Category:建筑模板:修订间差异

无编辑摘要
无编辑摘要
第2行: 第2行:


 请在编辑[[男爵领]]以及其他建筑条目前,了解这些模板的用法。
 请在编辑[[男爵领]]以及其他建筑条目前,了解这些模板的用法。
{| class="wikitable"
{| class="wikitable"
|+  总结
|+  建筑基础信息
|-
|-
! 模板 !! 描述
! 模板 !! 描述
第10行: 第11行:
|-
|-
| Terrain requirement || 地形要求
| Terrain requirement || 地形要求
|-
| Building knight effectiveness mult || 建筑提供的骑士战斗力增益
|-
| Building county opinion || 建筑提供的民众好感度
|-
| Building maa siege value || 建筑提供的驻扎兵士围攻进展
|-
| Building cultural head fascination mult || 建筑提供的文化偏好进度
|-
| Building travel danger || 建筑提供的旅行危险修正
|-
| Building knight limit  || 建筑提供的骑士上限
|-
| Building hostile raid time mult || 建筑提供的敌对劫掠时间
|}
|}


第102行: 第89行:
:模板代码:<code><nowiki>{{Building tax_mult|good|2}}</nowiki></code>
:模板代码:<code><nowiki>{{Building tax_mult|good|2}}</nowiki></code>
:效果:{{Building tax_mult|good|2}}
:效果:{{Building tax_mult|good|2}}
|-
| [[:Template:Building county_opinion_add|Building county_opinion_add]]
| 建筑提供的民众好感度
|
游戏内代码:<code>county_opinion_add = 20</code>
:模板代码:<code><nowiki>{{Building county_opinion_add|20}}</nowiki></code>
:效果:{{Building county_opinion_add|20}}
|-
| [[:Template:Building cultural_head_fascination_mult|Building cultural_head_fascination_mult]]
| 建筑提供的文化偏好进度
|
游戏内代码:<code>cultural_head_fascination_mult = 0.05</code>
:模板代码:<code><nowiki>{{Building cultural_head_fascination_mult|0.05}}</nowiki></code>
:效果:{{Building cultural_head_fascination_mult|0.05}}
|-
| [[:Template:Building travel_danger|Building travel_danger]]
| 建筑提供的旅行危险修正
|
游戏内代码:<code>travel_danger = -10</code>
:模板代码:<code><nowiki>{{Building travel_danger|-10}}</nowiki></code>
:效果:{{Building travel_danger|-10}}
|-
| [[:Template:Building hostile_raid_time|Building hostile_raid_time]]
| 建筑提供的敌对劫掠时间
|
游戏内代码:<code>hostile_raid_time = 1.2</code>
:模板代码:<code><nowiki>{{Building hostile_raid_time|1.2}}</nowiki></code>
:效果:{{Building hostile_raid_time|1.2}}


|-
|-
第121行: 第140行:
:模板代码:<code><nowiki>{{Building development_growth_factor|0.30}}</nowiki></code>
:模板代码:<code><nowiki>{{Building development_growth_factor|0.30}}</nowiki></code>
:效果:{{Building development_growth_factor|0.30}}
:效果:{{Building development_growth_factor|0.30}}
|-
|-
| [[:Template:Building monthly_county_control_change_factor|Building monthly_county_control_change_factor]]
| [[:Template:Building monthly_county_control_change_factor|Building monthly_county_control_change_factor]]
第153行: 第173行:
:模板代码:<code><nowiki>{{Building character_travel_speed_mult|normal|1}}</nowiki></code>
:模板代码:<code><nowiki>{{Building character_travel_speed_mult|normal|1}}</nowiki></code>
:效果:{{Building character_travel_speed_mult|normal|1}}
:效果:{{Building character_travel_speed_mult|normal|1}}
|-
|-
| [[:Template:Building defender_holding_advantage|Building defender_holding_advantage]] 
| [[:Template:Building defender_holding_advantage|Building defender_holding_advantage]] 
第326行: 第347行:
[[:Template:Building stationed_maa_screen_mult|Building stationed_maa_screen_mult]]</br>
[[:Template:Building stationed_maa_screen_mult|Building stationed_maa_screen_mult]]</br>
[[:Template:Building stationed_maa_pursuit_mult|Building stationed_maa_pursuit_mult]]</br>
[[:Template:Building stationed_maa_pursuit_mult|Building stationed_maa_pursuit_mult]]</br>
[[:Template:Building stationed_maa_siege_mult|Building stationed_maa_siege_mult]]</br>
[[:Template:Building stationed_maa_siege_value_mult|Building stationed_maa_siege_value_mult]]</br>
[[:Template:Building stationed_maa_damage_add|Building stationed_maa_damage_add]]</br>
[[:Template:Building stationed_maa_damage_add|Building stationed_maa_damage_add]]</br>
[[:Template:Building stationed_maa_toughness_add|Building stationed_maa_toughness_add]]</br>
[[:Template:Building stationed_maa_toughness_add|Building stationed_maa_toughness_add]]</br>
第347行: 第368行:
[[:Template:Building stationed_skirmishers_screen_mult|Building stationed_skirmishers_screen_mult]]</br>
[[:Template:Building stationed_skirmishers_screen_mult|Building stationed_skirmishers_screen_mult]]</br>
[[:Template:Building stationed_skirmishers_pursuit_mult|Building stationed_skirmishers_pursuit_mult]]</br>
[[:Template:Building stationed_skirmishers_pursuit_mult|Building stationed_skirmishers_pursuit_mult]]</br>
[[:Template:Building stationed_skirmishers_siege_mult|Building stationed_skirmishers_siege_mult]]</br>
[[:Template:Building stationed_skirmishers_siege_value_mult|Building stationed_skirmishers_siege_value_mult]]</br>
[[:Template:Building stationed_skirmishers_damage_add|Building stationed_skirmishers_damage_add]]</br>
[[:Template:Building stationed_skirmishers_damage_add|Building stationed_skirmishers_damage_add]]</br>
[[:Template:Building stationed_skirmishers_toughness_add|Building stationed_skirmishers_toughness_add]]</br>
[[:Template:Building stationed_skirmishers_toughness_add|Building stationed_skirmishers_toughness_add]]</br>
第368行: 第389行:
[[:Template:Building stationed_archers_screen_mult|Building stationed_archers_screen_mult]]</br>
[[:Template:Building stationed_archers_screen_mult|Building stationed_archers_screen_mult]]</br>
[[:Template:Building stationed_archers_pursuit_mult|Building stationed_archers_pursuit_mult]]</br>
[[:Template:Building stationed_archers_pursuit_mult|Building stationed_archers_pursuit_mult]]</br>
[[:Template:Building stationed_archers_siege_mult|Building stationed_archers_siege_mult]]</br>
[[:Template:Building stationed_archers_siege_value_mult|Building stationed_archers_siege_value_mult]]</br>
[[:Template:Building stationed_archers_damage_add|Building stationed_archers_damage_add]]</br>
[[:Template:Building stationed_archers_damage_add|Building stationed_archers_damage_add]]</br>
[[:Template:Building stationed_archers_toughness_add|Building stationed_archers_toughness_add]]</br>
[[:Template:Building stationed_archers_toughness_add|Building stationed_archers_toughness_add]]</br>
第389行: 第410行:
[[:Template:Building stationed_light_cavalry_screen_mult|Building stationed_light_cavalry_screen_mult]]</br>
[[:Template:Building stationed_light_cavalry_screen_mult|Building stationed_light_cavalry_screen_mult]]</br>
[[:Template:Building stationed_light_cavalry_pursuit_mult|Building stationed_light_cavalry_pursuit_mult]]</br>
[[:Template:Building stationed_light_cavalry_pursuit_mult|Building stationed_light_cavalry_pursuit_mult]]</br>
[[:Template:Building stationed_light_cavalry_siege_mult|Building stationed_light_cavalry_siege_mult]]</br>
[[:Template:Building stationed_light_cavalry_siege_value_mult|Building stationed_light_cavalry_siege_value_mult]]</br>
[[:Template:Building stationed_light_cavalry_damage_add|Building stationed_light_cavalry_damage_add]]</br>
[[:Template:Building stationed_light_cavalry_damage_add|Building stationed_light_cavalry_damage_add]]</br>
[[:Template:Building stationed_light_cavalry_toughness_add|Building stationed_light_cavalry_toughness_add]]</br>
[[:Template:Building stationed_light_cavalry_toughness_add|Building stationed_light_cavalry_toughness_add]]</br>
第410行: 第431行:
[[:Template:Building stationed_heavy_cavalry_screen_mult|Building stationed_heavy_cavalry_screen_mult]]</br>
[[:Template:Building stationed_heavy_cavalry_screen_mult|Building stationed_heavy_cavalry_screen_mult]]</br>
[[:Template:Building stationed_heavy_cavalry_pursuit_mult|Building stationed_heavy_cavalry_pursuit_mult]]</br>
[[:Template:Building stationed_heavy_cavalry_pursuit_mult|Building stationed_heavy_cavalry_pursuit_mult]]</br>
[[:Template:Building stationed_heavy_cavalry_siege_mult|Building stationed_heavy_cavalry_siege_mult]]</br>
[[:Template:Building stationed_heavy_cavalry_siege_value_mult|Building stationed_heavy_cavalry_siege_value_mult]]</br>
[[:Template:Building stationed_heavy_cavalry_damage_add|Building stationed_heavy_cavalry_damage_add]]</br>
[[:Template:Building stationed_heavy_cavalry_damage_add|Building stationed_heavy_cavalry_damage_add]]</br>
[[:Template:Building stationed_heavy_cavalry_toughness_add|Building stationed_heavy_cavalry_toughness_add]]</br>
[[:Template:Building stationed_heavy_cavalry_toughness_add|Building stationed_heavy_cavalry_toughness_add]]</br>
第431行: 第452行:
[[:Template:Building stationed_pikemen_screen_mult|Building stationed_pikemen_screen_mult]]</br>
[[:Template:Building stationed_pikemen_screen_mult|Building stationed_pikemen_screen_mult]]</br>
[[:Template:Building stationed_pikemen_pursuit_mult|Building stationed_pikemen_pursuit_mult]]</br>
[[:Template:Building stationed_pikemen_pursuit_mult|Building stationed_pikemen_pursuit_mult]]</br>
[[:Template:Building stationed_pikemen_siege_mult|Building stationed_pikemen_siege_mult]]</br>
[[:Template:Building stationed_pikemen_siege_value_mult|Building stationed_pikemen_siege_value_mult]]</br>
[[:Template:Building stationed_pikemen_damage_add|Building stationed_pikemen_damage_add]]</br>
[[:Template:Building stationed_pikemen_damage_add|Building stationed_pikemen_damage_add]]</br>
[[:Template:Building stationed_pikemen_toughness_add|Building stationed_pikemen_toughness_add]]</br>
[[:Template:Building stationed_pikemen_toughness_add|Building stationed_pikemen_toughness_add]]</br>
第452行: 第473行:
[[:Template:Building stationed_heavy_infantry_screen_mult|Building stationed_heavy_infantry_screen_mult]]</br>
[[:Template:Building stationed_heavy_infantry_screen_mult|Building stationed_heavy_infantry_screen_mult]]</br>
[[:Template:Building stationed_heavy_infantry_pursuit_mult|Building stationed_heavy_infantry_pursuit_mult]]</br>
[[:Template:Building stationed_heavy_infantry_pursuit_mult|Building stationed_heavy_infantry_pursuit_mult]]</br>
[[:Template:Building stationed_heavy_infantry_siege_mult|Building stationed_heavy_infantry_siege_mult]]</br>
[[:Template:Building stationed_heavy_infantry_siege_value_mult|Building stationed_heavy_infantry_siege_value_mult]]</br>
[[:Template:Building stationed_heavy_infantry_damage_add|Building stationed_heavy_infantry_damage_add]]</br>
[[:Template:Building stationed_heavy_infantry_damage_add|Building stationed_heavy_infantry_damage_add]]</br>
[[:Template:Building stationed_heavy_infantry_toughness_add|Building stationed_heavy_infantry_toughness_add]]</br>
[[:Template:Building stationed_heavy_infantry_toughness_add|Building stationed_heavy_infantry_toughness_add]]</br>
第473行: 第494行:
[[:Template:Building stationed_archer_cavalry_screen_mult|Building stationed_archer_cavalry_screen_mult]]</br>
[[:Template:Building stationed_archer_cavalry_screen_mult|Building stationed_archer_cavalry_screen_mult]]</br>
[[:Template:Building stationed_archer_cavalry_pursuit_mult|Building stationed_archer_cavalry_pursuit_mult]]</br>
[[:Template:Building stationed_archer_cavalry_pursuit_mult|Building stationed_archer_cavalry_pursuit_mult]]</br>
[[:Template:Building stationed_archer_cavalry_siege_mult|Building stationed_archer_cavalry_siege_mult]]</br>
[[:Template:Building stationed_archer_cavalry_siege_value_mult|Building stationed_archer_cavalry_siege_value_mult]]</br>
[[:Template:Building stationed_archer_cavalry_damage_add|Building stationed_archer_cavalry_damage_add]]</br>
[[:Template:Building stationed_archer_cavalry_damage_add|Building stationed_archer_cavalry_damage_add]]</br>
[[:Template:Building stationed_archer_cavalry_toughness_add|Building stationed_archer_cavalry_toughness_add]]</br>
[[:Template:Building stationed_archer_cavalry_toughness_add|Building stationed_archer_cavalry_toughness_add]]</br>
第494行: 第515行:
[[:Template:Building stationed_camel_cavalry_screen_mult|Building stationed_camel_cavalry_screen_mult]]</br>
[[:Template:Building stationed_camel_cavalry_screen_mult|Building stationed_camel_cavalry_screen_mult]]</br>
[[:Template:Building stationed_camel_cavalry_pursuit_mult|Building stationed_camel_cavalry_pursuit_mult]]</br>
[[:Template:Building stationed_camel_cavalry_pursuit_mult|Building stationed_camel_cavalry_pursuit_mult]]</br>
[[:Template:Building stationed_camel_cavalry_siege_mult|Building stationed_camel_cavalry_siege_mult]]</br>
[[:Template:Building stationed_camel_cavalry_siege_value_mult|Building stationed_camel_cavalry_siege_value_mult]]</br>
[[:Template:Building stationed_camel_cavalry_damage_add|Building stationed_camel_cavalry_damage_add]]</br>
[[:Template:Building stationed_camel_cavalry_damage_add|Building stationed_camel_cavalry_damage_add]]</br>
[[:Template:Building stationed_camel_cavalry_toughness_add|Building stationed_camel_cavalry_toughness_add]]</br>
[[:Template:Building stationed_camel_cavalry_toughness_add|Building stationed_camel_cavalry_toughness_add]]</br>
第515行: 第536行:
[[:Template:Building stationed_elephant_cavalry_screen_mult|Building stationed_elephant_cavalry_screen_mult]]</br>
[[:Template:Building stationed_elephant_cavalry_screen_mult|Building stationed_elephant_cavalry_screen_mult]]</br>
[[:Template:Building stationed_elephant_cavalry_pursuit_mult|Building stationed_elephant_cavalry_pursuit_mult]]</br>
[[:Template:Building stationed_elephant_cavalry_pursuit_mult|Building stationed_elephant_cavalry_pursuit_mult]]</br>
[[:Template:Building stationed_elephant_cavalry_siege_mult|Building stationed_elephant_cavalry_siege_mult]]</br>
[[:Template:Building stationed_elephant_cavalry_siege_value_mult|Building stationed_elephant_cavalry_siege_value_mult]]</br>
[[:Template:Building stationed_elephant_cavalry_damage_add|Building stationed_elephant_cavalry_damage_add]]</br>
[[:Template:Building stationed_elephant_cavalry_damage_add|Building stationed_elephant_cavalry_damage_add]]</br>
[[:Template:Building stationed_elephant_cavalry_toughness_add|Building stationed_elephant_cavalry_toughness_add]]</br>
[[:Template:Building stationed_elephant_cavalry_toughness_add|Building stationed_elephant_cavalry_toughness_add]]</br>
第536行: 第557行:
[[:Template:Building stationed_siege_weapon_screen_mult|Building stationed_siege_weapon_screen_mult]]</br>
[[:Template:Building stationed_siege_weapon_screen_mult|Building stationed_siege_weapon_screen_mult]]</br>
[[:Template:Building stationed_siege_weapon_pursuit_mult|Building stationed_siege_weapon_pursuit_mult]]</br>
[[:Template:Building stationed_siege_weapon_pursuit_mult|Building stationed_siege_weapon_pursuit_mult]]</br>
[[:Template:Building stationed_siege_weapon_siege_mult|Building stationed_siege_weapon_siege_mult]]</br>
[[:Template:Building stationed_siege_weapon_siege_value_mult|Building stationed_siege_weapon_siege_value_mult]]</br>
[[:Template:Building stationed_siege_weapon_damage_add|Building stationed_siege_weapon_damage_add]]</br>
[[:Template:Building stationed_siege_weapon_damage_add|Building stationed_siege_weapon_damage_add]]</br>
[[:Template:Building stationed_siege_weapon_toughness_add|Building stationed_siege_weapon_toughness_add]]</br>
[[:Template:Building stationed_siege_weapon_toughness_add|Building stationed_siege_weapon_toughness_add]]</br>
第550行: 第571行:
:模板代码:<code><nowiki>{{Building stationed_siege_weapon_damage_add|12}}</nowiki></code>
:模板代码:<code><nowiki>{{Building stationed_siege_weapon_damage_add|12}}</nowiki></code>
:效果:{{Building stationed_siege_weapon_damage_add|12}}
:效果:{{Building stationed_siege_weapon_damage_add|12}}
|-
| [[:Template:Building stationed_maa_siege_value_add|Building stationed_maa_siege_value_add]]
| 建筑提供的驻扎兵士围攻进展
|
游戏内代码:<code>stationed_maa_siege_value_add = 0.35</code>
:模板代码:<code><nowiki>{{Building stationed_maa_siege_value_add|0.35}}</nowiki></code>
:效果:{{Building stationed_maa_siege_value_add|0.35}}
|-
| [[:Template:Building knight_effectiveness_mult|Building knight_effectiveness_mult]]
| 建筑提供的骑士战斗力增益
|
游戏内代码:<code>knight_effectiveness_mult = 0.07</code>
:模板代码:<code><nowiki>{{Building knight_effectiveness_mult|0.07}}</nowiki></code>
:效果:{{Building knight_effectiveness_mult|0.07}}
游戏内代码:<code>knight_effectiveness_mult = high_knight_effectiveness_mult_tier_1</code>
:模板代码:<code><nowiki>{{Building knight_effectiveness_mult|high|1}}</nowiki></code>
:效果:{{Building knight_effectiveness_mult|high|1}}
|-
| [[:Template:Building knight_limit|Building knight_limit]]
| 建筑提供的骑士上限
|
游戏内代码:<code>knight_limit = 2</code>
:模板代码:<code><nowiki>{{Building knight_limit|2}}</nowiki></code>
:效果:{{Building knight_limit|2}}
|}
|}
[[分类:模板]]
[[分类:模板]]

2023年5月31日 (三) 10:26的版本

此分类包含男爵领及其他建筑条目中使用的建筑相关模板。主要与建筑的介绍、描述、花费、时间、增益、地形要求有关。增益相关的模板主要依照Crusader Kings III\game\common\script_values\00_building_values.txt编写。在游戏文件中,许多建筑效果并不使用00_building_values.txt中的定义,欢迎总结后创建新的模板。

请在编辑男爵领以及其他建筑条目前,了解这些模板的用法。

建筑基础信息
模板 描述
Building box 建筑的描述和建造时间
Terrain requirement 地形要求
使用说明
模板名称、参数与游戏文件代码尽量相似,以方便利用游戏文件直接更新。
模板 描述 示例

Building cost_gold
Building cost_prestige
Building cost_piety

建筑花费金钱/威望/虔诚

游戏内代码:cost_gold = tribal_building_tier_2_cost

模板代码:{{Building cost_gold|tribal|2}}
效果:100金钱

游戏内代码:cost_gold = 1000

模板代码:{{Building cost_gold|2333}}
效果:2333金钱

游戏内代码:cost_prestige= 1000

模板代码:{{Building cost_prestige|1000}}
效果:1300威望

游戏内代码:cost_piety = 1000

模板代码:{{Building cost_piety|1300}}
效果:1300虔诚
Building construction_time 建造时间

游戏内代码:construction_time = slow_construction_time

模板代码:{{Building construction_time|slow_construction_time}}
效果: 5 年
Building build_speed 建筑提供的建造时间增益

游戏内代码:build_speed = -0.02

模板代码:{{Building build_speed|-0.02}}
效果:建筑的建造时间: −2%

游戏内代码:build_speed = good_building_build_speed_tier_3

模板代码:{{Building build_speed|good|3}}
效果:建筑的建造时间: −7.5%

Building monthly_income
Building monthly_piety
Building monthly_prestige

建筑提供的每月赋税/虔诚/威望

游戏内代码:monthly_income = excellent_building_tax_tier_1

模板代码:{{Building monthly_income|excellent|1}}
效果:赋税: +0.7/月

游戏内代码:monthly_income = 1.5

模板代码:{{Building monthly_income|1.5}}
效果:赋税: +1.5/月

游戏内代码:monthly_piety = 0.25

模板代码:{{Building monthly_piety|0.25}}
效果:虔诚: +0.25/月

游戏内代码:monthly_prestige = 0.75

模板代码:{{Building monthly_prestige|0.75}}
效果:威望: +0.75/月
Building tax_mult 建筑提供的地产赋税增益

游戏内代码:tax_mult = 0.04

模板代码:{{Building tax_mult|0.04}}
效果:地产赋税: +4%

游戏内代码:tax_mult = good_building_tax_mult_tier_2

模板代码:{{Building tax_mult|good|2}}
效果:地产赋税: +10%
Building county_opinion_add 建筑提供的民众好感度

游戏内代码:county_opinion_add = 20

模板代码:{{Building county_opinion_add|20}}
效果:民众好感度: +20
Building cultural_head_fascination_mult 建筑提供的文化偏好进度

游戏内代码:cultural_head_fascination_mult = 0.05

模板代码:{{Building cultural_head_fascination_mult|0.05}}
效果:文化偏好进度: +5%
Building travel_danger 建筑提供的旅行危险修正

游戏内代码:travel_danger = -10

模板代码:{{Building travel_danger|-10}}
效果:危险:Travel default active.png −10
Building hostile_raid_time 建筑提供的敌对劫掠时间

游戏内代码:hostile_raid_time = 1.2

模板代码:{{Building hostile_raid_time|1.2}}
效果:敌对劫掠时间:Icon raid.png +120%

Building development_growth
Building development_growth_factor

建筑提供的每月发展度值或增益

游戏内代码:development_growth = 0.025

模板代码:{{Building development_growth|0.025}}
效果:发展度增长: +0.025/月

游戏内代码:development_growth = normal_building_development_growth_tier_2

模板代码:{{Building development_growth|normal|2}}
效果:发展度增长: +0.04/月

游戏内代码:development_growth_factor = normal_building_development_growth_factor_tier_1

模板代码:{{Building development_growth_factor|normal|1}}
效果:发展度增长: +4%

游戏内代码:development_growth_factor = 0.30

模板代码:{{Building development_growth_factor|0.30}}
效果:发展度增长: +30%
Building monthly_county_control_change_factor 建筑提供的每月控制力增益

游戏内代码:monthly_county_control_change_factor = 0.2

模板代码:{{Building monthly_county_control_change_factor |0.2}}
效果:控制力增长: +20%
Building monthly_county_control_change_add 建筑提供的每月控制力

游戏内代码:monthly_county_control_change_add = 0.3

模板代码:{{Building monthly_county_control_change_add|0.2}}
效果:控制力增长: +0.2/月

Building movement_speed
Building movement_speed_land_raiding
Building character_travel_speed_mult

建筑提供的速度增益(军队行军速度)

游戏内代码:movement_speed = high_movement_speed_tier_1

模板代码:{{Building movement_speed|high|1}}
效果:军队行军速度:Moving army.png +2%

游戏内代码:movement_speed_land_raiding= high_movement_speed_tier_4

模板代码:{{Building movement_speed_land_raiding|high|4}}
效果:劫掠时的陆地行军速度:Moving army.png +8%

游戏内代码:character_travel_speed_mult = normal_movement_speed_tier_1

模板代码:{{Building character_travel_speed_mult|normal|1}}
效果:旅行速度: +1%
Building defender_holding_advantage 建筑提供的防御方优势增益

游戏内代码:defender_holding_advantage = normal_building_advantage_tier_5

模板代码:{{Building defender_holding_advantage|normal|5}}
效果:防御方优势: +10

Building supply_limit
Building supply_limit_mult

建筑提供的补给上限

游戏内代码:supply_limit = 600

模板代码:{{Building supply_limit|600}}
效果:补给上限:Supplies.png +600

游戏内代码:supply_limit = normal_building_supply_limit_tier_7

模板代码:{{Building supply_limit|normal|7}}
效果:补给上限:Supplies.png +1400

游戏内代码:supply_limit_mult = 0.15

模板代码:{{Building supply_limit_mult|0.15}}
效果:补给上限:Supplies.png +15%
Building defender_holding_advantage 建筑提供的防御方优势增益

游戏内代码:defender_holding_advantage = normal_building_advantage_tier_5

模板代码:{{Building defender_holding_advantage|normal|5}}
效果:防御方优势: +10

Building fort_level
Building additional_fort_level

建筑提供的城防等级

游戏内代码:fort_level = 2

模板代码:{{Building fort_level|2}}
效果:城防等级: +2

游戏内代码:additional_fort_level= good_building_fort_level_tier_2

模板代码:{{Building additional_fort_level|good|2}}
效果:城防等级: +4
Building max_garrison 建筑提供的守军

游戏内代码:max_garrison = 110

模板代码:{{Building max_garrison|110}}
效果:守军: +110

游戏内代码:max_garrison = good_building_max_garrison_tier_2

模板代码:{{Building max_garrison|good|2}}
效果:守军: +500
Building garrison_size 建筑提供的守军规模增益

游戏内代码:garrison_size = 0.25

模板代码:{{Building garrison_size|0.25}}
效果:守军规模: +25%
Building garrison_reinforcement_factor 建筑提供的守军补员增益

游戏内代码:garrison_reinforcement_factor = building_garrison_reinforcement_factor_tier_2

模板代码:{{Building garrison_reinforcement_factor|2}}
效果:守军补员速率: +4%
Building levy 建筑提供的征召兵

游戏内代码:levy = 150

模板代码:{{Building levy|150}}
效果:征召兵: +150

游戏内代码:levy = normal_building_levy_tier_8

模板代码:{{Building levy|normal|8}}
效果:征召兵: +625
Building levy_size 建筑提供的征召兵规模增益

游戏内代码:levy_size = 0.15

模板代码:{{Building levy_size|0.15}}
效果:征召兵规模: +15%
Building levy_reinforcement_rate 建筑提供的征召兵补员增益

游戏内代码:levy_reinforcement_rate = high_levy_reinforcement_rate_tier_2

模板代码:{{Building levy_reinforcement_rate|high|2}}
效果:征召兵补员速率: +30%
Building mercenary_hire_cost_mult 建筑提供的雇佣兵花费增益

游戏内代码:mercenary_hire_cost_mult = normal_building_maa_maintenance_tier_1

模板代码:{{Building mercenary_hire_cost_mult|normal|1}}
效果:雇佣兵雇佣花费: −0.8%
Building army_maintenance_mult 建筑提供的军队金钱维护费增益

游戏内代码:army_maintenance_mult = -0.01

模板代码:{{Building army_maintenance_mult|-0.01}}
效果:军队金钱维护费: −1%

Building men_at_arms_maintenance
Building skirmishers_maintenance_mult
Building archers_maintenance_mult
Building light_cavalry_maintenance_mult
Building heavy_cavalry_maintenance_mult
Building pikemen_maintenance_mult
Building heavy_infantry_maintenance_mult
Building archer_cavalry_maintenance_mult
Building camel_cavalry_maintenance_mult
Building elephant_cavalry_maintenance_mult
Building siege_weapon_maintenance_mult

建筑提供的兵士或者某类兵士的维护费增益

游戏内代码:men_at_arms_maintenance = good_building_maa_maintenance_tier_7

模板代码:{{Building men_at_arms_maintenance|good|1}}
效果:兵士维护费: −1.6%

游戏内代码:men_at_arms_maintenance = -0.01

模板代码:{{Building men_at_arms_maintenance|-0.01}}
效果:兵士维护费: −1%

以散兵为例
游戏内代码:skirmishers_maintenance_mult = good_building_maa_maintenance_tier_7

模板代码:{{Building skirmishers_maintenance_mult|good|1}}
效果:散兵维护费: −1.6%

游戏内代码:skirmishers_maintenance_mult = -0.01

模板代码:{{Building skirmishers_maintenance_mult|-0.01}}
效果:散兵维护费: −1%

Building men_at_arms_recruitment_cost
Building skirmishers_recruitment_cost_mult
Building archers_recruitment_cost_mult
Building light_cavalry_recruitment_cost_mult
Building heavy_cavalry_recruitment_cost_mult
Building pikemen_recruitment_cost_mult
Building heavy_infantry_recruitment_cost_mult
Building archer_cavalry_recruitment_cost_mult
Building camel_cavalry_recruitment_cost_mult
Building elephant_cavalry_recruitment_cost_mult
Building siege_weapon_recruitment_cost_mult

建筑提供的某类兵士维护费增益

游戏内代码:men_at_arms_recruitment_cost= -0.04

模板代码:{{Building men_at_arms_recruitment_cost|-0.04}}
效果:兵士招募花费: −4%

以散兵为例
游戏内代码:skirmishers_recruitment_cost = -0.01

模板代码:{{Building skirmishers_recruitment_cost|-0.01}}
效果:散兵招募花费: −1%

Building stationed_maa_damage_mult
Building stationed_maa_toughness_mult
Building stationed_maa_screen_mult
Building stationed_maa_pursuit_mult
Building stationed_maa_siege_value_mult
Building stationed_maa_damage_add
Building stationed_maa_toughness_add
Building stationed_maa_screen_add
Building stationed_maa_pursuit_add
Building stationed_maa_siege_add

建筑提供的兵士伤害、坚韧、掩护、追击等增益

游戏内代码:stationed_maa_damage_mult= normal_maa_damage_tier_2

模板代码:{{Building stationed_maa_damage_mult|normal|2}}
效果:驻扎兵士伤害: +20%

游戏内代码:stationed_maa_damage_add = 12

模板代码:{{Building stationed_maa_damage_add|12}}
效果:驻扎兵士伤害: +12

Building stationed_skirmishers_damage_mult
Building stationed_skirmishers_toughness_mult
Building stationed_skirmishers_screen_mult
Building stationed_skirmishers_pursuit_mult
Building stationed_skirmishers_siege_value_mult
Building stationed_skirmishers_damage_add
Building stationed_skirmishers_toughness_add
Building stationed_skirmishers_screen_add
Building stationed_skirmishers_pursuit_add
Building stationed_skirmishers_siege_add

建筑提供的散兵兵士伤害、坚韧、掩护、追击等增益

游戏内代码:stationed_skirmishers_damage_mult = normal_maa_damage_tier_2

模板代码:{{Building stationed_skirmishers_damage_mult|normal|2}}
效果:驻扎散兵伤害: +20%

游戏内代码:stationed_skirmishers_damage_add = 12

模板代码:{{Building stationed_skirmishers_damage_add|12}}
效果:驻扎散兵伤害: +12

Building stationed_archers_damage_mult
Building stationed_archers_toughness_mult
Building stationed_archers_screen_mult
Building stationed_archers_pursuit_mult
Building stationed_archers_siege_value_mult
Building stationed_archers_damage_add
Building stationed_archers_toughness_add
Building stationed_archers_screen_add
Building stationed_archers_pursuit_add
Building stationed_archers_siege_add

建筑提供的弓箭手兵士伤害、坚韧、掩护、追击等增益

游戏内代码:stationed_archers_damage_mult = normal_maa_damage_tier_2

模板代码:{{Building stationed_archers_damage_mult|normal|2}}
效果:驻扎弓箭手伤害: +20%

游戏内代码:stationed_archers_damage_add = 12

模板代码:{{Building stationed_archers_damage_add|12}}
效果:驻扎弓箭手伤害: +12

Building stationed_light_cavalry_damage_mult
Building stationed_light_cavalry_toughness_mult
Building stationed_light_cavalry_screen_mult
Building stationed_light_cavalry_pursuit_mult
Building stationed_light_cavalry_siege_value_mult
Building stationed_light_cavalry_damage_add
Building stationed_light_cavalry_toughness_add
Building stationed_light_cavalry_screen_add
Building stationed_light_cavalry_pursuit_add
Building stationed_light_cavalry_siege_add

建筑提供的轻骑兵兵士伤害、坚韧、掩护、追击等增益

游戏内代码:stationed_light_cavalry_damage_mult = normal_maa_damage_tier_2

模板代码:{{Building stationed_light_cavalry_damage_mult|normal|2}}
效果:驻扎轻骑兵伤害: +20%

游戏内代码:stationed_light_cavalry_damage_add = 12

模板代码:{{Building stationed_light_cavalry_damage_add|12}}
效果:驻扎轻骑兵伤害: +12

Building stationed_heavy_cavalry_damage_mult
Building stationed_heavy_cavalry_toughness_mult
Building stationed_heavy_cavalry_screen_mult
Building stationed_heavy_cavalry_pursuit_mult
Building stationed_heavy_cavalry_siege_value_mult
Building stationed_heavy_cavalry_damage_add
Building stationed_heavy_cavalry_toughness_add
Building stationed_heavy_cavalry_screen_add
Building stationed_heavy_cavalry_pursuit_add
Building stationed_heavy_cavalry_siege_add

建筑提供的重骑兵兵士伤害、坚韧、掩护、追击等增益

游戏内代码:stationed_heavy_cavalry_damage_mult = normal_maa_damage_tier_2

模板代码:{{Building stationed_heavy_cavalry_damage_mult|normal|2}}
效果:驻扎重骑兵伤害: +20%

游戏内代码:stationed_heavy_cavalry_damage_add = 12

模板代码:{{Building stationed_heavy_cavalry_damage_add|12}}
效果:驻扎重骑兵伤害: +12

Building stationed_pikemen_damage_mult
Building stationed_pikemen_toughness_mult
Building stationed_pikemen_screen_mult
Building stationed_pikemen_pursuit_mult
Building stationed_pikemen_siege_value_mult
Building stationed_pikemen_damage_add
Building stationed_pikemen_toughness_add
Building stationed_pikemen_screen_add
Building stationed_pikemen_pursuit_add
Building stationed_pikemen_siege_add

建筑提供的长枪兵兵士伤害、坚韧、掩护、追击等增益

游戏内代码:stationed_pikemen_damage_mult = normal_maa_damage_tier_2

模板代码:{{Building stationed_pikemen_damage_mult|normal|2}}
效果:驻扎长枪兵伤害: +20%

游戏内代码:stationed_pikemen_damage_add = 12

模板代码:{{Building stationed_pikemen_damage_add|12}}
效果:驻扎长枪兵伤害: +12

Building stationed_heavy_infantry_damage_mult
Building stationed_heavy_infantry_toughness_mult
Building stationed_heavy_infantry_screen_mult
Building stationed_heavy_infantry_pursuit_mult
Building stationed_heavy_infantry_siege_value_mult
Building stationed_heavy_infantry_damage_add
Building stationed_heavy_infantry_toughness_add
Building stationed_heavy_infantry_screen_add
Building stationed_heavy_infantry_pursuit_add
Building stationed_heavy_infantry_siege_add

建筑提供的重步兵兵士伤害、坚韧、掩护、追击等增益

游戏内代码:stationed_heavy_infantry_damage_mult = normal_maa_damage_tier_2

模板代码:{{Building stationed_heavy_infantry_damage_mult|normal|2}}
效果:驻扎重步兵伤害: +20%

游戏内代码:stationed_heavy_infantry_damage_add = 12

模板代码:{{Building stationed_heavy_infantry_damage_add|12}}
效果:驻扎重步兵伤害: +12

Building stationed_archer_cavalry_damage_mult
Building stationed_archer_cavalry_toughness_mult
Building stationed_archer_cavalry_screen_mult
Building stationed_archer_cavalry_pursuit_mult
Building stationed_archer_cavalry_siege_value_mult
Building stationed_archer_cavalry_damage_add
Building stationed_archer_cavalry_toughness_add
Building stationed_archer_cavalry_screen_add
Building stationed_archer_cavalry_pursuit_add
Building stationed_archer_cavalry_siege_add

建筑提供的弓骑兵兵士伤害、坚韧、掩护、追击等增益

游戏内代码:stationed_archer_cavalry_damage_mult = normal_maa_damage_tier_2

模板代码:{{Building stationed_archer_cavalry_damage_mult|normal|2}}
效果:驻扎弓骑兵伤害: +20%

游戏内代码:stationed_archer_cavalry_damage_add = 12

模板代码:{{Building stationed_archer_cavalry_damage_add|12}}
效果:驻扎弓骑兵伤害: +12

Building stationed_camel_cavalry_damage_mult
Building stationed_camel_cavalry_toughness_mult
Building stationed_camel_cavalry_screen_mult
Building stationed_camel_cavalry_pursuit_mult
Building stationed_camel_cavalry_siege_value_mult
Building stationed_camel_cavalry_damage_add
Building stationed_camel_cavalry_toughness_add
Building stationed_camel_cavalry_screen_add
Building stationed_camel_cavalry_pursuit_add
Building stationed_camel_cavalry_siege_add

建筑提供的骆驼骑兵兵士伤害、坚韧、掩护、追击等增益

游戏内代码:stationed_camel_cavalry_damage_mult = normal_maa_damage_tier_2

模板代码:{{Building stationed_camel_cavalry_damage_mult|normal|2}}
效果:驻扎骆驼骑兵伤害: +20%

游戏内代码:stationed_camel_cavalry_damage_add = 12

模板代码:{{Building stationed_camel_cavalry_damage_add|12}}
效果:驻扎骆驼骑兵伤害: +12

Building stationed_elephant_cavalry_damage_mult
Building stationed_elephant_cavalry_toughness_mult
Building stationed_elephant_cavalry_screen_mult
Building stationed_elephant_cavalry_pursuit_mult
Building stationed_elephant_cavalry_siege_value_mult
Building stationed_elephant_cavalry_damage_add
Building stationed_elephant_cavalry_toughness_add
Building stationed_elephant_cavalry_screen_add
Building stationed_elephant_cavalry_pursuit_add
Building stationed_elephant_cavalry_siege_add

建筑提供的象骑兵兵士伤害、坚韧、掩护、追击等增益

游戏内代码:stationed_elephant_cavalry_damage_mult = normal_maa_damage_tier_2

模板代码:{{Building stationed_elephant_cavalry_damage_mult|normal|2}}
效果:驻扎象骑兵伤害: +20%

游戏内代码:stationed_elephant_cavalry_damage_add = 12

模板代码:{{Building stationed_elephant_cavalry_damage_add|12}}
效果:驻扎象骑兵伤害: +12

Building stationed_siege_weapon_damage_mult
Building stationed_siege_weapon_toughness_mult
Building stationed_siege_weapon_screen_mult
Building stationed_siege_weapon_pursuit_mult
Building stationed_siege_weapon_siege_value_mult
Building stationed_siege_weapon_damage_add
Building stationed_siege_weapon_toughness_add
Building stationed_siege_weapon_screen_add
Building stationed_siege_weapon_pursuit_add
Building stationed_siege_weapon_siege_add

建筑提供的攻城武器兵士伤害、坚韧、掩护、追击等增益

游戏内代码:stationed_siege_weapon_damage_mult = normal_maa_damage_tier_2

模板代码:{{Building stationed_siege_weapon_damage_mult|normal|2}}
效果:驻扎攻城武器伤害: +20%

游戏内代码:stationed_siege_weapon_damage_add = 12

模板代码:{{Building stationed_siege_weapon_damage_add|12}}
效果:驻扎攻城武器伤害: +12
Building stationed_maa_siege_value_add 建筑提供的驻扎兵士围攻进展

游戏内代码:stationed_maa_siege_value_add = 0.35

模板代码:{{Building stationed_maa_siege_value_add|0.35}}
效果:驻扎兵士围攻进展: +0.35
Building knight_effectiveness_mult 建筑提供的骑士战斗力增益

游戏内代码:knight_effectiveness_mult = 0.07

模板代码:{{Building knight_effectiveness_mult|0.07}}
效果:骑士战斗力: +7%

游戏内代码:knight_effectiveness_mult = high_knight_effectiveness_mult_tier_1

模板代码:{{Building knight_effectiveness_mult|high|1}}
效果:骑士战斗力: +2%
Building knight_limit 建筑提供的骑士上限

游戏内代码:knight_limit = 2

模板代码:{{Building knight_limit|2}}
效果:骑士数量: +2


分类“建筑模板”中的页面

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