十字军之王3
ParaWikis
Notice
: Undefined index: HTTP_ACCEPT_LANGUAGE in
/data/wwwroot/www.parawikis.com/skins/Liberty/LibertyTemplate.php
on line
185
最新百科
都市天际线2百科
英雄无敌3百科
维多利亚3百科
奇妙探险队2百科
罪恶帝国百科
英白拉多:罗马百科
热门百科
群星百科
欧陆风云4百科
十字军之王2百科
十字军之王3百科
钢铁雄心4百科
维多利亚2百科
ParaWikis
申请建站
ParaWikis
ParaCommons
最近更改
随机页面
加入QQ群
工具
链入页面
相关更改
特殊页面
页面信息
页面值
帮助
译名手册
字词转换
编辑指南
编辑规范
练手沙盒
资助我们
×
欢迎访问十字军之王3百科!
注册一个账号
,一起参与编写吧!这里是
当前的工程
。
全站已采用新UI,任何使用上的问题请点击
这里
。欢迎所有对百科感兴趣的同学加入QQ群:
497888338
。
阅读
编辑
编辑源代码
查看历史
讨论
编辑“
FAQ
”(章节)
警告:
您没有登录。如果您做出任意编辑,您的IP地址将会公开可见。如果您
登录
或
创建
一个账户,您的编辑将归属于您的用户名,且将享受其他好处。
反垃圾检查。
不要
加入这个!
=== 封臣契约 === {{icon|ck3b}} ''When a vassal dies, does their same contract get passed to their heir?'' :* If the person dying is a higher tier than the heir then the heir gets the person's dying's contract. :* If they are the same tier or below then the heir if already landed will keep their current contract. {{icon|ck3b}} ''What does coinage rights do? Also, in one of the preview videos of the game we could see something called fortification rights that you could also grant to your vassals. Is that still a thing? How does it work?'' :* Coinage rights give the vassal 0.3 monthly development growth in their capital county and costs the liege 0.02 in development growth. :* Fortification rights is still in, the character I was playing just did not have that innovation unlocked in their culture. If they do then it appears and can give the vassal cheaper castle holding and build costs and a fort level whilst making the liege pay more for their castle build costs. {{icon|ck3b}} ''How does the Council Right work? The vassal is automatically added to council in Advisor role? Or just that when a vassal asks for a position on the council, refusing would incur tyranny/bad rep?'' :* They get free use of the demand council position interaction, which the liege cannot refuse, allowing them to pick a council position and get it. Hooks can also be used for that interaction if you do not have the council rights. :* Of course, this means the council rights position is limited to only as many council positions you have that your vassals can occupy. {{icon|ck3b}} ''Will we be able to negotiate with a group of vassals at once, or copy-paste contracts? For example, it might be interesting for a King of England and Scotland to have a different set of obligations for his English and Scottish vassals, but it would be quite a hassle to have to change half a dozen contracts in the same fashion if, say, one wants their English vassals to provide more taxes and less levies.'' :* Currently they are handled individually, which to a degree self mitigates it by virtue of encouraging you to make dukes to control the counts and kings to manage the dukes etc. :* But it is something we are keeping in mind for the future to see if the management of them becomes too annoying and how we can ease that. :* I would argue that if we need a copy and paste button then the system has become too micro and that is in itself another issue. {{icon|ck3b}} ''When taking over a vassal from someone else, or vassalizing an independent ruler, what will the contract be set to? Will we immediately start negotiating?'' :* I answered this at the top of this post, but its basically you keep yours unless you had none of the person you are inheriting from is better. :* If you are a brand new vassal then its default tax and levies and no fine print options. {{icon|ck3b}} ''When granting an unlanded courtier a title, will we be able to freely set the contract? I mean, i they don't like it, sure, we can find someone else...'' :* It will be the default as above. {{icon|ck3b}} ''How does it look on the other side when the liege (or vassal) presses the magic button?'' :* You will be informed of the change to your contract and deal with it ;) :* The AI won't do too many changes at once though and of course if you really dislike it you can rebel to be free of it all. {{icon|ck3b}} ''How will the contract work for non-feudal realms (e.g. Clans)? Do they have similar feature?'' :* Only Feudal characters use the contract with individual obligations, the Clans have a static contract which scales based on opinion. {{icon|ck3b}} ''Is is moddable? If a mod adds new government types, can they be set to use the Feudal contracts mechanic?'' :* Yep it is fully moddable, the government definitions have a list of the contract options they have available to them so you can add different contract options there to new or existing governments. {{icon|ck3b}} ''Poor Duke Otto is being forced to pay higher taxes against his will and wishes, but he still likes his king even more? as seen by the +5 opinion modifier, despite this being an act of tyranny by his liege.'' :* That value is the opinion modifiers directly from the contract options, so the +5 there is coming from the fact he still has low levies which gives a +5. :* The tyranny is then separate from the contract's obligations but because you gave an unfair one. :* Could probably clear up that is not Duke Otto's opinion of you overall but the modifier sum from the obligations picked. Will note that down. {{icon|ck3b}} ''Wouldn't it make more sense to have feudal contracts tied to titles rather than people?'' :* I'd disagree it offers more technical flexibility, it'd offer more technical confusion and nightmarish rule managing scenarios. :* And what you really are asking for here is multiple lieges and independent people partially being vassals, which is a whole other can of worms that would be a technical, user experience, and design nightmare for, in my opinion, pretty limited gain. {{icon|ck3b}} ''Is the opinion penalty from high obligations permanent?'' :* As far as I remember yes, the penalty is permanent for the passive opinion from obligation levels. {{icon|ck3b}} ''If a liege and a vassal have different cultures, and therefore access to different fine print options through different innovations, which ruler's culture determines what options are available?'' :* They are taken from the liege. {{icon|ck3b}} ''Can vassals force their liege to change their contracts via factions or rebellions?'' :* They can force them to change crown authority levels, but factions cannot change individual contracts. :* That can be done through trading points (e.g. lower taxes for more troops) or risk gaining tyranny if you do this unjustly. :* Hooks will let you change them without having to trade off points! {{icon|ck3b}} ''Can you suggest contracts as a vassal to your liege?'' :* Vassals can negotiate a different contract with their liege yes, they have the added requirement of proposing a fair trade unlike the liege who can make unfair ones and gain tyranny. {{icon|ck3b}} ''will you be able to use stress as a weapon against your rivals?'' :* Well, in a way. Murdering their close family if they're compassionate will definitely stress them out. :* Keeping them in your dungeon/torturing them will also induce a lot of stress. There are ways. {{icon|ck3b}} ''If a liege and a vassal have different cultures, and therefore access to different fine print options through different innovations, which ruler's culture determines what options are available?'' :* They are taken from the liege. {{icon|ck3b}} ''Are vassal levy/tax contributions also dependant on their relations with you in addition to the feudal contract?'' :* Feudal Contracts are just that - a contract. Opinion/relations do not play into it, but a pissed-off vassal will be likely to go for the Liberty faction in order to lower their obligations. The more extortionate the contract, the less they will like you. Opinion is still a thing in Clan realms though, so there you have to make sure all your vassals love you! [[File:Steam event header.png|center]]
摘要:
请注意您对十字军之王3百科的所有贡献都被认为是在知识共享署名-非商业性使用-相同方式共享下发布,请查看在
十字军之王3百科:版权
的细节。如果您不希望您的文字被任意修改和再散布,请不要提交。
您同时也要向我们保证您所提交的内容是您自己所作,或得自一个不受版权保护或相似自由的来源。
未经许可,请勿提交受版权保护的作品!
为防止机器编辑,请完成下方验证
取消
编辑帮助
(在新窗口中打开)
×
登录
密码
记住登录
加入十字军之王3百科
忘记密码?
其他方式登录