十字军之王3
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== Free features == * Added Plagues: some diseases will now be treated as epidemics and spread through the map, causing Fatalities and infecting characters in that location. ** Added many new plague events, both for when a plague is in your realm and when it's approaching, and decisions to protect yourself, your family, or your entire capital. ** Added new events for the Court Physician, focused on plagues. ** Reworked old health events, adding new flavor, animations and art. ** Added new court position tasks for Court Physician - focused on helping with plagues, increasing piety and lifestyle experience - and for the Court Musician and Poet, focused on the spread of legends. ** Added a new Hospice building line, available in all sorts of holdings, and providing Plague Resistance and Piety. * Added Elderly and Child Health, affecting younger and older characters more with certain diseases. * New Disease Game Rules and special Black Death rules, affecting its frequency, year and place of spawn, including historical settings. * Added Legitimacy: a new system to measure the perception of your right to rule, including the Legitimacy Expectations from both Powerful and Regular Vassals. ** Added Legitimacy rewards to old decisions, traits, and activities. ** Added a new Dynasty Legacy: Legitimacy, focused on increasing Legitimacy, unlocking new intents and improving your dynasty's education. ** Added Legitimacy penalties to some character interactions: Disinheriting a child, asking them to Take the Vows, or marrying a Lowborn. ** Added Legitimacy modifiers to title creation: allowing you to create a title from less de jure counties if you have a high Legitimacy level. * Added a new Faith Doctrine: Funerary Tradition, that affects the main event and rewards from Funerals. * Added a new Cultural Tradition: Water Rituals, that helps with plague resistance. * Added new disease graphics on the character models. * Added new epidemic travel danger type for locations with plagues present * Added map graphics VFX for the spread of disease * Added option to hide the disease map graphics * Added a default Map Table, with new assets and art, that improves immersion and offers a physical place for the map. * Restructured and polished Event Window so that it can accommodate VFX. * New Event VFX: Flies, Fog, Legend Glow, Rain, Smoke and Snow. * New animations and instruments: hurdy-gurdy, flute, lute, qanun, and shawn. * Remastered music and effects, bringing the map to life. * Monthly county control is now split into two separate 'Growth' and 'Decline' figures, each with their own modifiers. * Added new birds flying over the map, with seagulls in coastal provinces and crows flying over infected holdings. * Added a coughing animation to armies passing through infected provinces. * Added new map models like Healers' Camps, Burial Grounds, and Funeral Pyres spawning naturally in infected provinces. * The Scarred Trait is now tiered, with gradually more drastic visuals and effects according to the level of the trait. * Added balding hairstyles and a system for male pattern baldness. Characters have a baldness value in their DNA which affects the age at which (male) characters start losing their hair.
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