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:* 角色会试图同他们的配偶和未成年孩子一起旅行,除非他们因一些非常不幸的因素分隔开来。
:* 角色会试图同他们的配偶和未成年孩子一起旅行,除非他们因一些非常不幸的因素分隔开来。


{{icon|ck3b}} '' 只能有7个廷臣吗?''
{{icon|ck3b}} ''Only 7 courtiers?''
:* 一般情况下你的廷臣和宾客数量会大于7个。你的廷臣越少,来你宫廷拜访的宾客就越多。
:* You will usually have more than 7 courtiers and guests. The fewer courtiers you have, the more guests come to visit.
:* 你想招募每一名前来的宾客,是完全没问题的——只要你想,你就能打造出宾客满堂的大宫廷。要想维持这样的宫廷,最大的挑战是,你要让每个人都有理由待下去!
:* If you want to recruit every guest that comes along, you are free to do so - you can create quite a big court if you want to. The biggest challenge in keeping a really big court is giving everyone a good reason to stay!


{{icon|ck3b}} '' 流浪者是随机出现的还是只能在相邻领地移动?我想说的是,欧洲中部的领地相比于斯堪的纳维亚的穷山恶水来说,更能吸引到流浪者。这也许是一个有趣的方面。''
{{icon|ck3b}} ''Will wanderers move through adjacent realms or teleport randomly? I'm saying that it would be easier for central European realms to attract wanderers than fringe realms in Scandinavia. Could be an interesting aspect of the game''
:* 大部分情况下,流浪者会移动到相邻地区。然而,有些时候,他们可以神奇地穿越整个地图!
:* Most of the time, they will move to an adjacent area. However, in certain situations they magically teleport across the map!


{{icon|ck3b}} '' 我可以邀请特定角色来宫廷吗?''
{{icon|ck3b}} ''Can we invite specific people to our court?''
:* 你可以邀请特定角色来宫廷,但是与CK2相比,他们可能会更犹豫要不要答应。然而,你可以使用牵制(Voffvoffhunden在之前的发展日志中提到过)来“说服”他们加入宫廷,即使他们宁愿留在原地。
:* You can invite specific people to court, but they will be a lot more hesitant to say yes than in CK2. However, you can use hooks (as mentioned by Voffvoffhunden in a previous DD) to "convince" characters to become your courtier, even if they'd rather stay where they are.


{{icon|ck3b}} '' 可不可以使用廷臣的宣称,从而打下土地,让他们成为我们的封臣,而不是先给他们一个男爵领或者用其他方法,让他们变成我们的封臣后再用?''
{{icon|ck3b}} ''Will we be able to press a courtier's claim and have them be our vassal without having to give them a barony or something first to make them our vassal?''
:* 使用廷臣的宣称会让他们成为你的封臣(如果可能的话)。
:* Pressing a courtier's claim will make them your vassal (if possible).


{{icon|ck3b}} '' 他们被招募后,大概能“无理由”在这里待多长时间?''
{{icon|ck3b}} ''How long will they stay "without a reason" after being recruited this way?''
:* 在发布之前,这里需要重新调整一下。不过目前对可以离开的廷臣而言,他们平均会在三年后离去。然而,这个数字可能会有很大变化。
:* This might be rebalanced before release, but currently courtiers who can leave will leave after 3 years on average. However, this number can vary a lot.
:* 比如说,那些觉得你能帮助他们打下宣称的人会更耐心。真正对你抱有好感,或者与你有关系的廷臣一般也愿意多待一段时间。
:* For examples, claimants who think you might be able to press their claims will be more patient. Courtiers who really like you or are related to you will also generally stay for a longer time


{{icon|ck3b}} '' 在角色扮演里,廷臣会发挥出更大作用吗?''
{{icon|ck3b}} ''Will courtiers play a greater focus in Roleplay?''
:* 是的,比如说成为阴谋中的同谋,或者事件的参与方。
:* Yes they will, through appearance as agents and characters in events




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=== 生活方式 ===
=== 生活方式 ===
(译注:看来当时有许多小伙伴没有理清生活方式,技能树和重心这些概念啊(笑),问了很多现在很难翻译的问题)


{{icon|ck3b}} '' 生活方式机制的可修改性如何?''
{{icon|ck3b}} ''How moddable is the lifestyle system?''
:* 很高,你可以添加新技能,改变技能树中技能间的上下关系,或者加入新的技能树,重心,甚至新的生活方式!
:* Very, you can add new perks, change which perks lead to the next ones in the trees, add new per trees, focuses and lifestyles entirely!


{{icon|ck3b}} '' 生活方式与传承间有关联吗?比如说,家长是建筑师,他会宣布所有家庭成员都要学习建筑设计,从而让每个新出生的儿童都能拥有建筑技能树中一个免费的技能吗?''
{{icon|ck3b}} ''Are these going to interact with legacies at all? Can an Architect patriarch declare that all family members must study architecture, causing every new child to start with a free perk in the architecture tree, for instance?''
:* 一些传承会给予整个宗族经验获得加成。
:* There are legacies which gives the entire Dynasty a % boost in experience gain


{{icon|ck3b}} '' 点完整棵技能树后,可以继续这棵树,拿一些被动奖励吗?''
{{icon|ck3b}} ''Once you complete a tree, can you keep focusing on it to have the passive bonus?''
:* 是重心提供经验,而不是技能树。你可以选择任何重心。
:* You focus on Lifestyles and gain XP within it, not trees. You can always have any focus selected.


{{icon|ck3b}} '' 当你选择一项生活方式时,特质会对经验获取产生影响吗?''
{{icon|ck3b}} ''Can traits affect learning experience when you chose a lifestyle?''
:* 有些可以,比如“天才”系列先天特质。
:* Some do, like the tiered Intelligence genetic traits.


{{icon|ck3b}} '' 能永生吗?''
{{icon|ck3b}} ''Immortality?''
:* 不能,但你可以写Mod。当你做Mod时,你可以选择“有效年龄”和“真实年龄”。
:* No, but it is moddable. You will be able to choose the "effective age" and "real age" as you mod it.


{{icon|ck3b}} '' 这种机制可以让我们在其他生活方式上获取经验吗?''
{{icon|ck3b}} ''This mechanism can give us "XP" in others lifestyles?''
:* 不行,你只能在事件中获取目前进行的生活方式的经验。
:* Not this particular mechanic, as you will still only receive events in the same Lifestyle.
:* 比如,如果你选择了“管理——行政家”线,也可能会触发“管理——建筑家”和“管理——爱财如命”线的事件。
:* For example, if you focus is 'Stewardship - Domain', you might also receive 'Stewardship - Duty' and 'Stewardship - Wealth' events.
:* 然而,在极少数情况下,你有可能得到其他生活方式的经验,甚至得到一个其他生活方式的技能。
:* However, in rare circumstances it is possible to earn progress towards a Perk, or even a full Perk, from a Lifestyle you are not currently leading.


{{icon|ck3b}} '' 这和CK2的事件没什么区别嘛。''
{{icon|ck3b}} ''It doesn't look different from CK2 events.''
:* CK3 的事件和选项会比CK2的产生更明显的影响。设计这些事件的其中一个核心目标就是,减少“垃圾互动”,让你触发的每一个事件都更有意义。
:* CK3 events and the choices you make in them tend to have a much more noticeable impact than they did in CK2. A central design goal has been to reduce the amount of 'noise' and make each event you receive actually matter.


{{icon|ck3b}} '' 在统治者的一生中,他们是被完全锁定,用单一的生活方式吗(除非他们重置了技能)?换其他生活方式的同时,保留上一个生活方式的技能是绝不可能的吗?''
{{icon|ck3b}} ''During a ruler's life are they locked entirely into a single lifestyle (other than the one time perk reset)? Is switching to a different lifestyle, while retaining perks gained by the last lifestyle impossible?''
:* 当你改变重心时,你可从其他四种生活方式中选取重心。即使换了生活方式,你也能保留原生活方式的所有技能。
:* When you change your Focus you can pick a new Focus from any the 5 different Lifestyles. You also keep all perks you earned from any Lifestyle active, even when practicing a different Lifestyle.
:* 在选定新的重心后,会有一段冷却时间,除此之外你完全可以随时变更重心(也就是生活方式)。
:* Apart from a short cool-down after picking a new Focus, you can change your character's Focus (and thus Lifestyle) whenever you please.


{{icon|ck3b}} '' 压力增加后,性格特征会变得更有意思吗?''
{{icon|ck3b}} ''With addition of stress, will personality traits be more interesting?''
:* 这就是开发压力系统的主要原因之一。在某些情况下,一些带来好处的特质可能会鼓励你采取其他行动,避免增加压力。
:* That's one of the major reasons for the stress system. Traits that give good boosts might in some causes encourage you to take different actions to avoid stress.


{{icon|ck3b}} '' 哪些玩法会影响角色性格,抑郁或其他事情能改变性格吗?''
{{icon|ck3b}} ''What gameplay aspects will affect the personality of the character, is it possible change it with depression or something?''
:* 成年后,性格基本上就固定了。成年后能改变性格的主要原因,基本上是压力等级提升引起的中年危机了。
:* Personality is mostly fixed after childhood. The main cause of change after childhood is a Stress-induced mid life crisis.


{{icon|ck3b}} '' 我们可以从另一面看到自己的封臣和领主触发的生活方式事件吗?''
{{icon|ck3b}} ''Will we be able to see the other side of lifestyle events that our vassals or liege have picked?''
:* 是的,你有时会参与进你封臣和领主的生活方式事件中去,并且对他们的选择造成些许影响。
:* Yes, you may occasionally be involved in the lifestyle events of your liege or vassals, and will have some influence in how they play out.


{{icon|ck3b}} '' 会有超自然事件吗?''
{{icon|ck3b}} ''There will be supernatural events?''
:* 首发版本明显没有超自然事件。
:* There will not be any explicitly supernatural events at launch.


{{icon|ck3b}} '' 事件能改变生活方式吗,比如说一个走骑士重心的角色,他可能会因一些原因彻底改变生活方式,例如说从侠义骑士变为拷打者?''
{{icon|ck3b}} ''Can events change your Lifestyle, like a lunatic character maybe for some reason completely change their Lifestyle from like chivalry to torture.''
:* 不,改变生活方式由玩家意志决定。
:* No, changing lifestyle is a player choice.


{{icon|ck3b}} '' 炼金术和巫术怎么样了?''
{{icon|ck3b}} ''How will alchemy and witchcraft be handled?''
:* 游戏中没有超自然事件。但是,你在追求炼金术或巫术的过程中获取的知识,也许会有其他用……
:* There will be no supernatural content in the base game. However, the knowledge you gain pursuing alchemy or witchcraft may have other uses...


{{icon|ck3b}} '' 存不存在与统治者信仰相关的特定生活方式事件?比如说特定的逊尼派事件和天主教事件?''
{{icon|ck3b}} ''Will there be any lifestyle events specific to your ruler's religion too, e.g. specific Sunni events and specific Catholic events?''
:* 我们已经在许多文化与宗教中设计出生活方式事件了,所以我们不会在首发版本里写出特定宗教事件了。
:* Lifestyle events have been designed to work with many different cultures and religions, so we won’t have religion-specific lifestyle events at launch.


{{icon|ck3b}} '' 看起来,随着年岁增长,你获取的特质会越来越好,但现实生活中可不一定这样子。你怎么看?''
{{icon|ck3b}} ''It looks like as you get older you unlock better and better traits, but in real life this is usually not the case. What is your vision on this topic?''
:* 即便在现实生活中,人也会越做越好。
:* People do generally get better at what they do in real life as well.


{{icon|ck3b}} '' 教育特质现在更重要了吗?是因为他们能增加经验获取,还能带来主要的能力提升吗?''
{{icon|ck3b}} ''Will education traits be more important now when they also increase gained xp and presumably also give a major boost to attributes?''
:* 是的,CK3中教育更加关键。一个受过良好教育的继承人能在其统治期间取得更好的成效。
:* Yes, education is much more important in CK3. Heavily a well-educated heir can make a noticeable difference in what they can achieve during their rule.


{{icon|ck3b}} '' 点完一棵技能树大概要花多久?''
{{icon|ck3b}} ''How long does it take to complete a Focus tree?''
:* 在没有经验获取加成和生活方式事件的情况下,点完一棵技能树大概要花25年时间。
:* It takes approximately 25 years to complete 1 focus tree without any experience bonuses or lifestyle events.


{{icon|ck3b}} '' 在上一个角色去世前,如果其继承人是无领地的角色,那他的技能如何工作?''
{{icon|ck3b}} ''How would perks work if your heir was unlanded before your previous character's death?''
:* 如果他们没有领地,根据年龄获得相应的经验,进而可按玩家自己想法解锁技能;如果他们拥有领地了,那他们就已经积累一定技能了,但你可以重置技能,而这要以压力为代价。 (译注:现版本里,即使是无领地的继承人也会在成年后选择生活重心获取经验值,进而自己点出技能。不过其重心一定在教育特质所加成的生活方式里。)
:* If they are unlanded you get XP scaled with age and skills to spend yourself, if they are landed then they will already have some but you can re-spec as normal, for the stress cost.


{{icon|ck3b}} '' 学识技能树会对你改革原始宗教/ 创建异端的能力产生影响吗?''
{{icon|ck3b}} ''Will the Learning focus trees have some impact on your ability to create custom reformations/heresies.''
:* 是的,而且是很大程度上。
:* Yes, in a major way


{{icon|ck3b}} '' 求爱/ 私奔/ 勾引事件在CK3里会有变化吗?是像CK2那样机械重复吗,还是会有很大变化?''
{{icon|ck3b}} ''How varied are the Romance / Elope / Seduce events? They were a little repetitive in CK2, do they vary more in CK3?''
:* 在不同计谋中,事件会有非常大的变化,我也觉得事件因人而异是很重要的。你一定会因你求爱/勾引的对象有不同感受的!
:* The events are very varied between the different schemes. I also like to think that the internal variety is quite significant. You'll definitely feel the difference depending on who you're romancing or seducing!


{{icon|ck3b}} '' 从CK2的游牧政体演变来的CK3部落政体,同其他部落政体有区别吗?游戏会表现出这两者的不同吗?''
{{icon|ck3b}} ''Will the tribal government that used to be nomadic in ck2 have any difference from other tribals? will the game represent some difference between them?''
:* 首发版本里并没有游牧政体;CK2中的游牧政体会变成部落政体。
:* Nomads will not exist on release; realms that were nomadic in CK2 will be tribal.


{{icon|ck3b}} '' 可以用Mod创建更多生活方式吗?''
{{icon|ck3b}} ''Will more lifestyles be able to be created with mods?''
:* 用Mod创造更多生活方式,重心和技能树是相当容易的。
:* It is very easy to mod in more lifestyles, focuses, and trees.


{{icon|ck3b}} '' 你提到过一个技能,它可以在统治者去世前一年提醒你。这是不是说人物寿命是用硬编码写的?(译注:硬编码指将可变变量用一个固定值来代替的方法。用这种方法编译后,如果以后需要更改此变量,就非常困难了。)''
{{icon|ck3b}} ''You mentioned one ability which would notify you when your ruler is one year away from death. Does this mean that there will be a hard-coded lifespan?''
:* 不,人物寿命不是用硬编码写的,它仍然是随机的,只不过这个警告发出时,我们偷偷延后了人物死亡时间(也就是说没有这个警告的话,警告发出的一瞬间人就应该死了),而不是用硬编码。
:* No it’s not a hard coded life span, it’s still random but the alert just is us being sneaky and delaying the outcome of death instead of having hard coded timings


{{icon|ck3b}} '' 在使用医学生活方式时,你可以发现带避孕效果的草药(杀精剂),从而在为爱鼓掌时更不容易怀上私生子吗?''
{{icon|ck3b}} ''With the Learning Lifestyle with a Medicine Focus can you discover herb based contraceptives, (spermicide) to have lovers with a lower chance of bastards?''
:* 我们有类似的东西,但这不是医学重心提供的特殊效果。
:* We have something similar to that, but it's not specifically tied to the Medicine Focus


{{icon|ck3b}} ''CK3每个角色的生活方式和CK2的效果是差不多的吗?''
{{icon|ck3b}} ''Do the Lifestyle focuses generally play out the same way for every character ala CK2?''
:* 生活方式特质是由技能树本身解锁的,而非事件。这也就是说,CK3没有CK2那样的半线性事件来推进生活方式。相反,对所有生活方式来说,有一大群事件可能会发生。
:* The traits are unlocked by the perk trees themselves, rather than events. That also means you don't have the semi-linear progress Lifestyle events had in CK2. Instead there's a huge pool of possible events for all Lifestyles


{{icon|ck3b}} '' 可以把你的孩子推向特定的生活方式吗,还是AI会自己选一种?''
{{icon|ck3b}} ''Is it possible to nudge your children towards a specific lifestyle or is the AI completely autonomous in choosing one?''
:* 你的孩子会非常倾向于选择与他们教育特质相关的生活方式,而身为监护人,你完全可以控制这个选择。
:* Your children will heavily tend to go for the Lifestyle corresponding to their education, which you have full control over as their guardian.


{{icon|ck3b}} '' 只有统治者才有生活方式,那么当他失去领地时,会发生什么?''
{{icon|ck3b}} ''Since only rulers use the lifestyles system, what happens when a ruler loses his land?''
:* 他们会停止获取经验,直到重掌领地。
:* They will stop progressing in their lifestyle until landed again.


{{icon|ck3b}} ''CK3会有一些狩猎选项,来补偿它不是一种生活方式的缺失吗?''
{{icon|ck3b}} ''Is there going to be some kind of hunting options to compensate that it's not a Lifestyle?''
:* 就像CK2一样,你同样可以点击决议,出去打猎,它是你的角色宣泄压力的主要方式。另外,CK3的狩猎决议没有性别限制。
:* You will be able to take a decision to go on a hunt like in CK2, it’s primarily a stress outlet for your character. And there's no gender lock on it in CK3.


{{icon|ck3b}} '' 走骑士重心的角色可以通过技能树获得同性的灵魂伴侣吗?''
{{icon|ck3b}} ''Can a Chivalry focused man acquire their homosexual Soulmate via the tree?''
:* 可以。
:* Yes


{{icon|ck3b}} '' 如果角色活得够长(永生或者其他情况),你可以获取不同生活方式特质(比如同时获取勾引者和学者特质),还是你只能在特定时间里让每个角色只能点一个特质?''
{{icon|ck3b}} ''If your character lives long enough (beit through immortality or some other means), can you collect multiple lifestyle traits (such as both seducer and scholar) or are you stuck with one lifestyle trait per character at any given time?''
:* 你可以拥有多个生活方式特质;即便不靠永生,这也是很常见的情况。你可以自己做永生Mod,但原版里是没有的。
:* You can have multiple lifestyle traits; that's common even without immortality. Immortality can be modded in, but is not in the vanilla game.


{{icon|ck3b}} '' 你可以看到其他角色选定的生活方式和技能吗?''
{{icon|ck3b}} ''Will there be any way to see what lifestyles and perks another character has chosen?''
:* 当然,你可以随便看其他人的生活方式技能树。
:* Yes, you can inspect anyone's lifestyle trees.


{{icon|ck3b}} '' 苏格兰是氏族制,还是部落制政体?''
{{icon|ck3b}} ''Will Scotland have clan or tribal government?''
:* 苏格兰在1066年是封建制政体,867年是部落制政体。
:* Scotland is Feudal in 1066, Tribal in 867.


{{icon|ck3b}} '' 如果你得到了像“酒鬼”这样的绰号,然后征服了整个欧洲,你的绰号会变成像“征服者”这样的吗,还是你的封臣仍然会记得你是那个喝得烂醉如泥的家伙?''
{{icon|ck3b}} ''If you receive a nickname like "the drunkard" and then conquer the entirety of Europe, will your nickname change to, say "the conqueror" , or will your vassals still remember you as the guy who passed out drunk that one time?''
:* 称号是可以变的,我们在具有“特殊意义”的称号上设置了优先级。“征服者”是会取代“酒鬼”的。
:* Nicknames can get replaced, and we've got priorities for more "significant" nicknames. "Conqueror" would take priority over "Drunkard"




[[File:Steam event header.png|center]]
[[File:Steam event header.png|center]]


=== 勾引,折磨和谋略技能 ===
=== 勾引,折磨和谋略技能 ===


{{icon|ck3b}} ''Roughly how long does it take to fill up one perk tree?''
{{icon|ck3b}} ''Roughly how long does it take to fill up one perk tree?''
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