User:咯咯炀/沙盒:修订间差异

无编辑摘要
无编辑摘要
 
(未显示同一用户的22个中间版本)
第1行: 第1行:
{| class="mildtable plainlist sortable"
= 山坡牧场=
! Regiment
{{building box
! Type
| file=Building hillside grazing.png
! {{icon|gold}} Cost
| desc= 这些山丘不适宜耕种,主要覆盖着可以被马儿进食的青草和其他植物,已被用于放牧。
! {{icon|levies}} Soldiers per size
}}
! {{iconify|Damage}}
 
! {{iconify|Toughness}}
; 建造时间
! {{iconify|Pursuit}}
:{{construction time|quick}}
! {{iconify|Screen}}
 
! [[File:Icon maa countered.png|24px]] Counters
; 解锁要求
! Helpful terrain
* 属于区域<code>world_horse_buildings_in_hills_and_mountains</code><ref>具体的公国列表见于{{Cite file|Crusader Kings III\game\map_data\geographical_regions\geographical_region.txt}} [[ 区域]] 页面尚未补充相关信息,2023/05/24。</ref>。
! Disadvantageous terrain
 
! Requirements
; 地形要求
|-
:{{terrain requirement|mountains=yes|desert mountains=yes|hills=yes}}
| '''Light Footmen'''
 
| {{iconify|Skirmishers}}
; 升级
| style="text-align: center; | 45
<tabber>
| style="text-align: center; | 100
 游戏资料=
| style="text-align: center; | 10
| style="text-align: center; | 16
| style="text-align: center; | 10
| style="text-align: center; | 16
| {{iconify|Heavy Infantry}}
|
* {{iconify|Forest}}
* {{iconify|Jungle}}
* {{iconify|Taiga}}
| None
| None
|-
| '''Bowmen'''
| {{iconify|Archers}}
| style="text-align: center; | 55
| style="text-align: center; | 100
| style="text-align: center; | 25
| style="text-align: center; | 10
| style="text-align: center; | 0
| style="text-align: center; | 0
| {{iconify|Skirmishers}}
|
* {{iconify|Forest}}
* {{iconify|Hills}}
* {{iconify|Taiga}}
| None
| None
|-
| '''Light Horsemen'''
| {{iconify|Light Cavalry}}
| style="text-align: center; | 95
| style="text-align: center; | 100
| style="text-align: center; | 30
| style="text-align: center; | 20
| style="text-align: center; | 30
| style="text-align: center; | 30
| {{iconify|Archers}}
|
* {{iconify|Drylands}}
* {{iconify|Plains}}
|
* {{iconify|Desert Mountains}}
* {{iconify|Hills}}
* {{iconify|Mountains}}
* {{iconify|Wetlands}}
| None
|-
| '''Pikemen'''
| {{iconify|Spearmen}}
| style="text-align: center; | 75
| style="text-align: center; | 100
| style="text-align: center; | 22
| style="text-align: center; | 24
| style="text-align: center; | 0
| style="text-align: center; | 0
|
* {{iconify|Heavy Cavalry}}
* {{iconify|Light Cavalry}}
|
* {{iconify|Desert Mountains}}
* {{iconify|Hills}}
* {{iconify|Mountains}}
| None
| None
|-
| '''Armored Footmen'''
| {{iconify|Heavy Infantry}}
| style="text-align: center; | 90
| style="text-align: center; | 100
| style="text-align: center; | 32
| style="text-align: center; | 22
| style="text-align: center; | 0
| style="text-align: center; | 0
| {{iconify|Spearmen}}
| None
| None
| [[File:Innovation weapons and armor 02.png|24px]] Quilted Armor innovation (Tribal Era)
|-
| '''Armored Horsemen'''
| {{iconify|Heavy Cavalry}}
| style="text-align: center; | 200
| style="text-align: center; | 50
| style="text-align: center; | 100
| style="text-align: center; | 35
| style="text-align: center; | 20
| style="text-align: center; | 0
| {{iconify|Archers}}
|
* {{iconify|Drylands}}
* {{iconify|Plains}}
|
* {{iconify|Desert Mountains}}
* {{iconify|Hills}}
* {{iconify|Mountains}}
* {{iconify|Wetlands}}
| [[File:Innovation knight.png|24px]] Arched Saddle innovation (Early Medieval Era)
|-
| '''Crossbowmen'''
| [[File:Unit crossbowmen.png|24px]] Archers
| style="text-align: center; | 88
| style="text-align: center; | 100
| style="text-align: center; | 42
| style="text-align: center; | 18
| style="text-align: center; | 0
| style="text-align: center; | 0
|
* {{iconify|Heavy Cavalry}}
* {{iconify|Heavy Infantry}}
| {{iconify|Hills}}
|
* {{iconify|Desert}}
* {{iconify|Drylands}}
* {{iconify|Plains}}
| [[File:Innovation weapons and armor 01.png|24px]] Advanced Bowmaking innovation (High Medieval Era)
|-
| '''House Guard'''
| [[File:Unit default.png|24px]] Heavy Infantry
| style="text-align: center; | 50
| style="text-align: center; | 100
| style="text-align: center; | 40
| style="text-align: center; | 30
| style="text-align: center; | 0
| style="text-align: center; | 24
| {{iconify|Spearmen}}
| None
| None
| [[File:Warfare legacy track.png|24px]] Finishing the Warfare dynasty legacy<br>{{icon|warning}} Only one size-one regiment can be maintained by each character
|-
| '''Order Knights'''
| {{iconify|Heavy Infantry}}
| style="text-align: center; | 90
| style="text-align: center; | 100
| style="text-align: center; | 36
| style="text-align: center; | 26
| style="text-align: center; | 0
| style="text-align: center; | 0
| {{iconify|Spearmen}}
| None
| None
| {{icon|piety}} Christian Holy Order
|}


=== Cultural ===
{|class="mildtable plainlist" width=100%;
Cultural Men-at-Arms are locked behind cultural innovations that are only available to specific cultures. They tend to be more powerful than their regular counterparts.
! 等级
{| class="mildtable plainlist sortable"
! 花费
! width=1% | Regiment
! 要求
! Type
! 地产效果
! {{icon|gold}} Cost
! 伯爵领效果
! {{icon|levies}} Soldiers per size
! 领地效果
! {{iconify|Damage}}
! {{iconify|Toughness}}
! {{iconify|Pursuit}}
! {{iconify|Screen}}
! [[File:Icon maa countered.png|24px]] Counters
! Helpful terrain
! Disadvantageous terrain
! Innovation
! Era
! Culture
|-
|-
| '''Horse Archers'''
! 1
| [[File:Unit horse archers.png|24px]] Skirmishers
| {{Building cost|cheap|1}}
| style="text-align: center; | 135
| style="text-align: center; | 100
| style="text-align: center; | 45
| style="text-align: center; | 20
| style="text-align: center; | 40
| style="text-align: center; | 30
|
* {{iconify|Heavy Infantry}}
* {{iconify|Skirmishers}}
* {{iconify|Drylands}}
* {{iconify|Plains}}
* {{iconify|Steppe}}
* {{iconify|Desert Mountains}}
* {{building levies|small|1}}
* {{iconify|Jungle}}
* {{Building maa bonuses|normal|1|damage|light cavalry}}
* {{iconify|Mountains}}
* {{Building maa bonuses|normal|1|damage|heavy cavalry}}
* {{iconify|Wetlands}}
* {{Building maa bonuses|normal|1|damage|archer cavalry}}
| Compound Bows
* {{Building tax|super poor|1}}
| Tribal
| {{em dash}}
|
| {{em dash}}
* All Mongolic
* All Turkic
* Alan
* Mogyër
|-
|-
| '''Abudrar'''
! 2
| {{iconify|Skirmishers}}
| {{Building cost|cheap|2}}
| style="text-align: center; | 81
| {{iconify|Barracks|[[革新#兵营| 兵营]]}}
| style="text-align: center; | 100
| style="text-align: center; | 20
| style="text-align: center; | 16
| style="text-align: center; | 20
| style="text-align: center; | 10
* {{iconify|Heavy Infantry}}
* {{building levies|small|2}}
* {{iconify|Light Cavalry}}
* {{Building maa bonuses|normal|2|damage|light cavalry}}
* {{Building maa bonuses|normal|1|toughness|light cavalry}}
* {{iconify|Desert Mountains}}
* {{Building maa bonuses|normal|2|damage|heavy cavalry}}
* {{iconify|Hills}}
* {{Building maa bonuses|normal|1|toughness|heavy cavalry}}
* {{iconify|Mountains}}
* {{Building maa bonuses|normal|2|damage|archer cavalry}}
| {{iconify|Desert}}
* {{Building maa bonuses|normal|1|toughness|archer cavalry}}
| Desert Mountain Practices
* {{Building tax|super poor|2}}
| Early Medieval
| {{em dash}}
|
| {{em dash}}
* Baranis
* Beja
* Maghrebi
* Yemeni
|-
|-
| '''Ayyar'''
! 3
| {{iconify|Heavy Infantry}}
| {{Building cost|cheap|3}}
| style="text-align: center; | 75
| style="text-align: center; | 100
| style="text-align: center; | 35
| style="text-align: center; | 22
| style="text-align: center; | 12
| style="text-align: center; | 0
|
* {{iconify|Spearmen}}
| None
| None
| Futuwaa
| Tribal
|
|
* All Iranian
* 地产至少2级
|-
* 非部落制
| '''Bush Hunters'''
* 非部落地产
| {{iconify|Archers}}
* {{iconify|Burhs|[[革新#乡堡| 乡堡]]}}
| style="text-align: center; | 40
| style="text-align: center; | 100
| style="text-align: center; | 30
| style="text-align: center; | 14
| style="text-align: center; | 5
| style="text-align: center; | 0
| {{iconify|Skirmishers}}
* {{iconify|Forest}}
* {{building levies|small|2}}
* {{iconify|Hills}}
* {{Building maa bonuses|normal|3|damage|light cavalry}}
* {{iconify|Jungle}}
* {{Building maa bonuses|normal|2|toughness|light cavalry}}
| None
* {{Building maa bonuses|normal|3|damage|heavy cavalry}}
| Bush Hunting
* {{Building maa bonuses|normal|2|toughness|heavy cavalry}}
| Tribal
* {{Building maa bonuses|normal|3|damage|archer cavalry}}
|
* {{Building maa bonuses|normal|2|toughness|archer cavalry}}
* All Akan
* {{Building maa bonuses|custom|4|screen||add}}
* All Yoruba
* {{Building tax|super poor|3}}
| {{em dash}}
| {{em dash}}
|-
|-
| '''Caballeros'''
! 4
| {{iconify|Light Cavalry}}
| {{Building cost|cheap|4}}
| style="text-align: center; | 104.5
| style="text-align: center; | 100
| style="text-align: center; | 30
| style="text-align: center; | 20
| style="text-align: center; | 20
| style="text-align: center; | 50
| {{iconify|Archers}}
|
* {{iconify|Drylands}}
* {{iconify|Hills}}
* {{iconify|Plains}}
|
* {{iconify|Desert Mountains}}
* {{iconify|Mountains}}
* {{iconify|Wetlands}}
| Caballeros
| Early Medieval
|
|
* All Iberian
* 地产至少2级
* Andalusian
* 非部落制
|-
* 非部落地产
| '''Cataphracts'''
* {{iconify|Burhs|[[革新#乡堡| 乡堡]]}}
| {{iconify|Heavy Cavalry}}
| style="text-align: center; | 260
| style="text-align: center; | 50
| style="text-align: center; | 120
| style="text-align: center; | 35
| style="text-align: center; | 25
| style="text-align: center; | 10
| {{iconify|Archers}}
* {{iconify|Drylands}}
* {{building levies|small|4}}
* {{iconify|Plains}}
* {{Building maa bonuses|normal|4|damage|light cavalry}}
* {{Building maa bonuses|normal|3|toughness|light cavalry}}
* {{iconify|Desert Mountains}}
* {{Building maa bonuses|normal|4|damage|heavy cavalry}}
* {{iconify|Hills}}
* {{Building maa bonuses|normal|3|toughness|heavy cavalry}}
* {{iconify|Mountains}}
* {{Building maa bonuses|normal|4|damage|archer cavalry}}
* {{iconify|Wetlands}}
* {{Building maa bonuses|normal|3|toughness|archer cavalry}}
| Cataphracts
* {{Building maa bonuses|custom|6|screen||add}}
| Early medieval
* {{Building tax|super poor|4}}
| All Byzantine except Alan & Assyrian
| {{em dash}}
|-
| {{em dash}}
| '''Chasseurs'''
| {{iconify|Light Cavalry}}
| style="text-align: center; | 123.5
| style="text-align: center; | 100
| style="text-align: center; | 50
| style="text-align: center; | 20
| style="text-align: center; | 50
| style="text-align: center; | 15
| {{iconify|Archers}}
* {{iconify|Desert}}
* {{iconify|Drylands}}
* {{iconify|Plains}}
* {{iconify|Desert Mountains}}
* {{iconify|Hills}}
* {{iconify|Mountains}}
* {{iconify|Wetlands}}
| Desert Tactics
| High Medieval
| Outremer
|-
| '''Chu-ko-nu Archers'''
| [[File:Unit crossbowmen.png|24px]] Archers
| style="text-align: center; | 82.5
| style="text-align: center; | 100
| style="text-align: center; | 30
| style="text-align: center; | 20
| style="text-align: center; | 0
| style="text-align: center; | 0
| {{iconify|Skirmishers}}
|
* {{iconify|Desert Mountains}}
* {{iconify|Hills}}
* {{iconify|Mountains}}
| None
| Chu-ko-nu
| Tribal
| Han
|-
| '''Druzhina'''
| {{iconify|Heavy Infantry}}
| style="text-align: center; | 117
| style="text-align: center; | 100
| style="text-align: center; | 40
| style="text-align: center; | 30
| style="text-align: center; | 0
| style="text-align: center; | 30
| {{iconify|Spearmen}}
| None
| None
| Druzhina
| Early Medieval
| All East Slavic
|-
|-
| '''Gendarmes'''
! 5
| {{iconify|Heavy Cavalry}}
| {{Building cost|cheap|5}}
| style="text-align: center; | 240
| style="text-align: center; | 50
| style="text-align: center; | 125
| style="text-align: center; | 40
| style="text-align: center; | 20
| style="text-align: center; | 10
| {{iconify|Archers}}
* {{iconify|Drylands}}
* {{iconify|Plains}}
|
* {{iconify|Desert Mountains}}
* {{iconify|Hills}}
* {{iconify|Jungle}}
* {{iconify|Mountains}}
* {{iconify|Wetlands}}
| Valets
| Late Medieval
|
|
* Breton
* 地产至少3级
* French
* 非部落制
* Norman
* 非部落地产
* Occitan
* {{iconify|Castle Baileys|[[革新#城堡庭院|城堡庭院]]}}
|-
| '''Goedendag Militia'''
| {{iconify|Skirmishers}}
| style="text-align: center; | 45
| style="text-align: center; | 100
| style="text-align: center; | 13
| style="text-align: center; | 18
| style="text-align: center; | 0
| style="text-align: center; | 16
* {{iconify|Heavy Cavalry}}
* {{building levies|small|4}}
* {{iconify|Heavy Infantry}}
* {{Building maa bonuses|normal|5|damage|light cavalry}}
| None
* {{Building maa bonuses|normal|4|toughness|light cavalry}}
| None
* {{Building maa bonuses|normal|5|damage|heavy cavalry}}
| Adaptive Militia
* {{Building maa bonuses|normal|4|toughness|heavy cavalry}}
| Late Medieval
* {{Building maa bonuses|normal|5|damage|archer cavalry}}
| Dutch
* {{Building maa bonuses|normal|4|toughness|archer cavalry}}
* {{Building maa bonuses|custom|8|screen||add}}
* {{Building tax|super poor|5}}
| {{em dash}}
| {{em dash}}
|-
|-
| '''Guinean Uplanders'''
! 6
| {{iconify|Skirmishers}}
| {{Building cost|cheap|6}}
| style="text-align: center; | 54
| style="text-align: center; | 100
| style="text-align: center; | 18
| style="text-align: center; | 14
| style="text-align: center; | 0
| style="text-align: center; | 20
| {{iconify|Heavy Infantry}}
|
* {{iconify|Drylands}}
* {{iconify|Forest}}
* {{iconify|Hills}}
| None
| Upland Skirmishing
| Tribal
| All West African
|-
| '''Hobelars'''
| {{iconify|Light Cavalry}}
| style="text-align: center; | 104.5
| style="text-align: center; | 100
| style="text-align: center; | 30
| style="text-align: center; | 20
| style="text-align: center; | 50
| style="text-align: center; | 30
| {{iconify|Archers}}
|
* {{iconify|Hills}}
* {{iconify|Forest}}
|
* {{iconify|Desert Mountains}}
* {{iconify|Mountains}}
* {{iconify|Wetlands}}
| Hobbies
| High Medieval
|
|
* Cornish
* 地产至少3级
* Cumbrian
* 非部落制
* Irish
* 非部落地产
* Pictish
* {{iconify|Royal Armory|[[革新#君主军械库| 君主军械库]]}}
|-
| '''Horn Warriors'''
| {{iconify|Skirmishers}}
| style="text-align: center; | 45
| style="text-align: center; | 100
| style="text-align: center; | 12
| style="text-align: center; | 16
| style="text-align: center; | 0
| style="text-align: center; | 20
| {{iconify|Heavy Infantry}}
* {{iconify|Desert Mountains}}
* {{building levies|small|6}}
* {{iconify|Hills}}
* {{Building maa bonuses|normal|6|damage|light cavalry}}
* {{iconify|Mountains}}
* {{Building maa bonuses|normal|5|toughness|light cavalry}}
| None
* {{Building maa bonuses|normal|6|damage|heavy cavalry}}
| Mountain Skirmishing
* {{Building maa bonuses|normal|5|toughness|heavy cavalry}}
| Tribal
* {{Building maa bonuses|normal|6|damage|archer cavalry}}
|
* {{Building maa bonuses|normal|5|toughness|archer cavalry}}
* Afar
* {{Building maa bonuses|custom|12|screen||add}}
* Somali
* {{Building tax|super poor|6}}
* Welayta
| {{em dash}}
| {{em dash}}
|-
|-
| '''Huscarls'''
! 7
| {{iconify|Heavy Infantry}}
| {{Building cost|cheap|7}}
| style="text-align: center; | 117
| style="text-align: center; | 100
| style="text-align: center; | 40
| style="text-align: center; | 26
| style="text-align: center; | 0
| style="text-align: center; | 24
|
* {{iconify|Archers}}
* {{iconify|Spearmen}}
* {{iconify|Forest}}
* {{iconify|Taiga}}
| None
| Hirds
| Early Medieval
|
|
* All North Germanic
* 地产至少4级
* Anglo-Saxon
* 非部落制
* Frisian
* 非部落地产
* Old Saxon
* {{iconify|Royal Armory|[[革新#君主军械库|君主军械库]]}}
|-
| '''Khandayat'''
| {{iconify|Heavy Infantry}}
| style="text-align: center; | 108
| style="text-align: center; | 100
| style="text-align: center; | 42
| style="text-align: center; | 22
| style="text-align: center; | 0
| style="text-align: center; | 0
* {{iconify|Light Cavalry}}
* {{building levies|small|7}}
* {{iconify|Spearmen}}
* {{Building maa bonuses|normal|7|damage|light cavalry}}
| {{iconify|Jungle}}
* {{Building maa bonuses|normal|6|toughness|light cavalry}}
| None
* {{Building maa bonuses|normal|7|damage|heavy cavalry}}
| Khandayats
* {{Building maa bonuses|normal|6|toughness|heavy cavalry}}
| Early Medieval
* {{Building maa bonuses|normal|7|damage|archer cavalry}}
* {{Building maa bonuses|normal|6|toughness|archer cavalry}}
* {{Building maa bonuses|custom|16|screen||add}}
* {{Building tax|super poor|7}}
| {{em dash}}
| {{em dash}}
|-
! 8
| {{Building cost|cheap|8}}
|
|
* All Dravidian
* 地产至少4级
* All Indo-Aryan
* 非部落制
|-
* 非部落地产
| '''Konni'''
* {{iconify|Royal Armory|[[革新#君主军械库| 君主军械库]]}}
| {{iconify|Light Cavalry}}
| style="text-align: center; | 123.5
| style="text-align: center; | 100
| style="text-align: center; | 40
| style="text-align: center; | 20
| style="text-align: center; | 60
| style="text-align: center; | 40
| {{iconify|Archers}}
* {{iconify|Drylands}}
* {{building levies|small|8}}
* {{iconify|Plains}}
* {{Building maa bonuses|normal|8|damage|light cavalry}}
|
* {{Building maa bonuses|normal|7|toughness|light cavalry}}
* {{iconify|Desert Mountains}}
* {{Building maa bonuses|normal|8|damage|heavy cavalry}}
* {{iconify|Hills}}
* {{Building maa bonuses|normal|7|toughness|heavy cavalry}}
* {{iconify|Mountains}}
* {{Building maa bonuses|normal|8|damage|archer cavalry}}
* {{iconify|Wetlands}}
* {{Building maa bonuses|normal|7|toughness|archer cavalry}}
| Konni Raids
* {{Building maa bonuses|custom|20|screen||add}}
| Tribal
* {{Building tax|super poor|8}}
|
| {{em dash}}
* All South Slavic
| {{em dash}}
* Hungarian
|}
* Polabian
|-|
* Polish
 描述=
* Pomeranian
{|class="mildtable plainlist" width=100%;
|-
! 等级
| '''Landsknechts'''
! 名称
| {{iconify|Spearmen}}
! 内部ID
| style="text-align: center; | 90
! 描述
| style="text-align: center; | 100
| style="text-align: center; | 30
| style="text-align: center; | 24
| style="text-align: center; | 0
| style="text-align: center; | 0
|
* {{iconify|Heavy Cavalry}}
* {{iconify|Light Cavalry}}
* {{iconify|Spearmen}}
* {{iconify|Desert Mountains}}
* {{iconify|Hills}}
* {{iconify|Mountains}}
| None
| Zweihanders
| Late Medieval
|
* Bavarian
* Franconian
* Frankish
* German
* Lombard
* Saxon
* Swabian
|-
| '''Longbowmen'''
| {{iconify|Archers}}
| style="text-align: center; | 66
| style="text-align: center; | 100
| style="text-align: center; | 45
| style="text-align: center; | 14
| style="text-align: center; | 0
| style="text-align: center; | 0
|
* {{iconify|Heavy Cavalry}}
* {{iconify|Skirmishers}}
| {{iconify|Hills}}
| None
| Longbow
| Late Medieval
|
* English
* Welsh
|-
| '''Metsänvartija'''
| {{iconify|Archers}}
| style="text-align: center; | 60.5
| style="text-align: center; | 100
| style="text-align: center; | 30
| style="text-align: center; | 14
| style="text-align: center; | 10
| style="text-align: center; | 10
| {{iconify|Skirmishers}}
|
* {{iconify|Forest}}
* {{iconify|Taiga}}
| None
| Forest Wardens
| Tribal
|
* All Baltic
* All Balto-Finnic
* All Ugro-Permian
* All Volga-Finnic
|-
| '''Mountaineers'''
| {{iconify|Heavy Infantry}}
| style="text-align: center; | 108
| style="text-align: center; | 100
| style="text-align: center; | 40
| style="text-align: center; | 26
| style="text-align: center; | 0
| style="text-align: center; | 0
| {{iconify|Spearmen}}
|
* {{iconify|Desert Mountains}}
* {{iconify|Mountains}}
| None
| Alpine Supremacy
| Early Medieval
|
* All Quiangic
* All Tibetan
|-
| '''Mubarizun'''
| {{iconify|Heavy Infantry}}
| style="text-align: center; | 108
| style="text-align: center; | 100
| style="text-align: center; | 45
| style="text-align: center; | 25
| style="text-align: center; | 0
| style="text-align: center; | 0
|
* {{iconify|Heavy Infantry}}
* {{iconify|Spearmen}}
| None
| None
| Mubarizun
| Tribal
|
* Bedouin
* Butr
* Egyptian
* Mashriqi
* Nubian
|-
| '''Palace Guards'''
| {{iconify|Heavy Infantry}}
| style="text-align: center; | 108
| style="text-align: center; | 100
| style="text-align: center; | 38
| style="text-align: center; | 24
| style="text-align: center; | 0
| style="text-align: center; | 20
| {{iconify|Spearmen}}
|
* {{iconify|Hills}}
* {{iconify|Jungle}}
| None
| Royal Army Tradition
| Early Medieval
| All Burman
|-
| '''Palatini'''
| {{iconify|Heavy Infantry}}
| style="text-align: center; | 180
| style="text-align: center; | 100
| style="text-align: center; | 60
| style="text-align: center; | 30
| style="text-align: center; | 0
| style="text-align: center; | 20
| {{iconify|Spearmen}}
| None
| None
| Legionnaires
| Late Medieval
| Roman
|-
| '''Picchieri'''
| {{iconify|Spearmen}}
| style="text-align: center; | 97.5
| style="text-align: center; | 100
| style="text-align: center; | 40
| style="text-align: center; | 24
| style="text-align: center; | 0
| style="text-align: center; | 0
|
* {{iconify|Heavy Cavalry}}
* {{iconify|Light Cavalry}}
|
* {{iconify|Desert Mountains}}
* {{iconify|Hills}}
* {{iconify|Mountains}}
| None
| Pike Columns
| High Medieval
| All Latin except Roman
|-
| '''Sahel Horsemen'''
| {{iconify|Light Cavalry}}
| style="text-align: center; | 104.5
| style="text-align: center; | 100
| style="text-align: center; | 30
| style="text-align: center; | 20
| style="text-align: center; | 30
| style="text-align: center; | 30
|
* {{iconify|Archers}}
* {{iconify|Heavy Infantry}}
|
* {{iconify|Desert}}
* {{iconify|Drylands}}
* {{iconify|Floodplains}}
* {{iconify|Oasis}}
|
* {{iconify|Desert Mountains}}
* {{iconify|Hills}}
* {{iconify|Mountains}}
* {{iconify|Wetlands}}
| Sahel Horsemen
| Tribal
|
* All Sahelian
* All Senegambian
* All Central African
* Daju
* Zaghawa
|-
|-
| '''Sarawit'''
! 1
| {{iconify|Heavy Infantry}}
| 山丘牧场
| style="text-align: center; | 108
| hillside_grazing_01
| style="text-align: center; | 100
| ''空旷开阔的野外区域适宜放养所有种类和大小的马群。任何人都有权使用这些放牧地喂养自己的马,为农牧业和本地的骑兵提供支持。''
| style="text-align: center; | 32
| style="text-align: center; | 26
| style="text-align: center; | 0
| style="text-align: center; | 10
| {{iconify|Light Cavalry}}
|
* {{iconify|Desert Mountains}}
* {{iconify|Hills}}
* {{iconify|Mountains}}
|
* {{iconify|Desert}}
* {{iconify|Drylands}}
| Sarawit
| High Medieval
| Ethiopian
|-
|-
| '''Schiltron'''
! 2
| {{iconify|Spearmen}}
| 放牧者
| style="text-align: center; | 112.5
| hillside_grazing_02
| style="text-align: center; | 100
| '' 随着养马业对于本地经济愈发重要,这片牧场现在养活着一大群依靠畜牧人生活的人口。''
| style="text-align: center; | 36
| style="text-align: center; | 28
| style="text-align: center; | 0
| style="text-align: center; | 0
|
* {{iconify|Heavy Cavalry}}
* {{iconify|Light Cavalry}}
|
* {{iconify|Desert Mountains}}
* {{iconify|Hills}}
* {{iconify|Mountains}}
* {{iconify|Plains}}
| None
| Rectilinear Schiltron
| Late Medieval
|
* Gaelic
* Scots
|-
| '''Shomer'''
| {{iconify|Skirmishers}}
| style="text-align: center; | 45
| style="text-align: center; | 100
| style="text-align: center; | 10
| style="text-align: center; | 24
| style="text-align: center; | 0
| style="text-align: center; | 40
| {{iconify|Heavy Infantry}}
| None
| None
| Defensive Tactics
| Tribal
| All Israelite
|-
| '''Zbrojnosh'''
| {{iconify|Heavy Infantry}}
| style="text-align: center; | 99
| style="text-align: center; | 100
| style="text-align: center; | 34
| style="text-align: center; | 20
| style="text-align: center; | 0
| style="text-align: center; | 10
|
* {{iconify|Spearmen}}
* {{iconify|Archers}}
|
* {{iconify|Forest}}
* {{iconify|Hills}}
* {{iconify|Mountains}}
| {{iconify|Wetlands}}
| Zbrojnosh
| Tribal
|
* Czech
* Slovien
|}
 
=== Regional ===
Regional Men-at-Arms are made available through regional innovations.
{| class="mildtable plainlist sortable"
! width=1% | Regiment
! Type
! {{icon|gold}} Cost
! {{icon|levies}} Soldiers per size
! {{iconify|Damage}}
! {{iconify|Toughness}}
! {{iconify|Pursuit}}
! {{iconify|Screen}}
! [[File:Icon maa countered.png|24px]] Counters
! Helpful terrain
! Disadvantageous terrain
! Innovation
! Region
|-
|-
| '''Camel Riders'''
! 3
| [[File:Unit camel riders.png|24px]] Light Cavalry
| 大牧场
| style="text-align: center; | 95
| hillside_grazing_03
| style="text-align: center; | 100
| ''虽然这片区域天然就适合放牧,还是有着扩大可用区域的途径。砍倒树木、移走石头,向大自然要地的过程永不停息。''
| style="text-align: center; | 30
| style="text-align: center; | 20
| style="text-align: center; | 30
| style="text-align: center; | 30
| {{iconify|Archers}}
|
* {{iconify|Desert}}
* {{iconify|Drylands}}
* {{iconify|Floodplains}}
* {{iconify|Plains}}
|
* {{iconify|Desert Mountains}}
* {{iconify|Hills}}
* {{iconify|Mountains}}
|
* War Camels
* Tribal Era
|
* The Middle East
* Persia
* North Africa
|-
|-
| '''War Elephants'''
! 4
| [[File:Unit war elephants.png|24px]] Heavy Cavalry
| 马场
| style="text-align: center; | 400
| hillside_grazing_04
| style="text-align: center; | 25
| ''这片地区的任何可用农地都被马场主买下,其中的蔬菜和少量产出有助于喂饱不断增长的劳动力。''
| style="text-align: center; | 250
| style="text-align: center; | 50
| style="text-align: center; | 0
| style="text-align: center; | 0
|
* {{iconify|Heavy Infantry}}
* {{iconify|Skirmishers}}
| {{iconify|Jungle}}
|
* {{iconify|Desert Mountains}}
* {{iconify|Mountains}}
* {{iconify|Wetlands}}
|
* Elephantry
* Tribal Era
|
* India
* South East Asia
|}
 
=== Siege Weapons ===
{{see also|Warfare#Siege}}
Siege Weapons are man-at-arms regiments that cannot fight in battle but will greatly increase Siege Progress when attacking Holdings. They are unlocked by discovering the innovation with the same name.
{| class="mildtable" style="text-align: center;
! Regiment
! [[File:Unit stat siege progress.png|24px]] Daily Siege Progress
! {{icon|fort level}} Max Fort Level
! {{icon|gold}} Feudal / Clan cost
! {{icon|prestige}} Tribal cost
! Description
|-
|-
| style="text-align: left; | [[File:Unit onager.png|60px]] Onagers
! 5
| +0.2
| 小牧马场
| 5
| hillside_grazing_05
| 60
| '' 随着时间推移,饲养、繁殖和训练马匹的众多专用牧场,已经成为当地经济不可或缺的一部分。''
| 120
| ''These small torsion catapults can tear down enemy fortification by hurling stone projectiles over a distance.''
|-
|-
| style="text-align: left; | [[File:Unit mangonel.png|60px]] Mangonels
! 6
| +0.3
| 马市
| 10
| hillside_grazing_06
| 66
| '' 马匹交易自然是饲养和繁育马匹的一部分。随着业务的发展,经过一季又一季,或多或少会开始形成一些永久性的马市集镇。''
| 132
| ''The traction-powered mangonel is easier to operate than the onager while also boasting a faster rate-of-fire.''
|-
|-
| style="text-align: left; | [[File:Unit trebuchet.png|60px]] Trebuchets
! 7
| +0.4
| 马监
| 15
| hillside_grazing_07
| 78
| '' 为了繁育和饲养高质量的战马,需要有人来照顾它们的各种伤病,并且用系统的方式评估它们的质量。随着养马在该地区变得愈渐重要,照管坐骑的马正也越来越重要。''
| 156
| ''The counterweight trebuchet can hurl large projectiles with much greater force than mangonels or onagers.''
|-
|-
| style="text-align: left; | [[File:Unit bombard.png|60px]] Bombards
! 8
| +0.6
| 大牧马场
| 30
| hillside_grazing_08
| 96
| '' 随着时间推移,整片牧场都被整合为一些大牧场,负责繁殖和训练大量强壮的战马。''
| 192
| ''No longer constrained by the limits of levers and pulleys, these cannons can blast through fortifications with ease.''
|}
|}
</tabber>

2023年5月24日 (三) 22:19的最新版本

山坡牧场[编辑 | 编辑源代码]

Building hillside grazing.png 这些山丘不适宜耕种,主要覆盖着可以被马儿进食的青草和其他植物,已被用于放牧。
建造时间
2 年
解锁要求
  • 属于区域world_horse_buildings_in_hills_and_mountains[1]
地形要求
此建筑可建造于以下地形:
地形 可以建造 地形 可以建造
沙漠 沙漠山地 Yes
旱地 农田
洪泛平原 森林
丘陵 Yes 丛林
山地 Yes 绿洲
平原 草原
针叶林 湿地
升级
等级 花费 要求 地产效果 伯爵领效果 领地效果
1 1金钱
  • 征召兵:+75
  • 驻扎轻骑兵伤害:+15%
  • 驻扎重骑兵伤害:+15%
  • 驻扎弓骑兵伤害:+15%
  • 赋税:+0.125/月
2 2金钱  兵营
  • 征召兵:+125
  • 驻扎轻骑兵伤害:+20%
  • 驻扎轻骑兵坚韧:+15%
  • 驻扎重骑兵伤害:+20%
  • 驻扎重骑兵坚韧:+15%
  • 驻扎弓骑兵伤害:+20%
  • 驻扎弓骑兵坚韧:+15%
  • 赋税:+0.2/月
3 3金钱
  • 地产至少2级
  • 非部落制
  • 非部落地产
  •  乡堡
  • 征召兵:+125
  • 驻扎轻骑兵伤害:+25%
  • 驻扎轻骑兵坚韧:+20%
  • 驻扎重骑兵伤害:+25%
  • 驻扎重骑兵坚韧:+20%
  • 驻扎弓骑兵伤害:+25%
  • 驻扎弓骑兵坚韧:+20%
  • 驻扎兵士掩护:+4
  • 赋税:+0.275/月
4 4金钱
  • 地产至少2级
  • 非部落制
  • 非部落地产
  •  乡堡
  • 征召兵:+225
  • 驻扎轻骑兵伤害:+30%
  • 驻扎轻骑兵坚韧:+25%
  • 驻扎重骑兵伤害:+30%
  • 驻扎重骑兵坚韧:+25%
  • 驻扎弓骑兵伤害:+30%
  • 驻扎弓骑兵坚韧:+25%
  • 驻扎兵士掩护:+6
  • 赋税:+0.35/月
5 5金钱
  • 地产至少3级
  • 非部落制
  • 非部落地产
  •  城堡庭院
  • 征召兵:+225
  • 驻扎轻骑兵伤害:+35%
  • 驻扎轻骑兵坚韧:+30%
  • 驻扎重骑兵伤害:+35%
  • 驻扎重骑兵坚韧:+30%
  • 驻扎弓骑兵伤害:+35%
  • 驻扎弓骑兵坚韧:+30%
  • 驻扎兵士掩护:+8
  • 赋税:+0.425/月
6 6金钱
  • 征召兵:+325
  • 驻扎轻骑兵伤害:+40%
  • 驻扎轻骑兵坚韧:+35%
  • 驻扎重骑兵伤害:+40%
  • 驻扎重骑兵坚韧:+35%
  • 驻扎弓骑兵伤害:+40%
  • 驻扎弓骑兵坚韧:+35%
  • 驻扎兵士掩护:+12
  • 赋税:+0.5/月
7 7金钱
  • 征召兵:+375
  • 驻扎轻骑兵伤害:+45%
  • 驻扎轻骑兵坚韧:+40%
  • 驻扎重骑兵伤害:+45%
  • 驻扎重骑兵坚韧:+40%
  • 驻扎弓骑兵伤害:+45%
  • 驻扎弓骑兵坚韧:+40%
  • 驻扎兵士掩护:+16
  • 赋税:+0.575/月
8 8金钱
  • 征召兵:+425
  • 驻扎轻骑兵伤害:+50%
  • 驻扎轻骑兵坚韧:+45%
  • 驻扎重骑兵伤害:+50%
  • 驻扎重骑兵坚韧:+45%
  • 驻扎弓骑兵伤害:+50%
  • 驻扎弓骑兵坚韧:+45%
  • 驻扎兵士掩护:+20
  • 赋税:+0.65/月

等级 名称 内部ID 描述
1 山丘牧场 hillside_grazing_01 空旷开阔的野外区域适宜放养所有种类和大小的马群。任何人都有权使用这些放牧地喂养自己的马,为农牧业和本地的骑兵提供支持。
2 放牧者 hillside_grazing_02 随着养马业对于本地经济愈发重要,这片牧场现在养活着一大群依靠畜牧人生活的人口。
3 大牧场 hillside_grazing_03 虽然这片区域天然就适合放牧,还是有着扩大可用区域的途径。砍倒树木、移走石头,向大自然要地的过程永不停息。
4 马场 hillside_grazing_04 这片地区的任何可用农地都被马场主买下,其中的蔬菜和少量产出有助于喂饱不断增长的劳动力。
5 小牧马场 hillside_grazing_05 随着时间推移,饲养、繁殖和训练马匹的众多专用牧场,已经成为当地经济不可或缺的一部分。
6 马市 hillside_grazing_06 马匹交易自然是饲养和繁育马匹的一部分。随着业务的发展,经过一季又一季,或多或少会开始形成一些永久性的马市集镇。
7 马监 hillside_grazing_07 为了繁育和饲养高质量的战马,需要有人来照顾它们的各种伤病,并且用系统的方式评估它们的质量。随着养马在该地区变得愈渐重要,照管坐骑的马正也越来越重要。
8 大牧马场 hillside_grazing_08 随着时间推移,整片牧场都被整合为一些大牧场,负责繁殖和训练大量强壮的战马。
  1. 具体的公国列表见于Crusader Kings III\game\map_data\geographical_regions\geographical_region.txt区域页面尚未补充相关信息,2023/05/24。