十字军之王3
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{{version|1.1}}{{需要翻译}} [[File:CK3 Scopes.png|thumb|right|CK3作用域概览图表]] '''作用域'''('''Scopes''')用于在[[scripting|脚本]]中选择指定[[触发器|条件]]或[[指令]]的作用范围。 == 用法 == 作用域右侧始终有花括号存在: <pre> <scope_name> = { #Stuff to execute in the scope. } </pre> 但是并非所有花括号都是作用域:可能是函数 (<code>option</code>, <code>trigger</code>,...),运算符 (<code>AND</code>),流控制语句(<code>if</code>, <code>limit</code>),或者是复杂条件或者命令的子语句(<code>create_character</code>, ...)。 有多种类型的作用域可以从脚本中访问。其中包括,但不限于:角色,头衔/职位,省份,战争,单位,宗教,信仰,文化。 Scopes can be nested, and are usually relative to the scope from which there are called, except for the ones that are global and can be called from "Any" scope. In Jomini, Scopes can also be chained without nesting: <pre> root.mother.father.killer = { #Things we want to do with the killer of the father of the mother of the root character. } </pre> We can also directly compare scopes for equality: <pre> trigger = { root.mother = scope:other_character.mother } </pre> In CK3, the ability to save and recall scopes has been vastly simplified by the addition of the <code>save_scope_as</code> command, which can save a given scope under a name, to be recalled later: <pre> <scope> = { save_scope_as = <scope_name> } scope:<scope_name> = { #Stuff to execute in the scope. } </pre> Saved scopes will stay saved within the current code chain, that is, they will remain accessible until every action/event/effect/etc that is run as a result of the current one has been evaluated to completion. They will only be accessible in the given code chain. For example, if there is an event chain that takes years to complete, a scope saved in the initial event will remain accessible until the concluding event, but will not be accessible to any other events that may occur during that time frame. Triggers and effects in scopes are only evaluated and executed if the scope exists. This can be used with <code>always = yes</code> to check for the existence of a scope in a trigger or for effects that you only want to execute if, for example, a character's religion has a religious head. Note that the condition tooltips within <code>any_</code> scopes are misleading and only show whether the conditions are satisfied for one specific, seemingly randomly-chosen thing contained within the scope, and thus may show that some conditions are false even when the scope itself evaluates to true. These are best overridden with a <code>custom_tooltip</code>. == 作用域列表 == === 文化 === {| class="mildtable sortable" |- ! Scope ! Description ! To scope ! Version added |- | culture_head | | character | 1.0 |- |<section begin=CultureGroupScope /> culture_group | Usable in culture, landed title, character and province scopes. | culture group | 1.0<section end=CultureGroupScope /> |} === Landed title === {| class="mildtable sortable" |- ! Scope ! Description ! To scope ! Version added |- | <section begin=titleID/> title:''%title id%'' | | landed title | 1.0<section end=titleID/> |- |<section begin=BaronyControllerScope /> barony_controller | Usable in landed title and province scopes. | character | 1.0<section end=BaronyControllerScope /> |- |<section begin=CountyControllerScope /> county_controller | Usable in landed title and province scopes. | character | 1.0<section end=CountyControllerScope /> |- | current_heir | | character | 1.0 |- | holder | | character | 1.0 |- | lessee | | character | 1.0 |- | previous_holder | | character | 1.0 |- |<section begin=CultureScope /> culture | Usable in landed title, character and province scopes. | culture | 1.0<section end=CultureScope /> |- |{{#lst:Scopes|CultureGroupScope}} |- | controlled_faith | | faith | 1.0 |- |<section begin=FaithScope /> faith | Usable in landed title, character, province and great holy war scopes. | faith | 1.0<section end=FaithScope /> |- |<section begin=BaronyScope /> barony | Usable in landed title and province scopes. | landed title | 1.0<section end=BaronyScope /> |- |<section begin=CountyScope /> county | Usable in landed title and province scopes. | landed title | 1.0<section end=CountyScope /> |- | de_facto_liege | | landed title | 1.0 |- | de_jure_liege | | landed title | 1.0 |- |<section begin=DuchyScope /> duchy | Usable in landed title and province scopes. | landed title | 1.0<section end=DuchyScope /> |- |<section begin=EmpireScope /> empire | Usable in landed title and province scopes. | landed title | 1.0<section end=EmpireScope /> |- |<section begin=KingdomScope /> kingdom | Usable in landed title and province scopes. | landed title | 1.0<section end=KingdomScope /> |- | lessee_title | | landed title | 1.0 |- | title_capital_county | | landed title | 1.0 |- | title_province | | province | 1.0 |- |<section begin=ReligionScope /> religion | Usable in landed title and province scopes. | religion | 1.0<section end=ReligionScope /> |} === Dynasty house === {| class="mildtable sortable" |- ! Scope ! Description ! To scope ! Version added |- | house_head | | character | 1.0 |} === Dynasty === {| class="mildtable sortable" |- ! Scope ! Description ! To scope ! Version added |- | dynasty | | character | 1.0 |} === Secret === {| class="mildtable sortable" |- ! Scope ! Description ! To scope ! Version added |- | secret_owner | | character | 1.0 |- | secret_target | | character | 1.0 |} === Holy order === {| class="mildtable sortable" |- ! Scope ! Description ! To scope ! Version added |- | holy_order_patron | | character | 1.0 |- | leader | | character | 1.0 |- | title | | landed title | 1.0 |} === Character === {| class="mildtable sortable" |- ! Scope ! Description ! To scope ! Version added |- | commanding_army | | army | 1.0 |- | knight_army | | army | 1.0 |- | betrothed | | character | 1.0 |- | concubinist | | character | 1.0 |- | court_owner | | character | 1.0 |- | designated_heir | | character | 1.0 |- | employer | | character | 1.0 |- | father | | character | 1.0 |- | ghw_beneficiary | | character | 1.0 |- | host | | character | 1.0 |- | imprisoner | | character | 1.0 |- | killer | | character | 1.0 |- | liege | | character | 1.0 |- | liege_or_court_owner | | character | 1.0 |- | matchmaker | | character | 1.0 |- | mother | | character | 1.0 |- | player_heir | | character | 1.0 |- | pregnancy_assumed_father | | character | 1.0 |- | pregnancy_real_father | | character | 1.0 |- | primary_heir | | character | 1.0 |- | primary_partner | | character | 1.0 |- | primary_spouse | | character | 1.0 |- | real_father | | character | 1.0 |- | realm_priest | | character | 1.0 |- | top_liege | | character | 1.0 |- | council_task | | council task | 1.0 |- |{{#lst:Scopes|CultureScope}} |- |{{#lst:Scopes|CultureGroupScope}} |- | dynasty | | dynasty | 1.0 |- | house | | dynasty house | 1.0 |- | joined_faction | | faction | 1.0 |- |{{#lst:Scopes|FaithScope}} |- | capital_barony | | landed title | 1.0 |- | capital_county | | landed title | 1.0 |- | primary_title | | landed title | 1.0 |- | capital_province | | province | 1.0 |- |<section begin=LocationScope /> location | Usable in character, army and combat scopes. | province | 1.0<section end=LocationScope /> |- | religion | | religion | 1.0 |} === Army === {| class="mildtable sortable" |- ! Scope ! Description ! To scope ! Version added |- | army_commander | | character | 1.0 |- | army_owner | | character | 1.0 |- |{{#lst:Scopes|LocationScope}} |} === Province === {| class="mildtable sortable" |- ! Scope ! Description ! To scope ! Version added |- |{{#lst:Scopes|BaronyControllerScope}} |- |{{#lst:Scopes|CountyControllerScope}} |- | province_owner | | character | 1.0 |- |{{#lst:Scopes|CultureScope}} |- |{{#lst:Scopes|CultureGroupScope}} |- |{{#lst:Scopes|FaithScope}} |- |{{#lst:Scopes|BaronyScope}} |- |{{#lst:Scopes|CountyScope}} |- |{{#lst:Scopes|DuchyScope}} |- |{{#lst:Scopes|EmpireScope}} |- |{{#lst:Scopes|KingdomScope}} |- |{{#lst:Scopes|ReligionScope}} |} === Faith === {| class="mildtable sortable" |- ! Scope ! Description ! To scope ! Version added |- | religious_head | | character | 1.0 |- | great_holy_war | | great holy war | 1.0 |- | religious_head_title | | landed title | 1.0 |- |{{#lst:Scopes|ReligionScope}} |} === Great holy war === {| class="mildtable sortable" |- ! Scope ! Description ! To scope ! Version added |- | ghw_designated_winner | | character | 1.0 |- | ghw_target_character | | character | 1.0 |- | ghw_title_recipient | | character | 1.0 |- |- | ghw_war_declarer | | character | 1.0 |- |{{#lst:Scopes|FaithScope}} |- | ghw_target_title | | landed title | 1.0 |- |{{#lst:Scopes|ReligionScope}} |- | ghw_war | | war | 1.0 |} === Combat side === {| class="mildtable sortable" |- ! Scope ! Description ! To scope ! Version added |- | side_commander | | character | 1.0 |- | side_primary_participant | | character | 1.0 |- | combat | | combat | 1.0 |- | enemy_side | | combat side | 1.0 |} === Scheme === {| class="mildtable sortable" |- ! Scope ! Description ! To scope ! Version added |- | scheme_defender | | character | 1.0 |- | scheme_owner | | character | 1.0 |- | scheme_target | | combat | 1.0 |} === Council task === {| class="mildtable sortable" |- ! Scope ! Description ! To scope ! Version added |- | councillor | | character | 1.0 |} === Color === {| class="mildtable sortable" |- ! Scope ! Description ! To scope ! Version added |- | blue | | value | 1.0 |- | brightness | | value | 1.0 |- | green | | value | 1.0 |- | hue | | value | 1.0 |- | red | | value | 1.0 |- | saturation | | value | 1.0 |} === War === {| class="mildtable sortable" |- ! Scope ! Description ! To scope ! Version added |- | casus_belli | | casus belli | 1.0 |- |<section begin=ClaimantScope /> claimant | Usable in war and casus belli scopes. | character | 1.0<section end=ClaimantScope /> |- |<section begin=PrimaryAttackerScope /> primary_attacker | Usable in war and casus belli scopes. | character | 1.0<section end=PrimaryAttackerScope /> |- |<section begin=PrimaryDefenderScope /> primary_defender | Usable in war and casus belli scopes. | character | 1.0<section end=PrimaryDefenderScope /> |} === Casus belli === {| class="mildtable sortable" |- ! Scope ! Description ! To scope ! Version added |- |{{#lst:Scopes|ClaimantScope}} |- |{{#lst:Scopes|PrimaryAttackerScope}} |- |{{#lst:Scopes|PrimaryDefenderScope}} |- | war | | war | 1.0 |} === Combat === {| class="mildtable sortable" |- ! Scope ! Description ! To scope ! Version added |- | combat_attacker | | combat side | 1.0 |- | combat_defender | | combat side | 1.0 |- |{{#lst:Scopes|LocationScope}} |- | combat_war | | war | 1.0 |} === Story cycle === {| class="mildtable sortable" |- ! Scope ! Description ! To scope ! Version added |- | story_owner | | character | 1.0 |} === Faction === {| class="mildtable sortable" |- ! Scope ! Description ! To scope ! Version added |- | faction_leader | | character | 1.0 |- | faction_target | | character | 1.0 |- | special_character | | character | 1.0 |- | special_title | | landed title | 1.0 |- | faction_war | | war | 1.0 |} === Activity === {| class="mildtable sortable" |- ! Scope ! Description ! To scope ! Version added |- | activity_owner | | character | 1.0 |- | activity_province | | province | 1.0 |} == References == <references/> {{Modding navbox}} [[Category:模组制作]] {{Mechanics navbox}} [[en:Scopes]]
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