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:#'''皇家版''' - 建议零售价:79.99$ | :#'''皇家版''' - 建议零售价:79.99$ | ||
:::* 基础游戏 | :::* 基础游戏 | ||
:::* 扩展包,包含接下来的三个DLC和补充包: '''阿拔斯宫廷风尚'''、'''北境群雄'''、'''皇 | :::* 扩展包,包含接下来的三个DLC和补充包: '''阿拔斯宫廷风尚'''、'''北境群雄'''、'''皇廷( 未 推出)'''与一个未知风味包。 | ||
:* 所有版本都包括预售奖励: '''神圣罗马帝国服饰''' | :* 所有版本都包括预售奖励: '''神圣罗马帝国服饰''' | ||
:* 预售奖励建议零售价2.99$ | :* 预售奖励建议零售价2.99$ | ||
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{{icon|ck3b}} 季票(两年票)包含什么内容? | {{icon|ck3b}} 季票(两年票)包含什么内容? | ||
:*'''扩展包''': | :* '''扩展包''': | ||
:** 扩展包奖励:'''阿拔斯宫廷风尚''' | :** 扩展包奖励:'''阿拔斯宫廷风尚''' | ||
:*** 中东和北非的一套额外服装和化妆服装选项。 | :*** 中东和北非的一套额外服装和化妆服装选项。 | ||
:** 第一个风味包: '''北境群雄''' | :** 第一个风味包: '''北境群雄''' | ||
:** 第一个主要扩展包: '''皇 | :** 第一个主要扩展包: '''皇廷( 未 推出)''' | ||
:** 第二个风味包: 未知 | :** 第二个风味包: 未知 | ||
:* '''预售奖励''': 神圣罗马帝国服饰 | :* '''预售奖励''': 神圣罗马帝国服饰 | ||
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{{icon|ck3b}} ''CK3里会有白化病患者吗?'' | {{icon|ck3b}} ''CK3里会有白化病患者吗?'' | ||
:* 会有!具体内容请看[https://zhuanlan.zhihu.com/p/163425024 开发日志#34 | 7/21 都是看脸而已] | :* 会有!具体内容请看[https://zhuanlan.zhihu.com/p/163425024 开发日志#34 | 7/21 都是看脸而已]] | ||
{{icon|ck3b}} ''3D模型会不会反应角色身上的一切,如畸形,没有四肢等?'' | {{icon|ck3b}} ''3D模型会不会反应角色身上的一切,如畸形,没有四肢等?'' | ||
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[[File:Steam event header.png|center]] | [[File:Steam event header.png|center]] | ||
=== | === Dynasties, Houses === | ||
{{icon|ck3b}} '' | {{icon|ck3b}} ''Can we transfer baron level vassals to other vassals?'' | ||
:* | :* You cannot transfer barony vassals out of a given county, and the county holder will always be that baron's liege. | ||
{{icon|ck3b}} '' | {{icon|ck3b}} ''Can we inherit baronies from other counties and detach them as our direct vassals?'' | ||
:* | :* No. You can still inherit baronies from your own counties, but not from a county belonging to someone else. If such a situation would happen, it will be inherited by the county holder instead. | ||
:* | :* As stated already, baronies will always be considered to be a part of a county. However, we do have a concept of leasing baronies to other rulers, such as Holy Orders. This effectively gives them control of the holding along with the income it generates, without it "leaving" your realm. | ||
{{icon|ck3b}} '' | {{icon|ck3b}} ''Are the Barons characters or do they work as a community or "building"?'' | ||
:* | :* They are still very much held by actual characters. We just put less emphasis on them. | ||
{{icon|ck3b}} '' | {{icon|ck3b}} ''How do Legacies work in terms of mixing-and-matching? That is, when I accumulate enough Renown for a Legacy pick, can I take any that's available for me, or when I start down a track am I locked in until I finish it?'' | ||
:* | :* You can take any, but you're going to want to progress down an entire track before starting a new one. The Legacies at the end are much more powerful than the ones at the start. | ||
{{icon|ck3b}} ''AI | {{icon|ck3b}} ''Are AI characters motivated to create houses of their own so we get to see some glorious sprawling dynasties?'' | ||
:* | :* Oh, very much so. | ||
{{icon|ck3b}} '' | {{icon|ck3b}} ''If I found a house, can I choose the name and motto?'' | ||
:* | :* Of course! | ||
{{icon|ck3b}} '' | {{icon|ck3b}} ''Will cadet branches shields have representation of the founding houses coat of arms like the cadet branches of House bourbon?'' | ||
:* | :* Cadet branch coat of arms are partially based on the house they split off from. | ||
{{icon|ck3b}} '' | {{icon|ck3b}} ''Will all known dynastic/heraldic shields be in the game from the start.'' | ||
:* | :* Not all of them, no. But we are actively working to make as many of them as historically accurate and immersive as possible. I think that heraldry nerds will really like what we are doing. | ||
{{icon|ck3b}} '' | {{icon|ck3b}} ''Is it possible for you to lose the status of the head of the dynasty by family conflict for example, like a younger brother fighting you for it?'' | ||
:* | :* Technically yes, if that brother forms their own house and becomes more powerful than you. | ||
{{icon|ck3b}} '' | {{icon|ck3b}} ''Can a marriage between two cadet dynasties create a new independent dynasty?'' | ||
:* | :* No it won’t, the children will be of the dynasty from the primary partner in the marriage | ||
{{icon|ck3b}} '' | {{icon|ck3b}} ''Is there a possibility that the position of "Dynast" could be renamed, e.g. to "Head Dynast" or "Senior Dynast", given that a "dynast" is normally any (eligible/male) member of the dynasty?'' | ||
:* | :* We've changed 'Dynast' to 'Dynasty Head' for clarity. | ||
{{icon|ck3b}} '' | {{icon|ck3b}} ''I understand that the head of the most powerful house head becomes the head of the dynasty, but what determines who is the most powerful house head? Which factors are the most relevant?'' | ||
:* | :* Military strength is the main factor | ||
[[File:Steam event header.png|center]] | [[File:Steam event header.png|center]] | ||
=== | === Medieval Map === | ||
{{icon|ck3b}} '' | {{icon|ck3b}} ''Will we be able to change the terrain through scripts, as results of events or whatnot?'' | ||
:* | :* No | ||
{{icon|ck3b}} '' | {{icon|ck3b}} ''Do the bridges on the Thames indicate major rivers will no longer be crossed at any point in ck3? And will there be more rivers traversable by boat?'' | ||
:* | :* That is indeed the case. Major rivers have designated fords that allow for crossing. The Thames for example. | ||
{{icon|ck3b}} '' | {{icon|ck3b}} ''Am I correct in thinking I see empty baronies where we will be able to construct additional cities/temples/castles? Same as empty holding slots in CK2?'' | ||
:* | :* Correct. Not all holdings will be constructed at game start, so you'll have to build them later on in the game. | ||
{{icon|ck3b}} '' | {{icon|ck3b}} ''What will be the size of the map? Is it a globe or is it flat?'' | ||
:* | :* The map (flat) will roughly match that of CK2. China won't be on the map. | ||
:* | :* We will however, have a few new additions: | ||
:** | :** the entirety of Tibet will be present, unlike CK2 where the most eastern parts were excluded | ||
:** | :** and sub-Saharan Africa is also extended, where we’ve gone all the way to the Nigerian coast. | ||
:** | :** We are also extending the map to include more of Mongolia and Bengal as well! | ||
{{icon|ck3b}} '' | {{icon|ck3b}} ''Can I zoom in enough to display barony names on the maps?'' | ||
:* | :* No, but County names are shown as you zoom in. There are three zoom levels. | ||
{{icon|ck3b}} '' | {{icon|ck3b}} ''Map certainly is bigger, how does it affect performance?'' | ||
:* | :* The size of the map, the number of provinces, titles and characters all obviously affect performance, but remember that CK3 is a new game and has been built with this in mind from the start. | ||
{{icon|ck3b}} '' | {{icon|ck3b}} ''Regarding impassable terrain and choke points will AI actually attack you if the war depends on it? Will there be only certain mountain passes that troops can go through?'' | ||
:* AI | :* The AI will try to not attack into extremely unfavorable terrain, it will prefer to do other things if you're camping in a choke-point, such as siege your secondary holdings. | ||
:* | :* Major mountain chains will only have passes you can go through, yes. | ||
{{icon|ck3b}} '' | {{icon|ck3b}} ''Roughly how many baronies are in the game compared to cities in Imperator or provinces in EUIV?'' | ||
:* | :* More than EU4. Unsure how it will compare to Imperator. | ||
:* | :* Empty baronies are considered owned by the county holder. | ||
{{icon|ck3b}} ''CK3 | {{icon|ck3b}} ''What is probably the projection of the CK3 map?'' | ||
:* | :* It's a bespoke projection that we developed in-house to fulfill requirements specific to CK3, and so it doesn't correspond to any standard projection or previous PDS title. | ||
{{icon|ck3b}} '' | {{icon|ck3b}} ''Will the map extend itself to European Atlantic islands or will we only have a few of the canaries again?'' | ||
:* | :* The map ends just west of the Canaries. The whole Western African coast is in. | ||
{{icon|ck3b}} '' | {{icon|ck3b}} ''Will the map go any further south in Africa?'' | ||
:* | :* The map includes the entire Western African coast; it goes almost to the equator. | ||
{{icon|ck3b}} '' | {{icon|ck3b}} ''How far east will the map go? Will it be the same as CK2?'' | ||
:* | :* The game goes as far East as Burma, so slightly further than CK2. | ||
{{icon|ck3b}} ''CK3 | {{icon|ck3b}} ''Will the Aztecs show up on the shores of Europe in CK3?'' | ||
:* | :* No | ||
{{icon|ck3b}} '' | {{icon|ck3b}} ''How moddable is the map? Is it easier to make a map than in ck2?'' | ||
:* | :* You can fully mod the map and we, like Imperator, have tools built into the game for doing so. | ||
{{icon|ck3b}} '' | {{icon|ck3b}} ''In the terrain mapmode, will there be some sort of coloured glow around the edges of your borders like in Imperator Rome, so we can more easily distinguish our borders?'' | ||
:* | :* We have the gradient borders with the glow on zoom to show the nations yes. | ||
{{icon|ck3b}} '' | {{icon|ck3b}} ''Historically speaking, some terrain elements such as Caucasus mountains have prevented massive invasions throughout centuries (from north to east) by granting defending party a massive advantage to fight in choke points. Will these kind of choke points grant any additional bonus in combat, other than limiting the path from which enemy can enter your territory?'' | ||
:* | :* Geographical bottle necks mostly limits the enemies movement, but that also allows you to easier know where they'll be coming. | ||
:* | :* You can easily position your army to block their path, and if you happen to be standing in mountains, you'll get a significant advantage bonus in combat. | ||
:* | :* Remember also that you are able to build defensive building, further increasing the advantage bonus you can get in combat. | ||
[[File:Steam event header.png|center]] | [[File:Steam event header.png|center]] | ||
=== | === War === | ||
{{icon|ck3b}} ''Will there be set Cultural bonuses to men at arms like in CK2 with retinues, or are we able to customize them if they appear at all? | {{icon|ck3b}} ''Will there be set Cultural bonuses to men at arms like in CK2 with retinues, or are we able to customize them if they appear at all?'' | ||
:* Not as such, but as mentioned in the DD, there are plenty of different Men-at-Arms that are unique to different cultures. | :* Not as such, but as mentioned in the DD, there are plenty of different Men-at-Arms that are unique to different cultures. | ||
:* Steppe cultures will for example, have access to Horse Archers, while Greeks have access to superior Heavy Cavalry in the form of Cataphracts. | :* Steppe cultures will for example, have access to Horse Archers, while Greeks have access to superior Heavy Cavalry in the form of Cataphracts. | ||
:* Men at arms are not constantly raised, unlike in CK2. They're also very different from levies, while in CK2 they were pretty similar. They're costly to change, but not prohibitively so. | :* Men at arms are not constantly raised, unlike in CK2. They're also very different from levies, while in CK2 they were pretty similar. They're costly to change, but not prohibitively so. | ||
{{icon|ck3b}} '' | {{icon|ck3b}} ''Any chance castle holdings can exert a ZOC?'' | ||
:* | :* Not in the sense as in EU4. The hostile county attrition can be thought of as a "soft ZOC" that doesn't hinder movement, but do have penalties for moving armies without consideration. | ||
{{icon|ck3b}} '' | {{icon|ck3b}} ''Does it mean that, if you siege down fortified Baronies, you are immediately given control of other Baronies in the County, without the need to enter them?'' | ||
:* | :* You are essentially vying for control of the county. Occupying all fortified holdings within a county will make you automatically occupy everything else as well. | ||
{{icon|ck3b}} '' | {{icon|ck3b}} ''Will religions/cultures that allowed Shield-maidens in CK2 (e.g. Norse Germanic) be allowed to have female Knights and/or Commanders?'' | ||
:* | :* Yes | ||
{{icon|ck3b}} '' | {{icon|ck3b}} ''I read before that 20 knights or so equal 200 levies. TBH, I'd think this makes knights, aside from role-play purposes, rather useless. There's a few things to take into account here: firstly I would assume that I, as the ruler, am the one responsible for knighting and knighthood? I don't want to micro manage 30-40 minor titles and then these knights only have the power of 300-400 levies.'' | ||
:* | :* Knight isn't a title as such that you hand out. They default to the most capable characters within your realm (based on Prowess), which you then can adjust if you want to. The game is still in the process of being balanced. I can't say how powerful a single Knight will be, but rest assured, we want Knights to be powerful and a force to be reckoned with. | ||
:* Knights fight alongside your normal troops, but are much more powerful than any single Levy or Men-at-Arm, dealing and taking damage much like they would. They can be wounded, captured or worse: killed... so be careful who you send to war! ... Or maybe do it on purpose in an unfair fight. | |||
{{icon|ck3b}} ''AI | {{icon|ck3b}} ''How well does the AI take the new attrition in foreign territory mechanic? Does this stop them from rushing your capital like in ck2?'' | ||
:* | :* Rushing into your enemies territory will cause your armies to take very heavy attrition, and the AI knows this. They will try to siege their way to the war goal area. | ||
{{icon|ck3b}} '' | {{icon|ck3b}} ''Will the presence of commanders be abstracted in the same way it was done in CK2? With battle events triggering independently of how the battle is going or will they have a more tangible presence on the battlefield, perhaps acting as an extra knight?'' | ||
:* | :* Battle events are influenced to some extent by the state of the battle. The commander is involved in some, knights in others. | ||
{{icon|ck3b}} '' | {{icon|ck3b}} ''Will capturing opponents in battle still be as random as ck2 and will capturing the enemy king still give you 100% war score? Will battles be overall more deadly and risky? Like will you see more characters die/be captured.'' | ||
:* | :* It is based on their presence in the battle as a commander or knight. Overwhelming victory is more likely to result in capture. Capturing the enemy ruler will win the war. | ||
:* | :* Since we have characters fighting directly in the combats (Knights), more characters are exposed to the dangers of combat than in CK2. It's dangerous to be a knight. | ||
{{icon|ck3b}} '' | {{icon|ck3b}} ''In warfare does CK2 uses shattered retreat, or is there again a rule to switching between shattered retreat, and direct retreat to the next province?'' | ||
:* | :* We do have shattered retreat. | ||
{{icon|ck3b}} '' | {{icon|ck3b}} ''Will we see any limit on how many knights there will be and can non-knight and non-commander characters still also fight in battle?'' | ||
:* | :* You have a limit on how many knights you can have based on a number of factors (E.G., tier, government). Only knights and commanders are present in battle. | ||
{{icon|ck3b}} '' | {{icon|ck3b}} ''Naval Combat, yay or nay?'' | ||
:* | :* There will be no Naval Combat at Launch, however we aren't closed to that specific feature in a far future. | ||
{{icon|ck3b}} '' | {{icon|ck3b}} ''How different are the peace negotiations going to be? Like CK2 will you only be able to use the casus belli you started the war for?'' | ||
:* | :* Same as in CK2. | ||
{{icon|ck3b}} '' | {{icon|ck3b}} ''Will we get armour for characters portraits?'' | ||
:* | :* Yes | ||
{{icon|ck3b}} '' | {{icon|ck3b}} ''What defines the unit model of a troop on map?'' | ||
:* | :* Currently the model depends on the quality of the troops and the culture. | ||
{{icon|ck3b}} '' | {{icon|ck3b}} ''Will ck3 at launch have Holy Fury style crusades or base ck2 style crusades?'' | ||
:* CK3 | :* CK3 crusade mechanics are heavily inspired by Holy Fury crusades. | ||
{{icon|ck3b}} '' | {{icon|ck3b}} ''Will there be different semi-random tactics that will be used during a battle like in CK2?'' | ||
:* CK3 | :* The combat system has been completely reworked for CK3. | ||
{{icon|ck3b}} '' | {{icon|ck3b}} ''Will it still be possible to take prisoners as consorts'' | ||
:* | :* Yes | ||
{{icon|ck3b}} '' | {{icon|ck3b}} ''Will Jihads have a Jihad Screen, like the new Crusade screen?'' | ||
:* | :* Yes | ||
{{icon|ck3b}} '' | {{icon|ck3b}} ''Is the army quality determined purely on the ratio of men at arms, or cam you actually increase the quality of your realm’s levies?'' | ||
:* | :* Army quality is an indicator for how good the average soldier is in an army compared to the number of soldiers. It's based on the amount of Men-at-Arms and Knights, along with how good they are. Having a few powerful Knights may increase quality more than having a bunch of really bad ones for example. | ||
{{icon|ck3b}} '' | {{icon|ck3b}} ''When you have units embark does the cost also take into account where you are traveling to and the distance. For example if i'm in Ireland will embarking my troops to Jerusalem cost me more than if I were to embark them to Santiago?'' | ||
:* | :* In a way, yes. The intial embarkment cost remains the same, regardless of where you put your movement order. Your army will however, have an increased troop maintenance while at sea. | ||
[[File:Steam event header.png|center]] | [[File:Steam event header.png|center]] | ||
=== | === Development, Buildings === | ||
{{icon|ck3b}} '' | {{icon|ck3b}} ''Is the capital of each duchy fixed as a specific barony? And if not, if you move the capital then will duchy buildings be destroyed?'' | ||
:* | :* The duchy buildings will all be constructed in a specific barony. For example, the buildings for the duchy of Essex will have to be constructed in London. | ||
{{icon|ck3b}} '' | {{icon|ck3b}} ''Great Works now essentially exist as these special buildings?'' | ||
:* | :* They won't be as involved as in the CK2 Great Works system, and we'll only represent historical special buildings. | ||
{{icon|ck3b}} '' | {{icon|ck3b}} ''So what makes up the minority of holdings?'' | ||
:* | :* Tribes and empty holdings. | ||
{{icon|ck3b}} '' | {{icon|ck3b}} ''Since baronies are on the map now I'm guessing a county can't get new holding slots any longer, correct?'' | ||
:* | :* Counties cannot get slots that don't exist at the start, but many counties do start with empty slots that you can fill, especially in 867. | ||
{{icon|ck3b}} '' | {{icon|ck3b}} ''Can development of a county rapidly decrease perhaps by raiding or devastation?'' | ||
:* | :* There are ways for development to go down | ||
{{icon|ck3b}} '' | {{icon|ck3b}} ''Will there be unique cultural buildings?'' | ||
:* | :* No. The main factor for which building you are able to build in a barony will depend on the terrain. | ||
:* | :* For example, the difference between Farmland and Desert is quite significant. Farmland will have a higher economy output, while Desert allow for more hardy warriors. | ||
{{icon|ck3b}} '' | {{icon|ck3b}} ''With regards to stewards and development, is there more to keep track of economics-wise to keep your kingdom strong, like food and population, or is all of that abstracted into gold again?'' | ||
:* | :* Buildings, development, control, vassal taxes. Probably some more. But it all boils down to gold, yes. | ||
{{icon|ck3b}} '' | {{icon|ck3b}} ''Will it be possible to make improvements that affect multiple counties? Like building roads or primitive irrigation?'' | ||
:* | :* There are Duchy Capital buildings that affect all Counties in a Duchy | ||
[[File:Steam event header.png|center]] | [[File:Steam event header.png|center]] | ||
=== | === Schemes, Secrets, Hooks === | ||
{{icon|ck3b}} '' | {{icon|ck3b}} ''Can anyone attempt to seduce anyone, or do you have to be a homo/hetero match with the target?'' | ||
:* | :* The target has to have the possibility of being attracted to the Seducer for there being any chance of success. | ||
:* | :* By default you can also only Seduce characters you could be attracted to. | ||
{{icon|ck3b}} '' | {{icon|ck3b}} ''Can you go public with a secret you have willingly, so other people loose their hook on you?'' | ||
:* | :* You can refuse Blackmail, at which point your secret will be exposed. | ||
{{icon|ck3b}} '' | {{icon|ck3b}} ''Will secrets have reduced chances of being discovered if they were undiscovered for a long time after their origin/most of the original agents are dead or abroad?'' | ||
:* | :* There's no difference to discovery at the moment, but it's possible for certain secrets to "get lost" if the people involved in them dies. Of course, to speed that up you'd have to get an entirely *new* murder secret. There's just no rest for the wicked. | ||
{{icon|ck3b}} '' | {{icon|ck3b}} ''Does this mean that if an agent if found the others are still secret?'' | ||
:* | :* Yes! The target will know that someone is scheming, but they won't know who else is involved. Makes the Agent's best friend look vaguely suspicious though, doesn't it? | ||
{{icon|ck3b}} '' | {{icon|ck3b}} ''Do the plotters get secret on all people that participated in the murder plot?'' | ||
:* | :* Not at the moment. We've tried it out, and it led to a lot of "loose" secrets lying around, where discovering them could be helpful, but it didn't really tell you anything about what had been going on. So at the moment, agents are only at risk while the Scheme is going on. | ||
{{icon|ck3b}} '' | {{icon|ck3b}} ''Some questions though: how is the "closeness" of Agents assessed?'' | ||
:* | :* In various ways by looking at the relationship between the target and the agent. So being family, a councillor, etc. all increases the Scheme Power they grant. | ||
{{icon|ck3b}} '' | {{icon|ck3b}} ''You said that a plot discovered before its execution won't be traced back at you. Is this a hard "won't in every case", or is there a loyalty factor related to your relation with the agent?'' | ||
:* | :* Right now this is a hard limit, but having your scheme discovered at all significantly increases the chance that you will be discovered when you try to execute it. | ||
{{icon|ck3b}} '' | {{icon|ck3b}} ''Will agents hold a secret against you?'' | ||
:* | :* Not at the moment, no. We don't want every agent to immediately turn around and Blackmail you | ||
{{icon|ck3b}} '' | {{icon|ck3b}} ''Something you guys could do to really help with this often tedious process would be to add a little check button to give a non-feudal title (i.e. not a barony) to a random courtier that the game generates specifically for handing out that title.'' | ||
:* | :* All I can say about this is that we are very aware of which parts of CK2 feel a little more tedious than they really should. This is not a promise of one thing or another, but we're aware of this! | ||
{{icon|ck3b}} '' | {{icon|ck3b}} ''Can you be an Agent? Say, from your liege's plot? If so, with its own series of events and decisions to choose from?'' | ||
:* | :* No, so far we've limited it to AI only, since it can be such a huge risk that you don't really have any control over... There will be a lot of ways to affect Scheme Defense and discovery chances, not only through your Spymaster! | ||
{{icon|ck3b}} '' | {{icon|ck3b}} ''Can we hook people into accepting seduction?'' | ||
:* | :* No | ||
{{icon|ck3b}} '' | {{icon|ck3b}} ''What about Claim Titles plots?'' | ||
:* | :* We'll talk about getting claims another time ;) | ||
{{icon|ck3b}} '' | {{icon|ck3b}} ''What about slandering?'' | ||
:* | :* Nothing to talk about with this right now | ||
{{icon|ck3b}} '' | {{icon|ck3b}} ''Can we finally plot to seduce our wife and use a hook we acquired on her (has a mysterious lover) on her?'' | ||
:* | :* You cannot Blackmail someone over a Secret that you are a part of! | ||
{{icon|ck3b}} '' | {{icon|ck3b}} ''Can steps be accelerated and skipped by some events?'' | ||
:* | :* Progress (and success chance and everything else) can be affected by events | ||
{{icon|ck3b}} '' | {{icon|ck3b}} ''Can we, as a child, plot to murder our siblings/friends? Of course without buying favors of all vassals, but unsuccessfully playing William Tell for example.'' | ||
:* | :* Right now children cannot run murder schemes. You're giving me ideas, though… | ||
{{icon|ck3b}} '' | {{icon|ck3b}} ''Would it be possible to add a bisexual trait? Seems silly to make attraction so binary, especially when we have evidence that all 3 existed before modern times.'' | ||
:* | :* There are bisexual characters in the game, yes. We've been talking about it various places. Sexuality is modeled outside of the trait system now, with slightly more nuance | ||
{{icon|ck3b}} '' | {{icon|ck3b}} ''Is there any sort of cultural variation to what is considered a secret or blackmail-worthy?'' | ||
:* | :* There is indeed something handling this that we'll get back to in the future! | ||
{{icon|ck3b}} '' | {{icon|ck3b}} ''Is there a way for me to find out what secrets other people know. Say I'm planning on blackmailing the King and someone else fonds out the fact that he's having relations with his sister, I'd quite like to bump off that chap so as to keep sole power over the king.'' | ||
:* | :* Not an easy way of knowing, no. Since Secrets are, well, secret, we would have to not only knows the Secret, but also who knows about who knows about the Secret, and then it becomes an entire new layer on top! | ||
{{icon|ck3b}} '' | {{icon|ck3b}} ''Are the chances of an assassination attempt success just a plain 50/50, or will there be other factors that modify the probabilities?'' | ||
:* | :* The chances of success depend on a variety of factors, including your agents. | ||
{{icon|ck3b}} '' | {{icon|ck3b}} ''Will we be able to do murder plots on our kids (when they're adults, of course)?'' | ||
:* | :* Yes, but only if you are playing a Sadistic character! | ||
{{icon|ck3b}} '' | {{icon|ck3b}} ''How challenging has it been/is it to make the AI use the more complex plot system of ck3? Will the AI act on impulse or pursue goals in a somewhat reasonable manner?'' | ||
:* | :* Unlike CK2 characters will generally pursue more reasonable schemes in CK3, they will for example try to murder their way up the succession (depending on their current position), take vengeance on rivals, etc. | ||
[[File:Steam event header.png|center]] | [[File:Steam event header.png|center]] | ||
=== | === Council, Powerful Vassals, Spouse Councillor === | ||
{{icon|ck3b}} '' | {{icon|ck3b}} ''Are bishops exclusively councillors now, rather than landed holders of temples? In the sense that a count would have a single bishop for his temples, and duke for his, and the king for his?'' | ||
:* | :* Yes and no. That is the system for your religious councillor, but ecclesiastic characters can absolutely hold land in their own right too. So you can have, say, an archbishop who is refusing to give you taxes, while the Prince-Bishop of York (who directly holds the Duchy of York and its vassals) is factioning against you. Or the Church may be your biggest supporter. Depends on you, really. Every ruler has their own bishops. | ||
{{icon|ck3b}} '' | {{icon|ck3b}} ''With powerful vassals now being the only ones you need to change succession laws, how do you plan to offset that major power loss for "normal" vassals? Or should we care (even) less about them now?'' | ||
:* | :* That's a little bit more tied into some sub-systems that I don't believe I'm allowed to talk about right now, but essentially there's a combination of factors that make you more likely to have fewer, more powerful vassals, as well as somewhat buffing the potential threat of factions (since multiple characters means more potential knights and men-at-arms). | ||
{{icon|ck3b}} '' | {{icon|ck3b}} ''If half of realm is in one religion and half is in other religion does each of those religions have they own political head? Or just 1 for realm. If there is one for realm does it collect revenues from priest from other religions or it's opinion based but still they are under control of main religion head.'' | ||
:* | :* Well, your bishop, if you have one, is the theological councillor for your realm. They collect taxes from any bishops under them who have the same religion (e.g., a Catholic bishop wouldn't collect from an Orthodox one), and from the temple holdings in your personal domain, regardless of the religion in the counties of those temple holdings. They're in charge of the land, even if they don't own it, and common-folk still pay rent to a lease-holder even if that lease-holder is of a different religion and very preachy about it. | ||
{{icon|ck3b}} '' | {{icon|ck3b}} ''Can you please explain how bishops differ in CK III?'' | ||
:* | :* If we ignore bishops who hold land in their own right ("I am Bishop Mark, and I directly own the County of Tolouse, so I am Bishop of Tolouse"), a bishop is a variant of the court chaplain position which some religions have, and some do not. | ||
:* | :* If you have a bishop, they get all of the taxes and levies from every temple holding in your direct domain, as well as a portion of taxes from your vassals' same-religion bishops (if they have 'em). You will, mainly, be dealing with that bishop, and they're intended to be more troublesome, fractious individuals than single bishops in CK2 were. | ||
:* | :* The "archbishop" title in the dev diary is flavour text; the exact type of bishop you get depends on your religion and tier. A count might only have a bishop, whilst a duke has an archbishop, and so on. Since it's flavour, that's all pretty subject to change, and we're still getting our unlanded bishop ranks sorted. | ||
{{icon|ck3b}} '' | {{icon|ck3b}} ''Have you considered having the “spouse ” councillor position be extended to allow your heir to co-rule if you are widowed?'' | ||
:* | :* That might be interesting in the future, but not at release. No promises. | ||
{{icon|ck3b}} '' | {{icon|ck3b}} ''It seems that your spouse will have a more important role in running the realm. Will how high your relationship is influence how well she/he does that job and will there be more events associated with getting along with your spouse? Will your spouse actively try and murder you if you cheat on them?'' | ||
:* | :* Yes! A spouse who has a high opinion of you will actively seek out new ways to help you and your realm, and may even unlock unique opportunities not available otherwise // If they have a certain type of personality... yes, definitely. | ||
{{icon|ck3b}} '' | {{icon|ck3b}} ''With secret and hooks being a thing could someone be revealed to be a bastard after birth in ck3, possibly making them lose their claims?'' | ||
:* | :* Yes and no. If new evidence comes to light after a character’s birth which calls their parentage into question, they will suffer substantial diplomacy and prestige penalties. However, they will not lose access to their claims. Uncovering evidence of disputed heritage is, of course, an excellent thing to blackmail people over ;) | ||
{{icon|ck3b}} '' | {{icon|ck3b}} ''Will you be able to take just any lowborn schmuck off of the streets to make them your steward if they have good enough stats?'' | ||
:* | :* As long as they are in your court or a guest, yes. However, your noble vassals won’t be happy about it... | ||
{{icon|ck3b}} '' | {{icon|ck3b}} ''Do council actions still work by having a percent chance per year event firing?'' | ||
:* | :* Asks like "convert county" have a progress bar, so you know roughly when it will complete. There's still also associated random event that might happen while the councillor is undertaking the task. | ||
{{icon|ck3b}} '' | {{icon|ck3b}} ''How is vassal interaction with the liege compared to CK2? Is there still a favor system and with laws and council power?'' | ||
:* | :* The favor system will be replaced by the more involved hooks system. There will be laws that govern your vassals and succession laws. | ||
[[File:Steam event header.png|center]] | [[File:Steam event header.png|center]] | ||
=== | === Characters & Portraits === | ||
{{icon|ck3b}} '' | {{icon|ck3b}} ''Will we be able to customize character outfits? Haircuts and stuff?'' | ||
:* | :* There will exist a barbershop where you can customize hair, facial hair, clothes and to a limited degree hair color (no outlandish colors though). | ||
{{icon|ck3b}} '' | {{icon|ck3b}} ''What is the "should_be_naked_trigger" thing that showed up a few weeks ago supposed to be for?'' | ||
:* | :* Its primary use is for certain religious sects. | ||
{{icon|ck3b}} '' | {{icon|ck3b}} ''It seems like stats can go pretty high though; Emir Djafir has a skill at 24, though most seem to have their high skill in the teens. I think anything above 20 really should be an outlier, not as common as it was in CK2.'' | ||
:* | :* Skill values are still subject to change; don't pay too much attention to their current values, they are more than likely going to change. | ||
{{icon|ck3b}} '' | {{icon|ck3b}} ''How easily will one gain or lose personality traits? If these traits are now so definitive of the characters, I hope a random event will not see us change personality drastically.'' | ||
:* | :* It's *very* hard to change your personality, and random events will never do it. There are a few ways you can alter your personality slowly over time, and depending on how you play your character stress might also have an impact. | ||
{{icon|ck3b}} '' | {{icon|ck3b}} ''Could you tell us what represent the small heart beside the age and name ? yellow or green?'' | ||
:* | :* Its the character's overall health. It's fairly abstracted (you will never be able to tell exactly when a character is going to die) but it will give you an indication - a very ill character might have a black shriveled heart for example. | ||
{{icon|ck3b}} '' | {{icon|ck3b}} ''Are genetic traits invisible or visible?'' | ||
:* | :* Visible, though characters can also carry recessive traits... those are not visible, but can be inherited by their offspring! | ||
{{icon|ck3b}} '' | {{icon|ck3b}} ''Will there be any kind of animations for events? The character models moving around, briefly interacting etc.'' | ||
:* | :* There will be animations relevant to the context of the event. Like a character being shocked when his spouse is caught cheating | ||
{{icon|ck3b}} '' | {{icon|ck3b}} ''Will the adult age remain at 16 as in CK2 or will it be different and or more dynamic to reflect the values of the middle ages.'' | ||
:* | :* The adult age is the same, but character portraits now age gradually rather than at hard boundaries. No more giant beards at 16! | ||
{{icon|ck3b}} ''CK3 | {{icon|ck3b}} ''Do ethnicities blend well in CK3? For example let's say a black African Moor and a white Spaniard had a child, would they look like a mixed person does in real life or would it lean strongly towards one of the parent's race?'' | ||
:* | :* There is some randomness in it to mimic real life but yes children look like a blend of their parents' appearances. | ||
{{icon|ck3b}} '' | {{icon|ck3b}} ''As homosexuality will be part of the development, is there a possibility of adoption of child?'' | ||
:* | :* Adoption is not planned for release. | ||
{{icon|ck3b}} '' | {{icon|ck3b}} ''Are clothes of characters strictly tied to their title like count and duke, and can we change their clothes and stuff?'' | ||
:* | :* Yes the rank of a character decides how fancy clothes and headgear they have access to and yes you can change the clothing and hairstyles/beards in the barbershop | ||
{{icon|ck3b}} '' | {{icon|ck3b}} ''Can my characters lead troops in Jerusalem, and in a single moment teleport to England for a game of charades, and then again in a moment teleport back to Jerusalem?'' | ||
:* | :* Most events require you to pass an ‘is_available_for_events’ trigger, which will fail if you are actively leading an army. | ||
{{icon|ck3b}} '' | {{icon|ck3b}} ''Can/will members of your family leave your court and seek out titles on their own?'' | ||
:* | :* Yes, if they are not close in line to inherit something, they can become wanderers. | ||
{{icon|ck3b}} '' | {{icon|ck3b}} ''Will there be any way to disown children, without resorting to murder?'' | ||
:* | :* Yes, there's a Dynasty Head interaction to Disinherit members of your dynasty | ||
{{icon|ck3b}} '' | {{icon|ck3b}} ''Will characters look like their parents even if their culture is changed?'' | ||
:* | :* Yes, the DNA and ethnicity are separate from the culture the character has, you can integrate into a culture and change that whilst ethnicity and DNA remain the same and those are what determines the genetic look of children | ||
[[File:Steam event header.png|center]] | [[File:Steam event header.png|center]] | ||
=== | === Courts, Guests, and Wanderers === | ||
{{icon|ck3b}} '' | {{icon|ck3b}} ''Is there a mechanism for culling excess courtiers globally, or slowing their creation as the game runs long?'' | ||
:* | :* One of the goals with wanderers is to make use of those excess courtiers. They will leave their court and try to go someplace where they're more needed. | ||
:* | :* We generally only generate new characters when there are no wanderers available. Some wanderers are eventually killed off if they find no place to go. | ||
{{icon|ck3b}} '' | {{icon|ck3b}} ''Will married characters and characters with children travel alone, or with their family? Or both, according to their backstory?'' | ||
:* | :* Characters tend to travel with their spouse and underage children, unless they are separated by some unfortunate incident. | ||
{{icon|ck3b}} '' | {{icon|ck3b}} ''Only 7 courtiers?'' | ||
:* | :* You will usually have more than 7 courtiers and guests. The fewer courtiers you have, the more guests come to visit. | ||
:* | :* If you want to recruit every guest that comes along, you are free to do so - you can create quite a big court if you want to. The biggest challenge in keeping a really big court is giving everyone a good reason to stay! | ||
{{icon|ck3b}} '' | {{icon|ck3b}} ''Will wanderers move through adjacent realms or teleport randomly? I'm saying that it would be easier for central European realms to attract wanderers than fringe realms in Scandinavia. Could be an interesting aspect of the game'' | ||
:* | :* Most of the time, they will move to an adjacent area. However, in certain situations they magically teleport across the map! | ||
{{icon|ck3b}} '' | {{icon|ck3b}} ''Can we invite specific people to our court?'' | ||
:* | :* You can invite specific people to court, but they will be a lot more hesitant to say yes than in CK2. However, you can use hooks (as mentioned by Voffvoffhunden in a previous DD) to "convince" characters to become your courtier, even if they'd rather stay where they are. | ||
{{icon|ck3b}} '' | {{icon|ck3b}} ''Will we be able to press a courtier's claim and have them be our vassal without having to give them a barony or something first to make them our vassal?'' | ||
:* | :* Pressing a courtier's claim will make them your vassal (if possible). | ||
{{icon|ck3b}} '' | {{icon|ck3b}} ''How long will they stay "without a reason" after being recruited this way?'' | ||
:* | :* This might be rebalanced before release, but currently courtiers who can leave will leave after 3 years on average. However, this number can vary a lot. | ||
:* | :* For examples, claimants who think you might be able to press their claims will be more patient. Courtiers who really like you or are related to you will also generally stay for a longer time | ||
{{icon|ck3b}} '' | {{icon|ck3b}} ''Will courtiers play a greater focus in Roleplay?'' | ||
:* | :* Yes they will, through appearance as agents and characters in events | ||
[[File:Steam event header.png|center]] | [[File:Steam event header.png|center]] | ||
=== | === Lifestyles === | ||
{{icon|ck3b}} '' | {{icon|ck3b}} ''How moddable is the lifestyle system?'' | ||
:* | :* Very, you can add new perks, change which perks lead to the next ones in the trees, add new per trees, focuses and lifestyles entirely! | ||
{{icon|ck3b}} '' | {{icon|ck3b}} ''Are these going to interact with legacies at all? Can an Architect patriarch declare that all family members must study architecture, causing every new child to start with a free perk in the architecture tree, for instance?'' | ||
:* | :* There are legacies which gives the entire Dynasty a % boost in experience gain | ||
{{icon|ck3b}} '' | {{icon|ck3b}} ''Once you complete a tree, can you keep focusing on it to have the passive bonus?'' | ||
:* | :* You focus on Lifestyles and gain XP within it, not trees. You can always have any focus selected. | ||
{{icon|ck3b}} '' | {{icon|ck3b}} ''Can traits affect learning experience when you chose a lifestyle?'' | ||
:* | :* Some do, like the tiered Intelligence genetic traits. | ||
{{icon|ck3b}} '' | {{icon|ck3b}} ''Immortality?'' | ||
:* | :* No, but it is moddable. You will be able to choose the "effective age" and "real age" as you mod it. | ||
{{icon|ck3b}} '' | {{icon|ck3b}} ''This mechanism can give us "XP" in others lifestyles?'' | ||
:* | :* Not this particular mechanic, as you will still only receive events in the same Lifestyle. | ||
:* | :* For example, if you focus is 'Stewardship - Domain', you might also receive 'Stewardship - Duty' and 'Stewardship - Wealth' events. | ||
:* | :* However, in rare circumstances it is possible to earn progress towards a Perk, or even a full Perk, from a Lifestyle you are not currently leading. | ||
{{icon|ck3b}} '' | {{icon|ck3b}} ''It doesn't look different from CK2 events.'' | ||
:* CK3 | :* CK3 events and the choices you make in them tend to have a much more noticeable impact than they did in CK2. A central design goal has been to reduce the amount of 'noise' and make each event you receive actually matter. | ||
{{icon|ck3b}} '' | {{icon|ck3b}} ''During a ruler's life are they locked entirely into a single lifestyle (other than the one time perk reset)? Is switching to a different lifestyle, while retaining perks gained by the last lifestyle impossible?'' | ||
:* | :* When you change your Focus you can pick a new Focus from any the 5 different Lifestyles. You also keep all perks you earned from any Lifestyle active, even when practicing a different Lifestyle. | ||
:* | :* Apart from a short cool-down after picking a new Focus, you can change your character's Focus (and thus Lifestyle) whenever you please. | ||
{{icon|ck3b}} '' | {{icon|ck3b}} ''With addition of stress, will personality traits be more interesting?'' | ||
:* | :* That's one of the major reasons for the stress system. Traits that give good boosts might in some causes encourage you to take different actions to avoid stress. | ||
{{icon|ck3b}} '' | {{icon|ck3b}} ''What gameplay aspects will affect the personality of the character, is it possible change it with depression or something?'' | ||
:* | :* Personality is mostly fixed after childhood. The main cause of change after childhood is a Stress-induced mid life crisis. | ||
{{icon|ck3b}} '' | {{icon|ck3b}} ''Will we be able to see the other side of lifestyle events that our vassals or liege have picked?'' | ||
:* | :* Yes, you may occasionally be involved in the lifestyle events of your liege or vassals, and will have some influence in how they play out. | ||
{{icon|ck3b}} '' | {{icon|ck3b}} ''There will be supernatural events?'' | ||
:* | :* There will not be any explicitly supernatural events at launch. | ||
{{icon|ck3b}} '' | {{icon|ck3b}} ''Can events change your Lifestyle, like a lunatic character maybe for some reason completely change their Lifestyle from like chivalry to torture.'' | ||
:* | :* No, changing lifestyle is a player choice. | ||
{{icon|ck3b}} '' | {{icon|ck3b}} ''How will alchemy and witchcraft be handled?'' | ||
:* | :* There will be no supernatural content in the base game. However, the knowledge you gain pursuing alchemy or witchcraft may have other uses... | ||
{{icon|ck3b}} '' | {{icon|ck3b}} ''Will there be any lifestyle events specific to your ruler's religion too, e.g. specific Sunni events and specific Catholic events?'' | ||
:* | :* Lifestyle events have been designed to work with many different cultures and religions, so we won’t have religion-specific lifestyle events at launch. | ||
{{icon|ck3b}} '' | {{icon|ck3b}} ''It looks like as you get older you unlock better and better traits, but in real life this is usually not the case. What is your vision on this topic?'' | ||
:* | :* People do generally get better at what they do in real life as well. | ||
{{icon|ck3b}} '' | {{icon|ck3b}} ''Will education traits be more important now when they also increase gained xp and presumably also give a major boost to attributes?'' | ||
:* | :* Yes, education is much more important in CK3. Heavily a well-educated heir can make a noticeable difference in what they can achieve during their rule. | ||
{{icon|ck3b}} '' | {{icon|ck3b}} ''How long does it take to complete a Focus tree?'' | ||
:* | :* It takes approximately 25 years to complete 1 focus tree without any experience bonuses or lifestyle events. | ||
{{icon|ck3b}} '' | {{icon|ck3b}} ''How would perks work if your heir was unlanded before your previous character's death?'' | ||
:* | :* If they are unlanded you get XP scaled with age and skills to spend yourself, if they are landed then they will already have some but you can re-spec as normal, for the stress cost. | ||
{{icon|ck3b}} '' | {{icon|ck3b}} ''Will the Learning focus trees have some impact on your ability to create custom reformations/heresies.'' | ||
:* | :* Yes, in a major way | ||
{{icon|ck3b}} '' | {{icon|ck3b}} ''How varied are the Romance / Elope / Seduce events? They were a little repetitive in CK2, do they vary more in CK3?'' | ||
:* | :* The events are very varied between the different schemes. I also like to think that the internal variety is quite significant. You'll definitely feel the difference depending on who you're romancing or seducing! | ||
{{icon|ck3b}} '' | {{icon|ck3b}} ''Will the tribal government that used to be nomadic in ck2 have any difference from other tribals? will the game represent some difference between them?'' | ||
:* | :* Nomads will not exist on release; realms that were nomadic in CK2 will be tribal. | ||
{{icon|ck3b}} '' | {{icon|ck3b}} ''Will more lifestyles be able to be created with mods?'' | ||
:* | :* It is very easy to mod in more lifestyles, focuses, and trees. | ||
{{icon|ck3b}} '' | {{icon|ck3b}} ''You mentioned one ability which would notify you when your ruler is one year away from death. Does this mean that there will be a hard-coded lifespan?'' | ||
:* | :* No it’s not a hard coded life span, it’s still random but the alert just is us being sneaky and delaying the outcome of death instead of having hard coded timings | ||
{{icon|ck3b}} '' | {{icon|ck3b}} ''With the Learning Lifestyle with a Medicine Focus can you discover herb based contraceptives, (spermicide) to have lovers with a lower chance of bastards?'' | ||
:* | :* We have something similar to that, but it's not specifically tied to the Medicine Focus | ||
{{icon|ck3b}} '' | {{icon|ck3b}} ''Do the Lifestyle focuses generally play out the same way for every character ala CK2?'' | ||
:* | :* The traits are unlocked by the perk trees themselves, rather than events. That also means you don't have the semi-linear progress Lifestyle events had in CK2. Instead there's a huge pool of possible events for all Lifestyles | ||
{{icon|ck3b}} '' | {{icon|ck3b}} ''Is it possible to nudge your children towards a specific lifestyle or is the AI completely autonomous in choosing one?'' | ||
:* | :* Your children will heavily tend to go for the Lifestyle corresponding to their education, which you have full control over as their guardian. | ||
{{icon|ck3b}} '' | {{icon|ck3b}} ''Since only rulers use the lifestyles system, what happens when a ruler loses his land?'' | ||
:* | :* They will stop progressing in their lifestyle until landed again. | ||
{{icon|ck3b}} '' | {{icon|ck3b}} ''Is there going to be some kind of hunting options to compensate that it's not a Lifestyle?'' | ||
:* | :* You will be able to take a decision to go on a hunt like in CK2, it’s primarily a stress outlet for your character. And there's no gender lock on it in CK3. | ||
{{icon|ck3b}} '' | {{icon|ck3b}} ''Can a Chivalry focused man acquire their homosexual Soulmate via the tree?'' | ||
:* | :* Yes | ||
{{icon|ck3b}} '' | {{icon|ck3b}} ''If your character lives long enough (beit through immortality or some other means), can you collect multiple lifestyle traits (such as both seducer and scholar) or are you stuck with one lifestyle trait per character at any given time?'' | ||
:* | :* You can have multiple lifestyle traits; that's common even without immortality. Immortality can be modded in, but is not in the vanilla game. | ||
{{icon|ck3b}} '' | {{icon|ck3b}} ''Will there be any way to see what lifestyles and perks another character has chosen?'' | ||
:* | :* Yes, you can inspect anyone's lifestyle trees. | ||
{{icon|ck3b}} '' | {{icon|ck3b}} ''Will Scotland have clan or tribal government?'' | ||
:* | :* Scotland is Feudal in 1066, Tribal in 867. | ||
{{icon|ck3b}} '' | {{icon|ck3b}} ''If you receive a nickname like "the drunkard" and then conquer the entirety of Europe, will your nickname change to, say "the conqueror" , or will your vassals still remember you as the guy who passed out drunk that one time?'' | ||
:* | :* Nicknames can get replaced, and we've got priorities for more "significant" nicknames. "Conqueror" would take priority over "Drunkard" | ||
[[File:Steam event header.png|center]] | [[File:Steam event header.png|center]] | ||
=== | === Seduction, Torture and the Intrigue Perk Trees === | ||
{{icon|ck3b}} ''Roughly how long does it take to fill up one perk tree?'' | {{icon|ck3b}} ''Roughly how long does it take to fill up one perk tree?'' | ||
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=== | === Governments, Vassal Management, Laws, and Raiding === | ||
{{icon|ck3b}} ''Is it possible for a third party to intercept a raiding army and steal their hard-earned gold, or is it only the invaded realm that can benefit from this?'' | {{icon|ck3b}} ''Is it possible for a third party to intercept a raiding army and steal their hard-earned gold, or is it only the invaded realm that can benefit from this?'' | ||
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[[File:Steam event header.png|center]] | [[File:Steam event header.png|center]] | ||
=== 兵士 | === 武装 兵士& 雇佣兵& 宣战理由 === | ||
{{icon|ck3b}} ''部队的力量现在隐藏了吗?'' | {{icon|ck3b}} ''部队的力量现在隐藏了吗?'' | ||
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[[File:Steam event header.png|center]] | [[File:Steam event header.png|center]] | ||
=== | === Factions & Civil Wars === | ||
{{icon|ck3b}} ''Can a Duke or Count join a peasant revolt against their liege? To use it to their own advantage?'' | {{icon|ck3b}} ''Can a Duke or Count join a peasant revolt against their liege? To use it to their own advantage?'' | ||
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[[File:Steam event header.png|center]] | [[File:Steam event header.png|center]] | ||
=== | === Religion & Faith === | ||
{{icon|ck3b}} ''How will this affect events? Will there be events which require 'catholism' or will there be events that require a faith that does have all of catholism's tenets?'' | {{icon|ck3b}} ''How will this affect events? Will there be events which require 'catholism' or will there be events that require a faith that does have all of catholism's tenets?'' | ||
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=== | === Custom Faith & Pagan Reformation === | ||
{{icon|ck3b}} ''Where would the holy sites be located for newly created faiths?'' | {{icon|ck3b}} ''Where would the holy sites be located for newly created faiths?'' | ||
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=== | === A Medieval Tapestry === | ||
{{icon|ck3b}} ''I presume in default settings in Catholic realms for example homosexual characters will still be expected to marry someone of the opposite gender, but will it be just the same small reduction to fertility it was in CK2?'' | {{icon|ck3b}} ''I presume in default settings in Catholic realms for example homosexual characters will still be expected to marry someone of the opposite gender, but will it be just the same small reduction to fertility it was in CK2?'' | ||
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[[File:Steam event header.png|center]] | [[File:Steam event header.png|center]] | ||
=== | === Fervor, Religious Hostility & Doctrine === | ||
{{icon|ck3b}} ''Is there any way to change the religious hostility value in game without changing tenets? Could you in some fashion manage to make Catholics and Orthodox consider each other "Righteous", and thus co-valid paths to salvation?'' | {{icon|ck3b}} ''Is there any way to change the religious hostility value in game without changing tenets? Could you in some fashion manage to make Catholics and Orthodox consider each other "Righteous", and thus co-valid paths to salvation?'' | ||
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[[File:Steam event header.png|center]] | [[File:Steam event header.png|center]] | ||
=== | === Map Features & Map Modes and Map Scope === | ||
{{icon|ck3b}} ''Will we still be able to break down realms into sub-realms by holding Ctrl and left clicking on them? That was a very cool CK2 feature.'' | {{icon|ck3b}} ''Will we still be able to break down realms into sub-realms by holding Ctrl and left clicking on them? That was a very cool CK2 feature.'' | ||
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[[File:Steam event header.png|center]] | [[File:Steam event header.png|center]] | ||
=== | === Cultures & Cultural Innovations === | ||
{{icon|ck3b}} ''Is there a Briton culture? Icelandic?'' | {{icon|ck3b}} ''Is there a Briton culture? Icelandic?'' | ||
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[[File:Steam event header.png|center]] | [[File:Steam event header.png|center]] | ||
=== | === Art Focus === | ||
{{icon|ck3b}} ''Do characters portraits change if they become fat or malnourished, or if ladies become pregnant?'' | {{icon|ck3b}} ''Do characters portraits change if they become fat or malnourished, or if ladies become pregnant?'' | ||
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[[File:Steam event header.png|center]] | [[File:Steam event header.png|center]] | ||
=== | === Events Scripting === | ||
{{icon|ck3b}} ''If you would like to utilize one "minor inline trigger" for another seperate script. Would it be best to referense to that file, create an identical inline trigger or edit it out from the original and move the trigger to an shared file?'' | {{icon|ck3b}} ''If you would like to utilize one "minor inline trigger" for another seperate script. Would it be best to referense to that file, create an identical inline trigger or edit it out from the original and move the trigger to an shared file?'' | ||
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[[File:Steam event header.png|center]] | [[File:Steam event header.png|center]] | ||
=== | === Feudal Contracts === | ||
{{icon|ck3b}} ''When a vassal dies, does their same contract get passed to their heir?'' | {{icon|ck3b}} ''When a vassal dies, does their same contract get passed to their heir?'' | ||
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[[File:Steam event header.png|center]] | [[File:Steam event header.png|center]] | ||
=== | === Portraits system === | ||
{{icon|ck3b}} ''Will all physical traits (aside from the obvious ones like dwarfism and gigantism) of characters be decided by genetics, and not just facial ones? Like height, length of arms, etc?'' | {{icon|ck3b}} ''Will all physical traits (aside from the obvious ones like dwarfism and gigantism) of characters be decided by genetics, and not just facial ones? Like height, length of arms, etc?'' | ||
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[[File:Steam event header.png|center]] | [[File:Steam event header.png|center]] | ||
=== | === Performance & AI === | ||
{{icon|ck3b}} ''Will we as modder able to start our own thread?'' | {{icon|ck3b}} ''Will we as modder able to start our own thread?'' | ||
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[[File:Steam event header.png|center]] | [[File:Steam event header.png|center]] | ||
=== | === Modding === | ||
{{icon|ck3b}} ''Will there be a documentation of all the available conditions, commands, scopes etc. on release?'' | {{icon|ck3b}} ''Will there be a documentation of all the available conditions, commands, scopes etc. on release?'' | ||
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[[File:Steam event header.png|center]] | [[File:Steam event header.png|center]] | ||
=== | === Videos === | ||
{{icon|ck3b}} '''Announcements''' | {{icon|ck3b}} '''Announcements''' | ||
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:* [https://www.youtube.com/watch?v=UOo6l6FG1wE Religion] | :* [https://www.youtube.com/watch?v=UOo6l6FG1wE Religion] | ||
=== | === Press & Reviews === | ||
{{icon|ck3b}} '''Reviews''' | {{icon|ck3b}} '''Reviews''' | ||
:* [https://www.ign.com/articles/crusader-kings-3-review Long Live the New King of Historical Strategy - 10/10] | :* [https://www.ign.com/articles/crusader-kings-3-review Long Live the New King of Historical Strategy - 10/10] |