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{{Version|1.9}}{{Buildings nav}}{{#lst:男爵领|template}}<section begin=intro /> 公国建筑仅能被[[政体#封建制|封建制]]或[[政体#氏族制|氏族制]]统治者在 {{iconify|Duchy|公国}}的法理首都建造,并且只有角色持有相关公爵头衔时公国建筑才能生效。每个公国只能建造一个公国建筑。大部分公国建筑需要花费{{construction time|slow}}来建造或升级,总共 3 级;[[#伟大巨石阵|伟大巨石阵]]需要花费{{construction time|very slow}}来建造,只有 1 级。此外[[#奥勒良城墙|奥勒良城墙]]和[[#狄奥多西城墙|狄奥多西城墙]]属于史实公国建筑,开局已经建成,可以被取代或者重建。 *初始(Ⅰ级)建筑花费 {{Building cost_gold|expensive|3}} *Ⅱ级建筑花费 {{Building cost_gold|expensive|4}} *Ⅲ级建筑花费 {{Building cost_gold|expensive|5}}<section end="intro" /> == 御花园 == {{Building box | file=Building royal forest.png | desc=一座美丽的花园很适合人们放松和社交。虽然小型的私人花园就能满足大部分人的需求,但富裕而有权势的人需要最壮观的作品才能满足! }} ; 基本要求 : [[传统#花园建筑师|花园建筑师]]文化传统 ; 地形要求 : {{terrain requirement | desert=yes | drylands=yes | farmlands=yes | floodplains=yes | forest=yes | hills=yes | jungle=yes | plains=yes | taiga=yes | oasis=yes | steppe=yes }} ; 解锁效果 : {{icon|Tours and Tournaments}} 提高在该地产举办的[[File:activity_wedding.png|24px]]大婚活动的奖励 <tabber> 游戏资料 = {| class="mildtable plainlist" ! ! Ⅰ级 ! Ⅱ级 ! Ⅲ级 |- ! 要求 | {{icon|manorialism}} [[革新#庄园制度|庄园制度]]革新 | {{icon|windmills}} [[革新#风车磨坊|风车磨坊]]革新 | {{icon|cranes}} [[革新#起重机|起重机]]革新 |- ! 效果 | ; 公国效果 : {{Building county_opinion_add|5}} ; 地产效果 : {{Building monthly_income|good|2}} ; 领地效果 : {{Building monthly_prestige_gain_mult|0.05}} : {{Building stress_gain_mult|-0.10}} : {{Building court_grandeur_baseline_add|4}} | ; 公国效果 : {{Building county_opinion_add|10}} ; 地产效果 : {{Building monthly_income|good|3}} ; 领地效果 : {{Building monthly_prestige_gain_mult|0.10}} : {{Building stress_gain_mult|-0.20}} : {{Building court_grandeur_baseline_add|8}} | ; 公国效果 : {{Building county_opinion_add|15}} ; 地产效果 : {{Building monthly_income|good|4}} ; 领地效果 : {{Building monthly_prestige_gain_mult|0.15}} : {{Building stress_gain_mult|-0.30}} : {{Building court_grandeur_baseline_add|12}} |} |-| 描述 = {| class="mildtable plainlist" ! 等级 ! 名称 ! 内部 ID ! 描述 |- ! Ⅰ | 私密花园 | royal_garden_01 | ''石墙封闭着的小花园,将繁忙的俗世关闭在外,提供了一处安宁舒适的避风港。'' |- ! Ⅱ | 花园建筑群 | royal_garden_02 | ''昂贵而壮丽的花园,花草果树等等争奇斗艳。这座花园时常受到一大批园丁的照料。'' |- ! Ⅲ | 御苑 | tax_assessor_03 | ''御苑是一座庞大而震撼的园林景观,精心嵌入了周边的地形和建筑之中。御苑向所有人开放,令远方的来客震撼不已。'' |} </tabber> == 军校 == {{Building box | file=Building military academy.png | desc=专门用来训练军官和骑士的设施,以提高他们在战斗中的效率。 }} ; 地形要求 : {{terrain requirement|any=yes}} ; 解锁效果 : 启用训练骑士旅行选项 <tabber> 游戏资料 = {| class="mildtable plainlist" ! ! Ⅰ级 ! Ⅱ级 ! Ⅲ级 |- ! 要求 | {{icon|burhs}} [[革新#乡堡|乡堡]]革新 | {{icon|castle baileys}} [[革新#城堡庭院|城堡庭院]]革新 | {{icon|royal armory}} [[革新#君主军械库|君主军械库]]革新 |- ! 效果 | ; 领地效果 : {{Building knight_limit|2}} : {{Building knight_effectiveness_mult|0.25}} : {{Building army_maintenance_mult|-0.025}} : {{Building men_at_arms_recruitment_cost|-0.1}} : {{Building men_at_arms_limit|1}} | ; 领地效果 : {{Building knight_limit|4}} : {{Building knight_effectiveness_mult|0.5}} : {{Building army_maintenance_mult|-0.035}} : {{Building men_at_arms_recruitment_cost|-0.2}} : {{Building men_at_arms_limit|2}} | ; 领地效果 : {{Building knight_limit|6}} : {{Building knight_effectiveness_mult|0.75}} : {{Building army_maintenance_mult|-0.05}} : {{Building men_at_arms_recruitment_cost|-0.3}} : {{Building men_at_arms_limit|3}} |} |-| 描述 = {| class="mildtable plainlist" ! 等级 ! 名称 ! 内部 ID ! 描述 |- ! Ⅰ | 军事学校 | military_academy_01 | ''有志成为军官者给予他们在军事学校的表现接受彻底调查。很自然的是,这所学校只接受贵族家世的学生。'' |- ! Ⅱ | 军官学院 | military_academy_02 | ''经历过这所学院的士官对于战场会有更深的理解,或者至少知道要如何正确地在他们的上级面前卑躬屈膝。'' |- ! Ⅲ | 大型军事学院 | military_academy_03 | ''此公国内有一座大型军事学院,当地军官要经历严格的训练。'' |} </tabber> == 边区 == {{Building box | file=Building march.png | desc=边区领主用防御工事和当地守军保卫边境。 }} ; 地形要求 : {{terrain requirement|any=yes}} <tabber> 游戏资料 = {| class="mildtable plainlist" ! ! Ⅰ级 ! Ⅱ级 ! Ⅲ级 |- ! 要求 | {{icon|burhs}} [[革新#乡堡|乡堡]]革新 | {{icon|castle baileys}} [[革新#城堡庭院|城堡庭院]]革新 | {{icon|royal armory}} [[革新#君主军械库|君主军械库]]革新 |- ! 效果 | ; 公国效果 : {{Building supply_limit_mult|0.25}} : {{Building levy_reinforcement_rate|0.25}} : {{Building garrison_size|0.25}} : {{Building hostile_raid_time|0.2}} : {{Building defender_holding_advantage|5}} : {{Building additional_fort_level|normal|2}} : {{Building travel_danger|-10}} : {{Building mountains_tax_mult|0.15}} : {{Building desert_mountains_tax_mult|0.15}} : {{Building hills_tax_mult|0.15}} | ; 公国效果 : {{Building supply_limit_mult|0.5}} : {{Building levy_reinforcement_rate|0.5}} : {{Building garrison_size|0.5}} : {{Building hostile_raid_time|0.3}} : {{Building defender_holding_advantage|10}} : {{Building additional_fort_level|normal|4}} : {{Building travel_danger|-20}} : {{Building mountains_tax_mult|0.2}} : {{Building desert_mountains_tax_mult|0.2}} : {{Building hills_tax_mult|0.2}} | ; 公国效果 : {{Building supply_limit_mult|1}} : {{Building levy_reinforcement_rate|1}} : {{Building garrison_size|1}} : {{Building hostile_raid_time|0.4}} : {{Building defender_holding_advantage|15}} : {{Building additional_fort_level|normal|6}} : {{Building travel_danger|-30}} : {{Building mountains_tax_mult|0.3}} : {{Building desert_mountains_tax_mult|0.3}} : {{Building hills_tax_mult|0.3}} |} |-| 描述 = {| class="mildtable plainlist" ! 等级 ! 名称 ! 内部 ID ! 描述 |- ! Ⅰ | 战略边区 | march_01 | ''边区在此公国最脆弱和偏远的地区组建,保护其免受袭击。尽管很少发挥作用,边区是有用的预警系统,不时也会抓住几个走私者。'' |- ! Ⅱ | 交界边区 | march_02 | ''边区领主制度扩展到整个边境,进一步提供防卫。'' |- ! Ⅲ | 大边区 | march_03 | ''大规模的边区防御工事在整个公国设立,大大阻滞任何进犯敌军。'' |} </tabber> == 攻城器械所 == {{Building box | file=Building siege works.png | desc=专用的攻城器械所让统治者可以使用并维护高质量的攻城武器。 }} ; 地形要求 : {{terrain requirement|any=yes}} <tabber> 游戏资料 = {| class="mildtable plainlist" ! ! Ⅰ级 ! Ⅱ级 ! Ⅲ级 |- ! 要求 | {{icon|burhs}} [[革新#乡堡|乡堡]]革新 | {{icon|castle baileys}} [[革新#城堡庭院|城堡庭院]]革新 | {{icon|royal armory}} [[革新#君主军械库|君主军械库]]革新 |- ! 效果 | ; 公国效果 : {{Building additional_fort_level|normal|2}} ; 地产效果 : {{Building stationed_siege_weapon_siege_value_mult|very high|1}} : {{Building stationed_siege_weapon_toughness_add|5}} ; 领地效果 : {{Building siege_weapon_recruitment_cost_mult|-0.15}} : {{Building siege_weapon_maintenance_mult|-0.15}} | ; 公国效果 : {{Building additional_fort_level|normal|4}} ; 地产效果 : {{Building stationed_siege_weapon_siege_value_mult|very high|2}} : {{Building stationed_siege_weapon_toughness_add|10}} ; 领地效果 : {{Building siege_weapon_recruitment_cost_mult|-0.3}} : {{Building siege_weapon_maintenance_mult|-0.3}} | ; 公国效果 : {{Building additional_fort_level|normal|6}} ; 地产效果 : {{Building stationed_siege_weapon_siege_value_mult|very high|3}} : {{Building stationed_siege_weapon_toughness_add|15}} ; 领地效果 : {{Building siege_weapon_recruitment_cost_mult|-0.45}} : {{Building siege_weapon_maintenance_mult|-0.45}} |} |-| 描述 = {| class="mildtable plainlist" ! 等级 ! 名称 ! 内部 ID ! 描述 |- ! Ⅰ | 攻城器械工坊 | siege_works_01 | ''攻城器械工坊提供了组装并测试各种攻城武器的场地。'' |- ! Ⅱ | 抛石机工程师 | siege_works_02 | ''专业的工程师班底不知疲倦地工作,以保证我们的抛石机能把90公斤重的石头投射出超过300米远。'' |- ! Ⅲ | 铸炮厂 | siege_works_03 | ''铸炮厂可以快速铸造并准备好大炮。'' |} </tabber> == 王家军械库 == {{Building box | file=Building royal armory.png | desc=由君主提供武器和盔甲给士兵,更多农民就会“志愿”参加征召兵。 }} ; 地形要求 : {{terrain requirement|any=yes}} ; 解锁效果 : {{icon|Tours and Tournaments}} 在该地产举办[[File:activity_tournament.png|24px]]比武大会的花费降低:{{green|−25%}} <tabber> 游戏资料 = {| class="mildtable plainlist" ! ! Ⅰ级 ! Ⅱ级 ! Ⅲ级 |- ! 要求 | {{icon|burhs}} [[革新#乡堡|乡堡]]革新 | {{icon|castle baileys}} [[革新#城堡庭院|城堡庭院]]革新 | {{icon|royal armory}} [[革新#君主军械库|君主军械库]]革新 |- ! 效果 | ; 公国效果 : {{Building levy_size|0.2}} : [[传统#金属工人|金属工人]]文化传统:</br>    {{Building build_gold_cost|-0.1}}</br>    {{Building holding_build_gold_cost|-0.1}}</br> ; 地产效果 : {{Building stationed_maa_damage_mult|normal|1}} : {{Building stationed_maa_toughness_mult|normal|1}} ; 领地效果 : {{Building army_maintenance_mult|-0.025}} : [[传统#金属工人|金属工人]]文化传统:</br>    {{Building prowess|2}}</br>    {{Building knight_effectiveness_mult|0.15}} | ; 公国效果 : {{Building levy_size|0.3}} : [[传统#金属工人|金属工人]]文化传统:</br>    {{Building build_gold_cost|-0.15}}</br>    {{Building holding_build_gold_cost|-0.15}}</br> ; 地产效果 : {{Building stationed_maa_damage_mult|normal|2}} : {{Building stationed_maa_toughness_mult|normal|2}} ; 领地效果 : {{Building army_maintenance_mult|-0.05}} : [[传统#金属工人|金属工人]]文化传统:</br>    {{Building prowess|3}}</br>    {{Building knight_effectiveness_mult|0.3}} | ; 公国效果 : {{Building levy_size|0.4}} : [[传统#金属工人|金属工人]]文化传统:</br>    {{Building build_gold_cost|-0.2}}</br>    {{Building holding_build_gold_cost|-0.2}}</br> ; 地产效果 : {{Building stationed_maa_damage_mult|normal|3}} : {{Building stationed_maa_toughness_mult|normal|3}} ; 领地效果 : {{Building army_maintenance_mult|-0.1}} : [[传统#金属工人|金属工人]]文化传统:</br>    {{Building prowess|4}}</br>    {{Building knight_effectiveness_mult|0.45}} |} |-| 描述 = {| class="mildtable plainlist" ! 等级 ! 名称 ! 内部 ID ! 描述 |- ! Ⅰ | 武器兵站 | royal_armory_01 | ''战争时期,农民征召兵从兵站中分配到武器。大部分是生锈的旧斧头和断掉的长枪,偶尔还是布满钉子的木棒。不论如何,总好过赤手空拳上战场!'' |- ! Ⅱ | 王家军械库 | royal_armory_02 | ''由王权运作的军械库收集和保养武器与盔甲以供战时使用。这些东西都有不错的质量,可以瞬间让任何醉醺醺的懒汉变成至少能看的合格士兵!'' |- ! Ⅲ | 王家兵工厂 | royal_armory_03 | ''王家兵工厂不只有令人惊叹数量的武器,也有铁匠打造新装备。这些军备给区区农民配装可能是浪费了,但这也吸引了当地冒险者勇于作战并为我们而死,只要他们能获得一柄剑……'' |} </tabber> == 骑士比武地 == {{Building box | file=Building jousting lists.png | desc=有了专门的场地给骑士比武,更多骑兵和骑士就会受到激励去努力训练并加入我们麾下。 }} ; 地形要求 : {{terrain requirement|any=yes}} ; 解锁效果 : {{icon|Tours and Tournaments}} 在该地产举办的[[File:activity_tournament.png|24px]]比武大会的马上比武和赛马项目的花费降低:{{green|−50%}} <tabber> 游戏资料 = {| class="mildtable plainlist" ! ! Ⅰ级 ! Ⅱ级 ! Ⅲ级 |- ! 要求 | {{icon|burhs}} [[革新#乡堡|乡堡]]革新 | {{icon|castle baileys}} [[革新#城堡庭院|城堡庭院]]革新 | {{icon|royal armory}} [[革新#君主军械库|君主军械库]]革新 |- ! 效果 | ; 领地效果 : {{Building men_at_arms_maintenance|-0.06}} ; 地产效果 : {{Building stationed_heavy_cavalry_damage_mult|very high|1}} : {{Building stationed_heavy_cavalry_toughness_mult|very high|1}} : {{Building stationed_heavy_cavalry_screen_mult|very high|1}} : {{Building stationed_heavy_cavalry_pursuit_mult|very high|1}} : {{Building stationed_light_cavalry_damage_mult|high|1}} : {{Building stationed_light_cavalry_toughness_mult|high|1}} : {{Building stationed_light_cavalry_screen_mult|high|1}} : {{Building stationed_light_cavalry_pursuit_mult|high|1}} : {{Building stationed_elephant_cavalry_damage_mult|very high|1}} : {{Building stationed_elephant_cavalry_toughness_mult|very high|1}} : {{Building stationed_camel_cavalry_damage_mult|high|1}} : {{Building stationed_camel_cavalry_toughness_mult|high|1}} : {{Building stationed_camel_cavalry_screen_mult|high|1}} : {{Building stationed_camel_cavalry_pursuit_mult|high|1}} | ; 领地效果 : {{Building men_at_arms_maintenance|-0.08}} ; 地产效果 : {{Building stationed_heavy_cavalry_damage_mult|very high|2}} : {{Building stationed_heavy_cavalry_toughness_mult|very high|2}} : {{Building stationed_heavy_cavalry_screen_mult|very high|2}} : {{Building stationed_heavy_cavalry_pursuit_mult|very high|2}} : {{Building stationed_light_cavalry_damage_mult|high|2}} : {{Building stationed_light_cavalry_toughness_mult|high|2}} : {{Building stationed_light_cavalry_screen_mult|high|2}} : {{Building stationed_light_cavalry_pursuit_mult|high|2}} : {{Building stationed_elephant_cavalry_damage_mult|very high|2}} : {{Building stationed_elephant_cavalry_toughness_mult|very high|2}} : {{Building stationed_camel_cavalry_damage_mult|high|2}} : {{Building stationed_camel_cavalry_toughness_mult|high|2}} : {{Building stationed_camel_cavalry_screen_mult|high|2}} : {{Building stationed_camel_cavalry_pursuit_mult|high|2}} | ; 领地效果 : {{Building men_at_arms_maintenance|-0.1}} ; 地产效果 : {{Building stationed_heavy_cavalry_damage_mult|very high|3}} : {{Building stationed_heavy_cavalry_toughness_mult|very high|3}} : {{Building stationed_heavy_cavalry_screen_mult|very high|3}} : {{Building stationed_heavy_cavalry_pursuit_mult|very high|3}} : {{Building stationed_light_cavalry_damage_mult|high|3}} : {{Building stationed_light_cavalry_toughness_mult|high|3}} : {{Building stationed_light_cavalry_screen_mult|high|3}} : {{Building stationed_light_cavalry_pursuit_mult|high|3}} : {{Building stationed_elephant_cavalry_damage_mult|very high|3}} : {{Building stationed_elephant_cavalry_toughness_mult|very high|3}} : {{Building stationed_camel_cavalry_damage_mult|high|3}} : {{Building stationed_camel_cavalry_toughness_mult|high|3}} : {{Building stationed_camel_cavalry_screen_mult|high|3}} : {{Building stationed_camel_cavalry_pursuit_mult|high|3}} |} |-| 描述 = {| class="mildtable plainlist" ! 等级 ! 名称 ! 内部 ID ! 描述 |- ! Ⅰ | 骑士比武地 | jousting_lists_01 | ''常年开放的空地,帮助训练骑兵和骑士。'' |- ! Ⅱ | 比武大会场地 | jousting_lists_02 | ''有了骑士比武竞技场和向公众开放的看台,这些比武大会场地能吸引大量参赛者。'' |- ! Ⅲ | 王家比武大会竞技场 | jousting_lists_03 | ''升级加入了王家贵客的座位和更大的露天场地,这个比武大会竞技场确实令人惊叹。'' |} </tabber> == 君主铁匠铺 == {{Building box | file=Building blacksmiths.png | desc=君主雇佣的铁匠为禁卫打造武器盔甲,确保优质军备的稳定供应。 }} ; 地形要求 : {{terrain requirement|any=yes}} ; 解锁效果 * {{icon|Tours and Tournaments}} 在该地产举办的[[File:activity_tournament.png|24px]]比武大会的决斗项目的花费降低:{{green|−50%}} * {{icon|Royal Court}} 提高赞助的灵感的质量 * 启动优良军备旅行选项 <tabber> 游戏资料 = {| class="mildtable plainlist" ! ! Ⅰ级 ! Ⅱ级 ! Ⅲ级 |- ! 要求 | {{icon|burhs}} [[革新#乡堡|乡堡]]革新 | {{icon|castle baileys}} [[革新#城堡庭院|城堡庭院]]革新 | {{icon|royal armory}} [[革新#君主军械库|君主军械库]]革新 |- ! 效果 | ; 公国效果 : [[传统#金属工人|金属工人]]文化传统:</br>    {{Building supply_limit_mult|0.25}}</br> ; 地产效果 : {{Building stationed_pikemen_damage_mult|normal|1}} : {{Building stationed_pikemen_toughness_mult|very high|1}} : {{Building stationed_heavy_infantry_damage_mult|normal|1}} : {{Building stationed_heavy_infantry_toughness_mult|very high|1}} ; 领地效果 : {{Building men_at_arms_maintenance|-0.06}} : [[传统#金属工人|金属工人]]文化传统:</br>    {{Building pikemen_toughness_mult|0.03}}</br>    {{Building heavy_infantry_toughness_mult|0.03}}</br>    {{Building prowess|2}} | ; 公国效果 : [[传统#金属工人|金属工人]]文化传统:</br>    {{Building supply_limit_mult|0.5}}</br> ; 地产效果 : {{Building stationed_pikemen_damage_mult|normal|2}} : {{Building stationed_pikemen_toughness_mult|very high|2}} : {{Building stationed_heavy_infantry_damage_mult|normal|2}} : {{Building stationed_heavy_infantry_toughness_mult|very high|2}} ; 领地效果 : {{Building men_at_arms_maintenance|-0.08}} : [[传统#金属工人|金属工人]]文化传统:</br>    {{Building pikemen_toughness_mult|0.05}}</br>    {{Building heavy_infantry_toughness_mult|0.05}}</br>    {{Building prowess|3}} | ; 公国效果 : [[传统#金属工人|金属工人]]文化传统:</br>    {{Building supply_limit_mult|0.75}}</br> ; 地产效果 : {{Building stationed_pikemen_damage_mult|normal|3}} : {{Building stationed_pikemen_toughness_mult|very high|3}} : {{Building stationed_heavy_infantry_damage_mult|normal|3}} : {{Building stationed_heavy_infantry_toughness_mult|very high|3}} ; 领地效果 : {{Building men_at_arms_maintenance|-0.1}} : [[传统#金属工人|金属工人]]文化传统:</br>    {{Building pikemen_toughness_mult|0.08}}</br>    {{Building heavy_infantry_toughness_mult|0.08}}</br>    {{Building prowess|4}} |} |-| 描述 = {| class="mildtable plainlist" ! 等级 ! 名称 ! 内部 ID ! 描述 |- ! Ⅰ | 君主铁匠 | blacksmiths_01 | ''技术最好生产力最强的铁匠由君主雇佣,专门为禁卫生产长剑、锁子甲和长矛。'' |- ! Ⅱ | 铁匠行会 | blacksmiths_02 | ''与各种行会合作,大批装备就可以在有订单时便宜地制造出来。'' |- ! Ⅲ | 王家锻造厂 | blacksmiths_03 | ''大型锻造厂专为向君权提供武器而建,只有最好的铁匠能被雇佣在里面工作。'' |} </tabber> == 射箭场 == {{Building box | file=Building royal hunting grounds.png | desc=专门的靶场让普通人也能用弓箭训练,也让有经验的弓箭手能磨练技艺。 }} ; 地形要求 : {{terrain requirement|any=yes}} ; 解锁效果 : {{icon|Tours and Tournaments}} 在该地产举办的[[File:activity_tournament.png|24px]]比武大会的射箭项目的花费降低:{{green|−50%}} <tabber> 游戏资料 = {| class="mildtable plainlist" ! ! Ⅰ级 ! Ⅱ级 ! Ⅲ级 |- ! 要求 | {{icon|burhs}} [[革新#乡堡|乡堡]]革新 | {{icon|castle baileys}} [[革新#城堡庭院|城堡庭院]]革新 | {{icon|royal armory}} [[革新#君主军械库|君主军械库]]革新 |- ! 效果 | ; 地产效果 : {{Building stationed_archers_damage_mult|very high|1}} : {{Building stationed_archers_toughness_mult|low|1}} : {{Building stationed_skirmishers_screen_mult|high|1}} : {{Building stationed_skirmishers_damage_mult|very high|1}} : {{Building stationed_skirmishers_toughness_mult|high|1}} : {{Building stationed_skirmishers_pursuit_mult|high|1}} : {{Building stationed_archer_cavalry_screen_mult|high|1}} : {{Building stationed_archer_cavalry_damage_mult|high|1}} : {{Building stationed_archer_cavalry_toughness_mult|low|1}} : {{Building stationed_archer_cavalry_pursuit_mult|high|1}} ; 领地效果 : {{Building men_at_arms_maintenance|-0.06}} | ; 地产效果 : {{Building stationed_archers_damage_mult|very high|2}} : {{Building stationed_archers_toughness_mult|low|2}} : {{Building stationed_skirmishers_screen_mult|high|2}} : {{Building stationed_skirmishers_damage_mult|very high|2}} : {{Building stationed_skirmishers_toughness_mult|high|2}} : {{Building stationed_skirmishers_pursuit_mult|high|2}} : {{Building stationed_archer_cavalry_screen_mult|high|2}} : {{Building stationed_archer_cavalry_damage_mult|high|2}} : {{Building stationed_archer_cavalry_toughness_mult|low|2}} : {{Building stationed_archer_cavalry_pursuit_mult|high|2}} ; 领地效果 : {{Building men_at_arms_maintenance|-0.08}} | ; 地产效果 : {{Building stationed_archers_damage_mult|very high|3}} : {{Building stationed_archers_toughness_mult|low|3}} : {{Building stationed_skirmishers_screen_mult|high|3}} : {{Building stationed_skirmishers_damage_mult|very high|3}} : {{Building stationed_skirmishers_toughness_mult|high|3}} : {{Building stationed_skirmishers_pursuit_mult|high|3}} : {{Building stationed_archer_cavalry_screen_mult|high|3}} : {{Building stationed_archer_cavalry_damage_mult|high|3}} : {{Building stationed_archer_cavalry_toughness_mult|low|3}} : {{Building stationed_archer_cavalry_pursuit_mult|high|3}} ; 领地效果 : {{Building men_at_arms_maintenance|-0.1}} |} |-| 描述 = {| class="mildtable plainlist" ! 等级 ! 名称 ! 内部 ID ! 描述 |- ! Ⅰ | 靶场 | archery_ranges_01 | ''靶场欢迎所有人,不论你是富是穷。原因有两重:农民可以射箭,这样在战争中就更有用处;而有经验的神射手保持状态去在竞技中争夺名次。'' |- ! Ⅱ | 王家制弓师 | archery_ranges_02 | ''君权雇佣最好的制弓师,目标是制作最佳质量的弓,他们在专门为这个任务而建的设施中工作。'' |- ! Ⅲ | 神射手靶场 | archery_ranges_03 | ''为了激励农民并为我们的神射手提供足够的挑战,这些特别的靶场设计用来训练我们弓箭手的长距离射击。'' |} </tabber> == 税局 == {{Building box | file=Building tax assessor.png | desc=从农民身上收钱是一种“税收”冒险。给税收官员分配官署,我们必能获取应得的! }} ; 地形要求 : {{terrain requirement|any=yes}} <tabber> 游戏资料 = {| class="mildtable plainlist" ! ! Ⅰ级 ! Ⅱ级 ! Ⅲ级 |- ! 要求 | {{icon|manorialism}} [[革新#庄园制度|庄园制度]]革新 | {{icon|windmills}} [[革新#风车磨坊|风车磨坊]]革新 | {{icon|cranes}} [[革新#起重机|起重机]]革新 |- ! 效果 | ; 公国效果 : {{Building tax_mult|0.15}} | ; 公国效果 : {{Building tax_mult|0.2}} | ; 公国效果 : {{Building tax_mult|0.3}} |} |-| 描述 = {| class="mildtable plainlist" ! 等级 ! 名称 ! 内部 ID ! 描述 |- ! Ⅰ | 课税查定人 | tax_assessor_01 | ''以钱币或产出向君权上缴一定比例的税是每个农民的义务。我们的课税查定人确保他们上缴的东西与我们的需求成足够“比例”,而且我们很幸运,大部分农民都不识字。'' |- ! Ⅱ | 执达官署 | tax_assessor_02 | ''确保农民上缴税捐的好方法之一是威胁他们如果不交,就把他们关进地牢。这是执达官的工作,总是站在我们这边!'' |- ! Ⅲ | 治安法院 | tax_assessor_03 | ''农民可能容易课税,但较富裕的地主就更难就范。以王家治安法官设立复杂的行政网络,我们就能确保即使是最富裕的臣民也能乖乖交钱。'' |} </tabber> == 行宫 == {{Building box | file=Building leisure palace.png | desc=停留在一处奢侈华美的城堡是挺不错的,但有多几处可以选绝不会有害处。 }} ; 地形要求 : {{terrain requirement|any=yes}} ; 解锁效果 * {{icon|Tours and Tournaments}} 降低在该地产举办[[File:activity_feast.png|24px]]宴会的花费:{{green|−50%}} * {{icon|Tours and Tournaments}} 提高在该地产举办的[[File:activity_wedding.png|24px]]大婚活动的奖励 <tabber> 游戏资料 = {| class="mildtable plainlist" ! ! Ⅰ级 ! Ⅱ级 ! Ⅲ级 |- ! 要求 | {{icon|manorialism}} [[革新#庄园制度|庄园制度]]革新 | {{icon|windmills}} [[革新#风车磨坊|风车磨坊]]革新 | {{icon|cranes}} [[革新#起重机|起重机]]革新 |- ! 效果 | ; 公国效果 : {{Building monthly_county_control_change_factor|0.2}} : {{Building monthly_county_control_change_add|0.2}} ; 领地效果 : {{Building monthly_prestige_gain_mult|0.05}} : {{Building stress_loss_mult|0.15}} : {{Building owned_hostile_scheme_success_chance_add|5}} : {{Building owned_personal_scheme_success_chance_add|5}} | ; 公国效果 : {{Building monthly_county_control_change_factor|0.4}} : {{Building monthly_county_control_change_add|0.3}} ; 领地效果 : {{Building monthly_prestige_gain_mult|0.1}} : {{Building stress_loss_mult|0.25}} : {{Building owned_hostile_scheme_success_chance_add|15}} : {{Building owned_personal_scheme_success_chance_add|15}} | ; 公国效果 : {{Building monthly_county_control_change_factor|0.6}} : {{Building monthly_county_control_change_add|0.4}} ; 领地效果 : {{Building monthly_prestige_gain_mult|0.15}} : {{Building stress_loss_mult|0.35}} : {{Building owned_hostile_scheme_success_chance_add|25}} : {{Building owned_personal_scheme_success_chance_add|25}} |} |-| 描述 = {| class="mildtable plainlist" ! 等级 ! 名称 ! 内部 ID ! 描述 |- ! Ⅰ | 别墅 | leisure_palace_01 | ''当责任的重担太难背负(或愤怒的农民在冲击城门)的时候,没什么地方比得上田园郊外别墅的一场即兴放松!'' |- ! Ⅱ | 夏宫 | leisure_palace_02 | ''夏宫位于公国内一处风景优美的地方,远离我们辛劳臣民的卑贱生活。真的没有更好展示王家权势和威望的方法了,我们就是比其他所有人更优越。'' |- ! Ⅲ | 冬宫 | leisure_palace_03 | ''冬宫的用途是为王室提供一年中较严酷月份里的住处。食品储藏室中物品丰富,地理位置易守难攻,冷得发抖的臣民有幸在高耸冬宫的俯视下在附近劳作。'' |} </tabber> == 王家保留地 == {{Building box | file=Building royal forest.png | desc=王室森林是财富的重要来源,让你能够无视省份中的当地法律,剥夺当地人的权利,然后再把权利卖回去。而且无须多言,狩猎也很赞。 }} ; 地形要求 : {{terrain requirement| | drylands=yes | farmlands=yes | floodplains=yes | forest=yes | hills=yes | jungle=yes | plains=yes | taiga=yes }} ; 解锁效果 : 提高在该地产举办的{{icon|hunt}}狩猎活动的狩猎成功率 <tabber> 游戏资料 = {| class="mildtable plainlist" ! ! Ⅰ级 ! Ⅱ级 ! Ⅲ级 |- ! 要求 | {{icon|manorialism}} [[革新#庄园制度|庄园制度]]革新 | {{icon|windmills}} [[革新#风车磨坊|风车磨坊]]革新 | {{icon|cranes}} [[革新#起重机|起重机]]革新 |- ! 效果 | ; 公国效果 : {{Building county_opinion_add|5}} : {{Building development_growth_factor|0.1}} ; 地产效果 : {{Building monthly_income|good|2}} | ; 公国效果 : {{Building county_opinion_add|10}} : {{Building development_growth_factor|0.2}} ; 地产效果 : {{Building monthly_income|good|3}} | ; 公国效果 : {{Building county_opinion_add|15}} : {{Building development_growth_factor|0.3}} ; 地产效果 : {{Building monthly_income|good|4}} |} |-| 描述 = {| class="mildtable plainlist" ! 等级 ! 名称 ! 内部 ID ! 描述 |- ! Ⅰ | 王室保留地 | royal_forest_01 | ''这个公国内的大片森林保留给王室使用。农民禁止住在森林内、狩猎森林的任何动物或清理树木务农。攻击路过的君权的课税查定人也是尤其受到禁止的。'' |- ! Ⅱ | 广阔君主保留地 | royal_forest_02 | ''整座城镇都被这片王室保留地吞并,附近的居民点时常发现他们的居所在王室官吏的地图上,赫然被列进当地的王室保留地中。'' |- ! Ⅲ | 王室保留地法院 | royal_forest_03 | ''法律只有通过制度的保障才能生效,现在这片王室保留地拥有了一整套包括法院、看守和书记的制度,在训练有素的治安法官的支持下,他们随时准备着执行王室的法令。'' |} </tabber> == 伟大巨石阵 == {{Building box | file=Building megalith.png | desc=一处极富雄心的巨石阵,这个伟大巨石阵工程旨在将乡村的秀丽风光包含在内。小巨石阵建筑位于中心,周边被一处庞大的构造环绕。 }} ; 地形要求 : {{terrain requirement|any=yes}} <tabber> 游戏资料 = {| class="mildtable plainlist" ! ! Ⅰ级 ! Ⅱ级 ! Ⅲ级 |- ! 要求 | [[File:Core tenet runestone.png|24px]] 伯爵领信奉有[[核心教义#巨石建筑|巨石建筑]]核心教义的信仰 | rowspan="2"| {{icon|no}} | rowspan="2"| {{icon|no}} |- ! 效果 | ; 公国效果 : {{Building county_opinion_add|10}} : {{Building development_growth_factor|0.15}} ; 地产效果 : {{Building monthly_income|good|3}} ; 领地效果 : {{Building monthly_learning_lifestyle_xp_gain_mult|0.1}} : {{Building monthly_piety|0.25}} : {{Building monthly_dynasty_prestige_mult|0.05}} : {{Building naval_movement_speed_mult|0.1}} |} |-| 描述 = {| class="mildtable plainlist" ! 等级 ! 名称 ! 内部 ID ! 描述 |- ! Ⅰ | 伟大巨石阵 | great_megalith_01 | ''伟大巨石阵是一个绵延的、规格大到令人瞠目结舌的石头圈,无数的小型场所延申到了乡间各地。此地对所有人开放,将全世界的膜拜者和朝圣者带到此地,让他们离崇拜的神明更近一步。'' |- ! Ⅱ | colspan="3"| {{icon|no}} |- ! Ⅲ | colspan="3"| {{icon|no}} |} </tabber> ==史实公国建筑== 史实公国建筑开局已建造,可以被其他公国建筑取代或者在之后重建。建造花费{{Building construction_time|very slow}}时间和{{Building cost_gold|3000}}。 <tabber> 游戏资料= {| class="mildtable plainlist" ! 建筑 ! 公国效果 ! 地产效果 ! 伯爵领效果 ! 男爵领 |- id="奥勒良城墙" | 奥勒良城墙<br>[[File:Structure aurelian walls.png|110px]] | * {{Building levy_size|0.15}} * {{Building tax_mult|0.15}} | * {{Building max_garrison|500}} * {{Building fort_level|3}} * {{Building garrison_size|0.5}} * {{Building travel_danger|-20}} | * {{Building development_growth|0.3}} * {{Building development_growth_factor|0.1}} * {{Building hostile_raid_time|0.5}} | 罗马 |- id="狄奥多西城墙" | 狄奥多西城墙<br>[[File:Structure theodosian walls.png|110px]] | * {{Building levy_size|0.15}} * {{Building tax_mult|0.15}} | * {{Building max_garrison|1000}} * {{Building monthly_income|10}} * {{Building fort_level|5}} * {{Building garrison_size|1}} * {{Building travel_danger|-20}} | * {{Building development_growth|0.4}} * {{Building development_growth_factor|0.2}} * {{Building levy_size|0.3}} * {{Building tax_mult|0.3}} * {{Building hostile_raid_time|0.5}} | 君士坦丁堡 |} |-| 描述= {| class="mildtable sortable plainlist" !建筑 !内部ID !描述 |- | 奥勒良城墙<br>[[File:Structure aurelian walls.png|100px]] | aurelian_walls_01 | ''奥勒良城墙建于罗马皇帝奥勒良和普罗布斯的统治期间。时至今日,依然提供了坚固的防御,完整地环护着罗马七丘。'' |- | 狄奥多西城墙<br>[[File:Structure theodosian walls.png|100px]] | theodosian_walls_01 | ''狄奥多西城墙建造于五世纪早期狄奥多西二世皇帝统治期间,至今仍是人力建造的最令人敬畏的防御工事之一。'' |} </tabber> ==参考资料== <references /> [[Category:建筑]] [[en:duchy_buildings]]
摘要:
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