莊園

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Every head of a Noble Family gains an Estate. While at peace the Estate can be moved every 6 months at a cost of  Gold that scales with the Villa's level. The appearance of buildings in the Estate window depends on the character's culture and the terrain depends on the terrain of the barony where the Estate is located. Constructing or upgrading anything in the Estate takes 2 years.

Villa[編輯 | 編輯原始碼]

Every Estate contains a Villa, and its level determines how many buildings can be constructed in the Estate.

Level
Effect
File:Domicile building villa.png Villa File:Domicile building manor.png Manor File:Domicile building mansion.png Mansion File:Domicile building estate.png Estate File:Domicile building grand estate.png Grand Estate
Enemy Raid Estate Scheme Success Chance -2.5% -5% -7.5% -10%
Investment Capacity +10 +20 +30 +40
Monthly Gold +0.25 +0.50 +1.00 +1.50 +2.25
Monthly Gold +2% +5% +10%
Monthly Influence +1.00 +1.50 +2.00 +2.50 +3.00
Building slots +2 +3 +4 +5 +6
Upgrade slots 2 4 6 8 10
Cost 450 600 750 900
Move Estate cost 20 40 60 80 100
Required innovation  City Planning  Manorialism  Urbanization  Cranes

Upgrades[編輯 | 編輯原始碼]

Depending on its level, the Villa can have up to 10 upgrades which provide various bonuses.

Upgrade Level 1 effects Level 2 effects Level 3 effects Level 4 effects Level 5 effects
Wine Room
File:Domicile building cellar.png
Activity feast.png Unlocks Wine Selection activity option Activity feast.png Unlocks Adequate Wine Selection activity option Activity feast.png Unlocks Generous Wine Selection activity option No No
Bath
File:Domicile building bath.png
  • +3 Attraction Opinion
  • +20% Safe Treatments Success Chance
  • Small Boost to Disease Resistance Health
  • +6 Attraction Opinion
  • +20% Safe Treatments Success Chance
  • Small Boost to Disease Resistance Health
  • +5 Plague Resistance
  • +9 Attraction Opinion
  • +20% Safe Treatments Success Chance
  • Small Boost to Disease Resistance Health
  • +5 Plague Resistance
  • +12 Attraction Opinion
  • +20% Safe Treatments Success Chance
  • Small Boost to Disease Resistance Health
  • +10 Plague Resistance
No
Courtyard
File:Domicile building courtyard.png
  • +5 Opinion from Feasts in the barony
  • (scheme phase lengthTemplate:Icon中的未知key) -3 Days Political Scheme Phase Length
  • +5 Opinion from Feasts in the barony
  • (scheme phase lengthTemplate:Icon中的未知key) -6 Days Political Scheme Phase Length
  • -20% Feast Cost
  • +5 Opinion from Feasts in the barony
  • (scheme phase lengthTemplate:Icon中的未知key) -9 Days Political Scheme Phase Length
  • -20% Feast Cost
  • +5 Opinion from Feasts in the barony
  • (scheme phase lengthTemplate:Icon中的未知key) -12 Days Political Scheme Phase Length
  • -20% Feast Cost
No
Fine Living Quarters
File:Domicile building living quarters.png
  • Tab intrigue.png Unlocks the Ingratiate Family scheme
  • Diplomacy lifestyle.png +5% Diplomacy Lifestyle Experience Gain
  • (scheme phase lengthTemplate:Icon中的未知key) -10 Days Personal Scheme Phase Length
  • Tab intrigue.png Unlocks the Ingratiate Family scheme
  • Diplomacy lifestyle.png +10% Diplomacy Lifestyle Experience Gain
  • (scheme phase lengthTemplate:Icon中的未知key) -20 Days Personal Scheme Phase Length
  • +5% Initial Personal Scheme Success Chance
  • +5 House Opinion
  • Tab intrigue.png Unlocks the Ingratiate Family scheme
  • Diplomacy lifestyle.png +15% Diplomacy Lifestyle Experience Gain
  • (scheme phase lengthTemplate:Icon中的未知key) -30 Days Personal Scheme Phase Length
  • +10% Initial Personal Scheme Success Chance
  • +5 House Opinion
  • Tab intrigue.png Unlocks the Ingratiate Family scheme
  • Diplomacy lifestyle.png +20% Diplomacy Lifestyle Experience Gain
  • (scheme phase lengthTemplate:Icon中的未知key) -40 Days Personal Scheme Phase Length
  • +15% Initial Personal Scheme Success Chance
  • +10 House Opinion
No
Prison Cell
File:Domicile building prison.png
  • +5% Dread Gain
  • +5% Monthly Income from Hostages
  • +10% Dread Gain
  • +10% Monthly Income from Hostages
  • +60 Influence per Tortured Secret
  • +15% Dread Gain
  • +15% Monthly Income from Hostages
  • +60 Influence per Tortured Secret
  • +5% Monthly Renown from Hostages
  • +20% Dread Gain
  • +20% Monthly Income from Hostages
  • +60 Influence per Tortured Secret
  • +10% Monthly Renown from Hostages
No
Private Study
File:Domicile building tutor.png
  • Tab intrigue.png Unlocks the Mentor in Governance scheme
  • Stewardship lifestyle.png +5% Stewardship Lifestyle Experience Gain
  • Tab intrigue.png Unlocks the Mentor in Governance scheme
  • Stewardship lifestyle.png +10% Stewardship Lifestyle Experience Gain
  • (governor efficiencyTemplate:Icon中的未知key) +10% Governor Efficiency
  • Tab intrigue.png Unlocks the Mentor in Governance scheme
  • Stewardship lifestyle.png +15% Stewardship Lifestyle Experience Gain
  • (governor efficiencyTemplate:Icon中的未知key) +10% Governor Efficiency
  • (governor efficiencyTemplate:Icon中的未知key) +5% Governor Efficiency for House Members
  • Tab intrigue.png Unlocks the Mentor in Governance scheme
  • Stewardship lifestyle.png +20% Stewardship Lifestyle Experience Gain
  • (governor efficiencyTemplate:Icon中的未知key) +10% Governor Efficiency
  • (governor efficiencyTemplate:Icon中的未知key) +5% Governor Efficiency for House Members
  • File:Trait governor.png +50% Governor Trait Experience from Contracts
No
Servant's Quarters
File:Domicile building servant.png
  • Intrigue lifestyle.png +5% Intrigue Lifestyle Experience Gain
  • (scheme phase lengthTemplate:Icon中的未知key) -10 Days Hostile Scheme Phase Length
  • Intrigue lifestyle.png +10% Intrigue Lifestyle Experience Gain
  • (scheme phase lengthTemplate:Icon中的未知key) -10 Days Hostile Scheme Phase Length
  • Unlocks the Hire Agents decision
  • Intrigue lifestyle.png +15% Intrigue Lifestyle Experience Gain
  • (scheme phase lengthTemplate:Icon中的未知key) -10 Days Hostile Scheme Phase Length
  • Unlocks the Hire Agents decision
  • +5% Initial Hostile Scheme Success Chance
  • Intrigue lifestyle.png +20% Intrigue Lifestyle Experience Gain
  • (scheme phase lengthTemplate:Icon中的未知key) -10 Days Hostile Scheme Phase Length
  • Unlocks the Hire Agents decision
  • +10% Initial Hostile Scheme Success Chance
  • Tab intrigue.png +1 Max Hostile Schemes
No
Trophy Room
File:Domicile building trophy.png
Martial lifestyle.png +5% Martial Lifestyle Experience Gain
  • Martial lifestyle.png +10% Martial Lifestyle Experience Gain
  • +1 Prowess
  • Martial lifestyle.png +15% Martial Lifestyle Experience Gain
  • +1 Prowess
  • +3 Advantage
  • +60 Influence per won war for House Members
  • Martial lifestyle.png +20% Martial Lifestyle Experience Gain
  • +2 Prowess
  • +6 Advantage
  • +60 Influence per won war for House Members
No
Book Collection
File:Domicile building library.png
Learning lifestyle.png +5% Learning Lifestyle Experience Gain
  • Learning lifestyle.png +10% Learning Lifestyle Experience Gain
  • +10 Personal Physician Aptitude
  • Learning lifestyle.png +15% Learning Lifestyle Experience Gain
  • +10 Personal Physician Aptitude
  • +5% Legend Spread Chance
  • Learning lifestyle.png +25% Learning Lifestyle Experience Gain
  • +10 Personal Physician Aptitude
  • +10% Legend Spread Chance
No
  • Learning lifestyle.png +15% Learning Lifestyle Experience Gain
  • +10 Personal Physician Aptitude
  • -50% Tutor Salary Cost
  • Learning lifestyle.png +20% Learning Lifestyle Experience Gain
  • +10 Personal Physician Aptitude
  • -50% Tutor Salary Cost
  • +20 Tutor Aptitude
  • Yes Children can gain level 5 education traits
No
Guest Room
File:Domicile building guest.png
  • +2% Monthly Influence
  • +2 Courtier and Guest Opinion
  • +4% Monthly Influence
  • +2 Courtier and Guest Opinion
  • +5 Scheme Success Chance
  • +6% Monthly Influence
  • +4 Courtier and Guest Opinion
  • +5 Scheme Success Chance
  • +8% Monthly Influence
  • +4 Courtier and Guest Opinion
  • +15 Scheme Success Chance
  • +10% Monthly Influence
  • +6 Courtier and Guest Opinion
  • +15 Scheme Success Chance

Reception Hall[編輯 | 編輯原始碼]

The Reception Hall upgrade is unlocked by the third File:Administrative legacy track.png Bureaucracy legacy. Whenever a House members hosts a  Feast or Activity wedding.png Grand Wedding in the barony where the estate is located it adds +10  Legitimacy to the character who inherits the primary title. The counter is reset upon succession.

Level 1 effects Level 2 effects Level 3 effects Level 4 effects Level 5 effects
  • +2% Monthly Influence
  • +6% Monthly Influence
  • +10 House Investment Capacity
  • +12% Monthly Influence
  • +20 House Investment Capacity
  • +20% Monthly Influence
  • +30 House Investment Capacity
  • +30% Monthly Influence
  • +40 House Investment Capacity

Cabinet of Curiosities[編輯 | 編輯原始碼]

The Cabinet of Curiosities upgrade is unlocked by the fourth File:Administrative legacy track.png Bureaucracy legacy. It gives powerful bonuses but each upgrade requires a certain Quality, which is increased by putting artifacts inside from the upgrade menu. Doing this permanently removes the artifacts from the ruler. The amount of Quality increased is equal to each artifact's Rarity. The upgrade also allows the Request as House Head interaction to choose Artifacts and increases the quality of sponsored Inspirations.

Level 1 effects Level 2 effects (15 Quality) Level 3 effects (35 Quality)
  • +0.1 Monthly Influence
  • +1 Learning per Level of Influence
  • +0.3 Monthly Influence
  • +2 Learning per Level of Influence
  • +1 Stewardship per Level of Influence
  • +0.5 Monthly Renown
  • -50% Commission Artifact Decision Cost
  • +20 Antiquarian Aptitude
  • +0.2 Monthly Court Grandeur
  • +0.6 Monthly Influence
  • +4 Learning per Level of Influence
  • +2 Stewardship per Level of Influence
  • +1 Monthly Renown
  • -50% Commission Artifact Decision Cost
  • +20 Antiquarian Aptitude
  • +0.5 Monthly Court Grandeur
  • +10 General Opinion

Rustic Hearth[編輯 | 編輯原始碼]

The Rustic Hearth upgrade is unlocked as part of a random event that has a small chance to trigger each year.

Level 1 effects Level 2 effects Level 3 effects Level 4 effects
  • -5% Stress Gain
  • +5 Dynasty Opinion
  • -10% Stress Gain
  • +10 Dynasty Opinion
  • -20% Stress Gain
  • +15 Dynasty Opinion
  • +0.1 Monthly Renown
  • -30% Stress Gain
  • +20 Dynasty Opinion
  • +0.2 Monthly Renown
  • -40 Stress on White Peace for every House Member

Domicile buildings[編輯 | 編輯原始碼]

These buildings can only be constructed in Estates. All domicile buildings come in 3-6 levels. Many domicile buildings have multiple mutually-exclusive upgrade lines.

Guardhouse[編輯 | 編輯原始碼]

The Guardshouse has 4 levels and one upgrade path. The building allows the Request as House Head interaction to choose Knights.

Level 1 effects Level 2 effects Level 3 effects Level 4 effects
  • +2 Travel Safety
  • -5% Enemy Raid Estate Scheme Success Chance
  • -2% Initial Enemy Hostile Scheme Success Chance
  • +4 Travel Safety
  • -10% Enemy Raid Estate Scheme Success Chance
  • -4% Initial Enemy Hostile Scheme Success Chance
  • +5 Bodyguard Aptitude
  • +6 Travel Safety
  • -15% Enemy Raid Estate Scheme Success Chance
  • -6% Initial Enemy Hostile Scheme Success Chance
  • +5 Bodyguard Aptitude
  • Yes Request as House Head interaction can also pick Men-at-Arms
  • Unlocks the Bolster Estate Security decision
  • +8 Travel Safety
  • -20% Enemy Raid Estate Scheme Success Chance
  • -10% Initial Enemy Hostile Scheme Success Chance
  • +15 Bodyguard Aptitude
  • Yes Request as House Head interaction can also pick Men-at-Arms
  • Unlocks the Bolster Estate Security decision

Storage Barn[編輯 | 編輯原始碼]

The Storage Barn has 4 levels and two upgrade paths. The building allows the Request as House Head interaction to choose support for domicile building.

Level 1 effects Level 2 effects Level 3 effects Level 4 effects
  • +10% Supply Capacity
  • +25% Supply Capacity
  • +25% Supply Capacity
  • -5% Building Construction Cost
  • +0.1 Monthly Gold
  • +25% Supply Capacity
  • -15% Building Construction Cost
  • +0.2 Monthly Gold
  • +25% Supply Capacity
  • +5% Development Growth
  • +10 Popular Opinion
  • +2 Plague Resistance
  • +25% Supply Capacity
  • +15% Development Growth
  • +20 Popular Opinion
  • +7 Plague Resistance
  • Unlocks the Manipulate Grain Market decision

Barracks[編輯 | 編輯原始碼]

The Barracks has 6 levels and one upgrade path. The building allows the Request as House Head interaction to choose Knights or Men-at-Arms.

Level 1 effects Level 2 effects Level 3 effects Level 4 effects Level 5 effects Level 6 effects
  • +3% Skirmisher Damage
  • +1% Skirmisher Toughness
  • -2.5% Enemy Raid Estate Chance
  • +6% Skirmisher Damage
  • +2% Skirmisher Toughness
  • -5% Enemy Raid Estate Chance
  • +2% Spearmen Damage
  • +1% Spearmen Toughness
  • +2% Heavy Infantry Damage
  • +1% Heavy Infantry Toughness
  • +9% Skirmisher Damage
  • +3% Skirmisher Toughness
  • -7.5% Enemy Raid Estate Chance
  • +4% Spearmen Damage
  • +2% Spearmen Toughness
  • +4% Heavy Infantry Damage
  • +2% Heavy Infantry Toughness
  • +12% Skirmisher Damage
  • +4% Skirmisher Toughness
  • -10% Enemy Raid Estate Chance
  • +6% Spearmen Damage
  • +3% Spearmen Toughness
  • +6% Heavy Infantry Damage
  • +3% Heavy Infantry Toughness
  • +16% Skirmisher Damage
  • +7% Skirmisher Toughness
  • -12.5% Enemy Raid Estate Chance
  • +8% Spearmen Damage
  • +4% Spearmen Toughness
  • +8% Heavy Infantry Damage
  • +4% Heavy Infantry Toughness
  • +20% Skirmisher Damage
  • +10% Skirmisher Toughness
  • -15% Enemy Raid Estate Chance
  • +10% Spearmen Damage
  • +5% Spearmen Toughness
  • +10% Heavy Infantry Damage
  • +5% Heavy Infantry Toughness

Grain Field[編輯 | 編輯原始碼]

The Grain Field has 6 levels and one upgrade path.

Level 1 effects Level 2 effects Level 3 effects Level 4 effects Level 5 effects Level 6 effects
  • +5% Supply Limit
  • +0.3 Monthly Gold
  • +10% Development Growth
  • +10% Supply Limit
  • +0.5 Monthly Gold
  • +20% Development Growth
  • +15% Supply Limit
  • +0.8 Monthly Gold
  • +30% Development Growth
  • +20% Supply Limit
  • +1 Monthly Gold
  • +40% Development Growth
  • +25% Supply Limit
  • +1.3 Monthly Gold
  • +50% Development Growth
  • +30% Supply Limit
  • +1.6 Monthly Gold
  • +60% Development Growth

Market[編輯 | 編輯原始碼]

The Market has 6 levels and one upgrade path.

Level 1 effects Level 2 effects Level 3 effects Level 4 effects Level 5 effects Level 6 effects
  • +0.1 Monthly Gold
  • +10 Powerful Family Rating
  • +0.2 Monthly Gold
  • +10 Powerful Family Rating
  • +20% Influence when constructions finish
  • +0.3 Monthly Gold
  • +20 Powerful Family Rating
  • +40% Influence when constructions finish
  • -20% Request Council Position Cost
  • +0.4 Monthly Gold
  • +20 Powerful Family Rating
  • +60% Influence when constructions finish
  • -20% Request Council Position Cost
  • +0.5 Monthly Gold
  • +30 Powerful Family Rating
  • +80% Influence when constructions finish
  • -20% Request Council Position Cost
  • +0.6 Monthly Gold
  • +30 Powerful Family Rating
  • +100% Influence when constructions finish
  • -20% Request Council Position Cost

Olive Grove[編輯 | 編輯原始碼]

The Olive Grove has 6 levels and one upgrade path.

Level 1 effects Level 2 effects Level 3 effects Level 4 effects Level 5 effects Level 6 effects
  • +0.2 Monthly Gold
  • +1 Plague Resistance
  • +0.4 Monthly Gold
  • +2 Plague Resistance
  • +0.6 Monthly Gold
  • +4 Plague Resistance
  • +0.8 Monthly Gold
  • +6 Plague Resistance
  • +1 Monthly Gold
  • +8 Plague Resistance
  • +4 Attraction Opinion
  • +1.2 Monthly Gold
  • +11 Plague Resistance
  • +10 Attraction Opinion

Sentry Tower[編輯 | 編輯原始碼]

The Sentry Tower has 6 levels and one upgrade path.

Level 1 effects Level 2 effects Level 3 effects Level 4 effects Level 5 effects Level 6 effects
  • +2 Defender Advantage
  • +3% Control Growth
  • +10% Hostile Raid Time
  • -2.5% Enemy Raid Estate Chance
  • +4 Defender Advantage
  • +6% Control Growth
  • +20% Hostile Raid Time
  • -5% Enemy Raid Estate Chance
  • +2% Archer Damage
  • +1% Archer Toughness
  • +6 Defender Advantage
  • +9% Control Growth
  • +30% Hostile Raid Time
  • -7.5% Enemy Raid Estate Chance
  • +4% Archer Damage
  • +2% Archer Toughness
  • +8 Defender Advantage
  • +12% Control Growth
  • +50% Hostile Raid Time
  • -10% Enemy Raid Estate Chance
  • +6% Archer Damage
  • +3% Archer Toughness
  • Yes House Head can ask for MAA
  • +10 Defender Advantage
  • +15% Control Growth
  • +70% Hostile Raid Time
  • -12.5% Enemy Raid Estate Chance
  • +8% Archer Damage
  • +4% Archer Toughness
  • Yes House Head can ask for MAA
  • +12 Defender Advantage
  • +18% Control Growth
  • +100% Hostile Raid Time
  • -15% Enemy Raid Estate Chance
  • +10% Archer Damage
  • +5% Archer Toughness
  • Yes House Head can ask for MAA
  • Unlocks the Conduct Patrols in Governorship decision

Small Vineyard[編輯 | 編輯原始碼]

The Small Vineyard has 6 levels and one upgrade path.

Level 1 effects Level 2 effects Level 3 effects Level 4 effects Level 5 effects Level 6 effects
  • +0.2 Monthly Gold
  • +10% Influence from Wine Rooms
  • +0.4 Monthly Gold
  • +10% Influence from Wine Rooms
  • +0.6 Monthly Gold
  • +10% Influence from Wine Rooms
  • +0.8 Monthly Gold
  • +25% Influence from Wine Rooms
  • +1 Monthly Gold
  • +25% Influence from Wine Rooms
  • +1.2 Monthly Gold
  • +50% Influence from Wine Rooms

Garden[編輯 | 編輯原始碼]

The Garden has 6 levels and two upgrade paths.

Level 1 effects Level 2 effects Level 3 effects Level 4 effects Level 5 effects Level 6 effects
  • +0.1 Monthly Prestige
  • +10% Stress Loss
  • +10 Court Gardener Aptitude
  • +0.2 Monthly Prestige
  • +20% Stress Loss
  • +10 Court Gardener Aptitude
  • +0.3 Monthly Prestige
  • +30% Stress Loss
  • +10 Court Gardener Aptitude
  • +0.4 Monthly Prestige
  • +40% Stress Loss
  • +15 Court Gardener Aptitude
  • +5 Courtier Opinion
  • +0.5 Monthly Prestige
  • +50% Stress Loss
  • +15 Court Gardener Aptitude
  • +10 Courtier Opinion
  • +0.6 Monthly Prestige
  • +60% Stress Loss
  • +15 Court Gardener Aptitude
  • +15 Courtier Opinion
  • +0.3 Monthly Prestige
  • +30% Stress Loss
  • +15 Court Gardener Aptitude
  • +0.2 Monthly Gold
  • +0.1 Monthly Development
  • Small Boost to Disease Resistance
  • +0.3 Monthly Prestige
  • +30% Stress Loss
  • +15 Court Gardener Aptitude
  • +0.4 Monthly Gold
  • +0.2 Monthly Development
  • Small Boost to Disease Resistance
  • +0.3 Monthly Prestige
  • +30% Stress Loss
  • +15 Court Gardener Aptitude
  • +0.6 Monthly Gold
  • +0.3 Monthly Development
  • Medium Boost to Disease Resistance

Workshop[編輯 | 編輯原始碼]

The Workshop has 6 levels and three upgrade paths.

Level 1 effects Level 2 effects Level 3 effects Level 4 effects Level 5 effects Level 6 effects
  • +0.2 Monthly Gold
  • -5% Domicile Construction Time
  • +0.3 Monthly Gold
  • -10% Domicile Construction Time
  • +0.4 Monthly Gold
  • -15% Domicile Construction Time
  • Higher quality of Sponsored Inspirations
  • +0.5 Monthly Gold
  • -15% Domicile Construction Time
  • Higher quality of Sponsored Inspirations
  • -50% Commission Artifact Cost
  • +0.6 Monthly Gold
  • -20% Domicile Construction Time
  • Higher quality of Sponsored Inspirations
  • -50% Commission Artifact Cost
  • +0.7 Monthly Gold
  • -20% Domicile Construction Time
  • Higher quality of Sponsored Inspirations
  • -50% Commission Artifact Cost
  • +20 Antiquarian Aptitude
  • +0.4 Monthly Gold
  • -15% Domicile Construction Time
  • -5% Building Construction Time
  • -5% Building Construction Cost
  • +0.5 Monthly Gold
  • -20% Domicile Construction Time
  • -10% Building Construction Time
  • -10% Building Construction Cost
  • +0.6 Monthly Gold
  • -25% Domicile Construction Time
  • -15% Building Construction Time
  • -15% Building Construction Cost
  • -5% Holding Construction Time
  • -5% Holding Construction Cost
  • +0.7 Monthly Gold
  • -30% Domicile Construction Time
  • -20% Building Construction Time
  • -20% Building Construction Cost
  • -10% Holding Construction Time
  • -10% Holding Construction Cost
  • +0.5 Monthly Gold
  • -10% Domicile Construction Time
  • +5% Monthly Prestige
  • Higher sed quality of Sponsored Inspirations
  • +0.7 Monthly Gold
  • -10% Domicile Construction Time
  • +10% Monthly Prestige
  • Higher quality of Sponsored Inspirations
  • +0.9 Monthly Gold
  • -10% Domicile Construction Time
  • +15% Monthly Prestige
  • Higher quality of Sponsored Inspirations
  • +1.1 Monthly Gold
  • -10% Domicile Construction Time
  • +20% Monthly Prestige
  • Higher quality of Sponsored Inspirations

Shrine[編輯 | 編輯原始碼]

The Shrine has 6 levels and three upgrade paths. The last upgrade path is only available if the faith has the Monasticism tenet.

Level 1 effects Level 2 effects Level 3 effects Level 4 effects Level 5 effects Level 6 effects
  • +0.1 Monthly Piety
  • +60 Influence from Clergy Support
  • +0.2 Monthly Piety
  • +90 Influence from Clergy Support
  • +0.3 Monthly Piety
  • +120 Influence from Clergy Support
  • +0.3 Monthly Piety
  • +120 Influence from Clergy Support
  • +3% Monthly Renown
  • +10% Inherited influence
  • +0.3 Monthly Piety
  • +120 Influence from Clergy Support
  • +6% Monthly Renown
  • +20% Inherited influence
  • +0.3 Monthly Piety
  • +120 Influence from Clergy Support
  • +10% Monthly Renown
  • +30% Inherited influence
  • +0.5 Monthly Piety
  • +150 Influence from Clergy Support
  • +0.3 Monthly Gold
  • +5 Clergy Opinion
  • -10% Change State Faith Cost
  • +0.7 Monthly Piety
  • +180 Influence from Clergy Support
  • +0.7 Monthly Gold
  • +10 Clergy Opinion
  • -10% Change State Faith Cost
  • +1 Monthly Piety
  • +240 Influence from Clergy Support
  • +1.2 Monthly Gold
  • +15 Clergy Opinion
  • -10% Change State Faith Cost
  • +0.3 Monthly Piety
  • +150 Influence from Clergy Support
  • +5% Monthly Piety
  • +0.6 Monthly Gold
  • Unlocks the Commission Icon decision
  • +0.3 Monthly Piety
  • +180 Influence from Clergy Support
  • +10% Monthly Piety
  • +1.4 Monthly Gold
  • Unlocks the Commission Icon decision
  • +0.3 Monthly Piety
  • +240 Influence from Clergy Support
  • +15% Monthly Piety
  • +2.4 Monthly Gold
  • Unlocks the Commission Icon decision

Stables[編輯 | 編輯原始碼]

The Stables has 6 levels and three upgrade paths. The last upgrade path is only available if the culture has the Roman Ceremonies tradition.

Level 1 effects Level 2 effects Level 3 effects Level 4 effects Level 5 effects Level 6 effects
(army speedTemplate:Icon中的未知key) +1% Army Movement Speed
  • (army speedTemplate:Icon中的未知key) +3% Army Movement Speed
  • File:Estate mounts option.png Magnificent Horses travel option
  • Unlocks Adopt Puppy decision
  • +1 Prowess
  • -10% Stress Gain
  • +10% Hunt Success Chance
  • (army speedTemplate:Icon中的未知key) +3% Army Movement Speed
  • File:Estate mounts option.png Magnificent Horses travel option
  • Unlocks Adopt Puppy decision
  • +1 Prowess
  • -20% Stress Gain
  • +10% Hunt Success Chance
  • +1 Diplomacy
  • -20% Hunt Cost
  • (army speedTemplate:Icon中的未知key) +3% Army Movement Speed
  • File:Estate mounts option.png Magnificent Horses travel option
  • Unlocks Adopt Puppy decision
  • +2 Prowess
  • -40% Stress Gain
  • +15% Hunt Success Chance
  • +1 Diplomacy
  • -20% Hunt Cost
  • +20 Master of the Hunt Aptitude

Pastures[編輯 | 編輯原始碼]

The Pastures has 6 levels and four upgrade paths. Each upgrade path is only available if the culture has can recruit the improved type of men-at-arms.

Level 1 effects Level 2 effects Level 3 effects Level 4 effects Level 5 effects Level 6 effects
  • -15% Grain Fields Cost
  • +2% Light Cavalry Damage
  • +1% Light Cavalry Toughness
  • +5% Light Cavalry Maintenance
  • -15% Grain Fields Cost
  • +4% Light Cavalry Damage
  • +2% Light Cavalry Toughness
  • +10% Light Cavalry Maintenance
  • -25% Grain Fields Cost
  • +6% Light Cavalry Damage
  • +3% Light Cavalry Toughness
  • +15% Light Cavalry Maintenance
  • -25% Grain Fields Cost
  • +8% Light Cavalry Damage
  • +4% Light Cavalry Toughness
  • +20% Light Cavalry Maintenance
  • +4% Heavy Cavalry Damage
  • +2% Heavy Cavalry Toughness
  • +5% Heavy Cavalry Maintenance
  • -35% Grain Fields Cost
  • +10% Light Cavalry Damage
  • +5% Light Cavalry Toughness
  • +25% Light Cavalry Maintenance
  • +8% Heavy Cavalry Damage
  • +4% Heavy Cavalry Toughness
  • +10% Heavy Cavalry Maintenance
  • -35% Grain Fields Cost
  • +12% Light Cavalry Damage
  • +6% Light Cavalry Toughness
  • +30% Light Cavalry Maintenance
  • +12% Heavy Cavalry Damage
  • +6% Heavy Cavalry Toughness
  • +15% Heavy Cavalry Maintenance
  • -25% Grain Fields Cost
  • +6% Light Cavalry Damage
  • +3% Light Cavalry Toughness
  • +15% Light Cavalry Maintenance
  • +4% Archer Cavalry Damage
  • +2% Archer Cavalry Toughness
  • +5% Archer Cavalry Maintenance
  • -25% Grain Fields Cost
  • +6% Light Cavalry Damage
  • +3% Light Cavalry Toughness
  • +15% Light Cavalry Maintenance
  • +8% Archer Cavalry Damage
  • +4% Archer Cavalry Toughness
  • +10% Archer Cavalry Maintenance
  • -25% Grain Fields Cost
  • +6% Light Cavalry Damage
  • +3% Light Cavalry Toughness
  • +15% Light Cavalry Maintenance
  • +12% Archer Cavalry Damage
  • +6% Archer Cavalry Toughness
  • +20% Archer Cavalry Maintenance
  • -25% Grain Fields Cost
  • +6% Light Cavalry Damage
  • +3% Light Cavalry Toughness
  • +15% Light Cavalry Maintenance
  • +4% Camel Cavalry Damage
  • +2% Camel Cavalry Toughness
  • +5% Camel Cavalry Maintenance
  • -25% Grain Fields Cost
  • +6% Light Cavalry Damage
  • +3% Light Cavalry Toughness
  • +15% Light Cavalry Maintenance
  • +8% Camel Cavalry Damage
  • +4% Camel Cavalry Toughness
  • +10% Camel Cavalry Maintenance
  • -25% Grain Fields Cost
  • +6% Light Cavalry Damage
  • +3% Light Cavalry Toughness
  • +15% Light Cavalry Maintenance
  • +12% Camel Cavalry Damage
  • +6% Camel Cavalry Toughness
  • +20% Camel Cavalry Maintenance
  • -25% Grain Fields Cost
  • +6% Light Cavalry Damage
  • +3% Light Cavalry Toughness
  • +15% Light Cavalry Maintenance
  • +6% Elephant Cavalry Damage
  • +3% Elephant Cavalry Toughness
  • +5% Elephant Cavalry Maintenance
  • -25% Grain Fields Cost
  • +6% Light Cavalry Damage
  • +3% Light Cavalry Toughness
  • +15% Light Cavalry Maintenance
  • +12% Elephant Cavalry Damage
  • +6% Elephant Cavalry Toughness
  • +10% Elephant Cavalry Maintenance
  • -25% Grain Fields Cost
  • +6% Light Cavalry Damage
  • +3% Light Cavalry Toughness
  • +15% Light Cavalry Maintenance
  • +18% Elephant Cavalry Damage
  • +9% Elephant Cavalry Toughness
  • +20% Elephant Cavalry Maintenance

Mulberry Copse[編輯 | 編輯原始碼]

The Mulberry Copse has 6 levels and one upgrade path. It can only be constructed after taking the Establish Silk Production decision.

Level Monthly Gold Monthly Influence Initial Political Scheme Success Chance Silk Regalia decision
Mulberry Copse 0.1 0.1 +3% No
Mulberry Grove 0.1 0.1 +6% No
Modest Magnanery 0.2 0.2 +9% No
Large Magnanery 0.3 0.25 +12% Yes
Advanced Magnanery 0.3 0.3 +16% Yes
Mulberry Plantation 0.4 0.4 +20% Yes

References[編輯 | 編輯原始碼]