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| {{Version|1.0}} | | =山坡牧场= |
| '''Innovations''' represent technological, legal and ideological advances that a [[Culture]] can make. Once an innovation is unlocked, it can be used by any County and Character of the culture which unlocked it. Innovations are grouped into 3 categories: Military and Civic, Cultural, and Regional.
| | {{building box |
| | | file=Building hillside grazing.png |
| | | desc=这些山丘不适宜耕种,主要覆盖着可以被马儿进食的青草和其他植物,已被用于放牧。 |
| | }} |
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| *Military and Civic innovations have a small chance to progress towards being unlocked each month based on multiple factors, the most important being average Development in Counties of the Culture. The second most important factor is the number of neighbor Counties that belong to another Culture which already unlocked an innovation (Exposure).
| | ;建造时间 |
| *Regional innovations are unlocked when the Culture has a sufficient presence in a certain Region, and remain unlocked even if said territory is lost.
| | :{{construction time|quick}} |
| *Cultural innovations are always active, but require a certain Culture.
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| Feudal and Clan Governments rely on Innovations to unlock higher Crown Authority and De Jure claim [[Casus belli]].
| | ;解锁要求 |
| | * 属于区域<code>world_horse_buildings_in_hills_and_mountains</code><ref>具体的公国列表见于{{Cite file|Crusader Kings III\game\map_data\geographical_regions\geographical_region.txt}},[[ 区域]] 页面尚未补充相关信息,2023/05/24。</ref>。 |
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| The advancement chance is 5% + Fascination % + 40% there is exposure.
| | ;地形要求 |
| | :{{terrain requirement|mountains=yes|desert mountains=yes|hills=yes}} |
| | |
| | ;升级 |
| | <tabber> |
| | 游戏资料= |
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| Exposure is gained when another culture within the same faith already has the Innovation.
| | {|class="mildtable plainlist" width=100%; |
| | | ! 等级 |
| Fascination is 20% as a base, plus 2% per the Culture Head's Learning skill.
| | ! 花费 |
| | | ! 要求 |
| Amount of advancement gained = 0.3 + (average cultural province Development * 0.02) + 0.2 if ahead in era.
| | ! 地产效果 |
| | | ! 伯爵领效果 |
| ==时代==
| | ! 领地效果 |
| Each Culture will be within one of 4 Eras which determine which innovations the Culture can unlock.
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| | |
| Once at least 50% of the innovations of an Era are unlocked and the required minimum year is reached, the Culture will slowly progress to the next Era based on the average {{iconify|Development}} in the Culture's Counties.
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| A culture cannot progress to another Era if its Cultural Head is Tribal.
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| | |
| {| class="mildtable" | |
| ! width="92px;" |'''时代'''
| |
| ! 最早年份 | |
| ! 描述 | |
| ! 调试 ID | |
| |- | | |- |
| |[[File:Culture era tribal.png|90px]] '''部落时期''' | | ! 1 |
| | align="center" |476 | | | {{Building cost|cheap|1}} |
| |''一种文化的部落时代先于成体系法律与体制化的政府出现之前。部落制的统治者只能使用部落时代的革新。'' | | | |
| |culture_era_tribal | | | |
| | * {{building levies|small|1}} |
| | * {{Building maa bonuses|normal|1|damage|light cavalry}} |
| | * {{Building maa bonuses|normal|1|damage|heavy cavalry}} |
| | * {{Building maa bonuses|normal|1|damage|archer cavalry}} |
| | * {{Building tax|super poor|1}} |
| | | {{em dash}} |
| | | {{em dash}} |
| |- | | |- |
| |[[File:Culture era early medieval.png|90px]] '''中世纪早期''' | | ! 2 |
| | align="center" |900 | | | {{Building cost|cheap|2}} |
| |''中世纪早期时代见证了专职行政者与一系列重要革新的涌现,培育了脱离黑暗时代的文化。'' | | | {{iconify|Barracks|[[ 革新#兵营| 兵营]]}} |
| |culture_era_early_medieval | | | |
| | * {{building levies|small|2}} |
| | * {{Building maa bonuses|normal|2|damage|light cavalry}} |
| | * {{Building maa bonuses|normal|1|toughness|light cavalry}} |
| | * {{Building maa bonuses|normal|2|damage|heavy cavalry}} |
| | * {{Building maa bonuses|normal|1|toughness|heavy cavalry}} |
| | * {{Building maa bonuses|normal|2|damage|archer cavalry}} |
| | * {{Building maa bonuses|normal|1|toughness|archer cavalry}} |
| | * {{Building tax|super poor|2}} |
| | | {{em dash}} |
| | | {{em dash}} |
| |- | | |- |
| |[[File:Culture era high medieval.png|90px]] '''中世纪盛期''' | | ! 3 |
| | align="center" |1050 | | | {{Building cost|cheap|3}} |
| |''中世纪盛期时代是伟大技术与行政进步的时代,见证了小镇成长为都市,以及市民阶级的崛起,他们甚至能如贵族般掌握了至高统治权。'' | | | |
| |culture_era_high_medieval | | * 地产至少2级 |
| | * 非部落制 |
| | * 非部落地产 |
| | * {{iconify|Burhs|[[ 革新#乡堡| 乡堡]]}} |
| | | |
| | * {{building levies|small|2}} |
| | * {{Building maa bonuses|normal|3|damage|light cavalry}} |
| | * {{Building maa bonuses|normal|2|toughness|light cavalry}} |
| | * {{Building maa bonuses|normal|3|damage|heavy cavalry}} |
| | * {{Building maa bonuses|normal|2|toughness|heavy cavalry}} |
| | * {{Building maa bonuses|normal|3|damage|archer cavalry}} |
| | * {{Building maa bonuses|normal|2|toughness|archer cavalry}} |
| | * {{Building maa bonuses|custom|4|screen||add}} |
| | * {{Building tax|super poor|3}} |
| | | {{em dash}} |
| | | {{em dash}} |
| |- | | |- |
| |[[File:Culture era late medieval.png|90px]] '''中世纪晚期'''
| | ! 4 |
| | align="center" |1200
| | | {{Building cost|cheap|4}} |
| |''中世纪晚期时代标志着封建世界的顶点。官僚、工匠、商人和借贷者开始蚕食旧特权阶级的权力,除了君主制本身。'' | |
| |culture_era_late_medieval
| |
| |}
| |
| | |
| =={{anchor|革新列表}}革新列表==
| |
| ===部落时期===
| |
| 解锁所有部落时期革新要求''采用氏族制''或''采用封建制''决议(对于独立部落统治者)。
| |
| {| class="mildtable" style="float: left; margin-right: 30px;"
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| ! width="92px;" |Civic innovation
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| !Effect
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| !Description
| |
| !Debug ID
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| |- id="Casus Belli"
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| |[[File:Innovation administration 01.png]] Casus Belli
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| |[[File:Default cb.png|24px]] Can use De Jure County [[Casus belli]]
| |
| |''Might makes right has been the law of the land for generations, but if we have a justification for our wars then we can avoid provoking the ire of our neighbors and the retaliation that often comes with it.''
| |
| |innovation_casus_belli
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| |- id="City Planning"
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| |[[File:Innovation civil construction 02.png]] City Planning
| |
| |[[File:Holding city.png|24px]] Unlocks Village Center<br>[[File:Holding church.png|24px]] Unlocks Shrine and Prayer Halls<br>[[File:Building market villages.png|24px]] Unlocks Trading Outposts
| |
| |''By designing our cities before we start constructing them, we can create new holdings in strategic locations which are both more functional and aesthetically pleasing than the older ones which haphazardly arose over time.''
| |
| |innovation_city_planning
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| |- id="Crop Rotation"
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| |[[File:Innovation levy building.png]] Crop Rotation
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| |{{icon|yes}} Unlocks all Tribal Era Economic Buildings
| |
| |''By transitioning from the traditional two-field farming model to three-field crop rotation, we can grow more crops each year without depleting the soil on our farms.''
| |
| |innovation_crop_rotation
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| |- id="Currency"
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| |[[File:Innovation majesty 02.png]] Currency
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| |{{icon|development}} {{green|+10%}} Monthly Development Growth
| |
| |''Bartering is slow and inefficient; adopting an officially-recognized currency like cowrie shells or metal nuggets will bolster trade and increase the spread of ideas within our realm.''
| |
| |innovation_currency_01
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| |- id="Gavelkind"
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| |[[File:Innovation administration 03.png]] Gavelkind
| |
| |{{icon|law}} Can enact the Confederate Partition Law
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| |''Stability and prosperity go hand-in-hand. Instead of having vassals jockey for power when the old monarch passes away, we can define a predetermined, equitable system of inheritance which will eliminate much of the instability which traditionally occurs on succession.''
| |
| |innovation_gavelkind
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| |- id="Ledger"
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| |[[File:Innovation administration 02.png]] Ledger
| |
| |{{icon|domain}} {{green|+1}} Domain Limit
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| |''As our lands grow, we need a better way to keep track of what we own. Maintaining a ledger of our possessions will ensure that we always know what resources we have at our disposal.''
| |
| |innovation_ledger
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| |- id="Planned Assemblies"
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| |[[File:Innovation leadership 01.png]] Planned Assemblies
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| |[[File:Holding tribal.png|24px]]Unlocks Fortified Tribal Hold<br>[[File:Crown authority 1.png|24px]] Can enact Limited Crown Authority Law
| |
| |''In order to effectively govern, we must bring all free men of the realm together to discuss and resolve legislative matters. Attendance is mandatory, and those who do not come will be fined and forfeit their ability to influence any decision made.''
| |
| |innovation_plenary_assemblies
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| |- id="Public Works"
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| |[[File:Innovation civil construction 01.png]] Public Works
| |
| |{{icon|development}} Counties reach the maximum Existing Development penalty at 20 Development
| |
| |''Funding the construction of public works like roads, schools, and aqueducts will allow our settlements to grow to larger sizes, ensuring the prosperity of our people for generations to come.''
| |
| |innovation_development_01 | |
| |} | |
| {| class="mildtable" style="float: left; margin-right: 30px;"
| |
| ! width="92px;" |Military innovation
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| !Effect
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| !Description
| |
| !Debug ID
| |
| |- id="Bannus"
| |
| |[[File:Innovation raised banner.png]] Bannus
| |
| |{{icon|levies}} {{green|+15%}} Levy Reinforcement Rate
| |
| |''Based on the authority to command men in battle, the bann gives our rulers the power to compel free men to fight for them, forming a legal basis for the mustering of large armies.''
| |
| |innovation_bannus
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| |- id="Barracks"
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| |[[File:Innovation levy building.png]] Barracks
| |
| |{{icon|yes}} Unlocks all Tribal Era Military Buildings
| |
| |''By constructing dedicated buildings for us to quarter our soldiers in we can make sure that we have sufficient space to accommodate our growing armies.''
| |
| |innovation_barracks
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| |- id="Mottes"
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| |[[File:Innovation fortifications.png]] Mottes
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| |{{icon|yes}} Unlocks all Tribal Era Fortification Buildings
| |
| |''Simple yet effective, building our castles on raised earthen mounds is the best way to ensure we quite literally have the high ground over our enemies.''
| |
| |innovation_motte
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| |- id="Mustering Grounds"
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| |[[File:Innovation leadership 02.png]] Mustering Grounds
| |
| |{{icon|levies}} {{green|+2}} Size of Men-at-Arms Regiments<br>{{icon|levies}} {{green|+1}} Max number of Men-at-Arms Regiments
| |
| |''Simply having people willing to fight for us is not enough to win wars. Setting aside space for people to both train and muster for battle will allow us to support groups of more experienced fighters who can lead us to victory.''
| |
| |innovation_mustering_grounds
| |
| |- id="Onager"
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| |[[File:Innovation siege weapons.png]] Onager
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| |[[File:Unit onager.png|24px]] Can recruit Onager Men-at-Arms
| |
| |''While slow to load and fire, torsion-powered catapults like these allow us to assail enemy fortifications while staying out of their archers' range.''
| |
| |innovation_catapult
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| |- id="Quilted Armor"
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| |[[File:Innovation weapons and armor 02.png]] Quilted Armor
| |
| |[[File:Unit heavy infantry.png|24px]] Can recruit Armored Footmen Men-at-Arms
| |
| |''Formed of a dozen or more layers of linen stitched together, these jackets can stop even heavy arrows and are an affordable way for us to armor an entire regiment for battle.''
| |
| |innovation_quilted_armor
| |
| |}
| |
| {{clear}}
| |
| {| class="mildtable plainlist" style="float: left; margin-right: 30px;"
| |
| ! width="92px;" |Cultural innovation
| |
| !Cultures
| |
| !Effect
| |
| !Description
| |
| !Debug ID
| |
| |- id="Bush Hunting"
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| |[[File:Innovation special maa 02.png]] Bush Hunting
| |
| | | | | |
| *All Akan | | * 地产至少2级 |
| *All Yoruba | | * 非部落制 |
| |[[File:Unit bowmen.png|24px]] Can recruit Bush Hunters Men-At-Arms | | * 非部落地产 |
| |''The bush is a rough and rugged place, but it offers a bounty of opportunity for those who know where to look and how to exploit it. Training our archers in these techniques will give them an advantage when engaging enemies in these areas.'' | | * {{iconify|Burhs|[[ 革新#乡堡| 乡堡]]}} |
| |innovation_bush_hunting | | | |
| |- id="Chu-ko-nu" | | * {{building levies|small|4}} |
| |[[File:Innovation special maa 02.png]] Chu-ko-nu | | * {{Building maa bonuses|normal|4|damage|light cavalry}} |
| | * {{Building maa bonuses|normal|3|toughness|light cavalry}} |
| | * {{Building maa bonuses|normal|4|damage|heavy cavalry}} |
| | * {{Building maa bonuses|normal|3|toughness|heavy cavalry}} |
| | * {{Building maa bonuses|normal|4|damage|archer cavalry}} |
| | * {{Building maa bonuses|normal|3|toughness|archer cavalry}} |
| | * {{Building maa bonuses|custom|6|screen||add}} |
| | * {{Building tax|super poor|4}} |
| | | {{em dash}} |
| | | {{em dash}} |
| | |- |
| | ! 5 |
| | | {{Building cost|cheap|5}} |
| | | | | |
| *Han | | * 地产至少3级 |
| |[[File:Unit crossbowmen.png|24px]] Can recruit Chu-ko-nu Archers Men-At-Arms | | * 非部落制 |
| |''The repeating crossbow, known as Chu-ko-nu, is an ingenious invention with an easy-to-use mechanism that can be operated by anyone. What it lacks in range and firepower, it more than makes up for in rate of fire, making it an ideal weapon for defensive positions.'' | | * 非部落地产 |
| |innovation_repeating_crossbow | | * {{iconify|Castle Baileys|[[ 革新#城堡庭院| 城堡庭院]]}} |
| |- id="Compound Bows" | | | |
| |[[File:Innovation special maa 02.png]] Compound Bows | | * {{building levies|small|4}} |
| | * {{Building maa bonuses|normal|5|damage|light cavalry}} |
| | * {{Building maa bonuses|normal|4|toughness|light cavalry}} |
| | * {{Building maa bonuses|normal|5|damage|heavy cavalry}} |
| | * {{Building maa bonuses|normal|4|toughness|heavy cavalry}} |
| | * {{Building maa bonuses|normal|5|damage|archer cavalry}} |
| | * {{Building maa bonuses|normal|4|toughness|archer cavalry}} |
| | * {{Building maa bonuses|custom|8|screen||add}} |
| | * {{Building tax|super poor|5}} |
| | | {{em dash}} |
| | | {{em dash}} |
| | |- |
| | ! 6 |
| | | {{Building cost|cheap|6}} |
| | | | | |
| *All Mongolic | | * 地产至少3级 |
| *All Iranian | | * 非部落制 |
| *All Turkic | | * 非部落地产 |
| *Alan | | * {{iconify|Royal Armory|[[ 革新#君主军械库| 君主军械库]]}} |
| *Mogyër
| | | |
| |[[File:Unit horse archers.png|24px]] Can recruit Horse Archers Men-At-Arms | | * {{building levies|small|6}} |
| |''Crafted from laminated strips of horn, wood, and sinew, our compound bows are much smaller than a traditional bow while being just as powerful. This reduced profile makes it possible to comfortably fire from horseback, allowing us to field truly devastating horse archers in battle.'' | | * {{Building maa bonuses|normal|6|damage|light cavalry}} |
| |innovation_compound_bows | | * {{Building maa bonuses|normal|5|toughness|light cavalry}} |
| |- id="Defensive Tactics" | | * {{Building maa bonuses|normal|6|damage|heavy cavalry}} |
| |[[File:Innovation special maa 01.png]] Defensive Tactics
| | * {{Building maa bonuses|normal|5|toughness|heavy cavalry}} |
| | | | * {{Building maa bonuses|normal|6|damage|archer cavalry}} |
| *All Israelite
| | * {{Building maa bonuses|normal|5|toughness|archer cavalry}} |
| |[[File:Unit skirmishers.png|24px]] Can recruit Shomer Men-At-Arms | | * {{Building maa bonuses|custom|12|screen||add}} |
| |''Our people have been exiled and driven out time and time again. While tragic, these experiences have led us to become exceptionally skilled in rear-guard tactics which minimize casualties.'' | | * {{Building tax|super poor|6}} |
| |innovation_mobile_guards | | | {{em dash}} |
| |- id="Forest Wardens" | | | {{em dash}} |
| |[[File:Innovation special maa 02.png]] Forest Wardens | | |- |
| | | | ! 7 |
| *All Balto-Finnic | | | {{Building cost|cheap|7}} |
| *All Urgo-Permian
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| *All Volga-Finnic
| |
| |[[File:Unit bowmen.png|24px]] Can recruit Metsänvartija Men-At-Arms | |
| |''Our ancestors have lived in these forests for generations, but now they are under threat by outsiders. Centuries of accumulated experience fighting in forests will aid us in protecting our ancestral homeland.'' | |
| |innovation_forest_wardens | |
| |- id="Konni Raids"
| |
| |[[File:Innovation special maa 01.png]] Konni Raids
| |
| | | |
| *All South Slavic
| |
| *Hungarian
| |
| *Polabian
| |
| *Polish
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| *Pommeranian
| |
| |[[File:Unit light cavalry.png|24px]] Can recruit Konni Men-At-Arms | |
| |''Light cavalry which can strike quickly at exposed enemies before darting back away, our Konni can be formed into regiments which specialize in harassment and raiding.'' | |
| |innovation_hussar_raids | |
| |- id="Mountain Skirmishing" | |
| |[[File:Innovation maa 02.png]] Mountain Skirmishing | |
| | | |
| *Afar | |
| *Somali
| |
| *Welayta
| |
| |[[File:Unit skirmishers.png|24px]] Can recruit Horn Warriors Men-At-Arms | |
| |''The great mountains in the Horn of Africa pose logistical challenges to many types of armies, but our skirmishers can easily adapt to these conditions to rout enemy invaders.'' | |
| |innovation_mountain_skirmishing | |
| |- id="Mubarizun" | |
| |[[File:Innovation maa 02.png]] Mubarizun | |
| | | |
| *Bedouin
| |
| *Butr
| |
| *Egyptian
| |
| *Levantine
| |
| *Nubian
| |
| |[[File:Unit heavy infantry.png|24px]] Can recruit Mubarizun Men-At-Arms | |
| |''Modeled after the legendary champions of the Rashidun army, our Mubarizun soldiers are trained to excel in both formation fighting as well as single combat.'' | |
| |innovation_mubarizuns | |
| |- id="Sahel Horsemen" | |
| |[[File:Innovation special maa 01.png]] Sahel Horsemen | |
| | | |
| *All Sahelian
| |
| *All Senegambian
| |
| *All Central African
| |
| *Daju
| |
| *Zaghawa
| |
| |[[File:Unit light cavalry.png|24px]] Can recruit Sahel Horsemen Men-At-Arms
| |
| |''The Sahel is a dry and arid plain, where vast distances are often covered with horses. The Sahel Riders are mounted warriors who use light quilted armor and javelins to devastate their enemies. They are quick and can easily brave deserts and drylands.''
| |
| |innovation_sahel_horsemen | |
| |- id="Table of Princes" | |
| |[[File:Innovation nobility 01.png]] Table of Princes | |
| | | | | |
| *Czech | | * 地产至少4级 |
| *Slovien | | * 非部落制 |
| |{{icon|law}} Can enact the House Seniority Law and at any Crown Authority | | * 非部落地产 |
| |''The Table of Princes is the royal seat of Bohemian rulers, with the one sitting at the table being recognized as the rightful ruler. Under the code of house seniority, titles were given to the eldest living member of the ruling dynasty.'' | | * {{iconify|Royal Armory|[[革新#君主军械库|君主军械库]]}} |
| |innovation_table_of_princes | | | |
| |- id="Upland Skirmishing" | | * {{building levies|small|7}} |
| |[[File:Innovation maa 02.png]] Upland Skirmishing | | * {{Building maa bonuses|normal|7|damage|light cavalry}} |
| | * {{Building maa bonuses|normal|6|toughness|light cavalry}} |
| | * {{Building maa bonuses|normal|7|damage|heavy cavalry}} |
| | * {{Building maa bonuses|normal|6|toughness|heavy cavalry}} |
| | * {{Building maa bonuses|normal|7|damage|archer cavalry}} |
| | * {{Building maa bonuses|normal|6|toughness|archer cavalry}} |
| | * {{Building maa bonuses|custom|16|screen||add}} |
| | * {{Building tax|super poor|7}} |
| | | {{em dash}} |
| | | {{em dash}} |
| | |- |
| | ! 8 |
| | | {{Building cost|cheap|8}} |
| | | | | |
| *All West African | | * 地产至少4级 |
| |[[File:Unit skirmishers.png|24px]] Can recruit Guinean Uplanders Men-At-Arms | | * 非部落制 |
| |''The hills of the wooded savanna have been our homeland for generations. Our ancestors showed us how to utilize this terrain, and with raiders threatening our borders, we can use this knowledge in our defense.'' | | * 非部落地产 |
| |innovation_upland_skirmishing | | * {{iconify|Royal Armory|[[ 革新#君主军械库| 君主军械库]]}} |
| |- id="Visigothic Codes" | | | |
| |[[File:Innovation nobility 01.png]] Visigothic Codes | | * {{building levies|small|8}} |
| | | | * {{Building maa bonuses|normal|8|damage|light cavalry}} |
| *Aragonese | | * {{Building maa bonuses|normal|7|toughness|light cavalry}} |
| *Basque | | * {{Building maa bonuses|normal|8|damage|heavy cavalry}} |
| *Catalan | | * {{Building maa bonuses|normal|7|toughness|heavy cavalry}} |
| *Occitan
| | * {{Building maa bonuses|normal|8|damage|archer cavalry}} |
| | | | * {{Building maa bonuses|normal|7|toughness|archer cavalry}} |
| *{{icon|law}} Can enact the High Partition Law | | * {{Building maa bonuses|custom|20|screen||add}} |
| *{{icon|law}} Can enact the Equal Law and at any Crown Authority | | * {{Building tax|super poor|8}} |
| |''Although many of the older traditions of the Visigoths have long been wiped from the world, the children of the Pyrenees remember the ancient ways, and how land was divided between sons and daughters practically but fairly.'' | | | {{em dash}} |
| |innovation_visigothic_codes | | | {{em dash}} |
| |- id="Zbrojnosh" | |
| |[[File:Innovation maa 01.png]] Zbrojnosh | |
| | | |
| *Czech | |
| *Slovien
| |
| |[[File:Unit heavy infantry.png|24px]] Can recruit Zbrojnosh Men-At-Arms | |
| |''The forested hills and mountains of our homeland demand a different approach to warfare. Our armed men, the Zbrojnosh, are trained to turn the terrain to their advantage and have proven to be good fighters capable of defeating much larger armies.'' | |
| |innovation_zbrojnosh | |
| |} | | |} |
| | | |-| |
| {| class="mildtable plainlist" style="float: left; margin-right: 30px;"
| | 描述= |
| ! width="92px;" |Regional innovation
| | {|class="mildtable plainlist" width=100%; |
| !Region
| | ! 等级 |
| !Effect
| | ! 名称 |
| !Description
| | ! 内部ID |
| !Debug ID
| | ! 描述 |
| |- id="Elephantry"
| | |- |
| |[[File:Innovation elephant.png]] Elephantry
| | ! 1 |
| |India or South East Asia
| | | 山丘牧场 |
| |[[File:Unit war elephants.png|24px]] Can recruit War Elephants Men-at-Arms
| | | hillside_grazing_01 |
| |''Elephants are difficult to raise in captivity, so each mahout must capture their own wild elephants and train them. This means there is a delicate art to properly using these great creatures in battle, but it is an art we are dedicated to mastering.''
| | | '' 空旷开阔的野外区域适宜放养所有种类和大小的马群。任何人都有权使用这些放牧地喂养自己的马,为农牧业和本地的骑兵提供支持。'' |
| |innovation_elephant
| | |- |
| |- id="Longships"
| | ! 2 |
| |[[File:Innovation misc inventions.png]] Longships
| | | 放牧者 |
| |Northern Europe
| | | hillside_grazing_02 |
| |
| | | '' 随着养马业对于本地经济愈发重要,这片牧场现在养活着一大群依靠畜牧人生活的人口。'' |
| *{{icon|gold}} {{green|-75%}} Embarkation Cost
| | |- |
| *{{icon|pursuit}} {{green|+25%}} Naval Speed
| | ! 3 |
| *{{icon|yes}} Unlocks the ability to sail in Major Rivers
| | | 大牧场 |
| *{{icon|yes}} Unlocks the ability to Raid over seas if Raiding is allowed
| | | hillside_grazing_03 |
| |''Our longships are formidable seafaring vessels which can travel almost anywhere and even brave rough weather, giving us exceptional mobility on the seas.''
| | | '' 虽然这片区域天然就适合放牧,还是有着扩大可用区域的途径。砍倒树木、移走石头,向大自然要地的过程永不停息。'' |
| |innovation_longboats
| | |- |
| |- id="War Camels"
| | ! 4 |
| |[[File:Innovation camel.png]] War Camels
| | | 马场 |
| |Middle East, North Africa or Persia
| | | hillside_grazing_04 |
| |[[File:Unit camel riders.png|24px]] Can recruit Camel Riders Men-at-Arms
| | | '' 这片地区的任何可用农地都被马场主买下,其中的蔬菜和少量产出有助于喂饱不断增长的劳动力。'' |
| |''Camels are naturally suited for living in desert terrain, but they aren't inherently creatures of battle. Our breeders and trainers can change this, giving us access to adaptive cavalry which will let us master the sands.''
| | |- |
| |innovation_camel
| | ! 5 |
| |- id="West African Canoes"
| | | 小牧马场 |
| |[[File:Innovation majesty 01.png]] West African Canoes
| | | hillside_grazing_05 |
| |West Africa
| | | '' 随着时间推移,饲养、繁殖和训练马匹的众多专用牧场,已经成为当地经济不可或缺的一部分。'' |
| |
| | |- |
| *{{icon|gold}} {{green|-25%}} Embarkation Cost
| | ! 6 |
| *{{icon|time}} {{green|+10%}} Raid Speed
| | | 马市 |
| *{{icon|yes}} Unlocks the ability to sail in Major Rivers
| | | hillside_grazing_06 |
| *{{icon|yes}} Unlocks the ability to Raid over seas if Raiding is allowed
| | | '' 马匹交易自然是饲养和繁育马匹的一部分。随着业务的发展,经过一季又一季,或多或少会开始形成一些永久性的马市集镇。'' |
| |''The great canoes of West Africa are excellent for navigating rivers and allows us to quickly ferry troops to where we need them.''
| | |- |
| |innovation_african_canoes
| | ! 7 |
| |- id="Wootz Steel"
| | | 马监 |
| |[[File:Innovation weapons and armor 01.png]] Wootz Steel
| | | hillside_grazing_07 |
| |Deccan India
| | | '' 为了繁育和饲养高质量的战马,需要有人来照顾它们的各种伤病,并且用系统的方式评估它们的质量。随着养马在该地区变得愈渐重要,照管坐骑的马正也越来越重要。'' |
| |
| | |- |
| *{{icon|prowess}} {{green|+1}} Prowess
| | ! 8 |
| *{{icon|damage}} {{green|+2}} Heavy Cavalry Damage
| | | 大牧马场 |
| *{{icon|damage}} {{green|+2}} Heavy Infantry Damage
| | | hillside_grazing_08 |
| |''Also known as Hinduwani or Seric steel, this carbon-rich metal is excellent for making weapons. Wootz steel is widely traded and is deemed the finest steel in the world. Throughout most of history, it has drawn the attention of Arab, Egyptian, Chinese, and even Roman traders.''
| | | '' 随着时间推移,整片牧场都被整合为一些大牧场,负责繁殖和训练大量强壮的战马。'' |
| |innovation_wootz_steel
| |
| |}
| |
| {{clear}}
| |
| | |
| ===Early Medieval innovations===
| |
| {| class="mildtable" style="float: left; margin-right: 30px;"
| |
| ! width="92px;" |Civic innovation
| |
| !Effect
| |
| !Description
| |
| !Debug ID
| |
| |- id="Armillary Sphere"
| |
| |[[File:Innovation misc inventions.png]] Armillary Sphere
| |
| |{{icon|pursuit}} {{green|+25%}} Naval Speed
| |
| |''Comprised of a spherical framework of moving rings, these devices allow us to chart and predict the movement of the heavens. While a fascinating astrological device in its own right, this knowledge will also help aid our captains when navigating waters far from land.''
| |
| |innovation_armilary_sphere
| |
| |- id="Bailiffs"
| |
| |[[File:Innovation leadership 01.png]] Bailiffs
| |
| |{{icon|domain}} {{green|+1}} Domain Limit
| |
| |''A king cannot be everywhere at once. By appointing bailiffs to enforce the king's law throughout the realm, we can govern a larger area more effectively than we could otherwise.''
| |
| |innovation_baliffs
| |
| |- id="Chronicle Writing"
| |
| |[[File:Innovation administration 03.png]] Chronicle Writing
| |
| |[[File:Default cb.png|24px]] Can use De Jure Duchy [[Casus belli]]<br>{{icon|prestige}} {{green|-10%}} Casus Belli Prestige Cost
| |
| |''No more will the stories of our family's exploits be passed down just through oral tradition. We will keep a record of all that we accomplish, both to inspire future generations as well as to prove our claims over lands we should rightfully hold.''
| |
| |innovation_chronicle_writing
| |
| |- id="Coinage"
| |
| |[[File:Innovation nobility 01.png]] Coinage
| |
| |{{icon|development}} {{green|+10%}} Monthly Development Growth<br>{{icon|law}} Unlocks the Coinage Rights Feudal Contract
| |
| |''Unregulated currencies are difficult to control and lack stability. Minted coins, measured to specific weights and stamped with a royal seal, give new confidence to commercial transactions.''
| |
| |innovation_currency_02
| |
| |- id="Communal Government"
| |
| |[[File:Innovation nobility 03.png]] Communal Government
| |
| |{{icon|development}} Counties reach the maximum Existing Development penalty at 35 Development
| |
| |''Larger towns regularly face a series of increasingly complex problems. Delegating some authority to local councils will let them resolve these issues without needing to get the king involved.''
| |
| |innovation_development_02
| |
| |- id="Hereditary Rule"
| |
| |[[File:Innovation majesty 02.png]] Hereditary Rule
| |
| |{{icon|law}} Can enact the Partition Law
| |
| |''Evenly dividing the realm amongst all eligible heirs fractures the unity of our people. Instead of tearing our realm asunder on every succession we can ensure we have a stable and prosperous heartland by establishing a system of hereditary rule.''
| |
| |innovation_hereditary_rule
| |
| |- id="Manorialism"
| |
| |[[File:Innovation fortifications.png]] Manorialism
| |
| |{{icon|time}} {{green|-10%}} Building Construction Time<br>{{icon|yes}} Unlocks all Early Medieval Era Economic Buildings
| |
| |''With land ownership consolidated under our elite, many men and women find themselves unable to work. We will establish a manor system where free men can work our fields in exchange for rent, while those who cannot pay may enter our service as bound serfs instead.''
| |
| |innovation_manorialism
| |
| |- id="Royal Prerogative"
| |
| |[[File:Innovation majesty 01.png]] Royal Prerogative
| |
| |[[File:Crown authority 2.png|24px]] Can enact High Crown Authority Law<br>[[File:Crown authority 3.png|24px]] Can enact Absolute Crown Authority Law
| |
| |''As our royalty has a greater burden placed upon them by their responsibility to govern the realm, so too shall they be bestowed with privileges reserved exclusively for them.''
| |
| |innovation_royal_prerogative
| |
| |}
| |
| {| class="mildtable" style="float: left; margin-right: 30px;"
| |
| ! width="92px;" |Military innovation
| |
| !Effect
| |
| !Description
| |
| !Debug ID
| |
| |- id="Arched Saddle"
| |
| |[[File:Innovation knight.png]] Arched Saddle
| |
| |[[File:Unit heavy cavalry.png|24px]] Can recruit Armored Horsemen Men-at-Arms
| |
| |''Light cavalry are a force to be reckoned with, but they do not truly exploit the potential of the warhorse. Arched saddles allow us to field heavily armored warriors with couched lances, which lets them take full advantage of their momentum as they charge into enemy lines.''
| |
| |innovation_arched_saddle
| |
| |- id="Battlements"
| |
| |[[File:Innovation fortifications.png]] Battlements
| |
| |{{icon|gold}} {{green|-5%}} Men-at-Arms Maintenance<br>{{icon|yes}} Unlocks all Early Medieval Era Fortification Buildings<br>{{icon|law}} Unlocks the Fortification Rights Feudal Contract
| |
| |''Beyond fortifying just the keep itself, building a durable outer wall which can be safely manned by our archers will give our castles an extra layer of protection against attackers.'' | |
| |innovation_battlements
| |
| |- id="Burhs"
| |
| |[[File:Innovation civil construction 02.png]] Burhs
| |
| |{{icon|levies}} {{green|+5%}}Levy Size<br>{{icon|yes}} Unlocks all Early Medieval Era Military Buildings<br>{{icon|law}} Unlocks the March Feudal Contract
| |
| |''Scattered across the countryside, burhs are important fortified settlements we can use both to muster troops and to serve as administrative centers.''
| |
| |innovation_burhs
| |
| |- id="Household Soldiers"
| |
| |[[File:Innovation maa 01.png]] Household Soldiers
| |
| |{{icon|levies}} {{green|+3}} Size of Men-at-Arms Regiments<br>{{icon|levies}} {{green|+1}} Max number of Men-at-Arms Regiments
| |
| |''As our noble families grow in power, they need soldiers to enforce their will. Establishing an order of dedicated household soldiers will ensure that we have troops which are better trained and equipped than a standard levy.''
| |
| |innovation_house_soldiers
| |
| |- id="Horseshoes"
| |
| |[[File:Innovation weapons and armor 01.png]] Horseshoes
| |
| |{{icon|pursuit}} {{green|+10%}} Movement Speed
| |
| |''A horse with a split hoof will quickly go lame and be unable to work or be ridden into battle. By shoeing our horses with bronze or iron plates, we can keep their hooves healthy and protected from damage.''
| |
| |innovation_horseshoes
| |
| |- id="Mangonels"
| |
| |[[File:Innovation siege weapons.png]] Mangonels
| |
| |[[File:Unit mangonel.png|24px]]Can recruit Mangonels Men-at-Arms
| |
| |''A significant improvement to our existing catapult designs, traction-powered mangonels are much faster to load and fire than torsion-powered machines.''
| |
| |innovation_mangonel
| |
| |}
| |
| {{clear}}
| |
| {| class="mildtable plainlist" style="float: left; margin-right: 30px;" | |
| ! width="92px;" |Cultural innovation
| |
| !Cultures
| |
| !Effect
| |
| !Description
| |
| !Debug ID
| |
| |- id="Alpine Supremacy"
| |
| |[[File:Innovation raised banner.png]] Alpine Supremacy
| |
| |
| |
| *All Qiangic
| |
| *All Tibetan
| |
| |[[File:Unit heavy infantry.png|24px]] Can recruit Mountaineers Men-At-Arms
| |
| |''The high altitude of our homeland demands different logistics and fighting techniques from our soldiers than the lowlands do. Mastering these abilities will make us undisputed lords of the mountains.''
| |
| |innovation_alpine_supremacy
| |
| |- id="Caballeros"
| |
| |[[File:Innovation special maa 01.png]] Caballeros
| |
| |
| |
| *All Iberian
| |
| *Andalusian
| |
| |[[File:Unit light cavalry.png|24px]] Can recruit Caballeros Men-At-Arms
| |
| |''Andalusian stallions are better at traveling and fighting in rough terrain than other breeds of horses. We can train specialized cavalry regiments which take advantage of this.''
| |
| |innovation_caballeros
| |
| |- id="Cataphracts"
| |
| |[[File:Innovation special maa 01.png]] Cataphracts
| |
| |
| |
| *All Byzantine except Alan
| |
| |[[File:Unit heavy cavalry.png|24px]] Can recruit Cataphracts Men-At-Arms
| |
| |''Fully encased in protective iron suits, our intimidating cataphract cavalry can break almost any defensive line by charging straight into it with their lances.''
| |
| |innovation_cataphracts
| |
| |- id="Desert Mountain Practices"
| |
| |[[File:Innovation maa 02.png]] Desert Mountain Practices
| |
| |
| |
| *Baranis
| |
| *Beja
| |
| *Maghrebi
| |
| *Yemeni
| |
| |[[File:Unit skirmishers.png|24px]] Can recruit Abudrar Men-At-Arms
| |
| |''Since ancient times the people of our mountains have been searching for methods to pasture their herds in inhospitable terrain. Doing so has turned them into very resilient and robust warriors, called Abudrar.''
| |
| |innovation_desert_mountain_herding
| |
| |- id="Druzhina"
| |
| |[[File:Innovation special maa 01.png]] Druzhina
| |
| |
| |
| *All East Slavic
| |
| |[[File:Unit heavy infantry.png|24px]] Can recruit Druzhina Men-At-Arms
| |
| |''Varangian soldiers have long served as imposing bodyguards for our monarchs, but they can just as easily serve as dedicated heavy infantry in our armies.''
| |
| |innovation_druzhina
| |
| |- id="Hirds"
| |
| |[[File:Innovation maa 01.png]] Hirds
| |
| |
| |
| *All North Germanic
| |
| *Anglo-Saxon
| |
| *Frisian
| |
| *Old Saxon
| |
| |[[File:Unit heavy infantry.png|24px]] Can recruit Huscarls Men-At-Arms
| |
| |''The tradition of keeping armed retinues in service to a household has served us well. By formalizing and expanding this system we can field entire regiments of huscarls in our armies.''
| |
| |innovation_hird
| |
| |- id="Khandayats"
| |
| |[[File:Innovation special maa 01.png]] Khandayats
| |
| |
| |
| *All Dravidian
| |
| *All Indo-Aryan
| |
| |[[File:Unit heavy infantry.png|24px]] Can recruit Khandayats Men-At-Arms
| |
| |''Skilled in the use of the khanda broadsword, our prized infantrymen are adept at both fighting in jungles as well as cutting down enemy light cavalry.''
| |
| |innovation_khandayats
| |
| |- id="Royal Army Tradition"
| |
| |[[File:Innovation special maa 01.png]] Royal Army Tradition
| |
| |
| |
| *All Burman
| |
| |
| |
| *{{icon|damage}} {{green|+10%}} Heavy Cavalry Damage
| |
| *[[File:Unit heavy infantry.png|24px]] Can recruit Palace Guards Men-At-Arms
| |
| |''We have a long tradition of a standing army made to protect the capital. This has given us access to tough soldiers that work exceedingly well with supporting troops, such as War Elephants.''
| |
| |innovation_royal_army_tradition
| |
| |}
| |
| {| class="mildtable plainlist" style="float: left; margin-right: 30px;"
| |
| ! width="92px;" |Regional innovation | |
| !Region | |
| !Effect | |
| !Descriptions | |
| !Debug ID
| |
| |- id="Ghilman"
| |
| |[[File:Innovation maa 02.png]] Ghilman
| |
| |Arabia
| |
| |{{icon|gold}} {{green|-15%}} Men-at-Arms Maintenance
| |
| |''Slave-soldiers taken as prisoners of war, ghilman are dedicated fighters who are both more loyal to us and cheaper to pay than common mercenaries.''
| |
| |innovation_ghilman
| |
| |- id="Reconquista"
| |
| |[[File:Innovation leadership 02.png]] Reconquista
| |
| |Iberia
| |
| |
| |
| *{{icon|gold}} {{green|-10%}} Casus Belli Cost
| |
| *[[File:Icon piety christian 01.png|24px]] {{green|+10%}} Monthly Piety
| |
| |''Distracted by infighting, we have tolerated the presence of infidels in Hispania for too long. The time has come for us to rally our forces to drive them from this land once and for all!''
| |
| |innovation_reconquista
| |
| |- id="Stammesherzogtum"
| |
| |[[File:Innovation majesty 03.png]] Stammesherzogtum
| |
| |Western Germany
| |
| |{{icon|opinion}} {{green|+5}} Direct Vassal Opinion
| |
| |''Despite coming from different tribes, we recognize the importance of unity and cooperation. Independence is overvalued when stability is what leads to safety and prosperity.''
| |
| |innovation_stem_duchies
| |
| |}
| |
| {{clear}}
| |
| | |
| ===High Medieval innovations===
| |
| {| class="mildtable" style="float: left; margin-right: 30px;"
| |
| ! width="92px;" |Civic innovation | |
| !Effect
| |
| !Description
| |
| !Debug ID
| |
| |- id="Banking"
| |
| |[[File:Innovation majesty 02.png]] Banking
| |
| |{{icon|development}} {{green|+10%}} Monthly Development Growth
| |
| |''Particularly large or expensive trades often require an unwieldy amount of heavy coinage. Depositing that wealth in secure treasuries and transferring ownership without moving the physical coins will allow large quantities of goods to be traded more easily.''
| |
| |innovation_currency_03
| |
| |- id="Divine Right"
| |
| |[[File:Innovation majesty 03.png]] Divine Right
| |
| |{{icon|yes}} Can press several Claims in a single war<br>{{icon|law}} Unlocks the Palatinate Feudal Contract<br>{{icon|opinion}} {{green|-10%}} Short Reign Duration<br>{{icon|gold}} {{green|-20%}} Title Creation Cost<br>[[File:Icon piety christian 01.png|24px]] {{green|+10%}} Monthly Piety
| |
| |''It is time that we recognize that it is divine will that has placed our rulers on their thrones, and to oppose them is to oppose divinity itself.''
| |
| |innovation_divine_right
| |
| |- id="Guilds"
| |
| |[[File:Innovation nobility 01.png]] Guilds
| |
| |{{icon|domain}} {{green|+1}} Domain Limit
| |
| |''As our lands expand it becomes increasingly inefficient to directly manage all trade going on within our domain. By granting guild charters to organizations of merchants and craftsmen we can give them more autonomy over their businesses while still ensuring we profit from their ventures.'' | |
| |innovation_guilds
| |
| |- id="Heraldry" | |
| |[[File:Innovation raised banner.png]] Heraldry
| |
| |{{icon|prestige}} {{green|+5%}} Monthly Prestige<br>{{icon|law}} Can enact the High Partition Law<br>{{icon|law}} Can enact the House Seniority Law
| |
| |''Establishing hereditary designs to identify our noble families will cause their members to see themselves as part of a greater whole, encouraging them to improve their dynasty's reputation instead of merely being obsessed with personal status.'' | |
| |innovation_heraldry
| |
| |- id="Land Grants" | |
| |[[File:Innovation administration 03.png]] Land Grants
| |
| |{{icon|prestige}} {{green|-10%}} Casus Belli Prestige Cost<br>{{icon|time}} {{green|+50%}}"Fabricate Claim on County" Councilor Task Speed
| |
| |''Land is the most valuable reward we can bestow upon our subjects, but there is only so much that we directly own. However, if we were to grant them permission to start farming that unworked land over there... who would object? Even if conflict does result, we will clearly be in the right when we defend our subjects!''
| |
| |innovation_land_grants | |
| |- id="Scutage"
| |
| |[[File:Innovation leadership 02.png]] Scutage | |
| |{{icon|gold}} {{green|+5%}} Republican Vassal Tax Contribution<br>{{icon|law}} Unlocks the Scutage Feudal Contract
| |
| |''Military service has always been expected of our subjects, but there are some who are unable or unwilling to provide it. By offering a way for them to meet their obligations with coin instead of steel, we can ensure that we get our dues from everyone.'' | |
| |innovation_scutage
| |
| |- id="Urbanization" | |
| |[[File:Innovation civil construction 02.png]] Urbanization
| |
| |{{icon|development}} Counties reach the maximum Existing Development penalty at 55 Development
| |
| |''The great cities of Rome, Byzantium, and Delhi have long stood out as relics of a great, unmatchable legacy. As our infrastructure and population grow, we finally have the means to develop new settlements which rival these ancient urban centers.''
| |
| |innovation_development_03
| |
| |- id="Windmills"
| |
| |[[File:Innovation civil construction 01.png]] Windmills
| |
| |{{icon|gold}} {{green|+5%}} Domain Taxes<br>{{icon|yes}} Unlocks all High Medieval Era Economic Buildings
| |
| |''The invention of the vertical windmill allows us to harness the power of the wind much more efficiently than before, vastly reducing the labor necessary to grind grains and process raw materials.''
| |
| |innovation_windmills
| |
| |}
| |
| {| class="mildtable" style="float: left; margin-right: 30px;"
| |
| ! width="92px;" |Military innovation
| |
| !Effect
| |
| !Description
| |
| !Debug ID | |
| |- id="Advanced Bowmaking"
| |
| |[[File:Innovation weapons and armor 01.png]] Advanced Bowmaking
| |
| |{{icon|damage}} {{green|+3}} Damage for Archers<br>[[File:Unit crossbowmen.png|24px]] Can recruit Crossbowmen Men-at-Arms
| |
| |''While archers have traditionally made and maintained their own bows, craftsmen have begun making new types of bows which are stronger and more complex than before. By embracing these new designs we can turn these master bowyers into an invaluable military asset.'' | |
| |innovation_advanced_bowmaking | |
| |- id="Castle Baileys"
| |
| |[[File:Innovation levy building.png]] Castle Baileys
| |
| |{{icon|levies}} {{green|+15%}} Levy Reinforcement Rate<br>{{icon|yes}} Unlocks all High Medieval Era Military Building
| |
| |''While the keep serves as the heart of a castle, it is far from the only important building. Constructing buildings like the stables and armory in a protected bailey will ensure we can properly garrison and equip our levies no matter the circumstances.'' | |
| |innovation_castle_baileys
| |
| |- id="Hoardings" | |
| |[[File:Innovation fortifications.png]] Hoardings
| |
| |{{icon|yes}} Unlocks all High Medieval Era Fortification Buildings
| |
| |''Placed on the top of our battlements, these wooden constructions extend out above the base of our castle walls.<br>They allow our defenders to fire arrows, drop stones, or pour boiling oil on attackers while remaining completely protected from enemy archers.''
| |
| |innovation_hoardings
| |
| |- id="Knighthood"
| |
| |[[File:Innovation knight.png]] Knighthood
| |
| |{{icon|opinion}} {{green|+5}} Direct Vassal Opinion<br>{{icon|knight}} {{green|+20%}} Knight Effectiveness
| |
| |''By bestowing knighthoods upon our best fighters and paying them with land holdings instead of mere coin, we can give them the honor they deserve as well as secure their loyalty to us.''
| |
| |innovation_knighthood
| |
| |- id="Men-at-Arms"
| |
| |[[File:Innovation maa 02.png]] Men-at-Arms
| |
| |{{icon|levies}} {{green|+4}} Size of Men-at-Arms Regiments<br>{{icon|levies}} {{green|+1}} Max number of Men-at-Arms Regiments
| |
| |''Those skilled in the horse and the lance will always be in demand, but are not always available. Keeping groups of men-at-arms on retainer will ensure that we do not lack experienced fighters when war inevitably breaks out.'' | |
| |innovation_men-at-arms | |
| |- id="Trebuchet"
| |
| |[[File:Innovation siege weapons.png]] Trebuchet
| |
| |[[File:Unit trebuchet.png|24px]] Can recruit Trebuchets as Men-at-Arms
| |
| |''An engineering marvel, the counterweight trebuchet can hurl heavy projectiles at distances further than any siege engine that came before it.'' | |
| |innovation_trebuchet | |
| |}
| |
| {{clear}}
| |
| {| class="mildtable plainlist" style="float: left; margin-right: 30px;"
| |
| ! width="92px;" |Cultural innovation | |
| !Cultures
| |
| !Effect
| |
| !Description
| |
| !Debug ID
| |
| |- id="Desert Tactics" | |
| |[[File:Innovation special maa 02.png]] Desert Tactics
| |
| | | |
| *Outremer
| |
| |[[File:Unit light cavalry.png|24px]] Can recruit Chasseurs Men-At-Arms
| |
| |''The Levant is an unfamiliar place with poor terrain for cavalry charges. We should adapt to these lands and field cavalry which is better suited to fight in our new home.'' | |
| |innovation_desert_tactics
| |
| |- id="Hobbies" | |
| |[[File:Innovation special maa 02.png]] Hobbies
| |
| |
| |
| *Pictish
| |
| *Cumbrian
| |
| *Cornish
| |
| *Irish
| |
| |[[File:Unit light cavalry.png|24px]] Can recruit Hobelars Men-At-Arms
| |
| |''Riders on our Celtic hobby horses are both fast and agile — perfect for scouting and raiding in rough terrain where enemy knights are loathe to go.'' | |
| |innovation_hobbies
| |
| |- id="Pike Columns" | |
| |[[File:Innovation maa 01.png]] Pike Columns
| |
| |
| |
| *All Latin
| |
| |[[File:Unit pikemen.png|24px]] Can recruit Picchieri Men-At-Arms
| |
| |''Pikemen have always been strong defenders, but they have historically lacked in mobility and offense. Devising new formations to address this deficiency will improve our chances of victory in battle.'' | |
| |innovation_pike_columns
| |
| |- id="Sarawit" | |
| |[[File:Innovation maa 02.png]] Sarawit
| |
| |
| |
| *Ethiopian
| |
| |[[File:Unit heavy infantry.png|24px]] Can recruit Sarawit Men-At-Arms
| |
| |''The highlands where our ancestors settled requires a particular approach to agriculture. The building of terraced fields taught us to develop new military tactics, which are employed by our Serawit soldiers.''
| |
| |innovation_sarawit
| |
| |}
| |
| {| class="mildtable plainlist" style="float: left; margin-right: 30px;"
| |
| ! width="92px;" |Regional innovation
| |
| !Region
| |
| !Effect
| |
| !Description
| |
| !Debug ID | |
| |- id="Muladi" | |
| |[[File:Innovation nobility 02.png]] Muladi | |
| |Northern Africa
| |
| |
| |
| *{{icon|opinion}} {{green|+10}} Different Culture Opinion<br>{{icon|development}} {{green|+10%}} Monthly Development Growth
| |
| |''Wars, raids, and persecution all over the world have driven many people from their homes. By welcoming these displaced souls to our lands regardless of their background we can develop a rich and prosperous society.''
| |
| |innovation_muladi
| |
| |- id="Ostsiedlung"
| |
| |[[File:Innovation misc inventions.png]] Ostsiedlung
| |
| |Eastern Germany
| |
| |
| |
| *{{icon|time}} {{green|+15%}} "Promote Culture" Councilor Task Speed<br>{{icon|development}} {{green|+15%}} Monthly Development Growth
| |
| |''The lands to our east are sparsely inhabited, but rich in natural resources. Establishing an initiative to expand and establish homesteads there will lead to the growth and prosperity of our people.''
| |
| |innovation_east_settling
| |
| |- id="Peerage"
| |
| |[[File:Innovation nobility 03.png]] Peerage
| |
| |Francia
| |
| |
| |
| *{{icon|gold}} {{green|+10%}} Vassal Tax Contribution
| |
| *{{icon|opinion}} {{green|+5}} Direct Vassal Opinion
| |
| *{{icon|opinion}} {{red|-10}} Fellow Vassal Opinion
| |
| *{{icon|decision}} Must be unlocked through the [[Inspire Opus Francigenum]] decision
| |
| |''By rightfully recognizing the most illustrious amongst the noble vassals of our realm we will foster a sentiment of greater loyalty towards the crown.'' | |
| |innovation_french_peerage
| |
| |- id="Seigneurialism" | |
| |[[File:Innovation administration 01.png]] Seigneurialism
| |
| |Francia
| |
| |{{icon|gold}} {{green|+5%}} Domain Taxes
| |
| |''By delegating more responsibilities to local nobles, we can both make them happy as well as freeing up more of our attention to focus on our own domain.''
| |
| |innovation_seigneurialism
| |
| |}
| |
| {{clear}}
| |
| | |
| ===Late Medieval innovations===
| |
| {| class="mildtable" style="float: left; margin-right: 30px;"
| |
| ! width="92px;" |Civic innovation | |
| !Effect
| |
| !Description
| |
| !Debug ID
| |
| |- id="Court Officials" | |
| |[[File:Innovation nobility 02.png]] Court Officials
| |
| |{{icon|domain}} {{green|+1}} Domain Limit
| |
| |''Our realm has expanded to the point where even minor nobles cannot administer everything effectively. Appointing court officials and bureaucrats to handle the more mundane court tasks will ensure that the wheels of government continue turning smoothly.''
| |
| |innovation_court_officials
| |
| |- id="Cranes"
| |
| |[[File:Innovation civil construction 01.png]] Cranes
| |
| |{{icon|time}} {{green|-15%}} Building Construction Time<br>{{icon|yes}} Unlocks all Late Medieval Era Economic Buildings
| |
| |''A forgotten marvel of engineering, the Romans used tread-wheel cranes to great effect when building their empire, and so too shall we.''
| |
| |innovation_cranes
| |
| |- id="Ermine Cloaks"
| |
| |[[File:Innovation majesty 03.png]] Ermine Cloaks
| |
| |{{icon|prestige}} {{green|+10%}} Monthly Prestige
| |
| |''Anyone may claim a title, but in order to be a true monarch they must inspire awe and majesty in their subjects. Our new ermine cloaks are a form of regal dress which is sure to accomplish just that.''
| |
| |innovation_ermine_cloaks
| |
| |- id="Noblesse Oblige"
| |
| |[[File:Innovation nobility 01.png]] Noblesse Oblige
| |
| |{{icon|opinion}} {{green|+5}} Direct Vassal Opinion<br>{{icon|opinion}} {{green|+5}} Fellow Vassal Opinion
| |
| |''Nobility is more than just privileges and rights; it also comes with a duty to the realm, an obligation to act in ways that are proper and just. Clearly establishing what is expected from our elite will give us an ideal to aspire to and bring us together as we work to achieve it.''
| |
| |innovation_noblesse_oblige
| |
| |- id="Primogeniture"
| |
| |[[File:Innovation majesty 01.png]] Primogeniture
| |
| |{{icon|law}} Can enact the Primogeniture Law<br>{{icon|law}} Can enact the Ultimogeniture Seniority Law
| |
| |''One kingdom, one heir. While the younger children of our monarch may feel forsaken by being denied an inheritance, this is the best way to ensure we keep a stable realm which does not get torn apart by succession crises.''
| |
| |innovation_primogeniture
| |
| |- id="Promissory Notes"
| |
| |[[File:Innovation administration 01.png]] Promissory Notes
| |
| |{{icon|development}} {{green|+10%}} Monthly Development Growth | |
| |''An evolution of earlier banking systems, paper promissory notes allow our citizens to quickly and safely trade goods and services across large distances without being weighed down by heavy specie.'' | |
| |innovation_currency_04
| |
| |- id="Renaissance Thought"
| |
| |[[File:Innovation misc inventions.png]] Renaissance Thought
| |
| |{{icon|development}} Counties reach the maximum Existing Development penalty at 90 Development
| |
| |''Developments in science, philosophy, and logic have turned our cities into wondrous centers of education and innovation. The massive technological and cultural leaps we are now making has put hitherto undreamed potential within our grasp.''
| |
| |innovation_development_04
| |
| |- id="Rightful Ownership"
| |
| |[[File:Innovation leadership 01.png]] Rightful Ownership
| |
| |{{icon|prestige}} {{green|-10%}} Casus Belli Prestige Cost<br>[[File:Default cb.png|24px]] Can use De Jure Casus Belli<br>{{icon|yes}} Can press multiple Claims of another Character in a single war
| |
| |''It is our divine right to possess our de jure lands, and it is time the world recognizes this fact. No longer will we be held back by obsolete protocols and decorum.''
| |
| |innovation_rightful_ownership
| |
| |} | | |} |
| {| class="mildtable" style="float: left; margin-right: 30px;"
| | </tabber> |
| ! width="92px;" |Military innovation
| |
| !Effect
| |
| !Description
| |
| !Debug ID
| |
| |- id="Bombards"
| |
| |[[File:Innovation siege weapons.png]] Bombards
| |
| |[[File:Unit bombard.png|24px]] Can recruit Bombards Men-at-Arms
| |
| |''The development of gunpowder-based weaponry has allowed us to surpass the limitations of levers and pulleys. Our new siege weapons can tear down enemy walls with a force and efficiency that our ancestors could scarcely dream of.''
| |
| |innovation_bombard
| |
| |- id="Machicolations"
| |
| |[[File:Innovation fortifications.png]] Machicolations
| |
| |{{icon|yes}} Unlocks all Late Medieval Era Fortification Buildings
| |
| |''A notable improvement on our earlier hoardings, stone machicolations serve the same purpose while being significantly more durable and offering more protection for our defenders.''
| |
| |innovation_machicolations
| |
| |- id="Plate Armor"
| |
| |[[File:Innovation weapons and armor 02.png]] Plate Armor
| |
| |{{icon|toughness}} {{green|+3}} Heavy Cavalry Toughness<br>{{icon|toughness}} {{green|+3}} Heavy Infantry Toughness
| |
| |''The ultimate form of personal protection, a well-crafted suit of plate armor has articulated joints which give it a superior range of motion to earlier armors, while being all but impenetrable to enemy weapons.''
| |
| |innovation_plate_armor
| |
| |- id="Royal Armory"
| |
| |[[File:Innovation levy building.png]] Royal Armory
| |
| |{{icon|levies}} {{green|+15%}} Levy Reinforcement Rate<br>{{icon|yes}} Unlocks all Late Medieval Era Military Building
| |
| |''As the size of our armies increases, we must guarantee that each and every soldier will be properly armed and armored. The establishment of a royal armory to produce and house all of our armies' equipment will go a long way towards meeting this need.''
| |
| |innovation_royal_armory
| |
| |- id="Sappers"
| |
| |[[File:Innovation weapons and armor 01.png]] Sappers
| |
| |[[File:Unit stat siege progress.png|24px]] {{green|-10%}} Siege Phase Time
| |
| |''It does not matter how strong a our enemy's walls are if the earth beneath them can be dug through. Employing sappers to undermine enemy fortifications is an effective way to breach even the toughest defenses.''
| |
| |innovation_sappers
| |
| |- id="Standing Armies"
| |
| |[[File:Innovation leadership 02.png]] Standing Armies
| |
| |{{icon|levies}} {{green|+6}} Size of Men-at-Arms Regiments<br>{{icon|levies}} {{green|+1}} Max number of Men-at-Arms Regiments
| |
| |''Military levies provide us with large numbers of soldiers, yet no matter how well we try to train and equip them they will always be inferior to professional soldiers. Establishing a large standing army will ensure the interests of our realm are enforced by the best fighters around.''
| |
| |innovation_standing_armies
| |
| |}
| |
| {{clear}}
| |
| {| class="mildtable plainlist" style="float: left; margin-right: 30px;"
| |
| ! width="92px;" |Cultural innovation
| |
| !Cultures
| |
| !Effect
| |
| !Description
| |
| !Debug ID
| |
| |- id="Adaptive Militia"
| |
| |[[File:Innovation special maa 02.png]] Adaptive Militia
| |
| |
| |
| *Dutch
| |
| |[[File:Unit skirmishers.png|24px]] Can recruit Goedendag Militia Men-At-Arms
| |
| |''Weapons like the goedendag are cheap and easy to produce, yet surprisingly effective against cavalry charges. Their existence allows us to adapt our militias to have much better odds when fighting armored knights.''
| |
| |innovation_adaptive_militia
| |
| |- id="Legionnaires"
| |
| |[[File:Innovation special maa 02.png]] Legionnaires
| |
| |
| |
| *Roman
| |
| |[[File:Unit heavy infantry.png|24px]] Can recruit Palatini Men-At-Arms
| |
| |''Just as we have restored the Roman empire, so too shall restore the structure of the old Roman legion and its feared elite troops!''
| |
| |innovation_legionnaires
| |
| |- id="Longbow"
| |
| |[[File:Innovation special maa 02.png]] Longbow
| |
| |
| |
| *English
| |
| *Welsh
| |
| |[[File:Unit bowmen.png|24px]] Can recruit Longbowmen Men-At-Arms
| |
| |''Taking advantage of the strong yew wood that grows here, our bowyers have learned to make longbows so powerful they require specialized training from an early age to use effectively. This investment is worth it, as our longbowmen can shoot arrows which travel further and penetrate deeper than those fired by other archers.''
| |
| |innovation_longbows
| |
| |- id="Rectilinear Schiltron"
| |
| |[[File:Innovation special maa 01.png]] Rectilinear Schiltron
| |
| |
| |
| *Gaelic
| |
| *Scots
| |
| |[[File:Unit pikemen.png|24px]] Can recruit Schiltron Men-At-Arms
| |
| |''The traditional pike circle is a powerful defensive formation, but it is limited in offense and mobility. While requiring great discipline to employ, our rectilinear schiltron is a superior formation which is capable of both powerful offensive and defensive tactics.''
| |
| |innovation_rectilinear_schiltron
| |
| |- id="Valets"
| |
| |[[File:Innovation special maa 01.png]] Valets
| |
| |
| |
| *Breton
| |
| *French
| |
| *Norman
| |
| *Occitan
| |
| |[[File:Unit heavy cavalry.png|24px]] Can recruit Gendarmes Men-At-Arms
| |
| |''Establishing a valet system of dedicated servants for our noble horsemen will enable us to field knights who are both better armed and armored.''
| |
| |innovation_valets
| |
| |- id="Zweihanders"
| |
| |[[File:Innovation special maa 01.png]] Zweihanders
| |
| |
| |
| *All Central Germanic except the dutch
| |
| |[[File:Unit pikemen.png|24px]] Can recruit Landsknechts Men-At-Arms
| |
| |''These massive two-handed swords are as adept at cutting down charging knights as they are at breaking enemy pike formations, making them a formidable addition to our own pike regiments.''
| |
| |innovation_zweihanders
| |
| |}
| |
| {| class="mildtable plainlist" style="float: left; margin-right: 30px;"
| |
| ! width="92px;" |Regional innovation
| |
| !Region
| |
| !Effect
| |
| !Description
| |
| !Debug ID
| |
| |- id="Condottieri"
| |
| |[[File:Innovation maa 01.png]] Condottieri
| |
| |Italia
| |
| |
| |
| *{{icon|gold}} {{green|-25%}} Same Culture Mercenary Hire Cost
| |
| *{{icon|levies}} {{green|+100%}} Number of Mercenary Companies
| |
| |''Being both wealthy and centrally located, Italy has become a major center for mercenary companies to travel to when not on active campaign. Since they are already here, we should be able to negotiate a better rates for them than they would normally charge.''
| |
| |innovation_condottieri
| |
| |- id="Deccan Unity"
| |
| |[[File:Innovation nobility 04.png]] Deccan Unity
| |
| |Deccan India
| |
| |{{icon|opinion}} {{green|+5}} Same Faith Opinion
| |
| |''The influx of new beliefs and religions into our society has made it clear that our past focus on regionalism has been a mistake. We should band together with others of our faith and ensure a strong and enduring state that can stand up to external pressures.''
| |
| |innovation_deccan_unity
| |
| |- id="Wierdijks"
| |
| |[[File:Innovation civil construction 02.png]] Wierdijks
| |
| |Netherlands
| |
| |
| |
| *{{icon|levies}} {{green|+1%}} Levy Size
| |
| *{{icon|development}} {{green|+10%}} Monthly Development Growth
| |
| *{{icon|time}} {{green|-10%}} City Holdings and Buildings Construction Time
| |
| |''Building strong and reliable dikes is an essential task if we wish to live and prosper within the low countries. New techniques of reinforcing earthen dikes with seaweed mats will increase their strength and durability.''
| |
| |innovation_wierdijks
| |
| |}
| |
| {{clear}}
| |
| | |
| ==References==
| |
| <references />
| |
| {{Mechanics navbox}}
| |