特质反映了一个角色的性格、能力、声誉、事迹、癖好和身体特征。特质能够通过事件和教育获得或失去,而且某些特质能够遗传给后代。特质影响着角色方方面面,从属性到别人对他的看法。大多数特质会影响某些事件的结果,或者会在事件中给予额外的选项。
教育特质
成年后角色会获得一种基于其教育重心的教育特质。教育特质给予一项技能加成,同时提升每月在该特质相关的生活方式中获得的经验。
个性特质
Personality traits are the traits that represent a character the most and impact if and how much Stress a character receives for actions and decisions that match violate these traits. For AI characters it also determines how resistant they are to another character's Dread. Characters tend not to have more than 3 personality traits. While personality traits can change it is very difficult to do so.
Each personality trait has an opposite trait and usually characters with opposite personality traits will have lowered Opinion of each other. A character cannot have two opposing traits.
先天特质
Congenital traits have a very small chance to appear upon birth and can be inherited by a character's descendants, especially if both parents have the same trait. Congenital traits are marked with a white aura.
特质 | 效果 | 近亲繁殖导致 | 描述 | |
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File:Trait depressed 1.png | 抑郁症患者 |
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该角色难以看见人生中的美好。 | |
File:Trait lunatic genetic.png | 精神错乱 |
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该角色受幻觉、妄想和混乱思维的困扰,挣扎地辨别着真实与虚幻。 | |
File:Trait possessed genetic.png | 附身 | 该角色所经历的情感、意识和能力的突然变化,只能用有外灵附于其体内来解释。 | ||
多产 |
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该角色多产而繁殖力强。 | ||
白化病 |
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该角色白色的头发和红色的眼睛在许多人中引起了恐惧。 | ||
口齿不清 |
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该角色难以吐词清晰。 | ||
口吃 |
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快速地说完一句话不是该角色的强项。 | ||
纯血 |
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该角色拥有纯血血脉。 | ||
巨人 |
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当这个角色走过,其他人不得不仰起脖子,克制住他们的敬畏。 | ||
鱼鳞病 |
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该角色的皮肤就像覆了层鱼鳞一样。 | ||
足内翻 |
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该角色被诅咒以扭曲的双足与不雅的走姿。 | ||
侏儒 |
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该角色因基因紊乱而阻碍了其成长。 | ||
驼背 |
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该角色被驼背的诅咒压弯了脊梁 | ||
不育/不孕 | −50% 生育力 | 该角色无法繁衍子女。 | ||
哮喘 |
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该角色被诅咒了,只能与咳嗽和喘息度过一生。 | ||
纺锤身形 |
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该角色的四肢细长而关节肿起。 | ||
血友病 |
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任何外伤对该角色来说都可能是致命的,因为其血液会很快逃离身体。 |
分级特质
The following Congenital traits come in multiple levels. A leveled Congenital trait has a 50% chance to increase in level if both parents have the same trait. The name of some leveled traits depends on the character's gender.
特质链 | 负面等级3效果 | 负面等级2效果 | 负面等级1效果 | 正面等级1效果 | 正面等级2效果 | 正面等级3效果 |
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Beauty |
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Intelligence | ||||||
Physique |
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身体特质
生活方式特质
Lifestyle traits can be obtained through either the final perk of each Lifestyle tree of as a result of Lifestyle Decisions.
分级特质
以下生活方式特质可以通过生活方式事件获得和加强。
将领特质
将领特质给予角色领导的军队多种增益。
罪行特质
根据信仰的教义或核心教义,罪行特质可能被接纳,忌讳或者视作罪行。
压力应对机制
A Coping Mechanism is a trait that can be obtained when a character suffers a Mental Break and helps a character lose Stress and usually imparts negative effects. A few Coping Mechanisms impart only positive effects and are rare but can be obtained more easily by having the Whole of Body Lifestyle Focus. Each Coping Mechanism unlocks a unique Decision.
童年特质
Characters between 3 and 15 years old can have one childhood trait. Childhood traits grant a minor bonus to two Skills but if the child is given an Education Focus that matches one of the two Skills the trait improves then the trait can improve the level of the education trait given when the character reaches adulthood.
健康特质
A Health trait is a negative trait that lowers a character's Health and is visible on the character. They last a varying amount of time and differ greatly in lethality.
The visual effect of certain health traits can be replaced with one from a lesser trait by disabling Show graphic diseases and injuries option in the settings menu.
疾病
Diseases are Health traits that can be spread from one character to another. If a character is cured of a Disease it becomes immune to it, preventing them from gaining the trait again. Each year a character has a 10% chance to gain an Illness trait though this can be reduced in multiple ways. Bubonic Plague cannot appear before 1346.
宗族特质
Dynasty traits can be either given or removed by members of the same Dynasty.
后裔特质
Descendant traits can be obtained if one of a character's parents has either a certain founding trait or a descendant trait. A character can only have one descendant trait.