核心教义

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核心教义代表一种信仰独特的行为习惯和礼仪。每种信仰有三条核心教义。

Tenet Effects Max Piety cost Religions Requirements
Core tenet meditation.png
Asceticism
  • Enables the Meditate in Seclusion decision
  • Trait temperate.png Makes Temperate a Virtue
  • Trait gluttonous.png Makes Gluttonous a Sin
  • Trait greedy.png Makes Greedy a Sin
  • Trait reveler 1.png Makes Eager Reveler a Sin
  • Trait reveler 2.png Makes Famous Reveler a Sin
  • Trait reveler 3.png Makes Legendary Reveler a Sin
  • 500 if Christian, Dualist, Buddhist, Jain or Taoist
  • 1500 Zoroastrian or Pagan
  • 1000 if any other
All None
Core tenet bigbook.png
Astrology
  • +25% Naval Speed
  • Enables the Divine the Stars decision
  • 500 if Zoroastrian or Pagan
  • 1500 if Christian, Muslim or Jewish
  • 1000 if any other
All None
Core tenet festivities.png
Carnal Exaltation
  • +25% Fertility
  • Trait lustful.png Makes Lustful a Virtue
  • Trait chaste.png Makes Chaste a Sin
  • 500 if Hindu
  • 1500 if Christian or Jewish
  • 2000 if Buddhist or Jain
  • 1000 if any other
All None
Core tenet followers.png
Communal Identity
  • +10 Same Faith Opinion
  • Task promote culture.png +50% Culture Promotion Speed if same Faith
  • Task conversion.png +50% County Conversion Speed if same Culture
  • Task conversion.png -50% County Conversion Speed if different Culture
  • 1000 if Buddhist or Jain
  • 500 if any other
All None
Core tenet bhakti.png
Esotericism
  • Learning lifestyle.png Learning Education may also grant the Wise Man trait
  • Trait mystic 1.png Makes Wise Man a Virtue
  • Trait mystic 2.png Makes Mystic a Virtue
  • Trait mystic 3.png Makes Miracle Worker a Virtue
  • 500 if Hindu, Jain, Zoroastrian or Pagan
  • 1500 if Christian
  • 1000 if any other
All None
Core tenet bigbook.png
Legalism
  • -10% Law Cost per Virtue trait
  • +10% Law Cost per Sin trait
  • Factions.png Characters are less likely to join Factions if the Liege has a Virtue trait
  • Factions.png Characters are more likely to join Factions if the Liege has a Sin trait
  • Yes Electors are more likely to vote for the Liege's choice if it has the Just trait
  • Trait just.png Makes Just a Great Virtue
  • Trait arbitrary.png Makes Arbitrary a Great Sin
  • 500 if Muslim, Jewish or Zoroastrian
  • 1500 if Buddhist, Jain or Pagan
  • 1000 if any other
All None
Core tenet judged.png
Pursuit of Power
  • -50% Title Creation Cost
  • -50% Tyranny Gain
  • -10 Direct Vassal Opinion
  • Conquest cb.png Grants the Conquest Casus Belli
  • Default cb.png Grants the Invasion Casus Belli
  • Trait ambitious.png Makes Ambitious a Virtue
  • Trait content.png Makes Content a Sin
  • 1000 if Muslim, Hindu or Pagan
  • 1500 if Jewish
  • 100 if any other
All None
Core tenet judged.png
Religious Law
  • Variant Names:
  • Religion sunni.png Fatwa (Islam)
  • Religion kabarism.png Halakha (Judaism)
  • -10% Law Cost
  • Yes Enables the Temporal Condemnation interaction with Vassals
  • 500 if Muslim or Jewish
  • 1500 if Christian, Hindu, Zoroastrian or Pagan
  • 1000 if any other
All None
Core tenet foodsacrifice.png
Ritual Cannibalism
  • Trait cannibal.png Cannibal is no longer Criminal
  • Trait cannibal.png Makes Cannibal a Great Virtue
  • 1000 if Christian or Pagan
  • 1500 if Hindu
  • 2000 if any other
All None
Core tenet festivities.png
Ritual Celebrations
  • +5 Vassal Opinion
  • +5 Courtier Opinion
  • +100 Piety when holding a Feast
  • -100 Piety when refusing to attend a Feast
  • 500 if Hindu, Zoroastrian or Pagan
  • 1000 if any other
All None
Core tenet shadyfigure.png
Sacred Lies
  • +50 Piety when successfully completing a Scheme
  • Yes +20 Agent Acceptance
  • Trait deceitful.png Makes Deceitful a Virtue
  • Trait honest.png Makes Honest a Sin
  • 1000 if Pagan
  • 1500 if Muslim or Jewish
  • 2000 if any other
All None
Core tenet holytree.png
Sanctity of Nature
  • +5 Popular Opinion
  • +5 Advantage in Forest, Jungle and Taiga terrain
  • -25% Attrition in Forest, Jungle and Taiga terrain
  • +10% Building Construction Gold Cost
  • 500 if Pagan
  • 1500 if Hindu
  • 2000 if Abrahamic
  • 1000 if any other
All None
Core tenet handcoin.png
Tax Nonbelievers
  • Variant Names:
  • Religion sunni.png Jizya (Islam)
  • +20% Domain Taxes if same Faith
  • +25% Levy Reinforcement Rate if same Faith
  • -25% Levy Reinforcement Rate if different Faith
  • 500 if Muslim or Pagan
  • 1500 if Christian or Dualist
  • 1000 if any other
All None
Core tenet sword.png
Unrelenting Faith
  • +4 Prowess
  • +2 Faith Hostility Advantage
  • Members of the clergy can serve as Commanders or Knights
  • 500 if Muslim, Jewish or Pagan
  • 1500 if Buddhist or Jain
  • 1000 if any other
All None
Core tenet meditation.png
Vows of Poverty
  • Enables the Take Vow of Poverty decision
  • Trait generous.png Makes Generous a Great Virtue
  • Trait greedy.png Makes Greedy a Great Sin
  • 500 if Christian, Dualist, Buddhist or Jain
  • 1500 Zoroastrian or Pagan
  • 1000 if any other
All None
Core tenet gnostic.png
Gnosticism
  • +2 Learning
  • -2 Stewardship
  • Giving away titles reduces Stress:
    • -5 Stress when granting a County Title
    • -15 Stress when granting a Duchy Title
    • -65 Stress when granting a Kingdom Title
    • -160 Stress when granting an Empire Title
  • Yes Faiths with the same tenet are considered Righteous
  • Trait temperate.png Makes Temperate a Virtue
  • Trait gluttonous.png Makes Gluttonous a Sin
  • 500 if Dualist, Zoroastrian
  • 1500 if Muslim, Jewish, Hindu or Pagan
  • 1000 if any other
All
  • No Eastern Syncretism tenet
Core tenet missionary.png
Mendicant Preachers
  • Task conversion.png +33% County Conversion Speed
  • Completing a pilgrimage grants a Holy Order Hire Cost modifier
  • Trait temperate.png Makes Temperate a Virtue
  • Trait gluttonous.png Makes Gluttonous a Sin
  • 500 if Christian, Dualist, Buddhist or Jain
  • 1500 if Hindu, Zoroastrian or Pagan
  • 1000 if any other
All No Hedonistic tenet
Core tenet meditation.png
Monasticism
  • Yes Enables the Ask to Take Vows interaction with Courtiers
  • Trait temperate.png Makes Temperate a Virtue
  • Trait gluttonous.png Makes Gluttonous a Sin
  • 500 if Christian, Dualist, Buddhist or Jain
  • 1500 Zoroastrian or Pagan
  • 1000 if any other
All No Hedonistic tenet
Core tenet chalice.png
Communion
  • Yes Enables the Seek Indulgences interaction with the Head of Faith
  • Head of Faith can Excommunicate characters
  • Trait honest.png Makes Honest a Virtue
  • Trait deceitful.png Makes Deceitful a Sin
  • Makes Excommunicated a Crime
  • 500 if Christian or Jewish
  • 1500 if Pagan
  • 1000 if any other
All NoDoctrine no head.png None head of faith doctrine
Core tenet followers.png
Ecclesiarchy
  • Variant Names:
  • Religion catholicism.png The Pentarchy (Christianity)
  • +0.1 Monthly Fervor per Holy Site
  • Completing a pilgrimage grants a Clergy Opinion modifier
  • 1000 if Christian, Hindu or Zoroastrian
  • 1500 if any other
All NoDoctrine pluralism pluralistic.png Pluralist religious attitude doctrine
Core tenet cabal.png
Adaptive
  • Task conversion.png +30% County Conversion Resistance
  • +15 Different Faith Liege Opinion
  • -25% Different Faith Popular Opinion
  • Factions.png Different faith vassals are less likely to join Independence and Populist factions
  • 500 if Jewish, Buddhist, Jain or Pagan
  • 1500 if Christian or Muslim
  • 1000 if any other
All Doctrine pluralism pluralistic.png Pluralist religious attitude doctrine
Core tenet marriage.png
Divine Marriage
  • +100% Fertility with Close Family members
  • +10 Vassal Opinion if married to a Close Family member
  • +1000 Piety if first marriage is with a Close Family member and is Monogamous
  • 1500 if Muslim, Dualist, Buddhist or Jain
  • 1000 if any other
All Doctrine consanguinity.png Unrestricted Marriage consanguinity doctrine
Core tenet followers.png
Polyamory
No No penalties from extramarital relationships
  • 500 if Hindu
  • 1500 if Abrahamic, Buddhist or Jain
  • 1000 if any other
All
  • NoDoctrine adultery men.png Shunned male adultery doctrine
  • NoDoctrine adultery men.png Criminal male adultery doctrine
  • NoDoctrine adultery women.png Shunned female adultery doctrine
  • NoDoctrine adultery women.png Criminal female adultery doctrine
Core tenet nudism.png
Natural Primitivism
  • +25% Stress Loss
  • -25% Stress Gain
  • +50% Law Cost
  • +100% Tyranny Gain
  • Rules.png Characters don't wear clothes if the Character Nudity game rule is set to Default
  • 1000 if Hindu or Jain
  • 1500 if Christian, Dualist, Buddhist or Pagan
  • 2000 if any other
All
  • NoDoctrine homosexuality.png Criminal same-sex relations doctrine
  • NoDoctrine adultery men.png Criminal male adultery doctrine
  • NoDoctrine adultery women.png Criminal female adultery doctrine
  • NoDoctrine deviancy.png Criminal deviancy doctrine
  • NoDoctrine witchcraft.png Criminal witchcraft doctrine
  • NoDoctrine kinslaying.png Criminal kinslaying doctrine
Core tenet foodsacrifice.png
Hedonistic
  • +100 Piety when holding a Feast
  • Trait gluttonous.png Makes Gluttonous a Great Virtue
  • Trait temperate.png Makes Temperate a Great Sin
  • 500 if Hindu
  • 1500 if Muslim or Jewish
  • 2000 if Christian, Buddhist or Jain
  • 1000 if any other
All except Dualism
  • No Mendicant Preachers tenet
  • No Monasticism tenet
Core tenet shadyfigure.png
Sanctioned False Conversions
  • Variant Names:
  • Religion sunni.png Taqiya (Islam)
  • Task conversion.png +30% County Conversion Resistance
  • Yes Counties and characters may sometimes reconvert to this faith
  • 500 if Zoroastrian
  • 1500 if Dualist, Buddhist, Hindu or Jain
  • 1000 if any other
All except Christianity None
Core tenet chalice.png
Christian Syncretism
  • +30 Christian Faith Opinion
  • Yes Christian faiths cannot be considered or consider this faith Evil
  • Trait compassionate.png Makes Compassionate a Virtue
  • Trait callous.png Makes Callous a Sin
  • Trait sadistic.png Makes Sadistic a Sin
  • 500 if Muslim or Dualist
  • 1000 if any other
  • All except Christianity
  • No Islamic Syncretism tenet
  • No Jewish Syncretism tenet
  • No Eastern Syncretism tenet
  • No Syncretic Folk Traditions tenet
Core tenet bigbook.png
Islamic Syncretism
  • +30 Muslim Faith Opinion
  • Yes Muslim faiths cannot be considered or consider this faith Evil
  • Trait generous.png Makes Generous a Virtue
  • Trait arbitrary.png Makes Arbitrary a Sin
  • Trait greedy.png Makes Greedy a Sin
  • 500 if Christian or Dualist
  • 1000 if any other
  • All except Islam
  • No Christian Syncretism tenet
  • No Jewish Syncretism tenet
  • No Eastern Syncretism tenet
  • No Syncretic Folk Traditions tenet
Core tenet followers.png
Jewish Syncretism
  • +30 Jewish Faith Opinion
  • Yes Jewish faiths cannot be considered or consider this faith Evil
  • Trait patient.png Makes patient a Virtue
  • Trait cynical.png Makes Cynical a Sin
  • Trait greedy.png Makes Greedy a Sin
  • 500 if Christian or Dualist
  • 1000 if any other
  • All except Judaism
  • No Christian Syncretism tenet
  • No Islamic Syncretism tenet
  • No Eastern Syncretism tenet
  • No Syncretic Folk Traditions tenet
Core tenet dharmawheel.png
Eastern Syncretism
  • Yes Faiths of eastern religions cannot be considered or consider this faith Evil
  • Trait honest.png Makes Honest a Virtue
  • Trait wrathful.png Makes Wrathful a Sin
  • 500 if Dualist or Pagan
  • 1500 if Muslim
  • 1000 if any other
  • All Abrahamic
  • All Pagan
  • No Gnosticism tenet
  • No Christian Syncretism tenet
  • No Islamic Syncretism tenet
  • No Jewish Syncretism tenet
  • No Syncretic Folk Traditions tenet
Core tenet skyshaman.png
Syncretic Folk Traditions
  • +30 Unreformed Faith Opinion
  • Yes Faiths of unreformed religions cannot be considered or consider this faith Evil
  • Trait humble.png Makes Humble a Virtue
  • Trait arrogant.png Makes Arrogant a Sin
1000
  • All Abrahamic
  • All Eastern
  • No Christian Syncretism tenet
  • No Islamic Syncretism tenet
  • No Jewish Syncretism tenet
  • No Eastern Syncretism tenet
Core tenet pacifism.png
Pacifism
  • No Cannot declare Holy Wars or Raid
  • +10 Opinion of Other Pacifists
  • Rulers at peace for at least two years will have their Piety change by 1 each month
  • Trait calm.png Makes Calm a Virtue
  • Trait wrathful.png Makes Wrathful a Sin
  • 500 if Christian or Taoist
  • 1500 if Muslim
  • 1000 if any other
  • All Abrahamic
  • All Pagan
  • Zoroastrianism
  • Taoism
  • No Armed Pilgrimages tenet
  • No Human Sacrifice tenet
Core tenet adorcism.png
Reincarnation
  • Task conversion.png +20% County Conversion Resistance
  • Trait reincarnation.png 4% Chance of a child to gain the Reincarnation trait and an ancestor's personality trait at age 9
  • 500 if Dualist, Buddhist, Hindu or Jain
  • 1500 if Muslim
  • 1000 if any other
  • All Eastern
  • All Pagan
  • Islam
  • Dualism
  • Miletê Tawûsê Melek
None
Core tenet flagellant.png
Human Sacrifice
  • Default cb.png Grants the Raid for Captives Casus Belli
  • +50 Piety per executed Count
  • +100 Piety per executed Duke
  • +500 Piety per executed King
  • +1000 Piety per executed Emperor
  • 1000 if Pagan
  • 1500 if Hindu
  • 2000 if any other
  • All Eastern
  • All Pagan
  • Dualism
  • Miletê Tawûsê Melek
  • No Dharmic Pacifism tenet
  • No Pacifism tenet
Core tenet sword.png
Warmonger
  • Members of the clergy can serve as Commanders or Knights
  • Conquest cb.png Grants the Conquest Casus Belli
  • Default cb.png Grants the Invasion Casus Belli
  • No Offensive War Opinion
  • Being at peace for more than 6 months lowers Vassal Opinion
  • Yes Can declare Great Holy Wars if Faith has a Head of Faith and is Organized
  • 2000 if Buddhist, Jain or Taoist
  • 1000 if any other
  • All Eastern
  • All Pagan
  • Miletê Tawûsê Melek
  • No Dharmic Pacifism tenet
  • No Pacifism tenet
Core tenet cabal.png
Ritual Hospitality
  • Variant Names:
  • Religion shaivism.png Pūjā (Hinduism)
  • Icon piety eastern 01.png +0.3 Piety per Powerful Vassal on the Council
  • Yes Enables the Host as Honored Guest interaction with landed characters
  • Trait generous.png Makes Generous a Virtue
  • Trait callous.png Makes Callous a Sin
  • 500 if Buddhist, Hindu or Jain
  • 1000 if any other
  • All Eastern
  • All Pagan
None
Core tenet birdofprey.png
Sky Burials
  • Enables the Give your Ancestor a Sky Burial decision
  • Small Disease Resistance Boost
500
  • All Eastern
  • All Pagan
None
Core tenet prayer.png
Consolamentum
  • -50% Short Reign Duration
  • Enables the Initiate Consolamentum decision
  • 1500 if Dualist, Hindu or Jain
  • 1000 if any other
  • All Eastern
  • Christianity
  • Dualism
  • Miletê Tawûsê Melek
None
Core tenet altar.png
Aniconism
  • -33% Temple Holding and Building Construction Cost
  • -33% Temple Holding and Building Construction Time
  • 500 if Christian, Muslim or Jewish
  • 1000 if Dualist or Miletê
All Abrahamic None
Core tenet altar.png
Literalism
  • Yes Enables the Literalist Debate interaction with characters of the same faith
  • Trait scholar.png Makes Scholar a Virtue
  • Trait education learning 3.png Makes Astute Intellectual a Virtue
  • Trait education learning 4.png Makes Mastermind Philosopher a Virtue
  • 500 if Muslim or Jewish
  • 1000 if Christian, Dualist or Miletê
All Abrahamic None
Core tenet runestone.png
Ancestor Worship
  • +100% Prestige from Level of Splendor
  • +5 Close Family Opinion
  • +50% Maximum Long Reign Opinion Bonus
  • Completing a pilgrimage grants Close Family Opinion modifier
500 All Pagan None
Core tenet meditation.png
Inner Journey
  • Enables the Meditate in Seclusion decision
  • Trait patient.png Makes Patient a Virtue
  • Trait impatient.png Makes Impatient a Sin
500
  • Buddhism
  • Hinduism
  • Jainism
  • Taoism
None
Core tenet dharmawheel.png
Dharmic Pacifism
  • Task conversion.png +20% County Conversion Resistance
  • +10 Opinion of other Pacifists
  • No Cannot declare Holy Wars or Raid
  • Trait calm.png Makes Calm a Virtue
  • Trait wrathful.png Makes Wrathful a Sin
  • 500 if Buddhism or Jainism
  • 1000 if any other
  • Buddhism
  • Hinduism
  • Jainism
  • Taoism
  • No Armed Pilgrimages tenet
  • No Human Sacrifice tenet
Core tenet sword.png
Armed Pilgrimages
  • -20% Holy War Piety Cost
  • Task conversion.png +25% County Conversion Speed per owned Holy Site if no Head of Faith
  • Yes Can declare Great Holy Wars if Faith has a Head of Faith
  • Completing a pilgrimage grants a Monthly Piety from Knights modifier
  • 500 if Christian
  • 1000 if Jewish
  • Christianity
  • Judaism
  • No Dharmic Pacifism tenet
  • No Pacifism tenet
Core tenet scimitars.png
Struggle and Submission
  • +50% Piety and Devotion from Holy Wars
  • Task conversion.png +25% County Conversion Speed per owned Holy Site if no Head of Faith
  • Yes Can declare Great Holy Wars if Faith has a Head of Faith
  • Completing a pilgrimage grants a Same Faith Opinion modifier
  • 500 if Muslim
  • 1500 if Dualist
  • Islam
  • Dualism
None
Core tenet meditation.png
Sacred Childbirth
  • Variant Names:
  • Religion baltic.png Kūdikis Lemti (Baltic)
  • +10% Fertility
  • -50% Pregnancy Complication Chance
500
  • Baltic
  • Oromo-Somali
None
Core tenet bigbook.png
Alexandrian Catechism
Learning lifestyle.png +20% Monthly Learning Lifestyle Experience 1000 Christianity NoDoctrine pluralism fundamentalist.png Fundamentalist religious attitude doctrine
Core tenet holytree.png
Pastoral Isolation
  • +10 Different Faith Liege Opinion
  • Task conversion.png +30% County Conversion Resistance
  • -10% Monthly Development
  • Task conversion.png +20 Enemy Demand Conversion Acceptance
  • Yes Christian Faiths are considered Righteous
  • Yes Counties and characters may sometimes reconvert to this faith
500 Christianity
  • Doctrine no head.png None head of faith doctrine
  • No Sanctioned False Conversions tenet
Core tenet bhakti.png
Bhakti
Enables the Determine Bhakti decision 1000 Hinduism None
Core tenet adorcism.png
Adorcism
  • Enables the Seek Aid of the Spirits decision
  • Trait possessed.png Makes Possessed a Great Virtue
500 Hausa None
Core tenet bhakti.png
Auspicious Birthright
  • Trait mystic 3.png 5% Chance a child is born with the Miracle Worker trait
  • Trait mystic 3.png Makes Miracle Worker a Great Virtue
500 Uralic None
Core tenet skyshaman.png
Sun Worship
  • -25% Attrition in Desert and Desert Mountains terrain
  • Yes Enables the Sun Trial interaction with Prisoners
  • Yes Hosting Feasts during summer months grants Piety
1000 Zunbil None