特质反映了一个角色的性格、能力、声誉、事迹、癖好和身体特征。特质能够通过事件和教育获得或失去,而且某些特质能够遗传给后代。特质影响着角色方方面面,从属性到别人对他的看法。大多数特质会影响某些事件的结果,或者会在事件中给予额外的选项。
教育特质
成年后角色会获得一种基于其教育重心的教育特质。教育特质给予一项技能加成,同时提升每月在该特质相关的生活方式中获得的经验。
技能
|
特质
|
加成
|
经验
|
描述
|
外交
|
天真的绥靖者
|
+2
|
+10%
|
这位天真的绥靖者多少受过一些外交教育,然而无论对自己或周围的人常造成些尴尬
|
合格的谈判者
|
+4
|
+20%
|
这位合格的谈判者常能成功解决事端,只不过这是出于运气还是外交能力就不好说了。
|
魅力非凡的说客
|
+6
|
+30%
|
雄辩说辞与外交细节的大师,这位魅力非凡的说客是一位杰出的外交家。
|
幕后操控人
|
+8
|
+40%
|
对外交细节了如指掌,这位幕后操控人是此类艺术的大师。
|
军事
|
鲁莽的战士
|
+2
|
+10%
|
这位鲁莽的战士受过兵法方面的教育,但是更可能伤害自己而非敌人。
|
坚强的战士
|
+4
|
+20%
|
这位坚强的战士在军事事务中拥有一些实力,但仍然有许多东西要学。
|
优秀战术家
|
+6
|
+30%
|
这位优秀战术家是一名可靠的指挥官、令人畏惧的战士,以军事技巧闻名。
|
天才军事家
|
+8
|
+40%
|
战场是这位天才军事家的领域,而且没有军事事务超出其知识。
|
管理
|
放荡的浪子
|
+2
|
+10%
|
这位放荡的浪子受过财政教育,学习现金流动,但不幸的是,他们学到的流动只有一个方向……
|
节俭的职员
|
+4
|
+20%
|
这位节俭的职员可以胜任投资和内政,但依然会犯财政艺术中的常见失误。
|
财富创造者
|
+6
|
+30%
|
这位财富创造者对一切财政相关事物都拥有敏锐的嗅觉,也是一股不可忽视的内政力量。
|
点石成金者
|
+8
|
+40%
|
在财政艺术中,接连的成功伴随着这位点石成金者,对这种艺术的掌握不可争辩。
|
谋略
|
业余阴谋家
|
+2
|
+10%
|
业余阴谋家接受过一些关于谋略艺术的教育,但是他们还是对此一窍不通。
|
浮夸的欺诈师
|
+4
|
+20%
|
这位浮夸的欺诈师受过密谋训练,但是还有很多要学,现在错误和失误是常态。
|
暗中策划者
|
+6
|
+30%
|
这位暗中策划者是密谋、操控和隐秘的大师。
|
难以捉摸的影子
|
+8
|
+40%
|
这位难以捉摸的影子堪当密谋大师,全身被秘密笼罩,无人能及。
|
学识
|
尽责的书吏
|
+2
|
+10%
|
尽管专注于学识教育训练,这位尽责的书吏在这个领域中几乎毫无才能——不过至少识字……
|
有见地的思想家
|
+4
|
+20%
|
这位有见地的思想家精于大多数神学理论,但可惜的是似乎缺乏实践能力和钻研精神。
|
明睿的智者
|
+6
|
+30%
|
这位明睿的智者对神学、哲学和一切高深的学问都有深刻的见解。
|
哲学大师
|
+8
|
+40%
|
这位哲学大师对一切高深学问拥有异乎寻常的洞见。
|
勇武
|
笨手笨脚的扈从
|
+1
|
0
|
严格来说,这个笨手笨脚的扈从是个骑士,但已经忘掉了自己正式训练中的大部分内容。
|
自信的骑士
|
+2
|
0
|
这位自信的骑士熟悉其文化中的传统战斗方式,甚至曾经在青年时就参加过几场针对一些桀骜不驯的农民的战斗。
|
令人敬畏的方旗骑士
|
+3
|
0
|
令人敬畏的方旗骑士甚至在成年之前就开始率领部队和与盗匪作战,身经百战,成长为意志坚定的斗士。
|
著名勇士
|
+4
|
0
|
著名勇士声名卓著、广受尊敬、甚至被整个领地敬畏,是其文化中战士训练的楷模。
|
个性特质
Personality traits are the traits that represent a character the most and impact if and how much Stress a character receives for actions and decisions that match violate these traits. For AI characters it also determines how resistant they are to another character's Dread. Characters tend not to have more than 3 personality traits. While personality traits can change it is very difficult to do so.
Each personality trait has an opposite trait and usually characters with opposite personality traits will have lowered Opinion of each other. A character cannot have two opposing traits.
先天特质
Congenital traits have a very small chance to appear upon birth and can be inherited by a character's descendants, especially if both parents have the same trait. Congenital traits are marked with a white aura.
特质
|
效果
|
近亲繁殖导致
|
描述
|
File:Trait depressed 1.png |
抑郁症患者
|
- −1 外交
- −1 军事
- −1 管理
- −1 谋略
- −10% 生育力
- 健康: 轻微惩罚
|
|
该角色难以看见人生中的美好。
|
File:Trait lunatic genetic.png |
精神错乱
|
- +10% 阴险计谋阻力
- +10 相同特质好感
- −10 吸引好感度
- −10 封臣好感度
- 健康: 中等惩罚
|
|
该角色受幻觉、妄想和混乱思维的困扰,挣扎地辨别着真实与虚幻。
|
File:Trait possessed genetic.png |
附身
|
- +10% 每月学识生活方式的经验值
- +15 相同特质好感
- −10 吸引好感度
- 健康: 轻微惩罚
|
|
该角色所经历的情感、意识和能力的突然变化,只能用有外灵附于其体内来解释。
|
|
多产
|
- +50% 生育力
- +5 预期寿命(年)
|
|
该角色多产而繁殖力强。
|
|
白化病
|
- +15 自然恐怖值
- +10 相同特质好感
- −10 大众好感
|
|
该角色白色的头发和红色的眼睛在许多人中引起了恐惧。
|
|
口齿不清
|
- +10 相同特质好感
- −5 吸引好感度
- −2 外交
|
|
该角色难以吐词清晰。
|
|
口吃
|
- +10 相同特质好感
- −2 外交
|
|
快速地说完一句话不是该角色的强项。
|
|
纯血
|
- +10% 生育力
- −50% 近亲繁殖概率
- 健康: 轻微增益
|
|
该角色拥有纯血血脉。
|
|
巨人
|
- +6 勇武
- +5 封臣好感度
- +10 部落制统治者好感
- +20 相同特质好感
- −5 吸引好感度
- 健康: 中等惩罚
|
|
当这个角色走过,其他人不得不仰起脖子,克制住他们的敬畏。
|
|
鱼鳞病
|
- +10 自然恐怖值
- +10 相同特质好感
- −10 封臣好感度
- −30 吸引好感度
- −20% 生育力
|
|
该角色的皮肤就像覆了层鱼鳞一样。
|
|
足内翻
|
- +10 相同特质好感
- −10 吸引好感度
- −2 勇武
|
|
该角色被诅咒以扭曲的双足与不雅的走姿。
|
|
侏儒
|
- +20 相同特质好感
- −20 吸引好感度
- −4 勇武
|
|
该角色因基因紊乱而阻碍了其成长。
|
|
驼背
|
- +10 相同特质好感
- −30 吸引好感度
- −10 封臣好感度
- −2 勇武
|
|
该角色被驼背的诅咒压弯了脊梁
|
|
不育
|
−50% 生育力
|
|
该角色无法繁衍子女。
|
|
哮喘
|
- −10 封臣好感度
- 健康: 轻微惩罚
|
|
该角色被诅咒了,只能与咳嗽和喘息度过一生。
|
|
纺锤身形
|
|
|
该角色的四肢细长而关节肿起。
|
|
血友病
|
- −10 封臣好感度
- 健康: 严重惩罚
|
|
任何外伤对该角色来说都可能是致命的,因为其血液会很快逃离身体。
|
分级特质
The following Congenital traits come in multiple levels. A leveled Congenital trait has a 50% chance to increase in level if both parents have the same trait. The name of some leveled traits depends on the character's gender.
特质链
|
负面等级3效果
|
负面等级2效果
|
负面等级1效果
|
正面等级1效果
|
正面等级2效果
|
正面等级3效果
|
Beauty
|
- 面目狰狞
- −3 外交
- −30 吸引好感度
- −30% 生育力
|
- 丑陋不堪
- −2 外交
- −20 吸引好感度
- −20% 生育力
|
- 其貌不扬
- −1 外交
- −10 吸引好感度
- −10% 生育力
|
- 眉清目秀
- +1 外交
- +10 吸引好感度
- +10% 生育力
- Slower Portrait Aging
|
- 明眸皓齿/螓首蛾眉(女)/英姿飒爽(男)
- +2 外交
- +20 吸引好感度
- +20% 生育力
- Slower Portrait Aging
|
- 倾国倾城
- +3 外交
- +30 吸引好感度
- +30% 生育力
- Slower Portrait Aging
|
Intelligence
|
- 痴呆
- −8 外交
- −8 军事
- −8 管理
- −8 谋略
- −8 学识
- −30% 每月生活方式的经验值
|
- 愚笨
- −4 外交
- −4 军事
- −4 管理
- −4 谋略
- −4 学识
- −20% 每月生活方式的经验值
|
- 迟钝
- −2 外交
- −2 军事
- −2 管理
- −2 谋略
- −2 学识
- −10% 每月生活方式的经验值
|
- 敏锐
- +1 外交
- +1 军事
- +1 管理
- +1 谋略
- +1 学识
- +10% 每月生活方式的经验值
|
- 聪慧
- +3 外交
- +3 军事
- +3 管理
- +3 谋略
- +3 学识
- +20% 每月生活方式的经验值
|
- 天才
- +5 外交
- +5 军事
- +5 管理
- +5 谋略
- +5 学识
- +30% 每月生活方式的经验值
|
Physique
|
- 衰弱
- −6 勇武
- −10 吸引好感度
- 健康: 严重惩罚
|
- 脆弱
- −4 勇武
- −5 吸引好感度
- 健康: 轻微惩罚
|
- 纤弱
- −2 勇武
- 健康: 中等惩罚
|
- 硬朗
- +2 勇武
- +5 吸引好感度
- 健康: 轻微增益
|
- 健壮
- +4 勇武
- +10 吸引好感度
- 健康: 中等增益
|
- 神性/阿玛宗(女)/海格力斯(男)
- +8 勇武
- +15 吸引好感度
- 健康: 巨大增益
|
身体特质
特质
|
角色效果
|
AI效果
|
描述
|
|
精明
|
- +2 外交
- +2 军事
- +2 管理
- +2 谋略
- +2 学识
|
+50 理性
|
生活教会了该角色良好判断与敏锐智慧的价值。
|
|
强壮
|
- +4 勇武
- 健康: 中等增益
|
+20 精力
|
通过训练和毅力,该角色收获了强壮的身体。
|
|
伤疤
|
- +0.1 每月威望
- +5 吸引好感度
|
|
战争或事故的记忆显露在外,该角色伤疤明显。
|
|
笨拙
|
- −2 外交
- −2 军事
- −2 管理
- −2 谋略
- −2 学识
|
−50 理性
|
自从该角色的脑袋有过锻炼,已经过去了很长时间了。
|
|
虚弱
|
- −2 勇武
- −10 吸引好感度
- −10 封臣好感度
- 健康: 轻微惩罚
|
−20 精力
|
该角色的身体每况愈下。
|
|
独眼
|
- +1 学识
- +10 自然恐怖值
- −2 勇武
- −5 吸引好感度
- +100% Likelihood of capture or death in Battle
|
−10 精力
|
该角色只有一只眼。
|
|
独腿
|
- +1 学识
- −10 自然恐怖值
- −4 勇武
- −10 吸引好感度
- +100% Likelihood of capture or death in Battle
|
−10 精力
|
该角色只有一条腿。
|
|
毁容
|
- −4 外交
- −20% 生育力
- −20 吸引好感度
- +100% Likelihood of capture or death in Battle
|
−20 社交力
|
该角色被严重毁容。
|
|
阉人
|
- −20 吸引好感度
- 无法生育
- 可能不会继承头衔
- 可能不会结婚
|
−20 精力
|
该角色被有意阉割。
|
生活方式特质
Lifestyle traits can be obtained through either the final perk of each Lifestyle tree of as a result of Lifestyle Decisions.
特质
|
角色效果
|
AI效果
|
要求
|
描述
|
|
奥古斯都
|
|
+20 精力
|
完成奥古斯都技能树
|
该角色被众人视为真命天子,当得起古老帝国的荣耀!
|
|
外交家
|
- +3 外交
- +20 独立统治者好感
- +25% 私人计谋强度
|
|
完成外务技能树
|
外交家灵巧地探索社交的危险区域,在大地上最高层的统治者之间,以耀眼的魅力与信念达成他们的目标。
|
|
顾家男人/顾家女人
|
- +10 家族好感
- +15 至亲好感
- +20% 生育力
- +20% 压力失去
|
|
完成亲族为先技能树
|
这是一个致力于家庭和家族繁荣的人。
|
|
侠义骑士
|
- +2 军事
- +4 勇武
- +20% 每月威望
- +20 吸引好感度
|
|
完成侠义骑士技能树
|
真正的高贵不止源于血统,也源于由精神而磨砺出的行动,犹如精钢闪耀。
|
|
监督者
|
- +2 军事
- +2 管理
- 控制力增长因素: +50%/月
|
+20 理性
|
完成监督者技能树
|
领导、坚定和权威,确保问题得到妥善解决。
|
|
军事家
|
- +1 外交
- +3 军事
- +25% 敌方战死士兵
- 渡过水域时没有优势惩罚
|
+30 理性
|
完成军事家技能树
|
一个献身于战争艺术的学生,可以把任何形势都转为己方的优势。
|
|
行政家
|
|
|
完成行政家技能树
|
组织、管理及提高效率——行政者会做好这些工作。
|
|
建筑家
|
- +2 管理
- −15% 建筑和地产的建造时间
- −10% 建筑和地产建造的金钱花费
|
|
完成建筑家技能树
|
名匠筑危楼,千年而不朽。
|
|
爱财如命
|
- +2 管理
- +15% 地产税收
|
- +30 贪婪
- +20 精力
- −20 荣誉
- −20 理性
- −30 同情
|
完成爱财如命技能树
|
金币,金币,金币!还有比追求财富更伟大的事业,更崇高的目标吗?
|
|
阴谋家
|
- +5 谋略
- +25% 阴险计谋强度
|
−20 荣誉
|
完成阴谋家技能树
|
了解并操纵能驱使他人的事物——然后加以利用!
|
|
勾引者
|
|
|
完成勾引者技能树
|
有欲望并不困难,真正的挑战是被人所欲求。
|
|
拷打者
|
- +4 勇武
- +50% 恐怖值
- +25% 阴险计谋阻力
- +10% 征召兵规模
|
|
完成爱财如命技能树
|
施加痛苦,把他人的生命掌控在你的手里,这才是真正的权力。
|
|
学者
|
- +5 学识
- 发展度增长: +15%/月
- +10 阴谋成功概率
- +10 私人计谋成功概率
|
+30 理性
|
完成学者技能树
|
哲学、自然和知识。统治世界的唯一手段是理解世界。
|
|
神学家
|
- +3 学识
- +20% 每月虔诚
|
|
完成神学家技能树
|
神拥有一切问题的答案,从人心的隐秘,到生命之奇迹。
|
|
身心俱悉
|
- +25% 生育力
- −25% 压力获得
- 健康: 中等增益
|
+20 精力
|
完成身心俱悉技能树
|
了解你自己,了解你的局限,了解你所能达到的极限。
|
|
禁欲者
|
- +1 每月虔诚
- +10 神职人员好感度
- −10 相反特质好感
- 无法生育
|
|
信守禁欲决议
|
该角色发誓要禁欲。
|
分级特质
以下生活方式特质可以通过生活方式事件获得和加强。
特质链
|
等级1效果
|
等级2效果
|
等级3效果
|
|
刀剑大师
|
- 立志的剑客
- +3 勇武
- 疾病抵抗力(健康): 轻微增益
|
- 刀剑大师
- +6 勇武
- 疾病抵抗力(健康): 中等增益
|
- 传奇剑圣
- +12 勇武
- 疾病抵抗力(健康): 巨大增益
|
|
猎人
|
- 新手猎人
- +2 勇武
- +10% 压力失去
|
- 猎人
- +4 勇武
- +15% 压力失去
|
- 狩猎大师
- +6 勇武
- +20% 压力失去
|
|
神秘主义者
|
- 女智者/智者
- +1 学识
|
- 神秘主义者
- +2 学识
|
- 行奇迹者
- +4 学识
|
|
狂欢者
|
- 热切的狂欢者
- +2 外交
- +1 谋略
- +10 相同特质好感
|
- 著名的狂欢者
- +3 外交
- +2 谋略
- +15 相同特质好感
|
- 传奇的狂欢者
- +4 外交
- +3 谋略
- +20 相同特质好感
|
|
医生
|
- 新手医生
- +1 学识
- 疾病抵抗力(健康): 轻微增益
|
- 医生
- +2 学识
- 疾病抵抗力(健康): 中等增益
|
- 著名医师
- +4 学识
- 疾病抵抗力(健康): 巨大增益
|
将领特质
将领特质给予角色领导的军队多种增益。
特质
|
效果
|
描述
|
|
激进的进攻者
|
+25% 敌方战死士兵
|
除了敌人的鲜血,没有什么可以满足激进的进攻者。
|
|
灵活的将领
|
−50% 敌方防御优势
|
该角色知道如何减少防御方的军队从防御工事、地形、河川、海峡获得的优势。
|
|
涉水者
|
渡过水域时没有优势惩罚
|
该角色靠近水时就像在自己家里,且不会在战争中因为上岸或过河、过海峡而受到优势惩罚。
|
|
圣战士
|
+10 信仰敌对度优势
|
正义的狂热在燃烧,圣战士不会休息,直至异教徒全被击败。
|
|
后勤专家
|
+100% 补给持续期间
|
如果有一件后勤专家知道的事情,那一定是如何让补给坚持得更久——越久越好。
|
|
军事工程师
|
−30% 围攻阶段时间
|
拥有关于攻城器械与防御设施的广泛知识,军事工程师不会被城墙阻挡。
|
|
组织者
|
- +25% 行军速度
- −20% 撤退的损失
|
在有能之人的手中,组织良好的军队在任何情况下都能迅速击败敌人。
|
|
掠夺者
|
- +100% 劫掠速度
- −75% 敌方伯爵领损耗
|
掠夺者对战利品的渴望几乎和胜利一样:如果存在任何有价值的东西,掠夺者就会找到它。
|
|
不屈的防御者
|
−25% 友方战死士兵
|
不屈的防御者所知的金科玉律:敌人只能到此为止。
|
|
谨慎的将领
|
- +4 最小战斗骰
- −2 最大战斗骰
|
谨慎的将领会小心避免战斗中不必要的风险,但是也会因此损失潜在的收获。
|
|
鲁莽
|
- +6 最大战斗骰
- −4 最小战斗骰
|
如果说鲁莽的指挥官发现了一个优势,那就一定会牢牢把握住它。
|
|
森林斗士
|
+5 在森林和针叶林的优势
|
有些人将森林视为障碍,该角色将森林视为机会。
|
|
开阔地形专家
|
+4 在平原,农田和草原的优势
|
到了开阔的场地和广阔的空间,该角色就像回家一样,并且会迅速在战斗中加以利用。
|
|
崎岖地形专家
|
+4 在丘陵,山地和湿地的优势
|
对于那些能够利用困难地形并在战斗中占上风的人来说,困难地形可以成为强大的工具。
|
|
沙漠战士
|
- +5 在沙漠,沙漠山地,绿洲和旱地的优势
- 移除在沙漠的补给上限惩罚
|
沙漠中的烈日与酷热不是该角色的敌人。
|
|
丛林追猎者
|
- +6 在丛林的优势
- −50% 在丛林受到的损耗
- 移除在丛林的补给上限惩罚
|
任何丛林中的繁茂树林都是该角色的盟友。
|
罪行特质
根据信仰的教义或核心教义,罪行特质可能被接纳,忌讳或者视作罪行。
特质
|
效果
|
决定因素
|
描述
|
|
通奸者
|
+10 相同特质好感
|
- 男性通奸教义
- 女性通奸教义
|
该角色侵犯了婚姻的神圣性,与他人私自交媾。
|
|
私通者
|
+10 相同特质好感
|
- 男性通奸教义
- 女性通奸教义
|
该角色有非婚性行为。
|
|
变态
|
- +25% 压力失去
- +35 相同特质好感
|
性变态教义
|
该角色有……不拘一格的非传统品味。
|
|
弑族亲者
|
−5 宗族好感度
|
弑亲教义
|
该角色犯下谋杀宗族成员的罪行。
|
|
弑亲族者
|
- −5 宗族好感度
- −5 至亲好感
|
弑亲教义
|
该角色杀害了一名亲族。
|
|
弑至亲者
|
- −5 宗族好感度
- −10 至亲好感
|
弑亲教义
|
该角色因杀害至亲而臭名昭著。
|
|
乱伦者
|
+20 相同特质好感
|
血亲性关系教义
|
该角色因与至亲交媾而为人所知。
|
|
鸡奸者
|
+10 相同特质好感
|
同性关系教义
|
该角色因与同性交媾而为人所知。
|
|
巫师
|
- +1 谋略
- +1 学识
- +20 相同特质好感
- −1 外交
|
巫术教义
|
该角色涉猎于被许多认为是邪术的主题。
|
|
食人者
|
- +2 勇武
- +15% 压力失去
- +20 自然恐怖值
- +35 相同特质好感
|
食人礼核心教义
|
该角色认为人肉最好吃。
|
|
受绝罚者
|
−50% 每月虔诚
|
共融圣事核心教义
|
该角色被禁止参加宗教仪式。
|
Coping Mechanisms
A Coping Mechanism is a trait that can be obtained when a character suffers a Mental Break and helps a character lose Stress and usually imparts negative effects. A few Coping Mechanisms impart only positive effects and are rare but can be obtained more easily by having the Whole of Body Lifestyle Focus. Each Coping Mechanism unlocks a unique Decision.
Trait
|
Character effects
|
AI effects
|
Description
|
|
Comfort Eater
|
- +20% Stress Loss
- −1 Stewardship
|
|
This character often tries to fill the emptiness they feel by indulging in comforting foods.
|
|
Contrite
|
- +20% Stress Loss
- −2 Intrigue
|
- +10 Compassion
- +10 Honor
- +10 Zeal
- −10 Vengefulness
|
This character suffers from a guilty conscience, often feeling compelled to confess things better left unmentioned.
|
|
Drunkard
|
- +20% Stress Loss
- +10 Same Trait Opinion
- −2 Stewardship
- −2 Prowess
- Tiny Health Penalty
|
- −10 Rationality
- −15 Energy
|
This character has taken to the bottle, and is constantly looking for its bottom.
|
|
Flagellant
|
- +20% Stress Loss
- −2 Prowess
- Moderate Health Penalty
|
- +25 Zeal
- +10 Honor
- +5 Boldness
|
The catharsis of self-flagellation is the only thing which makes this character feel better.
|
|
Hashishiyah
|
- +20% Stress Loss
- +10 Same Trait Opinion
- −2 Stewardship
- −2 Learning
|
- −10 Vengefulness
- −15 Energy
|
This character is dependent on the consumption of hashish to deal with the stress of everyday life.
|
|
Improvident
|
- +1 Diplomacy
- +20% Stress Loss
- −15% Monthly Income
|
|
This character habitually gives far more money away to charities than they can reasonably afford.
|
|
Inappetetic
|
- +20% Stress Loss
- −1 Diplomacy
- −3 prowess
|
|
Stress has ruined this character's appetite, causing them to skip meals and waste away...
|
|
Irritable
|
- +2 Prowess
- +10% Dread Gain
- +20% Stress Loss
- −2 Diplomacy
- −1 Martial
- −5 Attraction Opinion
|
- +10 Boldness
- +10 Energy
- +10 Vengefulness
- −10 Compassion
- −20 Rationality
|
Stress has made this character prone to frequent outbursts and tantrums.
|
|
Profligate
|
- +0.5 Monthly Prestige
- +20% Stress Loss
- −10% Monthly Income
|
|
Compulsive spending causes this character to frequently waste money on unnecessary purchases.
|
|
Rakish
|
- +20% Stress Loss
- +5 Same Trait Opinion
- +1 Intrigue
- −1 Diplomacy
- −5 Attraction Opinion
|
- +20 Sociability
- +10 Greed
- −10 Energy
- −10 Honor
- −10 Zeal
|
This character spends so much time in the brothel that it has become their second home.
|
|
Reclusive
|
- +20% Stress Loss
- −2 Diplomacy
- −1 Stewardship
|
- −10 Boldness
- −10 Energy
- −50 Sociability
|
This character often sequestrates themselves away and neglects their responsibilities.
|
|
Athletic
|
- +1 Prowess
- +20% Stress Loss
- Small Health Boost
|
|
Regular exercise helps this character keep a level head and burn off stress.
|
|
Confider
|
- +1 Diplomacy
- +20% Stress Loss
|
- +20 Sociability
- +10 Compassion
|
In sharing their problems with a close confidant, this character has become able to manage life far better than they could before.
|
|
Journaller
|
- +1 Learning
- +20% Stress Loss
|
+10 Rationality
|
This character has taken to writing down the thoughts which plague them to make them easier to manage.
|
童年特质
Characters between 3 and 15 years old can have one childhood trait. Childhood traits grant a minor bonus to two Skills but if the child is given an Education Focus that matches one of the two Skills the trait improves then the trait can improve the level of the education trait given when the character reaches adulthood.
Trait
|
Diplomacy
|
Martial
|
Stewardship
|
Intrigue
|
Learning
|
Struggling education
|
AI Boldness
|
AI Compassion
|
AI Energy
|
AI Greed
|
AI Honor
|
AI Rationality
|
AI Sociability
|
AI Vengefulness
|
|
Bossy |
0 |
+1 |
+1 |
0 |
0 |
Diplomacy |
+25 |
0 |
0 |
+25 |
+15 |
+15 |
0 |
+15
|
|
Charming |
+1 |
0 |
0 |
+1 |
0 |
Stewardship |
0 |
+15 |
0 |
+25 |
−15 |
+15 |
+25 |
+15
|
|
Curious |
+1 |
0 |
0 |
0 |
+1 |
Martial |
+25 |
+25 |
+15 |
0 |
+15 |
0 |
+15 |
−15
|
|
Pensive |
0 |
0 |
+1 |
0 |
+1 |
Intrigue |
−15 |
0 |
+15 |
−15 |
+15 |
+25 |
−25 |
0
|
|
Rowdy |
0 |
+1 |
0 |
+1 |
0 |
Learning |
+25 |
−15 |
+25 |
0 |
−15 |
−15 |
+15 |
+15
|
健康特质
A Health trait is a negative trait that lowers a character's Health and is visible on the character. They last a varying amount of time and differ greatly in lethality.
The visual effect of certain health traits can be replaced with one from a lesser trait by disabling Show graphic diseases and injuries option in the settings menu.
Trait
|
Diplomacy
|
Martial
|
Stewardship
|
Intrigue
|
Learning
|
Prowess
|
Dread
|
Fertility
|
Dread Loss
|
Attraction
|
Health Levels
|
Curable
|
Congenital
|
|
Wounded |
0 |
−1 |
0 |
−1 |
0 |
−2 |
−10 |
0 |
+100% |
0 |
−0.5 |
|
|
|
Severely Injured |
0 |
−2 |
0 |
−2 |
0 |
−4 |
−15 |
−25% |
+100% |
−10 |
−1 |
|
|
|
Brutally Mangled |
0 |
−4 |
0 |
−4 |
0 |
−8 |
−20 |
−75% |
+100% |
−20 |
−2 |
|
|
|
Sickly |
0 |
0 |
0 |
0 |
0 |
0 |
−20 |
0 |
+100% |
0 |
−1.25 |
|
|
|
Impotent |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
−50% |
0 |
0 |
0 |
|
|
|
Infirm |
−3 |
−3 |
−3 |
−3 |
−3 |
−6 |
−15 |
−30% |
+100% |
0 |
−0.5 |
|
|
|
Incapable |
−6 |
−6 |
−6 |
−6 |
−6 |
−12 |
−25 |
−1000% |
+100% |
0 |
−1.5 |
|
|
|
Inbred |
−5 |
−5 |
−5 |
−5 |
−5 |
−2 |
0 |
−30% |
0 |
−30 |
−0.75 |
|
|
|
Maimed |
−2 |
−2 |
−2 |
−2 |
−2 |
−4 |
−15 |
−50% |
+100% |
−10 |
−1.5 |
|
|
|
Blind |
0 |
−6 |
−2 |
−2 |
0 |
−10 |
−10 |
0 |
0 |
−10 |
−0.12 |
|
|
疾病
Diseases are Health traits that can be spread from one character to another. If a character is cured of a Disease it becomes immune to it, preventing them from gaining the trait again. Each year a character has a 10% chance to gain an Illness trait though this can be reduced in multiple ways. Bubonic Plague cannot appear before 1346.
Trait
|
Diplomacy
|
Martial
|
Stewardship
|
Intrigue
|
Learning
|
Prowess
|
Dread
|
Fertility
|
Dread Loss
|
Attraction
|
Health Levels
|
Curable
|
Congenital
|
Weight
|
|
Ill |
0 |
0 |
0 |
0 |
0 |
−4 |
−10 |
−20% |
+100% |
0 |
−0.5 |
|
|
4000
|
|
Bubonic Plague |
−2 |
−3 |
−2 |
−3 |
−2 |
−10 |
−30 |
−50% |
+100% |
−30 |
−3.25 |
|
|
2
|
|
Cancer |
0 |
0 |
0 |
0 |
0 |
0 |
−15 |
−20% |
+100% |
0 |
−1.5 |
|
|
150
|
|
Consumption |
−2 |
0 |
−1 |
−2 |
0 |
−2 |
−10 |
0 |
+100% |
−10 |
−1 |
|
|
100
|
|
Great Pox |
−1 |
−1 |
−1 |
−1 |
−1 |
0 |
−20 |
−20% |
+100% |
−10 |
−0.5 |
|
|
120
|
|
Gout Ridden |
−2 |
−1 |
0 |
0 |
0 |
−2 |
−5 |
0 |
0 |
−15 |
−0.5 |
|
|
250
|
|
Leper |
0 |
0 |
0 |
0 |
0 |
−8 |
−20 |
−95% |
+100% |
−35 |
−0.75 |
|
|
40
|
|
Lover's Pox |
0 |
0 |
0 |
0 |
0 |
0 |
−5 |
0 |
0 |
−20 |
0 |
|
|
150
|
|
Pneumonia |
−2 |
−2 |
−2 |
−2 |
−2 |
−8 |
−10 |
−50% |
+100% |
0 |
−1.5 |
|
|
80
|
|
Smallpox |
−2 |
0 |
−1 |
0 |
−2 |
−10 |
−15 |
−25% |
+100% |
−10 |
−1.75 |
|
|
2
|
|
Typhus |
−1 |
0 |
−2 |
−1 |
−2 |
−4 |
−15 |
−20% |
+100% |
−10 |
−1.75 |
|
|
100
|
Dynasty traits
Dynasty traits can be either given or removed by members of the same Dynasty.
Trait
|
Effects
|
Requirements
|
Description
|
|
Bastard
|
- +5 Same Trait Opinion
- −15 Dynasty Opinion
- −1 Diplomacy
- Can not inherit titles
|
- Character was born outside marriage or concubinage
- Faith does not have the No Bastards bastardry doctrine
|
This character was not born of a legal pairing of parents, or a concubine, and will have to live with the stain of illegitimacy their whole life.
|
|
Bastard Founder
|
- −1 Diplomacy
- Can not inherit titles
|
Character gained a Landed title while being a Bastard
|
A former bastard who has founded their own Dynasty.
|
|
Born in the Purple
|
- +0.5 Monthly Prestige
- +5 Vassal Opinion
|
- One of the parents owned the Barony of Constantinople title when the character was born
- One of the parents owned the Byzantine Empire or Roman Empire title when the character was born
|
This character was born to prominent parents, a rich life and high expectations.
|
|
Child of Concubine / Consort
|
−1 Diplomacy
|
One of the parents was a Concubine or Consort when the character was born
|
This character was born of a concubine. / This character was fathered by a consort.
|
|
Denounced
|
- −1 Diplomacy
- −1 Monthly Prestige
- Crime towards members of the same Dynasty
|
Denounce Dynasty Head interaction
|
This character has been denounced by the Dynasty Head and can now be imprisoned by any other Dynasty member.
|
|
Disinherited
|
- −5 Dynasty Opinion
- Can not inherit titles
|
Disinherit Dynasty Head interaction
|
This character has been disinherited by the Dynasty Head and cannot inherit any title from any Dynasty member.
|
|
Disputed Heritage
|
- −1 Diplomacy
- −10 House Opinion
|
Illegitimate Child secret was exposed
|
Credible Rumors surround this character's heritage. Many say that their father is someone else.
|
|
Legitimized Bastard
|
- −10 Dynasty Opinion
- −1 Diplomacy
|
Legitimize House Head interaction
|
This character was born a bastard, but has since been legitimized.
|
|
Reincarnation
|
- +1 Monthly Piety
- +5 Same Faith Opinion
|
- Faith has the Reincarnation tenet
- 4% chance at birth
|
This character is said to be the reincarnation of their ancestor.
|
|
Twin
|
+15 Twin Sibling Opinion
|
2% chance at birth
|
This character was born a twin.
|
|
Wild Oat
|
−1 Diplomacy
|
- Character was born outside marriage or concubinage
- Faith has the No Bastards bastardry doctrine
|
This character was born out of wedlock.
|
Descendant traits
Descendant traits can be obtained if one of a character's parents has either a certain founding trait or a descendant trait. A character can only have one descendant trait.
Founding trait
|
Effects
|
AI Zeal
|
Descendant trait
|
Effects
|
AI Zeal
|
Founding requirements
|
|
Saoshyant
|
- +1 Diplomacy
- +2 Learning
- +2 Prowess
- +5 Same Faith Opinion
|
+100
|
|
Saoshyant Descendant
|
- +1 Learning
- +5 Same Faith Opinion
|
0
|
Become the Saoshyant decision
|
|
Sayyid
|
+5 Same Faith Opinion
|
0
|
|
Sayyid
|
+5 Same Faith Opinion
|
0
|
Historical character
|
|
Paragon
|
+20 Temple Vassal Opinion
|
+20
|
|
Consecrated Blood
|
+10 Temple Vassal Opinion
|
+10
|
- Consecrate Bloodline decision
- Head of Faith
|
|
The Savior
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+10 Same Faith Opinion
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+100
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Divine Blood
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+5 Same Faith Opinion
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0
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- Consecrate Bloodline decision
- Head of Faith
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Other traits
Trait
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Effects
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Description
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Adventurer
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- +1 Martial
- +1 Prowess
- +10 Same Trait Opinion
- −1 Diplomacy
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This character has led a life of bravery and action as an adventurer.
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Augustus
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- +0.5 Monthly Prestige
- +10 Vassal Opinion
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This character is the current ruler of the restored roman empire and commands the respect an office of such magnitude is due.
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Berserker
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- +2 Martial
- +5 Prowess
- +10 Same Trait Opinion
- −2 Diplomacy
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One this character's blood starts to boil it will only be sated by the death of their enemies.
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Chakravarti
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- +2 Diplomacy
- +1 Martial
- +2 Learning
- +20 Same Faith Opinion
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This character has united the center of the world, and is the rightful ruler of its entirety.
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Crusader
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- +2 Martial
- +1 Prowess
- +15 Clergy Opinion
- +15 Same Faith Opinion
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This character has done its Christian duty and participated in a Crusade.
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Devoted
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- +0.3 Monthly Piety
- +5 Same Faith Opinion
- Can not inherit
- May not marry
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This character has dedicated their life to the service of a higher power.
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Greatest of Khans
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- +2 Diplomacy
- +2 Martial
- +1 Stewardship
- +2 Prowess
- +50 Natural Dread
- −25% Dread Decay
- +10 Same Culture Opinion
- +25% Hostile Scheme Resistance
- −20 Enemy Hostile Success Chance
- +20 Vassal Limit
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This character has been proclaimed the ruler of the universe itself, by right of conquest.
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Heresiarch
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- +2 Martial
- +2 Learning
- +2 Prowess
- +5 Advantage against co-religionists
- +10 Same Faith Opinion
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This character is the local leader of a heretical sect.
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Holy Monarch
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- +3 Martial
- +2 Prowess
- +5 Faith Hostility Advantage
- −20% Retreat Losses
- −15% Friendly Fatal Casualties
- +50% Monthly Control
- +35 Popular Opinion
- +15 Same Faith Opinion
- +10 Same Trait Opinion
- Ignore Negative Culture Opinion
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A great warrior King who has carved their own kingdom out of the lands of the infidels.
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Mujahid
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- +2 Martial
- +1 Prowess
- +15 Clergy Opinion
- +15 Same Faith Opinion
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This character has done its Islamic duty and participated in a Jihad.
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Murderer
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−15 General Opinion
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This character has illegally brought about someone's demise.
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Order Member
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- +1 Martial
- +4 Prowess
- +15 Same Trait Opinion
- Can not inherit
- May not marry
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This character serves in a militarized Holy Order.
|
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Peasant Leader
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- +10 Popular Opinion
- +25 Same Trait Opinion
- −10 General Opinion
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This character is a jumped up peasant who revolted against their betters.
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Pilgrim
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- +10% Monthly Piety
- +5 Same Faith Opinion
|
This character has completed a pilgrimage to a holy site.
|
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Pregnant
|
−2 Prowess
|
This character is with child.
|
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Raider
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- +2 Martial
- +3 Prowess
- +0.3 Monthly Prestige
- +5 Same Trait Opinion
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This character is a well-known plunderer of foreign settlements.
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Saint
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+2 Monthly Piety
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Exceptionally holy, the saint is a beacon of light for everyone religious.
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Varangian
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- +1 Diplomacy
- +2 Martial
- +2 Prowess
- +10 Same Trait Opinion
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This character has served the Byzantine Army as part of the Varangian Guard.
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Warrior of the Faith
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- +2 Martial
- +1 Prowess
- +15 Clergy Opinion
- +15 Same Faith Opinion
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This character has participated in a Great Holy War.
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