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 在这里,我们将添加一些社区中的问题和开发者的回答。这篇文章将周期性的更新,所以请随时关注![[File:CK3 packshot.png|right|350px|link=Crusader Kings III]]
 在这里,我们将添加一些社区中的问题和开发者的回答。这篇文章将周期性的更新,所以请随时关注![[File:CK3 packshot.png|right|350px|link=Crusader Kings III]]


=== 常见问题 ===
=== General questions ===


{{icon|ck3b}} ''CK3 将在何时发布?''
{{icon|ck3b}} ''CK 3 将在何时发布?''
:* 十字军之王3将在今年的P社嘉年华中公布,敬情期待[https://www.paradoxplaza.com/crusader-kings-iii/CKCK03GSK0000001-MASTER.html?utm_source=pdxwiki-owned&utm_medium=social-owned&utm_content=banner&utm_campaign=crki3_ck_20200514_past_pre 点此购买]
:* 十字军之王3将在今年的P社嘉年华中公布,敬情期待[https://www.paradoxplaza.com/crusader-kings-iii/CKCK03GSK0000001-MASTER.html?utm_source=pdxwiki-owned&utm_medium=social-owned&utm_content=banner&utm_campaign=crki3_ck_20200514_past_pre 点此购买]
:* 
:* 
:* 
:* 
{{icon|ck3b}} ''CK3预购有几个版本?''
{{icon|ck3b}} ''CK3预购有几个版本?''
:* 几乎所有的零售渠道都能预购十字军之王3
:* 几乎所有的零售渠道都能预购十字军之王3
:* 所有平台都提供以下两种版本:
:* 所有平台都提供以下两种版本:
:# 标准版 - 建议零售价:49.99$
:# 标准版 - 建议零售价:49.99$
:::* 游戏本体
:::* 游戏本体
:#'''皇家版''' - 建议零售价:79.99$
:#'''皇家版''' - 建议零售价:79.99$
:::* 基础游戏
:::* 基础游戏
:::* 扩展包,包含接下来的三个DLC和补充包: '''阿 斯宫廷风尚''' 、'''北境群雄'''、'''皇家宫廷(已推出)'''与一个未知风味包。
:::* 扩展包,包含接下来的三个DLC和补充包: '''阿 斯宫廷风尚'''
:* 所有版本都包括预售奖励: '''神圣罗马帝国服饰'''
:* 所有版本都包括预售奖励: '''神圣罗马帝国服饰 '''
:* 预售奖励建议零售价2.99$
:* 预售奖励建议零售价2.99$


{{icon|ck3b}}什么时候季票 (两年票) 开始单卖?
{{icon|ck3b}}什么时候季票开始单卖?
:* 2020年9月1日开始,售价39.9$
:* 2020年9月1日开始,售价39.9$


{{icon|ck3b}} ''购买皇家版有什么好处?可以直接当国王吗?''
{{icon|ck3b}} ''购买皇家版有什么好处?可以直接当国王吗?''
:* 省钱
:* 省钱


{{icon|ck3b}} 季票 (两年票) 包含什么内容
{{icon|ck3b}} 季票包含什么内容
:*''' 扩展包''':
:* '''Expansion Pass''':
:** 扩展包奖励:'''阿拔斯宫廷风尚'''
:** Expansion Pass Bonus: Fashion of the Abbasid Court, a set of additional outfits and cosmetic clothing options for the Middle East and North Africa.
:*** 中东和北非的一套额外服装和化妆服装选项。
:** 1st Flavor Pack: Unannounced.
:** 第一个风味包: '''北境群雄'''
:** 1st Major Expansion: Unannounced.
:** 第一个主要扩展包: '''皇家宫廷(已推出)'''
:** 2nd Flavor Pack: Unannounced.
:** 第二个风味包: 未知
:* '''Pre-order Bonus''': Garments of the Holy Roman Empire
:* ''' 预售奖励''': 神圣罗马帝国服饰
:** Collection of additional outfits and headgears for both commoners, warriors and rulers of Central Europe.
:** 为中欧的平民、战士和统治者收集额外的服装和头饰。


{{icon|ck3b}} '' 预售奖励与扩展包奖励何时会解锁?''
{{icon|ck3b}} ''When will the Pre-order and Expansion Pass Bonuses be unlocked?''
:* 这两个奖励会在2020年9月1日CK3发布时解锁
:* These two bonuses will be unlocked at the release of Crusader Kings III on September 1, 2020.
:* 目前,奖励只能通过以下方式获得:
:* For the time being, these bonuses will only be available by:
:** 要获得预售奖励,需要预购标准版或皇家版。
:** Pre-ordering the Standard or Royal Edition, in the case of the Pre-Order Bonus;
:** 要获得扩展包奖励,需要预购/ 购买皇家版或购买扩展包。
:** By pre-ordering/buying the Royal Edition or by purchasing the Expansion Pass, in the case of the Expansion Pass Bonus.


{{icon|ck3b}} '' 预售奖励与扩展包奖励的内容是不是额外服饰?如果我们不预购标准版或皇家版,是不是说所有角色都只会穿同款式的衣服?''
{{icon|ck3b}} ''The preorder and expansion pass bonuses are additional clothes? Does that mean all characters will have the same outfits throughout the world if we do not pre-order either the Standard or Royal Edition?''
:* 非也。在基础游戏里角色也会穿不同款式的衣服。这两个奖励只是添加了更多款式而已。
:* No. Characters will have different clothes throughout the world in the Base Game. These two bonuses add more variety.


{{icon|ck3b}} '' 发布后我们可以期待什么样的内容?''
{{icon|ck3b}} ''What kind of content can we expect post-launch?''
:* 我们的DLC会有风味包与主要扩展包两种形式:
:* Our DLCs will be split between Flavor Packs and Major Expansions:
:** ''' 风味包''' - 建议零售价:2.99$
:** '''Flavor Packs''' - SRP $6.99 USD: in-game content focused on a theme or a region.
:*** 专注于某个地区或主题的游戏内容。
:** '''Major Expansions''' - SRP $29.99 USD: larger, meatier expansions with content and mechanics to expand and enrich your experience.
:** ''' 主要扩展包''' - 建议零售价:29.99$
:** '''Free Updates''': As usual, each Major Expansion will be accompanied by a free update that will provide new features, fixes and changes to improve our players’ experience.
:*** 更多,更丰富的扩展内容和机制来扩展和丰富您的体验。
:* If you are familiar with Paradox Development Studio games, you surely have realized that we will start with a Major Expansion for CK3 at a slightly higher price point than those of our previous titles. This is due to the fact that we want to spend more time on our CK3 expansions and deliver bigger DLCs with better, more exciting content and well-enhanced mechanics. In-between the Major Expansions, smaller Flavor Packs will be released to add some spice to themes and specific regions of the world and give everyone something to spend your time with.
:** ''' 免费更新''' :和往常一样,每个主要扩展包都将附带免费更新,其中将提供新功能、修复和更改,以改善我们的玩家体验。
:* 如果你熟悉P社游戏的尿性,你应该知道我们的CK3 DLC会比往常的游戏更贵。这是因为我们希望将更多时间花在 CK3 扩展包上,并提供内容更丰富的DLC,以及更好、更令人兴奋的内容和增强的机制。在主要扩展包之间,将发布较小的风味包,为一个主题或世界上的某些特定地区增添一些趣味,让每个人都有一些可以消磨时光的东西。


{{icon|ck3b}} ''CK3会有哪几种语言?''
{{icon|ck3b}} ''In what languages will CKIII be translated?''
:* 目前,CK3支持的语言会有英文、法文、德文、俄文、简体中文,西班牙文与朝鲜文。
:* At launch, Crusader Kings 3 will be localized in English, French, German, Russian, Simplified Chinese, Spanish and Korean.
:* 虽然有人反应要波兰文、意大利文、土耳其文,葡萄牙语- 巴西(葡萄牙人实惨)与更多语言,但我们目前不打算在列表中中添加更多语言。但如果有变化,我们会告诉你。
:* While Polish, Italian, Turkish, Portugueze-Brazilian and more languages are requested, we aren't planning on adding more languages to our list at the moment. If this changes, rest assured that we will let you know.


{{icon|ck3b}} '' 你有十字军之王 3 Discord 服务器吗?''
{{icon|ck3b}} ''Do you have a Crusader Kings 3 Discord server?''
:* 当然有![https://discord.gg/ck3 CK3 Discord]
:* Yep! [https://discord.gg/ck3 CK3 Discord]


{{icon|ck3b}} '' 我购买了CK3之后何时能开始游玩?''
{{icon|ck3b}} ''When can I start playing Crusader Kings III if I bought it?''
:* 做好准备,你可以在欧洲中部夏令时间2020年9月1日星期二下午六点游玩CK3。
:* Get ready, you will be able to play CK3 starting Tuesday the 1st of September 2020, from 6pm CEST.


{{icon|ck3b}} '' 如果我购买了XGP电脑版CK3,我会得到那个版本?将来我是否可以购买DLC?''
{{icon|ck3b}} ''If I have the Xbox game pass for PC, which version will I be getting? Will I be able to buy expansions etc in the future? ''
:* XGP电脑平台上的CK3仅包含基础游戏,并且必须单独购买 DLC 。XGP订阅者在参与Game Pass 期间将享受任何CK3 DLC的10%折扣。
:* Crusader Kings 3 on Xbox PC Game Pass will only include the base game and DLCs will have to be bought separately. Xbox PC Game Pass subscribers will benefit from a 10% discount on any CK3 DLC during its participation in Game Pass.


{{icon|ck3b}} '' 我可以预先加载游戏吗?''
{{icon|ck3b}} ''Can I preload the game already?''
:* 游戏不会预加载。CK3将于欧洲中部夏令时间9月1日星期二下午六点发布。
:* There will be no pre-loading of the game. CK3 launches on Tuesday Sept. 1st at 6pm CEST.


{{icon|ck3b}} '' 统治者设计器?''
{{icon|ck3b}} ''Ruler Designer?''
:* CK3的统治者设计器将在未来的免费更新中提供。
:* The Ruler Designer feature for Crusader Kings 3 will be available in a future Free Update.


{{icon|ck3b}} '' 会在Steam,Paradox Plaza 与PC Gamepass 跨平台吗?''
{{icon|ck3b}} ''Cross Platform between Steam, Paradox Plaza and PC Gamepass?''
:* 当然!
:* Yes!
 
{{icon|ck3b}} ''Is GeForce Now available for CK3?''
:* GeForce Now will be available Day 1 for Crusader Kings III.
 
{{icon|ck3b}} ''How many players maximum can you have in a Multiplayer game?''
:* 64 players can simultaneously join a Multiplayer game.


{{icon|ck3b}} ''CK3在GeForce Now平台上可用吗?''
:* CK3会在发布的同一天在GetForce Now可用。


{{icon|ck3b}} ''多人游戏中最都能有几位玩家?''
:* 最多能有64名玩家。


{{icon|ck3b}} '' 开始与结束日期是多少?''
{{icon|ck3b}} ''What are the starting and ending dates?''
:* CK3 的时间段是基于玩家在CK2里喜欢玩哪个时间段来选择的。
:* The time period of CK3 is chosen based upon what players enjoyed playing in CK2.
:* 事实证明,玩家更喜欢在1066年开始或者以异教徒的身份在867年开始,所以在发布时只有这两个开始日期。结束日期依旧是1453年。
:* As it turns out, players prefer to start in 1066 or as a pagan in 867, so we decided to focus upon those dates for the release. Ending date is 1453.


{{icon|ck3b}} '' 我们是否能跟欧陆风云一样在“官方”结束日期之后继续游戏?''
{{icon|ck3b}} ''Will we be able to continue playing after the "official" end date like in Europa Universalis?''
:* 游戏规则里有这一条,可以。
:* There is a game rule for it, yes.


{{icon|ck3b}} ''CK3 里会有白化病患者吗?''
{{icon|ck3b}} ''Will albinos make an appearance in CK3?''
:* 会有!具体内容请看[https://zhuanlan.zhihu.com/p/163425024 开发日志#34 | 7/21 都是看脸而已]
:* Yes! Have a look at our [[forum:1406933|Dev Diary #34: Portraits system]]


{{icon|ck3b}} ''3D 模型会不会反应角色身上的一切,如畸形,没有四肢等?''
{{icon|ck3b}} ''Will the 3D models reflect everything that happens to a character like deformities, missing limbs and so on?''
:* 会有的,我们正在做如疤痕、烧伤、没有四肢,疾病等3D模型。
:* We're doing some things like scars and burns, missing limbs, diseases, ...


{{icon|ck3b}} '' 是新引擎吗?''
{{icon|ck3b}} ''Are you using a new engine?''
:* 我们使用的是最新版本的克劳塞维茨引擎。
:* We are using the most up to date version of the Clausewitz engine.


{{icon|ck3b}} '' 对于没有接触过CK系列的玩家,游戏中有没有更详细的教程呢?''
{{icon|ck3b}} ''Will there be an extended tutorial in the game for those who have not had any contact with the CK series before?''
:* 是的。我们不假设玩家在游玩三代之前玩过二代(或一代)。可以看开发日志与游戏内置的百科全书。
:* Yes, we don't assume that players have played CK2 (or the first one) before playing CK3. Read our Dev Diary Tutorial & Encyclopedia.


{{icon|ck3b}} '' 当我给孩子取与他祖先相同的名字时,系统会自动添加辈分吗?例如:詹姆斯 詹姆斯二世。''
{{icon|ck3b}} ''Will the game automatically add roman numerals when you name a child the same as their forebearer? James  James II.''
:* 当然。这些是领地辈分,与家族无关而与头衔有关。例如有一个神罗皇帝叫詹姆斯,200年后又有一名神罗皇帝叫詹姆斯,那他就叫詹姆斯二世。
:* For sure. These are the Regnal numbers, it is not tied to family but it is based on title. If a ruler is James, and 200 years later there is another ruler named James, he will be named James II.


{{icon|ck3b}} '' 会有特定文化的头衔前缀吗?例如凯撒、巴西琉斯,雅尔等。''
{{icon|ck3b}} ''Will there be cultural specific titles? Say Kaiser Basileus Jarl etc.''
:* 是的!生成的贵族也会有来自哪里的有关的名字。例如“·(of)约克”与“·德(de)·托特纳姆”
:* Yes! Spawned nobles will also have names relating to where they originate from: "Of York" or "De Tottenham" for example.


{{icon|ck3b}} '' 游戏中会有自建帝国吗?''
{{icon|ck3b}} ''Will there be Custom Empires in the game?''
:* 一定。
:* Affirmative.


{{icon|ck3b}} '' 角色搜索器会作报告还是或者在寻找潜在的内阁成员或配偶时会不会进入有机游戏循环?''
{{icon|ck3b}} ''Will the character finder make a return or are you going for a more organic gameplay loop when finding potential councillors or spouses?''
:* 哦,当然。我们有一个新版本的角色查找器!
:* Oh yes, we have a new and improved character finder!


{{icon|ck3b}} '' 你计划在CK3里添加社团或类似的系统吗?''
{{icon|ck3b}} ''Are you planning on including societies or a similar system in CK3''
:* 发布时CK3没有计划社团系统。
:* Societies are not planned for CK3 at release.


{{icon|ck3b}} '' 还会有控制台或调试模式吗?''
{{icon|ck3b}} ''Will there still be a command prompt or a debug mode?''
:* 有一个要在调试模式下打开的控制台,你可以在控制台输入命令。
:* There's a console, so you can do this with console commands.


{{icon|ck3b}} '' 角色会有声音吗?''
{{icon|ck3b}} ''Will the Characters have their own voices?''
:* 角色没有声音。
:* Characters don't have voices.


{{icon|ck3b}} '' 未来会加入游牧与异教徒吗?''
{{icon|ck3b}} ''Will nomads and pagans be added in the future''
:* 异教徒开始时就有,游牧会成为部落。
:* Pagans will exist at start. Nomads will be Tribes.


{{icon|ck3b}} ''P社提不提供Mod开发工具?因为我们现在必须使用Notepad++ ,IntelliJ IDEA 甚至PHPStorm(哭),更不用说缺少地图编辑器了。''
{{icon|ck3b}} ''Would be there any mod developing tool provided by Pdx? Because now we have to stick to using Notepad++, IntelliJ IDEA or even PHPStorm (lol), not to mention lack of map editor''
:* 就像IR一样有地图编辑器。
:* There's a map editor, like in Imperator.
:* 对于脚本,我们内部使用文本编辑器。大多Sublime Text额不是Notepad++
:* For script, text editors are what we use internally as well. Mostly Sublime rather than Notepad++.


{{icon|ck3b}} '' 如果异教要进行活人祭祀,宗教认可的人体实验(以适当的生活方式)是否是一种选择?''
{{icon|ck3b}} ''Will religious approved human experimentation (with the appropriate lifestyle) be an option if a pagan religion practices human sacrifice?''
:* 与你问的并不完全相同,但我们的确在其他情况下进行了人体实验与活人献祭。
:* Not exactly in the way you’re asking, but we do have both human experimentation and human sacrifice in other contexts.


{{icon|ck3b}} ''CK3 会有自己原创的OST还是从CK2里搬运/ 抄袭大部分歌曲?''
{{icon|ck3b}} ''Will CK3 have a new unique OST or will most of the songs be reused/updated from CK2?''
:* 全新的。
:* Completely new.


{{icon|ck3b}} '' 还会不会有不同文化的相关机制吗?例如诺斯人能劫掠,爱尔兰人有凯尔特继承法之类。''
{{icon|ck3b}} ''Will there still be gameplay mechanics tied to different cultures, such as Norse being able to raid or Irish having tanistry succession?''
:* 会。
:* Yes.


{{icon|ck3b}} '' 游戏速度选项是否还跟CKⅡ相似?''
{{icon|ck3b}} ''Will the game speed options be similar to CkII's?''
:* 是的,有一倍速到五倍速,大致与CK2匹配。
:* Yes, speed ranges from 1 to 5. These roughly match the CK2 speeds.


{{icon|ck3b}} '' 目前计划有多少种宠物?''
{{icon|ck3b}} ''How many different pets are currently planned to be in the game?''
:* 猫和狗。取决于你在监狱里有多孤独,你还可以拥有更多宠物,例如宠物石头。
:* Cats and dogs, depending on how lonely you get in prison you get you can get a lot more, a pet rock for example.


{{icon|ck3b}} '' 在没有扩展包的情况下,我们能玩哪几种宗教?''
{{icon|ck3b}} ''What playable religions will we get at launch with no expansions?''
:* 所有。
:* All of them.


{{icon|ck3b}} '' 发布时可以进行多人游戏吗?''
{{icon|ck3b}} ''Will there be multiplayer available on release?''
:* 可以。
:* Yes.


{{icon|ck3b}} ''Mod制作者可以添加影响其他角色外观与服饰的变量(例如幻想种族)吗?''
{{icon|ck3b}} ''Will it be possible for modders to add other variables that affect character appearance and clothes (such as fantasy races)?''
:* 可以,您甚至能根据需要为自己的角色建模。肖像完全可修改。
:* Yes, you can even model your own 3D character if you want. Portraits are fully moddable.


{{icon|ck3b}} '' 如何描写身体/心理障碍?''
{{icon|ck3b}} ''How are disabilities, be it mental or physical, represented?''
:* 尽可能尊重。虽然他们依旧有角色惩罚,但我们尽量确保这在医学上是准确的,并注意不要陷入刻板印象中。
:* As respectfully as possible. While they do have character penalties associated with them, we strove to ensure the penalties were as medically accurate and took care to avoid falling back on stereotypes.


{{icon|ck3b}} '' 稍稍偏题一下,随机生成纹章尊不遵循纹章规则?''
{{icon|ck3b}} ''Slightly off topic, will random Coat of Arms generation follow heraldic rules ?''
:* 会,我们的美工师与文章设计师已经很用心了!
:* They will actually, our Artists and CoA designers have been very diligent!


{{icon|ck3b}} '' 会有宠物吗?在某些崇拜他们的信仰中会给我们虔诚增益吗?''
{{icon|ck3b}} ''Will pets exist? Will they give us piety in some faiths that worship them?''
:* 会有的!您甚至可以亲自命名他们。目前还没有崇拜狗与猫的信仰。
:* They will exist! And you can even name your dogs and cats yourself.


{{icon|ck3b}} ''CK3的PEGI分级是多少?裸体/ 血腥/ 纳垢能给我带来的所有奇妙疾病,游戏将变得多么生动?''
{{icon|ck3b}} ''What will the rating of Ck3 be? Just how graphic will the game be with nudity/gore/all the wonderful sicknesses Nurgle can give me?''
:* 16 岁。
:* Around Age 16 or so.


{{icon|ck3b}} '' 会有一个选项来禁用裸体模型吗?''
{{icon|ck3b}} ''Will there be an option to disable nude portraits?''
:* 会。
:* Yes.


{{icon|ck3b}} '' 你们将如何处理关于淡水的乘船旅行时间不会很长的事实?''
{{icon|ck3b}} ''How will you guys handle the fact that boat travel could not be very long concerning fresh water?''
:* 军队在海上呆太久会有损耗。
:* Troops that remain at sea for too long will eventually start taking attrition.


{{icon|ck3b}} '' 我们可以重命名省份吗?''
{{icon|ck3b}} ''Can we rename provinces?''
:* 所有头衔都能被重命名。
:* All titles can be renamed.


{{icon|ck3b}} '' 孩子们会不会像以前一样有更高的死亡风险?''
{{icon|ck3b}} ''Will children have a higher risk of dying just like back in the day?''
:* 贵族的儿童死亡率不如农民高,也就是说,孩子可能生来就有病,也可能在幼年时就病入膏肓。
:* Child mortality is not as high for nobles as it was for peasantry, that said children can be born sickly or develop sickly in their infancy.


{{icon|ck3b}} ''ck3 会像IR一样有可通航的河流吗?''
{{icon|ck3b}} ''Will ck3 have navigable rivers like imperator has?''
:* CK3 中有可通航的河流,就像CK2一样。
:* There are navigable rivers in CK3, like in CK2.


{{icon|ck3b}} '' 我们可以用哪些不同的方式杀死我们的角色?''
{{icon|ck3b}} ''In what different ways can we kill our character?''
:* 谋杀、刺死、战死、屈服于于疾病、自杀等等。 你应该找到你的选择……只要你满意。
:* Murder, stabbing, killed in war, succumbing to disease, suicide and more. You should find your options... Satisfactory.


{{icon|ck3b}} '' 一个统治者的最大年龄是多少?还有没有永生特质?''
{{icon|ck3b}} ''What is the maximum age of a ruler? and could we become immortal?''
:* 统治者的最大年龄是基于他们的健康(修改各种健康特质等等)所以这很难说。我们有人活过100岁了,但这很罕见。并且永生特质被移除了(但你也能永生: 眨眼: )。
:* Maximum age of a ruler is based on their health (modified by various health traits etc.) so it's hard to say. We've had people live past 100 years old, but they are quite rare. And you can't be immortal (but you can be immortalized. :wink: )




[[File:Steam event header.png|center]]
[[File:Steam event header.png|center]]


=== 王朝,家族 ===
=== Dynasties, Houses ===


{{icon|ck3b}} '' 我们可以将男爵级别的封臣转封给其他封臣吗?''
{{icon|ck3b}} ''Can we transfer baron level vassals to other vassals?''
:* 你不能将男爵封臣转封出指定的伯爵领,该伯爵领的持有者永远是男爵的领主。
:* You cannot transfer barony vassals out of a given county, and the county holder will always be that baron's liege.


{{icon|ck3b}} '' 我们能从其他伯爵领继承男爵领,并将这些男爵领变为我们的直系封臣吗?''
{{icon|ck3b}} ''Can we inherit baronies from other counties and detach them as our direct vassals?''
:* 不行。你可以从你自己的伯爵领继承男爵领,但不能从别人的伯爵领继承。如果这种情况要出现,这个男爵领只能被所属伯爵领的持有者继承。
:* No. You can still inherit baronies from your own counties, but not from a county belonging to someone else. If such a situation would happen, it will be inherited by the county holder instead.
:* 如上所述,男爵领是伯爵领的一部分。然而,我们确实有将男爵领租用给其他统治者的情况,例如说圣职。这能让他们有效控制所持地产以及保证收益,但不会“离开”你的领地。
:* As stated already, baronies will always be considered to be a part of a county. However, we do have a concept of leasing baronies to other rulers, such as Holy Orders. This effectively gives them control of the holding along with the income it generates, without it "leaving" your realm.


{{icon|ck3b}} '' 男爵角色是以社区,或者是“建筑”的形式存在吗?''
{{icon|ck3b}} ''Are the Barons characters or do they work as a community or "building"?''
:* 他们很大程度上仍然是真实角色。只不过我们不怎么鸟他们罢了。
:* They are still very much held by actual characters. We just put less emphasis on them.


{{icon|ck3b}} '' 宗族传承树是怎么“混着”点的?也就是说,当我积累了足够的宗族威望来开启传承时,我是随便点哪一个都可以吗,还是只能按照路线的顺序一个一个点?''
{{icon|ck3b}} ''How do Legacies work in terms of mixing-and-matching? That is, when I accumulate enough Renown for a Legacy pick, can I take any that's available for me, or when I start down a track am I locked in until I finish it?''
:* 你可以随便点,但是你只有解锁了上一个传承,才能开启下一个。后面的传承要比一开始的强力得多。
:* You can take any, but you're going to want to progress down an entire track before starting a new one. The Legacies at the end are much more powerful than the ones at the start.


{{icon|ck3b}} ''AI 角色可以自己建立家族吗?这样我们就可以看到一些震古烁今的王朝了。''
{{icon|ck3b}} ''Are AI characters motivated to create houses of their own so we get to see some glorious sprawling dynasties?''
:* 噢,当然可以。
:* Oh, very much so.


{{icon|ck3b}} '' 如果我建立了一个家族,我可以选择家族名称和座右铭吗?''
{{icon|ck3b}} ''If I found a house, can I choose the name and motto?''
:* 当然可以!
:* Of course!


{{icon|ck3b}} '' 支系的盾徽会不会有原生家族纹章的元素在里面,比如说波旁家族支系?''
{{icon|ck3b}} ''Will cadet branches shields have representation of the founding houses coat of arms like the cadet branches of House bourbon?''
:* 支系的纹章会部分基于原生家族的生成。
:* Cadet branch coat of arms are partially based on the house they split off from.


{{icon|ck3b}} '' 所有已知的王朝/ 纹章都会在游戏首发版本里出现吗?''
{{icon|ck3b}} ''Will all known dynastic/heraldic shields be in the game from the start.''
:* 不,不是所有的。但我们正在积极努力,做入更多的已知王朝/纹章,尽量保证游戏的历史准确性和沉浸感。我想那些纹章爱好者会非常喜欢我们正在做的事情。
:* Not all of them, no. But we are actively working to make as many of them as historically accurate and immersive as possible. I think that heraldry nerds will really like what we are doing.


{{icon|ck3b}} '' 你有可能因家庭冲突而丧失宗族领袖地位吗?比如说,你的一个弟弟和你争夺宗族领袖?''
{{icon|ck3b}} ''Is it possible for you to lose the status of the head of the dynasty by family conflict for example, like a younger brother fighting you for it?''
:* 严格来说是的,如果那个兄弟建立了自己的家族,而且比你更强。
:* Technically yes, if that brother forms their own house and becomes more powerful than you.


{{icon|ck3b}} '' 两个支系宗族的联姻会创建出一个新的宗族吗?''
{{icon|ck3b}} ''Can a marriage between two cadet dynasties create a new independent dynasty?''
:* 并不会。其后代将属于主配偶所属的宗族。
:* No it won’t, the children will be of the dynasty from the primary partner in the marriage


{{icon|ck3b}} '' 考虑到"Dynast" 一般来说指的是宗族中任何一个(有被选举资格的/男性)成员,可以把"Dynast" 重命名吗?例如改为"Head Dynast" 或者"Senior Dynast" ''
{{icon|ck3b}} ''Is there a possibility that the position of "Dynast" could be renamed, e.g. to "Head Dynast" or "Senior Dynast", given that a "dynast" is normally any (eligible/male) member of the dynasty?''
:* 为了区分,我们已经把'Dynast' 改成'Dynasty Head' 了。
:* We've changed 'Dynast' to 'Dynasty Head' for clarity.


{{icon|ck3b}} '' 我知道最强力的家主会成为宗族领袖,但什么因素会决定,谁是最强力的家主呢?哪些因素是最相关的?''
{{icon|ck3b}} ''I understand that the head of the most powerful house head becomes the head of the dynasty, but what determines who is the most powerful house head? Which factors are the most relevant?''
:* 军事力量是主要因素。
:* Military strength is the main factor




[[File:Steam event header.png|center]]
[[File:Steam event header.png|center]]


=== 中世纪地图 ===
=== Medieval Map ===


{{icon|ck3b}} '' 我们可以用脚本来改变地形吗,比如说事件或者其他东西?''
{{icon|ck3b}} ''Will we be able to change the terrain through scripts, as results of events or whatnot?''
:* 不行。
:* No


{{icon|ck3b}} '' 泰晤士河上有桥,是不是意味着,在CK3里部队不能随时随地跨过主要河流?还有,会不会有更多可以乘船穿行的河流?''
{{icon|ck3b}} ''Do the bridges on the Thames indicate major rivers will no longer be crossed at any point in ck3? And will there be more rivers traversable by boat?''
:* 事实如此。主要河流拥有指定渡口来过河,比如泰晤士河。
:* That is indeed the case. Major rivers have designated fords that allow for crossing. The Thames for example.


{{icon|ck3b}} '' 我想的是对的吗?我看到一些空的男爵领,是不是意味着我们可以建设额外的城市/ 神殿/ 城堡?就和CK2的空格子一样?''
{{icon|ck3b}} ''Am I correct in thinking I see empty baronies where we will be able to construct additional cities/temples/castles? Same as empty holding slots in CK2?''
:* 完全正确。游戏开始时,并不是所有地产都建好了,所以你得在游玩过程中进行建设。
:* Correct. Not all holdings will be constructed at game start, so you'll have to build them later on in the game.


{{icon|ck3b}} '' 地图长什么样子?是球面的还是平面的?''
{{icon|ck3b}} ''What will be the size of the map? Is it a globe or is it flat?''
:* 地图是平面的,并将大致与CK2匹配。地图上没有中国。
:* The map (flat) will roughly match that of CK2. China won't be on the map.
:* 不过,我们将加入如下内容:
:* We will however, have a few new additions:
:** 加入了整个西藏地区,不像CK2那样移除了大部分东部地区。
:** the entirety of Tibet will be present, unlike CK2 where the most eastern parts were excluded
:** 扩张到撒哈拉以南非洲,一直延伸到尼日利亚海岸。
:** and sub-Saharan Africa is also extended, where we’ve gone all the way to the Nigerian coast.
:** 我们也将地图扩展到蒙古和孟加拉地区!
:** We are also extending the map to include more of Mongolia and Bengal as well!


{{icon|ck3b}} '' 我能放大到在地图上显示男爵领的名字吗?''
{{icon|ck3b}} ''Can I zoom in enough to display barony names on the maps?''
:* 不行,但是你可以放大到看见伯爵领名字。这里有三种缩略级别。
:* No, but County names are shown as you zoom in. There are three zoom levels.


{{icon|ck3b}} '' 地图变大了,会对性能有什么影响吗?''
{{icon|ck3b}} ''Map certainly is bigger, how does it affect performance?''
:* 地图的尺寸,省份,头衔和角色的数量当然会影响性能。但请记住,CK3是一个新游戏,你从一开始就应该注意到这点。
:* The size of the map, the number of provinces, titles and characters all obviously affect performance, but remember that CK3 is a new game and has been built with this in mind from the start.


{{icon|ck3b}} '' 关于不可通过地形和阻塞点,如果战争依赖于这两个因素,AI会打你吗?游戏中存在军队只能从这里通过的山口吗?''
{{icon|ck3b}} ''Regarding impassable terrain and choke points will AI actually attack you if the war depends on it? Will there be only certain mountain passes that troops can go through?''
:* AI 不会试图在对其非常不利的地形上展开战斗,如果你在阻塞点安营扎寨,它更倾向于做别的事情,例如说围攻你的次级地产。
:* The AI will try to not attack into extremely unfavorable terrain, it will prefer to do other things if you're camping in a choke-point, such as siege your secondary holdings.
:* 对的,主要山脉有一些你只能从此通过的隘口。
:* Major mountain chains will only have passes you can go through, yes.


{{icon|ck3b}} ''CK3里大概有多少男爵领,如果同IR的城市或EU4的省份相比的话?''
{{icon|ck3b}} ''Roughly how many baronies are in the game compared to cities in Imperator or provinces in EUIV?''
:* 要比EU4多,但不确定与IR的相比如何。
:* More than EU4. Unsure how it will compare to Imperator.
:* 空的男爵领视为由伯爵领持有者拥有。
:* Empty baronies are considered owned by the county holder.


{{icon|ck3b}} ''CK3 的地图投影属于哪一类?''
{{icon|ck3b}} ''What is probably the projection of the CK3 map?''
:* 为满足CK3的特殊需求,这是我们内部开发的定制投影。因此它不属于任何标准投影或之前使用的PDS格式。
:* It's a bespoke projection that we developed in-house to fulfill requirements specific to CK3, and so it doesn't correspond to any standard projection or previous PDS title.


{{icon|ck3b}} '' 地图会延伸到欧洲的大西洋岛屿吗,还是我们又只能看到加那利群岛的一部分?''
{{icon|ck3b}} ''Will the map extend itself to European Atlantic islands or will we only have a few of the canaries again?''
:* 地图在加那利群岛以西就结束了。整个西非海岸都囊括在内。
:* The map ends just west of the Canaries. The whole Western African coast is in.


{{icon|ck3b}} '' 地图会延伸到非洲南部吗?''
{{icon|ck3b}} ''Will the map go any further south in Africa?''
:* 游戏地图包含了整个非洲海岸,边界几乎抵达了赤道。
:* The map includes the entire Western African coast; it goes almost to the equator.


{{icon|ck3b}} '' 地图会向东延伸到哪里?和CK2一样吗?''
{{icon|ck3b}} ''How far east will the map go? Will it be the same as CK2?''
:* 游戏地图甚至延伸到了缅甸,所以自然比CK2远。
:* The game goes as far East as Burma, so slightly further than CK2.


{{icon|ck3b}} ''CK3 中,阿兹特克人会出现在欧洲海岸吗?''
{{icon|ck3b}} ''Will the Aztecs show up on the shores of Europe in CK3?''
:* 不。
:* No


{{icon|ck3b}} '' 地图的可修改性如何?CK3里制作地图要比CK2容易吗?''
{{icon|ck3b}} ''How moddable is the map? Is it easier to make a map than in ck2?''
:* 你完全可以DIY你的地图,就像IR一样,我们在CK3内置了地图模拟器。
:* You can fully mod the map and we, like Imperator, have tools built into the game for doing so.


{{icon|ck3b}} '' 在地形模式中,玩家边界是否会像IR那样,发出一些带颜色的光芒,这样我们就能更容易区分我们自己的边界了?''
{{icon|ck3b}} ''In the terrain mapmode, will there be some sort of coloured glow around the edges of your borders like in Imperator Rome, so we can more easily distinguish our borders?''
:* 是的,我们拥有渐变边界,放大时还会发出微弱的光芒来显示这个国家。
:* We have the gradient borders with the glow on zoom to show the nations yes.


{{icon|ck3b}} '' 从历史上来说,一些地形因素,如高加索山脉,在几个世纪以来阻挡了各种大规模入侵(从北到东),并在阻塞点给予了防守方巨大优势。除了限制敌人进入你的领土外,这些阻塞点会在战斗中提供额外优势吗?''
{{icon|ck3b}} ''Historically speaking, some terrain elements such as Caucasus mountains have prevented massive invasions throughout centuries (from north to east) by granting defending party a massive advantage to fight in choke points. Will these kind of choke points grant any additional bonus in combat, other than limiting the path from which enemy can enter your territory?''
:* 地理上的阻塞点限制了敌军移动,但这也让你更容易摸清他们是从哪里来的。
:* Geographical bottle necks mostly limits the enemies movement, but that also allows you to easier know where they'll be coming.
:* 你也可以很轻松地部署军队,从而阻挡敌军。如果你恰好把军队放在山地,你会因此得到巨大的战斗优势。
:* You can easily position your army to block their path, and if you happen to be standing in mountains, you'll get a significant advantage bonus in combat.
:* 记住,你还可以修建防御性建筑,以此进一步提高你的战斗优势。
:* Remember also that you are able to build defensive building, further increasing the advantage bonus you can get in combat.




[[File:Steam event header.png|center]]
[[File:Steam event header.png|center]]


=== 战争 ===
=== War ===


{{icon|ck3b}} ''Will there be set Cultural bonuses to men at arms like in CK2 with retinues, or are we able to customize them if they appear at all? 是否会像CK2中的近卫军那样,给兵士设置文化奖励?还是等他们解锁时,我们可以定制特殊兵种?''
{{icon|ck3b}} ''Will there be set Cultural bonuses to men at arms like in CK2 with retinues, or are we able to customize them if they appear at all?''
:* Not as such, but as mentioned in the DD, there are plenty of different Men-at-Arms that are unique to different cultures. 并不是这样的,但正如日志中提到的,不同文化拥有不同的特殊兵种。
:* Not as such, but as mentioned in the DD, there are plenty of different Men-at-Arms that are unique to different cultures.
:* Steppe cultures will for example, have access to Horse Archers, while Greeks have access to superior Heavy Cavalry in the form of Cataphracts. 例如说草原文化可以招募弓骑兵,而希腊文化可以组建铁甲圣骑兵。
:* Steppe cultures will for example, have access to Horse Archers, while Greeks have access to superior Heavy Cavalry in the form of Cataphracts.
:* Men at arms are not constantly raised, unlike in CK2. They're also very different from levies, while in CK2 they were pretty similar. They're costly to change, but not prohibitively so. 不像CK2那样,兵士不会保持常备。兵士也和征召兵有很大区别,但与CK2的近卫军非常相似。改变兵士的代价很高,但不至于搞不起。(没玩过CK2,不知道说的什么)
:* Men at arms are not constantly raised, unlike in CK2. They're also very different from levies, while in CK2 they were pretty similar. They're costly to change, but not prohibitively so.


{{icon|ck3b}} '' 城堡会拥有要塞控制区吗?''
{{icon|ck3b}} ''Any chance castle holdings can exert a ZOC?''
:* 与EU4的情况不一样。对敌国军队的损耗可被视作一种“软要塞控制区”,它不会阻碍敌军移动,但如果不加考虑就移动军队的话,它会造成惩罚。
:* Not in the sense as in EU4. The hostile county attrition can be thought of as a "soft ZOC" that doesn't hinder movement, but do have penalties for moving armies without consideration.


{{icon|ck3b}} '' 这是不是说,如果你攻下了带有防御工事的男爵领,你会立刻获得该伯爵领其他男爵领的控制权,就不需要踩它们的地了?''
{{icon|ck3b}} ''Does it mean that, if you siege down fortified Baronies, you are immediately given control of other Baronies in the County, without the need to enter them?''
:* 你实际上是在争夺整个伯爵领的控制权。攻占伯爵领内的所有要塞将会让你自动占领伯爵领的其他男爵领。
:* You are essentially vying for control of the county. Occupying all fortified holdings within a county will make you automatically occupy everything else as well.


{{icon|ck3b}} ''CK3中那些允许女性成为盾女的文化/ 宗教(例如北日耳曼)是否允许拥有女性骑士和/ 或者女性将领?''
{{icon|ck3b}} ''Will religions/cultures that allowed Shield-maidens in CK2 (e.g. Norse Germanic) be allowed to have female Knights and/or Commanders?''
:* 是的。
:* Yes


{{icon|ck3b}} '' 我之前读到过,20名骑士的战斗力等同于200名征召兵。但老实讲,我觉得这些骑士除了用于角色扮演之外,就毫无用处了。这里有些事需要考虑:首先,我假设自己是统治者,我要负责一个一个给这些人授予骑士爵位。然后,我还不想仔细打理这三四十个小头衔,因为这些骑士只有300-400 名征召兵的实力。''
{{icon|ck3b}} ''I read before that 20 knights or so equal 200 levies. TBH, I'd think this makes knights, aside from role-play purposes, rather useless. There's a few things to take into account here: firstly I would assume that I, as the ruler, am the one responsible for knighting and knighthood? I don't want to micro manage 30-40 minor titles and then these knights only have the power of 300-400 levies.''
:* 骑士并非你可以随意分封的头衔。他们默认为你的领地中最能干的角色(基于勇武能力),然后你可以按自己想法随意调整。游戏仍在数值平衡的过程中。我不敢说一个骑士会有多强,但请你放心,我们想要骑士变得强大,成为不可忽视的力量。
:* Knight isn't a title as such that you hand out. They default to the most capable characters within your realm (based on Prowess), which you then can adjust if you want to. The game is still in the process of being balanced. I can't say how powerful a single Knight will be, but rest assured, we want Knights to be powerful and a force to be reckoned with.
:* 骑士会和你的部队一起战斗,但要比任何的征召兵和兵士强,同时他们也会造成和承担伤害。他们可能受伤,被俘,或者更糟的情况,被杀掉...... 所以在选择谁上战场时,一定要当心!或者你可以故意把他送入一场实力悬殊的战斗中......
:* Knights fight alongside your normal troops, but are much more powerful than any single Levy or Men-at-Arm, dealing and taking damage much like they would. They can be wounded, captured or worse: killed... so be careful who you send to war! ... Or maybe do it on purpose in an unfair fight.


{{icon|ck3b}} ''AI 会如何应对敌国领土的损耗机制?这个机制会阻止AI像CK2那样直接冲你首都吗?''
{{icon|ck3b}} ''How well does the AI take the new attrition in foreign territory mechanic? Does this stop them from rushing your capital like in ck2?''
:* 冲进敌人的领地会让你的军队遭受非常严重的损耗,并且AI也知道这一点。AI会试图围攻战争目标。
:* Rushing into your enemies territory will cause your armies to take very heavy attrition, and the AI knows this. They will try to siege their way to the war goal area.


{{icon|ck3b}} '' 将领的存在会像CK2那样做得抽象吗?是战斗事件的触发会独立于战斗之外,还是将领在战场上会成为具体的存在,也许会当做一个额外的骑士?''
{{icon|ck3b}} ''Will the presence of commanders be abstracted in the same way it was done in CK2? With battle events triggering independently of how the battle is going or will they have a more tangible presence on the battlefield, perhaps acting as an extra knight?''
:* 战斗事件在一定程度上受战斗状态的影响。将领包含一些,骑士包含另外一些。
:* Battle events are influenced to some extent by the state of the battle. The commander is involved in some, knights in others.


{{icon|ck3b}} '' 在战斗中俘获对手的概率仍然像CK2那样随机吗?俘获敌方国王会不会给你带来100% 战争分数?战斗会变得更加致命和危险吗,比如说更多角色会被杀死或是被俘?''
{{icon|ck3b}} ''Will capturing opponents in battle still be as random as ck2 and will capturing the enemy king still give you 100% war score? Will battles be overall more deadly and risky? Like will you see more characters die/be captured.''
:* 俘获对手的概率决定于将领或骑士在战场上的表现。一场压倒性的胜利更有可能俘获对方。俘虏敌方统治者即可赢得战争。
:* It is based on their presence in the battle as a commander or knight. Overwhelming victory is more likely to result in capture. Capturing the enemy ruler will win the war.
:* 由于我们让角色(骑士)直接参与进战斗中,所以比起CK2,当然会有更多角色承担战斗的风险了。当骑士很危险。
:* Since we have characters fighting directly in the combats (Knights), more characters are exposed to the dangers of combat than in CK2. It's dangerous to be a knight.


{{icon|ck3b}} '' 在战争中,CK3是溃退,还是有一条游戏规则,可以设定是溃退还是直接撤退到邻近省份?''
{{icon|ck3b}} ''In warfare does CK2 uses shattered retreat, or is there again a rule to switching between shattered retreat, and direct retreat to the next province?''
:* 直接溃退。
:* We do have shattered retreat.


{{icon|ck3b}} '' 我们有骑士数量限制吗?非骑士角色和非将领角色仍然可以参与战斗吗?''
{{icon|ck3b}} ''Will we see any limit on how many knights there will be and can non-knight and non-commander characters still also fight in battle?''
:* 有骑士数量限制,并且受一系列因素决定(例如说级别,政体)。只有骑士和将领才能参加战斗。
:* You have a limit on how many knights you can have based on a number of factors (E.G., tier, government). Only knights and commanders are present in battle.


{{icon|ck3b}} '' 有海战吗?''
{{icon|ck3b}} ''Naval Combat, yay or nay?''
:* 首发版本里没有海战,而且我们将来也不会做。
:* There will be no Naval Combat at Launch, however we aren't closed to that specific feature in a far future.


{{icon|ck3b}} ''CK3的和平谈判同CK2的有多大区别?还是像CK2那样,你只能根据你的宣战理由夺取利益?''
{{icon|ck3b}} ''How different are the peace negotiations going to be? Like CK2 will you only be able to use the casus belli you started the war for?''
:* 就和CK2一样。
:* Same as in CK2.


{{icon|ck3b}} '' 人物肖像会披甲吗?''
{{icon|ck3b}} ''Will we get armour for characters portraits?''
:* 当然。
:* Yes


{{icon|ck3b}} '' 决定地图上兵模形态的因素是什么?''
{{icon|ck3b}} ''What defines the unit model of a troop on map?''
:* 目前兵模形态取决于军队质量以及文化。
:* Currently the model depends on the quality of the troops and the culture.


{{icon|ck3b}} ''CK3的首发版本是有CK2《神圣之怒》DLC那样的十字军机制,还是基于CK2原版的十字军机制?''
{{icon|ck3b}} ''Will ck3 at launch have Holy Fury style crusades or base ck2 style crusades?''
:* CK3 十字军机制很大程度上受到了《神圣之怒》DLC的启发。
:* CK3 crusade mechanics are heavily inspired by Holy Fury crusades.


{{icon|ck3b}} '' 会像CK2那样,在战斗中使用不同的半随机战术吗?''
{{icon|ck3b}} ''Will there be different semi-random tactics that will be used during a battle like in CK2?''
:* CK3 的战斗系统已完全重制。
:* The combat system has been completely reworked for CK3.


{{icon|ck3b}} '' 可以把俘虏娶为配偶吗?''
{{icon|ck3b}} ''Will it still be possible to take prisoners as consorts''
:* 可以。
:* Yes


{{icon|ck3b}} '' 吉哈德会有自己风格的UI吗,就像新的十字军UI那样?''
{{icon|ck3b}} ''Will Jihads have a Jihad Screen, like the new Crusade screen?''
:* 是的。
:* Yes


{{icon|ck3b}} '' 军队质量完全是由兵士在军队中的占比决定的吗?还是你可以提高征召兵的质量?''
{{icon|ck3b}} ''Is the army quality determined purely on the ratio of men at arms, or cam you actually increase the quality of your realm’s levies?''
:* 军队质量是士兵的平均水平同士兵数量比较后给出的指标。其由兵士和骑士数量和强度所决定。例如说,麾下拥有几个强力骑士要远远好过指挥一群乌合之众。
:* Army quality is an indicator for how good the average soldier is in an army compared to the number of soldiers. It's based on the amount of Men-at-Arms and Knights, along with how good they are. Having a few powerful Knights may increase quality more than having a bunch of really bad ones for example.


{{icon|ck3b}} '' 当军队乘船时,乘船成本是否受你要去的地方和行驶距离影响?比如说,如果我在爱尔兰,我要我的军队乘船去耶路撒冷,成本是不是要比去圣地亚哥的情况多?''
{{icon|ck3b}} ''When you have units embark does the cost also take into account where you are traveling to and the distance. For example if i'm in Ireland will embarking my troops to Jerusalem cost me more than if I were to embark them to Santiago?''
:* 在某种程度上说是的。无论你要让军队去哪里,初始登船成本肯定是一样的。然而,你的军队会在海上有一个额外的军队维护费。
:* In a way, yes. The intial embarkment cost remains the same, regardless of where you put your movement order. Your army will however, have an increased troop maintenance while at sea.




[[File:Steam event header.png|center]]
[[File:Steam event header.png|center]]


=== 发展度&建筑 ===
=== Development, Buildings ===


{{icon|ck3b}} '' 每个公国的首府是否固定为特定男爵领? 如果没有,如果你移动首都,那么公国的首府会被摧毁吗?''
{{icon|ck3b}} ''Is the capital of each duchy fixed as a specific barony? And if not, if you move the capital then will duchy buildings be destroyed?''
:* 公国建筑都将建在一个特定的男爵领地。例如,埃塞克斯公国建筑必须在伦敦建造。
:* The duchy buildings will all be constructed in a specific barony. For example, the buildings for the duchy of Essex will have to be constructed in London.


{{icon|ck3b}} '' 现在还存在奇观吗?''
{{icon|ck3b}} ''Great Works now essentially exist as these special buildings?''
:* 他们不会像CK2奇观系统那样复杂,只会代表历史特殊建筑。
:* They won't be as involved as in the CK2 Great Works system, and we'll only represent historical special buildings.


{{icon|ck3b}} '' 那么是什么构成了少数地产?''
{{icon|ck3b}} ''So what makes up the minority of holdings?''
:* 部落和空地产。
:* Tribes and empty holdings.


{{icon|ck3b}} '' 既然男爵领现在在地图上,我猜一个省份不能再获得新地产槽,对吗?''
{{icon|ck3b}} ''Since baronies are on the map now I'm guessing a county can't get new holding slots any longer, correct?''
:* 郡无法获得一开始没有的地产槽,但许多省份确实有许多可以建地产的空地产,尤其是在867年开局。
:* Counties cannot get slots that don't exist at the start, but many counties do start with empty slots that you can fill, especially in 867.


{{icon|ck3b}} '' 省份发展度可能会因劫掠或破坏而迅速降低吗?''
{{icon|ck3b}} ''Can development of a county rapidly decrease perhaps by raiding or devastation?''
:* 有降低发展度的许多方法。
:* There are ways for development to go down


{{icon|ck3b}} '' 会有独特的文化建筑吗?''
{{icon|ck3b}} ''Will there be unique cultural buildings?''
:* 不可以。您可以在男爵领中建造哪些建筑物的主要因素取决于地形。
:* No. The main factor for which building you are able to build in a barony will depend on the terrain.
:* 例如,农田和沙漠之间的差异非常显著。农田将有更高的经济产出,而沙漠则允许出更强壮的战士。
:* For example, the difference between Farmland and Desert is quite significant. Farmland will have a higher economy output, while Desert allow for more hardy warriors.


{{icon|ck3b}} '' 关于管理值和发展度,有没有更多经济方面的数值来保持王国的强大,比如食物和人口,或者所有这些又被抽象为金钱?''
{{icon|ck3b}} ''With regards to stewards and development, is there more to keep track of economics-wise to keep your kingdom strong, like food and population, or is all of that abstracted into gold again?''
:* 建筑、发展度、控制力、封臣税。大概还有一些。但这一切都归结为金钱,是的。
:* Buildings, development, control, vassal taxes. Probably some more. But it all boils down to gold, yes.


{{icon|ck3b}} '' 是否有可能进行影响多个省份的修缮?比如修路或灌溉?''
{{icon|ck3b}} ''Will it be possible to make improvements that affect multiple counties? Like building roads or primitive irrigation?''
:* 有影响公国所有省份的公国建筑。
:* There are Duchy Capital buildings that affect all Counties in a Duchy




[[File:Steam event header.png|center]]
[[File:Steam event header.png|center]]


=== 计谋,秘密,牵制 ===
=== Schemes, Secrets, Hooks ===


{{icon|ck3b}} '' 任何人都可以试图勾引对方吗,还是要看目标人物是同性恋/ 异性恋?''
{{icon|ck3b}} ''Can anyone attempt to seduce anyone, or do you have to be a homo/hetero match with the target?''
:* 如果想要成功的话,目标人物必须要有能被诱惑者勾引的可能性。
:* The target has to have the possibility of being attracted to the Seducer for there being any chance of success.
:* 默认情况下,你也只能勾引你能够勾引得到的角色。
:* By default you can also only Seduce characters you could be attracted to.


{{icon|ck3b}} '' 你可以自愿公开一个秘密吗,这样别人就会放弃对你的牵制了?''
{{icon|ck3b}} ''Can you go public with a secret you have willingly, so other people loose their hook on you?''
:* 你可以拒绝被他人勒索,到时候你的秘密就会暴露了。
:* You can refuse Blackmail, at which point your secret will be exposed.


{{icon|ck3b}} '' 如果秘密在当事人/ 多数同谋都死了或消失无踪后,很长一段时间里没有被发现,那秘密被发现的概率会降低吗?''
{{icon|ck3b}} ''Will secrets have reduced chances of being discovered if they were undiscovered for a long time after their origin/most of the original agents are dead or abroad?''
:* 目前这与秘密没被发掘没有任何区别,但若是同谋死亡的话,某些秘密确实有可能“丢失”。当然,为了加快计划,你需要一个* 全新* 的谋杀秘密。邪恶的人可没有休息时间。
:* There's no difference to discovery at the moment, but it's possible for certain secrets to "get lost" if the people involved in them dies. Of course, to speed that up you'd have to get an entirely *new* murder secret. There's just no rest for the wicked.


{{icon|ck3b}} '' 这是否意味着,如果一个同谋被发现,其他同谋仍然会保持隐秘?''
{{icon|ck3b}} ''Does this mean that if an agent if found the others are still secret?''
:* 是的!目标人物会知道谁是策划者,但他们不会知道还有谁参与进这场密谋来。让这个同谋最好的朋友看起来有点可疑,不是吗?
:* Yes! The target will know that someone is scheming, but they won't know who else is involved. Makes the Agent's best friend look vaguely suspicious though, doesn't it?


{{icon|ck3b}} '' 策划者知道所有参与谋杀的人,参与过这场谋杀的秘密吗?''
{{icon|ck3b}} ''Do the plotters get secret on all people that participated in the murder plot?''
:* 现在没有。我们已经试过了,若是这样做,会“泄露”出很多秘密,发现这些秘密可能很有用,但这样做也没有真正告诉你发生什么事了。所以,只有阴谋正在进行时,同谋才有风险。
:* Not at the moment. We've tried it out, and it led to a lot of "loose" secrets lying around, where discovering them could be helpful, but it didn't really tell you anything about what had been going on. So at the moment, agents are only at risk while the Scheme is going on.


{{icon|ck3b}} '' 还有些问题:如何评估同谋与目标人物的“亲密度”?''
{{icon|ck3b}} ''Some questions though: how is the "closeness" of Agents assessed?''
:* 通过各种方式,主要看目标人物和同谋间的关系。所以家庭成员,内阁成员等关系,都能增加计谋强度。
:* In various ways by looking at the relationship between the target and the agent. So being family, a councillor, etc. all increases the Scheme Power they grant.


{{icon|ck3b}} '' 你之前讲过,如果一个阴谋在执行前被发现,也有可能不会追溯到你头上。这指的是一个很难达到的“无论任何情况下都不会发生的情形”,还是说受一个你同你的同谋之间的忠诚因素影响?''
{{icon|ck3b}} ''You said that a plot discovered before its execution won't be traced back at you. Is this a hard "won't in every case", or is there a loyalty factor related to your relation with the agent?''
:* 目前这是一个强制限制,但如果你的计划被发现了,你还要继续执行下去,那么你被发现的概率会大大增加。
:* Right now this is a hard limit, but having your scheme discovered at all significantly increases the chance that you will be discovered when you try to execute it.


{{icon|ck3b}} '' 同谋会对你保守秘密吗?''
{{icon|ck3b}} ''Will agents hold a secret against you?''
:* 现在没有。我们不希望每个同谋回头就勒索你。
:* Not at the moment, no. We don't want every agent to immediately turn around and Blackmail you


{{icon|ck3b}} '' 为了真正改善这一繁琐的过程,你们能够做的也就是添加一个小小的检查按钮,把一个非封建制头衔(即不是男爵)分封给随机生成的廷臣,搞得这就是个专门分发头衔的游戏一样。''
{{icon|ck3b}} ''Something you guys could do to really help with this often tedious process would be to add a little check button to give a non-feudal title (i.e. not a barony) to a random courtier that the game generates specifically for handing out that title.''
:* 关于这一点,我只能说,我们很清楚CK3有哪些部分要比实际情况更无聊。这不是信口开河,但我们确实明白这一点。
:* All I can say about this is that we are very aware of which parts of CK2 feel a little more tedious than they really should. This is not a promise of one thing or another, but we're aware of this!


{{icon|ck3b}} '' 你可以当同谋吗?比如说协助你领主的阴谋?如果是的话,有没有一系列的事件和决议可供选择呢?''
{{icon|ck3b}} ''Can you be an Agent? Say, from your liege's plot? If so, with its own series of events and decisions to choose from?''
:* 不,目前为止我们仅限AI当同谋,因为这样做会造成很大风险,你很难控制得住......CK3里有很多因素会影响计谋中断和泄露概率,不是只靠你高超的谋略本领决定!
:* No, so far we've limited it to AI only, since it can be such a huge risk that you don't really have any control over... There will be a lot of ways to affect Scheme Defense and discovery chances, not only through your Spymaster!


{{icon|ck3b}} '' 我们能用牵制来勾引人吗?''
{{icon|ck3b}} ''Can we hook people into accepting seduction?''
:* 不行。
:* No


{{icon|ck3b}} '' 关于宣称头衔阴谋呢?''
{{icon|ck3b}} ''What about Claim Titles plots?''
:* 我们在获得宣称一章再讨论吧;)
:* We'll talk about getting claims another time ;)


{{icon|ck3b}} '' 那么诽谤呢?''
{{icon|ck3b}} ''What about slandering?''
:* 目前还没什么可聊的(也就是说没做!)。
:* Nothing to talk about with this right now


{{icon|ck3b}} '' 我们可以用计谋勾引我的妻子,然后对她使用我们从她那里获取的牵制(有一个神秘情人)吗?''
{{icon|ck3b}} ''Can we finally plot to seduce our wife and use a hook we acquired on her (has a mysterious lover) on her?''
:* 你不能用你参与过的秘密来勒索他人!
:* You cannot Blackmail someone over a Secret that you are a part of!


{{icon|ck3b}} '' 某些事件可以加速或跳过步骤吗?''
{{icon|ck3b}} ''Can steps be accelerated and skipped by some events?''
:* 计谋(成功概率以及其他因素)进会受事件影响。
:* Progress (and success chance and everything else) can be affected by events


{{icon|ck3b}} '' 如果我是儿童,能谋杀兄弟姐妹/ 朋友吗?''
{{icon|ck3b}} ''Can we, as a child, plot to murder our siblings/friends? Of course without buying favors of all vassals, but unsuccessfully playing William Tell for example.''
:* 目前儿童不能策划谋杀。但你给了我灵感......
:* Right now children cannot run murder schemes. You're giving me ideas, though…


{{icon|ck3b}} '' 可以添加双性恋特质吗?把性倾向一分为二也太蠢了,尤其是我们还有证据表明这三种倾向在古时候就有了。''
{{icon|ck3b}} ''Would it be possible to add a bisexual trait? Seems silly to make attraction so binary, especially when we have evidence that all 3 existed before modern times.''
:* 有的,游戏里有双性恋角色。我们已经在很多地方都讨论过了。现在,性倾向已经移出特质系统单独出现了,有了更多细微差别。
:* There are bisexual characters in the game, yes. We've been talking about it various places. Sexuality is modeled outside of the trait system now, with slightly more nuance


{{icon|ck3b}} '' 在认定一件事是秘密或者是值得勒索的东西上,存在文化差异吗?''
{{icon|ck3b}} ''Is there any sort of cultural variation to what is considered a secret or blackmail-worthy?''
:* 这确实值得考虑,我们将来再说!
:* There is indeed something handling this that we'll get back to in the future!


{{icon|ck3b}} '' 有什么办法能让我知晓别人知道的秘密?比如说,我打算勒索国王,但其他人又发现他和他妹妹间的不当关系,我很想干掉那个家伙,这样一来我就能独自威胁国王了?''
{{icon|ck3b}} ''Is there a way for me to find out what secrets other people know. Say I'm planning on blackmailing the King and someone else fonds out the fact that he's having relations with his sister, I'd quite like to bump off that chap so as to keep sole power over the king.''
:* 可以,但这可不好办。毕竟,秘密嘛,这是个秘密。我们不仅要知道这个秘密,还要知道是谁知道这个秘密,这样一来不就又变成新的秘密了吗!
:* Not an easy way of knowing, no. Since Secrets are, well, secret, we would have to not only knows the Secret, but also who knows about who knows about the Secret, and then it becomes an entire new layer on top!


{{icon|ck3b}} '' 谋杀成功的概率是五五开,还是会有其他因素改变概率?''
{{icon|ck3b}} ''Are the chances of an assassination attempt success just a plain 50/50, or will there be other factors that modify the probabilities?''
:* 成功概率取决于各种各样的因素,包括你的同谋。
:* The chances of success depend on a variety of factors, including your agents.


{{icon|ck3b}} '' 我们可以谋杀自己孩子吗(当然,要等到他们成年后)?''
{{icon|ck3b}} ''Will we be able to do murder plots on our kids (when they're adults, of course)?''
:* 可以,但前提是,你得是虐待狂角色!
:* Yes, but only if you are playing a Sadistic character!


{{icon|ck3b}} '' 让AI使用CK3复杂的计谋系统是不是挺有挑战的?AI会冲动行事还是以某种合理的方式达成目标?''
{{icon|ck3b}} ''How challenging has it been/is it to make the AI use the more complex plot system of ck3? Will the AI act on impulse or pursue goals in a somewhat reasonable manner?''
:* 与CK2中的角色不同,CK3的角色通常会采用更合理的计划。例如,他们会尝试谋杀,获得继承(取决于他们当前地位),报复仇敌,等等。
:* Unlike CK2 characters will generally pursue more reasonable schemes in CK3, they will for example try to murder their way up the succession (depending on their current position), take vengeance on rivals, etc.




[[File:Steam event header.png|center]]
[[File:Steam event header.png|center]]


=== 内阁,强力封臣,配偶 ===
=== Council, Powerful Vassals, Spouse Councillor ===


{{icon|ck3b}} '' 主教现在只做内阁成员,而不是神殿地产的持有者吗?难道说,一个伯爵会有一个掌管神殿的主教,然后是他的公爵领主,然后是他的国王领主?''
{{icon|ck3b}} ''Are bishops exclusively councillors now, rather than landed holders of temples? In the sense that a count would have a single bishop for his temples, and duke for his, and the king for his?''
:* 既是,又不是。这是宫廷司祭机制,但神职人员也完全可以拥有自己的土地。比如,大主教拒绝向你纳税,且约克大主教(直接持有约克公国及其附庸)正与你作对。或者教会是你最大的支持者。真的,这取决于你。每个统治者都有自己的主教。
:* Yes and no. That is the system for your religious councillor, but ecclesiastic characters can absolutely hold land in their own right too. So you can have, say, an archbishop who is refusing to give you taxes, while the Prince-Bishop of York (who directly holds the Duchy of York and its vassals) is factioning against you. Or the Church may be your biggest supporter. Depends on you, really. Every ruler has their own bishops.


{{icon|ck3b}} '' 现在只有强力封臣的态度会决定你是否能更改领地的继承法,那么你如何给“普通”封臣弥补损失的权力,将其与强力封臣拉平?或者我们现在(甚至是)更不该关心他们了吗?''
{{icon|ck3b}} ''With powerful vassals now being the only ones you need to change succession laws, how do you plan to offset that major power loss for "normal" vassals? Or should we care (even) less about them now?''
:* 这与一些子系统有关,我觉得现在我还不能讨论这些子系统,但本质上会有一些综合因素让你拥有更少,但更强大的封臣,同时也在一定程度上增强派系的潜在威胁(因为多个角色的参与意味着更多的骑士和兵士)。
:* That's a little bit more tied into some sub-systems that I don't believe I'm allowed to talk about right now, but essentially there's a combination of factors that make you more likely to have fewer, more powerful vassals, as well as somewhat buffing the potential threat of factions (since multiple characters means more potential knights and men-at-arms).


{{icon|ck3b}} '' 如果一半领地信仰一个宗教,另一半信仰另外一个,那么每个宗教都有各自的政治领袖吗?或者领地只能有一个。如果该领地的领主信仰这个宗教,那么他可以从信仰其他宗教的神职人员那里收税吗,还是基于他们对领主的好感,但这些神职人员仍然受宗教领袖的控制?''
{{icon|ck3b}} ''If half of realm is in one religion and half is in other religion does each of those religions have they own political head? Or just 1 for realm. If there is one for realm does it collect revenues from priest from other religions or it's opinion based but still they are under control of main religion head.''
:* 好的,如果你有宫廷司祭的话,那么他就是你领地的神学顾问。他将向他管理的,拥有同个信仰的神职人员征税(例如,天主教主教不会向东正教神职人员征税),以及你直辖领地下的神殿地产收钱,而这与伯爵领内神殿地产信仰什么宗教无关。宫廷司祭负责打理你直辖的神殿地产,即使他们并没有持有这些地产,平民仍然会向这些租赁者纳税,哪怕他们信仰不同宗教。
:* Well, your bishop, if you have one, is the theological councillor for your realm. They collect taxes from any bishops under them who have the same religion (e.g., a Catholic bishop wouldn't collect from an Orthodox one), and from the temple holdings in your personal domain, regardless of the religion in the counties of those temple holdings. They're in charge of the land, even if they don't own it, and common-folk still pay rent to a lease-holder even if that lease-holder is of a different religion and very preachy about it.


{{icon|ck3b}} '' 你能解释下CK3的主教有什么区别吗?''
{{icon|ck3b}} ''Can you please explain how bishops differ in CK III?''
:* 如果忽略那些拥有自己土地的主教(“我是马克主教,我现在直辖图卢兹伯爵领,所以我是图卢兹主教”),主教就是一种宫廷司祭职位的变种,有些宗教会有,有些没有。
:* If we ignore bishops who hold land in their own right ("I am Bishop Mark, and I directly own the County of Tolouse, so I am Bishop of Tolouse"), a bishop is a variant of the court chaplain position which some religions have, and some do not.
:* 如果你有主教,他就会从你直辖的每个神殿地产征税和征兵,以及从你信仰同宗教的封臣的主教那里征税(如果你的封臣有主教的话)。你主要与你的主教打交道,而且他与CK2的相比,会更麻烦,也更敏感。
:* If you have a bishop, they get all of the taxes and levies from every temple holding in your direct domain, as well as a portion of taxes from your vassals' same-religion bishops (if they have 'em). You will, mainly, be dealing with that bishop, and they're intended to be more troublesome, fractious individuals than single bishops in CK2 were.
:* 开发日志中写的“大主教”是一种称谓;主教的具体类型取决于你信仰的宗教和你的等级。伯爵或许只有主教,而公爵会有大主教,等等等等。因为这就是个称谓,这些都能很容易去改变,我们目前在给不同宗教下的神职人员编写称谓。
:* The "archbishop" title in the dev diary is flavour text; the exact type of bishop you get depends on your religion and tier. A count might only have a bishop, whilst a duke has an archbishop, and so on. Since it's flavour, that's all pretty subject to change, and we're still getting our unlanded bishop ranks sorted.


{{icon|ck3b}} '' 如果失去了配偶,有没有考虑过扩展“配偶 内阁职位,允许继承人与我共治?''
{{icon|ck3b}} ''Have you considered having the “spouse councillor position be extended to allow your heir to co-rule if you are widowed?''
:* 这想法在将来会很有意思,但现在没有得到实现。所以不能。
:* That might be interesting in the future, but not at release. No promises.


{{icon|ck3b}} '' 似乎配偶会在管理领地方面有更重要的作用。你同他/她的关系会高度影响他/她的工作效果吗?会出更多与配偶相处的事件吗?如果你欺骗了配偶,他/ 她会主动谋杀你吗?''
{{icon|ck3b}} ''It seems that your spouse will have a more important role in running the realm. Will how high your relationship is influence how well she/he does that job and will there be more events associated with getting along with your spouse? Will your spouse actively try and murder you if you cheat on them?''
:* 是的!配偶对你的好感度很高的话,他/ 她会积极地帮助你以及打理你的领地。如果配偶拥有一些特质的话,还会解锁独特事件,而用其他方式是无法触发的......
:* Yes! A spouse who has a high opinion of you will actively seek out new ways to help you and your realm, and may even unlock unique opportunities not available otherwise // If they have a certain type of personality... yes, definitely.


{{icon|ck3b}} '' 由于秘密和牵制,在CK3,如果有人出生后被揭露是私生子,那么他们有可能失去头衔宣称吗?''
{{icon|ck3b}} ''With secret and hooks being a thing could someone be revealed to be a bastard after birth in ck3, possibly making them lose their claims?''
:* 一半对。如果角色出生后出现了新的证据,让他们的出身备受质疑,那么他们会承受外交和威望惩罚。然而,他们不会失去宣称。当然,发现有争议的血统秘密是勒索别人的好方法;)
:* Yes and no. If new evidence comes to light after a character’s birth which calls their parentage into question, they will suffer substantial diplomacy and prestige penalties. However, they will not lose access to their claims. Uncovering evidence of disputed heritage is, of course, an excellent thing to blackmail people over ;)


{{icon|ck3b}} '' 如果面板足够好,可以直接在大街上拉一个出身卑微的平民当管家吗?''
{{icon|ck3b}} ''Will you be able to take just any lowborn schmuck off of the streets to make them your steward if they have good enough stats?''
:* 只要他们在你的宫廷内,或者是宾客,就可以。然而,你的贵族封臣并不乐意......
:* As long as they are in your court or a guest, yes. However, your noble vassals won’t be happy about it...


{{icon|ck3b}} '' 内阁任务启动后,仍然是以每年多少百分比进行的吗?''
{{icon|ck3b}} ''Do council actions still work by having a percent chance per year event firing?''
:* 像“改变伯爵领信仰”这样的任务有一个进度条,所以你大概知道什么时候会完成。在内阁成员执行任务时也有可能会发生一些随机事件。
:* Asks like "convert county" have a progress bar, so you know roughly when it will complete. There's still also associated random event that might happen while the councillor is undertaking the task.


{{icon|ck3b}} '' 同CK2相比,封臣和领主间的互动如何?还有法律,内阁权力和人情系统吗?''
{{icon|ck3b}} ''How is vassal interaction with the liege compared to CK2? Is there still a favor system and with laws and council power?''
:* 人情系统被更加复杂的牵制系统取代。会有法律来管理你的封臣和继承法的。
:* The favor system will be replaced by the more involved hooks system. There will be laws that govern your vassals and succession laws.




[[File:Steam event header.png|center]]
[[File:Steam event header.png|center]]


=== 人物,肖像 ===
=== Characters & Portraits ===


{{icon|ck3b}} '' 我们能自定义角色服装吗?发型和配件呢?''
{{icon|ck3b}} ''Will we be able to customize character outfits? Haircuts and stuff?''
:* 游戏里会有一个设计器,你可以在那里设计发型,胡子形状,选择服装以及有限的发色。(没有稀奇古怪的颜色)
:* There will exist a barbershop where you can customize hair, facial hair, clothes and to a limited degree hair color (no outlandish colors though).


{{icon|ck3b}} '' 几个星期前出现的"should_be_naked_trigger" 是干什么用的?''
{{icon|ck3b}} ''What is the "should_be_naked_trigger" thing that showed up a few weeks ago supposed to be for?''
:* 它主要用于一些宗派。
:* Its primary use is for certain religious sects.


{{icon|ck3b}} '' 能力值是不是有点高了。Emir Djafir 拥有24点能力,而似乎大多数人在十几岁时就拥有高能力。我觉得能力值高过20点就不正常了,不应该像在CK2里那么常见。''
{{icon|ck3b}} ''It seems like stats can go pretty high though; Emir Djafir has a skill at 24, though most seem to have their high skill in the teens. I think anything above 20 really should be an outlier, not as common as it was in CK2.''
:* 能力值是有变化的,不要在意它们现在的数值,它们很可能会变。
:* Skill values are still subject to change; don't pay too much attention to their current values, they are more than likely going to change.


{{icon|ck3b}} '' 一个人获得或失去性格特征有多容易呀?如果这些特征对角色来说是决定性的,我希望不要一个随机事件就让我彻底改变。''
{{icon|ck3b}} ''How easily will one gain or lose personality traits? If these traits are now so definitive of the characters, I hope a random event will not see us change personality drastically.''
:* 要想改变你的性格是* 十分* 困难的,随机事件永远不会改变。随着时间推移,会有几种方式潜移默化改变性格,这取决于你的玩法。压力也会对此产生影响。
:* It's *very* hard to change your personality, and random events will never do it. There are a few ways you can alter your personality slowly over time, and depending on how you play your character stress might also have an impact.


{{icon|ck3b}} '' 你能说一下,除了年龄和姓名外,那颗小心心代表什么啊?黄色的和绿色的又是什么?''
{{icon|ck3b}} ''Could you tell us what represent the small heart beside the age and name ? yellow or green?''
:* 这代表角色的总体健康。它相当抽象(你永远不会确切知道一个角色什么时候会去世),但它会给你指示——例如,一个病入膏肓的角色可能会有黑色干瘪的心心。
:* Its the character's overall health. It's fairly abstracted (you will never be able to tell exactly when a character is going to die) but it will give you an indication - a very ill character might have a black shriveled heart for example.


{{icon|ck3b}} '' 先天特质是看得见的,还是看不见?''
{{icon|ck3b}} ''Are genetic traits invisible or visible?''
:* 看得见,尽管角色还会携带隐性特质......而这些是看不见的,但可以遗传给后代!
:* Visible, though characters can also carry recessive traits... those are not visible, but can be inherited by their offspring!


{{icon|ck3b}} '' 会有任何类型的事件动画吗?比如说角色移动,简单互动,等等。''
{{icon|ck3b}} ''Will there be any kind of animations for events? The character models moving around, briefly interacting etc.''
:* 会有与事件前后相关的动画。例如说,一个角色的配偶被揭发出轨时,他会觉得震惊。
:* There will be animations relevant to the context of the event. Like a character being shocked when his spouse is caught cheating


{{icon|ck3b}} '' 成年年龄还是像CK2那样固定在16岁,还是会有所不同,或者更加动态,以反映中世纪的价值观念?''
{{icon|ck3b}} ''Will the adult age remain at 16 as in CK2 or will it be different and or more dynamic to reflect the values of the middle ages.''
:* 成年年龄都是一样的,但现在人物肖像会随着时间推移变老,而不是每个阶段一个画像的硬性限制。16岁没有大胡子!
:* The adult age is the same, but character portraits now age gradually rather than at hard boundaries. No more giant beards at 16!


{{icon|ck3b}} ''CK3 里种族融合做得好吗?比如,一个非洲摩尔黑人同一个西班牙白人生了小孩,他们看起来会像是现实生活中的混血儿吗,还是他们的容貌会更倾向于父母中的一个种族?''
{{icon|ck3b}} ''Do ethnicities blend well in CK3? For example let's say a black African Moor and a white Spaniard had a child, would they look like a mixed person does in real life or would it lean strongly towards one of the parent's race?''
:* 这里面是有一些随机性来模拟现实生活的,但确实,孩子们的外貌看起来就像其父母外貌的混合。
:* There is some randomness in it to mimic real life but yes children look like a blend of their parents' appearances.


{{icon|ck3b}} '' 同性恋是游戏的一部分,那么可以收养儿童吗?''
{{icon|ck3b}} ''As homosexuality will be part of the development, is there a possibility of adoption of child?''
:* 收养行动并不在发布计划中。
:* Adoption is not planned for release.


{{icon|ck3b}} '' 角色服饰是否同他们的头衔紧密相关,比如说伯爵和公爵的服饰差异,还有我们可以改变角色服饰和配件吗?''
{{icon|ck3b}} ''Are clothes of characters strictly tied to their title like count and duke, and can we change their clothes and stuff?''
:* 是的,角色的等级决定他们可以穿戴多华丽的服饰和头饰。对,你可以在设计器改变服饰/ 发型和胡子。
:* Yes the rank of a character decides how fancy clothes and headgear they have access to and yes you can change the clothing and hairstyles/beards in the barbershop


{{icon|ck3b}} '' 我的角色可不可以在耶路撒冷带领部队,然后一瞬间传送到英格兰玩字谜游戏,之后下一瞬间又回到耶路撒冷?''
{{icon|ck3b}} ''Can my characters lead troops in Jerusalem, and in a single moment teleport to England for a game of charades, and then again in a moment teleport back to Jerusalem?''
:*  多数事件需要"is_available_for_events"触发,如果你在率军奋战,这个触发就会判定失败。
:* Most events require you to pass an ‘is_available_for_events’ trigger, which will fail if you are actively leading an army.


{{icon|ck3b}} '' 家族成员可以离开你的宫廷,自己去建立头衔吗?''
{{icon|ck3b}} ''Can/will members of your family leave your court and seek out titles on their own?''
:* 可以,如果他们没有某些东西的继承权,他们就有可能变成流浪者。
:* Yes, if they are not close in line to inherit something, they can become wanderers.


{{icon|ck3b}} '' 在不使用谋杀的前提下,有什么方法能与孩子断绝关系?''
{{icon|ck3b}} ''Will there be any way to disown children, without resorting to murder?''
:* 宗族领袖会有一个交互,剥夺宗族成员的继承权。
:* Yes, there's a Dynasty Head interaction to Disinherit members of your dynasty


{{icon|ck3b}} '' 即使文化变了,角色也会长得像他们的父母吗?''
{{icon|ck3b}} ''Will characters look like their parents even if their culture is changed?''
:* 是的,角色的DNA和种族,是同文化分开的。你可以融入一个文化并改变这个文化,同时种族和DNA保持不变,因为这些决定了孩子的相貌。
:* Yes, the DNA and ethnicity are separate from the culture the character has, you can integrate into a culture and change that whilst ethnicity and DNA remain the same and those are what determines the genetic look of children




[[File:Steam event header.png|center]]
[[File:Steam event header.png|center]]


=== 宫廷,宾客,奇观 ===
=== Courts, Guests, and Wanderers ===


{{icon|ck3b}} '' 是否有机制能在全图范围内清除多余的廷臣,或者随着游戏进程放慢创建他们的速度?''
{{icon|ck3b}} ''Is there a mechanism for culling excess courtiers globally, or slowing their creation as the game runs long?''
:* 设立流浪者机制的目标之一,就是利用那些多余的廷臣。他们会离开宫廷,去那些更需要他们的地方。
:* One of the goals with wanderers is to make use of those excess courtiers. They will leave their court and try to go someplace where they're more needed.
:* 我们一半只会在没有流浪者的情况下创建廷臣,如果一些流浪者无地可去,他们最终都会被清除掉。
:* We generally only generate new characters when there are no wanderers available. Some wanderers are eventually killed off if they find no place to go.


{{icon|ck3b}} '' 已婚角色或带有孩子的角色会独自旅行吗,还是同他们的家庭旅行?或者两者皆可,根据他们的背景故事决定?''
{{icon|ck3b}} ''Will married characters and characters with children travel alone, or with their family? Or both, according to their backstory?''
:* 角色会试图同他们的配偶和未成年孩子一起旅行,除非他们因一些非常不幸的因素分隔开来。
:* Characters tend to travel with their spouse and underage children, unless they are separated by some unfortunate incident.


{{icon|ck3b}} '' 只能有7个廷臣吗?''
{{icon|ck3b}} ''Only 7 courtiers?''
:* 一般情况下你的廷臣和宾客数量会大于7个。你的廷臣越少,来你宫廷拜访的宾客就越多。
:* You will usually have more than 7 courtiers and guests. The fewer courtiers you have, the more guests come to visit.
:* 你想招募每一名前来的宾客,是完全没问题的——只要你想,你就能打造出宾客满堂的大宫廷。要想维持这样的宫廷,最大的挑战是,你要让每个人都有理由待下去!
:* If you want to recruit every guest that comes along, you are free to do so - you can create quite a big court if you want to. The biggest challenge in keeping a really big court is giving everyone a good reason to stay!


{{icon|ck3b}} '' 流浪者是随机出现的还是只能在相邻领地移动?我想说的是,欧洲中部的领地相比于斯堪的纳维亚的穷山恶水来说,更能吸引到流浪者。这也许是一个有趣的方面。''
{{icon|ck3b}} ''Will wanderers move through adjacent realms or teleport randomly? I'm saying that it would be easier for central European realms to attract wanderers than fringe realms in Scandinavia. Could be an interesting aspect of the game''
:* 大部分情况下,流浪者会移动到相邻地区。然而,有些时候,他们可以神奇地穿越整个地图!
:* Most of the time, they will move to an adjacent area. However, in certain situations they magically teleport across the map!


{{icon|ck3b}} '' 我可以邀请特定角色来宫廷吗?''
{{icon|ck3b}} ''Can we invite specific people to our court?''
:* 你可以邀请特定角色来宫廷,但是与CK2相比,他们可能会更犹豫要不要答应。然而,你可以使用牵制(Voffvoffhunden在之前的发展日志中提到过)来“说服”他们加入宫廷,即使他们宁愿留在原地。
:* You can invite specific people to court, but they will be a lot more hesitant to say yes than in CK2. However, you can use hooks (as mentioned by Voffvoffhunden in a previous DD) to "convince" characters to become your courtier, even if they'd rather stay where they are.


{{icon|ck3b}} '' 可不可以使用廷臣的宣称,从而打下土地,让他们成为我们的封臣,而不是先给他们一个男爵领或者用其他方法,让他们变成我们的封臣后再用?''
{{icon|ck3b}} ''Will we be able to press a courtier's claim and have them be our vassal without having to give them a barony or something first to make them our vassal?''
:* 使用廷臣的宣称会让他们成为你的封臣(如果可能的话)。
:* Pressing a courtier's claim will make them your vassal (if possible).


{{icon|ck3b}} '' 他们被招募后,大概能“无理由”在这里待多长时间?''
{{icon|ck3b}} ''How long will they stay "without a reason" after being recruited this way?''
:* 在发布之前,这里需要重新调整一下。不过目前对可以离开的廷臣而言,他们平均会在三年后离去。然而,这个数字可能会有很大变化。
:* This might be rebalanced before release, but currently courtiers who can leave will leave after 3 years on average. However, this number can vary a lot.
:* 比如说,那些觉得你能帮助他们打下宣称的人会更耐心。真正对你抱有好感,或者与你有关系的廷臣一般也愿意多待一段时间。
:* For examples, claimants who think you might be able to press their claims will be more patient. Courtiers who really like you or are related to you will also generally stay for a longer time


{{icon|ck3b}} '' 在角色扮演里,廷臣会发挥出更大作用吗?''
{{icon|ck3b}} ''Will courtiers play a greater focus in Roleplay?''
:* 是的,比如说成为阴谋中的同谋,或者事件的参与方。
:* Yes they will, through appearance as agents and characters in events




[[File:Steam event header.png|center]]
[[File:Steam event header.png|center]]


=== 生活方式 ===
=== Lifestyles ===
(译注:看来当时有许多小伙伴没有理清生活方式,技能树和重心这些概念啊(笑),问了很多现在很难翻译的问题)


{{icon|ck3b}} '' 生活方式机制的可修改性如何?''
{{icon|ck3b}} ''How moddable is the lifestyle system?''
:* 很高,你可以添加新技能,改变技能树中技能间的上下关系,或者加入新的技能树,重心,甚至新的生活方式!
:* Very, you can add new perks, change which perks lead to the next ones in the trees, add new per trees, focuses and lifestyles entirely!


{{icon|ck3b}} '' 生活方式与传承间有关联吗?比如说,家长是建筑师,他会宣布所有家庭成员都要学习建筑设计,从而让每个新出生的儿童都能拥有建筑技能树中一个免费的技能吗?''
{{icon|ck3b}} ''Are these going to interact with legacies at all? Can an Architect patriarch declare that all family members must study architecture, causing every new child to start with a free perk in the architecture tree, for instance?''
:* 一些传承会给予整个宗族经验获得加成。
:* There are legacies which gives the entire Dynasty a % boost in experience gain


{{icon|ck3b}} '' 点完整棵技能树后,可以继续这棵树,拿一些被动奖励吗?''
{{icon|ck3b}} ''Once you complete a tree, can you keep focusing on it to have the passive bonus?''
:* 是重心提供经验,而不是技能树。你可以选择任何重心。
:* You focus on Lifestyles and gain XP within it, not trees. You can always have any focus selected.


{{icon|ck3b}} '' 当你选择一项生活方式时,特质会对经验获取产生影响吗?''
{{icon|ck3b}} ''Can traits affect learning experience when you chose a lifestyle?''
:* 有些可以,比如“天才”系列先天特质。
:* Some do, like the tiered Intelligence genetic traits.


{{icon|ck3b}} '' 能永生吗?''
{{icon|ck3b}} ''Immortality?''
:* 不能,但你可以写Mod。当你做Mod时,你可以选择“有效年龄”和“真实年龄”。
:* No, but it is moddable. You will be able to choose the "effective age" and "real age" as you mod it.


{{icon|ck3b}} '' 这种机制可以让我们在其他生活方式上获取经验吗?''
{{icon|ck3b}} ''This mechanism can give us "XP" in others lifestyles?''
:* 不行,你只能在事件中获取目前进行的生活方式的经验。
:* Not this particular mechanic, as you will still only receive events in the same Lifestyle.
:* 比如,如果你选择了“管理——行政家”线,也可能会触发“管理——建筑家”和“管理——爱财如命”线的事件。
:* For example, if you focus is 'Stewardship - Domain', you might also receive 'Stewardship - Duty' and 'Stewardship - Wealth' events.
:* 然而,在极少数情况下,你有可能得到其他生活方式的经验,甚至得到一个其他生活方式的技能。
:* However, in rare circumstances it is possible to earn progress towards a Perk, or even a full Perk, from a Lifestyle you are not currently leading.


{{icon|ck3b}} '' 这和CK2的事件没什么区别嘛。''
{{icon|ck3b}} ''It doesn't look different from CK2 events.''
:* CK3 的事件和选项会比CK2的产生更明显的影响。设计这些事件的其中一个核心目标就是,减少“垃圾互动”,让你触发的每一个事件都更有意义。
:* CK3 events and the choices you make in them tend to have a much more noticeable impact than they did in CK2. A central design goal has been to reduce the amount of 'noise' and make each event you receive actually matter.


{{icon|ck3b}} '' 在统治者的一生中,他们是被完全锁定,用单一的生活方式吗(除非他们重置了技能)?换其他生活方式的同时,保留上一个生活方式的技能是绝不可能的吗?''
{{icon|ck3b}} ''During a ruler's life are they locked entirely into a single lifestyle (other than the one time perk reset)? Is switching to a different lifestyle, while retaining perks gained by the last lifestyle impossible?''
:* 当你改变重心时,你可从其他四种生活方式中选取重心。即使换了生活方式,你也能保留原生活方式的所有技能。
:* When you change your Focus you can pick a new Focus from any the 5 different Lifestyles. You also keep all perks you earned from any Lifestyle active, even when practicing a different Lifestyle.
:* 在选定新的重心后,会有一段冷却时间,除此之外你完全可以随时变更重心(也就是生活方式)。
:* Apart from a short cool-down after picking a new Focus, you can change your character's Focus (and thus Lifestyle) whenever you please.


{{icon|ck3b}} '' 压力增加后,性格特征会变得更有意思吗?''
{{icon|ck3b}} ''With addition of stress, will personality traits be more interesting?''
:* 这就是开发压力系统的主要原因之一。在某些情况下,一些带来好处的特质可能会鼓励你采取其他行动,避免增加压力。
:* That's one of the major reasons for the stress system. Traits that give good boosts might in some causes encourage you to take different actions to avoid stress.


{{icon|ck3b}} '' 哪些玩法会影响角色性格,抑郁或其他事情能改变性格吗?''
{{icon|ck3b}} ''What gameplay aspects will affect the personality of the character, is it possible change it with depression or something?''
:* 成年后,性格基本上就固定了。成年后能改变性格的主要原因,基本上是压力等级提升引起的中年危机了。
:* Personality is mostly fixed after childhood. The main cause of change after childhood is a Stress-induced mid life crisis.


{{icon|ck3b}} '' 我们可以从另一面看到自己的封臣和领主触发的生活方式事件吗?''
{{icon|ck3b}} ''Will we be able to see the other side of lifestyle events that our vassals or liege have picked?''
:* 是的,你有时会参与进你封臣和领主的生活方式事件中去,并且对他们的选择造成些许影响。
:* Yes, you may occasionally be involved in the lifestyle events of your liege or vassals, and will have some influence in how they play out.


{{icon|ck3b}} '' 会有超自然事件吗?''
{{icon|ck3b}} ''There will be supernatural events?''
:* 首发版本明显没有超自然事件。
:* There will not be any explicitly supernatural events at launch.


{{icon|ck3b}} '' 事件能改变生活方式吗,比如说一个走骑士重心的角色,他可能会因一些原因彻底改变生活方式,例如说从侠义骑士变为拷打者?''
{{icon|ck3b}} ''Can events change your Lifestyle, like a lunatic character maybe for some reason completely change their Lifestyle from like chivalry to torture.''
:* 不,改变生活方式由玩家意志决定。
:* No, changing lifestyle is a player choice.


{{icon|ck3b}} '' 炼金术和巫术怎么样了?''
{{icon|ck3b}} ''How will alchemy and witchcraft be handled?''
:* 游戏中没有超自然事件。但是,你在追求炼金术或巫术的过程中获取的知识,也许会有其他用……
:* There will be no supernatural content in the base game. However, the knowledge you gain pursuing alchemy or witchcraft may have other uses...


{{icon|ck3b}} '' 存不存在与统治者信仰相关的特定生活方式事件?比如说特定的逊尼派事件和天主教事件?''
{{icon|ck3b}} ''Will there be any lifestyle events specific to your ruler's religion too, e.g. specific Sunni events and specific Catholic events?''
:* 我们已经在许多文化与宗教中设计出生活方式事件了,所以我们不会在首发版本里写出特定宗教事件了。
:* Lifestyle events have been designed to work with many different cultures and religions, so we won’t have religion-specific lifestyle events at launch.


{{icon|ck3b}} '' 看起来,随着年岁增长,你获取的特质会越来越好,但现实生活中可不一定这样子。你怎么看?''
{{icon|ck3b}} ''It looks like as you get older you unlock better and better traits, but in real life this is usually not the case. What is your vision on this topic?''
:* 即便在现实生活中,人也会越做越好。
:* People do generally get better at what they do in real life as well.


{{icon|ck3b}} '' 教育特质现在更重要了吗?是因为他们能增加经验获取,还能带来主要的能力提升吗?''
{{icon|ck3b}} ''Will education traits be more important now when they also increase gained xp and presumably also give a major boost to attributes?''
:* 是的,CK3中教育更加关键。一个受过良好教育的继承人能在其统治期间取得更好的成效。
:* Yes, education is much more important in CK3. Heavily a well-educated heir can make a noticeable difference in what they can achieve during their rule.


{{icon|ck3b}} '' 点完一棵技能树大概要花多久?''
{{icon|ck3b}} ''How long does it take to complete a Focus tree?''
:* 在没有经验获取加成和生活方式事件的情况下,点完一棵技能树大概要花25年时间。
:* It takes approximately 25 years to complete 1 focus tree without any experience bonuses or lifestyle events.


{{icon|ck3b}} '' 在上一个角色去世前,如果其继承人是无领地的角色,那他的技能如何工作?''
{{icon|ck3b}} ''How would perks work if your heir was unlanded before your previous character's death?''
:* 如果他们没有领地,根据年龄获得相应的经验,进而可按玩家自己想法解锁技能;如果他们拥有领地了,那他们就已经积累一定技能了,但你可以重置技能,而这要以压力为代价。 (译注:现版本里,即使是无领地的继承人也会在成年后选择生活重心获取经验值,进而自己点出技能。不过其重心一定在教育特质所加成的生活方式里。)
:* If they are unlanded you get XP scaled with age and skills to spend yourself, if they are landed then they will already have some but you can re-spec as normal, for the stress cost.


{{icon|ck3b}} '' 学识技能树会对你改革原始宗教/ 创建异端的能力产生影响吗?''
{{icon|ck3b}} ''Will the Learning focus trees have some impact on your ability to create custom reformations/heresies.''
:* 是的,而且是很大程度上。
:* Yes, in a major way


{{icon|ck3b}} '' 求爱/ 私奔/ 勾引事件在CK3里会有变化吗?是像CK2那样机械重复吗,还是会有很大变化?''
{{icon|ck3b}} ''How varied are the Romance / Elope / Seduce events? They were a little repetitive in CK2, do they vary more in CK3?''
:* 在不同计谋中,事件会有非常大的变化,我也觉得事件因人而异是很重要的。你一定会因你求爱/勾引的对象有不同感受的!
:* The events are very varied between the different schemes. I also like to think that the internal variety is quite significant. You'll definitely feel the difference depending on who you're romancing or seducing!


{{icon|ck3b}} '' 从CK2的游牧政体演变来的CK3部落政体,同其他部落政体有区别吗?游戏会表现出这两者的不同吗?''
{{icon|ck3b}} ''Will the tribal government that used to be nomadic in ck2 have any difference from other tribals? will the game represent some difference between them?''
:* 首发版本里并没有游牧政体;CK2中的游牧政体会变成部落政体。
:* Nomads will not exist on release; realms that were nomadic in CK2 will be tribal.


{{icon|ck3b}} '' 可以用Mod创建更多生活方式吗?''
{{icon|ck3b}} ''Will more lifestyles be able to be created with mods?''
:* 用Mod创造更多生活方式,重心和技能树是相当容易的。
:* It is very easy to mod in more lifestyles, focuses, and trees.


{{icon|ck3b}} '' 你提到过一个技能,它可以在统治者去世前一年提醒你。这是不是说人物寿命是用硬编码写的?(译注:硬编码指将可变变量用一个固定值来代替的方法。用这种方法编译后,如果以后需要更改此变量,就非常困难了。)''
{{icon|ck3b}} ''You mentioned one ability which would notify you when your ruler is one year away from death. Does this mean that there will be a hard-coded lifespan?''
:* 不,人物寿命不是用硬编码写的,它仍然是随机的,只不过这个警告发出时,我们偷偷延后了人物死亡时间(也就是说没有这个警告的话,警告发出的一瞬间人就应该死了),而不是用硬编码。
:* No it’s not a hard coded life span, it’s still random but the alert just is us being sneaky and delaying the outcome of death instead of having hard coded timings


{{icon|ck3b}} '' 在使用医学生活方式时,你可以发现带避孕效果的草药(杀精剂),从而在为爱鼓掌时更不容易怀上私生子吗?''
{{icon|ck3b}} ''With the Learning Lifestyle with a Medicine Focus can you discover herb based contraceptives, (spermicide) to have lovers with a lower chance of bastards?''
:* 我们有类似的东西,但这不是医学重心提供的特殊效果。
:* We have something similar to that, but it's not specifically tied to the Medicine Focus


{{icon|ck3b}} ''CK3每个角色的生活方式和CK2的效果是差不多的吗?''
{{icon|ck3b}} ''Do the Lifestyle focuses generally play out the same way for every character ala CK2?''
:* 生活方式特质是由技能树本身解锁的,而非事件。这也就是说,CK3没有CK2那样的半线性事件来推进生活方式。相反,对所有生活方式来说,有一大群事件可能会发生。
:* The traits are unlocked by the perk trees themselves, rather than events. That also means you don't have the semi-linear progress Lifestyle events had in CK2. Instead there's a huge pool of possible events for all Lifestyles


{{icon|ck3b}} '' 可以把你的孩子推向特定的生活方式吗,还是AI会自己选一种?''
{{icon|ck3b}} ''Is it possible to nudge your children towards a specific lifestyle or is the AI completely autonomous in choosing one?''
:* 你的孩子会非常倾向于选择与他们教育特质相关的生活方式,而身为监护人,你完全可以控制这个选择。
:* Your children will heavily tend to go for the Lifestyle corresponding to their education, which you have full control over as their guardian.


{{icon|ck3b}} '' 只有统治者才有生活方式,那么当他失去领地时,会发生什么?''
{{icon|ck3b}} ''Since only rulers use the lifestyles system, what happens when a ruler loses his land?''
:* 他们会停止获取经验,直到重掌领地。
:* They will stop progressing in their lifestyle until landed again.


{{icon|ck3b}} ''CK3会有一些狩猎选项,来补偿它不是一种生活方式的缺失吗?''
{{icon|ck3b}} ''Is there going to be some kind of hunting options to compensate that it's not a Lifestyle?''
:* 就像CK2一样,你同样可以点击决议,出去打猎,它是你的角色宣泄压力的主要方式。另外,CK3的狩猎决议没有性别限制。
:* You will be able to take a decision to go on a hunt like in CK2, it’s primarily a stress outlet for your character. And there's no gender lock on it in CK3.


{{icon|ck3b}} '' 走骑士重心的角色可以通过技能树获得同性的灵魂伴侣吗?''
{{icon|ck3b}} ''Can a Chivalry focused man acquire their homosexual Soulmate via the tree?''
:* 可以。
:* Yes


{{icon|ck3b}} '' 如果角色活得够长(永生或者其他情况),你可以获取不同生活方式特质(比如同时获取勾引者和学者特质),还是你只能在特定时间里让每个角色只能点一个特质?''
{{icon|ck3b}} ''If your character lives long enough (beit through immortality or some other means), can you collect multiple lifestyle traits (such as both seducer and scholar) or are you stuck with one lifestyle trait per character at any given time?''
:* 你可以拥有多个生活方式特质;即便不靠永生,这也是很常见的情况。你可以自己做永生Mod,但原版里是没有的。
:* You can have multiple lifestyle traits; that's common even without immortality. Immortality can be modded in, but is not in the vanilla game.


{{icon|ck3b}} '' 你可以看到其他角色选定的生活方式和技能吗?''
{{icon|ck3b}} ''Will there be any way to see what lifestyles and perks another character has chosen?''
:* 当然,你可以随便看其他人的生活方式技能树。
:* Yes, you can inspect anyone's lifestyle trees.


{{icon|ck3b}} '' 苏格兰是氏族制,还是部落制政体?''
{{icon|ck3b}} ''Will Scotland have clan or tribal government?''
:* 苏格兰在1066年是封建制政体,867年是部落制政体。
:* Scotland is Feudal in 1066, Tribal in 867.


{{icon|ck3b}} '' 如果你得到了像“酒鬼”这样的绰号,然后征服了整个欧洲,你的绰号会变成像“征服者”这样的吗,还是你的封臣仍然会记得你是那个喝得烂醉如泥的家伙?''
{{icon|ck3b}} ''If you receive a nickname like "the drunkard" and then conquer the entirety of Europe, will your nickname change to, say "the conqueror" , or will your vassals still remember you as the guy who passed out drunk that one time?''
:* 称号是可以变的,我们在具有“特殊意义”的称号上设置了优先级。“征服者”是会取代“酒鬼”的。
:* Nicknames can get replaced, and we've got priorities for more "significant" nicknames. "Conqueror" would take priority over "Drunkard"




[[File:Steam event header.png|center]]
[[File:Steam event header.png|center]]


=== 勾引,折磨和谋略技能 ===
=== Seduction, Torture and the Intrigue Perk Trees ===


{{icon|ck3b}} ''Roughly how long does it take to fill up one perk tree?''
{{icon|ck3b}} ''Roughly how long does it take to fill up one perk tree?''
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[[File:Steam event header.png|center]]
[[File:Steam event header.png|center]]


=== 教程& 百科全书 ===
=== Tutorial & Encyclopedia ===
 
{{icon|ck3b}} ''Does the Encyclopedia only works while only or you can download it with game and even if you play offline you can get access on it?''
:* It doesn't require any online connection or download, it just runs as part of the game.


{{icon|ck3b}} '' 百科全书是只能有网络时使用还是可以跟游戏一起下载,即使离线游玩也可以用?''
{{icon|ck3b}} ''What is Edge scrolling? And what makes it either good or bad?''
:* 它不需要任何在线连接或下载,它只是作为游戏的一部分运行。
:* Edge scrolling is the behavior of panning the camera around the map when the mouse cursor is close to the edge of the game window. If disabled, the camera will no longer pan when the cursor hits or is close to the edge.
:* Some players wish to disable edge scrolling when playing in windowed mode or when using multiple monitors, as they often tend to move the mouse cursor outside the game window yet do not want the camera to pan when doing so.


{{icon|ck3b}} ''鼠标卷动是什么?是好是坏?''
:* 鼠标卷动是当鼠标光标靠近游戏窗口边缘时围绕地图移动相机的行为。如果禁用,当光标点击或接近边缘时,相机将不再移动。
:* 一些玩家希望在窗口模式下玩游戏或使用多个显示器时禁用鼠标卷动,因为他们通常倾向于将鼠标光标移到游戏窗口之外,但在这样做时又不希望相机移动。


[[File:Steam event header.png|center]]
[[File:Steam event header.png|center]]


=== 政体,封臣管理,法律和劫掠 ===
=== Governments, Vassal Management, Laws, and Raiding ===


{{icon|ck3b}} ''Is it possible for a third party to intercept a raiding army and steal their hard-earned gold, or is it only the invaded realm that can benefit from this?''
{{icon|ck3b}} ''Is it possible for a third party to intercept a raiding army and steal their hard-earned gold, or is it only the invaded realm that can benefit from this?''
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[[File:Steam event header.png|center]]
[[File:Steam event header.png|center]]


=== 兵士,雇佣兵,宣战理由 ===
=== Men at Arms, Mercenaries and CB ===


{{icon|ck3b}} '' 部队的力量现在隐藏了吗?''
{{icon|ck3b}} ''Are troops power hidden now?''
:* 不,这个在开发日志类型的视图隐藏了它,但在其他地方可以看到部队数量。
:* No, this type of view in this given DD hid it, but the troops numbers are visible elsewhere.


{{icon|ck3b}} '' 武装兵士和骑士的最大数量是如何确定的?''
{{icon|ck3b}} ''How is the maximum number of Men-at-arms and knights determined?''
:* 它们由您的等级和各种修正决定。尽管它们有一些相同的因素,武装兵士数量和骑士数量是分开计算的。所以更大的领地通常会有更多的兵士与骑士。
:* They are determined by your tier and various modifiers. The number of Men-at-Arms slots and the number of Knights are calculated separately, although they have some of the same inputs, so that a bigger realm will generally have more of both.


{{icon|ck3b}} '' 可不可以分别调动征召兵、骑士和武装兵士?''
{{icon|ck3b}} ''Will it be possible to raise the levies, knights and the man-at-arms separately from each other?''
:* 可以。可以将您的部队分配到不同的军队中,这样您就不必一次召集所有部队。
:* It is possible to divide your troops between different armies so that you don't have to raise all of them at once, yes.


{{icon|ck3b}} '' 当我们征集封臣部队时,我们能否只征召武装兵士或征召兵?''
{{icon|ck3b}} ''When we raise vassal troops do we get some of their men at arms or just levies?''
:* 封臣不提供武装兵士。
:* Vassals do not provide Men-at-Arms.


{{icon|ck3b}} '' 如果我们升级兵士规模,他们是否仍然使用一个军团槽或更多。所以理论上有可能成为完整的职业部队。''
{{icon|ck3b}} ''If we upgrade MoA Size do they still use one MoA Slot or take more. So theoretically it would be possible to go full professional army.''
:* 仍然只占用一个军团槽,所以如果你有金钱,即使插槽数量有限,也可以招募很多。
:* They still only take up one MaA slot, so if you have the gold, it's possible to field a lot of them, even with a limited number of slots.


{{icon|ck3b}} '' 我们可以升级兵士等级还是他们从战斗经验中获得经验?''
{{icon|ck3b}} ''Can we upgrade MoA expertise level or do they get bonuses from combat experience?''
:* 都不能,他们的战力主要取决于他们的规模。
:* No, their performance is primarily tied to their size.


{{icon|ck3b}} '' 地形加成仍然只适用于防御方还是无论你现在是否是进攻方都可以获得加成?''
{{icon|ck3b}} ''Do terrain bonuses still only apply to defensive armies or do you get them regardless of if you attacked or not now?''
:* 即使您是进攻方,地形加成也适用于武装兵士。
:* Terrain bonuses for Men-at-Arms will apply even if you're the attacker.
:* 至于对双方优势的整体影响,主要有利于防守方。
:* As for the overall impact on the two sides' Advantage, it mostly favours the defender.




[[File:Steam event header.png|center]]
[[File:Steam event header.png|center]]


=== 派系,内战 ===
=== Factions & Civil Wars ===


{{icon|ck3b}} ''Can a Duke or Count join a peasant revolt against their liege? To use it to their own advantage?''
{{icon|ck3b}} ''Can a Duke or Count join a peasant revolt against their liege? To use it to their own advantage?''
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[[File:Steam event header.png|center]]
[[File:Steam event header.png|center]]


=== 宗教,信仰 ===
=== Religion & Faith ===


{{icon|ck3b}} ''How will this affect events? Will there be events which require 'catholism' or will there be events that require a faith that does have all of catholism's tenets?''
{{icon|ck3b}} ''How will this affect events? Will there be events which require 'catholism' or will there be events that require a faith that does have all of catholism's tenets?''
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[[File:Steam event header.png|center]]
[[File:Steam event header.png|center]]


=== 自建信仰,原始宗教改革 ===
=== Custom Faith & Pagan Reformation ===


{{icon|ck3b}} ''Where would the holy sites be located for newly created faiths?''
{{icon|ck3b}} ''Where would the holy sites be located for newly created faiths?''
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[[File:Steam event header.png|center]]
[[File:Steam event header.png|center]]


=== 中世纪绘卷 ===
=== A Medieval Tapestry ===


{{icon|ck3b}} ''I presume in default settings in Catholic realms for example homosexual characters will still be expected to marry someone of the opposite gender, but will it be just the same small reduction to fertility it was in CK2?''
{{icon|ck3b}} ''I presume in default settings in Catholic realms for example homosexual characters will still be expected to marry someone of the opposite gender, but will it be just the same small reduction to fertility it was in CK2?''
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[[File:Steam event header.png|center]]
[[File:Steam event header.png|center]]


=== 骑士团 ===
=== Holy Orders ===


{{icon|ck3b}} '' 在角色被要求誓发终身愿之前,我们能否判断角色会不会加入骑士团或成为神职人员?''
{{icon|ck3b}} ''Will we be able to tell whether a character would be going to join a holy order or the clergy before the character is asked to take the vows?''
:* 能,它会在您发送请求之前显示在交互预览窗口中!
:* Yes, it will be shown in the interaction preview window before you send the request!


{{icon|ck3b}} '' 虽然每个国王/ 皇帝拥有骑士团数量从零到一左右,但每个信仰也都会有自己的骑士团?''
{{icon|ck3b}} ''Every faith has it's own Holy Orders, though the amount of can vary from 0 to around 1 per king/emperor?''
:* 是的,每个信仰都可以拥有自己的骑士团。
:* Every faith can have their own Holy Orders, yes.
:* 大多数国王/ 皇帝不会有,因为这相当昂贵,但假设有一个信仰的信徒都很富有,那么一个信仰最终可能会得到一堆骑士团!
:* Most Kings/Emperors will not found one since it will be fairly costly, but a faith can hypothetically end up with a bunch!


{{icon|ck3b}} '' 创建新的骑士团时,名称是如何决定的? 您可以作为建立者或庇护者自定义名称吗?''
{{icon|ck3b}} ''When creating a new Holy Order, how is the name decided? Can you customize the name as founder or patron?''
:* 不可以。我们预先编写了跟信仰和宗教相对应名称(基督骑士团有:圣杯骑士团、裹尸布卫士和医院骑士团),如果名字用完了,骑士团将以您租给的男爵领地命名他们。
:* We pre-script the names for faiths and religions (Christian Holy Orders have, among others: Knights of the Chalice, Guardians of the Shroud, and Knights Hospitaller), and if they run out the order will be named after the barony you lease to them.


{{icon|ck3b}} '' 我们可以选择我们骑士团的名字吗?''
{{icon|ck3b}} ''Can we pick our Holy Orders' names?''
:* 你不能选择他们的名字,它是从历史名称池中挑选出来的,如果名称用完了,就会根据总部生成一个。
:* You cannot choose their names, it is picked from a pool of historical ones, and if they run out one is generated.


{{icon|ck3b}} '' 自建信仰也可以创建骑士团吗?''
{{icon|ck3b}} ''Can custom faiths create Holy Orders too?''
:* 自建信仰绝对可以打造自己的骑士团!
:* Custom faith can absolutely create their own Holy orders!


{{icon|ck3b}} '' 骑士团还能控制多个领地的地产吗?如果能的话,对于那些不控制他们总部,因此不是他们庇护人的国王/ 皇帝来说,这有什么好处?''
{{icon|ck3b}} ''Can holy orders still control holdings in multiple realms? If yes, what's in it for kings/emperors who don't control their headquarters and are therefore not their patron?''
:* 能,他们可以分布在多片领地上。这我不太记得了,但你应该会因为给他们地产而获得奖励。
:* Yes, they can be spread out across multiple lands. I don't recall exactly, but you do get a bonus for giving them a Holding.


{{icon|ck3b}} '' 是什么阻止每人拥有数十个骑士团?''
{{icon|ck3b}} ''What stop everyone to have dozens of Holy Orders?''
:* 一个骑士团的庇护人不能创建新骑士团。
:* A Patron of a Holy Order cannot create a new one.


{{icon|ck3b}} '' 自建信仰如何命名? 它会基于统治者、头衔,还是您可以自己选择?''
{{icon|ck3b}} ''How is custom faiths named? Will it be based on the ruler, the title, or can you choose yourself?''
:* 自己命名。
:* You name them yourself.




[[File:Steam event header.png|center]]
[[File:Steam event header.png|center]]


=== 宗教热情,信仰敌对度,核心教义 ===
=== Fervor, Religious Hostility & Doctrine ===


{{icon|ck3b}} ''Is there any way to change the religious hostility value in game without changing tenets? Could you in some fashion manage to make Catholics and Orthodox consider each other "Righteous", and thus co-valid paths to salvation?''
{{icon|ck3b}} ''Is there any way to change the religious hostility value in game without changing tenets? Could you in some fashion manage to make Catholics and Orthodox consider each other "Righteous", and thus co-valid paths to salvation?''
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[[File:Steam event header.png|center]]
[[File:Steam event header.png|center]]


=== 地图特性,地图模式和地图范围 ===
=== Map Features & Map Modes and Map Scope ===


{{icon|ck3b}} ''Will we still be able to break down realms into sub-realms by holding Ctrl and left clicking on them? That was a very cool CK2 feature.''
{{icon|ck3b}} ''Will we still be able to break down realms into sub-realms by holding Ctrl and left clicking on them? That was a very cool CK2 feature.''
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[[File:Steam event header.png|center]]
[[File:Steam event header.png|center]]


=== 文化和革新 ===
=== Cultures & Cultural Innovations ===


{{icon|ck3b}} ''Is there a Briton culture? Icelandic?''
{{icon|ck3b}} ''Is there a Briton culture? Icelandic?''
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[[File:Steam event header.png|center]]
[[File:Steam event header.png|center]]


=== 聚焦美术 ===
=== Art Focus ===


{{icon|ck3b}} ''Do characters portraits change if they become fat or malnourished, or if ladies become pregnant?''
{{icon|ck3b}} ''Do characters portraits change if they become fat or malnourished, or if ladies become pregnant?''
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[[File:Steam event header.png|center]]
[[File:Steam event header.png|center]]


=== 决议 ===
=== Decisions ===
 
{{icon|ck3b}} ''What is the "butterfly" logo under the character portrait?''
:* An indicator of which lifestyle you've chosen! In this case it's a pair of hands for Theology.


{{icon|ck3b}} '' 人物头像下的“蝴蝶”标志是什么?''
{{icon|ck3b}} ''For pilgrimages are you allowed to take your spouse and/or your children along?''
:* 您选择了哪种生活方式的标志!在那张照片里它是神学的一双手。
:* It is a journey you must undertake without your family, but you might bump into other characters of your faith on the journey!
{{icon|ck3b}} ''朝圣时我可以携带我的配偶和/或孩子吗?''
 
:* 这是您必须在没有家人的情况下进行的旅程,但您可能会在旅途中遇到其他信仰的角色!
{{icon|ck3b}} ''Do religion specific festivals exist? Things like Ramadan, Easter, and so on?''
{{icon|ck3b}} '' 是否存在特定于宗教的节日? 斋月,复活节之类的事情?''
:* No system for such festivals are going to be in the game on release, but it would be great if we could add it further down the line
:* 此类系统不会在发布时出现在游戏中,但如果我们可能在下一步添加,这样的话会很好。




[[File:Steam event header.png|center]]
[[File:Steam event header.png|center]]


=== 事件脚本 ===
=== Events Scripting ===


{{icon|ck3b}} ''If you would like to utilize one "minor inline trigger" for another seperate script. Would it be best to referense to that file, create an identical inline trigger or edit it out from the original and move the trigger to an shared file?''
{{icon|ck3b}} ''If you would like to utilize one "minor inline trigger" for another seperate script. Would it be best to referense to that file, create an identical inline trigger or edit it out from the original and move the trigger to an shared file?''
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[[File:Steam event header.png|center]]
[[File:Steam event header.png|center]]


=== 压力 ===
=== Stress ===


{{icon|ck3b}} '' 宠物会减轻压力吗?’'
{{icon|ck3b}} ''Will pets alleviate stress?''
:* 会!
:* Yes!


{{icon|ck3b}} ''AI 通过决议时会考虑压力吗?''
{{icon|ck3b}} ''Will AI consider stress when making decisions?''
:* AI 自然会做出符合自己个性的决定,这应该会限制他们总体上增加的压力。
:* The AI will naturally take decisions that are in-line with their own personality, which should limit the stress that they acquire in general.
:* 但是,我们正在研究他们已经处于高压力等级时,如何进一步阻止他们选择会增加压力的选项。
:* However, we're looking into ways to further disincentive them from picking options which give them Stress when they are already at a high Stress Level.


{{icon|ck3b}} '' 角色可不可能在尝试减轻压力时无意中自杀?''
{{icon|ck3b}} ''Is there a chance that the characters could inadvertently kill themselves while trying to de-stress?''
:* 这是可能的。要小心!
:* Yes, that is possible. Be careful!


{{icon|ck3b}} '' 会不会有零压力等级,还是压力等级最低是一? 会不会有一些事件与实现较低的压力水平有关?''
{{icon|ck3b}} ''will there be a 0 stress level, or the stress levels start from 1? And will there be some event linked to achieving a lower stress level?''
:* 会有,所有人开始时都是没有惩罚的零压力等级。
:* Yes, all characters start at Stress Level 0 which has no penalties.
:* 现在我们没有相对应的压力应对机制特质;然而,如果我们决定在以后重新审视这些东西,游戏也许会支持此类Mod。
:* Right now we don't have degrees of coping mechanism traits; however, the game would support this for mods and/or if we decide to revisit things at a later point.


{{icon|ck3b}} '' 自杀是某些三压力等级角色的选择之一吗?''
{{icon|ck3b}} ''Is suicide one of the options for some level 3 stressed characters?''
:* 自杀是某些情况下角色的一种选择,包括当他们处于高压力水平时。
:* Suicide is an option for characters in some situations, including when they have high Stress Levels.
:* 但这不是一个轻率的决定,因为该行为可能会对您的继承者产生严重影响……
:* It's not a decision to be made lightly though, as the act can have notable repercussions for your successor...


{{icon|ck3b}} '' 所有的压力应对机制都是基于令人上瘾的“放纵”吗?''
{{icon|ck3b}} ''Are all the coping mechanisms based on addictive forms of 'debauchery'?''
:* 还有更多合法的形式! 虽然不是每个统治者都会发现自己倾向这些,但其他应对机制包括写日记和锻炼。
:* There are more innocent forms as well! While not every ruler will find themselves predisposed to them, other Coping Mechanisms include journaling and exercise.


{{icon|ck3b}} '' 有应对机制是否有任何不利之处?或者相反,没有应对机制是否有任何有利之处?''
{{icon|ck3b}} ''Will there be any downsides to coping mechanisms, and counter to that, will there be any upsides to not having any coping mechanisms?''
:* 除了十分罕见的健身,倾诉者与写日记者之外,几乎所有的应对机制都有缺点。事实上,如果有人找到你的日记,我认为写日记者也可能有缺点。
:* There's downsides to almost all coping mechanisms, with the exceptions of Athletic and Journaller, and those are very rare. In fact, I think Journaller might have downsides too, if someone finds your journal.
:* 无论如何,举几个例子:经常去妓院会导致性病、烦躁和选择“猛烈抨击”会下降你封臣对你的好感等。
:* Anyway, some examples: going to brothels frequently can result in STD's, being Irritable and choosing to 'Lash Out' can damage your vassal's opinions of you, etc.


{{icon|ck3b}} '' 我会死于压力吗?''
{{icon|ck3b}} ''Can you die from stress?''
:* 压力会导致您的死亡。尽管必须处于极端水平才能发生,但依旧能通过恶化您的健康状况还是使您心肌梗塞让你魂归天国。
:* Stress can lead to your death, either by making your health worse or giving you a heart attack, though it has to be at extreme levels for that to happen




[[File:Steam event header.png|center]]
[[File:Steam event header.png|center]]


=== 音频 ===
=== Audio ===


{{icon|ck3b}} ''CK2 在音频方面有许多问题。大多数事件触发时我听到的声音是错误的4秒,并且很快变得刺耳。游戏的前 100 小时配乐很好听,但在无数的游戏会话中他无法提供你应拥有的良好体验。高兴的开发人员似乎意识到了这些问题。''
{{icon|ck3b}} ''CK2 had a lot of problems with audio. The sound you hear when most events trigger is 4 seconds wrong and quickly becomes an irritation. The soundtrack is nice to listen to for the first 100 hours with the game but it can't provide a good experience over countless game session you're supposed to have. Glad developers seem to realize those problems.''
:* 因为音乐会在100小时候变得令人厌烦(只是原因之一),我们做了不同的音乐系统。希望这更能贴合情景。(笑)
:* Soundtrack getting tiresome after 100hrs is one of the reasons we made a different music system this time around. Hopefully it will be more contextual now. :)
:* 此外,我们的任何其他游戏中都有更多的音乐。
:* Also there is more music then in any of our other titles.


{{icon|ck3b}} '' 会使用我们这个时代制作的中世纪音乐吗?或者只是在游戏时代创造的音乐?''
{{icon|ck3b}} ''Will medievalized music made in our day and age be used? Or just music created during the age of the game?''
:* CK3 的音乐现在是动态的,可以对玩家的动作做出反应(例如你开战了,音乐会改变以反映你处于战时状态)。有很多情景提示可以修改环境声音和音乐。
:* Music for CK3 is now dynamic, reacting to player's actions. (e.g. if you begin a war, the music will change to reflect being at war). There are a lot of context cues that modify the ambient sound as well as music.
:* 音乐是为了保持在中世纪统治领地的身临其境的感觉。
:* Music was made to keep the immersive feeling of ruling medieval time realms.


{{icon|ck3b}} '' 地图上的氛围声音是与地理位置相关还是与地形类型相关?''
{{icon|ck3b}} ''Is the ambiance sound on the map tied to geographical location or tied to terrain type?''
:* 好吧,不要太死板,它是不同系统的混合。有些是基于地形类型的,而其他氛围是基于位置产生的。
:* Well, not to get nerdy it's a mix of different systems. Some are based on the terrain type and other ambiances are spawned based on the location.




[[File:Steam event header.png|center]]
[[File:Steam event header.png|center]]


=== 封臣契约 ===
=== Feudal Contracts ===


{{icon|ck3b}} ''When a vassal dies, does their same contract get passed to their heir?''
{{icon|ck3b}} ''When a vassal dies, does their same contract get passed to their heir?''
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[[File:Steam event header.png|center]]
[[File:Steam event header.png|center]]


=== 肖像系统 ===
=== Portraits system ===


{{icon|ck3b}} ''Will all physical traits (aside from the obvious ones like dwarfism and gigantism) of characters be decided by genetics, and not just facial ones? Like height, length of arms, etc?''
{{icon|ck3b}} ''Will all physical traits (aside from the obvious ones like dwarfism and gigantism) of characters be decided by genetics, and not just facial ones? Like height, length of arms, etc?''
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[[File:Steam event header.png|center]]
[[File:Steam event header.png|center]]


=== 性能和AI ===
=== Performance & AI ===


{{icon|ck3b}} ''Will we as modder able to start our own thread?''
{{icon|ck3b}} ''Will we as modder able to start our own thread?''
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[[File:Steam event header.png|center]]
[[File:Steam event header.png|center]]


=== 模组制作 ===
=== Modding ===


{{icon|ck3b}} ''Will there be a documentation of all the available conditions, commands, scopes etc. on release?''
{{icon|ck3b}} ''Will there be a documentation of all the available conditions, commands, scopes etc. on release?''
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[[File:Steam event header.png|center]]
[[File:Steam event header.png|center]]


=== 传承 ===
=== Legacies ===


{{icon|ck3b}} '' 在特定的游戏过程中,一个宗族获得的威望合理的涨幅是多少?''
{{icon|ck3b}} ''How many of these should one dynasty reasonably expect to fill out over the course of any given game? ''
:* 这取决于你的游戏风格。如果你是那种想当图长的玩家(经典的地图填色家)那么比起让宗族开枝散叶的玩家,你获得的宗族威望相对会更低,要保证你的子嗣要不断地于强大的外部君主结婚,等等,我是说宗族威望涨幅在1-2.5 算“普通”。如果你将你宗族的种子撒向全世界,那么也可以解锁所有宗族传承,但你不管怎么做,这件事要达成必定不会很快。
:* That varies wildly depending on your playstyle. If you're the type of player that want to consolidate everything in the same realm (classic map-painter) you're gonna accrue less renown than if you're just planting your dynasty all over the place, constantly making sure your children are married to powerful external rulers, etc. I'd say between 1-2.5 is 'normal'. You could probably unlock all of them if you spread your dynasty all over the world, but no matter how you do it it won't be a speedy affair.


{{icon|ck3b}} '' 传承有“历史”吗?例如塞尔柱王朝会在1066年开局中会获得一些军事传承?''
{{icon|ck3b}} ''Do legacies have 'history', e.g. Seljuks get some of Warfare legacies at 1066 start?''
:* 我们考虑过这件事,最初也同意过,但最终被废除。因为我们真不想你扮演其中一个角色时沿着特定的道路前进。但是像塞尔柱家族这样的著名皇家将比大多数宗族点出第一项传承快很多。
:* We considered it, and it'd be possible to do, but was decided against because we didn't really want to railroad you down a specific path if you choose to play as any of those. Regardless, prominent royal families like the Seljuks are going to gain their first Legacies wayyyy faster than most Dynasties.


{{icon|ck3b}} ''AI 宗族族长会根据什么来点宗族传承?性格特质?''
{{icon|ck3b}} ''How does AI Dynast head chooses the legacy? Based on his personality traits? ''
:* 他们会坚持一条路线。所以你不必担心他们夺取了你宗族族长之位后浪费你来之不易的宗族威望。
:* They'll stick to one path, so they won't waste your hard-earned renown if they usurp your position as Dynasty Head


{{icon|ck3b}} '' 生育力增益有上限吗?''
{{icon|ck3b}} ''Is there a cap on how much fertility you can get? ''
:* 有趣的是,我们开发游戏时发现我低估了亲族传承的生育力增益,所以我逐渐降低了此数值。第一版本的亲族传承第一项的生育力加成为25% ,这看起来会让世界人口大爆发。10% 更加合理,但仍然显著。多产特质实际上使用了兔子的图标!
:* Fun thing is that as we developed the game, I progressively lowered the fertility bonus from the Kin Legacy, as I underestimated how effective it would be. Its first iteration has 25%, and literally overpopulated the world. 10% is much more reasonable, but still significant. Fecund actually uses a Rabbit icon!


{{icon|ck3b}} '' 传承会不会随着游戏进展而自动点出还是我们必须对此作些什么,就像生活方式一样?''
{{icon|ck3b}} ''Does Legacy automatically build up as we progress in the game or do we have to do something about those , say like setting a Lifestyle for a Chosen Ruler or Leader in the game ?''
:* 只要你的宗族由一位有地君主,整个宗族就会获得一丁点的宗族威望,但真要解锁一些东西,你必须要让你宗族开枝散叶。你不需要选择重心或其他的,这是为生活方式准备的。
:* As long as you have at least one landed ruler somewhere you'll get a small trickle of Renown, but to actually unlock anything you have to spread your dynasty far & wide. You don't have to select a focus or anything, that's for Lifestyles.
 
{{icon|ck3b}} ''Does this stack when multiple tiers of vassalship are filled with dynasty members or does it only apply to the direct domain/ just once per county?''
:* Control modifiers are always only applied to your own Domain, otherwise stacking would be insane.


{{icon|ck3b}} ''多级封臣都是宗族成员时此效果是否会叠加,还是仅适用于最高领地/每个伯爵领一次?''
:* 控制修正仅适用于你的领地,否则堆叠起来会很恐怖。
[[File:Steam event header.png|center]]
[[File:Steam event header.png|center]]


=== 成就 ===
=== Achievements ===
 
{{icon|ck3b}} ''I assume Ironman-Mode is once more necessary for the achievements?''
:* It is indeed!


{{icon|ck3b}} '' 我认为铁人模式会不会成为达成成就的必然条件?''
{{icon|ck3b}} ''The Achievement "Sibling Rivalry" has to be done with one of the siblings? Or just the start?''
:* 的确是!
:* With one of the Jimena siblings: Urraca, Sancho, Alfonso, or Garcia. We actually do allow the achievement for Elvira also, but she starts unlanded, so she's not playable.


{{icon|ck3b}} '' “手足相争”成就是需要让希梅纳诸子获得西班牙皇冠还是只需要以他们开局?''
{{icon|ck3b}} ''I'm curious about the "Endgame Tags" that we finished out CKII with, like formable India, Outremer, Slavic Union, and so on - any confirmation whether there'll be similar ones in CKIII? If not, I might have an idea for my first mod.''
:* 只需以他们开局。希梅纳诸子指乌拉卡、桑乔,阿方索与加西亚。我们也允许以埃尔薇拉开局做成就,但因为她开局没有领地,所以实际上不能以她开局游玩。
:* India, Outremer, & Slavia are all in the title as formable via decision, though we don't have an endgame tags system like EUIV does.


{{icon|ck3b}} '' 我对用来结束CKⅡ的“结局标签”(例如CKⅡ中可建立的印度,海外与斯拉夫联盟等等)感到好奇——能否确认一下CKⅢ中会不会有类似的标签?如果没有,我可能会对我的第一个Mod有想法。''
{{icon|ck3b}} ''The battle of tours was at Poitiers, far away from Iberia. What does this mean for the given Achievement?''
:* 即使我们没有像EUⅣ一样的结局标签系统,但印度,海外与斯拉维亚也都可以通过决议建立。
:* Both sides of the Pyrenees, Tours was symbolic of the end of Islamic expansion into Western Europe. Honestly, how true that actually is is probably up for some debate (after all, the Umayyad Caliphate was only about twenty years out from the Abbasid Revolution at the time), but it holds a certain emotional & cultural significance nonetheless. :) Poitiers itself isn't particularly relevant beyond being the site of the battle.


{{icon|ck3b}} ''图尔战役发生在远离伊比利亚的普瓦捷,这对给定的成就意味着什么?''
:* 在比利牛斯山脉的两侧,图尔象征着伊斯兰向西欧扩张的结束。老实说,这件事是真是假还有待考究。(毕竟,那时的倭马亚哈里发国经历过阿拔斯革命仅约二十年),但这场战役任然具有一定的情感与文化意义(笑)。除了作为战场外,普瓦捷本身并没有特别重要的意义。


[[File:Steam event header.png|center]]
[[File:Steam event header.png|center]]


=== 视频 ===
=== Videos ===


{{icon|ck3b}} '''Announcements'''
{{icon|ck3b}} '''Announcements'''
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:* [https://www.youtube.com/watch?v=UOo6l6FG1wE Religion]
:* [https://www.youtube.com/watch?v=UOo6l6FG1wE Religion]


=== 媒体 ===
=== Press & Reviews ===
{{icon|ck3b}} '''Reviews'''
{{icon|ck3b}} '''Reviews'''
:* [https://www.ign.com/articles/crusader-kings-3-review Long Live the New King of Historical Strategy - 10/10]
:* [https://www.ign.com/articles/crusader-kings-3-review Long Live the New King of Historical Strategy - 10/10]
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