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{{Version|1.0}}{{需要翻译}} A government is the system that rules characters and land. In Crusader Kings III, there are various government types or forms. These determine the laws available to a character as well as any obligations (taxes and levies) a vassal may have to their liege. There are three playable government forms (feudal, tribal and clan), along with two that are unplayable (theocracy and republic). == Feudal == {{SVersion|1.0}} Feudal governments can create new holdings and cadet branches. They also have access to the {{icon|law}} [[Crown Authority]] law. Each feudal vassal has a feudal contract, which can only be changed once per character and determines their obligations as well as whether they have special rights. === 义务 === {{SVersion|1.0}} The feudal contract of each feudal vassal determines their obligations, which can only be changed one step at a time. Obligations can be lowered at any time but raising them will add {{red|+20}} tyranny opinion unless the liege lowers the other obligation or provides the vassal a right. The liege can also use a hook on the vassal to avoid tyranny. Obligations may be reduced if a character is not a vassal's ''rightful liege''. By default, the reduction is {{red|50%}}. If the liege holds the de jure title two ranks above the vassal (e.g. king over count), the reduction is only {{red|25%}}. To be the rightful liege, a character must hold the direct de jure liege title of the vassal's primary title. Dukes whose liege holds the de jure empire title are exempt from the penalty. {| class="mildtable plainlist" !义务类型 !免除/无效果 !低效果 !正常效果 !高效果 !严苛/大规模效果 |- |{{icon|gold}} 税收 | *税收:0% *封臣的好感:{{green|+10}} | *税收:2.5% *封臣的好感:{{green|+5}} | *税收:10% *封臣的好感:{{orange|±0}} | *税收:15% *封臣的好感:{{red|−15}} | *税收:25% *封臣的好感:{{red|−25}} |- |{{icon|Levies}} 征召兵 | *征召兵:0% *封臣的好感:{{green|+10}} | *征召兵:10% *封臣的好感:{{green|+5}} | *征召兵:25% *封臣的好感:{{orange|±0}} | *征召兵:35% *封臣的好感:{{red|−15}} | *征召兵:50% *封臣的好感:{{red|−25}} |} === 权利 === {{SVersion|1.0}} Rights grant a {{icon|vassal}} [[vassal]] permissions that vassals do not have by default. A right can be added when increasing an obligation in order to avoid [[tyranny]]. Revoking a right will incur tyranny unless another right is added. {| class="mildtable plainlist" !权利 !领主效果 !封臣效果 !要求 |- |铸币权:已赐予 | *{{icon|development}} {{red|−2%}} 每月发展度增长 | *{{icon|development}} {{green|+0.3}} 领地首都的每月[[County#Development|发展度增长]] |金属硬币革新 |- |内阁权:保证 | *{{icon|Opinion||-2|red}} {{red|−2}} 强力封臣好感度 *{{icon|Opinion||+5|green}} {{green|+1}} 封臣的好感 | *{{icon|yes}} 可以随意使用“索要内阁职位”互动 | |- |城防权利:已赐予 | * {{icon|gold}} {{red|+5%}} 城堡建筑建造花费 * {{icon|gold}} {{red|−10%}} 封臣税 | * {{icon|fort level}} {{green|+1}} 城防等级 * {{icon|gold}} {{green|−15%}} 城堡建筑建造花费 * {{icon|gold}} {{green|−50%}} 城堡地产建造花费 |城垛革新 |- |宗教权利:受保护 | * {{icon|no}} 不能对该封臣''要求改信'' * {{icon|no}} 不能对该封臣的土地使用 {{icon|Convert Faith}} 改变伯爵领信仰 * {{icon|Opinion}} {{green|+5}} 封臣的好感 | * {{icon|opinion}} {{green|+5}} 公众好感度 | 封臣和领主信仰不同 |- |继承权利:强行分割继承 | * {{iconify|Opinion}} {{red|-5}} 封臣好感度 | * {{icon|no}} 封臣将其继承法切换为分割继承制 * {{icon|no}} 封臣不能有除了分割继承制之外的继承法 * 封臣改变继承法时要多支付 {{icon|prestige}} {{red|+25%}} 威望 | |- |剥夺头衔:受保护 | * {{icon|Opinion}} {{green|+5}} 封臣的好感 | * {{icon|no}} 领主不能剥夺封臣头衔 | |- |宣战权:许可 | * {{icon|Opinion}} {{green|+5}} 封臣的好感 | * {{icon|yes}} 封臣可以发动战争,无论领主的君权如何 * {{icon|yes}} 封臣在领地内的[[宣战理由]]所需花费减少{{green|−50%}} | |} === Special contract === {{SVersion|1.0}} Special contracts are only available towards duke and king vassals and require a certain innovation. All special contracts grant additional bonuses to the vassal. {| class="mildtable plainlist" ! Special contract ! Liege effects ! Vassal effects ! Required innovation |- | 兵役免除税 | {{icon|gold}} {{green|+50%}} 封臣税收 <br>{{icon|levies}} {{red|−75%}} 封臣征召兵 | {{icon|gold}} {{green|−20%}} 兵士维护费 | [[File:Innovation leadership 02.png|40px]] 兵役免除税 |- | 边区 | {{icon|gold}} {{red|−50%}} 封臣税收 | {{icon|gold}} {{green|−20%}} 军队维护费 <br>{{icon|levies}} {{green|+20%}} 征召兵规模 <br>{{icon|garrison}} {{green|+20%}} 守军规模 <br>{{icon|levies}} {{green|+20%}} 征召兵补员速率 <br>{{icon|advantage}} {{green|+5}} 受控领土防御优势 | [[File:Innovation civil construction 02.png|40px]] 乡堡 |- |王宫特权 | {{icon|prestige}} {{green|+5%}} 每月威望 <br>{{icon|gold}} {{red|−20%}} 封臣税收 <br>{{icon|levies}} {{red|−20%}} 封臣征召兵 | {{icon|prestige}} {{green|+20%}} 每月威望 <br>{{icon|opinion}} {{green|+15}} 同僚封臣的好感度 <br>{{icon|scheme success chance}} {{green|+10}} 阴谋成功概率 <br>{{icon|scheme success chance}} {{green|+10}} 私人计谋成功概率 | [[File:Innovation majesty 03.png|40px]] 君权神授 |} == Clan == {{SVersion|1.0}} Clan governments can create new holdings and cadet branches and have access to the crown authority law; just like feudal governments, [[innovations]] are required to unlock higher crown authority. They also have access to the [[Casus belli#Conquest CBs|Conquest casus belli]], which can be used once in a lifetime to invade a realm, with higher-rank realms allowed at higher [[Resources#Level of Fame|levels of fame]]. Clan vassals provide taxes and levies based on their opinion of their liege. There is always a minimum of taxes and levies they will provide, which is determined by the liege's crown authority law. Powerful vassals will also gain {{iconify|opinion||−20|red}} (and other vassals gain {{iconify|opinion||−10|red}}) if they're not in an alliance with their liege. If a clan ruler is a dynasty head, their realm will be named after their dynasty rather than the primary title. === Taxes and levies contribution === {{SVersion|1.0}} By default, a clan vassal will provide 15% of their taxes to their liege, and 30% of their levies. This amount is then adjusted with the vassal's opinion of their liege. ==== Scaling contribution ==== {{SVersion|1.0}} For every point of opinion above 0, a clan vassal will provide an additional {{green|0.1%}} taxes and {{green|0.305%}} levies, for a maximum of {{green|+10%}} taxes and {{green|+30.5%}} levies at {{iconify|opinion||100|green}}. For every point of opinion below 0, a clan vassal will subtract {{red|0.3%}} taxes and {{red|0.4%}} levies from their obligations, meaning that at {{iconify|Opinion||−50|red}} of their liege, a clan vassal will provide no taxes, and that at {{iconify|opinion||−75|red}} of their liege, a clan vassal will provide no levies. The following table gives a quick recap of a vassal contribution to their liege, taking their opinion of said liege into account. {| class="mildtable plainlist" ! Opinion of their liege ! −100 ! −50 ! 0 ! 50 ! 100 |- | {{icon|gold}} 税收 | * 0% | * 0% | * 15% | * 20% | * 25% |- | {{icon|Levies}} 征召兵 | * 0% | * 10% | * 30% | * 45.25% | * 60.5% |} ==== Minimum contribution ==== {{SVersion|1.0}} The minimum amount of taxes and levies provided by a clan vassal is dictated by the liege's crown authority law. The following table gives the minimum contribution of a lord's vassals, depending on the lord's crown authority law. The "Opinion of their liege" line corresponds to the opinion needed by a clan vassal to be provided the same amount of taxes or levies. A vassal having a worse opinion of their liege would not affect their contributions to their suzerain. {| class="mildtable plainlist" ! Crown authority ! Autonomous vassals ! Limited crown authority ! High crown authority ! Absolute crown authority |- | {{icon|gold}} Minimum taxes | * 0% * Opinion of their liege: {{red|−50}} | * 2.5% * Opinion of their liege: {{red|−42}} | * 5% * Opinion of their liege: {{red|−33}} | * 10% * Opinion of their liege: {{red|−16}} |- | {{icon|Levies}} Minimum levies | * 0% * Opinion of their liege: {{red|−75}} | * 5% * Opinion of their liege: {{red|−63}} | * 15% * Opinion of their liege: {{red|−38}} | * 25% * Opinion of their liege: {{red|−13}} |} ==== Player vassal ==== {{SVersion|1.0}} If the clan vassal is a human player, then they will always contribute 10% of their taxes and 25% of their levies to their liege. This amount is flat, and will not be adjusted by the player character's opinion of their liege. This is roughly equivalent to a clan vassal having {{iconify|opinion||−15|red}} of their suzerain. == Tribal == {{SVersion|1.0}} Unlike feudal or clan governments, '''tribal''' governments have access to the Tribal Authority law, and can raise it without having to research innovations. If tribal authority is high enough, a tribal ruler can reform their government to become feudal or clan. Tribal governments have the following unique effects: * Holdings cannot be created in counties ruled by a tribal ruler, even by a clan or feudal liege. * [[County#Development|Development]] will only affect supply limit, as tax and levy development increase does not apply in counties ruled by a tribal ruler. (However, a certain level of development is needed to reform government.) * Development does not passively grow in counties ruled by a tribal ruler. * <section begin=TribalSupplyLimitPenalty/>Tribal baronies only provide half of their supply limit to armies belonging to other governments.<section end=TribalSupplyLimitPenalty/> * Tribal rulers can only discover Tribal-era [[innovations]]. * For succession, tribal rulers are locked to Confederate Partition. **Tribal rulers can also be challenged by other tribal characters for their titles via personal combat (duel). * Tribal rulers pay for men-at-arms using prestige instead of gold. * Tribal rulers can raid (unless their religion forbids it). * Once per lifetime, a tribal Ruler can use the [[Casus belli#Casus belli list|Subjugation casus belli]]. * Tribal rulers cannot prevent their vassals from declaring war, and cannot imprison vassals or courtiers without passing level 2 tribal authority. * {{green|−50%}} Title creation cost. * {{iconify|Opinion||−20|red}} with feudal, clan, and republic vassals. === Tribal vassals contribution === {{SVersion|1.0}} Tribal Vassals provide taxes and levies based on the Liege's [[Resources#Level of Fame|Level of Fame]]. For each [[Resources#Level of fame|level of fame]], a character tribal vassals will contribute an additional 10% of their taxes and 20% of their levies, starting at 0% for both when the liege is {{iconify|Disgraced}}, and ending at 50% taxes and 100% levies when the liege is {{iconify|The Living Legend}}. === Reformation=== {{SVersion|1.0}} Reforming tribal government is significantly easier if the tribal ruler swears fealty to a non-tribal liege, as it only requires the ruler to adopt low tribal authority (and have an organized religion). Remaining independent requires the ruler to go all the way to absolute tribal authority and imposes other conditions. Also, all buildings in tribal holdings are destroyed during the conversion, which means that a tribal realm is weakened significantly after the reformation. This applies to all vassals who reform their governments and you will lose about 80% of your vassals' gold income. It is best to save up at least 8,000 gold before reforming into feudal or clan. == Republic == {{SVersion|1.0}} Republic government is used by characters whose capital holding is a city and is not playable. Republic vassals always provide 20% taxes and 10% levies to their liege. == Theocracy == {{SVersion|1.0}} Theocracy government is only available to faiths with the {{iconify|Theocratic}} clerical tradition [[doctrine]] and is used by characters whose capital holding is a temple. Theocracy governments are not playable. Theocracy vassals provide taxes and levies based on the liege's [[Resources#Level of devotion|level of devotion]]. == Holy order == {{main|Holy order}} Holy order government is used by characters who own a holy order title and is not playable. They may own land, but usually (and initially) lease holdings from feudal rulers of their religion, typically cities. Holy order vassals do not pay taxes or levies, but allow their armies to be hired for free. {{Mechanics navbox}} [[en:Government]]
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