十字军之王3
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=== 聚焦美术 === {{icon|ck3b}} ''Do characters portraits change if they become fat or malnourished, or if ladies become pregnant?'' :* Yes, yes and yes. {{icon|ck3b}} ''I would love to see buildings sprawling around holdings!'' :* When making the holdings for the base game our main focus was on making sure that they were easily readable and a clear sense of progression could be seen over time. :* For release we aren't including a building sprawls system, but we have heard the feedback and we have people in the project that are keen to see the sprawl make a return. So while it wont make it in for release, we may see it come back in the future to help show the growth of provinces. {{icon|ck3b}} ''What about cavalry unit models?'' :* There are no cavalry unit models at release, but we don't rule it out that might be something we add in the future. {{icon|ck3b}} ''Coat of arms seems off-centered and cutting off animal parts on the shields.'' :* Those cantons obscuring the charges are actually based directly on some historical references, mostly English and Norman. Here's a real example of the [https://forumcontent.paradoxplaza.com/public/569203/1590502936090.png Sharingbourne arms] from the Powell Roll (c. 1348). :* Good spot with the frame being off-centre, we're checking this. {{icon|ck3b}} ''How flexible is the heraldic system going to be? Will it change my coat of arms when I manage to unite the Kingdoms of England and Bohemia? Will this be represented in the coat of arms when I form the Anglobohemian empire?'' :* We do have dynamic quartering for cadet dynasties, but for realms/titles we played it safe and only made a handful of historical examples ready for release. :* It's entirely possible that it's something we could expand on in the future though. {{icon|ck3b}} ''Will there be an ingame CoA editor at launch, like with the ck2 ruler designer DLC?'' :* No fancy editor at launch, unfortunately. The script that drives our CoA is really powerful though, and it's what we use in-house, so it will be possible to make some really nice stuff if you take the time to learn it. {{icon|ck3b}} ''Can we mod the Coat of Arms?'' :* Very editable! The textures are simply raw elements (e.g. a lion or a cross) and then we position and colour them in script. {{icon|ck3b}} ''Will the hair colors for the barber be locked based on your ethnicity?'' :* Barber will be unlocked for hairstyles, hair types, hair colors and any mixture of clothing. :* You can be an European Duke wearing Indian Armor, or a Mongolian raider wearing crusader armor if you wish. {{icon|ck3b}} ''What is the pixel size of the dynastic emblems?'' :* 128x128. {{icon|ck3b}} ''Is there an option to make the interface a smaller or bigger?'' :* There is an option available to change the GUI scaling. {{icon|ck3b}} ''Is there support for vector graphics for heraldry and CoA?'' :* CoA are puzzled together with .dds file elements that are up to 256x256. {{icon|ck3b}} ''What is the resolution of the map files? (asking for modding purposes)'' :* 8192x4096. [[File:Steam event header.png|center]]
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