该编辑可以被撤销。 请检查下面的对比以核实您想要撤销的内容,然后发布下面的更改以完成撤销。
最后版本 | 您的文本 | ||
第562行: | 第562行: | ||
:* 角色会试图同他们的配偶和未成年孩子一起旅行,除非他们因一些非常不幸的因素分隔开来。 | :* 角色会试图同他们的配偶和未成年孩子一起旅行,除非他们因一些非常不幸的因素分隔开来。 | ||
{{icon|ck3b}} '' | {{icon|ck3b}} ''Only 7 courtiers?'' | ||
:* | :* You will usually have more than 7 courtiers and guests. The fewer courtiers you have, the more guests come to visit. | ||
:* | :* If you want to recruit every guest that comes along, you are free to do so - you can create quite a big court if you want to. The biggest challenge in keeping a really big court is giving everyone a good reason to stay! | ||
{{icon|ck3b}} '' | {{icon|ck3b}} ''Will wanderers move through adjacent realms or teleport randomly? I'm saying that it would be easier for central European realms to attract wanderers than fringe realms in Scandinavia. Could be an interesting aspect of the game'' | ||
:* | :* Most of the time, they will move to an adjacent area. However, in certain situations they magically teleport across the map! | ||
{{icon|ck3b}} '' | {{icon|ck3b}} ''Can we invite specific people to our court?'' | ||
:* | :* You can invite specific people to court, but they will be a lot more hesitant to say yes than in CK2. However, you can use hooks (as mentioned by Voffvoffhunden in a previous DD) to "convince" characters to become your courtier, even if they'd rather stay where they are. | ||
{{icon|ck3b}} '' | {{icon|ck3b}} ''Will we be able to press a courtier's claim and have them be our vassal without having to give them a barony or something first to make them our vassal?'' | ||
:* | :* Pressing a courtier's claim will make them your vassal (if possible). | ||
{{icon|ck3b}} '' | {{icon|ck3b}} ''How long will they stay "without a reason" after being recruited this way?'' | ||
:* | :* This might be rebalanced before release, but currently courtiers who can leave will leave after 3 years on average. However, this number can vary a lot. | ||
:* | :* For examples, claimants who think you might be able to press their claims will be more patient. Courtiers who really like you or are related to you will also generally stay for a longer time | ||
{{icon|ck3b}} '' | {{icon|ck3b}} ''Will courtiers play a greater focus in Roleplay?'' | ||
:* | :* Yes they will, through appearance as agents and characters in events | ||
第586行: | 第586行: | ||
=== 生活方式 === | === 生活方式 === | ||
{{icon|ck3b}} '' | {{icon|ck3b}} ''How moddable is the lifestyle system?'' | ||
:* | :* Very, you can add new perks, change which perks lead to the next ones in the trees, add new per trees, focuses and lifestyles entirely! | ||
{{icon|ck3b}} '' | {{icon|ck3b}} ''Are these going to interact with legacies at all? Can an Architect patriarch declare that all family members must study architecture, causing every new child to start with a free perk in the architecture tree, for instance?'' | ||
:* | :* There are legacies which gives the entire Dynasty a % boost in experience gain | ||
{{icon|ck3b}} '' | {{icon|ck3b}} ''Once you complete a tree, can you keep focusing on it to have the passive bonus?'' | ||
:* | :* You focus on Lifestyles and gain XP within it, not trees. You can always have any focus selected. | ||
{{icon|ck3b}} '' | {{icon|ck3b}} ''Can traits affect learning experience when you chose a lifestyle?'' | ||
:* | :* Some do, like the tiered Intelligence genetic traits. | ||
{{icon|ck3b}} '' | {{icon|ck3b}} ''Immortality?'' | ||
:* | :* No, but it is moddable. You will be able to choose the "effective age" and "real age" as you mod it. | ||
{{icon|ck3b}} '' | {{icon|ck3b}} ''This mechanism can give us "XP" in others lifestyles?'' | ||
:* | :* Not this particular mechanic, as you will still only receive events in the same Lifestyle. | ||
:* | :* For example, if you focus is 'Stewardship - Domain', you might also receive 'Stewardship - Duty' and 'Stewardship - Wealth' events. | ||
:* | :* However, in rare circumstances it is possible to earn progress towards a Perk, or even a full Perk, from a Lifestyle you are not currently leading. | ||
{{icon|ck3b}} '' | {{icon|ck3b}} ''It doesn't look different from CK2 events.'' | ||
:* CK3 | :* CK3 events and the choices you make in them tend to have a much more noticeable impact than they did in CK2. A central design goal has been to reduce the amount of 'noise' and make each event you receive actually matter. | ||
{{icon|ck3b}} '' | {{icon|ck3b}} ''During a ruler's life are they locked entirely into a single lifestyle (other than the one time perk reset)? Is switching to a different lifestyle, while retaining perks gained by the last lifestyle impossible?'' | ||
:* | :* When you change your Focus you can pick a new Focus from any the 5 different Lifestyles. You also keep all perks you earned from any Lifestyle active, even when practicing a different Lifestyle. | ||
:* | :* Apart from a short cool-down after picking a new Focus, you can change your character's Focus (and thus Lifestyle) whenever you please. | ||
{{icon|ck3b}} '' | {{icon|ck3b}} ''With addition of stress, will personality traits be more interesting?'' | ||
:* | :* That's one of the major reasons for the stress system. Traits that give good boosts might in some causes encourage you to take different actions to avoid stress. | ||
{{icon|ck3b}} '' | {{icon|ck3b}} ''What gameplay aspects will affect the personality of the character, is it possible change it with depression or something?'' | ||
:* | :* Personality is mostly fixed after childhood. The main cause of change after childhood is a Stress-induced mid life crisis. | ||
{{icon|ck3b}} '' | {{icon|ck3b}} ''Will we be able to see the other side of lifestyle events that our vassals or liege have picked?'' | ||
:* | :* Yes, you may occasionally be involved in the lifestyle events of your liege or vassals, and will have some influence in how they play out. | ||
{{icon|ck3b}} '' | {{icon|ck3b}} ''There will be supernatural events?'' | ||
:* | :* There will not be any explicitly supernatural events at launch. | ||
{{icon|ck3b}} '' | {{icon|ck3b}} ''Can events change your Lifestyle, like a lunatic character maybe for some reason completely change their Lifestyle from like chivalry to torture.'' | ||
:* | :* No, changing lifestyle is a player choice. | ||
{{icon|ck3b}} '' | {{icon|ck3b}} ''How will alchemy and witchcraft be handled?'' | ||
:* | :* There will be no supernatural content in the base game. However, the knowledge you gain pursuing alchemy or witchcraft may have other uses... | ||
{{icon|ck3b}} '' | {{icon|ck3b}} ''Will there be any lifestyle events specific to your ruler's religion too, e.g. specific Sunni events and specific Catholic events?'' | ||
:* | :* Lifestyle events have been designed to work with many different cultures and religions, so we won’t have religion-specific lifestyle events at launch. | ||
{{icon|ck3b}} '' | {{icon|ck3b}} ''It looks like as you get older you unlock better and better traits, but in real life this is usually not the case. What is your vision on this topic?'' | ||
:* | :* People do generally get better at what they do in real life as well. | ||
{{icon|ck3b}} '' | {{icon|ck3b}} ''Will education traits be more important now when they also increase gained xp and presumably also give a major boost to attributes?'' | ||
:* | :* Yes, education is much more important in CK3. Heavily a well-educated heir can make a noticeable difference in what they can achieve during their rule. | ||
{{icon|ck3b}} '' | {{icon|ck3b}} ''How long does it take to complete a Focus tree?'' | ||
:* | :* It takes approximately 25 years to complete 1 focus tree without any experience bonuses or lifestyle events. | ||
{{icon|ck3b}} '' | {{icon|ck3b}} ''How would perks work if your heir was unlanded before your previous character's death?'' | ||
:* | :* If they are unlanded you get XP scaled with age and skills to spend yourself, if they are landed then they will already have some but you can re-spec as normal, for the stress cost. | ||
{{icon|ck3b}} '' | {{icon|ck3b}} ''Will the Learning focus trees have some impact on your ability to create custom reformations/heresies.'' | ||
:* | :* Yes, in a major way | ||
{{icon|ck3b}} '' | {{icon|ck3b}} ''How varied are the Romance / Elope / Seduce events? They were a little repetitive in CK2, do they vary more in CK3?'' | ||
:* | :* The events are very varied between the different schemes. I also like to think that the internal variety is quite significant. You'll definitely feel the difference depending on who you're romancing or seducing! | ||
{{icon|ck3b}} '' | {{icon|ck3b}} ''Will the tribal government that used to be nomadic in ck2 have any difference from other tribals? will the game represent some difference between them?'' | ||
:* | :* Nomads will not exist on release; realms that were nomadic in CK2 will be tribal. | ||
{{icon|ck3b}} '' | {{icon|ck3b}} ''Will more lifestyles be able to be created with mods?'' | ||
:* | :* It is very easy to mod in more lifestyles, focuses, and trees. | ||
{{icon|ck3b}} '' | {{icon|ck3b}} ''You mentioned one ability which would notify you when your ruler is one year away from death. Does this mean that there will be a hard-coded lifespan?'' | ||
:* | :* No it’s not a hard coded life span, it’s still random but the alert just is us being sneaky and delaying the outcome of death instead of having hard coded timings | ||
{{icon|ck3b}} '' | {{icon|ck3b}} ''With the Learning Lifestyle with a Medicine Focus can you discover herb based contraceptives, (spermicide) to have lovers with a lower chance of bastards?'' | ||
:* | :* We have something similar to that, but it's not specifically tied to the Medicine Focus | ||
{{icon|ck3b}} '' | {{icon|ck3b}} ''Do the Lifestyle focuses generally play out the same way for every character ala CK2?'' | ||
:* | :* The traits are unlocked by the perk trees themselves, rather than events. That also means you don't have the semi-linear progress Lifestyle events had in CK2. Instead there's a huge pool of possible events for all Lifestyles | ||
{{icon|ck3b}} '' | {{icon|ck3b}} ''Is it possible to nudge your children towards a specific lifestyle or is the AI completely autonomous in choosing one?'' | ||
:* | :* Your children will heavily tend to go for the Lifestyle corresponding to their education, which you have full control over as their guardian. | ||
{{icon|ck3b}} '' | {{icon|ck3b}} ''Since only rulers use the lifestyles system, what happens when a ruler loses his land?'' | ||
:* | :* They will stop progressing in their lifestyle until landed again. | ||
{{icon|ck3b}} '' | {{icon|ck3b}} ''Is there going to be some kind of hunting options to compensate that it's not a Lifestyle?'' | ||
:* | :* You will be able to take a decision to go on a hunt like in CK2, it’s primarily a stress outlet for your character. And there's no gender lock on it in CK3. | ||
{{icon|ck3b}} '' | {{icon|ck3b}} ''Can a Chivalry focused man acquire their homosexual Soulmate via the tree?'' | ||
:* | :* Yes | ||
{{icon|ck3b}} '' | {{icon|ck3b}} ''If your character lives long enough (beit through immortality or some other means), can you collect multiple lifestyle traits (such as both seducer and scholar) or are you stuck with one lifestyle trait per character at any given time?'' | ||
:* | :* You can have multiple lifestyle traits; that's common even without immortality. Immortality can be modded in, but is not in the vanilla game. | ||
{{icon|ck3b}} '' | {{icon|ck3b}} ''Will there be any way to see what lifestyles and perks another character has chosen?'' | ||
:* | :* Yes, you can inspect anyone's lifestyle trees. | ||
{{icon|ck3b}} '' | {{icon|ck3b}} ''Will Scotland have clan or tribal government?'' | ||
:* | :* Scotland is Feudal in 1066, Tribal in 867. | ||
{{icon|ck3b}} '' | {{icon|ck3b}} ''If you receive a nickname like "the drunkard" and then conquer the entirety of Europe, will your nickname change to, say "the conqueror" , or will your vassals still remember you as the guy who passed out drunk that one time?'' | ||
:* | :* Nicknames can get replaced, and we've got priorities for more "significant" nicknames. "Conqueror" would take priority over "Drunkard" | ||
[[File:Steam event header.png|center]] | [[File:Steam event header.png|center]] | ||
=== 勾引,折磨和谋略技能 === | === 勾引,折磨和谋略技能 树 === | ||
{{icon|ck3b}} ''Roughly how long does it take to fill up one perk tree?'' | {{icon|ck3b}} ''Roughly how long does it take to fill up one perk tree?'' |