2级 |
| * 约鲁巴文化组 | | * 非部落制 |
| |[[File:Unit bowmen.png|24px]] 可以招募荒野猎手兵士 | | * 非部落地产 |
| |''荒野是艰苦粗砺之地,但也给那些知道在何处眺望及如何利用的人提供了丰富的机会。训练我们的弓箭手掌握这些技巧将使他们在这类地区接敌时拥有优势。'' | | * {{iconify|Burhs|[[ 革新#乡堡| 乡堡]]}} |
| |innovation_bush_hunting | | | |
| |- id="Chu-ko-nu" | | * {{building levies|small|4}} |
| |[[File:Innovation special maa 02.png]] 诸葛弩 | | * {{Building maa bonuses|normal|4|damage|light cavalry}} |
| | * {{Building maa bonuses|normal|3|toughness|light cavalry}} |
| | * {{Building maa bonuses|normal|4|damage|heavy cavalry}} |
| | * {{Building maa bonuses|normal|3|toughness|heavy cavalry}} |
| | * {{Building maa bonuses|normal|4|damage|archer cavalry}} |
| | * {{Building maa bonuses|normal|3|toughness|archer cavalry}} |
| | * {{Building maa bonuses|custom|6|screen||add}} |
| | * {{Building tax|super poor|4}} |
| | | {{em dash}} |
| | | {{em dash}} |
| | |- |
| | ! 5 |
| | | {{Building cost|cheap|5}} |
| | | | | |
| * 中华文化组 | | * 地产至少3级 |
| |[[File:Unit crossbowmen.png|24px]] 可以招募诸葛弩手兵士 | | * 非部落制 |
| |''连弩,又被称为诸葛弩,是一项精妙的发明,弩机中加入一种易于使用的机械装置,使得任何人都能使用自如。尽管诸葛弩火力与射程不足,但其超乎寻常的射速,让它成为防御战中的完美武器。'' | | * 非部落地产 |
| |innovation_repeating_crossbow | | * {{iconify|Castle Baileys|[[ 革新#城堡庭院| 城堡庭院]]}} |
| |- id="Compound Bows" | | | |
| |[[File:Innovation special maa 02.png]] 复合弓 | | * {{building levies|small|4}} |
| | * {{Building maa bonuses|normal|5|damage|light cavalry}} |
| | * {{Building maa bonuses|normal|4|toughness|light cavalry}} |
| | * {{Building maa bonuses|normal|5|damage|heavy cavalry}} |
| | * {{Building maa bonuses|normal|4|toughness|heavy cavalry}} |
| | * {{Building maa bonuses|normal|5|damage|archer cavalry}} |
| | * {{Building maa bonuses|normal|4|toughness|archer cavalry}} |
| | * {{Building maa bonuses|custom|8|screen||add}} |
| | * {{Building tax|super poor|5}} |
| | | {{em dash}} |
| | | {{em dash}} |
| | |- |
| | ! 6 |
| | | {{Building cost|cheap|6}} |
| | | | | |
| * 蒙古文化组 | | * 地产至少3级 |
| * 突厥文化组 | | * 非部落制 |
| * 波斯文化组 | | * 非部落地产 |
| * 阿兰文化 | | * {{iconify|Royal Armory|[[ 革新#君主军械库| 君主军械库]]}} |
| *马扎尔文化
| | | |
| |[[File:Unit horse archers.png|24px]] 可以招募弓骑兵兵士 | | * {{building levies|small|6}} |
| |''我们的复合弓由兽角、木材和兽筋叠压组合制成,它比传统弓小得多,威力却毫不逊色。缩小的弓臂令其可以在马背上轻松地射击,让我们能将真正具有毁灭性的弓骑兵投入战场。'' | | * {{Building maa bonuses|normal|6|damage|light cavalry}} |
| |innovation_compound_bows | | * {{Building maa bonuses|normal|5|toughness|light cavalry}} |
| |- id="Defensive Tactics" | | * {{Building maa bonuses|normal|6|damage|heavy cavalry}} |
| |[[File:Innovation special maa 01.png]] 防守战术 | | * {{Building maa bonuses|normal|5|toughness|heavy cavalry}} |
| | | | * {{Building maa bonuses|normal|6|damage|archer cavalry}} |
| * 以色列文化组 | | * {{Building maa bonuses|normal|5|toughness|archer cavalry}} |
| |[[File:Unit skirmishers.png|24px]] 可以招募守卫兵士 | | * {{Building maa bonuses|custom|12|screen||add}} |
| |''我们人民曾多次被迫流亡和被驱逐。尽管悲惨,这些经历让我们尤为擅长后卫部队的战术,减少伤亡。'' | | * {{Building tax|super poor|6}} |
| |innovation_mobile_guards | | | {{em dash}} |
| |- id="Forest Wardens" | | | {{em dash}} |
| |[[File:Innovation special maa 02.png]] 丛林守望者 | | |- |
| | | | ! 7 |
| * 波罗的-芬兰文化组 | | | {{Building cost|cheap|7}} |
| * 伏尔加-芬兰文化组 | |
| * 乌戈尔-彼尔姆文化组 | |
| * 波罗的文化组 | |
| |[[File:Unit bowmen.png|24px]] 可以招募森林游骑兵兵士 | |
| |''我们的祖先世代生活在这片丛林中,如今却遭受到外来者的威胁。数个世纪在丛林中战斗而积累的经验将帮助我们守护祖传的家园。'' | |
| |innovation_forest_wardens | |
| |- id="Konni Raids" | |
| |[[File:Innovation special maa 01.png]] 骠骑兵突袭 | |
| | | | | |
| * 南斯拉夫文化组 | | * 地产至少4级 |
| * 匈牙利文化 | | * 非部落制 |
| * 波拉布文化 | | * 非部落地产 |
| * 波兰文化 | | * {{iconify|Royal Armory|[[革新#君主军械库|君主军械库]]}} |
| * 波美拉尼亚文化 | | | |
| |[[File:Unit light cavalry.png|24px]] 可以招募骠骑兵兵士 | | * {{building levies|small|7}} |
| |''我们的骠骑兵是能快速打击敌军薄弱处的轻骑兵,构成了专精袭扰和突袭的军团。'' | | * {{Building maa bonuses|normal|7|damage|light cavalry}} |
| |innovation_hussar_raids | | * {{Building maa bonuses|normal|6|toughness|light cavalry}} |
| |- id="Mountain Skirmishing" | | * {{Building maa bonuses|normal|7|damage|heavy cavalry}} |
| |[[File:Innovation maa 02.png]] 山地散兵 | | * {{Building maa bonuses|normal|6|toughness|heavy cavalry}} |
| | * {{Building maa bonuses|normal|7|damage|archer cavalry}} |
| | * {{Building maa bonuses|normal|6|toughness|archer cavalry}} |
| | * {{Building maa bonuses|custom|16|screen||add}} |
| | * {{Building tax|super poor|7}} |
| | | {{em dash}} |
| | | {{em dash}} |
| | |- |
| | ! 8 |
| | | {{Building cost|cheap|8}} |
| | | | | |
| * 阿法尔文化 | | * 地产至少4级 |
| * 索马里文化 | | * 非部落制 |
| * 沃莱塔文化 | | * 非 部落 地 产 |
| |[[File:Unit skirmishers.png|24px]] 可以招募非洲之角勇士兵士
| | * {{iconify|Royal Armory|[[ 革新#君主军械库|君主军械库]]}} |
| |'' 非 洲之角的雄伟群山给许多种军队造成补给困难,但我们的散兵能轻易适应此 地 的环境,击溃敌军侵略者。''
| | | |
| |innovation_mountain_skirmishing
| | * {{building levies|small|8}} |
| |- id="Mubarizun" | | * {{Building maa bonuses|normal|8|damage|light cavalry}} |
| |[[File:Innovation maa 02.png]] 穆巴里尊 | | * {{Building maa bonuses|normal|7|toughness|light cavalry}} |
| | | | * {{Building maa bonuses|normal|8|damage|heavy cavalry}} |
| * 贝都因文化 | | * {{Building maa bonuses|normal|7|toughness|heavy cavalry}} |
| * 布特尔文化 | | * {{Building maa bonuses|normal|8|damage|archer cavalry}} |
| *埃及文化
| | * {{Building maa bonuses|normal|7|toughness|archer cavalry}} |
| *黎凡特文化
| | * {{Building maa bonuses|custom|20|screen||add}} |
| *努比亚文化
| | * {{Building tax|super poor|8}} |
| |[[File:Unit heavy infantry.png|24px]] 可以招募穆巴里尊兵士 | | | {{em dash}} |
| |''以四大正统哈里发军队中的传奇勇士们为模范,我们的穆巴里尊士兵们受训在阵地战和单打独斗中都能更胜一筹。'' | | | {{em dash}} |
| |innovation_mubarizuns | |
| |- id="Sahel Horsemen" | |
| |[[File:Innovation special maa 01.png]] 萨赫勒骑手 | |
| | | |
| *萨赫勒文化组
| |
| *塞内冈比亚文化组
| |
| *中非文化组
| |
| *达朱文化
| |
| *扎加瓦文化
| |
| |[[File:Unit light cavalry.png|24px]] 可以招募萨赫勒骑手兵士 | |
| |''萨赫勒是一片干旱贫瘠的平原,在这片广袤的土地上通常都有马匹出没。萨赫勒骑手是马背上的战士,他们使用轻型棉甲和标枪来毁灭他们的敌人。他们行动迅速,能够轻松面对沙漠和旱地的环境。'' | |
| |innovation_sahel_horsemen
| |
| |- id="Table of Princes" | |
| |[[File:Innovation nobility 01.png]] 诸侯之桌 | |
| |
| |
| *捷克文化
| |
| *斯洛伐克文化
| |
| | | |
| *{{icon|law}} 可以实行家族年长者继承制法律 | |
| *{{icon|law}}可以在任何君权下通过法案家族年长者继承制 | |
| |''诸侯之桌是波西米亚领主的御用之座,坐在桌上的人被认为是法理统治者。在家族年长者继承制中,头衔会被统治宗族在世成员中最年长的那位继承。'' | |
| |innovation_table_of_princes | |
| |- id="Upland Skirmishing" | |
| |[[File:Innovation maa 02.png]] 高地冲突
| |
| | | |
| *西非文化组
| |
| |[[File:Unit skirmishers.png|24px]] 可以招募几内亚山民兵士 | |
| |''我们好几代人生活在这片稀树草原地带的山丘。祖先向教导了我们如何利用这一地形,而若有劫掠者威胁边境,我们就能在防御时使用这些知识。'' | |
| |innovation_upland_skirmishing | |
| |- id="Visigothic Codes" | |
| |[[File:Innovation nobility 01.png]] 西哥特法典 | |
| | | |
| *阿拉贡文化
| |
| *巴斯克文化
| |
| *加泰罗尼亚文化
| |
| *奥克文化
| |
| | | |
| *{{icon|law}} 可以实行高等分割继承制法律 | |
| *{{icon|law}} 可以实行男女平等法律
| |
| *{{icon|law}} 可以在任何君权下通过男女平等法律
| |
| |''尽管西哥特人的许多古老传统都已从世上抹去,比利牛斯的子孙牢记古道,并记得土地要如何在子女中务实而公平地分配。''
| |
| |innovation_visigothic_codes
| |
| |- id="Zbrojnosh"
| |
| |[[File:Innovation maa 01.png]] 兹布罗伊诺什
| |
| |
| |
| *捷克文化
| |
| *斯洛伐克文化
| |
| |[[File:Unit heavy infantry.png|24px]] 可以招募兹布罗伊诺什兵士
| |
| |''我们祖地郁郁葱葱的山岭需要不同寻常的战斗方式。我们的兹布罗伊诺什是具备武装的士兵,受训去将地形转变为优势,并证明了自己是能以少胜多的优秀战士。''
| |
| |innovation_zbrojnosh
| |
| |} | | |} |
| | | |-| |
| {| class="mildtable plainlist" style="float: left; margin-right: 30px;" | | 描述= |
| ! width="92px;" |地域革新 | | {|class="mildtable plainlist" width=100%; |
| ! 地域 | | ! 等级 |
| ! 效果 | | ! 名称 |
| !描述 | | ! 内部ID |
| !调试 ID
| | ! 描述 |
| |- id="Elephantry" | | |- |
| |[[File:Innovation elephant.png]] 象兵 | | ! 1 |
| | 印度或东南亚 | | | 山丘牧场 |
| |[[File:Unit war elephants.png|24px]] 可以招募战象兵士
| | | hillside_grazing_01 |
| |'' 大象很难在捕获状态中 养大 ,因此每名看象 人都 需要亲自捕获他们的野象并训练。这意味着在战斗中运 用这些 大型生物是一门精致 的 技艺 , 但我们决意掌握这门技艺 。'' | | | '' 空旷开阔的野外区域适宜放 养 所有种类和 大 小的马群。任何 人都 有权使 用这些 放牧地喂养自己 的 马 , 为农牧业和本地的骑兵提供支持 。'' |
| |innovation_elephant
| | |- |
| |- id="Longships" | | ! 2 |
| |[[File:Innovation misc inventions.png]] 长船
| | | 放牧者 |
| |北欧
| | | hillside_grazing_02 |
| | | | | '' 随着养马业对于本地经济愈发重要 ,这 片牧场现 在 养活着一 大 群依靠畜牧人生活 的 人口 。'' |
| *{{icon|yes}} 解锁跨海劫掠的能力,如果你已能够劫掠
| | |- |
| *{{icon|yes}} 解锁在主要河流中航行的能力
| | ! 3 |
| *{{icon|gold}} {{green|-75%}} 登船花费
| | | 大牧场 |
| *{{icon|pursuit}} {{green|+25%}} 海军速度
| | | hillside_grazing_03 |
| |'' 我们的长船是令人惧怕的远洋舰船,能够驶入无人之境 , 披风斩雨。 这 给予我们 在大 洋上出色 的 机动能力 。'' | | | '' 虽然这片区域 天 然就 适 合放牧 , 还 是 有着扩大可用区域 的 途径 。 砍倒树木、移走石头 , 向大自然要 地的 过程永不停息 。'' |
| |innovation_longboats | | |- |
| |- id="War Camels"
| | ! 4 |
| |[[File:Innovation camel.png]] 军用骆驼 | | | 马场 |
| | 中东、波斯或北非 | | | hillside_grazing_04 |
| |[[File:Unit camel riders.png|24px]] 可以招募骆驼骑兵兵士
| | | ''这片地区 的 任何可用农地都被马场主买下 , 其 中的 蔬菜和少量产出有助于喂饱不断增长的劳动 力 。'' |
| |'' 骆驼 天 生 适 应于在沙漠地形生活 , 但他们不 是 天生 的 战斗物种 。 我们的养育官与驯驼人可以改变这一点 , 提供给我们适宜沙漠 地 形 的 骑兵部队,让我们主宰沙漠 。'' | | |- |
| |innovation_camel | | ! 5 |
| |- id="West African Canoes"
| | | 小牧马场 |
| |[[File:Innovation majesty 01.png]] 西非独木舟 | | | hillside_grazing_05 |
| | 西非 | | | '' 随着时间推移,饲养、繁殖和训练马匹 的 众多专用牧场 , 已经成为当地经济不可或缺的一 部 分 。'' |
| | | | |- |
| *{{icon|yes}} 解锁跨海劫掠 的 能力 , 如果你已能够劫掠
| | ! 6 |
| *{{icon|yes}} 解锁在主要河流 中 航行 的 能 力
| | | 马市 |
| *{{icon|gold}} {{green|-25%}} 登船花费
| | | hillside_grazing_06 |
| *{{icon|time}} {{green|+10%}} 劫掠速度<!--指挥修正,此修正只对将领有影响-->
| | | '' 马匹 交易 自然 是 饲养和繁育马匹 的 一部分 。 随着业务的发展,经过一季又一季 , 或多或少会开始形成一些永久性的 马 市集镇 。'' |
| |'' 西非 的 大独木舟非常适合在河流中航行 , 能让我们迅速将 部 队运送到需要的地方 。'' | | |- |
| |innovation_african_canoes
| | ! 7 |
| |- id="Wootz Steel" | | | 马监 |
| |[[File:Innovation weapons and armor 01.png]] 乌兹钢
| | | hillside_grazing_07 |
| |Deccan India | | | '' 为了繁育和饲养高质量的战马,需要有人来照顾它们的各种伤病,并且用系统的方式评估它们的质量。随着养马在该地区变得愈渐重要,照管坐骑的马正也越来越重要。'' |
| |
| | |- |
| *{{icon|prowess}} {{green|+1}} 勇武
| | ! 8 |
| *{{icon|damage}} {{green|+2}} 重步兵伤害
| | | 大牧马场 |
| *{{icon|damage}} {{green|+2}} 重骑兵伤害
| | | hillside_grazing_08 |
| |'' 这种高碳金属也被称为印度钢或赛里斯钢,十分适合用来制造武器。乌兹钢被广泛 交易 ,被认为 是 世界上最好 的 钢 。 贯穿历史 , 它吸引了阿拉伯、埃及、中国甚至罗 马 商人的目光 。'' | | | '' 随着时间推移,整片牧场都被整合为一些大牧场,负责繁殖和训练大量强壮的战马。'' |
| |innovation_wootz_steel | |
| |}
| |
| {{clear}}
| |
| | |
| ===Early Medieval innovations===
| |
| {| class="mildtable" style="float: left; margin-right: 30px;"
| |
| ! width="92px;" |Civic innovation | |
| !Effect
| |
| !Description
| |
| !Debug ID
| |
| |- id="Armillary Sphere" | |
| |[[File:Innovation misc inventions.png]] Armillary Sphere | |
| |{{icon|pursuit}} {{green|+25%}} Naval Speed
| |
| |''Comprised of a spherical framework of moving rings, these devices allow us to chart and predict the movement of the heavens. While a fascinating astrological device in its own right, this knowledge will also help aid our captains when navigating waters far from land.'' | |
| |innovation_armilary_sphere
| |
| |- id="Bailiffs" | |
| |[[File:Innovation leadership 01.png]] Bailiffs
| |
| |{{icon|domain}} {{green|+1}} Domain Limit | |
| |''A king cannot be everywhere at once. By appointing bailiffs to enforce the king's law throughout the realm, we can govern a larger area more effectively than we could otherwise.'' | |
| |innovation_baliffs
| |
| |- id="Chronicle Writing"
| |
| |[[File:Innovation administration 03.png]] Chronicle Writing
| |
| |[[File:Default cb.png|24px]] Can use De Jure Duchy [[Casus belli]]<br>{{icon|prestige}} {{green|-10%}} Casus Belli Prestige Cost
| |
| |''No more will the stories of our family's exploits be passed down just through oral tradition. We will keep a record of all that we accomplish, both to inspire future generations as well as to prove our claims over lands we should rightfully hold.'' | |
| |innovation_chronicle_writing
| |
| |- id="Coinage"
| |
| |[[File:Innovation nobility 01.png]] Coinage
| |
| |{{icon|development}} {{green|+10%}} Monthly Development Growth<br>{{icon|law}} Unlocks the Coinage Rights Feudal Contract
| |
| |''Unregulated currencies are difficult to control and lack stability. Minted coins, measured to specific weights and stamped with a royal seal, give new confidence to commercial transactions.''
| |
| |innovation_currency_02
| |
| |- id="Communal Government"
| |
| |[[File:Innovation nobility 03.png]] Communal Government
| |
| |{{icon|development}} Counties reach the maximum Existing Development penalty at 35 Development
| |
| |''Larger towns regularly face a series of increasingly complex problems. Delegating some authority to local councils will let them resolve these issues without needing to get the king involved.''
| |
| |innovation_development_02
| |
| |- id="Hereditary Rule"
| |
| |[[File:Innovation majesty 02.png]] Hereditary Rule
| |
| |{{icon|law}} Can enact the Partition Law
| |
| |''Evenly dividing the realm amongst all eligible heirs fractures the unity of our people. Instead of tearing our realm asunder on every succession we can ensure we have a stable and prosperous heartland by establishing a system of hereditary rule.''
| |
| |innovation_hereditary_rule
| |
| |- id="Manorialism"
| |
| |[[File:Innovation fortifications.png]] Manorialism
| |
| |{{icon|time}} {{green|-10%}} Building Construction Time<br>{{icon|yes}} Unlocks all Early Medieval Era Economic Buildings
| |
| |''With land ownership consolidated under our elite, many men and women find themselves unable to work. We will establish a manor system where free men can work our fields in exchange for rent, while those who cannot pay may enter our service as bound serfs instead.''
| |
| |innovation_manorialism
| |
| |- id="Royal Prerogative"
| |
| |[[File:Innovation majesty 01.png]] Royal Prerogative
| |
| |[[File:Crown authority 2.png|24px]] Can enact High Crown Authority Law<br>[[File:Crown authority 3.png|24px]] Can enact Absolute Crown Authority Law
| |
| |''As our royalty has a greater burden placed upon them by their responsibility to govern the realm, so too shall they be bestowed with privileges reserved exclusively for them.''
| |
| |innovation_royal_prerogative
| |
| |} | | |} |
| {| class="mildtable" style="float: left; margin-right: 30px;"
| | </tabber> |
| ! width="92px;" |Military innovation
| |
| !Effect
| |
| !Description
| |
| !Debug ID
| |
| |- id="Arched Saddle"
| |
| |[[File:Innovation knight.png]] Arched Saddle
| |
| |[[File:Unit heavy cavalry.png|24px]] Can recruit Armored Horsemen Men-at-Arms
| |
| |''Light cavalry are a force to be reckoned with, but they do not truly exploit the potential of the warhorse. Arched saddles allow us to field heavily armored warriors with couched lances, which lets them take full advantage of their momentum as they charge into enemy lines.''
| |
| |innovation_arched_saddle
| |
| |- id="Battlements"
| |
| |[[File:Innovation fortifications.png]] Battlements
| |
| |{{icon|gold}} {{green|-5%}} Men-at-Arms Maintenance<br>{{icon|yes}} Unlocks all Early Medieval Era Fortification Buildings<br>{{icon|law}} Unlocks the Fortification Rights Feudal Contract
| |
| |''Beyond fortifying just the keep itself, building a durable outer wall which can be safely manned by our archers will give our castles an extra layer of protection against attackers.''
| |
| |innovation_battlements
| |
| |- id="Burhs"
| |
| |[[File:Innovation civil construction 02.png]] Burhs
| |
| |{{icon|levies}} {{green|+5%}}Levy Size<br>{{icon|yes}} Unlocks all Early Medieval Era Military Buildings<br>{{icon|law}} Unlocks the March Feudal Contract
| |
| |''Scattered across the countryside, burhs are important fortified settlements we can use both to muster troops and to serve as administrative centers.''
| |
| |innovation_burhs
| |
| |- id="Household Soldiers"
| |
| |[[File:Innovation maa 01.png]] Household Soldiers
| |
| |{{icon|levies}} {{green|+3}} Size of Men-at-Arms Regiments<br>{{icon|levies}} {{green|+1}} Max number of Men-at-Arms Regiments
| |
| |''As our noble families grow in power, they need soldiers to enforce their will. Establishing an order of dedicated household soldiers will ensure that we have troops which are better trained and equipped than a standard levy.''
| |
| |innovation_house_soldiers
| |
| |- id="Horseshoes"
| |
| |[[File:Innovation weapons and armor 01.png]] Horseshoes
| |
| |{{icon|pursuit}} {{green|+10%}} Movement Speed
| |
| |''A horse with a split hoof will quickly go lame and be unable to work or be ridden into battle. By shoeing our horses with bronze or iron plates, we can keep their hooves healthy and protected from damage.''
| |
| |innovation_horseshoes
| |
| |- id="Mangonels"
| |
| |[[File:Innovation siege weapons.png]] Mangonels
| |
| |[[File:Unit mangonel.png|24px]]Can recruit Mangonels Men-at-Arms
| |
| |''A significant improvement to our existing catapult designs, traction-powered mangonels are much faster to load and fire than torsion-powered machines.''
| |
| |innovation_mangonel
| |
| |}
| |
| {{clear}}
| |
| {| class="mildtable plainlist" style="float: left; margin-right: 30px;"
| |
| ! width="92px;" |Cultural innovation
| |
| !Cultures
| |
| !Effect
| |
| !Description
| |
| !Debug ID
| |
| |- id="Alpine Supremacy"
| |
| |[[File:Innovation raised banner.png]] Alpine Supremacy
| |
| |
| |
| *All Qiangic
| |
| *All Tibetan
| |
| |[[File:Unit heavy infantry.png|24px]] Can recruit Mountaineers Men-At-Arms
| |
| |''The high altitude of our homeland demands different logistics and fighting techniques from our soldiers than the lowlands do. Mastering these abilities will make us undisputed lords of the mountains.''
| |
| |innovation_alpine_supremacy
| |
| |- id="Caballeros"
| |
| |[[File:Innovation special maa 01.png]] Caballeros
| |
| |
| |
| *All Iberian
| |
| *Andalusian
| |
| |[[File:Unit light cavalry.png|24px]] Can recruit Caballeros Men-At-Arms
| |
| |''Andalusian stallions are better at traveling and fighting in rough terrain than other breeds of horses. We can train specialized cavalry regiments which take advantage of this.''
| |
| |innovation_caballeros
| |
| |- id="Cataphracts"
| |
| |[[File:Innovation special maa 01.png]] Cataphracts
| |
| |
| |
| *All Byzantine except Alan
| |
| |[[File:Unit heavy cavalry.png|24px]] Can recruit Cataphracts Men-At-Arms
| |
| |''Fully encased in protective iron suits, our intimidating cataphract cavalry can break almost any defensive line by charging straight into it with their lances.''
| |
| |innovation_cataphracts
| |
| |- id="Desert Mountain Practices"
| |
| |[[File:Innovation maa 02.png]] Desert Mountain Practices
| |
| |
| |
| *Baranis
| |
| *Beja
| |
| *Maghrebi
| |
| *Yemeni
| |
| |[[File:Unit skirmishers.png|24px]] Can recruit Abudrar Men-At-Arms
| |
| |''Since ancient times the people of our mountains have been searching for methods to pasture their herds in inhospitable terrain. Doing so has turned them into very resilient and robust warriors, called Abudrar.''
| |
| |innovation_desert_mountain_herding
| |
| |- id="Druzhina"
| |
| |[[File:Innovation special maa 01.png]] Druzhina
| |
| |
| |
| *All East Slavic
| |
| |[[File:Unit heavy infantry.png|24px]] Can recruit Druzhina Men-At-Arms
| |
| |''Varangian soldiers have long served as imposing bodyguards for our monarchs, but they can just as easily serve as dedicated heavy infantry in our armies.''
| |
| |innovation_druzhina
| |
| |- id="Hirds"
| |
| |[[File:Innovation maa 01.png]] Hirds
| |
| |
| |
| *All North Germanic
| |
| *Anglo-Saxon
| |
| *Frisian
| |
| *Old Saxon
| |
| |[[File:Unit heavy infantry.png|24px]] Can recruit Huscarls Men-At-Arms
| |
| |''The tradition of keeping armed retinues in service to a household has served us well. By formalizing and expanding this system we can field entire regiments of huscarls in our armies.''
| |
| |innovation_hird
| |
| |- id="Khandayats"
| |
| |[[File:Innovation special maa 01.png]] Khandayats
| |
| |
| |
| *All Dravidian
| |
| *All Indo-Aryan
| |
| |[[File:Unit heavy infantry.png|24px]] Can recruit Khandayats Men-At-Arms
| |
| |''Skilled in the use of the khanda broadsword, our prized infantrymen are adept at both fighting in jungles as well as cutting down enemy light cavalry.''
| |
| |innovation_khandayats
| |
| |- id="Royal Army Tradition"
| |
| |[[File:Innovation special maa 01.png]] Royal Army Tradition
| |
| |
| |
| *All Burman
| |
| |
| |
| *{{icon|damage}} {{green|+10%}} Heavy Cavalry Damage
| |
| *[[File:Unit heavy infantry.png|24px]] Can recruit Palace Guards Men-At-Arms
| |
| |''We have a long tradition of a standing army made to protect the capital. This has given us access to tough soldiers that work exceedingly well with supporting troops, such as War Elephants.''
| |
| |innovation_royal_army_tradition
| |
| |}
| |
| {| class="mildtable plainlist" style="float: left; margin-right: 30px;"
| |
| ! width="92px;" |Regional innovation
| |
| !Region
| |
| !Effect
| |
| !Descriptions
| |
| !Debug ID
| |
| |- id="Ghilman"
| |
| |[[File:Innovation maa 02.png]] Ghilman
| |
| |Arabia
| |
| |{{icon|gold}} {{green|-15%}} Men-at-Arms Maintenance
| |
| |''Slave-soldiers taken as prisoners of war, ghilman are dedicated fighters who are both more loyal to us and cheaper to pay than common mercenaries.''
| |
| |innovation_ghilman
| |
| |- id="Reconquista"
| |
| |[[File:Innovation leadership 02.png]] Reconquista
| |
| |Iberia
| |
| |
| |
| *{{icon|gold}} {{green|-10%}} Casus Belli Cost
| |
| *[[File:Icon piety christian 01.png|24px]] {{green|+10%}} Monthly Piety
| |
| |''Distracted by infighting, we have tolerated the presence of infidels in Hispania for too long. The time has come for us to rally our forces to drive them from this land once and for all!''
| |
| |innovation_reconquista
| |
| |- id="Stammesherzogtum"
| |
| |[[File:Innovation majesty 03.png]] Stammesherzogtum
| |
| |Western Germany
| |
| |{{icon|opinion}} {{green|+5}} Direct Vassal Opinion
| |
| |''Despite coming from different tribes, we recognize the importance of unity and cooperation. Independence is overvalued when stability is what leads to safety and prosperity.''
| |
| |innovation_stem_duchies
| |
| |}
| |
| {{clear}}
| |
| | |
| ===High Medieval innovations===
| |
| {| class="mildtable" style="float: left; margin-right: 30px;"
| |
| ! width="92px;" |Civic innovation
| |
| !Effect
| |
| !Description
| |
| !Debug ID
| |
| |- id="Banking"
| |
| |[[File:Innovation majesty 02.png]] Banking
| |
| |{{icon|development}} {{green|+10%}} Monthly Development Growth
| |
| |''Particularly large or expensive trades often require an unwieldy amount of heavy coinage. Depositing that wealth in secure treasuries and transferring ownership without moving the physical coins will allow large quantities of goods to be traded more easily.''
| |
| |innovation_currency_03
| |
| |- id="Divine Right"
| |
| |[[File:Innovation majesty 03.png]] Divine Right
| |
| |{{icon|yes}} Can press several Claims in a single war<br>{{icon|law}} Unlocks the Palatinate Feudal Contract<br>{{icon|opinion}} {{green|-10%}} Short Reign Duration<br>{{icon|gold}} {{green|-20%}} Title Creation Cost<br>[[File:Icon piety christian 01.png|24px]] {{green|+10%}} Monthly Piety
| |
| |''It is time that we recognize that it is divine will that has placed our rulers on their thrones, and to oppose them is to oppose divinity itself.''
| |
| |innovation_divine_right
| |
| |- id="Guilds"
| |
| |[[File:Innovation nobility 01.png]] Guilds
| |
| |{{icon|domain}} {{green|+1}} Domain Limit
| |
| |''As our lands expand it becomes increasingly inefficient to directly manage all trade going on within our domain. By granting guild charters to organizations of merchants and craftsmen we can give them more autonomy over their businesses while still ensuring we profit from their ventures.''
| |
| |innovation_guilds
| |
| |- id="Heraldry"
| |
| |[[File:Innovation raised banner.png]] Heraldry
| |
| |{{icon|prestige}} {{green|+5%}} Monthly Prestige<br>{{icon|law}} Can enact the High Partition Law<br>{{icon|law}} Can enact the House Seniority Law
| |
| |''Establishing hereditary designs to identify our noble families will cause their members to see themselves as part of a greater whole, encouraging them to improve their dynasty's reputation instead of merely being obsessed with personal status.''
| |
| |innovation_heraldry
| |
| |- id="Land Grants"
| |
| |[[File:Innovation administration 03.png]] Land Grants
| |
| |{{icon|prestige}} {{green|-10%}} Casus Belli Prestige Cost<br>{{icon|time}} {{green|+50%}}"Fabricate Claim on County" Councilor Task Speed
| |
| |''Land is the most valuable reward we can bestow upon our subjects, but there is only so much that we directly own. However, if we were to grant them permission to start farming that unworked land over there... who would object? Even if conflict does result, we will clearly be in the right when we defend our subjects!''
| |
| |innovation_land_grants
| |
| |- id="Scutage"
| |
| |[[File:Innovation leadership 02.png]] Scutage
| |
| |{{icon|gold}} {{green|+5%}} Republican Vassal Tax Contribution<br>{{icon|law}} Unlocks the Scutage Feudal Contract
| |
| |''Military service has always been expected of our subjects, but there are some who are unable or unwilling to provide it. By offering a way for them to meet their obligations with coin instead of steel, we can ensure that we get our dues from everyone.''
| |
| |innovation_scutage
| |
| |- id="Urbanization"
| |
| |[[File:Innovation civil construction 02.png]] Urbanization
| |
| |{{icon|development}} Counties reach the maximum Existing Development penalty at 55 Development
| |
| |''The great cities of Rome, Byzantium, and Delhi have long stood out as relics of a great, unmatchable legacy. As our infrastructure and population grow, we finally have the means to develop new settlements which rival these ancient urban centers.''
| |
| |innovation_development_03
| |
| |- id="Windmills"
| |
| |[[File:Innovation civil construction 01.png]] Windmills
| |
| |{{icon|gold}} {{green|+5%}} Domain Taxes<br>{{icon|yes}} Unlocks all High Medieval Era Economic Buildings
| |
| |''The invention of the vertical windmill allows us to harness the power of the wind much more efficiently than before, vastly reducing the labor necessary to grind grains and process raw materials.''
| |
| |innovation_windmills
| |
| |}
| |
| {| class="mildtable" style="float: left; margin-right: 30px;"
| |
| ! width="92px;" |Military innovation
| |
| !Effect
| |
| !Description
| |
| !Debug ID
| |
| |- id="Advanced Bowmaking"
| |
| |[[File:Innovation weapons and armor 01.png]] Advanced Bowmaking
| |
| |{{icon|damage}} {{green|+3}} Damage for Archers<br>[[File:Unit crossbowmen.png|24px]] Can recruit Crossbowmen Men-at-Arms
| |
| |''While archers have traditionally made and maintained their own bows, craftsmen have begun making new types of bows which are stronger and more complex than before. By embracing these new designs we can turn these master bowyers into an invaluable military asset.''
| |
| |innovation_advanced_bowmaking
| |
| |- id="Castle Baileys"
| |
| |[[File:Innovation levy building.png]] Castle Baileys
| |
| |{{icon|levies}} {{green|+15%}} Levy Reinforcement Rate<br>{{icon|yes}} Unlocks all High Medieval Era Military Building
| |
| |''While the keep serves as the heart of a castle, it is far from the only important building. Constructing buildings like the stables and armory in a protected bailey will ensure we can properly garrison and equip our levies no matter the circumstances.''
| |
| |innovation_castle_baileys
| |
| |- id="Hoardings"
| |
| |[[File:Innovation fortifications.png]] Hoardings
| |
| |{{icon|yes}} Unlocks all High Medieval Era Fortification Buildings
| |
| |''Placed on the top of our battlements, these wooden constructions extend out above the base of our castle walls.<br>They allow our defenders to fire arrows, drop stones, or pour boiling oil on attackers while remaining completely protected from enemy archers.''
| |
| |innovation_hoardings
| |
| |- id="Knighthood"
| |
| |[[File:Innovation knight.png]] Knighthood
| |
| |{{icon|opinion}} {{green|+5}} Direct Vassal Opinion<br>{{icon|knight}} {{green|+20%}} Knight Effectiveness
| |
| |''By bestowing knighthoods upon our best fighters and paying them with land holdings instead of mere coin, we can give them the honor they deserve as well as secure their loyalty to us.''
| |
| |innovation_knighthood
| |
| |- id="Men-at-Arms"
| |
| |[[File:Innovation maa 02.png]] Men-at-Arms
| |
| |{{icon|levies}} {{green|+4}} Size of Men-at-Arms Regiments<br>{{icon|levies}} {{green|+1}} Max number of Men-at-Arms Regiments
| |
| |''Those skilled in the horse and the lance will always be in demand, but are not always available. Keeping groups of men-at-arms on retainer will ensure that we do not lack experienced fighters when war inevitably breaks out.''
| |
| |innovation_men-at-arms
| |
| |- id="Trebuchet"
| |
| |[[File:Innovation siege weapons.png]] Trebuchet
| |
| |[[File:Unit trebuchet.png|24px]] Can recruit Trebuchets as Men-at-Arms
| |
| |''An engineering marvel, the counterweight trebuchet can hurl heavy projectiles at distances further than any siege engine that came before it.''
| |
| |innovation_trebuchet
| |
| |}
| |
| {{clear}}
| |
| {| class="mildtable plainlist" style="float: left; margin-right: 30px;"
| |
| ! width="92px;" |Cultural innovation
| |
| !Cultures
| |
| !Effect
| |
| !Description
| |
| !Debug ID
| |
| |- id="Desert Tactics"
| |
| |[[File:Innovation special maa 02.png]] Desert Tactics
| |
| |
| |
| *Outremer
| |
| |[[File:Unit light cavalry.png|24px]] Can recruit Chasseurs Men-At-Arms
| |
| |''The Levant is an unfamiliar place with poor terrain for cavalry charges. We should adapt to these lands and field cavalry which is better suited to fight in our new home.''
| |
| |innovation_desert_tactics
| |
| |- id="Hobbies"
| |
| |[[File:Innovation special maa 02.png]] Hobbies
| |
| |
| |
| *Pictish
| |
| *Cumbrian
| |
| *Cornish
| |
| *Irish
| |
| |[[File:Unit light cavalry.png|24px]] Can recruit Hobelars Men-At-Arms
| |
| |''Riders on our Celtic hobby horses are both fast and agile — perfect for scouting and raiding in rough terrain where enemy knights are loathe to go.''
| |
| |innovation_hobbies
| |
| |- id="Pike Columns"
| |
| |[[File:Innovation maa 01.png]] Pike Columns
| |
| |
| |
| *All Latin
| |
| |[[File:Unit pikemen.png|24px]] Can recruit Picchieri Men-At-Arms
| |
| |''Pikemen have always been strong defenders, but they have historically lacked in mobility and offense. Devising new formations to address this deficiency will improve our chances of victory in battle.''
| |
| |innovation_pike_columns
| |
| |- id="Sarawit"
| |
| |[[File:Innovation maa 02.png]] Sarawit
| |
| |
| |
| *Ethiopian
| |
| |[[File:Unit heavy infantry.png|24px]] Can recruit Sarawit Men-At-Arms
| |
| |''The highlands where our ancestors settled requires a particular approach to agriculture. The building of terraced fields taught us to develop new military tactics, which are employed by our Serawit soldiers.''
| |
| |innovation_sarawit
| |
| |}
| |
| {| class="mildtable plainlist" style="float: left; margin-right: 30px;"
| |
| ! width="92px;" |Regional innovation
| |
| !Region
| |
| !Effect
| |
| !Description
| |
| !Debug ID
| |
| |- id="Muladi"
| |
| |[[File:Innovation nobility 02.png]] Muladi
| |
| |Northern Africa
| |
| |
| |
| *{{icon|opinion}} {{green|+10}} Different Culture Opinion<br>{{icon|development}} {{green|+10%}} Monthly Development Growth
| |
| |''Wars, raids, and persecution all over the world have driven many people from their homes. By welcoming these displaced souls to our lands regardless of their background we can develop a rich and prosperous society.''
| |
| |innovation_muladi
| |
| |- id="Ostsiedlung"
| |
| |[[File:Innovation misc inventions.png]] Ostsiedlung
| |
| |Eastern Germany
| |
| |
| |
| *{{icon|time}} {{green|+15%}} "Promote Culture" Councilor Task Speed<br>{{icon|development}} {{green|+15%}} Monthly Development Growth
| |
| |''The lands to our east are sparsely inhabited, but rich in natural resources. Establishing an initiative to expand and establish homesteads there will lead to the growth and prosperity of our people.''
| |
| |innovation_east_settling
| |
| |- id="Peerage"
| |
| |[[File:Innovation nobility 03.png]] Peerage
| |
| |Francia
| |
| |
| |
| *{{icon|gold}} {{green|+10%}} Vassal Tax Contribution
| |
| *{{icon|opinion}} {{green|+5}} Direct Vassal Opinion
| |
| *{{icon|opinion}} {{red|-10}} Fellow Vassal Opinion
| |
| *{{icon|decision}} Must be unlocked through the [[Inspire Opus Francigenum]] decision
| |
| |''By rightfully recognizing the most illustrious amongst the noble vassals of our realm we will foster a sentiment of greater loyalty towards the crown.''
| |
| |innovation_french_peerage
| |
| |- id="Seigneurialism"
| |
| |[[File:Innovation administration 01.png]] Seigneurialism
| |
| |Francia
| |
| |{{icon|gold}} {{green|+5%}} Domain Taxes
| |
| |''By delegating more responsibilities to local nobles, we can both make them happy as well as freeing up more of our attention to focus on our own domain.''
| |
| |innovation_seigneurialism
| |
| |}
| |
| {{clear}}
| |
| | |
| ===Late Medieval innovations===
| |
| {| class="mildtable" style="float: left; margin-right: 30px;"
| |
| ! width="92px;" |Civic innovation
| |
| !Effect
| |
| !Description
| |
| !Debug ID
| |
| |- id="Court Officials"
| |
| |[[File:Innovation nobility 02.png]] Court Officials
| |
| |{{icon|domain}} {{green|+1}} Domain Limit
| |
| |''Our realm has expanded to the point where even minor nobles cannot administer everything effectively. Appointing court officials and bureaucrats to handle the more mundane court tasks will ensure that the wheels of government continue turning smoothly.''
| |
| |innovation_court_officials
| |
| |- id="Cranes"
| |
| |[[File:Innovation civil construction 01.png]] Cranes
| |
| |{{icon|time}} {{green|-15%}} Building Construction Time<br>{{icon|yes}} Unlocks all Late Medieval Era Economic Buildings
| |
| |''A forgotten marvel of engineering, the Romans used tread-wheel cranes to great effect when building their empire, and so too shall we.''
| |
| |innovation_cranes
| |
| |- id="Ermine Cloaks"
| |
| |[[File:Innovation majesty 03.png]] Ermine Cloaks
| |
| |{{icon|prestige}} {{green|+10%}} Monthly Prestige
| |
| |''Anyone may claim a title, but in order to be a true monarch they must inspire awe and majesty in their subjects. Our new ermine cloaks are a form of regal dress which is sure to accomplish just that.''
| |
| |innovation_ermine_cloaks
| |
| |- id="Noblesse Oblige"
| |
| |[[File:Innovation nobility 01.png]] Noblesse Oblige
| |
| |{{icon|opinion}} {{green|+5}} Direct Vassal Opinion<br>{{icon|opinion}} {{green|+5}} Fellow Vassal Opinion
| |
| |''Nobility is more than just privileges and rights; it also comes with a duty to the realm, an obligation to act in ways that are proper and just. Clearly establishing what is expected from our elite will give us an ideal to aspire to and bring us together as we work to achieve it.''
| |
| |innovation_noblesse_oblige
| |
| |- id="Primogeniture"
| |
| |[[File:Innovation majesty 01.png]] Primogeniture
| |
| |{{icon|law}} Can enact the Primogeniture Law<br>{{icon|law}} Can enact the Ultimogeniture Seniority Law
| |
| |''One kingdom, one heir. While the younger children of our monarch may feel forsaken by being denied an inheritance, this is the best way to ensure we keep a stable realm which does not get torn apart by succession crises.''
| |
| |innovation_primogeniture
| |
| |- id="Promissory Notes"
| |
| |[[File:Innovation administration 01.png]] Promissory Notes
| |
| |{{icon|development}} {{green|+10%}} Monthly Development Growth
| |
| |''An evolution of earlier banking systems, paper promissory notes allow our citizens to quickly and safely trade goods and services across large distances without being weighed down by heavy specie.''
| |
| |innovation_currency_04
| |
| |- id="Renaissance Thought"
| |
| |[[File:Innovation misc inventions.png]] Renaissance Thought
| |
| |{{icon|development}} Counties reach the maximum Existing Development penalty at 90 Development
| |
| |''Developments in science, philosophy, and logic have turned our cities into wondrous centers of education and innovation. The massive technological and cultural leaps we are now making has put hitherto undreamed potential within our grasp.''
| |
| |innovation_development_04
| |
| |- id="Rightful Ownership"
| |
| |[[File:Innovation leadership 01.png]] Rightful Ownership
| |
| |{{icon|prestige}} {{green|-10%}} Casus Belli Prestige Cost<br>[[File:Default cb.png|24px]] Can use De Jure Casus Belli<br>{{icon|yes}} Can press multiple Claims of another Character in a single war
| |
| |''It is our divine right to possess our de jure lands, and it is time the world recognizes this fact. No longer will we be held back by obsolete protocols and decorum.''
| |
| |innovation_rightful_ownership
| |
| |}
| |
| {| class="mildtable" style="float: left; margin-right: 30px;"
| |
| ! width="92px;" |Military innovation
| |
| !Effect
| |
| !Description
| |
| !Debug ID
| |
| |- id="Bombards"
| |
| |[[File:Innovation siege weapons.png]] Bombards
| |
| |[[File:Unit bombard.png|24px]] Can recruit Bombards Men-at-Arms
| |
| |''The development of gunpowder-based weaponry has allowed us to surpass the limitations of levers and pulleys. Our new siege weapons can tear down enemy walls with a force and efficiency that our ancestors could scarcely dream of.''
| |
| |innovation_bombard
| |
| |- id="Machicolations"
| |
| |[[File:Innovation fortifications.png]] Machicolations
| |
| |{{icon|yes}} Unlocks all Late Medieval Era Fortification Buildings
| |
| |''A notable improvement on our earlier hoardings, stone machicolations serve the same purpose while being significantly more durable and offering more protection for our defenders.''
| |
| |innovation_machicolations
| |
| |- id="Plate Armor"
| |
| |[[File:Innovation weapons and armor 02.png]] Plate Armor
| |
| |{{icon|toughness}} {{green|+3}} Heavy Cavalry Toughness<br>{{icon|toughness}} {{green|+3}} Heavy Infantry Toughness
| |
| |''The ultimate form of personal protection, a well-crafted suit of plate armor has articulated joints which give it a superior range of motion to earlier armors, while being all but impenetrable to enemy weapons.''
| |
| |innovation_plate_armor
| |
| |- id="Royal Armory"
| |
| |[[File:Innovation levy building.png]] Royal Armory
| |
| |{{icon|levies}} {{green|+15%}} Levy Reinforcement Rate<br>{{icon|yes}} Unlocks all Late Medieval Era Military Building
| |
| |''As the size of our armies increases, we must guarantee that each and every soldier will be properly armed and armored. The establishment of a royal armory to produce and house all of our armies' equipment will go a long way towards meeting this need.''
| |
| |innovation_royal_armory
| |
| |- id="Sappers"
| |
| |[[File:Innovation weapons and armor 01.png]] Sappers
| |
| |[[File:Unit stat siege progress.png|24px]] {{green|-10%}} Siege Phase Time
| |
| |''It does not matter how strong a our enemy's walls are if the earth beneath them can be dug through. Employing sappers to undermine enemy fortifications is an effective way to breach even the toughest defenses.''
| |
| |innovation_sappers
| |
| |- id="Standing Armies"
| |
| |[[File:Innovation leadership 02.png]] Standing Armies
| |
| |{{icon|levies}} {{green|+6}} Size of Men-at-Arms Regiments<br>{{icon|levies}} {{green|+1}} Max number of Men-at-Arms Regiments
| |
| |''Military levies provide us with large numbers of soldiers, yet no matter how well we try to train and equip them they will always be inferior to professional soldiers. Establishing a large standing army will ensure the interests of our realm are enforced by the best fighters around.''
| |
| |innovation_standing_armies
| |
| |}
| |
| {{clear}}
| |
| {| class="mildtable plainlist" style="float: left; margin-right: 30px;"
| |
| ! width="92px;" |Cultural innovation
| |
| !Cultures
| |
| !Effect
| |
| !Description
| |
| !Debug ID
| |
| |- id="Adaptive Militia"
| |
| |[[File:Innovation special maa 02.png]] Adaptive Militia
| |
| |
| |
| *Dutch
| |
| |[[File:Unit skirmishers.png|24px]] Can recruit Goedendag Militia Men-At-Arms
| |
| |''Weapons like the goedendag are cheap and easy to produce, yet surprisingly effective against cavalry charges. Their existence allows us to adapt our militias to have much better odds when fighting armored knights.''
| |
| |innovation_adaptive_militia
| |
| |- id="Legionnaires"
| |
| |[[File:Innovation special maa 02.png]] Legionnaires
| |
| |
| |
| *Roman
| |
| |[[File:Unit heavy infantry.png|24px]] Can recruit Palatini Men-At-Arms
| |
| |''Just as we have restored the Roman empire, so too shall restore the structure of the old Roman legion and its feared elite troops!''
| |
| |innovation_legionnaires
| |
| |- id="Longbow"
| |
| |[[File:Innovation special maa 02.png]] Longbow
| |
| |
| |
| *English
| |
| *Welsh
| |
| |[[File:Unit bowmen.png|24px]] Can recruit Longbowmen Men-At-Arms
| |
| |''Taking advantage of the strong yew wood that grows here, our bowyers have learned to make longbows so powerful they require specialized training from an early age to use effectively. This investment is worth it, as our longbowmen can shoot arrows which travel further and penetrate deeper than those fired by other archers.''
| |
| |innovation_longbows
| |
| |- id="Rectilinear Schiltron"
| |
| |[[File:Innovation special maa 01.png]] Rectilinear Schiltron
| |
| |
| |
| *Gaelic
| |
| *Scots
| |
| |[[File:Unit pikemen.png|24px]] Can recruit Schiltron Men-At-Arms
| |
| |''The traditional pike circle is a powerful defensive formation, but it is limited in offense and mobility. While requiring great discipline to employ, our rectilinear schiltron is a superior formation which is capable of both powerful offensive and defensive tactics.''
| |
| |innovation_rectilinear_schiltron
| |
| |- id="Valets"
| |
| |[[File:Innovation special maa 01.png]] Valets
| |
| |
| |
| *Breton
| |
| *French
| |
| *Norman
| |
| *Occitan
| |
| |[[File:Unit heavy cavalry.png|24px]] Can recruit Gendarmes Men-At-Arms
| |
| |''Establishing a valet system of dedicated servants for our noble horsemen will enable us to field knights who are both better armed and armored.''
| |
| |innovation_valets
| |
| |- id="Zweihanders"
| |
| |[[File:Innovation special maa 01.png]] Zweihanders
| |
| |
| |
| *All Central Germanic except the dutch
| |
| |[[File:Unit pikemen.png|24px]] Can recruit Landsknechts Men-At-Arms
| |
| |''These massive two-handed swords are as adept at cutting down charging knights as they are at breaking enemy pike formations, making them a formidable addition to our own pike regiments.''
| |
| |innovation_zweihanders
| |
| |}
| |
| {| class="mildtable plainlist" style="float: left; margin-right: 30px;"
| |
| ! width="92px;" |Regional innovation
| |
| !Region
| |
| !Effect
| |
| !Description
| |
| !Debug ID
| |
| |- id="Condottieri"
| |
| |[[File:Innovation maa 01.png]] Condottieri
| |
| |Italia
| |
| |
| |
| *{{icon|gold}} {{green|-25%}} Same Culture Mercenary Hire Cost
| |
| *{{icon|levies}} {{green|+100%}} Number of Mercenary Companies
| |
| |''Being both wealthy and centrally located, Italy has become a major center for mercenary companies to travel to when not on active campaign. Since they are already here, we should be able to negotiate a better rates for them than they would normally charge.''
| |
| |innovation_condottieri
| |
| |- id="Deccan Unity"
| |
| |[[File:Innovation nobility 04.png]] Deccan Unity
| |
| |Deccan India
| |
| |{{icon|opinion}} {{green|+5}} Same Faith Opinion
| |
| |''The influx of new beliefs and religions into our society has made it clear that our past focus on regionalism has been a mistake. We should band together with others of our faith and ensure a strong and enduring state that can stand up to external pressures.''
| |
| |innovation_deccan_unity
| |
| |- id="Wierdijks"
| |
| |[[File:Innovation civil construction 02.png]] Wierdijks
| |
| |Netherlands
| |
| |
| |
| *{{icon|levies}} {{green|+1%}} Levy Size
| |
| *{{icon|development}} {{green|+10%}} Monthly Development Growth
| |
| *{{icon|time}} {{green|-10%}} City Holdings and Buildings Construction Time
| |
| |''Building strong and reliable dikes is an essential task if we wish to live and prosper within the low countries. New techniques of reinforcing earthen dikes with seaweed mats will increase their strength and durability.''
| |
| |innovation_wierdijks
| |
| |}
| |
| {{clear}}
| |
| | |
| ==References==
| |
| <references />
| |
| {{Mechanics navbox}}
| |