特质:修订间差异

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 特质反映了一个角色的性格、能力、声誉和身体特征。特质能够通过事件和教育获得或失去,而且某些特质能够遗传给后代。特质影响着角色方方面面,从属性到别人对他的看法。大多数特质会影响某些事件的结果,或者会在事件中给予额外的选项。
 特质反映了一个角色的性格、能力、声誉 、事迹、癖好 和身体特征。特质能够通过事件和教育获得或失去,而且某些特质能够遗传给后代。特质影响着角色方方面面,从属性到别人对他的看法。大多数特质会影响某些事件的结果,或者会在事件中给予额外的选项。
 
== 教育特质 ==
When reaching adulthood every character receives an education trait based on how their education focus went. Education traits grant a bonus to one skill as well as to the monthly experience gained in the Lifestyle associated with the trait.
{| class="mildtable plainlist"
! Skill
! Trait
! Skill
! Monthly Skill Lifestyle Experience
! Description
|-
| rowspan=4 align=center | [[File:Diplomacy.png]]<br>'''Diplomacy'''
| [[File:Trait education diplomacy 1.png|24px]] Naive Appeaser
| {{green|+2}}
| align=center | {{green|+10%}}
| ''The Naive Appeaser has been somewhat educated in the art of diplomacy but is nevertheless more often an embarrassment to themselves and those around them than not.''
|-
| [[File:Trait education diplomacy 2.png|24px]] Adequate Bargainer
| {{green|+4}}
| align=center | {{green|+20%}}
| ''Things often work out in favor of the Adequate Bargainer, but whether this is due to their skill in diplomacy or luck is up for debate.''
|-
| [[File:Trait education diplomacy 3.png|24px]] Charismatic Negotiator
| {{green|+6}}
| align=center | {{green|+30%}}
| ''A master of persuasive rhetoric and the nuances of diplomacy; the Charismatic Negotiator is an excellent diplomat.''
|-
| [[File:Trait education diplomacy 4.png|24px]] Grey Eminence
| {{green|+8}}
| align=center | {{green|+40%}}
| ''As familiar with the nuances of diplomacy as the back of their hand, the Grey Eminence is a master of the art.''
|-
| rowspan=4 align=center | [[File:Martial.png]]<br>'''Martial'''
| [[File:Trait education martial 1.png|24px]] Misguided Warrior
| {{green|+2}}
| align=center | {{green|+10%}}
| ''The Misguided Warrior has received an education in the art of war, but is more likely to hurt themselves than their enemies.''
|-
| [[File:Trait education martial 2.png|24px]] Tough Soldier
| {{green|+4}}
| align=center | {{green|+20%}}
| ''The Tough Soldier has shown some prowess in martial matters, but still has a lot to learn.''
|-
| [[File:Trait education martial 3.png|24px]] Skilled Tactician
| {{green|+6}}
| align=center | {{green|+30%}}
| ''The Skilled Tactician is a reliable commander and fearsome warrior, renowned for their martial skill.''
|-
| [[File:Trait education martial 4.png|24px]] Brilliant Strategist
| {{green|+8}}
| align=center | {{green|+40%}}
| ''The battlefield is the domain of the Brilliant Strategist, and no martial matter is beyond their knowledge.''
|-
| rowspan=4 align=center | [[File:Stewardship.png]]<br>'''Stewardship'''
| [[File:Trait education stewardship 1.png|24px]] Indulgent Wastrel
| {{green|+2}}
| align=center | {{green|+10%}}
| ''The Indulgent Wastrel received an education in stewardship to study the flow of money, but unfortunately the flow seems to go only one way...''
|-
| [[File:Trait education stewardship 2.png|24px]] Thrifty Clerk
| {{green|+4}}
| align=center | {{green|+20%}}
| ''The Thrifty Clerk is adequate when it comes to investments and administrations, but blunders in the art of stewardship are still the norm.''
|-
| [[File:Trait education stewardship 3.png|24px]] Fortune Builder
| {{green|+6}}
| align=center | {{green|+30%}}
| ''The Fortune Builder possesses a keen sense for all matters relating to stewardship and is an administrative force to be reckoned with.''
|-
| [[File:Trait education stewardship 4.png|24px]] Midas Touched
| {{green|+8}}
| align=center | {{green|+40%}}
| ''The Midas Touched is followed by success after success in the art of stewardship, displaying an indisputable mastery of the art.''
|-
| rowspan=4 align=center | [[File:Intrigue.png]]<br>'''Intrigue'''
| [[File:Trait education intrigue 1.png|24px]] Amateurish Plotter
| {{green|+2}}
| align=center | {{green|+10%}}
| ''The Amateurish Plotter has had some education in the art of intrigue, but any knowledge in the art has eluded them.''
|-
| [[File:Trait education intrigue 1.png|24px]] Flamboyant Trickster
| {{green|+4}}
| align=center | {{green|+20%}}
| ''The Flamboyant Trickster has received an education in the art of intrigue, but still has a lot left to learn before mistakes and blunders become exceptions rather than the norm.''
|-
| [[File:Trait education intrigue 1.png|24px]] Intricate Webweaver
| {{green|+6}}
| align=center | {{green|+30%}}
| ''The Intricate Webweaver is a master of intrigue, manipulation, and secrecy.''
|-
| [[File:Trait education intrigue 1.png|24px]] Elusive Shadow
| {{green|+8}}
| align=center | {{green|+40%}}
| ''The Elusive Shadow has excelled as a master of intrigue, and the shroud of secrecy around them is second to none.''
|-
| rowspan=4 align=center | [[File:Learning.png]]<br>'''Learning'''
| [[File:Trait education learning 1.png|24px]] Conscientious Scribe
| {{green|+2}}
| align=center | {{green|+10%}}
| ''Despite an education focused on learning the Conscientious Scribe shows little aptitude for the subject — at least they can read...''
|-
| [[File:Trait education learning 2.png|24px]] Insightful Thinker
| {{green|+4}}
| align=center | {{green|+20%}}
| ''The Insightful Thinker is adept at most matters theological, but sadly both actual skill and dedication seem to be lacking.''
|-
| [[File:Trait education learning 3.png|24px]] Astute Intellectual
| {{green|+6}}
| align=center | {{green|+30%}}
| ''The Astute Intellectual possesses a deep understanding of theology, philosophy, and all subjects of deeper learning.''
|-
| [[File:Trait education learning 4.png|24px]] Mastermind Philosopher
| {{green|+8}}
| align=center | {{green|+40%}}
| ''The Mastermind Philosopher possess an uncanny insight into all subjects of higher learning.''
|-
| rowspan=4 align=center | [[File:War.png]]<br>'''Prowess'''
| [[File:Trait education martial prowess 1.png|24px]] Bumbling Squire
| {{green|+1}}
| align=center | '''0'''
| ''The Bumbling Squire is only technically a knight, remembering little from their formal training.''
|-
| [[File:Trait education martial prowess 2.png|24px]] Confident Knight
| {{green|+2}}
| align=center | '''0'''
| ''The Confident Knight is familiar with the ways of their culture's traditional combat, even fighting a few actions against recalcitrant peasants as a teenager.''
|-
| [[File:Trait education martial prowess 3.png|24px]] Formidable Banneret
| {{green|+3}}
| align=center | '''0'''
| ''The Formidable Banneret led troops and fought bandits even before their majority, battle-hardened into a determined combatant.''
|-
| [[File:Trait education martial prowess 4.png|24px]] Famous Champion
| {{green|+4}}
| align=center | '''0'''
| ''The Famous Champion is known, respected, and perhaps even feared throughout the realm as a paragon of their culture's warrior practices.''
|}


== 个性特质 ==
== 个性特质 ==
个性特质是最能代表一个角色的特质。角色的个性特质一般不超过3个。一个角色的性格,通常会根据他的个性特质,用两个词总结出来,显示在角色界面上。
Personality traits are the traits that represent a character the most and impact if and how much {{iconify|Stress}} a character receives for actions and decisions that match violate these traits. For AI characters it also determines how resistant they are to another character's {{iconify|Dread}}. Characters tend not to have more than 3 personality traits. While personality traits can change it is very difficult to do so.


==  遗传特质 ==
Each personality trait has an opposite trait and usually characters with opposite personality traits will have lowered {{iconify|Opinion}} of each other. A character cannot have two opposing traits.
  遗传特质会遗传给角色的后代。它们分为多个等级,如果双亲有相同的遗传特质,就可能得到提升。许多遗传特质会在角色的肖像上产生某种视觉效果。
{| class="mildtable sortable plainlist"
! colspan="2" | Trait
! Character effects
! Boldness
! AI effects
! colspan="2" | Trait
! Character effects
! Boldness
! AI effects
|-
| [[File:Trait brave.png]] || Brave
|
* {{icon|martial}} {{green|+2}} Martial
* {{icon|prowess}} {{green|+3}} Prowess
* {{icon|opinion}} {{green|+5}} Vassal Opinion
* {{icon|opinion}} {{green|+10}} Attraction Opinion
* {{icon|opinion}} {{green|+10}} Same Trait Opinion
* {{icon|opinion}} {{red|−10}} Opposite Trait Opinion
* {{icon|unknown}} {{red|+100%}} Likelihood of capture or death in Battle
| +200
|
* +20 Energy
* +20 Sociability
* −20 Rationality
| [[File:Trait craven.png]] || Craven
|
* {{icon|unknown}} {{green|−50%}} Likelihood of capture or death in Battle
* {{icon|opinion}} {{green|+20}} Same Trait Opinion
* {{icon|martial}} {{red|−2}} Martial
* {{icon|prowess}} {{red|−3}} Prowess
* {{icon|opinion}} {{red|−5}} Vassal Opinion
* {{icon|opinion}} {{red|−10}} Attraction Opinion
| −200
|
* +10 Rationality
* −20 Energy
* −20 Sociability
|-
| [[File:Trait calm.png]] || Calm
|
* {{icon|diplomacy}} {{green|+1}} Diplomacy
* {{icon|intrigue}} {{green|+1}} Intrigue
* {{icon|stress loss}} {{green|+10%}} Stress Loss 
* {{icon|scheme secrecy}} {{green|+10%}} Scheme Discovery Chance
* {{icon|dread}} {{red|+50%}} Dread Decay
* {{icon|opinion}} {{green|+10}} Same Trait Opinion
* {{icon|opinion}} {{red|−10}} Opposite Trait Opinion
| −20
|
* +75 Rationality
* −10 Energy
* −10 Vengefulness
| [[File:Trait wrathful.png]] || Wrathful
|
* {{icon|martial}} {{green|+2}} Martial
* {{icon|dread}} {{green|+20}} Natural Dread
* {{icon|diplomacy}} {{red|−1}} Diplomacy
* {{icon|intrigue}} {{red|−1}} Intrigue
| +35
|
* +20 Vengefulness
* +10 Energy
* −20 Compassion
* −35 Rationality
|-
| [[File:Trait chaste.png]] || Chaste
|
* {{icon|learning}} {{green|+2}} Learning
* {{icon|fertility}} {{red|−25%}} Fertility
* {{icon|opinion}} {{green|+10}} Same Trait Opinion
* {{icon|opinion}} {{red|−10}} Opposite Trait Opinion
|
|
* +20 Honor
* +10 Energy
* +10 Zeal
* −20 Greed
* −20 Sociability
| [[File:Trait lustful.png]] || Lustful
|
* {{icon|intrigue}} {{green|+2}} Intrigue
* {{icon|fertility}} {{green|+25%}} Fertility
* {{icon|scheme success chance}} {{green|+10%}} Seduction Scheme Power
* {{icon|opinion}} {{green|+10}} Same Trait Opinion
* {{icon|opinion}} {{red|−10}} Opposite Trait Opinion
* [[File:Asexual.png|24px]] '''−50%''' Asexuality Chance
|
|
* +35 Sociability
* +20 Greed
* +10 Energy
* −10 Honor
* −10 Zeal
|-
| [[File:Trait content.png]] || Content
|
* {{icon|learning}} {{green|+2}} Learning
* {{icon|stress loss}} {{green|+10%}} Stress Loss
* {{icon|opinion}} {{green|+10}} Opinion of Vassals
* {{icon|opinion}} {{green|+20}} Opinion of Liege
* {{icon|opinion}} {{green|+20}} Same Trait Opinion
* {{icon|intrigue}} {{red|−1}} Intrigue
| −50
|
* +10 Honor
* −10 Sociability
* −10 Vengefulness
* −10 Zeal
* −50 Energy
* −75 Greed
| [[File:Trait ambitious.png]] || Ambitious
|
* {{icon|diplomacy}} {{green|+1}} Diplomacy
* {{icon|martial}} {{green|+1}} Martial
* {{icon|stewardship}} {{green|+1}} Stewardship
* {{icon|intrigue}} {{green|+1}} Intrigue
* {{icon|learning}} {{green|+1}} Learning
* {{icon|prowess}} {{green|+1}} Prowess
* {{icon|stress gain}} {{red|+25%}} Stress Gain
* {{icon|opinion}} {{red|−15}} Opinion of Liege
* {{icon|opinion}} {{red|−15}} Same Trait Opinion
| +50
|
* +75 Energy
* +75 Greed
* +20 Sociability
* +10 Zeal
* −20 Honor
|-
| [[File:Trait diligent.png]] || Diligent
|
* {{icon|diplomacy}} {{green|+1}} Diplomacy
* {{icon|martial}} {{green|+1}} Martial
* {{icon|stewardship}} {{green|+1}} Stewardship
* {{icon|intrigue}} {{green|+1}} Intrigue
* {{icon|learning}} {{green|+1}} Learning
* {{icon|stress gain}} {{red|+20%}} Stress Gain
* {{icon|opinion}} {{green|+10}} Same Trait Opinion
* {{icon|opinion}} {{red|−10}} Opposite Trait Opinion
| +35
|
* +75 Energy
* +20 Rationality
* +10 Vengefulness
| [[File:Trait lazy.png]] || Lazy
|
* {{icon|stress loss}} {{green|+15%}} Stress Loss
* {{icon|diplomacy}} {{red|−1}} Diplomacy
* {{icon|intrigue}} {{red|−1}} Intrigue
* {{icon|stewardship}} {{red|−1}} Stewardship
* {{icon|martial}} {{red|−1}} Martial
* {{icon|learning}} {{red|−1}} Learning
| −20
|
* +10 Greed
* −10 Compassion
* −10 Sociability
* −10 Vengefulness
* −50 Energy
|-
| [[File:Trait fickle.png]] || Fickle
|
* {{icon|diplomacy}} {{green|+1}} Diplomacy
* {{icon|scheme success chance}} {{green|+20%}} Hostile Scheme Resistance
* {{icon|stewardship}} {{red|−2}} Stewardship
| +20
|
* −20 Honor
* −20 Rationality
* −20 Vengefulness
| [[File:Trait stubborn.png]] || Stubborn
|
* {{icon|stewardship}} {{green|+3}} Stewardship
* {{icon|opinion}} {{red|−5}} Liege Opinion
* {{icon|opinion}} {{red|−5}} Vassal Opinion
* {{icon|health boost}} {{green|Small Disease Resistance Health Boost}}
|
|
* +50 Honor
* +50 Vengefulness
* −10 Rationality
|-
| [[File:Trait forgiving.png]] || Forgiving
|
* {{icon|diplomacy}} {{green|+2}} Diplomacy
* {{icon|learning}} {{green|+1}} Learning
* {{icon|intrigue}} {{red|−2}} Intrigue
* {{icon|opinion}} {{green|+15}} Prisoner Opinion 
* {{icon|opinion}} {{green|+10}} Same Trait Opinion
* {{icon|opinion}} {{red|−10}} Opposite Trait Opinion
|
|
* +50 Compassion
* +20 Honor
* +10 Rationality
* −10 Energy
* −200 Vengefulness
| [[File:Trait vengeful.png]] || Vengeful
|
* {{icon|intrigue}} {{green|+2}} Intrigue
* {{icon|prowess}} {{green|+2}} Prowess
* {{icon|dread}} {{green|+15%}} Dread Gain
* {{icon|scheme success chance}} {{green|+15}} Hostile Scheme Success Chance against Rivals
* {{icon|diplomacy}} {{red|−2}} Diplomacy
|
|
* +200 Vengefulness
* +10 Energy
* −10 Honor
* −10 Rationality
* −20 Compassion
|-
| [[File:Trait generous.png]] || Generous
|
* {{icon|diplomacy}} {{green|+3}} Diplomacy
* {{icon|gold}} {{red|−10%}} Monthly Income
* {{icon|opinion}} {{red|−15}} Opposite Trait Opinion
|
|
* +35 Compassion
* +20 Honor
* +10 Sociability
* −200 Greed
| [[File:Trait greedy.png]] || Greedy
|
* {{icon|gold}} {{green|+15%}} Monthly Income
* {{icon|diplomacy}} {{red|−2}} Diplomacy
|
|
* +200 Greed
* −10 Honor
* −20 Compassion
|-
| [[File:Trait gregarious.png]] || Gregarious
|
* {{icon|diplomacy}} {{green|+2}} Diplomacy
* {{icon|opinion}} {{green|+5}} Attraction Opinion
* {{icon|scheme success chance}} {{green|+15%}} Personal Scheme Power
* {{icon|opinion}} {{green|+10}} Same Trait Opinion
| +20
|
* +200 Sociability
* +35 Compassion
| [[File:Trait shy.png]] || Shy
|
* {{icon|learning}} {{green|+2}} Learning
* {{icon|scheme success chance}} {{green|+15%}} Hostile Scheme Resistance
* {{icon|opinion}} {{green|+15}} Same Trait Opinion
* {{icon|diplomacy}} {{red|−2}} Diplomacy
* {{icon|opinion}} {{red|−5}} Attraction Opinion
* {{icon|scheme success chance}} {{red|−15%}} Personal Scheme Power
| −20
|
* −10 Vengefulness
* −10 Zeal
* −200 Sociability
|-
| [[File:Trait honest.png]] || Honest
|
* {{icon|diplomacy}} {{green|+2}} Diplomacy
* {{icon|intrigue}} {{red|−4}} Intrigue
* {{icon|opinion}} {{green|+10}} Same Trait Opinion
* {{icon|opinion}} {{red|−10}} Opposite Trait Opinion
| +10
|
* +50 Honor
* +20 Sociability
* +10 Compassion
| [[File:Trait deceitful.png]] || Deceitful
|
* {{icon|intrigue}} {{green|+4}} Intrigue
* {{icon|diplomacy}} {{red|−2}} Diplomacy
* {{icon|opinion}} {{red|−10}} Opposite Trait Opinion
| −10
|
* +10 Rationality
* −10 Compassion
* −50 Honor
|-
| [[File:Trait humble.png]] || Humble
|
* {{icon|piety}} {{green|+0.5}} Monthly Piety
* {{icon|opinion}} {{green|+10}} Opinion of Liege
* {{icon|opinion}} {{green|+10}} Opinion of Vassals
* {{icon|opinion}} {{green|+10}} Clergy Opinion
* {{icon|opinion}} {{red|−15}} Opposite Trait Opinion
|
|
* +20 Compassion
* +20 Honor
* −10 Energy
* −50 Greed
| [[File:Trait arrogant.png]] || Arrogant
|
* {{icon|prestige}} {{green|+1}} Monthly Prestige
* {{icon|opinion}} {{red|−5}} Opinion of Vassals
* {{icon|opinion}} {{red|−5}} Opinion of Liege
* {{icon|opinion}} {{red|−15}} Opposite Trait Opinion
| +35
|
* +20 Greed
* +20 Sociability
* +10 Energy
* −20 Compassion
* −20 Honor
* −20 Rationality
|-
| [[File:Trait just.png]] || Just
|
* {{icon|stewardship}} {{green|+2}} Stewardship
* {{icon|learning}} {{green|+1}} Learning
* {{icon|intrigue}} {{red|−3}} Intrigue
* {{icon|opinion}} {{green|+5}} Vassal Opinion
* {{icon|opinion}} {{green|+10}} Same Trait Opinion
* {{icon|opinion}} {{red|−10}} Opposite Trait Opinion
|
|
* +200 Honor
* +20 Rationality
* +10 Vengefulness
* +10 Zeal
| [[File:Trait arbitrary.png]] || Arbitrary
|
* {{icon|intrigue}} {{green|+3}} Intrigue
* {{icon|dread}} {{green|+15}} Natural Dread
* {{icon|stress loss}} {{green|−50%}} Stress Gain
* {{icon|stewardship}} {{red|−2}} Stewardship
* {{icon|learning}} {{red|−1}} Learning
* {{icon|opinion}} {{red|−5}} Vassal Opinion
| +10
|
* −10 Compassion
* −10 Zeal
* −20 Rationality
* −200 Honor
|-
| [[File:Trait patient.png]] || Patient
|
* {{icon|learning}} {{green|+2}} Learning
* {{icon|scheme success chance}} {{green|+10}} Hostile Scheme Resistance
* {{icon|opinion}} {{green|+5}} Vassal Opinion
* {{icon|opinion}} {{green|+5}} Liege Opinion
* {{icon|opinion}} {{red|−15}} Opposite Trait Opinion
| −20
|
* +35 Rationality
* +10 Vengefulness
* −10 Energy
| [[File:Trait impatient.png]] || Impatient
|
* {{icon|prestige}} {{green|+20%}} Monthly Prestige
* {{icon|scheme success chance}} {{green|+15%}} Hostile Scheme Power
* {{icon|learning}} {{red|−2}} Learning
* {{icon|opinion}} {{red|−5}} Vassal Opinion
* {{icon|opinion}} {{red|−5}} Liege Opinion
* {{icon|opinion}} {{red|−15}} Opposite Trait Opinion
| +20
|
* +10 Energy
* −10 Vengefulness
* −35 Rationality
|-
| [[File:Trait temperate.png]] || Temperate
|
* {{icon|stewardship}} {{green|+2}} Stewardship
* {{icon|opinion}} {{green|+10}} Same Trait Opinion
* {{icon|opinion}} {{red|−10}} Opposite Trait Opinion
* {{icon|health boost}} {{green|Small Health Boost}}
|
|
* +10 Energy
* −10 Vengefulness
* −35 Greed
| [[File:Trait gluttonous.png]] || Gluttonous
|
* {{icon|stress loss}} {{green|+10%}} Stress Loss
* {{icon|stewardship}} {{red|−2}} Stewardship
* {{icon|opinion}} {{red|−5}} Attraction Opinion
* {{icon|opinion}} {{red|−10}} Opposite Trait Opition
* {{icon|opinion}} {{green|+10}} Same Trait Opinion
|
|
* +35 Greed
* −10 Energy
|-
| [[File:Trait trusting.png]] || Trusting
|
* {{icon|diplomacy}} {{green|+2}} Diplomacy
* {{icon|intrigue}} {{red|−2}} Intrigue
* {{icon|opinion}} {{green|+15}} Opinion of Liege
* {{icon|opinion}} {{green|+15}} Opinion of Vassals
* {{icon|scheme success chance}} {{red|+15}} Enemy Hostile Scheme Success Chance
|
|
* +50 Honor
* +50 Sociability
* +20 Compassion
* −20 Rationality
* −20 Vengefulness
| [[File:Trait paranoid.png]] || Paranoid
|
* {{icon|intrigue}} {{green|+3}} Intrigue
* {{icon|dread}} {{green|+25%}} Dread Gain
* {{icon|scheme secrecy}} {{green|+10%}} Scheme Discovery Chance
* {{icon|scheme success chance}} {{green|−25}} Enemy Personal Scheme Success Chance
* {{icon|diplomacy}} {{red|−1}} Diplomacy
* {{icon|stress gain}} {{red|+100%}} Stress gain
* {{icon|opinion}} {{red|−10}} Vassal Opinion
|
|
* +20 Vengefulness
* −10 Compassion
* −20 Honor
* −20 Rationality
* −50 Sociability
|-
| [[File:Trait zealous.png]] || Zealous
|
* {{icon|martial}} {{green|+2}} Martial
* {{icon|piety}} {{green|+20%}} Monthly Piety
* {{icon|opinion}} {{green|+15}} Same Trait Opinion
* {{icon|opinion}} {{red|−10}} Opposite Trait Opinion
* {{icon|opinion}} {{red|−35}} Different Faith Opinion
* {{icon|piety}} {{red|+20%}} Faith Conversion Cost
|
|
* +200 Zeal
* +20 Energy
* −20 Rationality
| [[File:Trait cynical.png]] || Cynical
|
* {{icon|diplomacy}} {{green|+2}} Diplomacy
* {{icon|intrigue}} {{green|+2}} Intrigue
* {{icon|piety}} {{green|−20%}} Faith Conversion Cost
* {{icon|opinion}} {{green|+10}} Same Trait Opinion
* {{icon|opinion}} {{red|−10}} Opposite Trait Opinion
* {{icon|piety}} {{red|−20%}} Monthly Piety
|
|
* +50 Rationality
* −10 Compassion
* −20 Energy
* −200 Zeal
|-
| rowspan=2 | [[File:Trait compassionate.png]] || rowspan="2" | Compassionate
| rowspan=2 |
* {{icon|diplomacy}} {{green|+2}} Diplomacy
* {{icon|opinion}} {{green|+5}} Attraction Opinion
* {{icon|opinion}} {{red|−15}} Opposite Trait Opinion
* {{icon|intrigue}} {{red|−2}} Intrigue
* {{icon|dread}} {{red|−15}} Natural Dread
* {{icon|dread}} {{red|+100%}} Dread Decay
| rowspan=2 |
| rowspan=2 |
* +200 Compassion
* +50 Honor
* +50 Sociability
* −20 Greed
| [[File:Trait callous.png]] || Callous
|
* {{icon|intrigue}} {{green|+2}} Intrigue
* {{icon|opinion}} {{green|−20%}} Tyranny Gain
* {{icon|dread}} {{green|+25%}} Dread Gain
* {{icon|dread}} {{green|+25%}} Dread Decay
* {{icon|diplomacy}} {{red|−2}} Diplomacy
* {{icon|opinion}} {{red|−5}} Attraction Opinion
* {{icon|opinion}} {{red|−5}} Close Family Opinion
|
|
* +10 Rationality
* −10 Sociability
* −50 Honor
* −200 Compassion
|-
| [[File:Trait sadistic.png]] || Sadistic
|
* {{icon|intrigue}} {{green|+2}} Intrigue
* {{icon|prowess}} {{green|+4}} Prowess
* {{icon|dread}} {{green|+35}} Natural Dread
* {{icon|opinion}} {{red|−10}} General Opinion
* {{icon|yes}} Can use Hostile Schemes against their own children
|
|
* −75 Honor
* −200 Compassion
|}


==  指挥官 特质 ==
==  先天 特质 ==
{| class="mildtable"
Congenital traits have a very small chance to appear upon birth and can be inherited by a character's descendants, especially if both parents have the same trait. Congenital traits are marked with a white aura.
{| class="mildtable plainlist"
! colspan="2" | Trait
! Effects
! Caused by inbreeding
! Description
|-
|-
! 特质
| [[File:Trait depressed.png]] || Melancholic
! 效果
|
! 描述
* {{icon|diplomacy}} {{red|−1}} Diplomacy
* {{icon|martial}} {{red|−1}} Martial
* {{icon|stewardship}} {{red|−1}} Stewardship
* {{icon|intrigue}} {{red|−1}} Intrigue
* {{icon|fertility}} {{red|−10%}} Fertility
* {{icon|health penalty}} {{red|Moderate Health Penalty}}
| {{icon|no}}
| ''This character has a hard time seeing the good in life.''
|-
|-
| 谨慎的领袖
| [[File:Trait lunatic.png]] || Lunatic
* {{icon|scheme success chance}} {{green|+10%}} Hostile Scheme Resistance
* {{icon|opinion}} {{green|+10}} Same Trait Opinion
* {{icon|opinion}} {{red|−10}} Attraction Opinion
* {{icon|opinion}} {{red|−10}} Vassal Opinion
* {{icon|health penalty}} {{red|Minor Health Penalty}}
| {{icon|no}}
| ''Plagued by hallucinations, delusions and disorganized thoughts, this character struggles to distinguish between what is real and what is not.''
|-
| [[File:Trait possessed.png]] || Possessed
* [[File:Learning lifestyle.png|24px]] {{green|+10%}} Monthly Learning lifestyle Experience
* {{icon|opinion}} {{green|+15}} Same Trait Opinion
* {{icon|opinion}} {{red|−10}} Attraction Opinion
* {{icon|health penalty}} {{red|Moderate Health Penalty}}
| {{icon|no}}
| ''The sudden changes in emotion, awareness and ability that this character experiences can only be explained by spirits inhabiting their body.''
|-
|-
圣战士
| [[File:Trait fecund.png]] || Fecund
| {{green|+10}}  宗教战争优势
|
* {{icon|fertility}} {{green|+50%}} Fertility
* {{icon|health boost}} {{green|+5}} Years Life Expectancy
| {{icon|no}}
| ''This character is fruitful and fertile.''
|-
| [[File:Trait albino.png]] || Albino
|
* {{icon|dread}} {{green|+15}} Natural Dread
* {{icon|opinion}} {{green|+10}} Same Trait Opinion
* {{icon|opinion}} {{red|−10}} General Opinion
| {{icon|no}}
| ''With their white hair and red eyes, this character strikes fear in many.''
|-
| [[File:Trait lisping.png]] || Lisping
|
* {{icon|opinion}} {{green|+10}} Same Trait Opinion
* {{icon|opinion}} {{red|−5}} Attraction Opinion
* {{icon|diplomacy}} {{red|−2}} Diplomacy
| {{icon|no}}
| ''This character has trouble pronouncing certain sounds.''
|-
| [[File:Trait stuttering.png]] || Stuttering
|
* {{icon|opinion}} {{green|+10}} Same Trait Opinion
* {{icon|diplomacy}} {{red|−2}} Diplomacy
| {{icon|no}}
| ''Finishing a sentence quickly is not this character's strong suit.''
|-
| [[File:Trait pure blooded.png]] || Pure-blooded
|
* {{icon|fertility}} {{green|+10%}} Fertility
* {{icon|unknown}} {{green|−50%}} Inbreeding Chance
* {{icon|health boost}} {{green|Small Health Boost}}
| {{icon|yes}}
| ''This character is of a pure bloodline.''
|-
| [[File:Trait giant.png]] || Giant
|
* {{icon|prowess}} {{green|+6}} Prowess
* {{icon|opinion}} {{green|+5}} Vassal Opinion
* {{icon|opinion}} {{green|+10}} Tribal Ruler Opinion
* {{icon|opinion}} {{green|+20}} Same Trait Opinion
* {{icon|opinion}} {{red|−5}} Attraction Opinion
* {{icon|health penalty}} {{red|Minor Health Penalty}}
| {{icon|yes}}
| ''Others have to crane their necks, and rein in awe, as this character walks by.''
|-
| [[File:Trait scaly.png]] || Scaly
|
* {{icon|dread}} {{green|+10}} Natural Dread
* {{icon|opinion}} {{green|+10}} Same Trait Opinion
* {{icon|opinion}} {{red|−10}} Vassal Opinion
* {{icon|opinion}} {{red|−30}} Attraction Opinion
* {{icon|fertility}} {{red|−20%}} Fertility
| {{icon|yes}}
| ''This character is covered in scaly patches of skin.''
|-
| [[File:Trait clubfooted.png]] || Club-footed
|
* {{icon|opinion}} {{green|+10}} Same Trait Opinion
* {{icon|opinion}} {{red|−10}} Attraction Opinion
* {{icon|prowess}} {{red|−2}} Prowess
| {{icon|yes}}
| ''This character is cursed with twisted feet and an unsightly walk.''
|-
| [[File:Trait dwarf.png]] || Dwarf
|
* {{icon|opinion}} {{green|+20}} Same Trait Opinion
* {{icon|opinion}} {{red|−20}} Attraction Opinion
* {{icon|prowess}} {{red|−4}} Prowess
| {{icon|yes}}
| ''This character is afflicted by a genetic disorder that stunts their growth.''
|-
| [[File:Trait hunchbacked.png]] || Hunchbacked
|
* {{icon|opinion}} {{green|+10}} Same Trait Opinion
* {{icon|opinion}} {{red|−30}} Attraction Opinion
* {{icon|opinion}} {{red|−10}} Vassal Opinion
* {{icon|prowess}} {{red|−2}} Prowess
| {{icon|yes}}
| ''This character is weighted down by the curse of a humpback.''
|-
| [[File:Trait infertile.png]] || Sterile
| {{icon|fertility}} {{red|−50%}} Fertility
| {{icon|yes}}
| ''This character's loins are utterly unable to give life.''
|-
| [[File:Trait wheezing.png]] || Wheezing
|
* {{icon|opinion}} {{red|−10}} Vassal Opinion
* {{icon|health penalty}} {{red|Tiny Health Penalty}}
| {{icon|yes}}
| ''This character is cursed to spend their life coughing and wheezing.''
|-
| [[File:Trait spindly.png]] || Spindly
|
* {{icon|prowess}} {{red|−1}} Prowess
* {{icon|opinion}} {{red|−10}} Attraction Opinion
* {{icon|health penalty}} {{red|Minor Health Penalty}}
| {{icon|yes}}
| ''This character's limbs are long and knobby.''
|-
| [[File:Trait bleeder.png]] || Bleeder
|
* {{icon|opinion}} {{red|−10}} Vassal Opinion
* {{icon|health penalty}} {{red|Severe Health Penalty}}
| {{icon|yes}}
| ''Any kind of wound might prove fatal to this character since their sanguine humors are in a hurry to escape their body.''
|}
 
=== Leveled traits ===
The following Congenital traits come in multiple levels. A leveled Congenital trait has a 50% chance to increase in level if both parents have the same trait. The name of some leveled traits depends on the character's gender.
{| class="mildtable plainlist"
! Trait chain
! Negative level 3 effects
! Negative level 2 effects
! Negative level 1 effects
! Positive level 1 effects
! Positive level 2 effects
! Positive level 3 effects
|-
| '''Beauty'''
|
* '''Hideous'''
* {{icon|diplomacy}} {{red|−3}} Diplomacy
* {{icon|opinion}} {{red|−30}} Attraction Opinion
* {{icon|fertility}} {{red|−30%}} Fertility
|
* '''Ugly'''
* {{icon|diplomacy}} {{red|−2}} Diplomacy
* {{icon|opinion}} {{red|−20}} Attraction Opinion
* {{icon|fertility}} {{red|−20%}} Fertility
|
* '''Homely'''
* {{icon|diplomacy}} {{red|−1}} Diplomacy
* {{icon|opinion}} {{red|−10}} Attraction Opinion
* {{icon|fertility}} {{red|−10%}} Fertility
|
* '''Comely'''
* {{icon|diplomacy}} {{green|+1}} Diplomacy
* {{icon|opinion}} {{green|+10}} Attraction Opinion
* {{icon|fertility}} {{green|+10%}} Fertility
* {{icon|unknown}} {{green|Slower Portrait Aging}}
|
* '''Attractive/Pretty (f)/Handsome (m)'''
* {{icon|diplomacy}} {{green|+2}} Diplomacy
* {{icon|opinion}} {{green|+20}} Attraction Opinion
* {{icon|fertility}} {{green|+20%}} Fertility
* {{icon|unknown}} {{green|Slower Portrait Aging}}
|
* '''Beautiful'''
* {{icon|diplomacy}} {{green|+3}} Diplomacy
* {{icon|opinion}} {{green|+30}} Attraction Opinion
* {{icon|fertility}} {{green|+30%}} Fertility
* {{icon|unknown}} {{green|Slower Portrait Aging}}
|-
| '''Intelligence'''
|
* '''Imbecile'''
* {{icon|diplomacy}} {{red|−8}} Diplomacy
* {{icon|martial}} {{red|−8}} Martial
* {{icon|stewardship}} {{red|−8}} Stewardship
* {{icon|intrigue}} {{red|−8}} Intrigue
* {{icon|learning}} {{red|−8}} Learning
* [[File:Focus invalid.png|24px]] {{red|−30%}} Monthly Lifestyle Experience
|
* '''Stupid'''
* {{icon|diplomacy}} {{red|−4}} Diplomacy
* {{icon|martial}} {{red|−4}} Martial
* {{icon|stewardship}} {{red|−4}} Stewardship
* {{icon|intrigue}} {{red|−4}} Intrigue
* {{icon|learning}} {{red|−4}} Learning
* [[File:Focus invalid.png|24px]] {{red|−20%}} Monthly Lifestyle Experience
|
* '''Slow'''
* {{icon|diplomacy}} {{red|−2}} Diplomacy
* {{icon|martial}} {{red|−2}} Martial
* {{icon|stewardship}} {{red|−2}} Stewardship
* {{icon|intrigue}} {{red|−2}} Intrigue
* {{icon|learning}} {{red|−2}} Learning
* [[File:Focus invalid.png|24px]] {{red|−10%}} Monthly Lifestyle Experience
|
* '''Quick'''
* {{icon|diplomacy}} {{green|+1}} Diplomacy
* {{icon|martial}} {{green|+1}} Martial
* {{icon|stewardship}} {{green|+1}} Stewardship
* {{icon|intrigue}} {{green|+1}} Intrigue
* {{icon|learning}} {{green|+1}} Learning
* [[File:Focus invalid.png|24px]] {{green|+10%}} Monthly Lifestyle Experience
|
* '''Intelligent'''
* {{icon|diplomacy}} {{green|+3}} Diplomacy
* {{icon|martial}} {{green|+3}} Martial
* {{icon|stewardship}} {{green|+3}} Stewardship
* {{icon|intrigue}} {{green|+3}} Intrigue
* {{icon|learning}} {{green|+3}} Learning
* [[File:Focus invalid.png|24px]] {{green|+20%}} Monthly Lifestyle Experience
|
* '''Genius'''
* {{icon|diplomacy}} {{green|+5}} Diplomacy
* {{icon|martial}} {{green|+5}} Martial
* {{icon|stewardship}} {{green|+5}} Stewardship
* {{icon|intrigue}} {{green|+5}} Intrigue
* {{icon|learning}} {{green|+5}} Learning
* [[File:Focus invalid.png|24px]] {{green|+30%}} Monthly Lifestyle Experience
|-
| '''Physique'''
|
* '''Feeble'''
* {{icon|prowess}} {{red|−6}} Prowess
* {{icon|opinion}} {{red|−10}} Attraction Opinion
* {{icon|health penalty}} {{red|Severe Health Penalty}}
|
* '''Frail'''
* {{icon|prowess}} {{red|−4}} Prowess
* {{icon|opinion}} {{red|−5}} Attraction Opinion
* {{icon|health penalty}} {{red|Moderate Health Penalty}}
|
* '''Delicate'''
* {{icon|prowess}} {{red|−2}} Prowess
* {{icon|health penalty}} {{red|Minor Health Penalty}}
|
* '''Hale'''
* {{icon|prowess}} {{green|+2}} Prowess
* {{icon|opinion}} {{green|+5}} Attraction Opinion
* {{icon|health boost}} {{green|Small Health Boost}}
|
* '''Robust'''
* {{icon|prowess}} {{green|+4}} Prowess
* {{icon|opinion}} {{green|+10}} Attraction Opinion
* {{icon|health boost}} {{green|Medium Health Boost}}
|
* '''Divine/Amazonian (f)/Herculian (m)'''
* {{icon|prowess}} {{green|+8}} Prowess
* {{icon|opinion}} {{green|+15}} Attraction Opinion
* {{icon|health boost}} {{green|Huge Health Boost}}
|}
 
== 身体特质 ==
{| class="mildtable plainlist"
! colspan="2" | Trait
! Character effects
! AI effects
! Description
|-
| [[File:Trait shrewd.png]] || Shrewd
|
* {{icon|diplomacy}} {{green|+2}} Diplomacy
* {{icon|martial}} {{green|+2}} Martial
* {{icon|stewardship}} {{green|+2}} Stewardship
* {{icon|intrigue}} {{green|+2}} Intrigue
* {{icon|learning}} {{green|+2}} Learning
| +50 Rationality
| ''Life has taught this character the value of good judgement and sharp wit.''
|-
| [[File:Trait strong.png]] || Strong
|
* {{icon|prowess}} {{green|+4}} Prowess
* {{icon|health boost}} {{green|Medium Health Boost}}
| +20 Energy
| ''Though training and perseverance, this character has been granted a strong body.''
|-
| [[File:Trait scarred.png]] || Scarred
|
* {{icon|prestige}} {{green|+0.1}} Monthly Prestige
* {{icon|opinion}} {{green|+5}} Attraction Opinion
|
| ''Visibly wearing the memories of battles or accidents, this character is noticeably scarred.''
|-
| [[File:Trait dull.png]] || Dull
|
* {{icon|diplomacy}} {{red|−2}} Diplomacy
* {{icon|martial}} {{red|−2}} Martial
* {{icon|stewardship}} {{red|−2}} Stewardship
* {{icon|intrigue}} {{red|−2}} Intrigue
* {{icon|learning}} {{red|−2}} Learning
| −50 Rationality
| ''It has been a long time since this character's mind had any exercise.''
|-
| [[File:Trait weak.png]] || Weak
|
* {{icon|prowess}} {{red|−4}} Prowess
* {{icon|opinion}} {{red|−10}} Attraction Opinion
* {{icon|opinion}} {{red|−10}} Vassal Opinion
* {{icon|health penalty}} {{red|Moderate Health Penalty}}
| −20 Energy
| ''This character's body is on the decline.''
|-
| [[File:Trait one eyed.png]] || One-Eyed
|
* {{icon|learning}} {{green|+1}} Learning
* {{icon|dread}} {{green|+10}} Dread
* {{icon|prowess}} {{red|−2}} Prowess
* {{icon|opinion}} {{red|−5}} Attraction Opinion
* {{icon|unknown}} {{red|+100%}} Likelihood of capture or death in Battle
| −10 Energy
| ''This character only has one eye.''
|-
| [[File:Trait one legged.png]] || One-Legged
|
* {{icon|learning}} {{green|+1}} Learning
* {{icon|dread}} {{red|−10}} Dread
* {{icon|prowess}} {{red|−4}} Prowess
* {{icon|opinion}} {{red|−10}} Attraction Opinion
* {{icon|unknown}} {{red|+100%}} Likelihood of capture or death in Battle
| −10 Energy
| ''This character only has one leg.''
|-
| [[File:Trait disfigured.png]] || Disfigured
|
* {{icon|diplomacy}} {{red|−4}} Diplomacy
* {{icon|fertility}} {{red|−20%}} Fertility
* {{icon|opinion}} {{red|−20}} Attraction Opinion
* {{icon|unknown}} {{red|+100%}} Likelihood of capture or death in Battle
| −20 Sociability
| ''This character is hideously disfigured.''
|-
| [[File:Trait eunuch.png]] || Eunuch
|
* {{icon|opinion}} {{red|−20}} Attraction Opinion
* {{icon|warning}} Can not have children
* {{icon|warning}} Can not inherit titles
* {{icon|warning}} May not marry
| −20 Energy
| ''This character has been intentionally castrated.''
|}
 
== 生活方式特质 ==
Lifestyle traits can be obtained through either the final perk of each Lifestyle tree of as a result of Lifestyle Decisions.
{| class="mildtable plainlist"
! colspan="2" | Trait
! Character effects
! AI effects
! Requirements
! width=35% | Description
|-
| [[File:Trait august.png]] || August
|
* {{icon|diplomacy}} {{green|+2}} Diplomacy
* {{icon|martial}} {{green|+1}} Martial
* {{icon|prestige}} {{green|+1}} Monthly Prestige
| +20 Energy
| [[File:Diplomacy lifestyle.png|24px]] Finishing the August Diplomacy perk tree
| ''The August is honored as a true ruler, worthy of the empires of old!''
|-
| [[File:Trait diplomat.png]] || Diplomat
|
* {{icon|diplomacy}} {{green|+3}} Diplomacy
* {{icon|opinion}} {{green|+20}} Independent Ruler Opinion
* {{icon|scheme success chance}} {{green|+25%}} Personal Scheme Power
|
* +20 Energy
* +20 Sociability
| [[File:Diplomacy lifestyle.png|24px]] Finishing the Diplomat Diplomacy perk tree
| ''The Diplomat navigates the perilous waters of social interactions deftly, and achieves their goals with dazzling charisma and conviction while mediating between the highest rulers of the land.''
|-
| [[File:Trait family first.png]] || Patriarch / Matriarch
|
* {{icon|opinion}} {{green|+10}} House Opinion
* {{icon|opinion}} {{green|+15}} Close Family Opinion
* {{icon|fertility}} {{green|+20%}} Fertility
* {{icon|stress loss}} {{green|+20%}} Stress Loss
|
* +20 Energy
* +20 Sociability
| [[File:Diplomacy lifestyle.png|24px]] Finishing the Family Hierarch Diplomacy perk tree
| ''A person who is truly dedicated to their family, and the prosperity of their House.''
|-
| [[File:Trait gallant.png]] || Gallant
|
* {{icon|martial}} {{green|+2}} Martial
* {{icon|prowess}} {{green|+4}} Prowess
* {{icon|prestige}} {{green|+20%}} Monthly Prestige
* {{icon|opinion}} {{green|+20}} Attraction Opinion
|
* +35 Boldness
* +20 Honor
* +20 Sociability
| [[File:Martial lifestyle.png|24px]] Finishing the Gallant Martial perk tree
| ''True nobility comes not only from one's blood, but from actions tempered by a spirit like gleaming steel.''
|-
| [[File:Trait overseer.png]] || Overseer
|
* {{icon|martial}} {{green|+2}} Martial
* {{icon|stewardship}} {{green|+2}} Stewardship
* {{icon|control}} {{green|+50%}} Monthly Control Growth
| +20 Rationality
| [[File:Martial lifestyle.png|24px]] Finishing the Overseer Martial perk tree
| ''The guidance, firmness of hand, and authority ensure problems are solved properly.''
|-
| [[File:Trait strategist.png]] || Strategist
|
* {{icon|diplomacy}} {{green|+1}} Diplomacy
* {{icon|martial}} {{green|+3}} Martial
* [[File:Death natural.png|24px]] {{green|+25%}} Enemy Fatal Casualties
* {{icon|advantage}} Cross water without Advantage loss
| +30 Rationality
| [[File:Martial lifestyle.png|24px]] Finishing the Strategist Martial perk tree
| ''The Strategist is a dedicated student of of the art of war, capable of turning any situation to their advantage.''
|-
| [[File:Trait administrator.png]] || Administrator
|
* {{icon|diplomacy}} {{green|+1}} Diplomacy
* {{icon|stewardship}} {{green|+3}} Stewardship
* {{icon|opinion}} {{green|+5}} Vassal Opinion
|
* +20 Rationality
* +10 Energy
| [[File:Stewardship lifestyle.png|24px]] Finishing the Administrator Stewardship perk tree
| ''To organize, administrate, and raise efficiency - the Administrator will get it done.''
|-
| [[File:Trait architect.png]] || Architect
|
* {{icon|stewardship}} {{green|+2}} Stewardship
* {{icon|time}} {{green|−15%}} Building and Holding Construction Time
* {{icon|gold}} {{green|−10%}} Building and Holding Gold Cost
|
* +10 Energy
* +5 Rationality
| [[File:Stewardship lifestyle.png|24px]] Finishing the Architect Stewardship perk tree
| ''The works of an experienced builder will stand for centuries.''
|-
| [[File:Trait avaricious.png]] || Avaricious
|
* {{icon|stewardship}} {{green|+2}} Stewardship
* {{icon|gold}} {{green|+15%}} Holding Taxes
|
* +30 Greed
* +20 Energy
* −20 Honor
* −20 Rationality
* −30 Compassion
| [[File:Stewardship lifestyle.png|24px]] Finishing the Avaricious Stewardship perk tree
| ''Gold, gold, gold! Can there be any higher calling, and goal more noble, than the pursuit of wealth?''
|-
| [[File:Trait schemer.png]] || Schemer
|
* {{icon|intrigue}} {{green|+5}} Intrigue
* {{icon|scheme success chance}} {{green|+25%}} Hostile Scheme Power
| −20 Honor
| [[File:Intrigue lifestyle.png|24px]] Finishing the Schemer Intrigue perk tree
| ''The Schemer lives to understand and manipulate the things that drive other people - and exploit them!''
|-
| [[File:Trait seducer.png]] || Seducer
|
* {{icon|intrigue}} {{green|+3}} Intrigue
* {{icon|fertility}} {{green|+20%}} Fertility
* {{icon|opinion}} {{green|+40}} Attraction Opinion
|
* +20 Sociability
* −10 Honor
| [[File:Intrigue lifestyle.png|24px]] Finishing the Seducer Intrigue perk tree
| ''It is not difficult to desire. The true challenge is to be desired.''
|-
| [[File:Trait torturer.png]] || Torturer
|
* {{icon|prowess}} {{green|+4}} Prowess
* {{icon|dread}} {{green|+50%}} Dread gain
* {{icon|scheme success chance}} {{green|+25%}} Hostile Scheme Resistance
* {{icon|levies}} {{green|+10%}} Levy Size
|
* +20 Boldness
* +20 Vengefulness
* −30 Honor
| [[File:Intrigue lifestyle.png|24px]] Finishing the Torturer Intrigue perk tree
| ''Inflicting pain. Holding someone's life in your hands. This is true power.''
|-
| [[File:Trait scholar.png]] || Scholar
|
* {{icon|learning}} {{green|+5}} Learning
* {{icon|development}} {{green|+15%}} Monthly Development Growth
* {{icon|scheme success chance}} {{green|+10}} Hostile Scheme Success Chance
* {{icon|scheme success chance}} {{green|+10}} Personal Scheme Success Chance
| +30 Rationality
| [[File:Learning lifestyle.png|24px]] Finishing the Scholar Learning perk tree
| ''Philosophy, nature, and knowledge. Understanding the world is the only way to rule it.''
|-
| [[File:Trait theologian.png]] || Theologian
|
* {{icon|learning}} {{green|+3}} Learning
* {{icon|piety}} {{green|+20%}} Monthly Piety
|
* +20 Zeal
* +10 Rationality
| [[File:Learning lifestyle.png|24px]] Finishing the Theologian Learning perk tree
| ''Divinity holds the answer to every question, from what resides in the hearts of men, to the mysteries of life.''
|-
| [[File:Trait whole of body.png]] || Whole of Body
|
* {{icon|fertility}} {{green|+25%}} Fertility
* {{icon|stress loss}} {{green|−25%}} Stress Gain
* {{icon|health boost}} {{green|Medium Health Boost}}
| +20 Energy
| [[File:Learning lifestyle.png|24px]] Finishing the Whole of Body Learning perk tree
| ''Know yourself, know your limitations, and know the full extent of your reach.''
|-
| [[File:Trait celibate.png]] || Celibate
|
* [[File:Icon piety christian 01.png|24px]] {{green|+1}} Monthly Piety
* {{icon|opinion}} {{green|+10}} Clergy Opinion
* {{icon|opinion}} {{red|−10}} Opposite Trait Opinion
* {{icon|warning}} Can not have children
|
* +30 Zeal
* −35 Sociability
| {{icon|decision}} Embrace Celibacy decision
| ''This character has sworn themselves to celibacy.''
|}
 
=== Leveled traits ===
The following Lifestyle traits can be obtained and reinforced as a result of Lifestyle events.
{| class="mildtable plainlist"
! colspan="2" | Trait chain
! Level 1 effects
! Level 2 effects
! Level 3 effects
|-
| [[File:Trait blademaster.png]] || Blademaster
|
* '''Aspiring Blademaster'''
* {{icon|prowess}} {{green|+3}} Prowess
* {{icon|health boost}} {{green|Small Disease Resistance Health Boost}}
|
* '''Blademaster'''
* {{icon|prowess}} {{green|+6}} Prowess
* {{icon|health boost}} {{green|Medium Disease Resistance Health Boost}}
|
* '''Legendary Blademaster'''
* {{icon|prowess}} {{green|+12}} Prowess
* {{icon|health boost}} {{green|Huge Disease Resistance Health Boost}}
|-
| [[File:Trait hunter.png]] || Hunter
|
* '''Novice Hunter'''
* {{icon|prowess}} {{green|+2}} Prowess
* {{icon|stress loss}} {{green|+10%}} Stress Loss
|
* '''Hunter'''
* {{icon|prowess}} {{green|+4}} Prowess
* {{icon|stress loss}} {{green|+15%}} Stress Loss
|
* '''Master Hunter'''
* {{icon|prowess}} {{green|+6}} Prowess
* {{icon|stress loss}} {{green|+20%}} Stress Loss
|-
| [[File:Trait mystic.png]] || Mystic
|
* '''Wise Woman (f)/Wise Man (m)'''
* {{icon|learning}} {{green|+1}} Learning
|
* '''Mystic'''
* {{icon|learning}} {{green|+2}} Learning
|
* '''Miracle Worker'''
* {{icon|learning}} {{green|+4}} Learning
|-
| [[File:Trait reveler.png]] || Reveler
|
* '''Eager Reveler'''
* {{icon|diplomacy}} {{green|+2}} Diplomacy
* {{icon|intrigue}} {{green|+1}} Intrigue
* {{icon|opinion}} {{green|+10}} Same Trait Opinion
|
* '''Famous Reveler'''
* {{icon|diplomacy}} {{green|+3}} Diplomacy
* {{icon|intrigue}} {{green|+2}} Intrigue
* {{icon|opinion}} {{green|+15}} Same Trait Opinion
|
* '''Legendary Reveler'''
* {{icon|diplomacy}} {{green|+4}} Diplomacy
* {{icon|intrigue}} {{green|+3}} Intrigue
* {{icon|opinion}} {{green|+20}} Same Trait Opinion
|-
| [[File:Trait physician.png]] || Physician
|
* '''Novice Physician'''
* {{icon|learning}} {{green|+1}} Learning
* {{icon|health boost}} {{green|Small Disease Resistance Health Boost}}
|
* '''Physician'''
* {{icon|learning}} {{green|+2}} Learning
* {{icon|health boost}} {{green|Medium Disease Resistance Health Boost}}
|
* '''Renowned Physician'''
* {{icon|learning}} {{green|+4}} Learning
* {{icon|health boost}} {{green|Huge Disease Resistance Health Boost}}
|}
 
== 将领特质 ==
Commander traits give various bonuses to armies led by a character with such traits.
{| class="mildtable plainlist"
! colspan="2" | Trait
! Effect
! width=55% | Description
|-
| [[File:Trait aggressive attacker.png]] || Aggressive Attacker
| [[File:Death natural.png|24px]] {{green|+25%}} Enemy Fatal Casualties
| ''Nothing will sate the Aggressive Attacker but the blood of their enemies.''
|-
| [[File:Trait flexible leader.png]] || Flexible leader
| {{icon|advantage}} {{green|−50%}} Enemy Defensive Advantage
| ''The Flexible leader knows how to reduce the Advantage defending armies get from fortifications, terrain, rivers and strait crossings.''
|-
| [[File:Trait forder.png]] || Forder
| {{icon|advantage}} Crosses water without Advantage penalties
| ''The Forder is at home close to water and will suffer no Advantage penalty in battles when disembarking from ships or attacking across straits or rivers.''
|-
| [[File:Trait holy warrior.png]] || Holy Warrior
| {{icon|advantage}} {{green|+10}} Faith Hostility Advantage
| ''Burning with religious fervor, the Holy Warrior will not rest until all Heathens are defeated.''
| ''Burning with religious fervor, the Holy Warrior will not rest until all Heathens are defeated.''
|-
| [[File:Trait logistician.png]] || Logistician
| {{icon|supply}} {{green|+100%}} Supply Duration
| ''If there is one thing the Logistician knows, it is how to make supplies last - and last well.''
|-
| [[File:Trait military engineer.png]] || Military Engineer
| {{icon|time}} {{green|−30%}} Siege Phase Time
| ''With extensive knowledge of siege engines and defensive capabilities, the  Military Engineer will not be kept at bay.''
|-
| [[File:Trait organizer.png]] || Organizer
|
* {{icon|pursuit}} {{green|+25%}} || Movement Speed
* {{icon|screen}} {{green|−20%}} Retreat Losses
| ''In capable hands, a well organized army can swiftly outmaneuver the enemy in any situation.''
|-
| [[File:Trait reaver.png]] || Reaver
|
* {{icon|time}} {{green|+100%}} Raid Speed
* [[File:Death natural.png|24px]] {{green|−75%}} Hostile County Attrition
| ''The Reaver knows one thing above all else; this is as far as the enemy goes.''
|-
| [[File:Trait unyielding defender.png]] || Unyielding Defender
| [[File:Death natural.png|24px]] {{green|−25%}} Friendly Fatal Casualties
| ''The Unyielding Defender knows one thing above all else; this is as far as the enemy goes.''
|-
| [[File:Trait cautious leader.png]] || Cautious Leader
|
* {{icon|advantage}} {{green|+4}} Minimum Battle Roll
* {{icon|advantage}} {{red|−2}} Maximum Battle Roll
| ''The Cautious Leader is careful not to take any unnecessary risk in battles, but does so at the cost of potential gain.''
|-
| [[File:Trait reckless.png]] || Reckless
|
* {{icon|advantage}} {{green|+6}} Maximum Battle Roll
* {{icon|advantage}} {{red|−4}} Minimum Battle Roll
| ''If there is an advantage to be had, the Reckless is sure to seize it.''
|-
| [[File:Trait forest fighter.png]] || Forest Fighter
| {{icon|advantage}} {{green|+5}} Advantage in Forest and Taiga terrain
| ''Where some see forests as obstacles, the Forest Fighter sees opportunity.''
|-
| [[File:Trait open terrain expert.png]] || Open Terrain Expert
| {{icon|advantage}} {{green|+4}} Advantage in Farmlands, Plains and Steppe terrain
| ''Open fields and vast spaces are where the Open Terrain Expert feels at home, and they are swift to take advantage of this in battle.''
|-
| [[File:Trait rough terrain expert.png]] || Rough Terrain Expert
| {{icon|advantage}} {{green|+4}} Advantage in Hills, Mountains and Wetlands terrain
| ''Difficult terrain can be a powerful tool for those able to utilize it to gain the upper hand in battle.''
|-
| [[File:Trait desert warrior.png]] || Desert Warrior
|
* {{icon|advantage}} {{green|+5}} Advantage in Desert, Desert Mountains, Drylands and Oasis terrain
* {{icon|supply}} No Desert Supply Limit Penalty
| ''The punishing sun and beating heat of the desert is no foe to the Desert Warrior.''
|-
| [[File:Trait jungle stalker.png]] || Jungle Stalker
|
* {{icon|advantage}} {{green|+6}} Jungle Advantage
* [[File:Death natural.png|24px]] {{green|−50%}} Jungle Attrition
* {{icon|supply}} No Jungle Supply Limit Penalty
| ''The lush forest of any jungle is an ally to the Jungle Stalker.''
|}
== Criminal traits ==
Criminal traits may be accepted, shunned or considered criminal depending on the Doctrines or Tenets of a Faith.
{| class="mildtable plainlist"
! colspan="2" | Trait
! Effects
! Deciding factor
! Description
|-
| [[File:Trait adulterer.png]] || Adulterer
| {{icon|opinion}} {{green|+10}} Same Trait Opinion
|
* [[File:Doctrine adultery men.png|50px]] Male Adultery doctrine
* [[File:Doctrine adultery women.png|50px]] Female Adultery doctrine
| ''This character has violated the sanctity of marriage by copulating with another.''
|-
| [[File:Trait fornicator.png]] || Fornicator
| {{icon|opinion}} {{green|+10}} Same Trait Opinion
|
* [[File:Doctrine adultery men.png|50px]] Male Adultery doctrine
* [[File:Doctrine adultery women.png|50px]] Female Adultery doctrine
| ''This character has copulated outside of wedlock.''
|-
| [[File:Trait deviant.png]] || Deviant
|
* {{icon|stress loss}} {{green|+25%}} Stress Loss
* {{icon|opinion}} {{green|+35}} Same Trait Opinion
| [[File:Doctrine deviancy.png|50px]] Deviancy doctrine
| ''This character has an... ecletic and unconventional taste.''
|-
| [[File:Trait kinslayer 1.png]] || Dynastic Kinslayer
| {{icon|opinion}} {{red|−5}} Dynasty Opinion
| [[File:Doctrine kinslaying.png|50px]] Kinslaying doctrine
| ''This character has committed the sin of murdering a dynasty member.''
|-
| [[File:Trait kinslayer 2.png]] || Familial Kinslayer
|
* {{icon|opinion}} {{red|−5}} Dynasty Opinion
* {{icon|opinion}} {{red|−5}} Close Family Opinion
| [[File:Doctrine kinslaying.png|50px]] Kinslaying doctrine
| ''This character has slain a member of their extended family.''
|-
| [[File:Trait kinslayer 3.png]] || Kinslayer
|
* {{icon|opinion}} {{red|−5}} Dynasty Opinion
* {{icon|opinion}} {{red|−10}} Close Family Opinion
| [[File:Doctrine kinslaying.png|50px]] Kinslaying doctrine
| ''This character is known for having slain close kin.''
|-
| [[File:Trait incestuous.png]] || Incestuous
| {{icon|opinion}} {{green|+20}} Same Trait Opinion
| [[File:Doctrine consanguinity.png|50px]] Consanguinity doctrine
| ''This character is known for having sexual relations with relatives.''
|-
| [[File:Trait sodomite.png]] || Sodomite
| {{icon|opinion}} {{green|+10}} Same Trait Opinion
| [[File:Doctrine homosexuality.png|50px]] Same-Sex Relations doctrine
| ''This character is known for having sexual relations with people of their own gender.''
|-
| [[File:Trait witch.png]] || Witch
|
* {{icon|intrigue}} {{green|+1}} Intrigue
* {{icon|learning}} {{green|+1}} Learning
* {{icon|opinion}} {{green|+20}} Same Trait Opinion
* {{icon|diplomacy}} {{red|−1}} Diplomacy
| [[File:Doctrine witchcraft.png|50px]] Witchcraft doctrine
| ''This character dabbles in subjects many would consider occult.''
|-
| [[File:Trait cannibal.png]] || Cannibal
|
* {{icon|prowess}} {{green|+2}} Prowess
* {{icon|stress}} {{green|+15%}} Stress Loss
* {{icon|dread}} {{green|+20}} Natural Dread
* {{icon|opinion}} {{green|+35}} Same Trait Opinion
| [[File:Core tenet foodsacrifice.png|50px]] Ritual Cannibalism tenet
| ''This character thinks that other people make the best of meals.''
|-
| [[File:Trait excommunicated.png]] || Excommunicated
| {{icon|piety}} {{red|−50%}} Monthly Piety
| [[File:Core tenet chalice.png|50px]] Communion tenet
| ''This character has been excluded from participating in religious services.''
|}
== Coping Mechanisms ==
A Coping Mechanism is a trait that can be obtained when a character suffers a Mental Break and helps a character lose {{iconify|Stress}} and usually imparts negative effects. A few Coping Mechanisms impart only positive effects and are rare but can be obtained more easily by having the ''Whole of Body'' Lifestyle Focus. Each Coping Mechanism unlocks a unique Decision.
{| class="mildtable plainlist "
! colspan="2" | Trait
! Character effects
! AI effects
! Description
|-
| [[File:Trait comfort eater.png]] || Comfort Eater
|
* {{icon|stress loss}} {{green|+20%}} Stress Loss
* {{icon|stewardship}} {{red|−1}} Stewardship
|
* +5 Greed
* −5 Energy
| ''This character often tries to fill the emptiness they feel by indulging in comforting foods.''
|-
| [[File:Trait contrite.png]] || Contrite
|
* {{icon|stress loss}} {{green|+20%}} Stress Loss
* {{icon|intrigue}} {{red|−2}} Intrigue
|
* +10 Compassion
* +10 Honor
* +10 Zeal
* −10 Vengefulness
| ''This character suffers from a guilty conscience, often feeling compelled to confess things better left unmentioned.''
|-
| [[File:Trait drunkard.png]] || Drunkard
|
* {{icon|stress loss}} {{green|+20%}} Stress Loss
* {{icon|opinion}} {{green|+10}} Same Trait Opinion
* {{icon|stewardship}} {{red|−2}} Stewardship
* {{icon|prowess}} {{red|−2}} Prowess
* {{icon|health penalty}} {{red|Tiny Health Penalty}}
|
* −10 Rationality
* −15 Energy
| ''This character has taken to the bottle, and is constantly looking for its bottom.''
|-
| [[File:Trait flagellant.png]] || Flagellant
|
* {{icon|stress loss}} {{green|+20%}} Stress Loss
* {{icon|prowess}} {{red|−2}} Prowess
* {{icon|health penalty}} {{red|Moderate Health Penalty}}
|
* +25 Zeal
* +10 Honor
* +5 Boldness
| ''The catharsis of self-flagellation is the only thing which makes this character feel better.''
|-
| [[File:Trait hashishiyah.png]] || Hashishiyah
|
* {{icon|stress loss}} {{green|+20%}} Stress Loss
* {{icon|opinion}} {{green|+10}} Same Trait Opinion
* {{icon|stewardship}} {{red|−2}} Stewardship
* {{icon|learning}} {{red|−2}} Learning
|
* −10 Vengefulness
* −15 Energy
| ''This character is dependent on the consumption of hashish to deal with the stress of everyday life.''
|-
| [[File:Trait improvident.png]] || Improvident
|
* {{icon|diplomacy}} {{green|+1}} Diplomacy
* {{icon|stress loss}} {{green|+20%}} Stress Loss
* {{icon|gold}} {{red|−15%}} Monthly Income
|
* +10 Compassion
* −10 Greed
| ''This character habitually gives far more money away to charities than they can reasonably afford.''
|-
| [[File:Trait inappetetic.png]] || Inappetetic
|
* {{icon|stress loss}} {{green|+20%}} Stress Loss
* {{icon|diplomacy}} {{red|−1}} Diplomacy
* {{icon|prowess}} {{red|−3}} prowess
|
* −5 Greed
* −10 Energy
| ''Stress has ruined this character's appetite, causing them to skip meals and waste away...''
|-
| [[File:Trait irritable.png]] || Irritable
|
* {{icon|prowess}} {{green|+2}} Prowess
* {{icon|dread}} {{green|+10%}} Dread Gain
* {{icon|stress loss}} {{green|+20%}} Stress Loss
* {{icon|diplomacy}} {{red|−2}} Diplomacy
* {{icon|martial}} {{red|−1}} Martial
* {{icon|opinion}} {{red|−5}} Attraction Opinion
|
* +10 Boldness
* +10 Energy
* +10 Vengefulness
* −10 Compassion
* −20 Rationality
| ''Stress has made this character prone to frequent outbursts and tantrums.''
|-
| [[File:Trait profligate.png]] || Profligate
|
* {{icon|prestige}} {{green|+0.5}} Monthly Prestige
* {{icon|stress loss}} {{green|+20%}} Stress Loss
* {{icon|gold}} {{red|−10%}} Monthly Income
|
* +10 Greed
* −10 Compassion
| ''Compulsive spending causes this character to frequently waste money on unnecessary purchases.''
|-
| [[File:Trait rakish.png]] || Rakish
|
* {{icon|stress loss}} {{green|+20%}} Stress Loss
* {{icon|opinion}} {{green|+5}} Same Trait Opinion
* {{icon|intrigue}} {{green|+1}} Intrigue
* {{icon|diplomacy}} {{red|−1}} Diplomacy
* {{icon|opinion}} {{red|−5}} Attraction Opinion
|
* +20 Sociability
* +10 Greed
* −10 Energy
* −10 Honor
* −10 Zeal
| ''This character spends so much time in the brothel that it has become their second home.''
|-
| [[File:Trait reclusive.png]] || Reclusive
|
* {{icon|stress loss}} {{green|+20%}} Stress Loss
* {{icon|diplomacy}} {{red|−2}} Diplomacy
* {{icon|stewardship}} {{red|−1}} Stewardship
|
* −10 Boldness
* −10 Energy
* −50 Sociability
| ''This character often sequestrates themselves away and neglects their responsibilities.''
|-
| [[File:Trait athletic.png]] || Athletic
|
* {{icon|prowess}} {{green|+1}} Prowess
* {{icon|stress loss}} {{green|+20%}} Stress Loss
* {{icon|health boost}} {{green|Small Health Boost}}
|
* +25 Energy
* +5 Boldness
| ''Regular exercise helps this character keep a level head and burn off stress.''
|-
| [[File:Trait confider.png]] || Confider
|
* {{icon|diplomacy}} {{green|+1}} Diplomacy
* {{icon|stress loss}} {{green|+20%}} Stress Loss
|
* +20 Sociability
* +10 Compassion
| ''In sharing their problems with a close confidant, this character has become able to manage life far better than they could before.''
|-
| [[File:Trait journaller.png]] || Journaller
|
* {{icon|learning}} {{green|+1}} Learning
* {{icon|stress loss}} {{green|+20%}} Stress Loss
| +10 Rationality
| ''This character has taken to writing down the thoughts which plague them to make them easier to manage.''
|}
== 童年特质 ==
Characters between 3 and 15 years old can have one childhood trait. Childhood traits grant a minor bonus to two Skills but if the child is given an Education Focus that matches one of the two Skills the trait improves then the trait can improve the level of the education trait given when the character reaches adulthood.
{| class="mildtable sortable" style="text-align: center;
! colspan="2" | Trait
! {{iconify|Diplomacy}}
! {{iconify|Martial}}
! {{iconify|Stewardship}}
! {{iconify|Intrigue}}
! {{iconify|Learning}}
! [[File:Focus invalid.png|24px]] Struggling education
! AI Boldness
! AI Compassion
! AI Energy
! AI Greed
! AI Honor
! AI Rationality
! AI Sociability
! AI Vengefulness
|-
| [[File:Trait bossy.png|60px]] || style="text-align: left" | Bossy || '''0''' || {{green|+1}} || {{green|+1}} || '''0''' || '''0''' || {{iconify|Diplomacy}} || +25 || 0 || 0 || +25 || +15 || +15 || 0 || +15
|-
| [[File:Trait charming.png|60px]] || style="text-align: left" | Charming || {{green|+1}} || '''0''' || '''0''' || {{green|+1}} || '''0''' || {{iconify|Stewardship}} || 0 || +15 || 0 || +25 || −15 || +15 || +25 || +15
|-
| [[File:Trait curious.png|60px]] || style="text-align: left" | Curious || {{green|+1}} || '''0''' || '''0''' || '''0''' || {{green|+1}} || {{iconify|Martial}} || +25 || +25 || +15 || 0 || +15 || 0 || +15 || −15
|-
| [[File:Trait pensive.png|60px]] || style="text-align: left" | Pensive || '''0''' || '''0''' || {{green|+1}} || '''0''' || {{green|+1}} || {{iconify|Intrigue}} || −15 || 0 || +15 || −15 || +15 || +25 || −25 || 0
|-
| [[File:Trait rowdy.png|60px]] || style="text-align: left" | Rowdy || '''0''' || {{green|+1}} || '''0''' || {{green|+1}} || '''0''' || {{iconify|Learning}} || +25 || −15 || +25 || 0 || −15 || −15 || +15 || +15
|}
|}


[[en:Traits]]
== 健康特质 ==
A Health trait is a negative trait that lowers a character's {{iconify|Health}} and is visible on the character. They last a varying amount of time and differ greatly in lethality.
 
The visual effect of certain health traits can be replaced with one from a lesser trait by disabling ''Show graphic diseases and injuries'' option in the settings menu.
{| class="mildtable sortable" style="text-align: center;
! colspan="2" | Trait
! {{iconify|Diplomacy}}
! {{iconify|Martial}}
! {{iconify|Stewardship}}
! {{iconify|Intrigue}}
! {{iconify|Learning}}
! {{iconify|Prowess}}
! {{iconify|Dread}}
! {{iconify|Fertility}}
! {{iconify|Dread}} Loss
! {{icon|opinion}} Attraction
! {{icon|health penalty}} Health Levels
! Curable
! Congenital
|-
| [[File:Trait wounded 1.png|60px]] || style="text-align: left; | Wounded || '''0''' || {{red|−1}} || '''0''' || {{red|−1}} || '''0''' || {{red|−2}} || {{red|−10}} || '''0''' || {{red|+100%}} || '''0''' || {{red|−0.5}} || {{icon|yes}} || {{icon|no}}
|-
| [[File:Trait wounded 2.png|60px]] || style="text-align: left; | Severely Injured || '''0''' || {{red|−2}} || '''0''' || {{red|−2}} || '''0''' || {{red|−4}} || {{red|−15}} || {{red|−25%}} || {{red|+100%}} || {{red|−10}} || {{red|−1}} || {{icon|yes}} || {{icon|no}}
|-
| [[File:Trait wounded 3.png|60px]] || style="text-align: left; | Brutally Mangled || '''0''' || {{red|−4}} || '''0''' || {{red|−4}} || '''0''' || {{red|−8}} || {{red|−20}} || {{red|−75%}} || {{red|+100%}} || {{red|−20}} || {{red|−2}} || {{icon|yes}} || {{icon|no}}
|-
| [[File:Trait sickly.png|60px]] || style="text-align: left; | Sickly || '''0''' || '''0''' || '''0''' || '''0''' || '''0''' || '''0''' || {{red|−20}} || '''0''' || {{red|+100%}} || '''0''' || {{red|−1.25}} || {{icon|yes}} || {{icon|no}}
|-
| [[File:Trait impotent.png|60px]] || style="text-align: left; | Impotent || '''0''' || '''0''' || '''0''' || '''0''' || '''0''' || '''0''' || '''0''' || {{red|−50%}} || '''0''' || '''0''' || '''0''' || {{icon|no}} || {{icon|no}}
|-
| [[File:Trait infirm.png|60px]] || style="text-align: left; | Infirm || {{red|−3}} || {{red|−3}} || {{red|−3}} || {{red|−3}} || {{red|−3}} || {{red|−6}} || {{red|−15}} || {{red|−30%}} || {{red|+100%}} || '''0''' || {{red|−0.5}} || {{icon|no}} || {{icon|no}}
|-
| [[File:Trait incapable.png|60px]] || style="text-align: left; | Incapable || {{red|−6}} || {{red|−6}} || {{red|−6}} || {{red|−6}} || {{red|−6}} || {{red|−12}} || {{red|−25}} || {{red|−1000%}} || {{red|+100%}} || '''0''' || {{red|−1.5}} || {{icon|no}} || {{icon|no}}
|-
| [[File:Trait inbred.png|60px]] || style="text-align: left; | Inbred || {{red|−5}} || {{red|−5}} || {{red|−5}} || {{red|−5}} || {{red|−5}} || {{red|−2}} || '''0''' || {{red|−30%}} || '''0''' || {{red|−30}} || {{red|−0.75}} || {{icon|no}} || {{icon|yes}}
|-
| [[File:Trait maimed.png|60px]] || style="text-align: left; | Maimed || {{red|−2}} || {{red|−2}} || {{red|−2}} || {{red|−2}} || {{red|−2}} || {{red|−4}} || {{red|−15}} || {{red|−50%}} || {{red|+100%}} || {{red|−10}} || {{red|−1.5}} || {{icon|no}} || {{icon|no}}
|-
| [[File:Trait blind.png|60px]] || style="text-align: left; | Blind || '''0''' || {{red|−6}} || {{red|−2}} || {{red|−2}} || '''0''' || {{red|−10}} || {{red|−10}} || '''0''' || '''0''' || {{red|−10}} || {{red|−0.12}} || {{icon|no}} || {{icon|no}}
|}
 
=== 疾病 ===
Diseases are Health traits that can be spread from one character to another. If a character is cured of a Disease it becomes immune to it, preventing them from gaining the trait again. Each year a character has a 10% chance to gain an Illness trait though this can be reduced in multiple ways. Bubonic Plague cannot appear before 1346.
{| class="mildtable sortable" style="text-align: center;
! colspan="2" | Trait
! {{iconify|Diplomacy}}
! {{iconify|Martial}}
! {{iconify|Stewardship}}
! {{iconify|Intrigue}}
! {{iconify|Learning}}
! {{iconify|Prowess}}
! {{iconify|Dread}}
! {{iconify|Fertility}}
! {{iconify|Dread}} Loss
! {{icon|opinion}} Attraction
! {{icon|health penalty}} Health Levels
! Curable
! Congenital
! Weight
|-
| [[File:Trait ill.png]] || style="text-align: left; | Ill || '''0''' || '''0''' || '''0''' || '''0''' || '''0''' || {{red|−4}} || {{red|−10}} || {{red|−20%}} || {{red|+100%}} || '''0''' || {{red|−0.5}} || {{icon|yes}} || {{icon|no}} || 4000
|-
| [[File:Trait bubonic plague.png|60px]] || style="text-align: left; | Bubonic Plague || {{red|−2}} || {{red|−3}} || {{red|−2}} || {{red|−3}} || {{red|−2}} || {{red|−10}} || {{red|−30}} || {{red|−50%}} || {{red|+100%}} || {{red|−30}} || {{red|−3.25}} || {{icon|yes}} || {{icon|no}} || 2
|-
| [[File:Trait cancer.png|60px]] || style="text-align: left; | Cancer || '''0''' || '''0''' || '''0''' || '''0''' || '''0''' || '''0''' || {{red|−15}} || {{red|−20%}} || {{red|+100%}} || '''0''' || {{red|−1.5}} || {{icon|yes}} || {{icon|no}} || 150
|-
| [[File:Trait consumption.png|60px]] || style="text-align: left; | Consumption || {{red|−2}} || '''0''' || {{red|−1}} || {{red|−2}} || '''0''' || {{red|−2}} || {{red|−10}} || '''0''' || {{red|+100%}} || {{red|−10}} || {{red|−1}} || {{icon|yes}} || {{icon|no}} || 100
|-
| [[File:Trait great pox.png|60px]] || style="text-align: left; | Great Pox || {{red|−1}} || {{red|−1}} || {{red|−1}} || {{red|−1}} || {{red|−1}} || '''0''' || {{red|−20}} || {{red|−20%}} || {{red|+100%}} || {{red|−10}} || {{red|−0.5}} || {{icon|yes}} || {{icon|yes}} || 120
|-
| [[File:Trait gout ridden.png|60px]] || style="text-align: left; | Gout Ridden || {{red|−2}} || {{red|−1}} || '''0''' || '''0''' || '''0''' || {{red|−2}} || {{red|−5}} || '''0''' || '''0''' || {{red|−15}} || {{red|−0.5}} || {{icon|yes}} || {{icon|no}} || 250
|-
| [[File:Trait leper.png|60px]] || style="text-align: left; | Leper || '''0''' || '''0''' || '''0''' || '''0''' || '''0''' || {{red|−8}} || {{red|−20}} || {{red|−95%}} || {{red|+100%}} || {{red|−35}} || {{red|−0.75}} || {{icon|no}} || {{icon|no}} || 40
|-
| [[File:Trait lovers pox.png|60px]] || style="text-align: left; | Lover's Pox || '''0''' || '''0''' || '''0''' || '''0''' || '''0''' || '''0''' || {{red|−5}} || '''0''' || '''0''' || {{red|−20}} || '''0''' || {{icon|no}} || {{icon|yes}} || 150
|-
| [[File:Trait pneumonic.png|60px]] || style="text-align: left; | Pneumonia || {{red|−2}} || {{red|−2}} || {{red|−2}} || {{red|−2}} || {{red|−2}} || {{red|−8}} || {{red|−10}} || {{red|−50%}} || {{red|+100%}} || '''0''' || {{red|−1.5}} || {{icon|yes}} || {{icon|no}} || 80
|-
| [[File:Trait smallpox.png|60px]] || style="text-align: left; | Smallpox || {{red|−2}} || '''0''' || {{red|−1}} || '''0''' || {{red|−2}} || {{red|−10}} || {{red|−15}} || {{red|−25%}} || {{red|+100%}} || {{red|−10}} || {{red|−1.75}} || {{icon|yes}} || {{icon|no}} || 2
|-
| [[File:Trait typhus.png|60px]] || style="text-align: left; | Typhus || {{red|−1}} || '''0''' || {{red|−2}} || {{red|−1}} || {{red|−2}} || {{red|−4}} || {{red|−15}} || {{red|−20%}} || {{red|+100%}} || {{red|−10}} || {{red|−1.75}} || {{icon|yes}} || {{icon|no}} || 100
|}
 
== Dynasty traits ==
Dynasty traits can be either given or removed by members of the same Dynasty.
{| class="mildtable plainlist "
! colspan="2" | Trait
! Effects
! Requirements
! width=20% | Description
|-
| [[File:Trait bastard.png]] || Bastard
|
* {{icon|opinion}} {{green|+5}} Same Trait Opinion
* {{icon|opinion}} {{red|−15}} Dynasty Opinion
* {{icon|diplomacy}} {{red|−1}} Diplomacy
* {{icon|warning}} Can not inherit titles
|
* [[File:Secret adultery.png|24px]] Character was born outside marriage or concubinage
* [[File:Doctrine bastardry.png|24px]] Faith does not have the No Bastards bastardry doctrine
| ''This character was not born of a legal pairing of parents, or a concubine, and will have to live with the stain of illegitimacy their whole life.''
|-
| [[File:Trait bastard founder.png]] || Bastard Founder
|
* {{icon|diplomacy}} {{red|−1}} Diplomacy
* {{icon|warning}} Can not inherit titles
| {{icon|yes}} Character gained a Landed title while being a Bastard
| ''A former bastard who has founded their own Dynasty.''
|-
| [[File:Trait born in the purple.png]] || Born in the Purple
|
* {{icon|prestige}} {{green|+0.5}} Monthly Prestige
* {{icon|opinion}} {{green|+5}} Vassal Opinion
|
* {{icon|barony}} One of the parents owned the Barony of Constantinople title when the character was born
* {{icon|empire}} One of the parents owned the Byzantine Empire or Roman Empire title when the character was born
| ''This character was born to prominent parents, a rich life and high expectations.''
|-
| [[File:Trait child of concubine.png]] || Child of Concubine / Consort
| {{icon|diplomacy}} {{red|−1}} Diplomacy
| {{icon|yes}} One of the parents was a Concubine or Consort when the character was born
| ''This character was born of a concubine. / This character was fathered by a consort.''
|-
| [[File:Trait denounced.png]] || Denounced
|
* {{icon|diplomacy}} {{red|−1}} Diplomacy
* {{icon|prestige}} {{red|−1}} Monthly Prestige
* {{iconify|Crime}} towards members of the same Dynasty
| {{icon|yes}} Denounce Dynasty Head interaction
| ''This character has been denounced by the Dynasty Head and can now be imprisoned by any other Dynasty member.''
|-
| [[File:Trait disinherited.png]] || Disinherited
|
* {{icon|opinion}} {{red|−5}} Dynasty Opinion
* {{icon|warning}} Can not inherit titles
| {{icon|yes}} Disinherit Dynasty Head interaction
| ''This character has been disinherited by the Dynasty Head and cannot inherit any title from any Dynasty member.''
|-
| [[File:Trait disputed heritage.png]] || Disputed Heritage
|
* {{icon|diplomacy}} {{red|−1}} Diplomacy
* {{icon|opinion}} {{red|−10}} House Opinion
| [[File:Secret adultery.png|24px]] Illegitimate Child secret was exposed
| ''Credible Rumors surround this character's heritage. Many say that their father is someone else.''
|-
| [[File:Trait legitimized bastard.png]] || Legitimized Bastard
|
* {{icon|opinion}} {{red|−10}} Dynasty Opinion
* {{icon|diplomacy}} {{red|−1}} Diplomacy
| {{icon|yes}} Legitimize House Head interaction
| ''This character was born a bastard, but has since been legitimized.''
|-
| [[File:Trait reincarnation.png]] || Reincarnation
|
* [[File:Icon piety eastern 01.png|24px]] {{green|+1}} Monthly Piety
* {{icon|opinion}} {{green|+5}} Same Faith Opinion
|
* [[File:Core tenet adorcism.png|24px]] Faith has the Reincarnation tenet
* {{icon|unknown}} 4% chance at birth
| ''This character is said to be the reincarnation of their ancestor.''
|-
| [[File:Trait twin.png]] || Twin
| {{icon|opinion}} {{green|+15}} Twin Sibling Opinion
| {{icon|unknown}} 2% chance at birth
| ''This character was born a twin.''
|-
| [[File:Trait wild oat.png]] || Wild Oat
| {{icon|diplomacy}} {{red|−1}} Diplomacy
|
* [[File:Secret adultery.png|24px]] Character was born outside marriage or concubinage
* [[File:Doctrine bastardry.png|24px]] Faith has the No Bastards bastardry doctrine
| ''This character was born out of wedlock.''
|}
 
=== Descendant traits ===
Descendant traits can be obtained if one of a character's parents has either a certain founding trait or a descendant trait. A character can only have one descendant trait.
{| class="mildtable plainlist "
! colspan="2" | Founding trait
! Effects
! AI Zeal
! colspan="2" | Descendant trait
! Effects
! AI Zeal
! Founding requirements
|-
| [[File:Trait saoshyant.png]] || Saoshyant
|
* {{icon|diplomacy}} {{green|+1}} Diplomacy
* {{icon|learning}} {{green|+2}} Learning
* {{icon|prowess}} {{green|+2}} Prowess
* {{icon|opinion}} {{green|+5}} Same Faith Opinion
| +100
| [[File:Trait saoshyant descendant.png]] || Saoshyant Descendant
|
* {{icon|learning}} {{green|+1}} Learning
* {{icon|opinion}} {{green|+5}} Same Faith Opinion
| 0
| {{icon|decision}} Become the Saoshyant decision
|-
| [[File:Trait sayyid.png]] || Sayyid
| {{icon|opinion}} {{green|+5}} Same Faith Opinion
| 0
| [[File:Trait sayyid.png]] || Sayyid
| {{icon|opinion}} {{green|+5}} Same Faith Opinion
| 0
| {{icon|yes}} Historical character
|-
| [[File:Trait paragon.png]] || Paragon
| {{icon|opinion}} {{green|+20}} Temple Vassal Opinion
| +20
| [[File:Trait divine blood.png]] || Consecrated Blood
| {{icon|opinion}} {{green|+10}} Temple Vassal Opinion
| +10
|
* {{icon|decision}} Consecrate Bloodline decision
* {{icon|no}} Head of Faith
|-
| [[File:Trait paragon.png]] || The Savior
| {{icon|opinion}} {{green|+10}} Same Faith Opinion
| +100
| [[File:Trait divine blood.png]] || Divine Blood
| {{icon|opinion}} {{green|+5}} Same Faith Opinion
| 0
|
* {{icon|decision}} Consecrate Bloodline decision
* {{icon|yes}} Head of Faith
|}
 
== Other traits ==
{| class="mildtable plainlist "
! colspan="2" | Trait
! Effects
! Description
|-
| [[File:Trait adventurer.png]] || Adventurer
|
* {{icon|martial}} {{green|+1}} Martial
* {{icon|prowess}} {{green|+1}} Prowess
* {{icon|opinion}} {{green|+10}} Same Trait Opinion
* {{icon|diplomacy}} {{red|−1}} Diplomacy
| ''This character has led a life of bravery and action as an adventurer.''
|-
| [[File:Trait augustus.png]] || Augustus
|
* {{icon|prestige}} {{green|+0.5}} Monthly Prestige
* {{icon|opinion}} {{green|+10}} Vassal Opinion
| ''This character is the current ruler of the restored roman empire and commands the respect an office of such magnitude is due.''
|-
| [[File:Trait berserker.png]] || Berserker
|
* {{icon|martial}} {{green|+2}} Martial
* {{icon|prowess}} {{green|+5}} Prowess
* {{icon|opinion}} {{green|+10}} Same Trait Opinion
* {{icon|diplomacy}} {{red|−2}} Diplomacy
| ''One this character's blood starts to boil it will only be sated by the death of their enemies.''
|-
| [[File:Trait chakravarti.png]] || Chakravarti
|
* {{icon|diplomacy}} {{green|+2}} Diplomacy
* {{icon|martial}} {{green|+1}} Martial
* {{icon|learning}} {{green|+2}} Learning
* {{icon|opinion}} {{green|+20}} Same Faith Opinion
| ''This character has united the center of the world, and is the rightful ruler of its entirety.''
|-
| [[File:Trait crusader.png]] || Crusader
|
* {{icon|martial}} {{green|+2}} Martial
* {{icon|prowess}} {{green|+1}} Prowess
* {{icon|opinion}} {{green|+15}} Clergy Opinion
* {{icon|opinion}} {{green|+15}} Same Faith Opinion
| ''This character has done its Christian duty and participated in a Crusade.''
|-
| [[File:Trait devoted.png]] || Devoted
|
* {{icon|piety}} {{green|+0.3}} Monthly Piety
* {{icon|opinion}} {{green|+5}} Same Faith Opinion
* {{icon|warning}} Can not inherit
* {{icon|warning}} May not marry
| ''This character has dedicated their life to the service of a higher power.''
|-
| [[File:Trait greatest of khans.png]] || Greatest of Khans
|
* {{icon|diplomacy}} {{green|+2}} Diplomacy
* {{icon|martial}} {{green|+2}} Martial
* {{icon|stewardship}} {{green|+1}} Stewardship
* {{icon|prowess}} {{green|+2}} Prowess
* {{icon|dread}} {{green|+50}} Natural Dread
* {{icon|dread}} {{green|−25%}} Dread Decay
* {{icon|opinion}} {{green|+10}} Same Culture Opinion
* {{icon|scheme success chance}} {{green|+25%}} Hostile Scheme Resistance
* {{icon|scheme success chance}} {{green|−20}} Enemy Hostile Success Chance
* {{icon|vassal}} {{green|+20}} Vassal Limit
| ''This character has been proclaimed the ruler of the universe itself, by right of conquest.''
|-
| [[File:Trait heresiarch.png]] || Heresiarch
|
* {{icon|martial}} {{green|+2}} Martial
* {{icon|learning}} {{green|+2}} Learning
* {{icon|prowess}} {{green|+2}} Prowess
* {{icon|advantage}} {{green|+5}} Advantage against co-religionists
* {{icon|opinion}} {{green|+10}} Same Faith Opinion
| ''This character is the local leader of a heretical sect.''
|-
| [[File:Trait crusader king.png]] || Holy Monarch
|
* {{icon|martial}} {{green|+3}} Martial
* {{icon|prowess}} {{green|+2}} Prowess
* {{icon|advantage}} {{green|+5}} Faith Hostility Advantage
* {{icon|screen}} {{green|−20%}} Retreat Losses
* [[File:Death natural.png|24px]] {{green|−15%}} Friendly Fatal Casualties
* {{icon|control}} {{green|+50%}} Monthly Control
* {{icon|opinion}} {{green|+35}} Popular Opinion
* {{icon|opinion}} {{green|+15}} Same Faith Opinion
* {{icon|opinion}} {{green|+10}} Same Trait Opinion
* {{icon|yes}} Ignore Negative Culture Opinion
| ''A great warrior King who has carved their own kingdom out of the lands of the infidels.''
|-
| [[File:Trait mujahid.png]] || Mujahid
|
* {{icon|martial}} {{green|+2}} Martial
* {{icon|prowess}} {{green|+1}} Prowess
* {{icon|opinion}} {{green|+15}} Clergy Opinion
* {{icon|opinion}} {{green|+15}} Same Faith Opinion
| ''This character has done its Islamic duty and participated in a Jihad.''
|-
| [[File:Trait murderer.png]] || Murderer
| {{icon|opinion}} {{red|−15}} General Opinion
| ''This character has illegally brought about someone's demise.''
|-
| [[File:Trait order member.png]] || Order Member
|
* {{icon|martial}} {{green|+1}} Martial
* {{icon|prowess}} {{green|+4}} Prowess
* {{icon|opinion}} {{green|+15}} Same Trait Opinion
* {{icon|warning}} Can not inherit
* {{icon|warning}} May not marry
| ''This character serves in a militarized Holy Order.''
|-
| [[File:Trait peasant leader.png]] || Peasant Leader
|
* {{icon|opinion}} {{green|+10}} Popular Opinion
* {{icon|opinion}} {{green|+25}} Same Trait Opinion
* {{icon|opinion}} {{red|−10}} General Opinion
| ''This character is a jumped up peasant who revolted against their betters.''
|-
| [[File:Trait pilgrim.png]] || Pilgrim
|
* {{icon|piety}} {{green|+10%}} Monthly Piety
* {{icon|opinion}} {{green|+5}} Same Faith Opinion
| ''This character has completed a pilgrimage to a holy site.''
|-
| [[File:Trait pregnant.png]] || Pregnant
| {{icon|prowess}} {{red|−2}} Prowess
| ''This character is with child.''
|-
| [[File:Trait viking.png]] || Raider
|
* {{icon|martial}} {{green|+2}} Martial
* {{icon|prowess}} {{green|+3}} Prowess
* {{icon|prestige}} {{green|+0.3}} Monthly Prestige
* {{icon|opinion}} {{green|+5}} Same Trait Opinion
| ''This character is a well-known plunderer of foreign settlements.''
|-
| [[File:Trait saint.png]] || Saint
| {{icon|piety}} {{green|+2}} Monthly Piety
| ''Exceptionally holy, the saint is a beacon of light for everyone religious.''
|-
| [[File:Trait varangian.png]] || Varangian
|
* {{icon|diplomacy}} {{green|+1}} Diplomacy
* {{icon|martial}} {{green|+2}} Martial
* {{icon|prowess}} {{green|+2}} Prowess
* {{icon|opinion}} {{green|+10}} Same Trait Opinion
| ''This character has served the Byzantine Army as part of the Varangian Guard.''
|-
| [[File:Trait faith warrior.png]] || Warrior of the Faith
|
* {{icon|martial}} {{green|+2}} Martial
* {{icon|prowess}} {{green|+1}} Prowess
* {{icon|opinion}} {{green|+15}} Clergy Opinion
* {{icon|opinion}} {{green|+15}} Same Faith Opinion
| ''This character has participated in a Great Holy War.''
|}

2020年9月4日 (五) 15:40的版本

特质反映了一个角色的性格、能力、声誉、事迹、癖好和身体特征。特质能够通过事件和教育获得或失去,而且某些特质能够遗传给后代。特质影响着角色方方面面,从属性到别人对他的看法。大多数特质会影响某些事件的结果,或者会在事件中给予额外的选项。

教育特质

When reaching adulthood every character receives an education trait based on how their education focus went. Education traits grant a bonus to one skill as well as to the monthly experience gained in the Lifestyle associated with the trait.

Skill Trait Skill Monthly Skill Lifestyle Experience Description
Diplomacy.png
Diplomacy
Trait education diplomacy 1.png Naive Appeaser +2 +10% The Naive Appeaser has been somewhat educated in the art of diplomacy but is nevertheless more often an embarrassment to themselves and those around them than not.
Trait education diplomacy 2.png Adequate Bargainer +4 +20% Things often work out in favor of the Adequate Bargainer, but whether this is due to their skill in diplomacy or luck is up for debate.
Trait education diplomacy 3.png Charismatic Negotiator +6 +30% A master of persuasive rhetoric and the nuances of diplomacy; the Charismatic Negotiator is an excellent diplomat.
Trait education diplomacy 4.png Grey Eminence +8 +40% As familiar with the nuances of diplomacy as the back of their hand, the Grey Eminence is a master of the art.
Martial.png
Martial
Trait education martial 1.png Misguided Warrior +2 +10% The Misguided Warrior has received an education in the art of war, but is more likely to hurt themselves than their enemies.
Trait education martial 2.png Tough Soldier +4 +20% The Tough Soldier has shown some prowess in martial matters, but still has a lot to learn.
Trait education martial 3.png Skilled Tactician +6 +30% The Skilled Tactician is a reliable commander and fearsome warrior, renowned for their martial skill.
Trait education martial 4.png Brilliant Strategist +8 +40% The battlefield is the domain of the Brilliant Strategist, and no martial matter is beyond their knowledge.
Stewardship.png
Stewardship
Trait education stewardship 1.png Indulgent Wastrel +2 +10% The Indulgent Wastrel received an education in stewardship to study the flow of money, but unfortunately the flow seems to go only one way...
Trait education stewardship 2.png Thrifty Clerk +4 +20% The Thrifty Clerk is adequate when it comes to investments and administrations, but blunders in the art of stewardship are still the norm.
Trait education stewardship 3.png Fortune Builder +6 +30% The Fortune Builder possesses a keen sense for all matters relating to stewardship and is an administrative force to be reckoned with.
Trait education stewardship 4.png Midas Touched +8 +40% The Midas Touched is followed by success after success in the art of stewardship, displaying an indisputable mastery of the art.
Intrigue.png
Intrigue
Trait education intrigue 1.png Amateurish Plotter +2 +10% The Amateurish Plotter has had some education in the art of intrigue, but any knowledge in the art has eluded them.
Trait education intrigue 1.png Flamboyant Trickster +4 +20% The Flamboyant Trickster has received an education in the art of intrigue, but still has a lot left to learn before mistakes and blunders become exceptions rather than the norm.
Trait education intrigue 1.png Intricate Webweaver +6 +30% The Intricate Webweaver is a master of intrigue, manipulation, and secrecy.
Trait education intrigue 1.png Elusive Shadow +8 +40% The Elusive Shadow has excelled as a master of intrigue, and the shroud of secrecy around them is second to none.
Learning.png
Learning
Trait education learning 1.png Conscientious Scribe +2 +10% Despite an education focused on learning the Conscientious Scribe shows little aptitude for the subject — at least they can read...
Trait education learning 2.png Insightful Thinker +4 +20% The Insightful Thinker is adept at most matters theological, but sadly both actual skill and dedication seem to be lacking.
Trait education learning 3.png Astute Intellectual +6 +30% The Astute Intellectual possesses a deep understanding of theology, philosophy, and all subjects of deeper learning.
Trait education learning 4.png Mastermind Philosopher +8 +40% The Mastermind Philosopher possess an uncanny insight into all subjects of higher learning.
War.png
Prowess
Trait education martial prowess 1.png Bumbling Squire +1 0 The Bumbling Squire is only technically a knight, remembering little from their formal training.
Trait education martial prowess 2.png Confident Knight +2 0 The Confident Knight is familiar with the ways of their culture's traditional combat, even fighting a few actions against recalcitrant peasants as a teenager.
Trait education martial prowess 3.png Formidable Banneret +3 0 The Formidable Banneret led troops and fought bandits even before their majority, battle-hardened into a determined combatant.
Trait education martial prowess 4.png Famous Champion +4 0 The Famous Champion is known, respected, and perhaps even feared throughout the realm as a paragon of their culture's warrior practices.

个性特质

Personality traits are the traits that represent a character the most and impact if and how much  Stress a character receives for actions and decisions that match violate these traits. For AI characters it also determines how resistant they are to another character's  Dread. Characters tend not to have more than 3 personality traits. While personality traits can change it is very difficult to do so.

Each personality trait has an opposite trait and usually characters with opposite personality traits will have lowered  Opinion of each other. A character cannot have two opposing traits.

Trait Character effects Boldness AI effects Trait Character effects Boldness AI effects
Trait brave.png Brave
  • +2 Martial
  • +3 Prowess
  • +5 Vassal Opinion
  • +10 Attraction Opinion
  • +10 Same Trait Opinion
  • −10 Opposite Trait Opinion
  • +100% Likelihood of capture or death in Battle
+200
  • +20 Energy
  • +20 Sociability
  • −20 Rationality
Trait craven.png Craven
  • −50% Likelihood of capture or death in Battle
  • +20 Same Trait Opinion
  • −2 Martial
  • −3 Prowess
  • −5 Vassal Opinion
  • −10 Attraction Opinion
−200
  • +10 Rationality
  • −20 Energy
  • −20 Sociability
Trait calm.png Calm
  • +1 Diplomacy
  • +1 Intrigue
  • +10% Stress Loss
  • +10% Scheme Discovery Chance
  • +50% Dread Decay
  • +10 Same Trait Opinion
  • −10 Opposite Trait Opinion
−20
  • +75 Rationality
  • −10 Energy
  • −10 Vengefulness
Trait wrathful.png Wrathful
  • +2 Martial
  • +20 Natural Dread
  • −1 Diplomacy
  • −1 Intrigue
+35
  • +20 Vengefulness
  • +10 Energy
  • −20 Compassion
  • −35 Rationality
Trait chaste.png Chaste
  • +2 Learning
  • −25% Fertility
  • +10 Same Trait Opinion
  • −10 Opposite Trait Opinion
  • +20 Honor
  • +10 Energy
  • +10 Zeal
  • −20 Greed
  • −20 Sociability
Trait lustful.png Lustful
  • +2 Intrigue
  • +25% Fertility
  • +10% Seduction Scheme Power
  • +10 Same Trait Opinion
  • −10 Opposite Trait Opinion
  • Asexual.png −50% Asexuality Chance
  • +35 Sociability
  • +20 Greed
  • +10 Energy
  • −10 Honor
  • −10 Zeal
Trait content.png Content
  • +2 Learning
  • +10% Stress Loss
  • +10 Opinion of Vassals
  • +20 Opinion of Liege
  • +20 Same Trait Opinion
  • −1 Intrigue
−50
  • +10 Honor
  • −10 Sociability
  • −10 Vengefulness
  • −10 Zeal
  • −50 Energy
  • −75 Greed
Trait ambitious.png Ambitious
  • +1 Diplomacy
  • +1 Martial
  • +1 Stewardship
  • +1 Intrigue
  • +1 Learning
  • +1 Prowess
  • +25% Stress Gain
  • −15 Opinion of Liege
  • −15 Same Trait Opinion
+50
  • +75 Energy
  • +75 Greed
  • +20 Sociability
  • +10 Zeal
  • −20 Honor
Trait diligent.png Diligent
  • +1 Diplomacy
  • +1 Martial
  • +1 Stewardship
  • +1 Intrigue
  • +1 Learning
  • +20% Stress Gain
  • +10 Same Trait Opinion
  • −10 Opposite Trait Opinion
+35
  • +75 Energy
  • +20 Rationality
  • +10 Vengefulness
Trait lazy.png Lazy
  • +15% Stress Loss
  • −1 Diplomacy
  • −1 Intrigue
  • −1 Stewardship
  • −1 Martial
  • −1 Learning
−20
  • +10 Greed
  • −10 Compassion
  • −10 Sociability
  • −10 Vengefulness
  • −50 Energy
Trait fickle.png Fickle
  • +1 Diplomacy
  • +20% Hostile Scheme Resistance
  • −2 Stewardship
+20
  • −20 Honor
  • −20 Rationality
  • −20 Vengefulness
Trait stubborn.png Stubborn
  • +3 Stewardship
  • −5 Liege Opinion
  • −5 Vassal Opinion
  • Small Disease Resistance Health Boost
  • +50 Honor
  • +50 Vengefulness
  • −10 Rationality
Trait forgiving.png Forgiving
  • +2 Diplomacy
  • +1 Learning
  • −2 Intrigue
  • +15 Prisoner Opinion
  • +10 Same Trait Opinion
  • −10 Opposite Trait Opinion
  • +50 Compassion
  • +20 Honor
  • +10 Rationality
  • −10 Energy
  • −200 Vengefulness
Trait vengeful.png Vengeful
  • +2 Intrigue
  • +2 Prowess
  • +15% Dread Gain
  • +15 Hostile Scheme Success Chance against Rivals
  • −2 Diplomacy
  • +200 Vengefulness
  • +10 Energy
  • −10 Honor
  • −10 Rationality
  • −20 Compassion
Trait generous.png Generous
  • +3 Diplomacy
  • −10% Monthly Income
  • −15 Opposite Trait Opinion
  • +35 Compassion
  • +20 Honor
  • +10 Sociability
  • −200 Greed
Trait greedy.png Greedy
  • +15% Monthly Income
  • −2 Diplomacy
  • +200 Greed
  • −10 Honor
  • −20 Compassion
Trait gregarious.png Gregarious
  • +2 Diplomacy
  • +5 Attraction Opinion
  • +15% Personal Scheme Power
  • +10 Same Trait Opinion
+20
  • +200 Sociability
  • +35 Compassion
Trait shy.png Shy
  • +2 Learning
  • +15% Hostile Scheme Resistance
  • +15 Same Trait Opinion
  • −2 Diplomacy
  • −5 Attraction Opinion
  • −15% Personal Scheme Power
−20
  • −10 Vengefulness
  • −10 Zeal
  • −200 Sociability
Trait honest.png Honest
  • +2 Diplomacy
  • −4 Intrigue
  • +10 Same Trait Opinion
  • −10 Opposite Trait Opinion
+10
  • +50 Honor
  • +20 Sociability
  • +10 Compassion
Trait deceitful.png Deceitful
  • +4 Intrigue
  • −2 Diplomacy
  • −10 Opposite Trait Opinion
−10
  • +10 Rationality
  • −10 Compassion
  • −50 Honor
Trait humble.png Humble
  • +0.5 Monthly Piety
  • +10 Opinion of Liege
  • +10 Opinion of Vassals
  • +10 Clergy Opinion
  • −15 Opposite Trait Opinion
  • +20 Compassion
  • +20 Honor
  • −10 Energy
  • −50 Greed
Trait arrogant.png Arrogant
  • +1 Monthly Prestige
  • −5 Opinion of Vassals
  • −5 Opinion of Liege
  • −15 Opposite Trait Opinion
+35
  • +20 Greed
  • +20 Sociability
  • +10 Energy
  • −20 Compassion
  • −20 Honor
  • −20 Rationality
Trait just.png Just
  • +2 Stewardship
  • +1 Learning
  • −3 Intrigue
  • +5 Vassal Opinion
  • +10 Same Trait Opinion
  • −10 Opposite Trait Opinion
  • +200 Honor
  • +20 Rationality
  • +10 Vengefulness
  • +10 Zeal
Trait arbitrary.png Arbitrary
  • +3 Intrigue
  • +15 Natural Dread
  • −50% Stress Gain
  • −2 Stewardship
  • −1 Learning
  • −5 Vassal Opinion
+10
  • −10 Compassion
  • −10 Zeal
  • −20 Rationality
  • −200 Honor
Trait patient.png Patient
  • +2 Learning
  • +10 Hostile Scheme Resistance
  • +5 Vassal Opinion
  • +5 Liege Opinion
  • −15 Opposite Trait Opinion
−20
  • +35 Rationality
  • +10 Vengefulness
  • −10 Energy
Trait impatient.png Impatient
  • +20% Monthly Prestige
  • +15% Hostile Scheme Power
  • −2 Learning
  • −5 Vassal Opinion
  • −5 Liege Opinion
  • −15 Opposite Trait Opinion
+20
  • +10 Energy
  • −10 Vengefulness
  • −35 Rationality
Trait temperate.png Temperate
  • +2 Stewardship
  • +10 Same Trait Opinion
  • −10 Opposite Trait Opinion
  • Small Health Boost
  • +10 Energy
  • −10 Vengefulness
  • −35 Greed
Trait gluttonous.png Gluttonous
  • +10% Stress Loss
  • −2 Stewardship
  • −5 Attraction Opinion
  • −10 Opposite Trait Opition
  • +10 Same Trait Opinion
  • +35 Greed
  • −10 Energy
Trait trusting.png Trusting
  • +2 Diplomacy
  • −2 Intrigue
  • +15 Opinion of Liege
  • +15 Opinion of Vassals
  • +15 Enemy Hostile Scheme Success Chance
  • +50 Honor
  • +50 Sociability
  • +20 Compassion
  • −20 Rationality
  • −20 Vengefulness
Trait paranoid.png Paranoid
  • +3 Intrigue
  • +25% Dread Gain
  • +10% Scheme Discovery Chance
  • −25 Enemy Personal Scheme Success Chance
  • −1 Diplomacy
  • +100% Stress gain
  • −10 Vassal Opinion
  • +20 Vengefulness
  • −10 Compassion
  • −20 Honor
  • −20 Rationality
  • −50 Sociability
Trait zealous.png Zealous
  • +2 Martial
  • +20% Monthly Piety
  • +15 Same Trait Opinion
  • −10 Opposite Trait Opinion
  • −35 Different Faith Opinion
  • +20% Faith Conversion Cost
  • +200 Zeal
  • +20 Energy
  • −20 Rationality
Trait cynical.png Cynical
  • +2 Diplomacy
  • +2 Intrigue
  • −20% Faith Conversion Cost
  • +10 Same Trait Opinion
  • −10 Opposite Trait Opinion
  • −20% Monthly Piety
  • +50 Rationality
  • −10 Compassion
  • −20 Energy
  • −200 Zeal
Trait compassionate.png Compassionate
  • +2 Diplomacy
  • +5 Attraction Opinion
  • −15 Opposite Trait Opinion
  • −2 Intrigue
  • −15 Natural Dread
  • +100% Dread Decay
  • +200 Compassion
  • +50 Honor
  • +50 Sociability
  • −20 Greed
Trait callous.png Callous
  • +2 Intrigue
  • −20% Tyranny Gain
  • +25% Dread Gain
  • +25% Dread Decay
  • −2 Diplomacy
  • −5 Attraction Opinion
  • −5 Close Family Opinion
  • +10 Rationality
  • −10 Sociability
  • −50 Honor
  • −200 Compassion
Trait sadistic.png Sadistic
  • +2 Intrigue
  • +4 Prowess
  • +35 Natural Dread
  • −10 General Opinion
  • Yes Can use Hostile Schemes against their own children
  • −75 Honor
  • −200 Compassion

先天特质

Congenital traits have a very small chance to appear upon birth and can be inherited by a character's descendants, especially if both parents have the same trait. Congenital traits are marked with a white aura.

Trait Effects Caused by inbreeding Description
Trait depressed.png Melancholic
  • −1 Diplomacy
  • −1 Martial
  • −1 Stewardship
  • −1 Intrigue
  • −10% Fertility
  • Moderate Health Penalty
No This character has a hard time seeing the good in life.
Trait lunatic.png Lunatic
  • +10% Hostile Scheme Resistance
  • +10 Same Trait Opinion
  • −10 Attraction Opinion
  • −10 Vassal Opinion
  • Minor Health Penalty
No Plagued by hallucinations, delusions and disorganized thoughts, this character struggles to distinguish between what is real and what is not.
Trait possessed.png Possessed
  • Learning lifestyle.png +10% Monthly Learning lifestyle Experience
  • +15 Same Trait Opinion
  • −10 Attraction Opinion
  • Moderate Health Penalty
No The sudden changes in emotion, awareness and ability that this character experiences can only be explained by spirits inhabiting their body.
Trait fecund.png Fecund
  • +50% Fertility
  • +5 Years Life Expectancy
No This character is fruitful and fertile.
Trait albino.png Albino
  • +15 Natural Dread
  • +10 Same Trait Opinion
  • −10 General Opinion
No With their white hair and red eyes, this character strikes fear in many.
Trait lisping.png Lisping
  • +10 Same Trait Opinion
  • −5 Attraction Opinion
  • −2 Diplomacy
No This character has trouble pronouncing certain sounds.
Trait stuttering.png Stuttering
  • +10 Same Trait Opinion
  • −2 Diplomacy
No Finishing a sentence quickly is not this character's strong suit.
Trait pure blooded.png Pure-blooded
  • +10% Fertility
  • −50% Inbreeding Chance
  • Small Health Boost
Yes This character is of a pure bloodline.
Trait giant.png Giant
  • +6 Prowess
  • +5 Vassal Opinion
  • +10 Tribal Ruler Opinion
  • +20 Same Trait Opinion
  • −5 Attraction Opinion
  • Minor Health Penalty
Yes Others have to crane their necks, and rein in awe, as this character walks by.
Trait scaly.png Scaly
  • +10 Natural Dread
  • +10 Same Trait Opinion
  • −10 Vassal Opinion
  • −30 Attraction Opinion
  • −20% Fertility
Yes This character is covered in scaly patches of skin.
Trait clubfooted.png Club-footed
  • +10 Same Trait Opinion
  • −10 Attraction Opinion
  • −2 Prowess
Yes This character is cursed with twisted feet and an unsightly walk.
Trait dwarf.png Dwarf
  • +20 Same Trait Opinion
  • −20 Attraction Opinion
  • −4 Prowess
Yes This character is afflicted by a genetic disorder that stunts their growth.
Trait hunchbacked.png Hunchbacked
  • +10 Same Trait Opinion
  • −30 Attraction Opinion
  • −10 Vassal Opinion
  • −2 Prowess
Yes This character is weighted down by the curse of a humpback.
Trait infertile.png Sterile −50% Fertility Yes This character's loins are utterly unable to give life.
Trait wheezing.png Wheezing
  • −10 Vassal Opinion
  • Tiny Health Penalty
Yes This character is cursed to spend their life coughing and wheezing.
Trait spindly.png Spindly
  • −1 Prowess
  • −10 Attraction Opinion
  • Minor Health Penalty
Yes This character's limbs are long and knobby.
Trait bleeder.png Bleeder
  • −10 Vassal Opinion
  • Severe Health Penalty
Yes Any kind of wound might prove fatal to this character since their sanguine humors are in a hurry to escape their body.

Leveled traits

The following Congenital traits come in multiple levels. A leveled Congenital trait has a 50% chance to increase in level if both parents have the same trait. The name of some leveled traits depends on the character's gender.

Trait chain Negative level 3 effects Negative level 2 effects Negative level 1 effects Positive level 1 effects Positive level 2 effects Positive level 3 effects
Beauty
  • Hideous
  • −3 Diplomacy
  • −30 Attraction Opinion
  • −30% Fertility
  • Ugly
  • −2 Diplomacy
  • −20 Attraction Opinion
  • −20% Fertility
  • Homely
  • −1 Diplomacy
  • −10 Attraction Opinion
  • −10% Fertility
  • Comely
  • +1 Diplomacy
  • +10 Attraction Opinion
  • +10% Fertility
  • Slower Portrait Aging
  • Attractive/Pretty (f)/Handsome (m)
  • +2 Diplomacy
  • +20 Attraction Opinion
  • +20% Fertility
  • Slower Portrait Aging
  • Beautiful
  • +3 Diplomacy
  • +30 Attraction Opinion
  • +30% Fertility
  • Slower Portrait Aging
Intelligence
  • Imbecile
  • −8 Diplomacy
  • −8 Martial
  • −8 Stewardship
  • −8 Intrigue
  • −8 Learning
  • Focus invalid.png −30% Monthly Lifestyle Experience
  • Stupid
  • −4 Diplomacy
  • −4 Martial
  • −4 Stewardship
  • −4 Intrigue
  • −4 Learning
  • Focus invalid.png −20% Monthly Lifestyle Experience
  • Slow
  • −2 Diplomacy
  • −2 Martial
  • −2 Stewardship
  • −2 Intrigue
  • −2 Learning
  • Focus invalid.png −10% Monthly Lifestyle Experience
  • Quick
  • +1 Diplomacy
  • +1 Martial
  • +1 Stewardship
  • +1 Intrigue
  • +1 Learning
  • Focus invalid.png +10% Monthly Lifestyle Experience
  • Intelligent
  • +3 Diplomacy
  • +3 Martial
  • +3 Stewardship
  • +3 Intrigue
  • +3 Learning
  • Focus invalid.png +20% Monthly Lifestyle Experience
  • Genius
  • +5 Diplomacy
  • +5 Martial
  • +5 Stewardship
  • +5 Intrigue
  • +5 Learning
  • Focus invalid.png +30% Monthly Lifestyle Experience
Physique
  • Feeble
  • −6 Prowess
  • −10 Attraction Opinion
  • Severe Health Penalty
  • Frail
  • −4 Prowess
  • −5 Attraction Opinion
  • Moderate Health Penalty
  • Delicate
  • −2 Prowess
  • Minor Health Penalty
  • Hale
  • +2 Prowess
  • +5 Attraction Opinion
  • Small Health Boost
  • Robust
  • +4 Prowess
  • +10 Attraction Opinion
  • Medium Health Boost
  • Divine/Amazonian (f)/Herculian (m)
  • +8 Prowess
  • +15 Attraction Opinion
  • Huge Health Boost

身体特质

Trait Character effects AI effects Description
Trait shrewd.png Shrewd
  • +2 Diplomacy
  • +2 Martial
  • +2 Stewardship
  • +2 Intrigue
  • +2 Learning
+50 Rationality Life has taught this character the value of good judgement and sharp wit.
Trait strong.png Strong
  • +4 Prowess
  • Medium Health Boost
+20 Energy Though training and perseverance, this character has been granted a strong body.
Trait scarred.png Scarred
  • +0.1 Monthly Prestige
  • +5 Attraction Opinion
Visibly wearing the memories of battles or accidents, this character is noticeably scarred.
Trait dull.png Dull
  • −2 Diplomacy
  • −2 Martial
  • −2 Stewardship
  • −2 Intrigue
  • −2 Learning
−50 Rationality It has been a long time since this character's mind had any exercise.
Trait weak.png Weak
  • −4 Prowess
  • −10 Attraction Opinion
  • −10 Vassal Opinion
  • Moderate Health Penalty
−20 Energy This character's body is on the decline.
Trait one eyed.png One-Eyed
  • +1 Learning
  • +10 Dread
  • −2 Prowess
  • −5 Attraction Opinion
  • +100% Likelihood of capture or death in Battle
−10 Energy This character only has one eye.
Trait one legged.png One-Legged
  • +1 Learning
  • −10 Dread
  • −4 Prowess
  • −10 Attraction Opinion
  • +100% Likelihood of capture or death in Battle
−10 Energy This character only has one leg.
Trait disfigured.png Disfigured
  • −4 Diplomacy
  • −20% Fertility
  • −20 Attraction Opinion
  • +100% Likelihood of capture or death in Battle
−20 Sociability This character is hideously disfigured.
Trait eunuch.png Eunuch
  • −20 Attraction Opinion
  • Can not have children
  • Can not inherit titles
  • May not marry
−20 Energy This character has been intentionally castrated.

生活方式特质

Lifestyle traits can be obtained through either the final perk of each Lifestyle tree of as a result of Lifestyle Decisions.

Trait Character effects AI effects Requirements Description
Trait august.png August
  • +2 Diplomacy
  • +1 Martial
  • +1 Monthly Prestige
+20 Energy Diplomacy lifestyle.png Finishing the August Diplomacy perk tree The August is honored as a true ruler, worthy of the empires of old!
Trait diplomat.png Diplomat
  • +3 Diplomacy
  • +20 Independent Ruler Opinion
  • +25% Personal Scheme Power
  • +20 Energy
  • +20 Sociability
Diplomacy lifestyle.png Finishing the Diplomat Diplomacy perk tree The Diplomat navigates the perilous waters of social interactions deftly, and achieves their goals with dazzling charisma and conviction while mediating between the highest rulers of the land.
Trait family first.png Patriarch / Matriarch
  • +10 House Opinion
  • +15 Close Family Opinion
  • +20% Fertility
  • +20% Stress Loss
  • +20 Energy
  • +20 Sociability
Diplomacy lifestyle.png Finishing the Family Hierarch Diplomacy perk tree A person who is truly dedicated to their family, and the prosperity of their House.
Trait gallant.png Gallant
  • +2 Martial
  • +4 Prowess
  • +20% Monthly Prestige
  • +20 Attraction Opinion
  • +35 Boldness
  • +20 Honor
  • +20 Sociability
Martial lifestyle.png Finishing the Gallant Martial perk tree True nobility comes not only from one's blood, but from actions tempered by a spirit like gleaming steel.
Trait overseer.png Overseer
  • +2 Martial
  • +2 Stewardship
  • +50% Monthly Control Growth
+20 Rationality Martial lifestyle.png Finishing the Overseer Martial perk tree The guidance, firmness of hand, and authority ensure problems are solved properly.
Trait strategist.png Strategist
  • +1 Diplomacy
  • +3 Martial
  • Death natural.png +25% Enemy Fatal Casualties
  • Cross water without Advantage loss
+30 Rationality Martial lifestyle.png Finishing the Strategist Martial perk tree The Strategist is a dedicated student of of the art of war, capable of turning any situation to their advantage.
Trait administrator.png Administrator
  • +1 Diplomacy
  • +3 Stewardship
  • +5 Vassal Opinion
  • +20 Rationality
  • +10 Energy
Stewardship lifestyle.png Finishing the Administrator Stewardship perk tree To organize, administrate, and raise efficiency - the Administrator will get it done.
Trait architect.png Architect
  • +2 Stewardship
  • −15% Building and Holding Construction Time
  • −10% Building and Holding Gold Cost
  • +10 Energy
  • +5 Rationality
Stewardship lifestyle.png Finishing the Architect Stewardship perk tree The works of an experienced builder will stand for centuries.
Trait avaricious.png Avaricious
  • +2 Stewardship
  • +15% Holding Taxes
  • +30 Greed
  • +20 Energy
  • −20 Honor
  • −20 Rationality
  • −30 Compassion
Stewardship lifestyle.png Finishing the Avaricious Stewardship perk tree Gold, gold, gold! Can there be any higher calling, and goal more noble, than the pursuit of wealth?
Trait schemer.png Schemer
  • +5 Intrigue
  • +25% Hostile Scheme Power
−20 Honor Intrigue lifestyle.png Finishing the Schemer Intrigue perk tree The Schemer lives to understand and manipulate the things that drive other people - and exploit them!
Trait seducer.png Seducer
  • +3 Intrigue
  • +20% Fertility
  • +40 Attraction Opinion
  • +20 Sociability
  • −10 Honor
Intrigue lifestyle.png Finishing the Seducer Intrigue perk tree It is not difficult to desire. The true challenge is to be desired.
Trait torturer.png Torturer
  • +4 Prowess
  • +50% Dread gain
  • +25% Hostile Scheme Resistance
  • +10% Levy Size
  • +20 Boldness
  • +20 Vengefulness
  • −30 Honor
Intrigue lifestyle.png Finishing the Torturer Intrigue perk tree Inflicting pain. Holding someone's life in your hands. This is true power.
Trait scholar.png Scholar
  • +5 Learning
  • +15% Monthly Development Growth
  • +10 Hostile Scheme Success Chance
  • +10 Personal Scheme Success Chance
+30 Rationality Learning lifestyle.png Finishing the Scholar Learning perk tree Philosophy, nature, and knowledge. Understanding the world is the only way to rule it.
Trait theologian.png Theologian
  • +3 Learning
  • +20% Monthly Piety
  • +20 Zeal
  • +10 Rationality
Learning lifestyle.png Finishing the Theologian Learning perk tree Divinity holds the answer to every question, from what resides in the hearts of men, to the mysteries of life.
Trait whole of body.png Whole of Body
  • +25% Fertility
  • −25% Stress Gain
  • Medium Health Boost
+20 Energy Learning lifestyle.png Finishing the Whole of Body Learning perk tree Know yourself, know your limitations, and know the full extent of your reach.
Trait celibate.png Celibate
  • Icon piety christian 01.png +1 Monthly Piety
  • +10 Clergy Opinion
  • −10 Opposite Trait Opinion
  • Can not have children
  • +30 Zeal
  • −35 Sociability
Embrace Celibacy decision This character has sworn themselves to celibacy.

Leveled traits

The following Lifestyle traits can be obtained and reinforced as a result of Lifestyle events.

Trait chain Level 1 effects Level 2 effects Level 3 effects
Trait blademaster.png Blademaster
  • Aspiring Blademaster
  • +3 Prowess
  • Small Disease Resistance Health Boost
  • Blademaster
  • +6 Prowess
  • Medium Disease Resistance Health Boost
  • Legendary Blademaster
  • +12 Prowess
  • Huge Disease Resistance Health Boost
Trait hunter.png Hunter
  • Novice Hunter
  • +2 Prowess
  • +10% Stress Loss
  • Hunter
  • +4 Prowess
  • +15% Stress Loss
  • Master Hunter
  • +6 Prowess
  • +20% Stress Loss
Trait mystic.png Mystic
  • Wise Woman (f)/Wise Man (m)
  • +1 Learning
  • Mystic
  • +2 Learning
  • Miracle Worker
  • +4 Learning
Trait reveler.png Reveler
  • Eager Reveler
  • +2 Diplomacy
  • +1 Intrigue
  • +10 Same Trait Opinion
  • Famous Reveler
  • +3 Diplomacy
  • +2 Intrigue
  • +15 Same Trait Opinion
  • Legendary Reveler
  • +4 Diplomacy
  • +3 Intrigue
  • +20 Same Trait Opinion
Trait physician.png Physician
  • Novice Physician
  • +1 Learning
  • Small Disease Resistance Health Boost
  • Physician
  • +2 Learning
  • Medium Disease Resistance Health Boost
  • Renowned Physician
  • +4 Learning
  • Huge Disease Resistance Health Boost

将领特质

Commander traits give various bonuses to armies led by a character with such traits.

Trait Effect Description
Trait aggressive attacker.png Aggressive Attacker Death natural.png +25% Enemy Fatal Casualties Nothing will sate the Aggressive Attacker but the blood of their enemies.
Trait flexible leader.png Flexible leader −50% Enemy Defensive Advantage The Flexible leader knows how to reduce the Advantage defending armies get from fortifications, terrain, rivers and strait crossings.
Trait forder.png Forder Crosses water without Advantage penalties The Forder is at home close to water and will suffer no Advantage penalty in battles when disembarking from ships or attacking across straits or rivers.
Trait holy warrior.png Holy Warrior +10 Faith Hostility Advantage Burning with religious fervor, the Holy Warrior will not rest until all Heathens are defeated.
Trait logistician.png Logistician +100% Supply Duration If there is one thing the Logistician knows, it is how to make supplies last - and last well.
Trait military engineer.png Military Engineer −30% Siege Phase Time With extensive knowledge of siege engines and defensive capabilities, the Military Engineer will not be kept at bay.
Trait organizer.png Organizer
  • +25% || Movement Speed
  • −20% Retreat Losses
In capable hands, a well organized army can swiftly outmaneuver the enemy in any situation.
Trait reaver.png Reaver
  • +100% Raid Speed
  • Death natural.png −75% Hostile County Attrition
The Reaver knows one thing above all else; this is as far as the enemy goes.
Trait unyielding defender.png Unyielding Defender Death natural.png −25% Friendly Fatal Casualties The Unyielding Defender knows one thing above all else; this is as far as the enemy goes.
Trait cautious leader.png Cautious Leader
  • +4 Minimum Battle Roll
  • −2 Maximum Battle Roll
The Cautious Leader is careful not to take any unnecessary risk in battles, but does so at the cost of potential gain.
Trait reckless.png Reckless
  • +6 Maximum Battle Roll
  • −4 Minimum Battle Roll
If there is an advantage to be had, the Reckless is sure to seize it.
Trait forest fighter.png Forest Fighter +5 Advantage in Forest and Taiga terrain Where some see forests as obstacles, the Forest Fighter sees opportunity.
Trait open terrain expert.png Open Terrain Expert +4 Advantage in Farmlands, Plains and Steppe terrain Open fields and vast spaces are where the Open Terrain Expert feels at home, and they are swift to take advantage of this in battle.
Trait rough terrain expert.png Rough Terrain Expert +4 Advantage in Hills, Mountains and Wetlands terrain Difficult terrain can be a powerful tool for those able to utilize it to gain the upper hand in battle.
Trait desert warrior.png Desert Warrior
  • +5 Advantage in Desert, Desert Mountains, Drylands and Oasis terrain
  • No Desert Supply Limit Penalty
The punishing sun and beating heat of the desert is no foe to the Desert Warrior.
Trait jungle stalker.png Jungle Stalker
  • +6 Jungle Advantage
  • Death natural.png −50% Jungle Attrition
  • No Jungle Supply Limit Penalty
The lush forest of any jungle is an ally to the Jungle Stalker.

Criminal traits

Criminal traits may be accepted, shunned or considered criminal depending on the Doctrines or Tenets of a Faith.

Trait Effects Deciding factor Description
Trait adulterer.png Adulterer +10 Same Trait Opinion
  • Doctrine adultery men.png Male Adultery doctrine
  • Doctrine adultery women.png Female Adultery doctrine
This character has violated the sanctity of marriage by copulating with another.
Trait fornicator.png Fornicator +10 Same Trait Opinion
  • Doctrine adultery men.png Male Adultery doctrine
  • Doctrine adultery women.png Female Adultery doctrine
This character has copulated outside of wedlock.
Trait deviant.png Deviant
  • +25% Stress Loss
  • +35 Same Trait Opinion
Doctrine deviancy.png Deviancy doctrine This character has an... ecletic and unconventional taste.
Trait kinslayer 1.png Dynastic Kinslayer −5 Dynasty Opinion Doctrine kinslaying.png Kinslaying doctrine This character has committed the sin of murdering a dynasty member.
Trait kinslayer 2.png Familial Kinslayer
  • −5 Dynasty Opinion
  • −5 Close Family Opinion
Doctrine kinslaying.png Kinslaying doctrine This character has slain a member of their extended family.
Trait kinslayer 3.png Kinslayer
  • −5 Dynasty Opinion
  • −10 Close Family Opinion
Doctrine kinslaying.png Kinslaying doctrine This character is known for having slain close kin.
Trait incestuous.png Incestuous +20 Same Trait Opinion Doctrine consanguinity.png Consanguinity doctrine This character is known for having sexual relations with relatives.
Trait sodomite.png Sodomite +10 Same Trait Opinion Doctrine homosexuality.png Same-Sex Relations doctrine This character is known for having sexual relations with people of their own gender.
Trait witch.png Witch
  • +1 Intrigue
  • +1 Learning
  • +20 Same Trait Opinion
  • −1 Diplomacy
Doctrine witchcraft.png Witchcraft doctrine This character dabbles in subjects many would consider occult.
Trait cannibal.png Cannibal
  • +2 Prowess
  • +15% Stress Loss
  • +20 Natural Dread
  • +35 Same Trait Opinion
Core tenet foodsacrifice.png Ritual Cannibalism tenet This character thinks that other people make the best of meals.
Trait excommunicated.png Excommunicated −50% Monthly Piety Core tenet chalice.png Communion tenet This character has been excluded from participating in religious services.

Coping Mechanisms

A Coping Mechanism is a trait that can be obtained when a character suffers a Mental Break and helps a character lose  Stress and usually imparts negative effects. A few Coping Mechanisms impart only positive effects and are rare but can be obtained more easily by having the Whole of Body Lifestyle Focus. Each Coping Mechanism unlocks a unique Decision.

Trait Character effects AI effects Description
Trait comfort eater.png Comfort Eater
  • +20% Stress Loss
  • −1 Stewardship
  • +5 Greed
  • −5 Energy
This character often tries to fill the emptiness they feel by indulging in comforting foods.
Trait contrite.png Contrite
  • +20% Stress Loss
  • −2 Intrigue
  • +10 Compassion
  • +10 Honor
  • +10 Zeal
  • −10 Vengefulness
This character suffers from a guilty conscience, often feeling compelled to confess things better left unmentioned.
Trait drunkard.png Drunkard
  • +20% Stress Loss
  • +10 Same Trait Opinion
  • −2 Stewardship
  • −2 Prowess
  • Tiny Health Penalty
  • −10 Rationality
  • −15 Energy
This character has taken to the bottle, and is constantly looking for its bottom.
Trait flagellant.png Flagellant
  • +20% Stress Loss
  • −2 Prowess
  • Moderate Health Penalty
  • +25 Zeal
  • +10 Honor
  • +5 Boldness
The catharsis of self-flagellation is the only thing which makes this character feel better.
Trait hashishiyah.png Hashishiyah
  • +20% Stress Loss
  • +10 Same Trait Opinion
  • −2 Stewardship
  • −2 Learning
  • −10 Vengefulness
  • −15 Energy
This character is dependent on the consumption of hashish to deal with the stress of everyday life.
Trait improvident.png Improvident
  • +1 Diplomacy
  • +20% Stress Loss
  • −15% Monthly Income
  • +10 Compassion
  • −10 Greed
This character habitually gives far more money away to charities than they can reasonably afford.
Trait inappetetic.png Inappetetic
  • +20% Stress Loss
  • −1 Diplomacy
  • −3 prowess
  • −5 Greed
  • −10 Energy
Stress has ruined this character's appetite, causing them to skip meals and waste away...
Trait irritable.png Irritable
  • +2 Prowess
  • +10% Dread Gain
  • +20% Stress Loss
  • −2 Diplomacy
  • −1 Martial
  • −5 Attraction Opinion
  • +10 Boldness
  • +10 Energy
  • +10 Vengefulness
  • −10 Compassion
  • −20 Rationality
Stress has made this character prone to frequent outbursts and tantrums.
Trait profligate.png Profligate
  • +0.5 Monthly Prestige
  • +20% Stress Loss
  • −10% Monthly Income
  • +10 Greed
  • −10 Compassion
Compulsive spending causes this character to frequently waste money on unnecessary purchases.
Trait rakish.png Rakish
  • +20% Stress Loss
  • +5 Same Trait Opinion
  • +1 Intrigue
  • −1 Diplomacy
  • −5 Attraction Opinion
  • +20 Sociability
  • +10 Greed
  • −10 Energy
  • −10 Honor
  • −10 Zeal
This character spends so much time in the brothel that it has become their second home.
Trait reclusive.png Reclusive
  • +20% Stress Loss
  • −2 Diplomacy
  • −1 Stewardship
  • −10 Boldness
  • −10 Energy
  • −50 Sociability
This character often sequestrates themselves away and neglects their responsibilities.
Trait athletic.png Athletic
  • +1 Prowess
  • +20% Stress Loss
  • Small Health Boost
  • +25 Energy
  • +5 Boldness
Regular exercise helps this character keep a level head and burn off stress.
Trait confider.png Confider
  • +1 Diplomacy
  • +20% Stress Loss
  • +20 Sociability
  • +10 Compassion
In sharing their problems with a close confidant, this character has become able to manage life far better than they could before.
Trait journaller.png Journaller
  • +1 Learning
  • +20% Stress Loss
+10 Rationality This character has taken to writing down the thoughts which plague them to make them easier to manage.

童年特质

Characters between 3 and 15 years old can have one childhood trait. Childhood traits grant a minor bonus to two Skills but if the child is given an Education Focus that matches one of the two Skills the trait improves then the trait can improve the level of the education trait given when the character reaches adulthood.

Trait  Diplomacy  Martial  Stewardship  Intrigue  Learning Focus invalid.png Struggling education AI Boldness AI Compassion AI Energy AI Greed AI Honor AI Rationality AI Sociability AI Vengefulness
Trait bossy.png Bossy 0 +1 +1 0 0  Diplomacy +25 0 0 +25 +15 +15 0 +15
Trait charming.png Charming +1 0 0 +1 0  Stewardship 0 +15 0 +25 −15 +15 +25 +15
Trait curious.png Curious +1 0 0 0 +1  Martial +25 +25 +15 0 +15 0 +15 −15
Trait pensive.png Pensive 0 0 +1 0 +1  Intrigue −15 0 +15 −15 +15 +25 −25 0
Trait rowdy.png Rowdy 0 +1 0 +1 0  Learning +25 −15 +25 0 −15 −15 +15 +15

健康特质

A Health trait is a negative trait that lowers a character's  Health and is visible on the character. They last a varying amount of time and differ greatly in lethality.

The visual effect of certain health traits can be replaced with one from a lesser trait by disabling Show graphic diseases and injuries option in the settings menu.

Trait  Diplomacy  Martial  Stewardship  Intrigue  Learning  Prowess  Dread  Fertility  Dread Loss Attraction Health Levels Curable Congenital
Trait wounded 1.png Wounded 0 −1 0 −1 0 −2 −10 0 +100% 0 −0.5 Yes No
Trait wounded 2.png Severely Injured 0 −2 0 −2 0 −4 −15 −25% +100% −10 −1 Yes No
Trait wounded 3.png Brutally Mangled 0 −4 0 −4 0 −8 −20 −75% +100% −20 −2 Yes No
Trait sickly.png Sickly 0 0 0 0 0 0 −20 0 +100% 0 −1.25 Yes No
Trait impotent.png Impotent 0 0 0 0 0 0 0 −50% 0 0 0 No No
Trait infirm.png Infirm −3 −3 −3 −3 −3 −6 −15 −30% +100% 0 −0.5 No No
Trait incapable.png Incapable −6 −6 −6 −6 −6 −12 −25 −1000% +100% 0 −1.5 No No
Trait inbred.png Inbred −5 −5 −5 −5 −5 −2 0 −30% 0 −30 −0.75 No Yes
Trait maimed.png Maimed −2 −2 −2 −2 −2 −4 −15 −50% +100% −10 −1.5 No No
Trait blind.png Blind 0 −6 −2 −2 0 −10 −10 0 0 −10 −0.12 No No

疾病

Diseases are Health traits that can be spread from one character to another. If a character is cured of a Disease it becomes immune to it, preventing them from gaining the trait again. Each year a character has a 10% chance to gain an Illness trait though this can be reduced in multiple ways. Bubonic Plague cannot appear before 1346.

Trait  Diplomacy  Martial  Stewardship  Intrigue  Learning  Prowess  Dread  Fertility  Dread Loss Attraction Health Levels Curable Congenital Weight
Trait ill.png Ill 0 0 0 0 0 −4 −10 −20% +100% 0 −0.5 Yes No 4000
Trait bubonic plague.png Bubonic Plague −2 −3 −2 −3 −2 −10 −30 −50% +100% −30 −3.25 Yes No 2
Trait cancer.png Cancer 0 0 0 0 0 0 −15 −20% +100% 0 −1.5 Yes No 150
Trait consumption.png Consumption −2 0 −1 −2 0 −2 −10 0 +100% −10 −1 Yes No 100
Trait great pox.png Great Pox −1 −1 −1 −1 −1 0 −20 −20% +100% −10 −0.5 Yes Yes 120
Trait gout ridden.png Gout Ridden −2 −1 0 0 0 −2 −5 0 0 −15 −0.5 Yes No 250
Trait leper.png Leper 0 0 0 0 0 −8 −20 −95% +100% −35 −0.75 No No 40
Trait lovers pox.png Lover's Pox 0 0 0 0 0 0 −5 0 0 −20 0 No Yes 150
Trait pneumonic.png Pneumonia −2 −2 −2 −2 −2 −8 −10 −50% +100% 0 −1.5 Yes No 80
Trait smallpox.png Smallpox −2 0 −1 0 −2 −10 −15 −25% +100% −10 −1.75 Yes No 2
Trait typhus.png Typhus −1 0 −2 −1 −2 −4 −15 −20% +100% −10 −1.75 Yes No 100

Dynasty traits

Dynasty traits can be either given or removed by members of the same Dynasty.

Trait Effects Requirements Description
Trait bastard.png Bastard
  • +5 Same Trait Opinion
  • −15 Dynasty Opinion
  • −1 Diplomacy
  • Can not inherit titles
  • Secret adultery.png Character was born outside marriage or concubinage
  • Doctrine bastardry.png Faith does not have the No Bastards bastardry doctrine
This character was not born of a legal pairing of parents, or a concubine, and will have to live with the stain of illegitimacy their whole life.
Trait bastard founder.png Bastard Founder
  • −1 Diplomacy
  • Can not inherit titles
Yes Character gained a Landed title while being a Bastard A former bastard who has founded their own Dynasty.
Trait born in the purple.png Born in the Purple
  • +0.5 Monthly Prestige
  • +5 Vassal Opinion
  • One of the parents owned the Barony of Constantinople title when the character was born
  • One of the parents owned the Byzantine Empire or Roman Empire title when the character was born
This character was born to prominent parents, a rich life and high expectations.
Trait child of concubine.png Child of Concubine / Consort −1 Diplomacy Yes One of the parents was a Concubine or Consort when the character was born This character was born of a concubine. / This character was fathered by a consort.
Trait denounced.png Denounced
  • −1 Diplomacy
  • −1 Monthly Prestige
  •  Crime towards members of the same Dynasty
Yes Denounce Dynasty Head interaction This character has been denounced by the Dynasty Head and can now be imprisoned by any other Dynasty member.
Trait disinherited.png Disinherited
  • −5 Dynasty Opinion
  • Can not inherit titles
Yes Disinherit Dynasty Head interaction This character has been disinherited by the Dynasty Head and cannot inherit any title from any Dynasty member.
Trait disputed heritage.png Disputed Heritage
  • −1 Diplomacy
  • −10 House Opinion
Secret adultery.png Illegitimate Child secret was exposed Credible Rumors surround this character's heritage. Many say that their father is someone else.
Trait legitimized bastard.png Legitimized Bastard
  • −10 Dynasty Opinion
  • −1 Diplomacy
Yes Legitimize House Head interaction This character was born a bastard, but has since been legitimized.
Trait reincarnation.png Reincarnation
  • Icon piety eastern 01.png +1 Monthly Piety
  • +5 Same Faith Opinion
  • Core tenet adorcism.png Faith has the Reincarnation tenet
  • 4% chance at birth
This character is said to be the reincarnation of their ancestor.
Trait twin.png Twin +15 Twin Sibling Opinion 2% chance at birth This character was born a twin.
Trait wild oat.png Wild Oat −1 Diplomacy
  • Secret adultery.png Character was born outside marriage or concubinage
  • Doctrine bastardry.png Faith has the No Bastards bastardry doctrine
This character was born out of wedlock.

Descendant traits

Descendant traits can be obtained if one of a character's parents has either a certain founding trait or a descendant trait. A character can only have one descendant trait.

Founding trait Effects AI Zeal Descendant trait Effects AI Zeal Founding requirements
Trait saoshyant.png Saoshyant
  • +1 Diplomacy
  • +2 Learning
  • +2 Prowess
  • +5 Same Faith Opinion
+100 Trait saoshyant descendant.png Saoshyant Descendant
  • +1 Learning
  • +5 Same Faith Opinion
0 Become the Saoshyant decision
Trait sayyid.png Sayyid +5 Same Faith Opinion 0 Trait sayyid.png Sayyid +5 Same Faith Opinion 0 Yes Historical character
Trait paragon.png Paragon +20 Temple Vassal Opinion +20 Trait divine blood.png Consecrated Blood +10 Temple Vassal Opinion +10
  • Consecrate Bloodline decision
  • No Head of Faith
Trait paragon.png The Savior +10 Same Faith Opinion +100 Trait divine blood.png Divine Blood +5 Same Faith Opinion 0
  • Consecrate Bloodline decision
  • Yes Head of Faith

Other traits

Trait Effects Description
Trait adventurer.png Adventurer
  • +1 Martial
  • +1 Prowess
  • +10 Same Trait Opinion
  • −1 Diplomacy
This character has led a life of bravery and action as an adventurer.
Trait augustus.png Augustus
  • +0.5 Monthly Prestige
  • +10 Vassal Opinion
This character is the current ruler of the restored roman empire and commands the respect an office of such magnitude is due.
Trait berserker.png Berserker
  • +2 Martial
  • +5 Prowess
  • +10 Same Trait Opinion
  • −2 Diplomacy
One this character's blood starts to boil it will only be sated by the death of their enemies.
Trait chakravarti.png Chakravarti
  • +2 Diplomacy
  • +1 Martial
  • +2 Learning
  • +20 Same Faith Opinion
This character has united the center of the world, and is the rightful ruler of its entirety.
Trait crusader.png Crusader
  • +2 Martial
  • +1 Prowess
  • +15 Clergy Opinion
  • +15 Same Faith Opinion
This character has done its Christian duty and participated in a Crusade.
Trait devoted.png Devoted
  • +0.3 Monthly Piety
  • +5 Same Faith Opinion
  • Can not inherit
  • May not marry
This character has dedicated their life to the service of a higher power.
Trait greatest of khans.png Greatest of Khans
  • +2 Diplomacy
  • +2 Martial
  • +1 Stewardship
  • +2 Prowess
  • +50 Natural Dread
  • −25% Dread Decay
  • +10 Same Culture Opinion
  • +25% Hostile Scheme Resistance
  • −20 Enemy Hostile Success Chance
  • +20 Vassal Limit
This character has been proclaimed the ruler of the universe itself, by right of conquest.
Trait heresiarch.png Heresiarch
  • +2 Martial
  • +2 Learning
  • +2 Prowess
  • +5 Advantage against co-religionists
  • +10 Same Faith Opinion
This character is the local leader of a heretical sect.
Trait crusader king.png Holy Monarch
  • +3 Martial
  • +2 Prowess
  • +5 Faith Hostility Advantage
  • −20% Retreat Losses
  • Death natural.png −15% Friendly Fatal Casualties
  • +50% Monthly Control
  • +35 Popular Opinion
  • +15 Same Faith Opinion
  • +10 Same Trait Opinion
  • Yes Ignore Negative Culture Opinion
A great warrior King who has carved their own kingdom out of the lands of the infidels.
Trait mujahid.png Mujahid
  • +2 Martial
  • +1 Prowess
  • +15 Clergy Opinion
  • +15 Same Faith Opinion
This character has done its Islamic duty and participated in a Jihad.
Trait murderer.png Murderer −15 General Opinion This character has illegally brought about someone's demise.
Trait order member.png Order Member
  • +1 Martial
  • +4 Prowess
  • +15 Same Trait Opinion
  • Can not inherit
  • May not marry
This character serves in a militarized Holy Order.
Trait peasant leader.png Peasant Leader
  • +10 Popular Opinion
  • +25 Same Trait Opinion
  • −10 General Opinion
This character is a jumped up peasant who revolted against their betters.
Trait pilgrim.png Pilgrim
  • +10% Monthly Piety
  • +5 Same Faith Opinion
This character has completed a pilgrimage to a holy site.
Trait pregnant.png Pregnant −2 Prowess This character is with child.
Trait viking.png Raider
  • +2 Martial
  • +3 Prowess
  • +0.3 Monthly Prestige
  • +5 Same Trait Opinion
This character is a well-known plunderer of foreign settlements.
Trait saint.png Saint +2 Monthly Piety Exceptionally holy, the saint is a beacon of light for everyone religious.
Trait varangian.png Varangian
  • +1 Diplomacy
  • +2 Martial
  • +2 Prowess
  • +10 Same Trait Opinion
This character has served the Byzantine Army as part of the Varangian Guard.
Trait faith warrior.png Warrior of the Faith
  • +2 Martial
  • +1 Prowess
  • +15 Clergy Opinion
  • +15 Same Faith Opinion
This character has participated in a Great Holy War.