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==script_docs== {{SVersion|1.0.3}} ===event_scopes=== {{MultiColumn| <pre> Event Scope Types: none value bool flag color character landed title activity secret province scheme combat combat side title and vassal change faith great holy war religion war story cycle casus belli dynasty dynasty house faction culture army holy order council task mercenary company culture group </pre> <pre> 事件作用域类型: 无 值 布尔 标识 颜色 人物 实地头衔 activity 秘密 省份 scheme 战斗 交战方 title and vassal change 信仰 大圣战 宗教 战争 story cycle 宣战理由 dynasty dynasty house 派系 文化 army holy order council task mercenary company 文化组 </pre> |2}} ===event_targets=== {{MultiColumn| <pre> Event Target Documentation: -------------------- house_head - Unknown, add something in code registration Input Scopes: dynasty house Output Scopes: character -------------------- capital_vassal - Unknown, add something in code registration Input Scopes: landed title Output Scopes: landed title -------------------- controlled_faith - Unknown, add something in code registration Input Scopes: landed title Output Scopes: faith -------------------- current_heir - Unknown, add something in code registration Input Scopes: landed title Output Scopes: character -------------------- de_facto_liege - Unknown, add something in code registration Input Scopes: landed title Output Scopes: landed title -------------------- de_jure_liege - Unknown, add something in code registration Input Scopes: landed title Output Scopes: landed title -------------------- holder - Unknown, add something in code registration Input Scopes: landed title Output Scopes: character -------------------- lessee - Unknown, add something in code registration Input Scopes: landed title Output Scopes: character -------------------- lessee_title - Unknown, add something in code registration Input Scopes: landed title Output Scopes: landed title -------------------- previous_holder - Unknown, add something in code registration Input Scopes: landed title Output Scopes: character -------------------- title_capital_county - Unknown, add something in code registration Input Scopes: landed title Output Scopes: landed title -------------------- title_province - Unknown, add something in code registration Input Scopes: landed title Output Scopes: province -------------------- culture_head - Unknown, add something in code registration Input Scopes: culture Output Scopes: character -------------------- betrothed - Unknown, add something in code registration Input Scopes: character Output Scopes: character -------------------- capital_barony - Unknown, add something in code registration Input Scopes: character Output Scopes: landed title -------------------- capital_county - Unknown, add something in code registration Input Scopes: character Output Scopes: landed title -------------------- capital_province - Unknown, add something in code registration Input Scopes: character Output Scopes: province -------------------- commanding_army - Unknown, add something in code registration Input Scopes: character Output Scopes: army -------------------- concubinist - Unknown, add something in code registration Input Scopes: character Output Scopes: character -------------------- council_task - Unknown, add something in code registration Input Scopes: character Output Scopes: council task -------------------- council_task - Unknown, add something in code registration Requires Data: yes Input Scopes: character Output Scopes: council task -------------------- councillor_task_target - Unknown, add something in code registration Input Scopes: character -------------------- court_owner - Unknown, add something in code registration Input Scopes: character Output Scopes: character -------------------- cp - Unknown, add something in code registration Requires Data: yes Input Scopes: character Output Scopes: character -------------------- designated_heir - Unknown, add something in code registration Input Scopes: character Output Scopes: character -------------------- dynasty - Unknown, add something in code registration Input Scopes: character Output Scopes: dynasty -------------------- employer - Unknown, add something in code registration Input Scopes: character Output Scopes: character -------------------- father - Unknown, add something in code registration Input Scopes: character Output Scopes: character -------------------- ghw_beneficiary - Unknown, add something in code registration Input Scopes: character Output Scopes: character -------------------- host - Unknown, add something in code registration Input Scopes: character Output Scopes: character -------------------- house - Unknown, add something in code registration Input Scopes: character Output Scopes: dynasty house -------------------- imprisoner - Unknown, add something in code registration Input Scopes: character Output Scopes: character -------------------- joined_faction - Unknown, add something in code registration Input Scopes: character Output Scopes: faction -------------------- killer - Unknown, add something in code registration Input Scopes: character Output Scopes: character -------------------- knight_army - Unknown, add something in code registration Input Scopes: character Output Scopes: army -------------------- liege - Unknown, add something in code registration Input Scopes: character Output Scopes: character -------------------- liege_or_court_owner - Unknown, add something in code registration Input Scopes: character Output Scopes: character -------------------- matchmaker - Unknown, add something in code registration Input Scopes: character Output Scopes: character -------------------- mother - Unknown, add something in code registration Input Scopes: character Output Scopes: character -------------------- player_heir - Unknown, add something in code registration Input Scopes: character Output Scopes: character -------------------- pregnancy_assumed_father - Unknown, add something in code registration Input Scopes: character Output Scopes: character -------------------- pregnancy_real_father - Unknown, add something in code registration Input Scopes: character Output Scopes: character -------------------- primary_heir - Unknown, add something in code registration Input Scopes: character Output Scopes: character -------------------- primary_partner - Unknown, add something in code registration Input Scopes: character Output Scopes: character -------------------- primary_spouse - Unknown, add something in code registration Input Scopes: character Output Scopes: character -------------------- primary_title - Unknown, add something in code registration Input Scopes: character Output Scopes: landed title -------------------- real_father - Unknown, add something in code registration Input Scopes: character Output Scopes: character -------------------- realm_priest - Unknown, add something in code registration Input Scopes: character Output Scopes: character -------------------- top_liege - Unknown, add something in code registration Input Scopes: character Output Scopes: character -------------------- vassal_contract_obligation_level - The level of the provided contract type in the scoped objects current vassal contract Requires Data: yes Input Scopes: character Output Scopes: value -------------------- culture_group - Unknown, add something in code registration Input Scopes: character, landed title, province, culture Output Scopes: culture group -------------------- great_holy_war - Unknown, add something in code registration Input Scopes: faith Output Scopes: great holy war -------------------- religious_head - Unknown, add something in code registration Input Scopes: faith Output Scopes: character -------------------- religious_head_title - Unknown, add something in code registration Input Scopes: faith Output Scopes: landed title -------------------- secret_owner - Unknown, add something in code registration Input Scopes: secret Output Scopes: character -------------------- secret_target - Unknown, add something in code registration Input Scopes: secret Output Scopes: character -------------------- province_owner - Unknown, add something in code registration Input Scopes: province Output Scopes: character -------------------- culture - Unknown, add something in code registration Input Scopes: character, landed title, province Output Scopes: culture -------------------- holy_order_patron - Unknown, add something in code registration Input Scopes: holy order Output Scopes: character -------------------- leader - Unknown, add something in code registration Input Scopes: holy order Output Scopes: character -------------------- title - Unknown, add something in code registration Input Scopes: holy order Output Scopes: landed title -------------------- army_commander - Unknown, add something in code registration Input Scopes: army Output Scopes: character -------------------- army_owner - Unknown, add something in code registration Input Scopes: army Output Scopes: character -------------------- blue - The blue value of a color Input Scopes: color Output Scopes: value -------------------- brightness - The brightness value of a color Input Scopes: color Output Scopes: value -------------------- green - The green value of a color Input Scopes: color Output Scopes: value -------------------- hue - The hue value of a color Input Scopes: color Output Scopes: value -------------------- red - The red value of a color Input Scopes: color Output Scopes: value -------------------- saturation - The saturation value of a color Input Scopes: color Output Scopes: value -------------------- combat - Unknown, add something in code registration Input Scopes: combat side Output Scopes: combat -------------------- enemy_side - Unknown, add something in code registration Input Scopes: combat side Output Scopes: combat side -------------------- side_commander - Unknown, add something in code registration Input Scopes: combat side Output Scopes: character -------------------- side_primary_participant - Unknown, add something in code registration Input Scopes: combat side Output Scopes: character -------------------- ghw_designated_winner - Unknown, add something in code registration Input Scopes: great holy war Output Scopes: character -------------------- ghw_target_character - Unknown, add something in code registration Input Scopes: great holy war Output Scopes: character -------------------- ghw_target_title - Unknown, add something in code registration Input Scopes: great holy war Output Scopes: landed title -------------------- ghw_title_recipient - Unknown, add something in code registration Input Scopes: great holy war Output Scopes: character -------------------- ghw_war - Unknown, add something in code registration Input Scopes: great holy war Output Scopes: war -------------------- ghw_war_declarer - Unknown, add something in code registration Input Scopes: great holy war Output Scopes: character -------------------- dynast - Unknown, add something in code registration Input Scopes: dynasty Output Scopes: character -------------------- scheme_defender - Unknown, add something in code registration Input Scopes: scheme Output Scopes: character -------------------- scheme_owner - Unknown, add something in code registration Input Scopes: scheme Output Scopes: character -------------------- scheme_target - Unknown, add something in code registration Input Scopes: scheme Output Scopes: character -------------------- councillor - Scope to the councillor in a council task Input Scopes: council task Output Scopes: character -------------------- claimant - Unknown, add something in code registration Input Scopes: war, casus belli Output Scopes: character -------------------- primary_attacker - Unknown, add something in code registration Input Scopes: war, casus belli Output Scopes: character -------------------- primary_defender - Unknown, add something in code registration Input Scopes: war, casus belli Output Scopes: character -------------------- combat_attacker - Unknown, add something in code registration Input Scopes: combat Output Scopes: combat side -------------------- combat_defender - Unknown, add something in code registration Input Scopes: combat Output Scopes: combat side -------------------- combat_war - Unknown, add something in code registration Input Scopes: combat Output Scopes: war -------------------- location - Unknown, add something in code registration Input Scopes: character, combat, army Output Scopes: province -------------------- faith - Unknown, add something in code registration Input Scopes: character, landed title, province, great holy war Output Scopes: faith -------------------- story_owner - Unknown, add something in code registration Input Scopes: story cycle Output Scopes: character -------------------- faction_leader - Unknown, add something in code registration Input Scopes: faction Output Scopes: character -------------------- faction_target - Unknown, add something in code registration Input Scopes: faction Output Scopes: character -------------------- faction_war - Unknown, add something in code registration Input Scopes: faction Output Scopes: war -------------------- special_character - Unknown, add something in code registration Input Scopes: faction Output Scopes: character -------------------- special_title - Unknown, add something in code registration Input Scopes: faction Output Scopes: landed title -------------------- religion - Unknown, add something in code registration Input Scopes: character, landed title, province, faith, great holy war Output Scopes: religion -------------------- casus_belli - Unknown, add something in code registration Input Scopes: war Output Scopes: casus belli -------------------- activity_owner - Unknown, add something in code registration Input Scopes: activity Output Scopes: character -------------------- activity_province - Unknown, add something in code registration Input Scopes: activity Output Scopes: province -------------------- war - Unknown, add something in code registration Input Scopes: casus belli Output Scopes: war -------------------- barony - Unknown, add something in code registration Input Scopes: landed title, province Output Scopes: landed title -------------------- barony_controller - Unknown, add something in code registration Input Scopes: landed title, province Output Scopes: character -------------------- county - Unknown, add something in code registration Input Scopes: landed title, province Output Scopes: landed title -------------------- county_controller - Unknown, add something in code registration Input Scopes: landed title, province Output Scopes: character -------------------- duchy - Unknown, add something in code registration Input Scopes: landed title, province Output Scopes: landed title -------------------- empire - Unknown, add something in code registration Input Scopes: landed title, province Output Scopes: landed title -------------------- kingdom - Unknown, add something in code registration Input Scopes: landed title, province Output Scopes: landed title -------------------- array_define - Reference the value of a numeric value in an array define: array_define:Namespace|Name|Index. Index is 0-based. Requires Data: yes Global Link: yes Output Scopes: value -------------------- character - Unknown, add something in code registration Requires Data: yes Global Link: yes Output Scopes: character -------------------- compare_value - A comparison trigger that will return its value in the context it is used eg: root.gold Wild Card: yes Output Scopes: value -------------------- culture - Unknown, add something in code registration Requires Data: yes Global Link: yes Output Scopes: culture -------------------- culture_group - Unknown, add something in code registration Requires Data: yes Global Link: yes Output Scopes: culture group -------------------- custom - Adds custom text between scope changes Requires Data: yes -------------------- define - Reference the value of a numeric define: define:Namespace|Name Requires Data: yes Global Link: yes Output Scopes: value -------------------- dummy_female - Unknown, add something in code registration Global Link: yes Output Scopes: character -------------------- dummy_male - Unknown, add something in code registration Global Link: yes Output Scopes: character -------------------- dynasty - Unknown, add something in code registration Requires Data: yes Output Scopes: dynasty -------------------- faith - Unknown, add something in code registration Requires Data: yes Global Link: yes Output Scopes: faith -------------------- flag - Flag literals eg: flag:the_boss Requires Data: yes Global Link: yes Output Scopes: flag -------------------- global_var - Reference a previous set global variable via its name eg: global_var:important_thing Requires Data: yes Global Link: yes -------------------- house - Unknown, add something in code registration Requires Data: yes Output Scopes: dynasty house -------------------- local_var - Reference a previous set local variable via its name eg: local_var:person_of_interest Requires Data: yes Global Link: yes -------------------- named_script_value - A script value that will calculate and returns its value in the context it is used Wild Card: yes Output Scopes: value -------------------- no - Boolean literal for false values Global Link: yes Output Scopes: bool -------------------- prev - The previous scope -------------------- province - Directly scope to a specific province by its ID Requires Data: yes Global Link: yes Output Scopes: province -------------------- religion - Unknown, add something in code registration Requires Data: yes Global Link: yes Output Scopes: religion -------------------- root - The head of the current top scope eg: reciever of an event, taker of a decision Global Link: yes -------------------- scope - Reference a previously saved scope via its name eg: scope:target Requires Data: yes Global Link: yes -------------------- this - The current scope -------------------- title - Unknown, add something in code registration Requires Data: yes Global Link: yes Output Scopes: landed title -------------------- value - A numeric literal value eg: 1, 5.2, -6 Wild Card: yes Global Link: yes Output Scopes: value -------------------- var - Reference a previous set variable via its name eg: var:mortal_enemy Requires Data: yes -------------------- yes - Boolean literal for true values Global Link: yes Output Scopes: bool -------------------- Event Targets Saved from Code: context actor activity recipient target owner scheme agent combat combat_side combat_enemy_side duel_target child mother father real_father is_bastard first second attacker defender attackers defenders war invalidated_by_script killer story secondary_actor secondary_recipient matrilineal discoverer landed_title title friendly_commander enemy_commander friendly_battle_owner enemy_battle_owner province victory imprisoner none target_titles secret_exposer blackmailer gift hook claimant holder county barony councillor councillor_liege liege courtier host guest characters gold_paid gold_received vassal faction target_character new_title army old_location new_location old_employer new_employer previous_controller occupied_baronies duel_value faction_member selected_doctrines cb_prestige_factor old_faith new_faith faith army_owner lessee ruler decision_type value real_value great_holy_war name_character_target base replacement new_holy_order council_task patron leader candidate holder_candidate previous_holder previous_defender num_missing quarter opinion_of_liege exposed commanders knights is_child_of_concubine concubine character court_physician old_culture special dangerous secret_owner secret_target mass_action spouse new_holder raider wipe text_target script reason death timeout </pre> <pre> 事件目标文档: -------------------- house_head - 未知,在代码注册项添加一些说明 输入作用域:dynasty house 输出作用域:character -------------------- capital_vassal - 未知,在代码注册项添加一些说明 输入作用域:landed title 输出作用域:landed title -------------------- controlled_faith - 未知,在代码注册项添加一些说明 输入作用域:landed title 输出作用域:faith -------------------- current_heir - 未知,在代码注册项添加一些说明 输入作用域:landed title 输出作用域:character -------------------- de_facto_liege - 未知,在代码注册项添加一些说明 输入作用域:landed title 输出作用域:landed title -------------------- de_jure_liege - 未知,在代码注册项添加一些说明 输入作用域:landed title 输出作用域:landed title -------------------- holder - 未知,在代码注册项添加一些说明 输入作用域:landed title 输出作用域:character -------------------- lessee - 未知,在代码注册项添加一些说明 输入作用域:landed title 输出作用域:character -------------------- lessee_title - 未知,在代码注册项添加一些说明 输入作用域:landed title 输出作用域:landed title -------------------- previous_holder - 未知,在代码注册项添加一些说明 输入作用域:landed title 输出作用域:character -------------------- title_capital_county - 未知,在代码注册项添加一些说明 输入作用域:landed title 输出作用域:landed title -------------------- title_province - 未知,在代码注册项添加一些说明 输入作用域:landed title 输出作用域:province -------------------- culture_head - 未知,在代码注册项添加一些说明 输入作用域:culture 输出作用域:character -------------------- betrothed - 未知,在代码注册项添加一些说明 输入作用域:character 输出作用域:character -------------------- capital_barony - 未知,在代码注册项添加一些说明 输入作用域:character 输出作用域:landed title -------------------- capital_county - 未知,在代码注册项添加一些说明 输入作用域:character 输出作用域:landed title -------------------- capital_province - 未知,在代码注册项添加一些说明 输入作用域:character 输出作用域:province -------------------- commanding_army - 未知,在代码注册项添加一些说明 输入作用域:character 输出作用域:army -------------------- concubinist - 未知,在代码注册项添加一些说明 输入作用域:character 输出作用域:character -------------------- council_task - 未知,在代码注册项添加一些说明 输入作用域:character 输出作用域:council task -------------------- council_task - 未知,在代码注册项添加一些说明 请求数据:是 输入作用域:character 输出作用域:council task -------------------- councillor_task_target - 未知,在代码注册项添加一些说明 输入作用域:character -------------------- court_owner - 未知,在代码注册项添加一些说明 输入作用域:character 输出作用域:character -------------------- cp - 未知,在代码注册项添加一些说明 请求数据:是 输入作用域:character 输出作用域:character -------------------- designated_heir - 未知,在代码注册项添加一些说明 输入作用域:character 输出作用域:character -------------------- dynasty - 未知,在代码注册项添加一些说明 输入作用域:character 输出作用域:dynasty -------------------- employer - 未知,在代码注册项添加一些说明 输入作用域:character 输出作用域:character -------------------- father - 未知,在代码注册项添加一些说明 输入作用域:character 输出作用域:character -------------------- ghw_beneficiary - 未知,在代码注册项添加一些说明 输入作用域:character 输出作用域:character -------------------- host - 未知,在代码注册项添加一些说明 输入作用域:character 输出作用域:character -------------------- house - 未知,在代码注册项添加一些说明 输入作用域:character 输出作用域:dynasty house -------------------- imprisoner - 未知,在代码注册项添加一些说明 输入作用域:character 输出作用域:character -------------------- joined_faction - 未知,在代码注册项添加一些说明 输入作用域:character 输出作用域:faction -------------------- killer - 未知,在代码注册项添加一些说明 输入作用域:character 输出作用域:character -------------------- knight_army - 未知,在代码注册项添加一些说明 输入作用域:character 输出作用域:army -------------------- liege - 未知,在代码注册项添加一些说明 输入作用域:character 输出作用域:character -------------------- liege_or_court_owner - 未知,在代码注册项添加一些说明 输入作用域:character 输出作用域:character -------------------- matchmaker - 未知,在代码注册项添加一些说明 输入作用域:character 输出作用域:character -------------------- mother - 未知,在代码注册项添加一些说明 输入作用域:character 输出作用域:character -------------------- player_heir - 未知,在代码注册项添加一些说明 输入作用域:character 输出作用域:character -------------------- pregnancy_assumed_father - 未知,在代码注册项添加一些说明 输入作用域:character 输出作用域:character -------------------- pregnancy_real_father - 未知,在代码注册项添加一些说明 输入作用域:character 输出作用域:character -------------------- primary_heir - 未知,在代码注册项添加一些说明 输入作用域:character 输出作用域:character -------------------- primary_partner - 未知,在代码注册项添加一些说明 输入作用域:character 输出作用域:character -------------------- primary_spouse - 未知,在代码注册项添加一些说明 输入作用域:character 输出作用域:character -------------------- primary_title - 未知,在代码注册项添加一些说明 输入作用域:character 输出作用域:landed title -------------------- real_father - 未知,在代码注册项添加一些说明 输入作用域:character 输出作用域:character -------------------- realm_priest - 未知,在代码注册项添加一些说明 输入作用域:character 输出作用域:character -------------------- top_liege - 未知,在代码注册项添加一些说明 输入作用域:character 输出作用域:character -------------------- vassal_contract_obligation_level - The level of the provided contract type in the scoped objects current vassal contract 请求数据:是 输入作用域:character 输出作用域:value -------------------- culture_group - 未知,在代码注册项添加一些说明 输入作用域:character, landed title, province, culture 输出作用域:culture group -------------------- great_holy_war - 未知,在代码注册项添加一些说明 输入作用域:faith 输出作用域:great holy war -------------------- religious_head - 未知,在代码注册项添加一些说明 输入作用域:faith 输出作用域:character -------------------- religious_head_title - 未知,在代码注册项添加一些说明 输入作用域:faith 输出作用域:landed title -------------------- secret_owner - 未知,在代码注册项添加一些说明 输入作用域:secret 输出作用域:character -------------------- secret_target - 未知,在代码注册项添加一些说明 输入作用域:secret 输出作用域:character -------------------- province_owner - 未知,在代码注册项添加一些说明 输入作用域:province 输出作用域:character -------------------- culture - 未知,在代码注册项添加一些说明 输入作用域:character, landed title, province 输出作用域:culture -------------------- holy_order_patron - 未知,在代码注册项添加一些说明 输入作用域:holy order 输出作用域:character -------------------- leader - 未知,在代码注册项添加一些说明 输入作用域:holy order 输出作用域:character -------------------- title - 未知,在代码注册项添加一些说明 输入作用域:holy order 输出作用域:landed title -------------------- army_commander - 未知,在代码注册项添加一些说明 输入作用域:army 输出作用域:character -------------------- army_owner - 未知,在代码注册项添加一些说明 输入作用域:army 输出作用域:character -------------------- blue - The blue value of a color 输入作用域:color 输出作用域:value -------------------- brightness - The brightness value of a color 输入作用域:color 输出作用域:value -------------------- green - The green value of a color 输入作用域:color 输出作用域:value -------------------- hue - The hue value of a color 输入作用域:color 输出作用域:value -------------------- red - The red value of a color 输入作用域:color 输出作用域:value -------------------- saturation - The saturation value of a color 输入作用域:color 输出作用域:value -------------------- combat - 未知,在代码注册项添加一些说明 输入作用域:combat side 输出作用域:combat -------------------- enemy_side - 未知,在代码注册项添加一些说明 输入作用域:combat side 输出作用域:combat side -------------------- side_commander - 未知,在代码注册项添加一些说明 输入作用域:combat side 输出作用域:character -------------------- side_primary_participant - 未知,在代码注册项添加一些说明 输入作用域:combat side 输出作用域:character -------------------- ghw_designated_winner - 未知,在代码注册项添加一些说明 输入作用域:great holy war 输出作用域:character -------------------- ghw_target_character - 未知,在代码注册项添加一些说明 输入作用域:great holy war 输出作用域:character -------------------- ghw_target_title - 未知,在代码注册项添加一些说明 输入作用域:great holy war 输出作用域:landed title -------------------- ghw_title_recipient - 未知,在代码注册项添加一些说明 输入作用域:great holy war 输出作用域:character -------------------- ghw_war - 未知,在代码注册项添加一些说明 输入作用域:great holy war 输出作用域:war -------------------- ghw_war_declarer - 未知,在代码注册项添加一些说明 输入作用域:great holy war 输出作用域:character -------------------- dynast - 未知,在代码注册项添加一些说明 输入作用域:dynasty 输出作用域:character -------------------- scheme_defender - 未知,在代码注册项添加一些说明 输入作用域:scheme 输出作用域:character -------------------- scheme_owner - 未知,在代码注册项添加一些说明 输入作用域:scheme 输出作用域:character -------------------- scheme_target - 未知,在代码注册项添加一些说明 输入作用域:scheme 输出作用域:character -------------------- councillor - Scope to the councillor in a council task 输入作用域:council task 输出作用域:character -------------------- claimant - 未知,在代码注册项添加一些说明 输入作用域:war, casus belli 输出作用域:character -------------------- primary_attacker - 未知,在代码注册项添加一些说明 输入作用域:war, casus belli 输出作用域:character -------------------- primary_defender - 未知,在代码注册项添加一些说明 输入作用域:war, casus belli 输出作用域:character -------------------- combat_attacker - 未知,在代码注册项添加一些说明 输入作用域:combat 输出作用域:combat side -------------------- combat_defender - 未知,在代码注册项添加一些说明 输入作用域:combat 输出作用域:combat side -------------------- combat_war - 未知,在代码注册项添加一些说明 输入作用域:combat 输出作用域:war -------------------- location - 未知,在代码注册项添加一些说明 输入作用域:character, combat, army 输出作用域:province -------------------- faith - 未知,在代码注册项添加一些说明 输入作用域:character, landed title, province, great holy war 输出作用域:faith -------------------- story_owner - 未知,在代码注册项添加一些说明 输入作用域:story cycle 输出作用域:character -------------------- faction_leader - 未知,在代码注册项添加一些说明 输入作用域:faction 输出作用域:character -------------------- faction_target - 未知,在代码注册项添加一些说明 输入作用域:faction 输出作用域:character -------------------- faction_war - 未知,在代码注册项添加一些说明 输入作用域:faction 输出作用域:war -------------------- special_character - 未知,在代码注册项添加一些说明 输入作用域:faction 输出作用域:character -------------------- special_title - 未知,在代码注册项添加一些说明 输入作用域:faction 输出作用域:landed title -------------------- religion - 未知,在代码注册项添加一些说明 输入作用域:character, landed title, province, faith, great holy war 输出作用域:religion -------------------- casus_belli - 未知,在代码注册项添加一些说明 输入作用域:war 输出作用域:casus belli -------------------- activity_owner - 未知,在代码注册项添加一些说明 输入作用域:activity 输出作用域:character -------------------- activity_province - 未知,在代码注册项添加一些说明 输入作用域:activity 输出作用域:province -------------------- war - 未知,在代码注册项添加一些说明 输入作用域:casus belli 输出作用域:war -------------------- barony - 未知,在代码注册项添加一些说明 输入作用域:landed title, province 输出作用域:landed title -------------------- barony_controller - 未知,在代码注册项添加一些说明 输入作用域:landed title, province 输出作用域:character -------------------- county - 未知,在代码注册项添加一些说明 输入作用域:landed title, province 输出作用域:landed title -------------------- county_controller - 未知,在代码注册项添加一些说明 输入作用域:landed title, province 输出作用域:character -------------------- duchy - 未知,在代码注册项添加一些说明 输入作用域:landed title, province 输出作用域:landed title -------------------- empire - 未知,在代码注册项添加一些说明 输入作用域:landed title, province 输出作用域:landed title -------------------- kingdom - 未知,在代码注册项添加一些说明 输入作用域:landed title, province 输出作用域:landed title -------------------- array_define - Reference the value of a numeric value in an array define: array_define:Namespace|Name|Index. Index is 0-based. 请求数据:是 全局关联:是 输出作用域:value -------------------- character - 未知,在代码注册项添加一些说明 请求数据:是 全局关联:是 输出作用域:character -------------------- compare_value - A comparison trigger that will return its value in the context it is used eg: root.gold 通配符:是 输出作用域:value -------------------- culture - 未知,在代码注册项添加一些说明 请求数据:是 全局关联:是 输出作用域:culture -------------------- culture_group - 未知,在代码注册项添加一些说明 请求数据:是 全局关联:是 输出作用域:culture group -------------------- custom - Adds custom text between scope changes 请求数据:是 -------------------- define - Reference the value of a numeric define: define:Namespace|Name 请求数据:是 全局关联:是 输出作用域:value -------------------- dummy_female - 未知,在代码注册项添加一些说明 全局关联:是 输出作用域:character -------------------- dummy_male - 未知,在代码注册项添加一些说明 全局关联:是 输出作用域:character -------------------- dynasty - 未知,在代码注册项添加一些说明 请求数据:是 输出作用域:dynasty -------------------- faith - 未知,在代码注册项添加一些说明 请求数据:是 全局关联:是 输出作用域:faith -------------------- flag - Flag literals eg: flag:the_boss 请求数据:是 全局关联:是 输出作用域:flag -------------------- global_var - Reference a previous set global variable via its name eg: global_var:important_thing 请求数据:是 全局关联:是 -------------------- house - 未知,在代码注册项添加一些说明 请求数据:是 输出作用域:dynasty house -------------------- local_var - Reference a previous set local variable via its name eg: local_var:person_of_interest 请求数据:是 全局关联:是 -------------------- named_script_value - A script value that will calculate and returns its value in the context it is used 通配符:是 输出作用域:value -------------------- no - Boolean literal for false values 全局关联:是 输出作用域:bool -------------------- prev - The previous scope -------------------- province - Directly scope to a specific province by its ID 请求数据:是 全局关联:是 输出作用域:province -------------------- religion - 未知,在代码注册项添加一些说明 请求数据:是 全局关联:是 输出作用域:religion -------------------- root - The head of the current top scope eg: reciever of an event, taker of a decision 全局关联:是 -------------------- scope - Reference a previously saved scope via its name eg: scope:target 请求数据:是 全局关联:是 -------------------- this - 当前作用域 -------------------- title - 未知,在代码注册项添加一些说明 请求数据:是 全局关联:是 输出作用域:landed title -------------------- value - A numeric literal value eg: 1, 5.2, -6 通配符:是 全局关联:是 输出作用域:value -------------------- var - Reference a previous set variable via its name eg: var:mortal_enemy 请求数据:是 -------------------- yes - Boolean literal for true values 全局关联:是 输出作用域:bool -------------------- 从代码保存的事件目标: context actor activity recipient target owner scheme agent combat combat_side combat_enemy_side duel_target child mother father real_father is_bastard first second attacker defender attackers defenders war invalidated_by_script killer story secondary_actor secondary_recipient matrilineal discoverer landed_title title friendly_commander enemy_commander friendly_battle_owner enemy_battle_owner province victory imprisoner none target_titles secret_exposer blackmailer gift hook claimant holder county barony councillor councillor_liege liege courtier host guest characters gold_paid gold_received vassal faction target_character new_title army old_location new_location old_employer new_employer previous_controller occupied_baronies duel_value faction_member selected_doctrines cb_prestige_factor old_faith new_faith faith army_owner lessee ruler decision_type value real_value great_holy_war name_character_target base replacement new_holy_order council_task patron leader candidate holder_candidate previous_holder previous_defender num_missing quarter opinion_of_liege exposed commanders knights is_child_of_concubine concubine character court_physician old_culture special dangerous secret_owner secret_target mass_action spouse new_holder raider wipe text_target script reason death timeout </pre> |2}}
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